#pragma once #include "metamod.h" // Information we have about each game/mod DLL. struct game_modinfo_t { const char* name; // name (the game dir) const char* linux_so; // filename of linux shared lib const char* win_dll; // filename of win32 dll const char* desc; // our long-name description }; bool setup_gamedll(gamedll_t* gamedll);