#include "precompiled.h" // Entity list for gamedlls adapted from adminmod linkfunc.cpp. // NOTE: This list of entities is automatically generated via the script // "mklinkgame.sh". See the files in the directory "ents" for the actual // list of entities. LINK_ENTITY_TO_GAME(AngleIMatrix); LINK_ENTITY_TO_GAME(AngleMatrix); LINK_ENTITY_TO_GAME(BALLS_airball); LINK_ENTITY_TO_GAME(CTF_Map); LINK_ENTITY_TO_GAME(CreateInterface); LINK_ENTITY_TO_GAME(DLLClassName); LINK_ENTITY_TO_GAME(DelayedUse); LINK_ENTITY_TO_GAME(Electro_Bolt); LINK_ENTITY_TO_GAME(FISHINGROD_bolt); LINK_ENTITY_TO_GAME(FOOT_bolt); LINK_ENTITY_TO_GAME(FlyingTomaHawk); LINK_ENTITY_TO_GAME(GetChaseOrigin); LINK_ENTITY_TO_GAME(IsoBomb); LINK_ENTITY_TO_GAME(PythRound); LINK_ENTITY_TO_GAME(RONINTeamScore); LINK_ENTITY_TO_GAME(SA_Model); LINK_ENTITY_TO_GAME(SCAVENGERTeamScore); LINK_ENTITY_TO_GAME(Satelite__Laser); LINK_ENTITY_TO_GAME(TSAmmoPack); LINK_ENTITY_TO_GAME(TSWorldGun); LINK_ENTITY_TO_GAME(TS_PowerUp); LINK_ENTITY_TO_GAME(TS_bomb); LINK_ENTITY_TO_GAME(USMCTeamScore); LINK_ENTITY_TO_GAME(Zombie2Spit); LINK_ENTITY_TO_GAME(_spit); LINK_ENTITY_TO_GAME(_squadfix); LINK_ENTITY_TO_GAME(acidgib); LINK_ENTITY_TO_GAME(active_bomb); LINK_ENTITY_TO_GAME(afterimage); LINK_ENTITY_TO_GAME(aiscripted_sequence); LINK_ENTITY_TO_GAME(ak74grenade); LINK_ENTITY_TO_GAME(alien_slave_energy_ball); LINK_ENTITY_TO_GAME(alien_slave_sapper); LINK_ENTITY_TO_GAME(alienresourcetower); LINK_ENTITY_TO_GAME(ambient_generic); LINK_ENTITY_TO_GAME(ammo_0mm45); LINK_ENTITY_TO_GAME(ammo_0mm50b); LINK_ENTITY_TO_GAME(ammo_10mmbuckshot); LINK_ENTITY_TO_GAME(ammo_10mmbuckshotbox); LINK_ENTITY_TO_GAME(ammo_127mm); LINK_ENTITY_TO_GAME(ammo_12g); LINK_ENTITY_TO_GAME(ammo_1911clip); LINK_ENTITY_TO_GAME(ammo_2mm); LINK_ENTITY_TO_GAME(ammo_30cal); LINK_ENTITY_TO_GAME(ammo_30mm); LINK_ENTITY_TO_GAME(ammo_338Magnum); LINK_ENTITY_TO_GAME(ammo_338magnum); LINK_ENTITY_TO_GAME(ammo_357); LINK_ENTITY_TO_GAME(ammo_357SIG); LINK_ENTITY_TO_GAME(ammo_357sig); LINK_ENTITY_TO_GAME(ammo_40glclip); LINK_ENTITY_TO_GAME(ammo_40mm); LINK_ENTITY_TO_GAME(ammo_44); LINK_ENTITY_TO_GAME(ammo_45ACP); LINK_ENTITY_TO_GAME(ammo_45acp); LINK_ENTITY_TO_GAME(ammo_45cal); LINK_ENTITY_TO_GAME(ammo_50AE); LINK_ENTITY_TO_GAME(ammo_50ae); LINK_ENTITY_TO_GAME(ammo_50cal); LINK_ENTITY_TO_GAME(ammo_556); LINK_ENTITY_TO_GAME(ammo_556AR); LINK_ENTITY_TO_GAME(ammo_556Nato); LINK_ENTITY_TO_GAME(ammo_556box); LINK_ENTITY_TO_GAME(ammo_556nato); LINK_ENTITY_TO_GAME(ammo_556natobox); LINK_ENTITY_TO_GAME(ammo_57mm); LINK_ENTITY_TO_GAME(ammo_5mm56); LINK_ENTITY_TO_GAME(ammo_5mm7); LINK_ENTITY_TO_GAME(ammo_762); LINK_ENTITY_TO_GAME(ammo_762Magnum); LINK_ENTITY_TO_GAME(ammo_762Nato); LINK_ENTITY_TO_GAME(ammo_762mmbox); LINK_ENTITY_TO_GAME(ammo_762nato); LINK_ENTITY_TO_GAME(ammo_762x54); LINK_ENTITY_TO_GAME(ammo_766mm); LINK_ENTITY_TO_GAME(ammo_7mm62); LINK_ENTITY_TO_GAME(ammo_86mm); LINK_ENTITY_TO_GAME(ammo_8mm); LINK_ENTITY_TO_GAME(ammo_9mm); LINK_ENTITY_TO_GAME(ammo_9mmAR); LINK_ENTITY_TO_GAME(ammo_9mmbox); LINK_ENTITY_TO_GAME(ammo_9mmclip); LINK_ENTITY_TO_GAME(ammo_AK47clip); LINK_ENTITY_TO_GAME(ammo_ARgrenades); LINK_ENTITY_TO_GAME(ammo_BALLS); LINK_ENTITY_TO_GAME(ammo_CEnfield); LINK_ENTITY_TO_GAME(ammo_Deagle); LINK_ENTITY_TO_GAME(ammo_Dmissile); LINK_ENTITY_TO_GAME(ammo_EnergyCells); LINK_ENTITY_TO_GAME(ammo_FISHINGROD); LINK_ENTITY_TO_GAME(ammo_FOOT); LINK_ENTITY_TO_GAME(ammo_FTclip); LINK_ENTITY_TO_GAME(ammo_GMauserG98); LINK_ENTITY_TO_GAME(ammo_GluonCells); LINK_ENTITY_TO_GAME(ammo_M16grenades); LINK_ENTITY_TO_GAME(ammo_MicroFusionCells); LINK_ENTITY_TO_GAME(ammo_NGgrenades); LINK_ENTITY_TO_GAME(ammo_ShockCore); LINK_ENTITY_TO_GAME(ammo_ShockGrenade); LINK_ENTITY_TO_GAME(ammo_SunOfGod); LINK_ENTITY_TO_GAME(ammo_WTELEPORTERgrenades); LINK_ENTITY_TO_GAME(ammo_adrenaline); LINK_ENTITY_TO_GAME(ammo_ak101); LINK_ENTITY_TO_GAME(ammo_ak105); LINK_ENTITY_TO_GAME(ammo_ak47); LINK_ENTITY_TO_GAME(ammo_ak47clip); LINK_ENTITY_TO_GAME(ammo_ak5); LINK_ENTITY_TO_GAME(ammo_ak74); LINK_ENTITY_TO_GAME(ammo_ak74clip); LINK_ENTITY_TO_GAME(ammo_ak74grenades); LINK_ENTITY_TO_GAME(ammo_anaconda); LINK_ENTITY_TO_GAME(ammo_ar10clip); LINK_ENTITY_TO_GAME(ammo_ar33clip); LINK_ENTITY_TO_GAME(ammo_areaammo); LINK_ENTITY_TO_GAME(ammo_aug); LINK_ENTITY_TO_GAME(ammo_awm); LINK_ENTITY_TO_GAME(ammo_awp); LINK_ENTITY_TO_GAME(ammo_axes); LINK_ENTITY_TO_GAME(ammo_bar); LINK_ENTITY_TO_GAME(ammo_baretta); LINK_ENTITY_TO_GAME(ammo_bazooka); LINK_ENTITY_TO_GAME(ammo_beamgunclip); LINK_ENTITY_TO_GAME(ammo_benelli); LINK_ENTITY_TO_GAME(ammo_ber92f); LINK_ENTITY_TO_GAME(ammo_ber93r); LINK_ENTITY_TO_GAME(ammo_beretta); LINK_ENTITY_TO_GAME(ammo_berettaclip); LINK_ENTITY_TO_GAME(ammo_berrett82clip); LINK_ENTITY_TO_GAME(ammo_bfg); LINK_ENTITY_TO_GAME(ammo_bizon); LINK_ENTITY_TO_GAME(ammo_boltrifle); LINK_ENTITY_TO_GAME(ammo_bow); LINK_ENTITY_TO_GAME(ammo_bren); LINK_ENTITY_TO_GAME(ammo_brick); LINK_ENTITY_TO_GAME(ammo_buckshot); LINK_ENTITY_TO_GAME(ammo_buffalo); LINK_ENTITY_TO_GAME(ammo_cannon); LINK_ENTITY_TO_GAME(ammo_caseless); LINK_ENTITY_TO_GAME(ammo_cell); LINK_ENTITY_TO_GAME(ammo_cgrenade); LINK_ENTITY_TO_GAME(ammo_chemical); LINK_ENTITY_TO_GAME(ammo_cloaker); LINK_ENTITY_TO_GAME(ammo_colt); LINK_ENTITY_TO_GAME(ammo_colt45clip); LINK_ENTITY_TO_GAME(ammo_coltgov); LINK_ENTITY_TO_GAME(ammo_colts); LINK_ENTITY_TO_GAME(ammo_concussion); LINK_ENTITY_TO_GAME(ammo_cougarclip); LINK_ENTITY_TO_GAME(ammo_cpc); LINK_ENTITY_TO_GAME(ammo_crate); LINK_ENTITY_TO_GAME(ammo_crossbow); LINK_ENTITY_TO_GAME(ammo_d5kclip); LINK_ENTITY_TO_GAME(ammo_dbshot); LINK_ENTITY_TO_GAME(ammo_dd44clip); LINK_ENTITY_TO_GAME(ammo_de50); LINK_ENTITY_TO_GAME(ammo_deagle); LINK_ENTITY_TO_GAME(ammo_deagleclip); LINK_ENTITY_TO_GAME(ammo_deploygun); LINK_ENTITY_TO_GAME(ammo_desert); LINK_ENTITY_TO_GAME(ammo_dmlclip); LINK_ENTITY_TO_GAME(ammo_doubleshotgun); LINK_ENTITY_TO_GAME(ammo_dragunovclip); LINK_ENTITY_TO_GAME(ammo_dsr1); LINK_ENTITY_TO_GAME(ammo_dualberettas); LINK_ENTITY_TO_GAME(ammo_dualscorpion); LINK_ENTITY_TO_GAME(ammo_dyno); LINK_ENTITY_TO_GAME(ammo_eagleclip); LINK_ENTITY_TO_GAME(ammo_egonclip); LINK_ENTITY_TO_GAME(ammo_el_standard); LINK_ENTITY_TO_GAME(ammo_enfield); LINK_ENTITY_TO_GAME(ammo_exploder); LINK_ENTITY_TO_GAME(ammo_explogun); LINK_ENTITY_TO_GAME(ammo_famas); LINK_ENTITY_TO_GAME(ammo_famasclip); LINK_ENTITY_TO_GAME(ammo_fg42); LINK_ENTITY_TO_GAME(ammo_fiveseven); LINK_ENTITY_TO_GAME(ammo_flameammo); LINK_ENTITY_TO_GAME(ammo_flameclip); LINK_ENTITY_TO_GAME(ammo_flashbang); LINK_ENTITY_TO_GAME(ammo_fnfal); LINK_ENTITY_TO_GAME(ammo_fnp90clip); LINK_ENTITY_TO_GAME(ammo_frag); LINK_ENTITY_TO_GAME(ammo_freezeclip); LINK_ENTITY_TO_GAME(ammo_fuel); LINK_ENTITY_TO_GAME(ammo_g11); LINK_ENTITY_TO_GAME(ammo_g36); LINK_ENTITY_TO_GAME(ammo_g36clip); LINK_ENTITY_TO_GAME(ammo_g36e); LINK_ENTITY_TO_GAME(ammo_g36k); LINK_ENTITY_TO_GAME(ammo_g3a3); LINK_ENTITY_TO_GAME(ammo_galil); LINK_ENTITY_TO_GAME(ammo_garand); LINK_ENTITY_TO_GAME(ammo_gatlinbox); LINK_ENTITY_TO_GAME(ammo_gattlinggun); LINK_ENTITY_TO_GAME(ammo_gaussclip); LINK_ENTITY_TO_GAME(ammo_generic_american); LINK_ENTITY_TO_GAME(ammo_generic_british); LINK_ENTITY_TO_GAME(ammo_generic_german); LINK_ENTITY_TO_GAME(ammo_gewehr); LINK_ENTITY_TO_GAME(ammo_glock17); LINK_ENTITY_TO_GAME(ammo_glock18); LINK_ENTITY_TO_GAME(ammo_glockclip); LINK_ENTITY_TO_GAME(ammo_goldpp7clip); LINK_ENTITY_TO_GAME(ammo_gp25); LINK_ENTITY_TO_GAME(ammo_greasegun); LINK_ENTITY_TO_GAME(ammo_grenades); LINK_ENTITY_TO_GAME(ammo_handcannon); LINK_ENTITY_TO_GAME(ammo_helirockets); LINK_ENTITY_TO_GAME(ammo_hellfire); LINK_ENTITY_TO_GAME(ammo_hk21); LINK_ENTITY_TO_GAME(ammo_hk33clip); LINK_ENTITY_TO_GAME(ammo_hkmp5); LINK_ENTITY_TO_GAME(ammo_isotope); LINK_ENTITY_TO_GAME(ammo_jackhammer); LINK_ENTITY_TO_GAME(ammo_javelins); LINK_ENTITY_TO_GAME(ammo_k43); LINK_ENTITY_TO_GAME(ammo_kar); LINK_ENTITY_TO_GAME(ammo_kf7clip); LINK_ENTITY_TO_GAME(ammo_knife); LINK_ENTITY_TO_GAME(ammo_knives); LINK_ENTITY_TO_GAME(ammo_launcher); LINK_ENTITY_TO_GAME(ammo_lgclip); LINK_ENTITY_TO_GAME(ammo_lgrenades); LINK_ENTITY_TO_GAME(ammo_lightning); LINK_ENTITY_TO_GAME(ammo_longbow); LINK_ENTITY_TO_GAME(ammo_longslide); LINK_ENTITY_TO_GAME(ammo_lrclip); LINK_ENTITY_TO_GAME(ammo_luger); LINK_ENTITY_TO_GAME(ammo_m11); LINK_ENTITY_TO_GAME(ammo_m112); LINK_ENTITY_TO_GAME(ammo_m134); LINK_ENTITY_TO_GAME(ammo_m16); LINK_ENTITY_TO_GAME(ammo_m16a2clip); LINK_ENTITY_TO_GAME(ammo_m16clip); LINK_ENTITY_TO_GAME(ammo_m1carbine); LINK_ENTITY_TO_GAME(ammo_m2); LINK_ENTITY_TO_GAME(ammo_m203); LINK_ENTITY_TO_GAME(ammo_m249); LINK_ENTITY_TO_GAME(ammo_m4); LINK_ENTITY_TO_GAME(ammo_m40a1clip); LINK_ENTITY_TO_GAME(ammo_m4a1); LINK_ENTITY_TO_GAME(ammo_m4clip); LINK_ENTITY_TO_GAME(ammo_m60); LINK_ENTITY_TO_GAME(ammo_m60clip); LINK_ENTITY_TO_GAME(ammo_m79); LINK_ENTITY_TO_GAME(ammo_m82); LINK_ENTITY_TO_GAME(ammo_mac); LINK_ENTITY_TO_GAME(ammo_mac10); LINK_ENTITY_TO_GAME(ammo_machinegun); LINK_ENTITY_TO_GAME(ammo_markmusket); LINK_ENTITY_TO_GAME(ammo_mc51); LINK_ENTITY_TO_GAME(ammo_mf2clip); LINK_ENTITY_TO_GAME(ammo_mg34); LINK_ENTITY_TO_GAME(ammo_mg36); LINK_ENTITY_TO_GAME(ammo_mg42); LINK_ENTITY_TO_GAME(ammo_mindrayclip); LINK_ENTITY_TO_GAME(ammo_minigunClip); LINK_ENTITY_TO_GAME(ammo_minimissile); LINK_ENTITY_TO_GAME(ammo_mk23); LINK_ENTITY_TO_GAME(ammo_mossberg); LINK_ENTITY_TO_GAME(ammo_mp40); LINK_ENTITY_TO_GAME(ammo_mp44); LINK_ENTITY_TO_GAME(ammo_mp5); LINK_ENTITY_TO_GAME(ammo_mp5a2); LINK_ENTITY_TO_GAME(ammo_mp5a4); LINK_ENTITY_TO_GAME(ammo_mp5a5); LINK_ENTITY_TO_GAME(ammo_mp5clip); LINK_ENTITY_TO_GAME(ammo_mp5grenades); LINK_ENTITY_TO_GAME(ammo_mp5k); LINK_ENTITY_TO_GAME(ammo_mp5pdwclip); LINK_ENTITY_TO_GAME(ammo_mp5sd); LINK_ENTITY_TO_GAME(ammo_msg90); LINK_ENTITY_TO_GAME(ammo_musketoon); LINK_ENTITY_TO_GAME(ammo_nails); LINK_ENTITY_TO_GAME(ammo_nato); LINK_ENTITY_TO_GAME(ammo_nato308); LINK_ENTITY_TO_GAME(ammo_natoclip); LINK_ENTITY_TO_GAME(ammo_needle); LINK_ENTITY_TO_GAME(ammo_nuke); LINK_ENTITY_TO_GAME(ammo_null); LINK_ENTITY_TO_GAME(ammo_p99); LINK_ENTITY_TO_GAME(ammo_p99clip); LINK_ENTITY_TO_GAME(ammo_pdw); LINK_ENTITY_TO_GAME(ammo_phantomclip); LINK_ENTITY_TO_GAME(ammo_piat); LINK_ENTITY_TO_GAME(ammo_pistol); LINK_ENTITY_TO_GAME(ammo_pistolet); LINK_ENTITY_TO_GAME(ammo_pkm); LINK_ENTITY_TO_GAME(ammo_pkmclip); LINK_ENTITY_TO_GAME(ammo_powercell); LINK_ENTITY_TO_GAME(ammo_pschreck); LINK_ENTITY_TO_GAME(ammo_psg1); LINK_ENTITY_TO_GAME(ammo_psg1clip); LINK_ENTITY_TO_GAME(ammo_quad); LINK_ENTITY_TO_GAME(ammo_railgun); LINK_ENTITY_TO_GAME(ammo_rcp90clip); LINK_ENTITY_TO_GAME(ammo_remington); LINK_ENTITY_TO_GAME(ammo_rifleclip); LINK_ENTITY_TO_GAME(ammo_rifleshot); LINK_ENTITY_TO_GAME(ammo_rocket); LINK_ENTITY_TO_GAME(ammo_rocketlauncher); LINK_ENTITY_TO_GAME(ammo_rocketpistol); LINK_ENTITY_TO_GAME(ammo_rockets); LINK_ENTITY_TO_GAME(ammo_rpgclip); LINK_ENTITY_TO_GAME(ammo_rs202m2); LINK_ENTITY_TO_GAME(ammo_rs_grenade); LINK_ENTITY_TO_GAME(ammo_rs_psi); LINK_ENTITY_TO_GAME(ammo_ruger); LINK_ENTITY_TO_GAME(ammo_sa80clip); LINK_ENTITY_TO_GAME(ammo_saa); LINK_ENTITY_TO_GAME(ammo_saiga); LINK_ENTITY_TO_GAME(ammo_sako); LINK_ENTITY_TO_GAME(ammo_satchels); LINK_ENTITY_TO_GAME(ammo_sbarrelshot); LINK_ENTITY_TO_GAME(ammo_scatterclip); LINK_ENTITY_TO_GAME(ammo_scopedkar); LINK_ENTITY_TO_GAME(ammo_shells); LINK_ENTITY_TO_GAME(ammo_shot); LINK_ENTITY_TO_GAME(ammo_shrapnel); LINK_ENTITY_TO_GAME(ammo_sig245clip); LINK_ENTITY_TO_GAME(ammo_silverpp7clip); LINK_ENTITY_TO_GAME(ammo_sks); LINK_ENTITY_TO_GAME(ammo_slugs); LINK_ENTITY_TO_GAME(ammo_smg9); LINK_ENTITY_TO_GAME(ammo_snUZI); LINK_ENTITY_TO_GAME(ammo_sniper); LINK_ENTITY_TO_GAME(ammo_spas12); LINK_ENTITY_TO_GAME(ammo_spasclip); LINK_ENTITY_TO_GAME(ammo_spellbook); LINK_ENTITY_TO_GAME(ammo_spitcarb); LINK_ENTITY_TO_GAME(ammo_spitclip); LINK_ENTITY_TO_GAME(ammo_spore); LINK_ENTITY_TO_GAME(ammo_spring); LINK_ENTITY_TO_GAME(ammo_srifleclip); LINK_ENTITY_TO_GAME(ammo_ssg3000); LINK_ENTITY_TO_GAME(ammo_st_far); LINK_ENTITY_TO_GAME(ammo_st_heavy); LINK_ENTITY_TO_GAME(ammo_st_medium); LINK_ENTITY_TO_GAME(ammo_st_short); LINK_ENTITY_TO_GAME(ammo_st_special1); LINK_ENTITY_TO_GAME(ammo_st_special2); LINK_ENTITY_TO_GAME(ammo_sten); LINK_ENTITY_TO_GAME(ammo_sterling); LINK_ENTITY_TO_GAME(ammo_steyr_m40); LINK_ENTITY_TO_GAME(ammo_stg24); LINK_ENTITY_TO_GAME(ammo_stoner); LINK_ENTITY_TO_GAME(ammo_stonerscope); LINK_ENTITY_TO_GAME(ammo_stonersilencer); LINK_ENTITY_TO_GAME(ammo_stormcell); LINK_ENTITY_TO_GAME(ammo_stubcoolant); LINK_ENTITY_TO_GAME(ammo_stumpbox); LINK_ENTITY_TO_GAME(ammo_svd); LINK_ENTITY_TO_GAME(ammo_swarm_xen_secondary); LINK_ENTITY_TO_GAME(ammo_swarmprimary); LINK_ENTITY_TO_GAME(ammo_swarmsecondary); LINK_ENTITY_TO_GAME(ammo_synthol); LINK_ENTITY_TO_GAME(ammo_tec9); LINK_ENTITY_TO_GAME(ammo_thompson); LINK_ENTITY_TO_GAME(ammo_tommy); LINK_ENTITY_TO_GAME(ammo_tommygun); LINK_ENTITY_TO_GAME(ammo_trigun); LINK_ENTITY_TO_GAME(ammo_ump45); LINK_ENTITY_TO_GAME(ammo_uranium235); LINK_ENTITY_TO_GAME(ammo_uranium238); LINK_ENTITY_TO_GAME(ammo_usp); LINK_ENTITY_TO_GAME(ammo_uspclip); LINK_ENTITY_TO_GAME(ammo_uzi); LINK_ENTITY_TO_GAME(ammo_uziclip); LINK_ENTITY_TO_GAME(ammo_veprclip); LINK_ENTITY_TO_GAME(ammo_vomitclip); LINK_ENTITY_TO_GAME(ammo_vulcan); LINK_ENTITY_TO_GAME(ammo_wa2000); LINK_ENTITY_TO_GAME(ammo_webley); LINK_ENTITY_TO_GAME(ammo_whiskey); LINK_ENTITY_TO_GAME(ammo_winchester); LINK_ENTITY_TO_GAME(ammo_winchesterclip); LINK_ENTITY_TO_GAME(ammo_xbolts); LINK_ENTITY_TO_GAME(ammo_xm4); LINK_ENTITY_TO_GAME(ammo_xm4slug); LINK_ENTITY_TO_GAME(ammo_zmgclip); LINK_ENTITY_TO_GAME(ammobox); LINK_ENTITY_TO_GAME(antifric_timer); LINK_ENTITY_TO_GAME(antifriction_grenade); LINK_ENTITY_TO_GAME(arcade_points); LINK_ENTITY_TO_GAME(armoury_entity); LINK_ENTITY_TO_GAME(arms_dealer); LINK_ENTITY_TO_GAME(arrow); LINK_ENTITY_TO_GAME(asl_charge_flare); LINK_ENTITY_TO_GAME(aura); LINK_ENTITY_TO_GAME(authenticationmanager); LINK_ENTITY_TO_GAME(autogl_gren); LINK_ENTITY_TO_GAME(ball_launcher); LINK_ENTITY_TO_GAME(ball_lightning); LINK_ENTITY_TO_GAME(balle); LINK_ENTITY_TO_GAME(banana); LINK_ENTITY_TO_GAME(bankinterest); LINK_ENTITY_TO_GAME(barneymine); LINK_ENTITY_TO_GAME(base_drive_ent); LINK_ENTITY_TO_GAME(basecurse); LINK_ENTITY_TO_GAME(bb_ammo); LINK_ENTITY_TO_GAME(bb_custommission); LINK_ENTITY_TO_GAME(bb_equipment); LINK_ENTITY_TO_GAME(bb_escape_final); LINK_ENTITY_TO_GAME(bb_escape_radar); LINK_ENTITY_TO_GAME(bb_escapeair); LINK_ENTITY_TO_GAME(bb_funk); LINK_ENTITY_TO_GAME(bb_healthkit); LINK_ENTITY_TO_GAME(bb_mapmission); LINK_ENTITY_TO_GAME(bb_mission_zone); LINK_ENTITY_TO_GAME(bb_objective_item); LINK_ENTITY_TO_GAME(bb_objectives); LINK_ENTITY_TO_GAME(bb_spawn_player); LINK_ENTITY_TO_GAME(bb_spawn_zombie); LINK_ENTITY_TO_GAME(bb_tank); LINK_ENTITY_TO_GAME(bb_waypoint); LINK_ENTITY_TO_GAME(bb_zombie_player); LINK_ENTITY_TO_GAME(bbody); LINK_ENTITY_TO_GAME(beam); LINK_ENTITY_TO_GAME(beam_attack); LINK_ENTITY_TO_GAME(beamshot); LINK_ENTITY_TO_GAME(bean); LINK_ENTITY_TO_GAME(beanstalk); LINK_ENTITY_TO_GAME(bfg10k); LINK_ENTITY_TO_GAME(big_bang); LINK_ENTITY_TO_GAME(big_disk); LINK_ENTITY_TO_GAME(big_lance_proj); LINK_ENTITY_TO_GAME(bird); LINK_ENTITY_TO_GAME(black_hole); LINK_ENTITY_TO_GAME(blade); LINK_ENTITY_TO_GAME(blaster_beam); LINK_ENTITY_TO_GAME(blaster_bolt); LINK_ENTITY_TO_GAME(bmortar); LINK_ENTITY_TO_GAME(bodyque); LINK_ENTITY_TO_GAME(bone_follow); LINK_ENTITY_TO_GAME(boolean_multisource); LINK_ENTITY_TO_GAME(booty_it); LINK_ENTITY_TO_GAME(bot); LINK_ENTITY_TO_GAME(bot_waypoint); LINK_ENTITY_TO_GAME(bouncy_bolt); LINK_ENTITY_TO_GAME(bouncy_tripmine); LINK_ENTITY_TO_GAME(bowie_bolt); LINK_ENTITY_TO_GAME(bubgren); LINK_ENTITY_TO_GAME(building_dispenser); LINK_ENTITY_TO_GAME(building_sentrygun); LINK_ENTITY_TO_GAME(building_sentrygun_base); LINK_ENTITY_TO_GAME(building_teleporter); LINK_ENTITY_TO_GAME(bullet); LINK_ENTITY_TO_GAME(bumper_car_start); LINK_ENTITY_TO_GAME(burning_attack); LINK_ENTITY_TO_GAME(button_aiwallplug); LINK_ENTITY_TO_GAME(button_target); LINK_ENTITY_TO_GAME(calc_position); LINK_ENTITY_TO_GAME(calc_ratio); LINK_ENTITY_TO_GAME(calc_subvelocity); LINK_ENTITY_TO_GAME(calc_velocity_path); LINK_ENTITY_TO_GAME(calc_velocity_polar); LINK_ENTITY_TO_GAME(candy); LINK_ENTITY_TO_GAME(cannon_ball); LINK_ENTITY_TO_GAME(capture_point); LINK_ENTITY_TO_GAME(carried_book_team1); LINK_ENTITY_TO_GAME(carried_book_team2); LINK_ENTITY_TO_GAME(carried_flag_team1); LINK_ENTITY_TO_GAME(carried_flag_team2); LINK_ENTITY_TO_GAME(carry_resource); LINK_ENTITY_TO_GAME(carry_scientist); LINK_ENTITY_TO_GAME(ce_psi_01); LINK_ENTITY_TO_GAME(ce_rocket_01); LINK_ENTITY_TO_GAME(cflag); LINK_ENTITY_TO_GAME(chain_hurter); LINK_ENTITY_TO_GAME(charge); LINK_ENTITY_TO_GAME(charged_bolt); LINK_ENTITY_TO_GAME(chronoclip); LINK_ENTITY_TO_GAME(cine_blood); LINK_ENTITY_TO_GAME(clbaby); LINK_ENTITY_TO_GAME(clmomma); LINK_ENTITY_TO_GAME(cm_rocket_01); LINK_ENTITY_TO_GAME(cocklebur); LINK_ENTITY_TO_GAME(conc_charge); LINK_ENTITY_TO_GAME(control_forklift); LINK_ENTITY_TO_GAME(controller_charge_ball); LINK_ENTITY_TO_GAME(controller_charged_ball); LINK_ENTITY_TO_GAME(controller_energy_ball); LINK_ENTITY_TO_GAME(controller_head_ball); LINK_ENTITY_TO_GAME(controller_health_ball); LINK_ENTITY_TO_GAME(controller_throw_ball); LINK_ENTITY_TO_GAME(counter); LINK_ENTITY_TO_GAME(crossbow_bolt); LINK_ENTITY_TO_GAME(crowbar_rocket); LINK_ENTITY_TO_GAME(crowbarang); LINK_ENTITY_TO_GAME(crowd); LINK_ENTITY_TO_GAME(ctb_point_one); LINK_ENTITY_TO_GAME(ctb_point_two); LINK_ENTITY_TO_GAME(ctc_capturepoint); LINK_ENTITY_TO_GAME(ctc_chicken); LINK_ENTITY_TO_GAME(ctf_blueflag); LINK_ENTITY_TO_GAME(ctf_bluespawn); LINK_ENTITY_TO_GAME(ctf_cloak); LINK_ENTITY_TO_GAME(ctf_crowbar); LINK_ENTITY_TO_GAME(ctf_cycle); LINK_ENTITY_TO_GAME(ctf_flag); LINK_ENTITY_TO_GAME(ctf_flag_follow_blue); LINK_ENTITY_TO_GAME(ctf_flag_follow_red); LINK_ENTITY_TO_GAME(ctf_flagzone); LINK_ENTITY_TO_GAME(ctf_frag); LINK_ENTITY_TO_GAME(ctf_hook); LINK_ENTITY_TO_GAME(ctf_lowgrav); LINK_ENTITY_TO_GAME(ctf_protect); LINK_ENTITY_TO_GAME(ctf_redflag); LINK_ENTITY_TO_GAME(ctf_redspawn); LINK_ENTITY_TO_GAME(ctf_regen); LINK_ENTITY_TO_GAME(ctf_rune); LINK_ENTITY_TO_GAME(ctf_superglock); LINK_ENTITY_TO_GAME(ctf_trap); LINK_ENTITY_TO_GAME(ctf_vamp); LINK_ENTITY_TO_GAME(curse_spawner); LINK_ENTITY_TO_GAME(cust_11); LINK_ENTITY_TO_GAME(cust_12); LINK_ENTITY_TO_GAME(cust_13); LINK_ENTITY_TO_GAME(cust_21); LINK_ENTITY_TO_GAME(cust_22); LINK_ENTITY_TO_GAME(cust_24); LINK_ENTITY_TO_GAME(cust_25); LINK_ENTITY_TO_GAME(cust_2GaussPistolSniper); LINK_ENTITY_TO_GAME(cust_2MinigunCooled); LINK_ENTITY_TO_GAME(cust_31); LINK_ENTITY_TO_GAME(cust_33); LINK_ENTITY_TO_GAME(cust_34); LINK_ENTITY_TO_GAME(cust_41); LINK_ENTITY_TO_GAME(cust_43); LINK_ENTITY_TO_GAME(custom_precache); LINK_ENTITY_TO_GAME(cycler); LINK_ENTITY_TO_GAME(cycler_prdroid); LINK_ENTITY_TO_GAME(cycler_sprite); LINK_ENTITY_TO_GAME(cycler_weapon); LINK_ENTITY_TO_GAME(cycler_wreckage); LINK_ENTITY_TO_GAME(davespit); LINK_ENTITY_TO_GAME(db_spawner); LINK_ENTITY_TO_GAME(dc_info_objective); LINK_ENTITY_TO_GAME(dc_info_objectposition); LINK_ENTITY_TO_GAME(dc_object); LINK_ENTITY_TO_GAME(dc_trigger_objectcapture); LINK_ENTITY_TO_GAME(dc_trigger_reset); LINK_ENTITY_TO_GAME(dc_trigger_team); LINK_ENTITY_TO_GAME(deadcorpse); LINK_ENTITY_TO_GAME(deal_columbian_start); LINK_ENTITY_TO_GAME(deal_italian_start); LINK_ENTITY_TO_GAME(deal_swat_start); LINK_ENTITY_TO_GAME(dealer); LINK_ENTITY_TO_GAME(death_ball); LINK_ENTITY_TO_GAME(deathball); LINK_ENTITY_TO_GAME(deathsoul); LINK_ENTITY_TO_GAME(debris); LINK_ENTITY_TO_GAME(decore_aicore); LINK_ENTITY_TO_GAME(decore_asteroid); LINK_ENTITY_TO_GAME(decore_baboon); LINK_ENTITY_TO_GAME(decore_bodygib); LINK_ENTITY_TO_GAME(decore_butterflyflock); LINK_ENTITY_TO_GAME(decore_cactus); LINK_ENTITY_TO_GAME(decore_cam); LINK_ENTITY_TO_GAME(decore_corpse); LINK_ENTITY_TO_GAME(decore_eagle); LINK_ENTITY_TO_GAME(decore_explodable); LINK_ENTITY_TO_GAME(decore_foot); LINK_ENTITY_TO_GAME(decore_goldskull); LINK_ENTITY_TO_GAME(decore_gutspile); LINK_ENTITY_TO_GAME(decore_hatgib); LINK_ENTITY_TO_GAME(decore_ice); LINK_ENTITY_TO_GAME(decore_mushroom); LINK_ENTITY_TO_GAME(decore_mushroom2); LINK_ENTITY_TO_GAME(decore_nest); LINK_ENTITY_TO_GAME(decore_pipes); LINK_ENTITY_TO_GAME(decore_prickle); LINK_ENTITY_TO_GAME(decore_pteradon); LINK_ENTITY_TO_GAME(decore_scripted_boulder); LINK_ENTITY_TO_GAME(decore_sittingtubemortar); LINK_ENTITY_TO_GAME(decore_spacebebris); LINK_ENTITY_TO_GAME(decore_swampplants); LINK_ENTITY_TO_GAME(decore_torch); LINK_ENTITY_TO_GAME(decore_torchflame); LINK_ENTITY_TO_GAME(defensechamber); LINK_ENTITY_TO_GAME(demoman_mine); LINK_ENTITY_TO_GAME(detpack); LINK_ENTITY_TO_GAME(dg_streak_spiral); LINK_ENTITY_TO_GAME(disc); LINK_ENTITY_TO_GAME(disc_arena); LINK_ENTITY_TO_GAME(discarena); LINK_ENTITY_TO_GAME(dispball); LINK_ENTITY_TO_GAME(displacer_ball); LINK_ENTITY_TO_GAME(dmgmirrorcurse); LINK_ENTITY_TO_GAME(dmgscalecurse); LINK_ENTITY_TO_GAME(dod_ammo); LINK_ENTITY_TO_GAME(dod_ammo_depot); LINK_ENTITY_TO_GAME(dod_camera); LINK_ENTITY_TO_GAME(dod_capture_area); LINK_ENTITY_TO_GAME(dod_control_point); LINK_ENTITY_TO_GAME(dod_control_point_master); LINK_ENTITY_TO_GAME(dod_location); LINK_ENTITY_TO_GAME(dod_mapmarker); LINK_ENTITY_TO_GAME(dod_object); LINK_ENTITY_TO_GAME(dod_object_goal); LINK_ENTITY_TO_GAME(dod_point_relay); LINK_ENTITY_TO_GAME(dod_preround); LINK_ENTITY_TO_GAME(dod_round_timer); LINK_ENTITY_TO_GAME(dod_score_ent); LINK_ENTITY_TO_GAME(dod_secondary); LINK_ENTITY_TO_GAME(dod_stats); LINK_ENTITY_TO_GAME(dod_trigger_sandbag); LINK_ENTITY_TO_GAME(dove_flock); LINK_ENTITY_TO_GAME(dove_flyer); LINK_ENTITY_TO_GAME(dragonball); LINK_ENTITY_TO_GAME(drive_agrunt); LINK_ENTITY_TO_GAME(drive_agrunt_spawner); LINK_ENTITY_TO_GAME(drive_apache); LINK_ENTITY_TO_GAME(drive_apache_spawner); LINK_ENTITY_TO_GAME(drive_asl); LINK_ENTITY_TO_GAME(drive_assassin); LINK_ENTITY_TO_GAME(drive_assassin_spawner); LINK_ENTITY_TO_GAME(drive_bm); LINK_ENTITY_TO_GAME(drive_bm_spawner); LINK_ENTITY_TO_GAME(drive_bullsquid); LINK_ENTITY_TO_GAME(drive_bullsquid_spawner); LINK_ENTITY_TO_GAME(drive_chumtoad); LINK_ENTITY_TO_GAME(drive_controller); LINK_ENTITY_TO_GAME(drive_controller_spawner); LINK_ENTITY_TO_GAME(drive_garg); LINK_ENTITY_TO_GAME(drive_garg_spawner); LINK_ENTITY_TO_GAME(drive_headcrab); LINK_ENTITY_TO_GAME(drive_houndeye); LINK_ENTITY_TO_GAME(drive_houndeye_spawner); LINK_ENTITY_TO_GAME(drive_icky); LINK_ENTITY_TO_GAME(drive_icky_spawner); LINK_ENTITY_TO_GAME(drive_panth); LINK_ENTITY_TO_GAME(drive_panth_spawner); LINK_ENTITY_TO_GAME(drive_slave_spawner); LINK_ENTITY_TO_GAME(drive_turret); LINK_ENTITY_TO_GAME(drive_turret_spawner); LINK_ENTITY_TO_GAME(drop_bomb); LINK_ENTITY_TO_GAME(drunkcurse); LINK_ENTITY_TO_GAME(drv_hvr_rocket); LINK_ENTITY_TO_GAME(eagle_laser); LINK_ENTITY_TO_GAME(effect_shield); LINK_ENTITY_TO_GAME(egon_mirv); LINK_ENTITY_TO_GAME(emp_cannister); LINK_ENTITY_TO_GAME(emp_pulse); LINK_ENTITY_TO_GAME(entity_botcam); LINK_ENTITY_TO_GAME(entity_clustergod); LINK_ENTITY_TO_GAME(entity_digitgod); LINK_ENTITY_TO_GAME(entity_spawn_round); LINK_ENTITY_TO_GAME(entity_spritegod); LINK_ENTITY_TO_GAME(entity_volcanospew); LINK_ENTITY_TO_GAME(env_ClusterExplosion); LINK_ENTITY_TO_GAME(env_animsprite); LINK_ENTITY_TO_GAME(env_beam); LINK_ENTITY_TO_GAME(env_beamtrail); LINK_ENTITY_TO_GAME(env_beverage); LINK_ENTITY_TO_GAME(env_blood); LINK_ENTITY_TO_GAME(env_blowercannon); LINK_ENTITY_TO_GAME(env_bombglow); LINK_ENTITY_TO_GAME(env_bubbles); LINK_ENTITY_TO_GAME(env_customize); LINK_ENTITY_TO_GAME(env_debris); LINK_ENTITY_TO_GAME(env_decal); LINK_ENTITY_TO_GAME(env_dlight); LINK_ENTITY_TO_GAME(env_electrified_wire); LINK_ENTITY_TO_GAME(env_elight); LINK_ENTITY_TO_GAME(env_explosion); LINK_ENTITY_TO_GAME(env_fade); LINK_ENTITY_TO_GAME(env_fadeone); LINK_ENTITY_TO_GAME(env_fire); LINK_ENTITY_TO_GAME(env_flag); LINK_ENTITY_TO_GAME(env_fog); LINK_ENTITY_TO_GAME(env_footsteps); LINK_ENTITY_TO_GAME(env_fountain); LINK_ENTITY_TO_GAME(env_funnel); LINK_ENTITY_TO_GAME(env_gamma); LINK_ENTITY_TO_GAME(env_genewormcloud); LINK_ENTITY_TO_GAME(env_genewormspawn); LINK_ENTITY_TO_GAME(env_global); LINK_ENTITY_TO_GAME(env_glow); LINK_ENTITY_TO_GAME(env_laser); LINK_ENTITY_TO_GAME(env_lensflare); LINK_ENTITY_TO_GAME(env_lightning); LINK_ENTITY_TO_GAME(env_message); LINK_ENTITY_TO_GAME(env_model); LINK_ENTITY_TO_GAME(env_mp3); LINK_ENTITY_TO_GAME(env_music); LINK_ENTITY_TO_GAME(env_particle); LINK_ENTITY_TO_GAME(env_particleemitter); LINK_ENTITY_TO_GAME(env_particles); LINK_ENTITY_TO_GAME(env_particles_custom); LINK_ENTITY_TO_GAME(env_particule); LINK_ENTITY_TO_GAME(env_precip); LINK_ENTITY_TO_GAME(env_push); LINK_ENTITY_TO_GAME(env_quakefx); LINK_ENTITY_TO_GAME(env_rain); LINK_ENTITY_TO_GAME(env_render); LINK_ENTITY_TO_GAME(env_rocketshooter); LINK_ENTITY_TO_GAME(env_rope); LINK_ENTITY_TO_GAME(env_sentence); LINK_ENTITY_TO_GAME(env_shake); LINK_ENTITY_TO_GAME(env_shockwave); LINK_ENTITY_TO_GAME(env_shooter); LINK_ENTITY_TO_GAME(env_sky); LINK_ENTITY_TO_GAME(env_smoker); LINK_ENTITY_TO_GAME(env_snow); LINK_ENTITY_TO_GAME(env_sound); LINK_ENTITY_TO_GAME(env_spark); LINK_ENTITY_TO_GAME(env_spawnereffect); LINK_ENTITY_TO_GAME(env_sprite); LINK_ENTITY_TO_GAME(env_spriteshooter); LINK_ENTITY_TO_GAME(env_spritetrain); LINK_ENTITY_TO_GAME(env_state); LINK_ENTITY_TO_GAME(env_sun); LINK_ENTITY_TO_GAME(env_timer); LINK_ENTITY_TO_GAME(env_vgui); LINK_ENTITY_TO_GAME(env_warpball); LINK_ENTITY_TO_GAME(env_weather); LINK_ENTITY_TO_GAME(env_xenmaker); LINK_ENTITY_TO_GAME(equipment_parachute); LINK_ENTITY_TO_GAME(event_player_die); LINK_ENTITY_TO_GAME(event_player_join); LINK_ENTITY_TO_GAME(event_player_kill); LINK_ENTITY_TO_GAME(event_player_leave); LINK_ENTITY_TO_GAME(event_player_spawn); LINK_ENTITY_TO_GAME(event_round_end); LINK_ENTITY_TO_GAME(event_round_prestart); LINK_ENTITY_TO_GAME(event_round_reset); LINK_ENTITY_TO_GAME(event_round_start); LINK_ENTITY_TO_GAME(event_team_die); LINK_ENTITY_TO_GAME(event_team_win); LINK_ENTITY_TO_GAME(explode_bolt); LINK_ENTITY_TO_GAME(explodingattack); LINK_ENTITY_TO_GAME(explosive_slug); LINK_ENTITY_TO_GAME(external_cam); LINK_ENTITY_TO_GAME(extra_ammo); LINK_ENTITY_TO_GAME(fa_drop_zone); LINK_ENTITY_TO_GAME(fa_parachute); LINK_ENTITY_TO_GAME(fa_push_flag); LINK_ENTITY_TO_GAME(fa_push_point); LINK_ENTITY_TO_GAME(fa_sd_object); LINK_ENTITY_TO_GAME(fa_team_goal); LINK_ENTITY_TO_GAME(fa_team_item); LINK_ENTITY_TO_GAME(fading_corpse); LINK_ENTITY_TO_GAME(fev_cloud); LINK_ENTITY_TO_GAME(fev_vial); LINK_ENTITY_TO_GAME(final_flash); LINK_ENTITY_TO_GAME(finish); LINK_ENTITY_TO_GAME(fire_ball); LINK_ENTITY_TO_GAME(fireanddie); LINK_ENTITY_TO_GAME(firework); LINK_ENTITY_TO_GAME(flag); LINK_ENTITY_TO_GAME(flag_capture_point); LINK_ENTITY_TO_GAME(flag_follow); LINK_ENTITY_TO_GAME(flag_world); LINK_ENTITY_TO_GAME(flak_bomb); LINK_ENTITY_TO_GAME(flak_grenade); LINK_ENTITY_TO_GAME(flak_shard); LINK_ENTITY_TO_GAME(flakfrag); LINK_ENTITY_TO_GAME(flame); LINK_ENTITY_TO_GAME(flame_ball); LINK_ENTITY_TO_GAME(flame_chunk); LINK_ENTITY_TO_GAME(flamme); LINK_ENTITY_TO_GAME(flare); LINK_ENTITY_TO_GAME(flare_fire); LINK_ENTITY_TO_GAME(flying_axe); LINK_ENTITY_TO_GAME(flying_crowbar); LINK_ENTITY_TO_GAME(fog); LINK_ENTITY_TO_GAME(follow_ent); LINK_ENTITY_TO_GAME(followbot); LINK_ENTITY_TO_GAME(follower_basic); LINK_ENTITY_TO_GAME(football); LINK_ENTITY_TO_GAME(frag_grenade); LINK_ENTITY_TO_GAME(freeze_beam); LINK_ENTITY_TO_GAME(freeze_gel); LINK_ENTITY_TO_GAME(freeze_grenade); LINK_ENTITY_TO_GAME(freeze_timer); LINK_ENTITY_TO_GAME(friction_timer); LINK_ENTITY_TO_GAME(frostball); LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_green); LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_red); LINK_ENTITY_TO_GAME(func_airstrike_area); LINK_ENTITY_TO_GAME(func_ammoprovider); LINK_ENTITY_TO_GAME(func_ammostripper); LINK_ENTITY_TO_GAME(func_bankteller); LINK_ENTITY_TO_GAME(func_base); LINK_ENTITY_TO_GAME(func_bomb_target); LINK_ENTITY_TO_GAME(func_breakable); LINK_ENTITY_TO_GAME(func_breakpoints); LINK_ENTITY_TO_GAME(func_button); LINK_ENTITY_TO_GAME(func_buyzone); LINK_ENTITY_TO_GAME(func_capture_area); LINK_ENTITY_TO_GAME(func_capturepoint); LINK_ENTITY_TO_GAME(func_clouds); LINK_ENTITY_TO_GAME(func_conveyor); LINK_ENTITY_TO_GAME(func_corruptsecurity); LINK_ENTITY_TO_GAME(func_ctb); LINK_ENTITY_TO_GAME(func_destroy_objective); LINK_ENTITY_TO_GAME(func_disctoggle); LINK_ENTITY_TO_GAME(func_door); LINK_ENTITY_TO_GAME(func_door2); LINK_ENTITY_TO_GAME(func_door_rotating); LINK_ENTITY_TO_GAME(func_elevator); LINK_ENTITY_TO_GAME(func_escapezone); LINK_ENTITY_TO_GAME(func_friction); LINK_ENTITY_TO_GAME(func_goal_zone); LINK_ENTITY_TO_GAME(func_goalpoint); LINK_ENTITY_TO_GAME(func_golem_body); LINK_ENTITY_TO_GAME(func_golem_controls_attack); LINK_ENTITY_TO_GAME(func_golem_controls_forward); LINK_ENTITY_TO_GAME(func_golem_controls_left); LINK_ENTITY_TO_GAME(func_golem_controls_right); LINK_ENTITY_TO_GAME(func_golem_leftarm); LINK_ENTITY_TO_GAME(func_golem_leftleg); LINK_ENTITY_TO_GAME(func_golem_rightarm); LINK_ENTITY_TO_GAME(func_golem_rightleg); LINK_ENTITY_TO_GAME(func_grencatch); LINK_ENTITY_TO_GAME(func_guntarget); LINK_ENTITY_TO_GAME(func_healthcharger); LINK_ENTITY_TO_GAME(func_hostage_rescue); LINK_ENTITY_TO_GAME(func_illusionary); LINK_ENTITY_TO_GAME(func_jail_breakable); LINK_ENTITY_TO_GAME(func_jail_button); LINK_ENTITY_TO_GAME(func_jail_door); LINK_ENTITY_TO_GAME(func_jail_door_rotating); LINK_ENTITY_TO_GAME(func_jail_pushable); LINK_ENTITY_TO_GAME(func_jail_release); LINK_ENTITY_TO_GAME(func_ladder); LINK_ENTITY_TO_GAME(func_laddertype); LINK_ENTITY_TO_GAME(func_land_transport); LINK_ENTITY_TO_GAME(func_landtransport); LINK_ENTITY_TO_GAME(func_modeltank); LINK_ENTITY_TO_GAME(func_modelvehicle); LINK_ENTITY_TO_GAME(func_modelvehiclemodel); LINK_ENTITY_TO_GAME(func_monsterclip); LINK_ENTITY_TO_GAME(func_mortar_field); LINK_ENTITY_TO_GAME(func_music); LINK_ENTITY_TO_GAME(func_needs); LINK_ENTITY_TO_GAME(func_needs_boredom); LINK_ENTITY_TO_GAME(func_needs_dirty); LINK_ENTITY_TO_GAME(func_needs_drink); LINK_ENTITY_TO_GAME(func_needs_eat); LINK_ENTITY_TO_GAME(func_needs_fatigue); LINK_ENTITY_TO_GAME(func_needs_lonely); LINK_ENTITY_TO_GAME(func_needs_pee); LINK_ENTITY_TO_GAME(func_needs_poo); LINK_ENTITY_TO_GAME(func_nobuild); LINK_ENTITY_TO_GAME(func_nogrenades); LINK_ENTITY_TO_GAME(func_op4mortarcontroller); LINK_ENTITY_TO_GAME(func_particle_system); LINK_ENTITY_TO_GAME(func_pendulum); LINK_ENTITY_TO_GAME(func_physics); LINK_ENTITY_TO_GAME(func_pillageable); LINK_ENTITY_TO_GAME(func_plat); LINK_ENTITY_TO_GAME(func_plat_toggleremove); LINK_ENTITY_TO_GAME(func_platrot); LINK_ENTITY_TO_GAME(func_player_start); LINK_ENTITY_TO_GAME(func_point); LINK_ENTITY_TO_GAME(func_possesion); LINK_ENTITY_TO_GAME(func_protect); LINK_ENTITY_TO_GAME(func_pushable); LINK_ENTITY_TO_GAME(func_rain); LINK_ENTITY_TO_GAME(func_recharge); LINK_ENTITY_TO_GAME(func_reset); LINK_ENTITY_TO_GAME(func_resource); LINK_ENTITY_TO_GAME(func_rot_button); LINK_ENTITY_TO_GAME(func_rotating); LINK_ENTITY_TO_GAME(func_searchlight); LINK_ENTITY_TO_GAME(func_securityzone); LINK_ENTITY_TO_GAME(func_seethrough); LINK_ENTITY_TO_GAME(func_seethroughdoor); LINK_ENTITY_TO_GAME(func_shine); LINK_ENTITY_TO_GAME(func_sickbay_bed); LINK_ENTITY_TO_GAME(func_sickbay_psych); LINK_ENTITY_TO_GAME(func_snow); LINK_ENTITY_TO_GAME(func_tank); LINK_ENTITY_TO_GAME(func_tank_gauss); LINK_ENTITY_TO_GAME(func_tank_of); LINK_ENTITY_TO_GAME(func_tank_turret); LINK_ENTITY_TO_GAME(func_tankbase); LINK_ENTITY_TO_GAME(func_tankcannon); LINK_ENTITY_TO_GAME(func_tankcontrols); LINK_ENTITY_TO_GAME(func_tankcontrols_of); LINK_ENTITY_TO_GAME(func_tankdrive); LINK_ENTITY_TO_GAME(func_tankgib); LINK_ENTITY_TO_GAME(func_tankgib_gib); LINK_ENTITY_TO_GAME(func_tankgoauld); LINK_ENTITY_TO_GAME(func_tanklaser); LINK_ENTITY_TO_GAME(func_tanklaser_of); LINK_ENTITY_TO_GAME(func_tankmg); LINK_ENTITY_TO_GAME(func_tankmortar); LINK_ENTITY_TO_GAME(func_tankmortar_of); LINK_ENTITY_TO_GAME(func_tankrocket); LINK_ENTITY_TO_GAME(func_tankrocket_of); LINK_ENTITY_TO_GAME(func_tanktarget); LINK_ENTITY_TO_GAME(func_tbutton); LINK_ENTITY_TO_GAME(func_tech_breakable); LINK_ENTITY_TO_GAME(func_trackautochange); LINK_ENTITY_TO_GAME(func_trackchange); LINK_ENTITY_TO_GAME(func_tracktrain); LINK_ENTITY_TO_GAME(func_train); LINK_ENTITY_TO_GAME(func_traincontrols); LINK_ENTITY_TO_GAME(func_trenchcap1); LINK_ENTITY_TO_GAME(func_trenchcap2); LINK_ENTITY_TO_GAME(func_trenchcap3); LINK_ENTITY_TO_GAME(func_trenchcap4); LINK_ENTITY_TO_GAME(func_use); LINK_ENTITY_TO_GAME(func_vehicle); LINK_ENTITY_TO_GAME(func_vehiclecontrols); LINK_ENTITY_TO_GAME(func_vehicletankcontrols); LINK_ENTITY_TO_GAME(func_vine); LINK_ENTITY_TO_GAME(func_vip_safetyzone); LINK_ENTITY_TO_GAME(func_wall); LINK_ENTITY_TO_GAME(func_wall_toggle); LINK_ENTITY_TO_GAME(func_wardrobe); LINK_ENTITY_TO_GAME(func_water); LINK_ENTITY_TO_GAME(func_water_up); LINK_ENTITY_TO_GAME(func_weaponcheck); LINK_ENTITY_TO_GAME(func_weldable); LINK_ENTITY_TO_GAME(func_wind); LINK_ENTITY_TO_GAME(game_clock); LINK_ENTITY_TO_GAME(game_counter); LINK_ENTITY_TO_GAME(game_counter_set); LINK_ENTITY_TO_GAME(game_end); LINK_ENTITY_TO_GAME(game_endbattle); LINK_ENTITY_TO_GAME(game_item); LINK_ENTITY_TO_GAME(game_levelmusic); LINK_ENTITY_TO_GAME(game_nuke); LINK_ENTITY_TO_GAME(game_player_die); LINK_ENTITY_TO_GAME(game_player_equip); LINK_ENTITY_TO_GAME(game_player_hurt); LINK_ENTITY_TO_GAME(game_player_message); LINK_ENTITY_TO_GAME(game_player_team); LINK_ENTITY_TO_GAME(game_playerdie); LINK_ENTITY_TO_GAME(game_roundend); LINK_ENTITY_TO_GAME(game_score); LINK_ENTITY_TO_GAME(game_team_master); LINK_ENTITY_TO_GAME(game_team_score); LINK_ENTITY_TO_GAME(game_team_set); LINK_ENTITY_TO_GAME(game_team_win); LINK_ENTITY_TO_GAME(game_text); LINK_ENTITY_TO_GAME(game_zone_pirscore); LINK_ENTITY_TO_GAME(game_zone_player); LINK_ENTITY_TO_GAME(game_zone_territory); LINK_ENTITY_TO_GAME(game_zone_vikscore); LINK_ENTITY_TO_GAME(gameclock); LINK_ENTITY_TO_GAME(garg_hull); LINK_ENTITY_TO_GAME(garg_stomp); LINK_ENTITY_TO_GAME(gauss_becon); LINK_ENTITY_TO_GAME(generic_model); LINK_ENTITY_TO_GAME(getGlobalStunLevel); LINK_ENTITY_TO_GAME(ghost); LINK_ENTITY_TO_GAME(gibable_corpse); LINK_ENTITY_TO_GAME(gibshooter); LINK_ENTITY_TO_GAME(glock_gib); LINK_ENTITY_TO_GAME(glock_stickygib); LINK_ENTITY_TO_GAME(gluon); LINK_ENTITY_TO_GAME(gluon2); LINK_ENTITY_TO_GAME(gonarch_headcrabifier); LINK_ENTITY_TO_GAME(gonomeguts); LINK_ENTITY_TO_GAME(gonomespit); LINK_ENTITY_TO_GAME(gr_shell); LINK_ENTITY_TO_GAME(grapple_bolt); LINK_ENTITY_TO_GAME(grapple_hook); LINK_ENTITY_TO_GAME(grapple_tip); LINK_ENTITY_TO_GAME(grappletongue); LINK_ENTITY_TO_GAME(gravity_grenade); LINK_ENTITY_TO_GAME(gren_projectile); LINK_ENTITY_TO_GAME(gren_smoke); LINK_ENTITY_TO_GAME(grenade); LINK_ENTITY_TO_GAME(guard_info); LINK_ENTITY_TO_GAME(guidedattack); LINK_ENTITY_TO_GAME(gunmancycler); LINK_ENTITY_TO_GAME(hallucgrenade); LINK_ENTITY_TO_GAME(halo_base); LINK_ENTITY_TO_GAME(hand_knife); LINK_ENTITY_TO_GAME(he_charge_flare); LINK_ENTITY_TO_GAME(he_eye_flare); LINK_ENTITY_TO_GAME(headcrab_teather); LINK_ENTITY_TO_GAME(hegrenade); LINK_ENTITY_TO_GAME(hellfire); LINK_ENTITY_TO_GAME(hi_bomb_zone); LINK_ENTITY_TO_GAME(hi_button_load); LINK_ENTITY_TO_GAME(hi_coop_tango); LINK_ENTITY_TO_GAME(hi_fog); LINK_ENTITY_TO_GAME(hi_global); LINK_ENTITY_TO_GAME(hi_hostage); LINK_ENTITY_TO_GAME(hi_hostage_rescue); LINK_ENTITY_TO_GAME(hi_hostage_respawn); LINK_ENTITY_TO_GAME(hi_nameposition); LINK_ENTITY_TO_GAME(hi_objective); LINK_ENTITY_TO_GAME(hi_objective_manager); LINK_ENTITY_TO_GAME(hi_round_timer); LINK_ENTITY_TO_GAME(hi_spawn_hostage); LINK_ENTITY_TO_GAME(hi_spawn_nato); LINK_ENTITY_TO_GAME(hi_spawn_observer); LINK_ENTITY_TO_GAME(hi_spawn_tango); LINK_ENTITY_TO_GAME(hlight); LINK_ENTITY_TO_GAME(hltr_assaut_boutton); LINK_ENTITY_TO_GAME(hltr_hostage); LINK_ENTITY_TO_GAME(hltr_object); LINK_ENTITY_TO_GAME(hltr_object_tombe); LINK_ENTITY_TO_GAME(hltr_objectcapture); LINK_ENTITY_TO_GAME(hltr_objectif); LINK_ENTITY_TO_GAME(hltr_objectif_num); LINK_ENTITY_TO_GAME(hltr_passant); LINK_ENTITY_TO_GAME(hltr_spectator_start); LINK_ENTITY_TO_GAME(hltr_turret); LINK_ENTITY_TO_GAME(hltr_waypoint); LINK_ENTITY_TO_GAME(holo_player); LINK_ENTITY_TO_GAME(hologram_beak); LINK_ENTITY_TO_GAME(hologram_damage); LINK_ENTITY_TO_GAME(holywars_rocket); LINK_ENTITY_TO_GAME(homing_balls); LINK_ENTITY_TO_GAME(hornet); LINK_ENTITY_TO_GAME(hospital); LINK_ENTITY_TO_GAME(hostage_entity); LINK_ENTITY_TO_GAME(hud_sprite); LINK_ENTITY_TO_GAME(human_flashgrenade); LINK_ENTITY_TO_GAME(hvr_blkop_rocket); LINK_ENTITY_TO_GAME(hvr_rocket); LINK_ENTITY_TO_GAME(i_p_t); LINK_ENTITY_TO_GAME(i_t_g); LINK_ENTITY_TO_GAME(i_t_t); LINK_ENTITY_TO_GAME(i_w_g); LINK_ENTITY_TO_GAME(i_w_t); LINK_ENTITY_TO_GAME(iflame); LINK_ENTITY_TO_GAME(impact_sprite); LINK_ENTITY_TO_GAME(impail_arrow); LINK_ENTITY_TO_GAME(impailer); LINK_ENTITY_TO_GAME(impgren); LINK_ENTITY_TO_GAME(implode_timer); LINK_ENTITY_TO_GAME(in_shell); LINK_ENTITY_TO_GAME(incendiary_rocket); LINK_ENTITY_TO_GAME(indian_arrow); LINK_ENTITY_TO_GAME(infect); LINK_ENTITY_TO_GAME(info_Waterdetect); LINK_ENTITY_TO_GAME(info_administrator); LINK_ENTITY_TO_GAME(info_airstrike_node); LINK_ENTITY_TO_GAME(info_alarm); LINK_ENTITY_TO_GAME(info_alias); LINK_ENTITY_TO_GAME(info_alien_return); LINK_ENTITY_TO_GAME(info_alien_start); LINK_ENTITY_TO_GAME(info_american_line); LINK_ENTITY_TO_GAME(info_areadef); LINK_ENTITY_TO_GAME(info_areamarker); LINK_ENTITY_TO_GAME(info_ball_start); LINK_ENTITY_TO_GAME(info_banana_green_capture); LINK_ENTITY_TO_GAME(info_banana_red_capture); LINK_ENTITY_TO_GAME(info_bananier); LINK_ENTITY_TO_GAME(info_bg_detect); LINK_ENTITY_TO_GAME(info_bigmomma); LINK_ENTITY_TO_GAME(info_bomb_target); LINK_ENTITY_TO_GAME(info_bone); LINK_ENTITY_TO_GAME(info_bone_spawn); LINK_ENTITY_TO_GAME(info_boobytrap); LINK_ENTITY_TO_GAME(info_botlandmark); LINK_ENTITY_TO_GAME(info_botnode); LINK_ENTITY_TO_GAME(info_british_line); LINK_ENTITY_TO_GAME(info_button_phonebooth); LINK_ENTITY_TO_GAME(info_caisse_128); LINK_ENTITY_TO_GAME(info_caisse_16); LINK_ENTITY_TO_GAME(info_caisse_256); LINK_ENTITY_TO_GAME(info_caisse_32); LINK_ENTITY_TO_GAME(info_caisse_64); LINK_ENTITY_TO_GAME(info_camera); LINK_ENTITY_TO_GAME(info_cap_rules); LINK_ENTITY_TO_GAME(info_checkpoint); LINK_ENTITY_TO_GAME(info_chicken); LINK_ENTITY_TO_GAME(info_chip); LINK_ENTITY_TO_GAME(info_civ_start); LINK_ENTITY_TO_GAME(info_compile_parameters); LINK_ENTITY_TO_GAME(info_css); LINK_ENTITY_TO_GAME(info_ctb_controller); LINK_ENTITY_TO_GAME(info_ctfdetect); LINK_ENTITY_TO_GAME(info_ctfspawn); LINK_ENTITY_TO_GAME(info_ctfspawn_powerup); LINK_ENTITY_TO_GAME(info_curtain); LINK_ENTITY_TO_GAME(info_deathball_spawn); LINK_ENTITY_TO_GAME(info_defaultammo); LINK_ENTITY_TO_GAME(info_displacer_earth_target); LINK_ENTITY_TO_GAME(info_displacer_xen_target); LINK_ENTITY_TO_GAME(info_dm ); LINK_ENTITY_TO_GAME(info_doddetect); LINK_ENTITY_TO_GAME(info_dragonrider_spawn); LINK_ENTITY_TO_GAME(info_draw_slayerswin); LINK_ENTITY_TO_GAME(info_draw_vampireswin); LINK_ENTITY_TO_GAME(info_drive_agrunt_spawn); LINK_ENTITY_TO_GAME(info_drive_apache_spawn); LINK_ENTITY_TO_GAME(info_drive_assassin_spawn); LINK_ENTITY_TO_GAME(info_drive_bm_spawn); LINK_ENTITY_TO_GAME(info_drive_bullsquid_spawn); LINK_ENTITY_TO_GAME(info_drive_controller_spawn); LINK_ENTITY_TO_GAME(info_drive_garg_spawn); LINK_ENTITY_TO_GAME(info_drive_houndeye_spawn); LINK_ENTITY_TO_GAME(info_drive_icky_spawn); LINK_ENTITY_TO_GAME(info_drive_panth_spawn); LINK_ENTITY_TO_GAME(info_drive_slave_spawn); LINK_ENTITY_TO_GAME(info_drive_turret_spawn); LINK_ENTITY_TO_GAME(info_elephant); LINK_ENTITY_TO_GAME(info_elev_floor); LINK_ENTITY_TO_GAME(info_escape_start); LINK_ENTITY_TO_GAME(info_escape_target); LINK_ENTITY_TO_GAME(info_evil_start); LINK_ENTITY_TO_GAME(info_firearms_detect); LINK_ENTITY_TO_GAME(info_firstround_spawn); LINK_ENTITY_TO_GAME(info_flagspawn); LINK_ENTITY_TO_GAME(info_flash); LINK_ENTITY_TO_GAME(info_frontline); LINK_ENTITY_TO_GAME(info_gameplay); LINK_ENTITY_TO_GAME(info_gameplaylogic); LINK_ENTITY_TO_GAME(info_gangsta_dm_start); LINK_ENTITY_TO_GAME(info_goldeneye); LINK_ENTITY_TO_GAME(info_good_start); LINK_ENTITY_TO_GAME(info_group); LINK_ENTITY_TO_GAME(info_gwGeneral_spawn); LINK_ENTITY_TO_GAME(info_gwars_map); LINK_ENTITY_TO_GAME(info_gwbriefing_spawn); LINK_ENTITY_TO_GAME(info_gwinmap_spawn); LINK_ENTITY_TO_GAME(info_gwplayer_spawn); LINK_ENTITY_TO_GAME(info_gwwaiting_spawn); LINK_ENTITY_TO_GAME(info_hlpaintctfdetect); LINK_ENTITY_TO_GAME(info_hmctfdetect); LINK_ENTITY_TO_GAME(info_hostage_rescue); LINK_ENTITY_TO_GAME(info_hostage_safezone); LINK_ENTITY_TO_GAME(info_human_return); LINK_ENTITY_TO_GAME(info_human_start); LINK_ENTITY_TO_GAME(info_initial_player_allies); LINK_ENTITY_TO_GAME(info_initial_player_axis); LINK_ENTITY_TO_GAME(info_intermission); LINK_ENTITY_TO_GAME(info_italian_start); LINK_ENTITY_TO_GAME(info_jail_start); LINK_ENTITY_TO_GAME(info_join_autoassign); LINK_ENTITY_TO_GAME(info_join_team); LINK_ENTITY_TO_GAME(info_jumppad_target); LINK_ENTITY_TO_GAME(info_jwhite_capture); LINK_ENTITY_TO_GAME(info_jwhite_escape); LINK_ENTITY_TO_GAME(info_jwhite_rescue); LINK_ENTITY_TO_GAME(info_kb_deathmatch); LINK_ENTITY_TO_GAME(info_lacrymo); LINK_ENTITY_TO_GAME(info_landmark); LINK_ENTITY_TO_GAME(info_landmine); LINK_ENTITY_TO_GAME(info_leave_game); LINK_ENTITY_TO_GAME(info_location); LINK_ENTITY_TO_GAME(info_map_parameters); LINK_ENTITY_TO_GAME(info_mapdetect); LINK_ENTITY_TO_GAME(info_mapinfo); LINK_ENTITY_TO_GAME(info_marguerite); LINK_ENTITY_TO_GAME(info_marker); LINK_ENTITY_TO_GAME(info_minefield); LINK_ENTITY_TO_GAME(info_model); LINK_ENTITY_TO_GAME(info_money_start); LINK_ENTITY_TO_GAME(info_monkey_start_team_green); LINK_ENTITY_TO_GAME(info_monkey_start_team_red); LINK_ENTITY_TO_GAME(info_monster_return); LINK_ENTITY_TO_GAME(info_monster_start); LINK_ENTITY_TO_GAME(info_morbid); LINK_ENTITY_TO_GAME(info_morbid_start); LINK_ENTITY_TO_GAME(info_movewith); LINK_ENTITY_TO_GAME(info_msdetect); LINK_ENTITY_TO_GAME(info_multiple); LINK_ENTITY_TO_GAME(info_next_map); LINK_ENTITY_TO_GAME(info_node); LINK_ENTITY_TO_GAME(info_node_air); LINK_ENTITY_TO_GAME(info_nomines); LINK_ENTITY_TO_GAME(info_null); LINK_ENTITY_TO_GAME(info_objective); LINK_ENTITY_TO_GAME(info_observer); LINK_ENTITY_TO_GAME(info_observer_start); LINK_ENTITY_TO_GAME(info_orientation); LINK_ENTITY_TO_GAME(info_paintball); LINK_ENTITY_TO_GAME(info_particles); LINK_ENTITY_TO_GAME(info_physics); LINK_ENTITY_TO_GAME(info_pitworm); LINK_ENTITY_TO_GAME(info_pitworm_steam_lock); LINK_ENTITY_TO_GAME(info_player_allies); LINK_ENTITY_TO_GAME(info_player_american); LINK_ENTITY_TO_GAME(info_player_attacker); LINK_ENTITY_TO_GAME(info_player_axis); LINK_ENTITY_TO_GAME(info_player_blue); LINK_ENTITY_TO_GAME(info_player_british); LINK_ENTITY_TO_GAME(info_player_coop); LINK_ENTITY_TO_GAME(info_player_deadstart); LINK_ENTITY_TO_GAME(info_player_deathmatch); LINK_ENTITY_TO_GAME(info_player_deathmatch_reverse); LINK_ENTITY_TO_GAME(info_player_defender); LINK_ENTITY_TO_GAME(info_player_dm2); LINK_ENTITY_TO_GAME(info_player_equip); LINK_ENTITY_TO_GAME(info_player_goauld); LINK_ENTITY_TO_GAME(info_player_jail); LINK_ENTITY_TO_GAME(info_player_judge); LINK_ENTITY_TO_GAME(info_player_knight); LINK_ENTITY_TO_GAME(info_player_marine); LINK_ENTITY_TO_GAME(info_player_nva_reenforcement); LINK_ENTITY_TO_GAME(info_player_observer); LINK_ENTITY_TO_GAME(info_player_perp); LINK_ENTITY_TO_GAME(info_player_pirate); LINK_ENTITY_TO_GAME(info_player_red); LINK_ENTITY_TO_GAME(info_player_respawn); LINK_ENTITY_TO_GAME(info_player_slayer); LINK_ENTITY_TO_GAME(info_player_spectator); LINK_ENTITY_TO_GAME(info_player_start); LINK_ENTITY_TO_GAME(info_player_start_prox); LINK_ENTITY_TO_GAME(info_player_start_reverse); LINK_ENTITY_TO_GAME(info_player_team1); LINK_ENTITY_TO_GAME(info_player_team2); LINK_ENTITY_TO_GAME(info_player_team_at); LINK_ENTITY_TO_GAME(info_player_team_bt); LINK_ENTITY_TO_GAME(info_player_team_ce); LINK_ENTITY_TO_GAME(info_player_team_cm); LINK_ENTITY_TO_GAME(info_player_team_gf); LINK_ENTITY_TO_GAME(info_player_team_iw); LINK_ENTITY_TO_GAME(info_player_team_s); LINK_ENTITY_TO_GAME(info_player_team_sm); LINK_ENTITY_TO_GAME(info_player_team_st); LINK_ENTITY_TO_GAME(info_player_team_we); LINK_ENTITY_TO_GAME(info_player_teamspawn); LINK_ENTITY_TO_GAME(info_player_torri); LINK_ENTITY_TO_GAME(info_player_unas); LINK_ENTITY_TO_GAME(info_player_usmc_reenforcement); LINK_ENTITY_