#pragma once #include "types_meta.h" // mBOOL #include "metamod.h" // gamedll_t // Information we have about each game/mod DLL. struct game_modinfo_t { const char *name; // name (the game dir) const char *linux_so; // filename of linux shared lib const char *win_dll; // filename of win32 dll const char *desc; // our long-name description }; const game_modinfo_t *lookup_game(const char *name); mBOOL setup_gamedll(gamedll_t *gamedll);