diff --git a/metamod/src/game_support.cpp b/metamod/src/game_support.cpp index 9545041..1d0ab3e 100644 --- a/metamod/src/game_support.cpp +++ b/metamod/src/game_support.cpp @@ -8,7 +8,7 @@ const game_modinfo_t g_known_games[] = { // Previously enumerated in this sourcefile, the list is now kept in a // separate file, generated based on game information stored in a // convenient db. - { "action", "ahl_i386.so", "ahl.dll", "Action Half-Life" }, // + director's cut [2016] + { "action", "ahl_i386.so", "ahl.dll", "Action Half-Life" }, // + director's cut [2016], updated linux binary name { "ag", "ag.so", "ag.dll", "Adrenaline Gamer" }, // .so file by OpenAG fork { "asheep", nullptr, "hl.dll", "Azure Sheep" }, // have no linux binary found! { "bdef", "server.so", "server.dll", "Base Defense" }, // placed in normal dll folder [2017] @@ -24,8 +24,8 @@ const game_modinfo_t g_known_games[] = { { "cstrike", "cs.so", "mp.dll", "Counter-Strike 1.6" }, { "czero", "cs.so", "mp.dll", "Counter-Strike:Condition Zero" }, { "czeror", "cz.so", "cz.dll", "Counter-Strike:Condition Zero Deleted Scenes" }, - { "dcrisis", "dc.so", "dc.dll", "Desert Crisis" }, - { "decay", nullptr, "decay.dll", "Half-Life: Decay" }, + { "dcrisis", "dc_i386.so", "dc.dll", "Desert Crisis" }, // updated linux binary name [2010] + { "decay", nullptr, "decay.dll", "Half-Life: Decay" }, // have no linux binary! { "dmc", "dmc.so", "dmc.dll", "Deathmatch Classic" }, { "dod", "dod.so", "dod.dll", "Day of Defeat" }, { "dpb", "pb.i386.so", "pb.dll", "Digital Paintball" },