TO_GAME(info_player_vampire); LINK_ENTITY_TO_GAME(info_player_viking); LINK_ENTITY_TO_GAME(info_playerstart_blue); LINK_ENTITY_TO_GAME(info_playerstart_red); LINK_ENTITY_TO_GAME(info_pvk); LINK_ENTITY_TO_GAME(info_radar_block); LINK_ENTITY_TO_GAME(info_rescue_monster); LINK_ENTITY_TO_GAME(info_rescue_point); LINK_ENTITY_TO_GAME(info_reset); LINK_ENTITY_TO_GAME(info_robot_return); LINK_ENTITY_TO_GAME(info_robot_start); LINK_ENTITY_TO_GAME(info_roundx_spawn); LINK_ENTITY_TO_GAME(info_russian_start); LINK_ENTITY_TO_GAME(info_sapin); LINK_ENTITY_TO_GAME(info_scientist); LINK_ENTITY_TO_GAME(info_scientist_dead); LINK_ENTITY_TO_GAME(info_scientist_start); LINK_ENTITY_TO_GAME(info_semi_null); LINK_ENTITY_TO_GAME(info_sidetect); LINK_ENTITY_TO_GAME(info_spawn_container); LINK_ENTITY_TO_GAME(info_spectate); LINK_ENTITY_TO_GAME(info_sprite); LINK_ENTITY_TO_GAME(info_stadium); LINK_ENTITY_TO_GAME(info_status); LINK_ENTITY_TO_GAME(info_swat_start); LINK_ENTITY_TO_GAME(info_target); LINK_ENTITY_TO_GAME(info_team); LINK_ENTITY_TO_GAME(info_team1_corner0); LINK_ENTITY_TO_GAME(info_team1_corner1); LINK_ENTITY_TO_GAME(info_team1_corner_player0); LINK_ENTITY_TO_GAME(info_team1_corner_player1); LINK_ENTITY_TO_GAME(info_team1_goalkick0); LINK_ENTITY_TO_GAME(info_team1_goalkick1); LINK_ENTITY_TO_GAME(info_team1_penalty_spot); LINK_ENTITY_TO_GAME(info_team1_player1); LINK_ENTITY_TO_GAME(info_team1_player10); LINK_ENTITY_TO_GAME(info_team1_player11); LINK_ENTITY_TO_GAME(info_team1_player2); LINK_ENTITY_TO_GAME(info_team1_player3); LINK_ENTITY_TO_GAME(info_team1_player4); LINK_ENTITY_TO_GAME(info_team1_player5); LINK_ENTITY_TO_GAME(info_team1_player6); LINK_ENTITY_TO_GAME(info_team1_player7); LINK_ENTITY_TO_GAME(info_team1_player8); LINK_ENTITY_TO_GAME(info_team1_player9); LINK_ENTITY_TO_GAME(info_team2_corner0); LINK_ENTITY_TO_GAME(info_team2_corner1); LINK_ENTITY_TO_GAME(info_team2_corner_player0); LINK_ENTITY_TO_GAME(info_team2_corner_player1); LINK_ENTITY_TO_GAME(info_team2_goalkick0); LINK_ENTITY_TO_GAME(info_team2_goalkick1); LINK_ENTITY_TO_GAME(info_team2_penalty_spot); LINK_ENTITY_TO_GAME(info_team2_player1); LINK_ENTITY_TO_GAME(info_team2_player10); LINK_ENTITY_TO_GAME(info_team2_player11); LINK_ENTITY_TO_GAME(info_team2_player2); LINK_ENTITY_TO_GAME(info_team2_player3); LINK_ENTITY_TO_GAME(info_team2_player4); LINK_ENTITY_TO_GAME(info_team2_player5); LINK_ENTITY_TO_GAME(info_team2_player6); LINK_ENTITY_TO_GAME(info_team2_player7); LINK_ENTITY_TO_GAME(info_team2_player8); LINK_ENTITY_TO_GAME(info_team2_player9); LINK_ENTITY_TO_GAME(info_team_base); LINK_ENTITY_TO_GAME(info_team_ronin); LINK_ENTITY_TO_GAME(info_team_scavenger); LINK_ENTITY_TO_GAME(info_team_start); LINK_ENTITY_TO_GAME(info_team_usmc); LINK_ENTITY_TO_GAME(info_teamplaydetect); LINK_ENTITY_TO_GAME(info_teamspawn); LINK_ENTITY_TO_GAME(info_teleport_destination); LINK_ENTITY_TO_GAME(info_texlights); LINK_ENTITY_TO_GAME(info_tf_teamcheck); LINK_ENTITY_TO_GAME(info_tf_teamset); LINK_ENTITY_TO_GAME(info_tfdetect); LINK_ENTITY_TO_GAME(info_tfgoal); LINK_ENTITY_TO_GAME(info_tfgoal_timer); LINK_ENTITY_TO_GAME(info_throw_in); LINK_ENTITY_TO_GAME(info_transistor); LINK_ENTITY_TO_GAME(info_transport_node); LINK_ENTITY_TO_GAME(info_tt_gameplay); LINK_ENTITY_TO_GAME(info_upko_start); LINK_ENTITY_TO_GAME(info_usa_start); LINK_ENTITY_TO_GAME(info_vgui_start); LINK_ENTITY_TO_GAME(info_vip_start); LINK_ENTITY_TO_GAME(info_wanteddetect); LINK_ENTITY_TO_GAME(info_waypoint); LINK_ENTITY_TO_GAME(info_ww_teamcheck); LINK_ENTITY_TO_GAME(info_ww_teamset); LINK_ENTITY_TO_GAME(info_wwdetect); LINK_ENTITY_TO_GAME(info_wwgoal); LINK_ENTITY_TO_GAME(info_wwgoal_timer); LINK_ENTITY_TO_GAME(info_zone); LINK_ENTITY_TO_GAME(info_zone_caisse); LINK_ENTITY_TO_GAME(infodecal); LINK_ENTITY_TO_GAME(inout_register); LINK_ENTITY_TO_GAME(item_NVG); LINK_ENTITY_TO_GAME(item_PowerShield); LINK_ENTITY_TO_GAME(item_acme); LINK_ENTITY_TO_GAME(item_airtank); LINK_ENTITY_TO_GAME(item_ammo); LINK_ENTITY_TO_GAME(item_ammoicon); LINK_ENTITY_TO_GAME(item_ammopack); LINK_ENTITY_TO_GAME(item_antidote); LINK_ENTITY_TO_GAME(item_antidotee); LINK_ENTITY_TO_GAME(item_antigrav); LINK_ENTITY_TO_GAME(item_armor); LINK_ENTITY_TO_GAME(item_armor1); LINK_ENTITY_TO_GAME(item_armor2); LINK_ENTITY_TO_GAME(item_armor3); LINK_ENTITY_TO_GAME(item_armorInv); LINK_ENTITY_TO_GAME(item_armour); LINK_ENTITY_TO_GAME(item_artifact_envirosuit); LINK_ENTITY_TO_GAME(item_artifact_invisibility); LINK_ENTITY_TO_GAME(item_artifact_invulnerability); LINK_ENTITY_TO_GAME(item_artifact_super_damage); LINK_ENTITY_TO_GAME(item_assaultsuit); LINK_ENTITY_TO_GAME(item_atde_object); LINK_ENTITY_TO_GAME(item_autodoc); LINK_ENTITY_TO_GAME(item_backpack); LINK_ENTITY_TO_GAME(item_badge); LINK_ENTITY_TO_GAME(item_bag1); LINK_ENTITY_TO_GAME(item_bag2); LINK_ENTITY_TO_GAME(item_banana); LINK_ENTITY_TO_GAME(item_bandage); LINK_ENTITY_TO_GAME(item_bandolier); LINK_ENTITY_TO_GAME(item_baril); LINK_ENTITY_TO_GAME(item_baril_bleu); LINK_ENTITY_TO_GAME(item_baril_rouge); LINK_ENTITY_TO_GAME(item_battery); LINK_ENTITY_TO_GAME(item_beans); LINK_ENTITY_TO_GAME(item_body); LINK_ENTITY_TO_GAME(item_bonustime); LINK_ENTITY_TO_GAME(item_bonustime2); LINK_ENTITY_TO_GAME(item_bonustime3); LINK_ENTITY_TO_GAME(item_book_team1); LINK_ENTITY_TO_GAME(item_book_team2); LINK_ENTITY_TO_GAME(item_bottle); LINK_ENTITY_TO_GAME(item_briefcase); LINK_ENTITY_TO_GAME(item_c4); LINK_ENTITY_TO_GAME(item_cactus); LINK_ENTITY_TO_GAME(item_caisse_arme); LINK_ENTITY_TO_GAME(item_caisse_mega); LINK_ENTITY_TO_GAME(item_caisse_outil); LINK_ENTITY_TO_GAME(item_caisse_vie); LINK_ENTITY_TO_GAME(item_canteen); LINK_ENTITY_TO_GAME(item_capkey); LINK_ENTITY_TO_GAME(item_cash); LINK_ENTITY_TO_GAME(item_catalyst); LINK_ENTITY_TO_GAME(item_cells); LINK_ENTITY_TO_GAME(item_chainmail); LINK_ENTITY_TO_GAME(item_chicken); LINK_ENTITY_TO_GAME(item_claymore); LINK_ENTITY_TO_GAME(item_cloak); LINK_ENTITY_TO_GAME(item_cloaker); LINK_ENTITY_TO_GAME(item_concussion); LINK_ENTITY_TO_GAME(item_corpse); LINK_ENTITY_TO_GAME(item_ctf_flag); LINK_ENTITY_TO_GAME(item_ctfaccelerator); LINK_ENTITY_TO_GAME(item_ctfbackpack); LINK_ENTITY_TO_GAME(item_ctfbase); LINK_ENTITY_TO_GAME(item_ctfflag); LINK_ENTITY_TO_GAME(item_ctflongjump); LINK_ENTITY_TO_GAME(item_ctfportablehev); LINK_ENTITY_TO_GAME(item_ctfregeneration); LINK_ENTITY_TO_GAME(item_dbldamage); LINK_ENTITY_TO_GAME(item_dish); LINK_ENTITY_TO_GAME(item_docbag); LINK_ENTITY_TO_GAME(item_document); LINK_ENTITY_TO_GAME(item_dragonball); LINK_ENTITY_TO_GAME(item_dyno); LINK_ENTITY_TO_GAME(item_dyno1); LINK_ENTITY_TO_GAME(item_elixer); LINK_ENTITY_TO_GAME(item_elixir); LINK_ENTITY_TO_GAME(item_energy); LINK_ENTITY_TO_GAME(item_flag); LINK_ENTITY_TO_GAME(item_flag1); LINK_ENTITY_TO_GAME(item_flag2); LINK_ENTITY_TO_GAME(item_flag_atde); LINK_ENTITY_TO_GAME(item_flag_blue); LINK_ENTITY_TO_GAME(item_flag_center); LINK_ENTITY_TO_GAME(item_flag_cf); LINK_ENTITY_TO_GAME(item_flag_ctf); LINK_ENTITY_TO_GAME(item_flag_red); LINK_ENTITY_TO_GAME(item_flag_slayer); LINK_ENTITY_TO_GAME(item_flag_team1); LINK_ENTITY_TO_GAME(item_flag_team2); LINK_ENTITY_TO_GAME(item_flag_vampire); LINK_ENTITY_TO_GAME(item_flashbang); LINK_ENTITY_TO_GAME(item_flashlight); LINK_ENTITY_TO_GAME(item_food); LINK_ENTITY_TO_GAME(item_frag); LINK_ENTITY_TO_GAME(item_fruit); LINK_ENTITY_TO_GAME(item_gascan); LINK_ENTITY_TO_GAME(item_generic); LINK_ENTITY_TO_GAME(item_genericammo); LINK_ENTITY_TO_GAME(item_glass); LINK_ENTITY_TO_GAME(item_grappin); LINK_ENTITY_TO_GAME(item_head); LINK_ENTITY_TO_GAME(item_health); LINK_ENTITY_TO_GAME(item_healthkit); LINK_ENTITY_TO_GAME(item_heavyarmor); LINK_ENTITY_TO_GAME(item_herbs); LINK_ENTITY_TO_GAME(item_highjump); LINK_ENTITY_TO_GAME(item_holster); LINK_ENTITY_TO_GAME(item_infjetpack); LINK_ENTITY_TO_GAME(item_invincibility); LINK_ENTITY_TO_GAME(item_invisibility); LINK_ENTITY_TO_GAME(item_irnvg); LINK_ENTITY_TO_GAME(item_jetpack); LINK_ENTITY_TO_GAME(item_kevlar); LINK_ENTITY_TO_GAME(item_knife); LINK_ENTITY_TO_GAME(item_laser); LINK_ENTITY_TO_GAME(item_leather); LINK_ENTITY_TO_GAME(item_lgboiler); LINK_ENTITY_TO_GAME(item_longjump); LINK_ENTITY_TO_GAME(item_mask); LINK_ENTITY_TO_GAME(item_medboiler); LINK_ENTITY_TO_GAME(item_megavirus); LINK_ENTITY_TO_GAME(item_metal); LINK_ENTITY_TO_GAME(item_mine); LINK_ENTITY_TO_GAME(item_money); LINK_ENTITY_TO_GAME(item_moneycase); LINK_ENTITY_TO_GAME(item_newspaper); LINK_ENTITY_TO_GAME(item_nightvision); LINK_ENTITY_TO_GAME(item_nuclearbomb); LINK_ENTITY_TO_GAME(item_nuclearbombbutton); LINK_ENTITY_TO_GAME(item_nuclearbombtimer); LINK_ENTITY_TO_GAME(item_nvg); LINK_ENTITY_TO_GAME(item_objective); LINK_ENTITY_TO_GAME(item_papers); LINK_ENTITY_TO_GAME(item_parachute); LINK_ENTITY_TO_GAME(item_pickaxe); LINK_ENTITY_TO_GAME(item_platemail); LINK_ENTITY_TO_GAME(item_portableHEV); LINK_ENTITY_TO_GAME(item_portableHealthkit); LINK_ENTITY_TO_GAME(item_powerarmor); LINK_ENTITY_TO_GAME(item_powerup); LINK_ENTITY_TO_GAME(item_pt); LINK_ENTITY_TO_GAME(item_quad); LINK_ENTITY_TO_GAME(item_radio); LINK_ENTITY_TO_GAME(item_random); LINK_ENTITY_TO_GAME(item_regeneration); LINK_ENTITY_TO_GAME(item_resource); LINK_ENTITY_TO_GAME(item_rockets); LINK_ENTITY_TO_GAME(item_scope); LINK_ENTITY_TO_GAME(item_security); LINK_ENTITY_TO_GAME(item_sensubeanbag); LINK_ENTITY_TO_GAME(item_shells); LINK_ENTITY_TO_GAME(item_shovel); LINK_ENTITY_TO_GAME(item_silencer); LINK_ENTITY_TO_GAME(item_silvercase); LINK_ENTITY_TO_GAME(item_smboiler); LINK_ENTITY_TO_GAME(item_sodacan); LINK_ENTITY_TO_GAME(item_speedburst); LINK_ENTITY_TO_GAME(item_spikes); LINK_ENTITY_TO_GAME(item_stealth); LINK_ENTITY_TO_GAME(item_steerribs); LINK_ENTITY_TO_GAME(item_steerskull); LINK_ENTITY_TO_GAME(item_stg24); LINK_ENTITY_TO_GAME(item_suit); LINK_ENTITY_TO_GAME(item_swarm_flag); LINK_ENTITY_TO_GAME(item_tag); LINK_ENTITY_TO_GAME(item_telegram); LINK_ENTITY_TO_GAME(item_telegraphkey); LINK_ENTITY_TO_GAME(item_teleport); LINK_ENTITY_TO_GAME(item_tfgoal); LINK_ENTITY_TO_GAME(item_thighpack); LINK_ENTITY_TO_GAME(item_tombe_bleu); LINK_ENTITY_TO_GAME(item_tombe_rouge); LINK_ENTITY_TO_GAME(item_treasurechest); LINK_ENTITY_TO_GAME(item_upgradevest); LINK_ENTITY_TO_GAME(item_vengeance); LINK_ENTITY_TO_GAME(item_vest); LINK_ENTITY_TO_GAME(item_wagonwheel); LINK_ENTITY_TO_GAME(item_weapon); LINK_ENTITY_TO_GAME(item_wheelside); LINK_ENTITY_TO_GAME(item_wwgoal); LINK_ENTITY_TO_GAME(jail_execute); LINK_ENTITY_TO_GAME(jail_team_master); LINK_ENTITY_TO_GAME(jailer); LINK_ENTITY_TO_GAME(javelin); LINK_ENTITY_TO_GAME(judge); LINK_ENTITY_TO_GAME(jumppad_sign); LINK_ENTITY_TO_GAME(kamehameha); LINK_ENTITY_TO_GAME(kb_fireworklauncher); LINK_ENTITY_TO_GAME(killerrat); LINK_ENTITY_TO_GAME(knife); LINK_ENTITY_TO_GAME(knife_bolt); LINK_ENTITY_TO_GAME(knife_throw); LINK_ENTITY_TO_GAME(kotm_crown); LINK_ENTITY_TO_GAME(kotm_hill); LINK_ENTITY_TO_GAME(kwSpikeProjectile); LINK_ENTITY_TO_GAME(lance_proj); LINK_ENTITY_TO_GAME(laser_aimer); LINK_ENTITY_TO_GAME(laser_dot); LINK_ENTITY_TO_GAME(laser_spot); LINK_ENTITY_TO_GAME(laserbolt); LINK_ENTITY_TO_GAME(law_rocket); LINK_ENTITY_TO_GAME(lc_init_ent); LINK_ENTITY_TO_GAME(lc_respawner); LINK_ENTITY_TO_GAME(lc_spawner); LINK_ENTITY_TO_GAME(lcs_spawner); LINK_ENTITY_TO_GAME(lflamme_fire); LINK_ENTITY_TO_GAME(lgtng_ball); LINK_ENTITY_TO_GAME(lifesoul); LINK_ENTITY_TO_GAME(light); LINK_ENTITY_TO_GAME(light_environment); LINK_ENTITY_TO_GAME(light_glow); LINK_ENTITY_TO_GAME(light_spot); LINK_ENTITY_TO_GAME(lightfader); LINK_ENTITY_TO_GAME(load_wpt); LINK_ENTITY_TO_GAME(locus_alias); LINK_ENTITY_TO_GAME(locus_beam); LINK_ENTITY_TO_GAME(locus_variable); LINK_ENTITY_TO_GAME(m203grenade); LINK_ENTITY_TO_GAME(m61_grenade); LINK_ENTITY_TO_GAME(m72_rocket); LINK_ENTITY_TO_GAME(magicattack); LINK_ENTITY_TO_GAME(maintainer_ent); LINK_ENTITY_TO_GAME(mapClassName); LINK_ENTITY_TO_GAME(mapobject_asiancar); LINK_ENTITY_TO_GAME(mapobject_bluecar); LINK_ENTITY_TO_GAME(mapobject_copcar); LINK_ENTITY_TO_GAME(mapobject_jaguar); LINK_ENTITY_TO_GAME(mapobject_npc_bum); LINK_ENTITY_TO_GAME(mapobject_npc_bum1); LINK_ENTITY_TO_GAME(mapobject_npc_bum2); LINK_ENTITY_TO_GAME(mapobject_npc_bum3); LINK_ENTITY_TO_GAME(mapobject_npc_crow); LINK_ENTITY_TO_GAME(mapobject_npc_slavebot); LINK_ENTITY_TO_GAME(mapobject_redcar); LINK_ENTITY_TO_GAME(mapobject_zeppelin); LINK_ENTITY_TO_GAME(marker); LINK_ENTITY_TO_GAME(marker_flag); LINK_ENTITY_TO_GAME(master_key); LINK_ENTITY_TO_GAME(master_living); LINK_ENTITY_TO_GAME(master_object_home); LINK_ENTITY_TO_GAME(master_period); LINK_ENTITY_TO_GAME(master_player); LINK_ENTITY_TO_GAME(master_relay); LINK_ENTITY_TO_GAME(master_round_active); LINK_ENTITY_TO_GAME(master_round_start); LINK_ENTITY_TO_GAME(master_secret); LINK_ENTITY_TO_GAME(master_state); LINK_ENTITY_TO_GAME(master_team); LINK_ENTITY_TO_GAME(master_tech); LINK_ENTITY_TO_GAME(mastertoggle); LINK_ENTITY_TO_GAME(mazo); LINK_ENTITY_TO_GAME(mazoold); LINK_ENTITY_TO_GAME(medal); LINK_ENTITY_TO_GAME(medevac); LINK_ENTITY_TO_GAME(medivac); LINK_ENTITY_TO_GAME(meteor_god); LINK_ENTITY_TO_GAME(meteor_target); LINK_ENTITY_TO_GAME(mi_capture_zone); LINK_ENTITY_TO_GAME(mi_fail_objective); LINK_ENTITY_TO_GAME(mi_func_fog); LINK_ENTITY_TO_GAME(mi_grass); LINK_ENTITY_TO_GAME(mi_model); LINK_ENTITY_TO_GAME(mi_model_names); LINK_ENTITY_TO_GAME(mi_model_static); LINK_ENTITY_TO_GAME(mi_obj_icon); LINK_ENTITY_TO_GAME(mi_obj_switch); LINK_ENTITY_TO_GAME(mi_objective_attack); LINK_ENTITY_TO_GAME(mi_objective_bomb); LINK_ENTITY_TO_GAME(mi_objective_defend); LINK_ENTITY_TO_GAME(mi_objective_destruct); LINK_ENTITY_TO_GAME(mi_objective_extraction); LINK_ENTITY_TO_GAME(mi_objective_hosrescue); LINK_ENTITY_TO_GAME(mi_objective_hostage); LINK_ENTITY_TO_GAME(mi_objective_observation); LINK_ENTITY_TO_GAME(mi_objective_other); LINK_ENTITY_TO_GAME(mi_objective_repair); LINK_ENTITY_TO_GAME(mi_objective_team1); LINK_ENTITY_TO_GAME(mi_objective_team2); LINK_ENTITY_TO_GAME(mi_respawn); LINK_ENTITY_TO_GAME(mi_set_objective); LINK_ENTITY_TO_GAME(mi_set_respawn); LINK_ENTITY_TO_GAME(mi_set_timer); LINK_ENTITY_TO_GAME(mi_spawn_zone); LINK_ENTITY_TO_GAME(mi_team_damage); LINK_ENTITY_TO_GAME(mi_team_names); LINK_ENTITY_TO_GAME(mi_team_push); LINK_ENTITY_TO_GAME(mi_team_skins); LINK_ENTITY_TO_GAME(mi_timer); LINK_ENTITY_TO_GAME(mi_trigger_weather); LINK_ENTITY_TO_GAME(mi_weather); LINK_ENTITY_TO_GAME(mini_grunt); LINK_ENTITY_TO_GAME(mini_rocket); LINK_ENTITY_TO_GAME(mission_modifier); LINK_ENTITY_TO_GAME(misterx); LINK_ENTITY_TO_GAME(mode_relay); LINK_ENTITY_TO_GAME(model_entity); LINK_ENTITY_TO_GAME(molotov); LINK_ENTITY_TO_GAME(momentary_door); LINK_ENTITY_TO_GAME(momentary_jail_door); LINK_ENTITY_TO_GAME(momentary_rot_button); LINK_ENTITY_TO_GAME(monster_ShockTrooper_dead); LINK_ENTITY_TO_GAME(monster_a10); LINK_ENTITY_TO_GAME(monster_adrian); LINK_ENTITY_TO_GAME(monster_adrian_dead); LINK_ENTITY_TO_GAME(monster