#ifndef GAME_SUPPORT_H #define GAME_SUPPORT_H #include "types_meta.h" // mBOOL #include "metamod.h" // gamedll_t // Information we have about each game/mod DLL. typedef struct game_modinfo_s { const char *name; // name (the game dir) const char *linux_so; // filename of linux shared lib const char *win_dll; // filename of win32 dll const char *desc; // our long-name description } game_modinfo_t; typedef game_modinfo_t game_modlist_t[]; const DLLINTERNAL game_modinfo_t *lookup_game(const char *name); mBOOL DLLINTERNAL setup_gamedll(gamedll_t *gamedll); #endif /* GAME_SUPPORT_H */