// vi: set ts=4 sw=4 : // vim: set tw=75 : // mplayer.cpp - methods of individual player (class MPlayer) and // list of players (class MPlayerList). /* * Copyright (c) 2005 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game g_engine ("HL * g_engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL g_engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include "precompiled.h" // Constructor MPlayer::MPlayer() : isQueried(mFALSE) { } // Mark a player as querying a client cvar and stores the cvar name // meta_errno values: // - ME_ARGUMENT cvar is NULL void MPlayer::set_cvar_query(const char* cvar) { // Do not allow NULL as queried cvar since we use this as // return value in is_querying_cvar as indication if a // client cvar is queried. if (!cvar) { meta_errno = ME_ARGUMENT; return; } isQueried = mTRUE; strncpy(cvarName, cvar, sizeof cvarName - 1); cvarName[sizeof cvarName - 1] = '\0'; } // Unmark player as querying a client cvar void MPlayer::clear_cvar_query(const char* /*cvar*/) { isQueried = mFALSE; cvarName[0] = '\0'; } // Check if a client cvar is queried for this player // Returns NULL if not // or the name of the cvar. const char* MPlayer::is_querying_cvar(void) const { if (isQueried) { return cvarName; } return NULL; } // Mark a player as querying a client cvar and stores the cvar name // meta_errno values: // - ME_ARGUMENT cvar is NULL void MPlayerList::set_player_cvar_query(const edict_t* pEntity, const char* cvar) { int indx = ENTINDEX(pEntity); if (indx >= 1 && indx <= maxplayers) players[indx].set_cvar_query(cvar); } // Unmark player as querying a client cvar void MPlayerList::clear_player_cvar_query(const edict_t* pEntity, const char* cvar) { int indx = ENTINDEX(pEntity); if (indx >= 1 && indx <= maxplayers) players[indx].clear_cvar_query(cvar); } void MPlayerList::clear_all_cvar_queries(void) { for (int indx = 1; indx <= maxplayers; indx++) { players[indx].clear_cvar_query(); } } // Check if a client cvar is queried for this player // Returns NULL if not // or the name of the cvar. // meta_errno values: // - ME_NOTFOUND invalid entity const char* MPlayerList::is_querying_cvar(const edict_t* pEntity) const { int indx = ENTINDEX(pEntity); if (indx >= 1 && indx <= maxplayers) return players[indx].is_querying_cvar(); RETURN_ERRNO(NULL, ME_NOTFOUND); }