_alarm); LINK_ENTITY_TO_GAME(monster_alien_babyvoltigore); LINK_ENTITY_TO_GAME(monster_alien_controller); LINK_ENTITY_TO_GAME(monster_alien_grunt); LINK_ENTITY_TO_GAME(monster_alien_panther); LINK_ENTITY_TO_GAME(monster_alien_slave); LINK_ENTITY_TO_GAME(monster_alien_slave_dead); LINK_ENTITY_TO_GAME(monster_alien_voltigore); LINK_ENTITY_TO_GAME(monster_allied_barney); LINK_ENTITY_TO_GAME(monster_allied_grunt); LINK_ENTITY_TO_GAME(monster_alliedgrunt_dead); LINK_ENTITY_TO_GAME(monster_annie); LINK_ENTITY_TO_GAME(monster_annie_dead); LINK_ENTITY_TO_GAME(monster_apache); LINK_ENTITY_TO_GAME(monster_archer); LINK_ENTITY_TO_GAME(monster_assassin_repel); LINK_ENTITY_TO_GAME(monster_assassin_target); LINK_ENTITY_TO_GAME(monster_axis_grunt); LINK_ENTITY_TO_GAME(monster_axisgrunt_dead); LINK_ENTITY_TO_GAME(monster_babycrab); LINK_ENTITY_TO_GAME(monster_babygarg); LINK_ENTITY_TO_GAME(monster_balllightning); LINK_ENTITY_TO_GAME(monster_barnacle); LINK_ENTITY_TO_GAME(monster_barney); LINK_ENTITY_TO_GAME(monster_barney_dead); LINK_ENTITY_TO_GAME(monster_barniel); LINK_ENTITY_TO_GAME(monster_barniel_dead); LINK_ENTITY_TO_GAME(monster_bbturret); LINK_ENTITY_TO_GAME(monster_beak); LINK_ENTITY_TO_GAME(monster_bear); LINK_ENTITY_TO_GAME(monster_beartrap); LINK_ENTITY_TO_GAME(monster_bigminer); LINK_ENTITY_TO_GAME(monster_bigminer_dead); LINK_ENTITY_TO_GAME(monster_bigmomma); LINK_ENTITY_TO_GAME(monster_blkop_apache); LINK_ENTITY_TO_GAME(monster_blkop_ospray); LINK_ENTITY_TO_GAME(monster_blkop_osprey); LINK_ENTITY_TO_GAME(monster_bloater); LINK_ENTITY_TO_GAME(monster_bodypart); LINK_ENTITY_TO_GAME(monster_bomb); LINK_ENTITY_TO_GAME(monster_buffalo); LINK_ENTITY_TO_GAME(monster_bullchicken); LINK_ENTITY_TO_GAME(monster_bullsquid); LINK_ENTITY_TO_GAME(monster_burnmine); LINK_ENTITY_TO_GAME(monster_c4); LINK_ENTITY_TO_GAME(monster_camera); LINK_ENTITY_TO_GAME(monster_cat); LINK_ENTITY_TO_GAME(monster_chicken); LINK_ENTITY_TO_GAME(monster_chumtoad); LINK_ENTITY_TO_GAME(monster_cine2_crispen); LINK_ENTITY_TO_GAME(monster_cine2_dave); LINK_ENTITY_TO_GAME(monster_cine2_hvyweapons); LINK_ENTITY_TO_GAME(monster_cine2_masala); LINK_ENTITY_TO_GAME(monster_cine2_nagatow); LINK_ENTITY_TO_GAME(monster_cine2_scientist); LINK_ENTITY_TO_GAME(monster_cine2_slave); LINK_ENTITY_TO_GAME(monster_cine2_tiedcolonel); LINK_ENTITY_TO_GAME(monster_cine2_townmex); LINK_ENTITY_TO_GAME(monster_cine2_wtowna); LINK_ENTITY_TO_GAME(monster_cine2_wtownb); LINK_ENTITY_TO_GAME(monster_cine3_annie); LINK_ENTITY_TO_GAME(monster_cine3_barney); LINK_ENTITY_TO_GAME(monster_cine3_crispen); LINK_ENTITY_TO_GAME(monster_cine3_dave); LINK_ENTITY_TO_GAME(monster_cine3_hoss); LINK_ENTITY_TO_GAME(monster_cine3_masala); LINK_ENTITY_TO_GAME(monster_cine3_nagatow); LINK_ENTITY_TO_GAME(monster_cine3_scientist); LINK_ENTITY_TO_GAME(monster_cine3_tiedcolonel); LINK_ENTITY_TO_GAME(monster_cine3_townmex); LINK_ENTITY_TO_GAME(monster_cine3_wtowna); LINK_ENTITY_TO_GAME(monster_cine3_wtownb); LINK_ENTITY_TO_GAME(monster_cine_annie); LINK_ENTITY_TO_GAME(monster_cine_barney); LINK_ENTITY_TO_GAME(monster_cine_crispen); LINK_ENTITY_TO_GAME(monster_cine_dave); LINK_ENTITY_TO_GAME(monster_cine_hoss); LINK_ENTITY_TO_GAME(monster_cine_masala); LINK_ENTITY_TO_GAME(monster_cine_nagatow); LINK_ENTITY_TO_GAME(monster_cine_panther); LINK_ENTITY_TO_GAME(monster_cine_scientist); LINK_ENTITY_TO_GAME(monster_cine_tiedcolonel); LINK_ENTITY_TO_GAME(monster_cine_townmex); LINK_ENTITY_TO_GAME(monster_cine_wtowna); LINK_ENTITY_TO_GAME(monster_cine_wtownb); LINK_ENTITY_TO_GAME(monster_civilian); LINK_ENTITY_TO_GAME(monster_civilian_dead); LINK_ENTITY_TO_GAME(monster_cleansuit_scientist); LINK_ENTITY_TO_GAME(monster_cleansuit_scientist_dead); LINK_ENTITY_TO_GAME(monster_cockroach); LINK_ENTITY_TO_GAME(monster_colonel); LINK_ENTITY_TO_GAME(monster_colonel_dead); LINK_ENTITY_TO_GAME(monster_cow); LINK_ENTITY_TO_GAME(monster_cowboy); LINK_ENTITY_TO_GAME(monster_cowboy_dead); LINK_ENTITY_TO_GAME(monster_cricket); LINK_ENTITY_TO_GAME(monster_crispen); LINK_ENTITY_TO_GAME(monster_crispen_dead); LINK_ENTITY_TO_GAME(monster_critter); LINK_ENTITY_TO_GAME(monster_darttrap); LINK_ENTITY_TO_GAME(monster_dave); LINK_ENTITY_TO_GAME(monster_dave_dead); LINK_ENTITY_TO_GAME(monster_demo); LINK_ENTITY_TO_GAME(monster_dog); LINK_ENTITY_TO_GAME(monster_dragon); LINK_ENTITY_TO_GAME(monster_dragonfly); LINK_ENTITY_TO_GAME(monster_drillsergeant); LINK_ENTITY_TO_GAME(monster_eagle); LINK_ENTITY_TO_GAME(monster_eagle_flock); LINK_ENTITY_TO_GAME(monster_endboss); LINK_ENTITY_TO_GAME(monster_exp_alien_slave); LINK_ENTITY_TO_GAME(monster_fakemedkit); LINK_ENTITY_TO_GAME(monster_fgrunt_repel); LINK_ENTITY_TO_GAME(monster_flag1); LINK_ENTITY_TO_GAME(monster_flag2); LINK_ENTITY_TO_GAME(monster_flag3); LINK_ENTITY_TO_GAME(monster_flag4); LINK_ENTITY_TO_GAME(monster_flashlight); LINK_ENTITY_TO_GAME(monster_flyer); LINK_ENTITY_TO_GAME(monster_flyer_flock); LINK_ENTITY_TO_GAME(monster_furniture); LINK_ENTITY_TO_GAME(monster_garbage); LINK_ENTITY_TO_GAME(monster_gargantua); LINK_ENTITY_TO_GAME(monster_gator); LINK_ENTITY_TO_GAME(monster_generic); LINK_ENTITY_TO_GAME(monster_generic_dead); LINK_ENTITY_TO_GAME(monster_geneworm); LINK_ENTITY_TO_GAME(monster_giantplant); LINK_ENTITY_TO_GAME(monster_gman); LINK_ENTITY_TO_GAME(monster_goat); LINK_ENTITY_TO_GAME(monster_goblin); LINK_ENTITY_TO_GAME(monster_gonome); LINK_ENTITY_TO_GAME(monster_gonome_dead); LINK_ENTITY_TO_GAME(monster_gordon); LINK_ENTITY_TO_GAME(monster_gordon_dead); LINK_ENTITY_TO_GAME(monster_gps); LINK_ENTITY_TO_GAME(monster_grunt_ally_medic_dead); LINK_ENTITY_TO_GAME(monster_grunt_ally_repel); LINK_ENTITY_TO_GAME(monster_grunt_ally_torch_dead); LINK_ENTITY_TO_GAME(monster_grunt_repel); LINK_ENTITY_TO_GAME(monster_gunner_friendly); LINK_ENTITY_TO_GAME(monster_hatchetfish); LINK_ENTITY_TO_GAME(monster_headcrab); LINK_ENTITY_TO_GAME(monster_helicopter); LINK_ENTITY_TO_GAME(monster_hevbarn); LINK_ENTITY_TO_GAME(monster_hevbarn_dead); LINK_ENTITY_TO_GAME(monster_hevsuit_dead); LINK_ENTITY_TO_GAME(monster_hfgrunt_dead); LINK_ENTITY_TO_GAME(monster_hgrunt); LINK_ENTITY_TO_GAME(monster_hgrunt_dead); LINK_ENTITY_TO_GAME(monster_hgrunt_shotgun); LINK_ENTITY_TO_GAME(monster_hiveback); LINK_ENTITY_TO_GAME(monster_horse); LINK_ENTITY_TO_GAME(monster_hoss); LINK_ENTITY_TO_GAME(monster_hoss_dead); LINK_ENTITY_TO_GAME(monster_hostage); LINK_ENTITY_TO_GAME(monster_hostage_dead); LINK_ENTITY_TO_GAME(monster_houndeye); LINK_ENTITY_TO_GAME(monster_houndeye_dead); LINK_ENTITY_TO_GAME(monster_human_assassin); LINK_ENTITY_TO_GAME(monster_human_bandit); LINK_ENTITY_TO_GAME(monster_human_chopper); LINK_ENTITY_TO_GAME(monster_human_demoman); LINK_ENTITY_TO_GAME(monster_human_friendly_grunt); LINK_ENTITY_TO_GAME(monster_human_grunt); LINK_ENTITY_TO_GAME(monster_human_grunt_ally); LINK_ENTITY_TO_GAME(monster_human_grunt_ally_dead); LINK_ENTITY_TO_GAME(monster_human_gunman); LINK_ENTITY_TO_GAME(monster_human_medic_ally); LINK_ENTITY_TO_GAME(monster_human_medic_ally_dead); LINK_ENTITY_TO_GAME(monster_human_scientist); LINK_ENTITY_TO_GAME(monster_human_spforce); LINK_ENTITY_TO_GAME(monster_human_terror); LINK_ENTITY_TO_GAME(monster_human_torch_ally); LINK_ENTITY_TO_GAME(monster_human_torch_ally_dead); LINK_ENTITY_TO_GAME(monster_human_unarmed); LINK_ENTITY_TO_GAME(monster_hwgrunt); LINK_ENTITY_TO_GAME(monster_hwgrunt_repel); LINK_ENTITY_TO_GAME(monster_ichthyosaur); LINK_ENTITY_TO_GAME(monster_implanted); LINK_ENTITY_TO_GAME(monster_kaiewi); LINK_ENTITY_TO_GAME(monster_kaiewi_dead); LINK_ENTITY_TO_GAME(monster_kate); LINK_ENTITY_TO_GAME(monster_kate_dead); LINK_ENTITY_TO_GAME(monster_kid); LINK_ENTITY_TO_GAME(monster_killerbabycrab); LINK_ENTITY_TO_GAME(monster_largescorpion); LINK_ENTITY_TO_GAME(monster_larve); LINK_ENTITY_TO_GAME(monster_leech); LINK_ENTITY_TO_GAME(monster_llama); LINK_ENTITY_TO_GAME(monster_lrocket); LINK_ENTITY_TO_GAME(monster_m2); LINK_ENTITY_TO_GAME(monster_male_assassin); LINK_ENTITY_TO_GAME(monster_manta); LINK_ENTITY_TO_GAME(monster_masala); LINK_ENTITY_TO_GAME(monster_masala_dead); LINK_ENTITY_TO_GAME(monster_massassin_dead); LINK_ENTITY_TO_GAME(monster_medic_ally_repel); LINK_ENTITY_TO_GAME(monster_mexbandit); LINK_ENTITY_TO_GAME(monster_mexbandit_dead); LINK_ENTITY_TO_GAME(monster_microraptor); LINK_ENTITY_TO_GAME(monster_mine); LINK_ENTITY_TO_GAME(monster_miniturret); LINK_ENTITY_TO_GAME(monster_missle); LINK_ENTITY_TO_GAME(monster_monkey); LINK_ENTITY_TO_GAME(monster_mortar); LINK_ENTITY_TO_GAME(monster_morter); LINK_ENTITY_TO_GAME(monster_mouton); LINK_ENTITY_TO_GAME(monster_myself); LINK_ENTITY_TO_GAME(monster_myself_dead); LINK_ENTITY_TO_GAME(monster_nagatow); LINK_ENTITY_TO_GAME(monster_nagatow_dead); LINK_ENTITY_TO_GAME(monster_nihilanth); LINK_ENTITY_TO_GAME(monster_op4loader); LINK_ENTITY_TO_GAME(monster_osprey); LINK_ENTITY_TO_GAME(monster_otis); LINK_ENTITY_TO_GAME(monster_otis_dead); LINK_ENTITY_TO_GAME(monster_ourano); LINK_ENTITY_TO_GAME(monster_parachute); LINK_ENTITY_TO_GAME(monster_parrot); LINK_ENTITY_TO_GAME(monster_penguin); LINK_ENTITY_TO_GAME(monster_penta); LINK_ENTITY_TO_GAME(monster_pig); LINK_ENTITY_TO_GAME(monster_pilot); LINK_ENTITY_TO_GAME(monster_pipebomb); LINK_ENTITY_TO_GAME(monster_pitdrone); LINK_ENTITY_TO_GAME(monster_pitworm); LINK_ENTITY_TO_GAME(monster_pitworm_up); LINK_ENTITY_TO_GAME(monster_player); LINK_ENTITY_TO_GAME(monster_poison); LINK_ENTITY_TO_GAME(monster_powderkeg); LINK_ENTITY_TO_GAME(monster_prisoner); LINK_ENTITY_TO_GAME(monster_prop_apache); LINK_ENTITY_TO_GAME(monster_proximity); LINK_ENTITY_TO_GAME(monster_puma); LINK_ENTITY_TO_GAME(monster_ramone); LINK_ENTITY_TO_GAME(monster_ramone_repel); LINK_ENTITY_TO_GAME(monster_raptor); LINK_ENTITY_TO_GAME(monster_rat); LINK_ENTITY_TO_GAME(monster_recruit); LINK_ENTITY_TO_GAME(monster_replic); LINK_ENTITY_TO_GAME(monster_replicateur); LINK_ENTITY_TO_GAME(monster_replicator); LINK_ENTITY_TO_GAME(monster_robogrunt); LINK_ENTITY_TO_GAME(monster_robogrunt_dead); LINK_ENTITY_TO_GAME(monster_robogrunt_repel); LINK_ENTITY_TO_GAME(monster_robogruntrepel); LINK_ENTITY_TO_GAME(monster_rustbattery); LINK_ENTITY_TO_GAME(monster_rustbit); LINK_ENTITY_TO_GAME(monster_rustbit_friendly); LINK_ENTITY_TO_GAME(monster_rustflier); LINK_ENTITY_TO_GAME(monster_rustgunr); LINK_ENTITY_TO_GAME(monster_sarge_allies); LINK_ENTITY_TO_GAME(monster_satchel); LINK_ENTITY_TO_GAME(monster_scientist); LINK_ENTITY_TO_GAME(monster_scientist_dead); LINK_ENTITY_TO_GAME(monster_scorpion); LINK_ENTITY_TO_GAME(monster_sentry); LINK_ENTITY_TO_GAME(monster_sentry_mini); LINK_ENTITY_TO_GAME(monster_sentryx); LINK_ENTITY_TO_GAME(monster_sheep); LINK_ENTITY_TO_GAME(monster_shockroach); LINK_ENTITY_TO_GAME(monster_shocktrooper); LINK_ENTITY_TO_GAME(monster_shocktrooper_repel); LINK_ENTITY_TO_GAME(monster_shotgun); LINK_ENTITY_TO_GAME(monster_sitting_civilian); LINK_ENTITY_TO_GAME(monster_sitting_cleansuit_scientist); LINK_ENTITY_TO_GAME(monster_sitting_colonel); LINK_ENTITY_TO_GAME(monster_sitting_crispen); LINK_ENTITY_TO_GAME(monster_sitting_dave); LINK_ENTITY_TO_GAME(monster_sitting_masala); LINK_ENTITY_TO_GAME(monster_sitting_nagatow); LINK_ENTITY_TO_GAME(monster_sitting_scientist); LINK_ENTITY_TO_GAME(monster_sitting_townmex); LINK_ENTITY_TO_GAME(monster_sitting_twnwesta); LINK_ENTITY_TO_GAME(monster_sitting_twnwestb); LINK_ENTITY_TO_GAME(monster_sitting_villager); LINK_ENTITY_TO_GAME(monster_skeleton); LINK_ENTITY_TO_GAME(monster_skeleton_dead); LINK_ENTITY_TO_GAME(monster_skelly); LINK_ENTITY_TO_GAME(monster_skellydance); LINK_ENTITY_TO_GAME(monster_skull); LINK_ENTITY_TO_GAME(monster_skunk); LINK_ENTITY_TO_GAME(monster_smallminer); LINK_ENTITY_TO_GAME(monster_smallminer_dead); LINK_ENTITY_TO_GAME(monster_snake); LINK_ENTITY_TO_GAME(monster_snark); LINK_ENTITY_TO_GAME(monster_spforce_dead); LINK_ENTITY_TO_GAME(monster_spforce_repel); LINK_ENTITY_TO_GAME(monster_sphere); LINK_ENTITY_TO_GAME(monster_spider); LINK_ENTITY_TO_GAME(monster_spiritdragon); LINK_ENTITY_TO_GAME(monster_spiritwiz); LINK_ENTITY_TO_GAME(monster_srocket); LINK_ENTITY_TO_GAME(monster_super_snark); LINK_ENTITY_TO_GAME(monster_tac); LINK_ENTITY_TO_GAME(monster_tank); LINK_ENTITY_TO_GAME(monster_target); LINK_ENTITY_TO_GAME(monster_targetrocket); LINK_ENTITY_TO_GAME(monster_tentacle); LINK_ENTITY_TO_GAME(monster_tentaclemaw); LINK_ENTITY_TO_GAME(monster_terror_dead); LINK_ENTITY_TO_GAME(monster_terror_repel); LINK_ENTITY_TO_GAME(monster_test); LINK_ENTITY_TO_GAME(monster_thornbush); LINK_ENTITY_TO_GAME(monster_tied_colonel); LINK_ENTITY_TO_GAME(monster_torch_ally_repel); LINK_ENTITY_TO_GAME(monster_tornado); LINK_ENTITY_TO_GAME(monster_townmex); LINK_ENTITY_TO_GAME(monster_townmex_dead); LINK_ENTITY_TO_GAME(monster_trainingbot); LINK_ENTITY_TO_GAME(monster_tripmine); LINK_ENTITY_TO_GAME(monster_troop); LINK_ENTITY_TO_GAME(monster_tube); LINK_ENTITY_TO_GAME(monster_tube_embryo); LINK_ENTITY_TO_GAME(monster_turret); LINK_ENTITY_TO_GAME(monster_turretbase); LINK_ENTITY_TO_GAME(monster_twnwesta); LINK_ENTITY_TO_GAME(monster_twnwesta_dead); LINK_ENTITY_TO_GAME(monster_twnwestb); LINK_ENTITY_TO_GAME(monster_twnwestb_dead); LINK_ENTITY_TO_GAME(monster_valve_turret); LINK_ENTITY_TO_GAME(monster_villager); LINK_ENTITY_TO_GAME(monster_villager_dead); LINK_ENTITY_TO_GAME(monster_vortigaunt); LINK_ENTITY_TO_GAME(monster_wizardclone); LINK_ENTITY_TO_GAME(monster_wombat); LINK_ENTITY_TO_GAME(monster_worker); LINK_ENTITY_TO_GAME(monster_worker_dead); LINK_ENTITY_TO_GAME(monster_wwmine); LINK_ENTITY_TO_GAME(monster_xenome); LINK_ENTITY_TO_GAME(monster_xenome_embryo); LINK_ENTITY_TO_GAME(monster_zbarney); LINK_ENTITY_TO_GAME(monster_zombie); LINK_ENTITY_TO_GAME(monster_zombie2); LINK_ENTITY_TO_GAME(monster_zombie_barney); LINK_ENTITY_TO_GAME(monster_zombie_soldier); LINK_ENTITY_TO_GAME(monster_zombie_soldier_dead); LINK_ENTITY_TO_GAME(monstermaker); LINK_ENTITY_TO_GAME(monsterpoint); LINK_ENTITY_TO_GAME(monsterpoint_backup); LINK_ENTITY_TO_GAME(mortar_shell); LINK_ENTITY_TO_GAME(mortarshell); LINK_ENTITY_TO_GAME(motion_manager); LINK_ENTITY_TO_GAME(motion_thread); LINK_ENTITY_TO_GAME(movementchamber); LINK_ENTITY_TO_GAME(moving_camera); LINK_ENTITY_TO_GAME(multi_alias); LINK_ENTITY_TO_GAME(multi_gate_1); LINK_ENTITY_TO_GAME(multi_gate_10); LINK_ENTITY_TO_GAME(multi_gate_11); LINK_ENTITY_TO_GAME(multi_gate_12); LINK_ENTITY_TO_GAME(multi_gate_13); LINK_ENTITY_TO_GAME(multi_gate_14); LINK_ENTITY_TO_GAME(multi_gate_15); LINK_ENTITY_TO_GAME(multi_gate_16); LINK_ENTITY_TO_GAME(multi_gate_17); LINK_ENTITY_TO_GAME(multi_gate_18); LINK_ENTITY_TO_GAME(multi_gate_19); LINK_ENTITY_TO_GAME(multi_gate_2); LINK_ENTITY_TO_GAME(multi_gate_20); LINK_ENTITY_TO_GAME(multi_gate_21); LINK_ENTITY_TO_GAME(multi_gate_22); LINK_ENTITY_TO_GAME(multi_gate_23); LINK_ENTITY_TO_GAME(multi_gate_24); LINK_ENTITY_TO_GAME(multi_gate_25); LINK_ENTITY_TO_GAME(multi_gate_