/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #define COS_TABLE_SIZE 256 #define RAD_TO_DEG(deg) ((deg) * 180.0 / M_PI) #define DEG_TO_RAD(rad) ((rad) * M_PI / 180.0) #define SIGN(num) (((num) < 0) ? -1 : 1) #define ABS(num) (SIGN(num) * (num)) class CBasePlayer; class BotProfile; enum PriorityType { PRIORITY_LOW, PRIORITY_MEDIUM, PRIORITY_HIGH, PRIORITY_UNINTERRUPTABLE }; // Simple class for tracking intervals of game time class IntervalTimer { public: IntervalTimer() { m_timestamp = -1.0f; } void Reset() { m_timestamp = gpGlobals->time; } void Start() { m_timestamp = gpGlobals->time; } void Invalidate() { m_timestamp = -1.0f; } bool HasStarted() const { return (m_timestamp > 0.0f); } // if not started, elapsed time is very large float GetElapsedTime() const { return (HasStarted()) ? (gpGlobals->time - m_timestamp) : 99999.9f; } bool IsLessThen(float duration) const { return (gpGlobals->time - m_timestamp < duration) ? true : false; } bool IsGreaterThen(float duration) const { return (gpGlobals->time - m_timestamp > duration) ? true : false; } private: float m_timestamp; }; // Simple class for counting down a short interval of time class CountdownTimer { public: CountdownTimer() { m_timestamp = -1.0f; m_duration = 0.0f; } void Reset() { m_timestamp = gpGlobals->time + m_duration; } void Start(float duration) { m_timestamp = gpGlobals->time + duration; m_duration = duration; } bool HasStarted() const { return (m_timestamp > 0.0f); } void Invalidate() { m_timestamp = -1.0f; } bool IsElapsed() const { return (gpGlobals->time > m_timestamp); } private: float m_duration; float m_timestamp; }; // Return true if the given entity is valid inline bool IsEntityValid(CBaseEntity *entity) { if (entity == NULL) return false; if (FNullEnt(entity->pev)) return false; if (FStrEq(STRING(entity->pev->netname), "")) return false; if (entity->pev->flags & FL_DORMANT) return false; return true; } // Given two line segments: startA to endA, and startB to endB, return true if they intesect // and put the intersection point in "result". // Note that this computes the intersection of the 2D (x,y) projection of the line segments. inline bool IsIntersecting2D(const Vector &startA, const Vector &endA, const Vector &startB, const Vector &endB, Vector *result = NULL) { float denom = (endA.x - startA.x) * (endB.y - startB.y) - (endA.y - startA.y) * (endB.x - startB.x); if (denom == 0.0f) { // parallel return false; } float numS = (startA.y - startB.y) * (endB.x - startB.x) - (startA.x - startB.x) * (endB.y - startB.y); if (numS == 0.0f) { // coincident return true; } float numT = (startA.y - startB.y) * (endA.x - startA.x) - (startA.x - startB.x) * (endA.y - startA.y); float s = numS / denom; if (s < 0.0f || s > 1.0f) { // intersection is not within line segment of startA to endA return false; } float t = numT / denom; if (t < 0.0f || t > 1.0f) { // intersection is not within line segment of startB to endB return false; } // compute intesection point if (result != NULL) { *result = startA + s * (endA - startA); } return true; }