// vi: set ts=4 sw=4 : // vim: set tw=75 : // linkent.cpp - export entities from mod "games" back to the HL engine /* * Copyright (c) 2001-2003 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game g_engine ("HL * g_engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL g_engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" // Function to perform common code of LINK_ENTITY_TO_GAME, rather than // duplicating the code in ~2000 expanded macros. Based on code from Jussi // Kivilinna . void do_link_ent(ENTITY_FN *pfnEntity, int *missing, const char *entStr, entvars_t *pev) {; if(*missing) { META_DEBUG(9, ("Skipping entity '%s'; was previously found missing", entStr)); return; } if(!*pfnEntity) { META_DEBUG(9, ("Looking up game entity '%s'", entStr)); *pfnEntity = (ENTITY_FN) DLSYM(GameDLL.handle, entStr); } if(!*pfnEntity) { META_ERROR("Couldn't find game entity '%s' in game DLL '%s': %s", entStr, GameDLL.name, DLERROR()); *missing=1; return; } META_DEBUG(8, ("Linking game entity '%s'", entStr)); (*pfnEntity)(pev); }