26); LINK_ENTITY_TO_GAME(multi_gate_27); LINK_ENTITY_TO_GAME(multi_gate_28); LINK_ENTITY_TO_GAME(multi_gate_29); LINK_ENTITY_TO_GAME(multi_gate_3); LINK_ENTITY_TO_GAME(multi_gate_30); LINK_ENTITY_TO_GAME(multi_gate_31); LINK_ENTITY_TO_GAME(multi_gate_32); LINK_ENTITY_TO_GAME(multi_gate_33); LINK_ENTITY_TO_GAME(multi_gate_34); LINK_ENTITY_TO_GAME(multi_gate_35); LINK_ENTITY_TO_GAME(multi_gate_36); LINK_ENTITY_TO_GAME(multi_gate_37); LINK_ENTITY_TO_GAME(multi_gate_38); LINK_ENTITY_TO_GAME(multi_gate_39); LINK_ENTITY_TO_GAME(multi_gate_4); LINK_ENTITY_TO_GAME(multi_gate_40); LINK_ENTITY_TO_GAME(multi_gate_41); LINK_ENTITY_TO_GAME(multi_gate_42); LINK_ENTITY_TO_GAME(multi_gate_43); LINK_ENTITY_TO_GAME(multi_gate_44); LINK_ENTITY_TO_GAME(multi_gate_45); LINK_ENTITY_TO_GAME(multi_gate_46); LINK_ENTITY_TO_GAME(multi_gate_47); LINK_ENTITY_TO_GAME(multi_gate_48); LINK_ENTITY_TO_GAME(multi_gate_49); LINK_ENTITY_TO_GAME(multi_gate_5); LINK_ENTITY_TO_GAME(multi_gate_6); LINK_ENTITY_TO_GAME(multi_gate_7); LINK_ENTITY_TO_GAME(multi_gate_8); LINK_ENTITY_TO_GAME(multi_gate_9); LINK_ENTITY_TO_GAME(multi_manager); LINK_ENTITY_TO_GAME(multi_watcher); LINK_ENTITY_TO_GAME(multisource); LINK_ENTITY_TO_GAME(my_monster); LINK_ENTITY_TO_GAME(nail); LINK_ENTITY_TO_GAME(neutrinobeam); LINK_ENTITY_TO_GAME(nggrenade); LINK_ENTITY_TO_GAME(nihilanth_energy_ball); LINK_ENTITY_TO_GAME(node_viewer); LINK_ENTITY_TO_GAME(node_viewer_fly); LINK_ENTITY_TO_GAME(node_viewer_human); LINK_ENTITY_TO_GAME(node_viewer_large); LINK_ENTITY_TO_GAME(npc); LINK_ENTITY_TO_GAME(npc_skrunk); LINK_ENTITY_TO_GAME(nuclear_missile); LINK_ENTITY_TO_GAME(nuke); LINK_ENTITY_TO_GAME(nuke_rocket); LINK_ENTITY_TO_GAME(object); LINK_ENTITY_TO_GAME(object_beacon); LINK_ENTITY_TO_GAME(object_follow); LINK_ENTITY_TO_GAME(object_maker); LINK_ENTITY_TO_GAME(object_superchip); LINK_ENTITY_TO_GAME(offensechamber); LINK_ENTITY_TO_GAME(ol_bell); LINK_ENTITY_TO_GAME(ol_bluecapture); LINK_ENTITY_TO_GAME(ol_blueflag); LINK_ENTITY_TO_GAME(ol_bottle); LINK_ENTITY_TO_GAME(ol_ctf_blueteam); LINK_ENTITY_TO_GAME(ol_ctf_redteam); LINK_ENTITY_TO_GAME(ol_furniture); LINK_ENTITY_TO_GAME(ol_lantern); LINK_ENTITY_TO_GAME(ol_redcapture); LINK_ENTITY_TO_GAME(ol_redflag); LINK_ENTITY_TO_GAME(ol_spitoon); LINK_ENTITY_TO_GAME(old_rocket); LINK_ENTITY_TO_GAME(oldbot); LINK_ENTITY_TO_GAME(op4mortar); LINK_ENTITY_TO_GAME(oz_logo); LINK_ENTITY_TO_GAME(oz_rune); LINK_ENTITY_TO_GAME(paintball); LINK_ENTITY_TO_GAME(palm_tree); LINK_ENTITY_TO_GAME(para_roundtimer); LINK_ENTITY_TO_GAME(particle); LINK_ENTITY_TO_GAME(particle_shooter); LINK_ENTITY_TO_GAME(particle_weatherfx); LINK_ENTITY_TO_GAME(path_corner); LINK_ENTITY_TO_GAME(path_monster); LINK_ENTITY_TO_GAME(path_track); LINK_ENTITY_TO_GAME(pballblue); LINK_ENTITY_TO_GAME(pballred); LINK_ENTITY_TO_GAME(pe_escapezone); LINK_ENTITY_TO_GAME(pe_light); LINK_ENTITY_TO_GAME(pe_light_ref); LINK_ENTITY_TO_GAME(pe_object_case); LINK_ENTITY_TO_GAME(pe_object_htool); LINK_ENTITY_TO_GAME(pe_objectclip); LINK_ENTITY_TO_GAME(pe_radar_mark); LINK_ENTITY_TO_GAME(pe_rain); LINK_ENTITY_TO_GAME(pe_spawn_corps); LINK_ENTITY_TO_GAME(pe_spawn_syndicate); LINK_ENTITY_TO_GAME(pe_terminal); LINK_ENTITY_TO_GAME(phase_pulse); LINK_ENTITY_TO_GAME(phasegate); LINK_ENTITY_TO_GAME(pickup_drive_agrunt); LINK_ENTITY_TO_GAME(pickup_drive_apache); LINK_ENTITY_TO_GAME(pickup_drive_assassin); LINK_ENTITY_TO_GAME(pickup_drive_bm); LINK_ENTITY_TO_GAME(pickup_drive_bullsquid); LINK_ENTITY_TO_GAME(pickup_drive_controller); LINK_ENTITY_TO_GAME(pickup_drive_garg); LINK_ENTITY_TO_GAME(pickup_drive_houndeye); LINK_ENTITY_TO_GAME(pickup_drive_icky); LINK_ENTITY_TO_GAME(pickup_drive_panth); LINK_ENTITY_TO_GAME(pickup_drive_slave); LINK_ENTITY_TO_GAME(pickup_drive_turret); LINK_ENTITY_TO_GAME(pineapple); LINK_ENTITY_TO_GAME(pipe_bomb); LINK_ENTITY_TO_GAME(pipebomb); LINK_ENTITY_TO_GAME(pitdronespike); LINK_ENTITY_TO_GAME(pitworm_gib); LINK_ENTITY_TO_GAME(pitworm_gibshooter); LINK_ENTITY_TO_GAME(plasma); LINK_ENTITY_TO_GAME(plasma2); LINK_ENTITY_TO_GAME(plasma_ball); LINK_ENTITY_TO_GAME(player); LINK_ENTITY_TO_GAME(player_beartrapstrip); LINK_ENTITY_TO_GAME(player_corpse); LINK_ENTITY_TO_GAME(player_flame); LINK_ENTITY_TO_GAME(player_freeze); LINK_ENTITY_TO_GAME(player_giveitems); LINK_ENTITY_TO_GAME(player_glasses); LINK_ENTITY_TO_GAME(player_helmet); LINK_ENTITY_TO_GAME(player_loadsaved); LINK_ENTITY_TO_GAME(player_respawn_zone); LINK_ENTITY_TO_GAME(player_roach); LINK_ENTITY_TO_GAME(player_speaker); LINK_ENTITY_TO_GAME(player_togglehud); LINK_ENTITY_TO_GAME(player_weaponship); LINK_ENTITY_TO_GAME(player_weaponstrip); LINK_ENTITY_TO_GAME(playerhornet); LINK_ENTITY_TO_GAME(point_win); LINK_ENTITY_TO_GAME(poison_injected); LINK_ENTITY_TO_GAME(potatoc); LINK_ENTITY_TO_GAME(power_bag); LINK_ENTITY_TO_GAME(power_ballbag); LINK_ENTITY_TO_GAME(power_coco); LINK_ENTITY_TO_GAME(power_gloves); LINK_ENTITY_TO_GAME(power_pogo); LINK_ENTITY_TO_GAME(power_shield); LINK_ENTITY_TO_GAME(power_shoes); LINK_ENTITY_TO_GAME(powerstruggle); LINK_ENTITY_TO_GAME(powerup_candy); LINK_ENTITY_TO_GAME(proj_bird); LINK_ENTITY_TO_GAME(proj_blaster); LINK_ENTITY_TO_GAME(proj_bursatchel); LINK_ENTITY_TO_GAME(proj_cocklebur); LINK_ENTITY_TO_GAME(proj_comet); LINK_ENTITY_TO_GAME(proj_doublemagicmissle); LINK_ENTITY_TO_GAME(proj_dragonfire); LINK_ENTITY_TO_GAME(proj_earthquakesatchel); LINK_ENTITY_TO_GAME(proj_fireball); LINK_ENTITY_TO_GAME(proj_firesatchel); LINK_ENTITY_TO_GAME(proj_firespiral); LINK_ENTITY_TO_GAME(proj_fissure); LINK_ENTITY_TO_GAME(proj_flame); LINK_ENTITY_TO_GAME(proj_flyingskull); LINK_ENTITY_TO_GAME(proj_healhurtsatchel); LINK_ENTITY_TO_GAME(proj_icepoke); LINK_ENTITY_TO_GAME(proj_iceshard); LINK_ENTITY_TO_GAME(proj_lightningcloud); LINK_ENTITY_TO_GAME(proj_lightningsatchel); LINK_ENTITY_TO_GAME(proj_magicmissle); LINK_ENTITY_TO_GAME(proj_meteor); LINK_ENTITY_TO_GAME(proj_mindmissle); LINK_ENTITY_TO_GAME(proj_missile); LINK_ENTITY_TO_GAME(proj_poisonsatchel); LINK_ENTITY_TO_GAME(proj_rollingstone); LINK_ENTITY_TO_GAME(proj_sporepod); LINK_ENTITY_TO_GAME(proj_stone); LINK_ENTITY_TO_GAME(proj_suctionsatchel); LINK_ENTITY_TO_GAME(proj_tcrystal); LINK_ENTITY_TO_GAME(proj_throwingbone); LINK_ENTITY_TO_GAME(proj_toothsatchel); LINK_ENTITY_TO_GAME(proj_whirlwind); LINK_ENTITY_TO_GAME(proj_wyvern); LINK_ENTITY_TO_GAME(promagcurse); LINK_ENTITY_TO_GAME(pshield_det); LINK_ENTITY_TO_GAME(pt_bomb_zone); LINK_ENTITY_TO_GAME(pt_campaign_end); LINK_ENTITY_TO_GAME(pt_change_attribute); LINK_ENTITY_TO_GAME(pt_control_area); LINK_ENTITY_TO_GAME(pt_defeat_victory); LINK_ENTITY_TO_GAME(pt_entity_reset); LINK_ENTITY_TO_GAME(pt_hostage); LINK_ENTITY_TO_GAME(pt_mission_target); LINK_ENTITY_TO_GAME(pt_model); LINK_ENTITY_TO_GAME(pt_parachute_area); LINK_ENTITY_TO_GAME(pt_rescue_zone); LINK_ENTITY_TO_GAME(pt_round_info); LINK_ENTITY_TO_GAME(pt_score_award); LINK_ENTITY_TO_GAME(pt_startpoint); LINK_ENTITY_TO_GAME(pt_timer); LINK_ENTITY_TO_GAME(pt_toggle_respawnmode); LINK_ENTITY_TO_GAME(pt_trigger_bomb); LINK_ENTITY_TO_GAME(pt_trigger_loader); LINK_ENTITY_TO_GAME(pt_trigger_zone); LINK_ENTITY_TO_GAME(pulse); LINK_ENTITY_TO_GAME(pulsefrag); LINK_ENTITY_TO_GAME(punch_tripmine); LINK_ENTITY_TO_GAME(push_point1); LINK_ENTITY_TO_GAME(push_point2); LINK_ENTITY_TO_GAME(push_point3); LINK_ENTITY_TO_GAME(push_point4); LINK_ENTITY_TO_GAME(push_point5); LINK_ENTITY_TO_GAME(quake_nail); LINK_ENTITY_TO_GAME(quake_rocket); LINK_ENTITY_TO_GAME(race_controller); LINK_ENTITY_TO_GAME(race_path); LINK_ENTITY_TO_GAME(rage); LINK_ENTITY_TO_GAME(rain_modify); LINK_ENTITY_TO_GAME(rain_settings); LINK_ENTITY_TO_GAME(random_ammo); LINK_ENTITY_TO_GAME(random_speaker); LINK_ENTITY_TO_GAME(random_trigger); LINK_ENTITY_TO_GAME(random_weapon); LINK_ENTITY_TO_GAME(redflag_follow); LINK_ENTITY_TO_GAME(reetou_proj); LINK_ENTITY_TO_GAME(remove_all_wpts); LINK_ENTITY_TO_GAME(remove_wpt); LINK_ENTITY_TO_GAME(resourcetower); LINK_ENTITY_TO_GAME(respawn_chest); LINK_ENTITY_TO_GAME(return_axe); LINK_ENTITY_TO_GAME(reversecurse); LINK_ENTITY_TO_GAME(rm_rocket); LINK_ENTITY_TO_GAME(roach_charge); LINK_ENTITY_TO_GAME(rocket_air_strike); LINK_ENTITY_TO_GAME(rocket_croix); LINK_ENTITY_TO_GAME(rocket_mine); LINK_ENTITY_TO_GAME(rocket_napalm); LINK_ENTITY_TO_GAME(rocket_phoenix); LINK_ENTITY_TO_GAME(rocket_pigeon); LINK_ENTITY_TO_GAME(rocket_snipe); LINK_ENTITY_TO_GAME(rocketpistol_rocket); LINK_ENTITY_TO_GAME(rope_sample); LINK_ENTITY_TO_GAME(rope_segment); LINK_ENTITY_TO_GAME(rpg7_rocket); LINK_ENTITY_TO_GAME(rpg_rocket); LINK_ENTITY_TO_GAME(rr_shell); LINK_ENTITY_TO_GAME(rrp); LINK_ENTITY_TO_GAME(rs_effect); LINK_ENTITY_TO_GAME(rs_fog); LINK_ENTITY_TO_GAME(rs_grenade); LINK_ENTITY_TO_GAME(rs_if); LINK_ENTITY_TO_GAME(rs_message); LINK_ENTITY_TO_GAME(rs_particle_emitter); LINK_ENTITY_TO_GAME(rs_roundend); LINK_ENTITY_TO_GAME(rs_teamslot); LINK_ENTITY_TO_GAME(rs_timer); LINK_ENTITY_TO_GAME(rs_val); LINK_ENTITY_TO_GAME(rs_victorypoints); LINK_ENTITY_TO_GAME(sams_shower); LINK_ENTITY_TO_GAME(sanity); LINK_ENTITY_TO_GAME(satelite_laser); LINK_ENTITY_TO_GAME(save_wpt); LINK_ENTITY_TO_GAME(scan); LINK_ENTITY_TO_GAME(scatterattack); LINK_ENTITY_TO_GAME(scattersplit); LINK_ENTITY_TO_GAME(sci_spawner); LINK_ENTITY_TO_GAME(scientist_mine); LINK_ENTITY_TO_GAME(scientistbomb); LINK_ENTITY_TO_GAME(score_multiplier); LINK_ENTITY_TO_GAME(scoreboard); LINK_ENTITY_TO_GAME(scripted); LINK_ENTITY_TO_GAME(scripted_action); LINK_ENTITY_TO_GAME(scripted_sentence); LINK_ENTITY_TO_GAME(scripted_sequence); LINK_ENTITY_TO_GAME(scripted_tanksequence); LINK_ENTITY_TO_GAME(scripted_trainsequence); LINK_ENTITY_TO_GAME(sdcurse); LINK_ENTITY_TO_GAME(secondary_point); LINK_ENTITY_TO_GAME(securitymanager); LINK_ENTITY_TO_GAME(sell_ak101); LINK_ENTITY_TO_GAME(sell_ak47); LINK_ENTITY_TO_GAME(sell_baretta); LINK_ENTITY_TO_GAME(sell_beretta); LINK_ENTITY_TO_GAME(sell_dblshot); LINK_ENTITY_TO_GAME(sell_dbshot); LINK_ENTITY_TO_GAME(sell_glock17); LINK_ENTITY_TO_GAME(sell_longslide); LINK_ENTITY_TO_GAME(sell_mac); LINK_ENTITY_TO_GAME(sell_mac10); LINK_ENTITY_TO_GAME(sell_molotov_cocktail); LINK_ENTITY_TO_GAME(sell_mossberg); LINK_ENTITY_TO_GAME(sell_psg1); LINK_ENTITY_TO_GAME(sell_steyr_m40); LINK_ENTITY_TO_GAME(sell_tec9); LINK_ENTITY_TO_GAME(sell_tommy); LINK_ENTITY_TO_GAME(sell_tommygun); LINK_ENTITY_TO_GAME(sell_uzi); LINK_ENTITY_TO_GAME(sensorychamber); LINK_ENTITY_TO_GAME(sgvortex); LINK_ENTITY_TO_GAME(shell_bazooka); LINK_ENTITY_TO_GAME(shell_piat); LINK_ENTITY_TO_GAME(shell_pschreck); LINK_ENTITY_TO_GAME(shenlong); LINK_ENTITY_TO_GAME(shipAI_shipmate); LINK_ENTITY_TO_GAME(shock); LINK_ENTITY_TO_GAME(shockH); LINK_ENTITY_TO_GAME(shock_beam); LINK_ENTITY_TO_GAME(shockcore); LINK_ENTITY_TO_GAME(shotgun_crate); LINK_ENTITY_TO_GAME(shotgun_forklift); LINK_ENTITY_TO_GAME(shotgun_hev); LINK_ENTITY_TO_GAME(shotgun_sci); LINK_ENTITY_TO_GAME(show_wpt); LINK_ENTITY_TO_GAME(shrapnel); LINK_ENTITY_TO_GAME(shrink_timer); LINK_ENTITY_TO_GAME(shrinker_project); LINK_ENTITY_TO_GAME(siegeturret); LINK_ENTITY_TO_GAME(skull); LINK_ENTITY_TO_GAME(skunk_fart); LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy); LINK_ENTITY_TO_GAME(slAGruntThreatDisplay); LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound); LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy); LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2); LINK_ENTITY_TO_GAME(slBaFaceTarget); LINK_ENTITY_TO_GAME(slControllerTakeCover); LINK_ENTITY_TO_GAME(slFaceTarget); LINK_ENTITY_TO_GAME(slFaceTargetScared); LINK_ENTITY_TO_GAME(slGruntTakeCover); LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound); LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover); LINK_ENTITY_TO_GAME(slIdleTrigger); LINK_ENTITY_TO_GAME(slRunToScript); LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound); LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy); LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin); LINK_ENTITY_TO_GAME(slTlkIdleEyecontact); LINK_ENTITY_TO_GAME(slTlkIdleWatchClient); LINK_ENTITY_TO_GAME(slTwitchDie); LINK_ENTITY_TO_GAME(slWalkToScript); LINK_ENTITY_TO_GAME(slowcurse); LINK_ENTITY_TO_GAME(slowrefirecurse); LINK_ENTITY_TO_GAME(sm_project); LINK_ENTITY_TO_GAME(sm_rocket_01); LINK_ENTITY_TO_GAME(smoking_grenade); LINK_ENTITY_TO_GAME(snark_cam); LINK_ENTITY_TO_GAME(snark_project); LINK_ENTITY_TO_GAME(snowball); LINK_ENTITY_TO_GAME(soundent); LINK_ENTITY_TO_GAME(spark_shower); LINK_ENTITY_TO_GAME(spawn_base_team1); LINK_ENTITY_TO_GAME(spawn_base_team2); LINK_ENTITY_TO_GAME(spawn_observer); LINK_ENTITY_TO_GAME(spawn_player_custom); LINK_ENTITY_TO_GAME(spawn_player_team1); LINK_ENTITY_TO_GAME(spawn_player_team2); LINK_ENTITY_TO_GAME(spawnfar); LINK_ENTITY_TO_GAME(speaker); LINK_ENTITY_TO_GAME(spear_bolt); LINK_ENTITY_TO_GAME(specailbc); LINK_ENTITY_TO_GAME(special_teleport_in); LINK_ENTITY_TO_GAME(sphere_explosion); LINK_ENTITY_TO_GAME(sphere_mine); LINK_ENTITY_TO_GAME(spirit_bomb); LINK_ENTITY_TO_GAME(spitgunprojectile); LINK_ENTITY_TO_GAME(spore); LINK_ENTITY_TO_GAME(sporegrenade); LINK_ENTITY_TO_GAME(sporegunprojectile); LINK_ENTITY_TO_GAME(spy_camera); LINK_ENTITY_TO_GAME(spy_escape); LINK_ENTITY_TO_GAME(squadmaker); LINK_ENTITY_TO_GAME(squidspit); LINK_ENTITY_TO_GAME(sstrike); LINK_ENTITY_TO_GAME(st_rocket); LINK_ENTITY_TO_GAME(streak_spiral); LINK_ENTITY_TO_GAME(struct_goa); LINK_ENTITY_TO_GAME(struct_goa_actual); LINK_ENTITY_TO_GAME(struct_goa_actual_sub); LINK_ENTITY_TO_GAME(struct_tau); LINK_ENTITY_TO_GAME(struct_tau_actual); LINK_ENTITY_TO_GAME(struct_tau_actual_sub); LINK_ENTITY_TO_GAME(sturmbody); LINK_ENTITY_TO_GAME(suck_grenade); LINK_ENTITY_TO_GAME(suck_mine); LINK_ENTITY_TO_GAME(sunofgod); LINK_ENTITY_TO_GAME(swarm_garg_stomp); LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller); LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg); LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab); LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave); LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod); LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin); LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander); LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer); LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt); LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist); LINK_ENTITY_TO_GAME(swarm_spawnpt_human); LINK_ENTITY_TO_GAME(swarm_team_alien); LINK_ENTITY_TO_GAME(swarm_team_human); LINK_ENTITY_TO_GAME(tag_camp); LINK_ENTITY_TO_GAME(tag_crouch_jump); LINK_ENTITY_TO_GAME(tag_door); LINK_ENTITY_TO_GAME(tag_duck); LINK_ENTITY_TO_GAME(tag_jump); LINK_ENTITY_TO_GAME(tag_run); LINK_ENTITY_TO_GAME(tag_snipe); LINK_ENTITY_TO_GAME(tag_walk); LINK_ENTITY_TO_GAME(tango_nomad); LINK_ENTITY_TO_GAME(tango_sentinel); LINK_ENTITY_TO_GAME(tango_sniper); LINK_ENTITY_TO_GAME(targ_speaker); LINK_ENTITY_TO_GAME(target_all_players); LINK_ENTITY_TO_GAME(target