/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "ObjectList.h" #include "IBaseSystem.h" // C4250 - 'class1' : inherits 'BaseSystemModule::member' via dominance #pragma warning(disable:4250) class BaseSystemModule: virtual public ISystemModule { public: BaseSystemModule(); virtual ~BaseSystemModule() {} virtual bool Init(IBaseSystem *system, int serial, char *name); virtual void RunFrame(double time); virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data); virtual void ExecuteCommand(int commandID, char *commandLine); virtual void RegisterListener(ISystemModule *module); virtual void RemoveListener(ISystemModule *module); virtual IBaseSystem *GetSystem(); virtual int GetSerial(); virtual char *GetStatusLine(); virtual char *GetType(); virtual char *GetName(); enum ModuleState { MODULE_UNDEFINED = 0, MODULE_INITIALIZING, MODULE_CONNECTING, MODULE_RUNNING, MODULE_DISCONNECTED }; virtual int GetState(); virtual int GetVersion(); virtual void ShutDown(); virtual char *GetBaseDir() { return ""; } void FireSignal(unsigned int signal, void *data = nullptr); protected: IBaseSystem *m_System; ObjectList m_Listener; char m_Name[255]; unsigned int m_State; unsigned int m_Serial; double m_SystemTime; };