/*
*
*   This program is free software; you can redistribute it and/or modify it
*   under the terms of the GNU General Public License as published by the
*   Free Software Foundation; either version 2 of the License, or (at
*   your option) any later version.
*
*   This program is distributed in the hope that it will be useful, but
*   WITHOUT ANY WARRANTY; without even the implied warranty of
*   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
*   General Public License for more details.
*
*   You should have received a copy of the GNU General Public License
*   along with this program; if not, write to the Free Software Foundation,
*   Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
*
*   In addition, as a special exception, the author gives permission to
*   link the code of this program with the Half-Life Game Engine ("HL
*   Engine") and Modified Game Libraries ("MODs") developed by Valve,
*   L.L.C ("Valve").  You must obey the GNU General Public License in all
*   respects for all of the code used other than the HL Engine and MODs
*   from Valve.  If you modify this file, you may extend this exception
*   to your version of the file, but you are not obligated to do so.  If
*   you do not wish to do so, delete this exception statement from your
*   version.
*
*/
#pragma once

// custom enum
enum ChooseTeamMenuSlot
{
	MENU_SLOT_TEAM_UNDEFINED = -1,

	MENU_SLOT_TEAM_TERRORIST = 1,
	MENU_SLOT_TEAM_CT,
	MENU_SLOT_TEAM_VIP,

	MENU_SLOT_TEAM_RANDOM = 5,
	MENU_SLOT_TEAM_SPECT
};

// custom enum
enum BuyItemMenuSlot
{
	MENU_SLOT_ITEM_VEST = 1,
	MENU_SLOT_ITEM_VESTHELM,
	MENU_SLOT_ITEM_FLASHGREN,
	MENU_SLOT_ITEM_HEGREN,
	MENU_SLOT_ITEM_SMOKEGREN,
	MENU_SLOT_ITEM_NVG,
	MENU_SLOT_ITEM_DEFUSEKIT,
	MENU_SLOT_ITEM_SHIELD,
};

#define CS_NUM_SKIN			4
#define CZ_NUM_SKIN			5

#define FIELD_ORIGIN0			0
#define FIELD_ORIGIN1			1
#define FIELD_ORIGIN2			2

#define FIELD_ANGLES0			3
#define FIELD_ANGLES1			4
#define FIELD_ANGLES2			5

#define CUSTOMFIELD_ORIGIN0		0
#define CUSTOMFIELD_ORIGIN1		1
#define CUSTOMFIELD_ORIGIN2		2

#define CUSTOMFIELD_ANGLES0		3
#define CUSTOMFIELD_ANGLES1		4
#define CUSTOMFIELD_ANGLES2		5

#define CUSTOMFIELD_SKIN		6
#define CUSTOMFIELD_SEQUENCE		7
#define CUSTOMFIELD_ANIMTIME		8

typedef struct
{
	float m_fTimeEnteredPVS;

} ENTITYPVSSTATUS;

struct PLAYERPVSSTATUS
{
	ENTITYPVSSTATUS m_Status[1380];
	int headnode;
	int num_leafs;
	short int leafnums[ MAX_ENT_LEAFS ];
};

struct entity_field_alias_t
{
	char name[32];
	int field;
};