_animation); LINK_ENTITY_TO_GAME(target_cdaudio); LINK_ENTITY_TO_GAME(target_changemaster); LINK_ENTITY_TO_GAME(target_changetarget); LINK_ENTITY_TO_GAME(target_give); LINK_ENTITY_TO_GAME(target_gravity); LINK_ENTITY_TO_GAME(target_help); LINK_ENTITY_TO_GAME(target_hurt); LINK_ENTITY_TO_GAME(target_kill); LINK_ENTITY_TO_GAME(target_mp3audio); LINK_ENTITY_TO_GAME(target_print); LINK_ENTITY_TO_GAME(target_push); LINK_ENTITY_TO_GAME(target_random); LINK_ENTITY_TO_GAME(target_random_player); LINK_ENTITY_TO_GAME(target_relay); LINK_ENTITY_TO_GAME(target_removeobject); LINK_ENTITY_TO_GAME(target_reset); LINK_ENTITY_TO_GAME(target_respawn); LINK_ENTITY_TO_GAME(target_score); LINK_ENTITY_TO_GAME(target_server_command); LINK_ENTITY_TO_GAME(target_set_cvar); LINK_ENTITY_TO_GAME(target_spawnitem); LINK_ENTITY_TO_GAME(target_spectate); LINK_ENTITY_TO_GAME(target_team); LINK_ENTITY_TO_GAME(target_team_score); LINK_ENTITY_TO_GAME(target_teamdie); LINK_ENTITY_TO_GAME(target_teleport); LINK_ENTITY_TO_GAME(target_tripmine); LINK_ENTITY_TO_GAME(target_weaponstrip); LINK_ENTITY_TO_GAME(target_win); LINK_ENTITY_TO_GAME(tcontroller_cball); LINK_ENTITY_TO_GAME(tcontroller_tball); LINK_ENTITY_TO_GAME(team_advarmory); LINK_ENTITY_TO_GAME(team_advturretfactory); LINK_ENTITY_TO_GAME(team_armory); LINK_ENTITY_TO_GAME(team_armslab); LINK_ENTITY_TO_GAME(team_chemlab); LINK_ENTITY_TO_GAME(team_command); LINK_ENTITY_TO_GAME(team_goal); LINK_ENTITY_TO_GAME(team_hive); LINK_ENTITY_TO_GAME(team_infportal); LINK_ENTITY_TO_GAME(team_medlab); LINK_ENTITY_TO_GAME(team_nukeplant); LINK_ENTITY_TO_GAME(team_observatory); LINK_ENTITY_TO_GAME(team_prototypelab); LINK_ENTITY_TO_GAME(team_turretfactory); LINK_ENTITY_TO_GAME(team_webstrand); LINK_ENTITY_TO_GAME(telebecon); LINK_ENTITY_TO_GAME(teledeath); LINK_ENTITY_TO_GAME(teleenter); LINK_ENTITY_TO_GAME(temp_eject); LINK_ENTITY_TO_GAME(teslagren); LINK_ENTITY_TO_GAME(test_effect); LINK_ENTITY_TO_GAME(testhull); LINK_ENTITY_TO_GAME(testparticles); LINK_ENTITY_TO_GAME(tf_ammo_rpgclip); LINK_ENTITY_TO_GAME(tf_flame); LINK_ENTITY_TO_GAME(tf_flamethrower_burst); LINK_ENTITY_TO_GAME(tf_gl_grenade); LINK_ENTITY_TO_GAME(tf_ic_rocket); LINK_ENTITY_TO_GAME(tf_nailgun_nail); LINK_ENTITY_TO_GAME(tf_rpg_rocket); LINK_ENTITY_TO_GAME(tf_weapon_ac); LINK_ENTITY_TO_GAME(tf_weapon_autorifle); LINK_ENTITY_TO_GAME(tf_weapon_axe); LINK_ENTITY_TO_GAME(tf_weapon_caltrop); LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade); LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade); LINK_ENTITY_TO_GAME(tf_weapon_empgrenade); LINK_ENTITY_TO_GAME(tf_weapon_flamethrower); LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade); LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade); LINK_ENTITY_TO_GAME(tf_weapon_gl); LINK_ENTITY_TO_GAME(tf_weapon_ic); LINK_ENTITY_TO_GAME(tf_weapon_knife); LINK_ENTITY_TO_GAME(tf_weapon_medikit); LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet); LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade); LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade); LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade); LINK_ENTITY_TO_GAME(tf_weapon_ng); LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade); LINK_ENTITY_TO_GAME(tf_weapon_pl); LINK_ENTITY_TO_GAME(tf_weapon_railgun); LINK_ENTITY_TO_GAME(tf_weapon_rpg); LINK_ENTITY_TO_GAME(tf_weapon_shotgun); LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle); LINK_ENTITY_TO_GAME(tf_weapon_spanner); LINK_ENTITY_TO_GAME(tf_weapon_superng); LINK_ENTITY_TO_GAME(tf_weapon_supershotgun); LINK_ENTITY_TO_GAME(tf_weapon_tranq); LINK_ENTITY_TO_GAME(tgrenade); LINK_ENTITY_TO_GAME(thornbush); LINK_ENTITY_TO_GAME(throwing_knife); LINK_ENTITY_TO_GAME(thrown_katana); LINK_ENTITY_TO_GAME(thrown_knife); LINK_ENTITY_TO_GAME(thrown_object); LINK_ENTITY_TO_GAME(thrown_sledge); LINK_ENTITY_TO_GAME(timed_grenade); LINK_ENTITY_TO_GAME(timedevent); LINK_ENTITY_TO_GAME(timer); LINK_ENTITY_TO_GAME(timer_add); LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy); LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay); LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound); LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy); LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2); LINK_ENTITY_TO_GAME(tlBaFaceTarget); LINK_ENTITY_TO_GAME(tlControllerTakeCover); LINK_ENTITY_TO_GAME(tlFaceTarget); LINK_ENTITY_TO_GAME(tlFaceTargetScared); LINK_ENTITY_TO_GAME(tlGruntTakeCover1); LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound); LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1); LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound); LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy); LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin); LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact); LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient); LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare); LINK_ENTITY_TO_GAME(tlTwitchDie); LINK_ENTITY_TO_GAME(tod_control_area); LINK_ENTITY_TO_GAME(tod_control_point); LINK_ENTITY_TO_GAME(tod_notripmine_area); LINK_ENTITY_TO_GAME(tod_roundend_trigger); LINK_ENTITY_TO_GAME(tod_roundstart_trigger); LINK_ENTITY_TO_GAME(tod_roundwon_trigger); LINK_ENTITY_TO_GAME(tombstone); LINK_ENTITY_TO_GAME(translocator_disc); LINK_ENTITY_TO_GAME(transphasic_gib); LINK_ENTITY_TO_GAME(transport_apc); LINK_ENTITY_TO_GAME(transport_blackhawk); LINK_ENTITY_TO_GAME(treasure_chest); LINK_ENTITY_TO_GAME(trenches_allied_start); LINK_ENTITY_TO_GAME(trenches_axis_start); LINK_ENTITY_TO_GAME(trenches_central_start); LINK_ENTITY_TO_GAME(trigger); LINK_ENTITY_TO_GAME(trigger_GoalLine); LINK_ENTITY_TO_GAME(trigger_PenaltyBox); LINK_ENTITY_TO_GAME(trigger_SideLine); LINK_ENTITY_TO_GAME(trigger_adv_teleport); LINK_ENTITY_TO_GAME(trigger_armory); LINK_ENTITY_TO_GAME(trigger_assault); LINK_ENTITY_TO_GAME(trigger_auto); LINK_ENTITY_TO_GAME(trigger_autosave); LINK_ENTITY_TO_GAME(trigger_ball); LINK_ENTITY_TO_GAME(trigger_baril); LINK_ENTITY_TO_GAME(trigger_bounce); LINK_ENTITY_TO_GAME(trigger_camera); LINK_ENTITY_TO_GAME(trigger_capturetimer); LINK_ENTITY_TO_GAME(trigger_captureupdate); LINK_ENTITY_TO_GAME(trigger_cdaudio); LINK_ENTITY_TO_GAME(trigger_changealias); LINK_ENTITY_TO_GAME(trigger_changecvar); LINK_ENTITY_TO_GAME(trigger_changelevel); LINK_ENTITY_TO_GAME(trigger_changetarget); LINK_ENTITY_TO_GAME(trigger_changevalue); LINK_ENTITY_TO_GAME(trigger_coldbreath); LINK_ENTITY_TO_GAME(trigger_comet); LINK_ENTITY_TO_GAME(trigger_command); LINK_ENTITY_TO_GAME(trigger_control); LINK_ENTITY_TO_GAME(trigger_coop); LINK_ENTITY_TO_GAME(trigger_counter); LINK_ENTITY_TO_GAME(trigger_course); LINK_ENTITY_TO_GAME(trigger_crash); LINK_ENTITY_TO_GAME(trigger_ctf); LINK_ENTITY_TO_GAME(trigger_ctfgeneric); LINK_ENTITY_TO_GAME(trigger_deathmatch); LINK_ENTITY_TO_GAME(trigger_deliveryzone); LINK_ENTITY_TO_GAME(trigger_die); LINK_ENTITY_TO_GAME(trigger_discerturn); LINK_ENTITY_TO_GAME(trigger_discreturn); LINK_ENTITY_TO_GAME(trigger_endround); LINK_ENTITY_TO_GAME(trigger_endsection); LINK_ENTITY_TO_GAME(trigger_env_hurt); LINK_ENTITY_TO_GAME(trigger_execcommand); LINK_ENTITY_TO_GAME(trigger_fall); LINK_ENTITY_TO_GAME(trigger_flagcheck); LINK_ENTITY_TO_GAME(trigger_geneworm_hit); LINK_ENTITY_TO_GAME(trigger_goal); LINK_ENTITY_TO_GAME(trigger_golem); LINK_ENTITY_TO_GAME(trigger_gravity); LINK_ENTITY_TO_GAME(trigger_gunmanteleport); LINK_ENTITY_TO_GAME(trigger_hevcharge); LINK_ENTITY_TO_GAME(trigger_hold); LINK_ENTITY_TO_GAME(trigger_hurt); LINK_ENTITY_TO_GAME(trigger_hurt_bleu); LINK_ENTITY_TO_GAME(trigger_hurt_rouge); LINK_ENTITY_TO_GAME(trigger_inout); LINK_ENTITY_TO_GAME(trigger_jail); LINK_ENTITY_TO_GAME(trigger_jail_release); LINK_ENTITY_TO_GAME(trigger_jetpack); LINK_ENTITY_TO_GAME(trigger_jump); LINK_ENTITY_TO_GAME(trigger_jumppad); LINK_ENTITY_TO_GAME(trigger_katehealth); LINK_ENTITY_TO_GAME(trigger_kill_nogib); LINK_ENTITY_TO_GAME(trigger_killmonster); LINK_ENTITY_TO_GAME(trigger_lightstyle); LINK_ENTITY_TO_GAME(trigger_loadhazard); LINK_ENTITY_TO_GAME(trigger_mine); LINK_ENTITY_TO_GAME(trigger_monsterjump); LINK_ENTITY_TO_GAME(trigger_motion); LINK_ENTITY_TO_GAME(trigger_multiple); LINK_ENTITY_TO_GAME(trigger_music); LINK_ENTITY_TO_GAME(trigger_noclaymores); LINK_ENTITY_TO_GAME(trigger_npcarea); LINK_ENTITY_TO_GAME(trigger_objectcapture); LINK_ENTITY_TO_GAME(trigger_once); LINK_ENTITY_TO_GAME(trigger_once_round); LINK_ENTITY_TO_GAME(trigger_onsight); LINK_ENTITY_TO_GAME(trigger_particles); LINK_ENTITY_TO_GAME(trigger_playerfreeze); LINK_ENTITY_TO_GAME(trigger_point_controle); LINK_ENTITY_TO_GAME(trigger_presence); LINK_ENTITY_TO_GAME(trigger_push); LINK_ENTITY_TO_GAME(trigger_random); LINK_ENTITY_TO_GAME(trigger_random_group); LINK_ENTITY_TO_GAME(trigger_random_time); LINK_ENTITY_TO_GAME(trigger_random_unique); LINK_ENTITY_TO_GAME(trigger_regen); LINK_ENTITY_TO_GAME(trigger_reinforcements); LINK_ENTITY_TO_GAME(trigger_relay); LINK_ENTITY_TO_GAME(trigger_respawn); LINK_ENTITY_TO_GAME(trigger_rndbased); LINK_ENTITY_TO_GAME(trigger_rottest); LINK_ENTITY_TO_GAME(trigger_rs_hurt); LINK_ENTITY_TO_GAME(trigger_script); LINK_ENTITY_TO_GAME(trigger_secret); LINK_ENTITY_TO_GAME(trigger_section); LINK_ENTITY_TO_GAME(trigger_setflag); LINK_ENTITY_TO_GAME(trigger_setorigin); LINK_ENTITY_TO_GAME(trigger_shutup); LINK_ENTITY_TO_GAME(trigger_sound); LINK_ENTITY_TO_GAME(trigger_speed); LINK_ENTITY_TO_GAME(trigger_sponly); LINK_ENTITY_TO_GAME(trigger_startpatrol); LINK_ENTITY_TO_GAME(trigger_teampush); LINK_ENTITY_TO_GAME(trigger_teleport); LINK_ENTITY_TO_GAME(trigger_transition); LINK_ENTITY_TO_GAME(trigger_war); LINK_ENTITY_TO_GAME(trigger_xen_return); LINK_ENTITY_TO_GAME(trigger_zone); LINK_ENTITY_TO_GAME(trigger_zone_bleu); LINK_ENTITY_TO_GAME(trigger_zone_rouge); LINK_ENTITY_TO_GAME(trip_beam); LINK_ENTITY_TO_GAME(ts_bomb); LINK_ENTITY_TO_GAME(ts_dmhill); LINK_ENTITY_TO_GAME(ts_groundweapon); LINK_ENTITY_TO_GAME(ts_hack); LINK_ENTITY_TO_GAME(ts_mapglobals); LINK_ENTITY_TO_GAME(ts_model); LINK_ENTITY_TO_GAME(ts_objective_manager); LINK_ENTITY_TO_GAME(ts_objective_ptr); LINK_ENTITY_TO_GAME(ts_powerup); LINK_ENTITY_TO_GAME(ts_slowmotion); LINK_ENTITY_TO_GAME(ts_slowmotionpoint); LINK_ENTITY_TO_GAME(ts_teamescape); LINK_ENTITY_TO_GAME(ts_trigger); LINK_ENTITY_TO_GAME(ts_vipescape); LINK_ENTITY_TO_GAME(ts_wingiver); LINK_ENTITY_TO_GAME(turf_zone); LINK_ENTITY_TO_GAME(turret); LINK_ENTITY_TO_GAME(ultima_grenade); LINK_ENTITY_TO_GAME(umbracloud); LINK_ENTITY_TO_GAME(umbraprojectile); LINK_ENTITY_TO_GAME(uw_monster_hybrid); LINK_ENTITY_TO_GAME(uw_monster_michael); LINK_ENTITY_TO_GAME(uw_player_lycan); LINK_ENTITY_TO_GAME(uw_player_vamp); LINK_ENTITY_TO_GAME(uw_player_view); LINK_ENTITY_TO_GAME(vehicle); LINK_ENTITY_TO_GAME(vehicle_dreadnaught); LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon); LINK_ENTITY_TO_GAME(vehicle_tank); LINK_ENTITY_TO_GAME(vehicle_thing); LINK_ENTITY_TO_GAME(vehicle_wraithlord); LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon); LINK_ENTITY_TO_GAME(victim_scientist); LINK_ENTITY_TO_GAME(vipescape); LINK_ENTITY_TO_GAME(virtual_hull); LINK_ENTITY_TO_GAME(voltigoreshock); LINK_ENTITY_TO_GAME(vote_llama); LINK_ENTITY_TO_GAME(vscrossbow_bolt); LINK_ENTITY_TO_GAME(watcher); LINK_ENTITY_TO_GAME(watcher_count); LINK_ENTITY_TO_GAME(weapmortar); LINK_ENTITY_TO_GAME(weapon_1100); LINK_ENTITY_TO_GAME(weapon_1445lda); LINK_ENTITY_TO_GAME(weapon_1911); LINK_ENTITY_TO_GAME(weapon_30cal); LINK_ENTITY_TO_GAME(weapon_30mmsg); LINK_ENTITY_TO_GAME(weapon_357); LINK_ENTITY_TO_GAME(weapon_40gl); LINK_ENTITY_TO_GAME(weapon_44sw); LINK_ENTITY_TO_GAME(weapon_50cal); LINK_ENTITY_TO_GAME(weapon_556AR); LINK_ENTITY_TO_GAME(weapon_90mm); LINK_ENTITY_TO_GAME(weapon_92d); LINK_ENTITY_TO_GAME(weapon_9mmAR); LINK_ENTITY_TO_GAME(weapon_9mmhandgun); LINK_ENTITY_TO_GAME(weapon_9mmm41a); LINK_ENTITY_TO_GAME(weapon_BritGrenMelee); LINK_ENTITY_TO_GAME(weapon_BritGrenNade); LINK_ENTITY_TO_GAME(weapon_BrownBess); LINK_ENTITY_TO_GAME(weapon_CEnfield); LINK_ENTITY_TO_GAME(weapon_CEnfieldMelee); LINK_ENTITY_TO_GAME(weapon_CEnfieldNade); LINK_ENTITY_TO_GAME(weapon_Charleville); LINK_ENTITY_TO_GAME(weapon_FT); LINK_ENTITY_TO_GAME(weapon_G11); LINK_ENTITY_TO_GAME(weapon_GMauserG98); LINK_ENTITY_TO_GAME(weapon_GMauserG98Melee); LINK_ENTITY_TO_GAME(weapon_GMauserG98Nade); LINK_ENTITY_TO_GAME(weapon_GermGrenMelee); LINK_ENTITY_TO_GAME(weapon_GermGrenNade); LINK_ENTITY_TO_GAME(weapon_Knife); LINK_ENTITY_TO_GAME(weapon_Pennsylvania); LINK_ENTITY_TO_GAME(weapon_PistolA); LINK_ENTITY_TO_GAME(weapon_PistolB); LINK_ENTITY_TO_GAME(weapon_Revolutionnaire); LINK_ENTITY_TO_GAME(weapon_SPchemicalgun); LINK_ENTITY_TO_GAME(weapon_Sabre); LINK_ENTITY_TO_GAME(weapon_a5); LINK_ENTITY_TO_GAME(weapon_aandagger); LINK_ENTITY_TO_GAME(weapon_acannon); LINK_ENTITY_TO_GAME(weapon_acidrocket); LINK_ENTITY_TO_GAME(weapon_acidrocketgun); LINK_ENTITY_TO_GAME(weapon_adrenaline); LINK_ENTITY_TO_GAME(weapon_aicore); LINK_ENTITY_TO_GAME(weapon_air_strike); LINK_ENTITY_TO_GAME(weapon_ak); LINK_ENTITY_TO_GAME(weapon_ak101); LINK_ENTITY_TO_GAME(weapon_ak47); LINK_ENTITY_TO_GAME(weapon_ak5); LINK_ENTITY_TO_GAME(weapon_ak5s); LINK_ENTITY_TO_GAME(weapon_ak74); LINK_ENTITY_TO_GAME(weapon_akimbo_glocks); LINK_ENTITY_TO_GAME(weapon_akimbob); LINK_ENTITY_TO_GAME(weapon_akimboberettas); LINK_ENTITY_TO_GAME(weapon_akimbocolts); LINK_ENTITY_TO_GAME(weapon_akimbodeagles); LINK_ENTITY_TO_GAME(weapon_akimbogun); LINK_ENTITY_TO_GAME(weapon_akimbosawedoffs); LINK_ENTITY_TO_GAME(weapon_akimcolt); LINK_ENTITY_TO_GAME(weapon_akimsaa); LINK_ENTITY_TO_GAME(weapon_aks74u); LINK_ENTITY_TO_GAME(weapon_alarm); LINK_ENTITY_TO_GAME(weapon_aliencannon); LINK_ENTITY_TO_GAME(weapon_amerknife); LINK_ENTITY_TO_GAME(weapon_ammo); LINK_ENTITY_TO_GAME(weapon_amp); LINK_ENTITY_TO_GAME(weapon_anaconda); LINK_ENTITY_TO_GAME(weapon_angel); LINK_ENTITY_TO_GAME(weapon_ar10); LINK_ENTITY_TO_GAME(weapon_ar33); LINK_ENTITY_TO_GAME(weapon_assaultminigun); LINK_ENTITY_TO_GAME(weapon_aug); LINK_ENTITY_TO_GAME(weapon_autococker); LINK_ENTITY_TO_GAME(weapon_autogl); LINK_ENTITY_TO_GAME(weapon_automag); LINK_ENTITY_TO_GAME(weapon_autoshotgun); LINK_ENTITY_TO_GAME(weapon_awm); LINK_ENTITY_TO_GAME(weapon_awp); LINK_ENTITY_TO_GAME(weapon_axe); LINK_ENTITY_TO_GAME(weapon_axes); LINK_ENTITY_TO_GAME(weapon_b93r); LINK_ENTITY_TO_GAME(weapon_babblergun); LINK_ENTITY_TO_GAME(weapon_babblerprojectile); LINK_ENTITY_TO_GAME(weapon_balllightningspell); LINK_ENTITY_TO_GAME(weapon_banana); LINK_ENTITY_TO_GAME(weapon_banane); LINK_ENTITY_TO_GAME(weapon_bandage); LINK_ENTITY_TO_GAME(weapon_bandsaw); LINK_ENTITY_TO_GAME(weapon_bang); LINK_ENTITY_TO_GAME(weapon_bar); LINK_ENTITY_TO_GAME(weapon_barett); LINK_ENTITY_TO_GAME(weapon_baretta); LINK_ENTITY_TO_GAME(weapon_barnacle); LINK_ENTITY_TO_GAME(weapon_barney9mmar); LINK_ENTITY_TO_GAME(weapon_barney9mmhg); LