// vi: set ts=4 sw=4 : // vim: set tw=75 : // mplayer.h - class to keep info about a player and a class listing all // players /* * Copyright (c) 2005 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game g_engine ("HL * g_engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL g_engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef INCLUDE_METAMOD_PLAYER_H #define INCLUDE_METAMOD_PLAYER_H #include "types_meta.h" // mBOOL // Numbers of players limit set by the engine #define MAX_PLAYERS 32 // Info on an individual player class MPlayer { public: MPlayer(); void set_cvar_query(const char *cvar); // mark this player as querying a client cvar void clear_cvar_query(const char *cvar=NULL); // unmark this player as querying a client cvar const char *is_querying_cvar(void) const; // check if a player is querying a cvar. returns private: mBOOL isQueried; // is this player currently queried for a cvar value char cvarName[64]; // name of the cvar if getting queried }; // A list of players. The number of max players is fixed and small enough // to use an array. class MPlayerList { public: void set_player_cvar_query(const edict_t *pEntity, const char *cvar); void clear_player_cvar_query(const edict_t *pEntity, const char *cvar=NULL); void clear_all_cvar_queries(void); const char *is_querying_cvar(const edict_t *pEntity) const; private: int maxplayers = 32; MPlayer players[MAX_PLAYERS + 1]; // array of players }; #endif /* INCLUDE_METAMOD_PLAYER_H */