#include "precompiled.h" // Function to perform common code of LINK_ENTITY_TO_GAME, rather than // duplicating the code in ~2000 expanded macros. Based on code from Jussi // Kivilinna . void NOINLINE do_link_ent(ENTITY_FN* pfnEntity, int* missing, const char* entStr, entvars_t* pev) { if (*missing) { META_DEBUG(9, "Skipping entity '%s'; was previously found missing", entStr); return; } if (!*pfnEntity) { META_DEBUG(9, "Looking up game entity '%s'", entStr); *pfnEntity = (ENTITY_FN)g_GameDLL.sys_module.getsym(entStr); } if (!*pfnEntity) { META_ERROR("Couldn't find game entity '%s' in game DLL '%s': %s", entStr, g_GameDLL.name, CSysModule::getloaderror()); *missing = 1; return; } META_DEBUG(8, "Linking game entity '%s'", entStr); (*pfnEntity)(pev); }