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade); LINK_ENTITY_TO_GAME(weapon_barneyshotgun); LINK_ENTITY_TO_GAME(weapon_barrett82); LINK_ENTITY_TO_GAME(weapon_baseballbat); LINK_ENTITY_TO_GAME(weapon_bat); LINK_ENTITY_TO_GAME(weapon_baton); LINK_ENTITY_TO_GAME(weapon_batsup); LINK_ENTITY_TO_GAME(weapon_batte); LINK_ENTITY_TO_GAME(weapon_battleaxe); LINK_ENTITY_TO_GAME(weapon_bayonet); LINK_ENTITY_TO_GAME(weapon_bazooka); LINK_ENTITY_TO_GAME(weapon_beamgun); LINK_ENTITY_TO_GAME(weapon_beanstalkspell); LINK_ENTITY_TO_GAME(weapon_bearbite); LINK_ENTITY_TO_GAME(weapon_bearclaw); LINK_ENTITY_TO_GAME(weapon_beartrap); LINK_ENTITY_TO_GAME(weapon_benelli); LINK_ENTITY_TO_GAME(weapon_ber92f); LINK_ENTITY_TO_GAME(weapon_ber92fs); LINK_ENTITY_TO_GAME(weapon_ber93r); LINK_ENTITY_TO_GAME(weapon_beretta); LINK_ENTITY_TO_GAME(weapon_beretta_a); LINK_ENTITY_TO_GAME(weapon_bfg); LINK_ENTITY_TO_GAME(weapon_bigaxe); LINK_ENTITY_TO_GAME(weapon_bigbang); LINK_ENTITY_TO_GAME(weapon_biggun); LINK_ENTITY_TO_GAME(weapon_bilebomb); LINK_ENTITY_TO_GAME(weapon_bilebombgun); LINK_ENTITY_TO_GAME(weapon_binoculars); LINK_ENTITY_TO_GAME(weapon_binos); LINK_ENTITY_TO_GAME(weapon_birdspell); LINK_ENTITY_TO_GAME(weapon_bite2gun); LINK_ENTITY_TO_GAME(weapon_bitegun); LINK_ENTITY_TO_GAME(weapon_bizon); LINK_ENTITY_TO_GAME(weapon_blaster); LINK_ENTITY_TO_GAME(weapon_blazer); LINK_ENTITY_TO_GAME(weapon_blink); LINK_ENTITY_TO_GAME(weapon_blowpipe); LINK_ENTITY_TO_GAME(weapon_bodypart); LINK_ENTITY_TO_GAME(weapon_bola); LINK_ENTITY_TO_GAME(weapon_boltrifle); LINK_ENTITY_TO_GAME(weapon_bomb); LINK_ENTITY_TO_GAME(weapon_bomber); LINK_ENTITY_TO_GAME(weapon_bow); LINK_ENTITY_TO_GAME(weapon_bren); LINK_ENTITY_TO_GAME(weapon_brickcannon); LINK_ENTITY_TO_GAME(weapon_briefcase); LINK_ENTITY_TO_GAME(weapon_bsword); LINK_ENTITY_TO_GAME(weapon_buffalo); LINK_ENTITY_TO_GAME(weapon_burningattack); LINK_ENTITY_TO_GAME(weapon_bush); LINK_ENTITY_TO_GAME(weapon_bushmaster); LINK_ENTITY_TO_GAME(weapon_c4); LINK_ENTITY_TO_GAME(weapon_cal50); LINK_ENTITY_TO_GAME(weapon_camera); LINK_ENTITY_TO_GAME(weapon_candy); LINK_ENTITY_TO_GAME(weapon_canister); LINK_ENTITY_TO_GAME(weapon_cannon); LINK_ENTITY_TO_GAME(weapon_case); LINK_ENTITY_TO_GAME(weapon_cat); LINK_ENTITY_TO_GAME(weapon_cattleprod); LINK_ENTITY_TO_GAME(weapon_caws); LINK_ENTITY_TO_GAME(weapon_ce_lasgun); LINK_ENTITY_TO_GAME(weapon_ce_powersword); LINK_ENTITY_TO_GAME(weapon_ce_psistaff); LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher); LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult); LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol); LINK_ENTITY_TO_GAME(weapon_cellphone); LINK_ENTITY_TO_GAME(weapon_chaingun); LINK_ENTITY_TO_GAME(weapon_chainsaw); LINK_ENTITY_TO_GAME(weapon_charge); LINK_ENTITY_TO_GAME(weapon_charged); LINK_ENTITY_TO_GAME(weapon_chronosceptor); LINK_ENTITY_TO_GAME(weapon_claw); LINK_ENTITY_TO_GAME(weapon_claws); LINK_ENTITY_TO_GAME(weapon_claymore); LINK_ENTITY_TO_GAME(weapon_clip_generic); LINK_ENTITY_TO_GAME(weapon_cloak); LINK_ENTITY_TO_GAME(weapon_cloaker); LINK_ENTITY_TO_GAME(weapon_cluster); LINK_ENTITY_TO_GAME(weapon_cm_autocannon); LINK_ENTITY_TO_GAME(weapon_cm_bolter); LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer); LINK_ENTITY_TO_GAME(weapon_cm_boltpistol); LINK_ENTITY_TO_GAME(weapon_cm_chainaxe); LINK_ENTITY_TO_GAME(weapon_cm_chainsword); LINK_ENTITY_TO_GAME(weapon_cm_flamer); LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade); LINK_ENTITY_TO_GAME(weapon_cm_heavybolter); LINK_ENTITY_TO_GAME(weapon_cm_lascannon); LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher); LINK_ENTITY_TO_GAME(weapon_cm_stormbolter); LINK_ENTITY_TO_GAME(weapon_cocker); LINK_ENTITY_TO_GAME(weapon_cocogrenade); LINK_ENTITY_TO_GAME(weapon_cocolauncher); LINK_ENTITY_TO_GAME(weapon_colt); LINK_ENTITY_TO_GAME(weapon_colt45); LINK_ENTITY_TO_GAME(weapon_coltgov); LINK_ENTITY_TO_GAME(weapon_colts); LINK_ENTITY_TO_GAME(weapon_combatknife); LINK_ENTITY_TO_GAME(weapon_combospell); LINK_ENTITY_TO_GAME(weapon_cometspell); LINK_ENTITY_TO_GAME(weapon_concussion); LINK_ENTITY_TO_GAME(weapon_controlled); LINK_ENTITY_TO_GAME(weapon_cougar); LINK_ENTITY_TO_GAME(weapon_coujaf); LINK_ENTITY_TO_GAME(weapon_couteau); LINK_ENTITY_TO_GAME(weapon_croix); LINK_ENTITY_TO_GAME(weapon_crossbow); LINK_ENTITY_TO_GAME(weapon_crowbar); LINK_ENTITY_TO_GAME(weapon_crowbar_electric); LINK_ENTITY_TO_GAME(weapon_cutlass); LINK_ENTITY_TO_GAME(weapon_cz75); LINK_ENTITY_TO_GAME(weapon_d5k); LINK_ENTITY_TO_GAME(weapon_dagger); LINK_ENTITY_TO_GAME(weapon_daystick); LINK_ENTITY_TO_GAME(weapon_dblpistolet); LINK_ENTITY_TO_GAME(weapon_dblshot); LINK_ENTITY_TO_GAME(weapon_dbshot); LINK_ENTITY_TO_GAME(weapon_dd44); LINK_ENTITY_TO_GAME(weapon_de50); LINK_ENTITY_TO_GAME(weapon_deagle); LINK_ENTITY_TO_GAME(weapon_deathball); LINK_ENTITY_TO_GAME(weapon_deathrayspell); LINK_ENTITY_TO_GAME(weapon_demo); LINK_ENTITY_TO_GAME(weapon_deploygun); LINK_ENTITY_TO_GAME(weapon_desert); LINK_ENTITY_TO_GAME(weapon_deserteagle); LINK_ENTITY_TO_GAME(weapon_destructodisc); LINK_ENTITY_TO_GAME(weapon_devastator); LINK_ENTITY_TO_GAME(weapon_devour); LINK_ENTITY_TO_GAME(weapon_disc); LINK_ENTITY_TO_GAME(weapon_disclauncher); LINK_ENTITY_TO_GAME(weapon_discoballs); LINK_ENTITY_TO_GAME(weapon_disintegrator); LINK_ENTITY_TO_GAME(weapon_displacer); LINK_ENTITY_TO_GAME(weapon_divinewind); LINK_ENTITY_TO_GAME(weapon_dm4); LINK_ENTITY_TO_GAME(weapon_dml); LINK_ENTITY_TO_GAME(weapon_double); LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell); LINK_ENTITY_TO_GAME(weapon_doubleshotgun); LINK_ENTITY_TO_GAME(weapon_dragonball); LINK_ENTITY_TO_GAME(weapon_dragonbreathspell); LINK_ENTITY_TO_GAME(weapon_dragonspell); LINK_ENTITY_TO_GAME(weapon_dragunov); LINK_ENTITY_TO_GAME(weapon_dsr1); LINK_ENTITY_TO_GAME(weapon_dualberettas); LINK_ENTITY_TO_GAME(weapon_dualscorpion); LINK_ENTITY_TO_GAME(weapon_dummy); LINK_ENTITY_TO_GAME(weapon_dynamite); LINK_ENTITY_TO_GAME(weapon_dynomite); LINK_ENTITY_TO_GAME(weapon_eagle); LINK_ENTITY_TO_GAME(weapon_eballblaster); LINK_ENTITY_TO_GAME(weapon_egon); LINK_ENTITY_TO_GAME(weapon_el_standard); LINK_ENTITY_TO_GAME(weapon_electro); LINK_ENTITY_TO_GAME(weapon_elite); LINK_ENTITY_TO_GAME(weapon_emag); LINK_ENTITY_TO_GAME(weapon_empcannon); LINK_ENTITY_TO_GAME(weapon_emsniper); LINK_ENTITY_TO_GAME(weapon_energy); LINK_ENTITY_TO_GAME(weapon_enfield); LINK_ENTITY_TO_GAME(weapon_excal); LINK_ENTITY_TO_GAME(weapon_experimental); LINK_ENTITY_TO_GAME(weapon_expgrenade); LINK_ENTITY_TO_GAME(weapon_exploder); LINK_ENTITY_TO_GAME(weapon_explogun); LINK_ENTITY_TO_GAME(weapon_eyelaser); LINK_ENTITY_TO_GAME(weapon_famas); LINK_ENTITY_TO_GAME(weapon_fev); LINK_ENTITY_TO_GAME(weapon_fg42); LINK_ENTITY_TO_GAME(weapon_finalflash); LINK_ENTITY_TO_GAME(weapon_fingerlaser); LINK_ENTITY_TO_GAME(weapon_finishingbuster); LINK_ENTITY_TO_GAME(weapon_fireballspell); LINK_ENTITY_TO_GAME(weapon_fishingrod); LINK_ENTITY_TO_GAME(weapon_fist); LINK_ENTITY_TO_GAME(weapon_fists); LINK_ENTITY_TO_GAME(weapon_fiveseven); LINK_ENTITY_TO_GAME(weapon_flail); LINK_ENTITY_TO_GAME(weapon_flakcannon); LINK_ENTITY_TO_GAME(weapon_flame); LINK_ENTITY_TO_GAME(weapon_flamegrenade); LINK_ENTITY_TO_GAME(weapon_flamegun); LINK_ENTITY_TO_GAME(weapon_flamelickspell); LINK_ENTITY_TO_GAME(weapon_flamer); LINK_ENTITY_TO_GAME(weapon_flamethrower); LINK_ENTITY_TO_GAME(weapon_flaregun); LINK_ENTITY_TO_GAME(weapon_flarepistol); LINK_ENTITY_TO_GAME(weapon_flashbang); LINK_ENTITY_TO_GAME(weapon_fleshgrenade); LINK_ENTITY_TO_GAME(weapon_flintlock); LINK_ENTITY_TO_GAME(weapon_flute); LINK_ENTITY_TO_GAME(weapon_fnfal); LINK_ENTITY_TO_GAME(weapon_fnp90); LINK_ENTITY_TO_GAME(weapon_forcespell); LINK_ENTITY_TO_GAME(weapon_frag); LINK_ENTITY_TO_GAME(weapon_fraggrenade); LINK_ENTITY_TO_GAME(weapon_freeze); LINK_ENTITY_TO_GAME(weapon_freezer); LINK_ENTITY_TO_GAME(weapon_freezerayspell); LINK_ENTITY_TO_GAME(weapon_friezadisc); LINK_ENTITY_TO_GAME(weapon_froster); LINK_ENTITY_TO_GAME(weapon_fusil); LINK_ENTITY_TO_GAME(weapon_g11); LINK_ENTITY_TO_GAME(weapon_g36); LINK_ENTITY_TO_GAME(weapon_g36c); LINK_ENTITY_TO_GAME(weapon_g36cs); LINK_ENTITY_TO_GAME(weapon_g36e); LINK_ENTITY_TO_GAME(weapon_g36k); LINK_ENTITY_TO_GAME(weapon_g3a3); LINK_ENTITY_TO_GAME(weapon_g3sg1); LINK_ENTITY_TO_GAME(weapon_ga2uss); LINK_ENTITY_TO_GAME(weapon_gacgoa); LINK_ENTITY_TO_GAME(weapon_galil); LINK_ENTITY_TO_GAME(weapon_gallitgun); LINK_ENTITY_TO_GAME(weapon_garand); LINK_ENTITY_TO_GAME(weapon_gasgrenade); LINK_ENTITY_TO_GAME(weapon_gatlin); LINK_ENTITY_TO_GAME(weapon_gatling); LINK_ENTITY_TO_GAME(weapon_gattlinggun); LINK_ENTITY_TO_GAME(weapon_gauss); LINK_ENTITY_TO_GAME(weapon_gausspistol); LINK_ENTITY_TO_GAME(weapon_generic); LINK_ENTITY_TO_GAME(weapon_genericbeam); LINK_ENTITY_TO_GAME(weapon_gerknife); LINK_ENTITY_TO_GAME(weapon_germanknife); LINK_ENTITY_TO_GAME(weapon_gewehr); LINK_ENTITY_TO_GAME(weapon_giantplantspell); LINK_ENTITY_TO_GAME(weapon_glauncher); LINK_ENTITY_TO_GAME(weapon_glock); LINK_ENTITY_TO_GAME(weapon_glock17); LINK_ENTITY_TO_GAME(weapon_glock18); LINK_ENTITY_TO_GAME(weapon_glock_auto); LINK_ENTITY_TO_GAME(weapon_glock_auto_a); LINK_ENTITY_TO_GAME(weapon_glstaff); LINK_ENTITY_TO_GAME(weapon_gluongun); LINK_ENTITY_TO_GAME(weapon_goaregen); LINK_ENTITY_TO_GAME(weapon_goldpp7); LINK_ENTITY_TO_GAME(weapon_gps); LINK_ENTITY_TO_GAME(weapon_grappin); LINK_ENTITY_TO_GAME(weapon_grapple); LINK_ENTITY_TO_GAME(weapon_grease); LINK_ENTITY_TO_GAME(weapon_greasegun); LINK_ENTITY_TO_GAME(weapon_gren); LINK_ENTITY_TO_GAME(weapon_grenade); LINK_ENTITY_TO_GAME(weapon_grenadegun); LINK_ENTITY_TO_GAME(weapon_grenadelauncher); LINK_ENTITY_TO_GAME(weapon_guardian); LINK_ENTITY_TO_GAME(weapon_hache); LINK_ENTITY_TO_GAME(weapon_hammer); LINK_ENTITY_TO_GAME(weapon_hand); LINK_ENTITY_TO_GAME(weapon_handcannon); LINK_ENTITY_TO_GAME(weapon_handgrenade); LINK_ENTITY_TO_GAME(weapon_handgrenade_ex); LINK_ENTITY_TO_GAME(weapon_harpoongun); LINK_ENTITY_TO_GAME(weapon_he); LINK_ENTITY_TO_GAME(weapon_healingspray); LINK_ENTITY_TO_GAME(weapon_heavymachinegun); LINK_ENTITY_TO_GAME(weapon_hegrenade); LINK_ENTITY_TO_GAME(weapon_helico); LINK_ENTITY_TO_GAME(weapon_hk21); LINK_ENTITY_TO_GAME(weapon_hk33); LINK_ENTITY_TO_GAME(weapon_hk33ka2); LINK_ENTITY_TO_GAME(weapon_hkmp5); LINK_ENTITY_TO_GAME(weapon_holybsword); LINK_ENTITY_TO_GAME(weapon_horar1); LINK_ENTITY_TO_GAME(weapon_horar2); LINK_ENTITY_TO_GAME(weapon_horg1); LINK_ENTITY_TO_GAME(weapon_horg2); LINK_ENTITY_TO_GAME(weapon_hormg1); LINK_ENTITY_TO_GAME(weapon_hormg2); LINK_ENTITY_TO_GAME(weapon_hornetgun); LINK_ENTITY_TO_GAME(weapon_hyperblaster); LINK_ENTITY_TO_GAME(weapon_icepokespell); LINK_ENTITY_TO_GAME(weapon_impulse); LINK_ENTITY_TO_GAME(weapon_incendiary); LINK_ENTITY_TO_GAME(weapon_infector); LINK_ENTITY_TO_GAME(weapon_invis); LINK_ENTITY_TO_GAME(weapon_islavezap); LINK_ENTITY_TO_GAME(weapon_ithaca); LINK_ENTITY_TO_GAME(weapon_jackhammer); LINK_ENTITY_TO_GAME(weapon_javelin); LINK_ENTITY_TO_GAME(weapon_jetfist); LINK_ENTITY_TO_GAME(weapon_jetpack); LINK_ENTITY_TO_GAME(weapon_jumpjet); LINK_ENTITY_TO_GAME(weapon_k43); LINK_ENTITY_TO_GAME(weapon_kamakazi); LINK_ENTITY_TO_GAME(weapon_kameha); LINK_ENTITY_TO_GAME(weapon_kamehameha); LINK_ENTITY_TO_GAME(weapon_kametorpedo); LINK_ENTITY_TO_GAME(weapon_kamikaze); LINK_ENTITY_TO_GAME(weapon_kar); LINK_ENTITY_TO_GAME(weapon_katana); LINK_ENTITY_TO_GAME(weapon_kawauso); LINK_ENTITY_TO_GAME(weapon_kbar); LINK_ENTITY_TO_GAME(weapon_kf7); LINK_ENTITY_TO_GAME(weapon_kiblast); LINK_ENTITY_TO_GAME(weapon_killsaw); LINK_ENTITY_TO_GAME(weapon_kmedkit); LINK_ENTITY_TO_GAME(weapon_knife); LINK_ENTITY_TO_GAME(weapon_lacrymo); LINK_ENTITY_TO_GAME(weapon_lance); LINK_ENTITY_TO_GAME(weapon_lanceflamme); LINK_ENTITY_TO_GAME(weapon_larve); LINK_ENTITY_TO_GAME(weapon_laser); LINK_ENTITY_TO_GAME(weapon_laser_rifle); LINK_ENTITY_TO_GAME(weapon_lasergatling); LINK_ENTITY_TO_GAME(weapon_launcher); LINK_ENTITY_TO_GAME(weapon_law); LINK_ENTITY_TO_GAME(weapon_lawgiver); LINK_ENTITY_TO_GAME(weapon_lawrod); LINK_ENTITY_TO_GAME(weapon_leap); LINK_ENTITY_TO_GAME(weapon_levitationspell); LINK_ENTITY_TO_GAME(weapon_lflamme); LINK_ENTITY_TO_GAME(weapon_lgrenades); LINK_ENTITY_TO_GAME(weapon_lightning); LINK_ENTITY_TO_GAME(weapon_lightningboltspell); LINK_ENTITY_TO_GAME(weapon_lightningcloudspell); LINK_ENTITY_TO_GAME(weapon_lightsaber); LINK_ENTITY_TO_GAME(weapon_lightsabre); LINK_ENTITY_TO_GAME(weapon_lngun); LINK_ENTITY_TO_GAME(weapon_longbow); LINK_ENTITY_TO_GAME(weapon_longslide); LINK_ENTITY_TO_GAME(weapon_longsword); LINK_ENTITY_TO_GAME(weapon_lr300); LINK_ENTITY_TO_GAME(weapon_lr300s); LINK_ENTITY_TO_GAME(weapon_lrifle); LINK_ENTITY_TO_GAME(weapon_luger); LINK_ENTITY_TO_GAME(weapon_m11); LINK_ENTITY_TO_GAME(weapon_m11sd); LINK_ENTITY_TO_GAME(weapon_m134); LINK_ENTITY_TO_GAME(weapon_m14); LINK_ENTITY_TO_GAME(weapon_m16); LINK_ENTITY_TO_GAME(weapon_m16a2); LINK_ENTITY_TO_GAME(weapon_m1carbine); LINK_ENTITY_TO_GAME(weapon_m2); LINK_ENTITY_TO_GAME(weapon_m21); LINK_ENTITY_TO_GAME(weapon_m249); LINK_ENTITY_TO_GAME(weapon_m3); LINK_ENTITY_TO_GAME(weapon_m4); LINK_ENTITY_TO_GAME(weapon_m40a1); LINK_ENTITY_TO_GAME(weapon_m41); LINK_ENTITY_TO_GAME(weapon_m4a1); LINK_ENTITY_TO_GAME(weapon_m60); LINK_ENTITY_TO_GAME(weapon_m61frag); LINK_ENTITY_TO_GAME(weapon_m67); LINK_ENTITY_TO_GAME(weapon_m72); LINK_ENTITY_TO_GAME(weapon_m76); LINK_ENTITY_TO_GAME(weapon_m79); LINK_ENTITY_TO_GAME(weapon_m82); LINK_ENTITY_TO_GAME(weapon_m86); LINK_ENTITY_TO_GAME(weapon_m92s); LINK_ENTITY_TO_GAME(weapon_m96); LINK_ENTITY_TO_GAME(weapon_m98); LINK_ENTITY_TO_GAME(weapon_mac); LINK_ENTITY_TO_GAME(weapon_mac10); LINK_ENTITY_TO_GAME(weapon_mace); LINK_ENTITY_TO_GAME(weapon_machete); LINK_ENTITY_TO_GAME(weapon_machinegun); LINK_ENTITY_TO_GAME(weapon_mag); LINK_ENTITY_TO_GAME(weapon_magicmisslespell); LINK_ENTITY_TO_GAME(weapon_main); LINK_ENTITY_TO_GAME(weapon_markmusket); LINK_ENTITY_TO_GAME(weapon_masenko); LINK_ENTITY_TO_GAME(weapon_mat49); LINK_ENTITY_TO_GAME(weapon_match); LINK_ENTITY_TO_GAME(weapon_matrix); LINK_ENTITY_TO_GAME(weapon_maverick); LINK_ENTITY_TO_GAME(weapon_mc51); LINK_ENTITY_TO_GAME(weapon_medic); LINK_ENTITY_TO_GAME(weapon_medikit); LINK_ENTITY_TO_GAME(weapon_medkit); LINK_ENTITY_TO_GAME(weapon_melee); LINK_ENTITY_TO_GAME(weapon_metabolize); LINK_ENTITY_TO_GAME(weapon_meteorspell); LINK_ENTITY_TO_GAME(weapon_mf2); LINK_ENTITY_TO_GAME(weapon_mg34); LINK_ENTITY_TO_GAME(weapon_mg36); LINK_ENTITY_TO_GAME(weapon_mg42); LINK_ENTITY_TO_GAME(weapon_microuzi); LINK_ENTITY_TO_GAME(weapon_microuzi_a); LINK_ENTITY_TO_GAME(weapon_mindmisslespell); LINK_ENTITY_TO_GAME(weapon_mindray); LINK_ENTITY_TO_GAME(weapon_mine); LINK_ENTITY_TO_GAME(weapon_minicanon); LINK_ENTITY_TO_GAME(weapon_minigun); LINK_ENTITY_TO_GAME(weapon_mk23); LINK_ENTITY_TO_GAME(weapon_model98); LINK_ENTITY_TO_GAME(weapon_molotov); LINK_ENTITY_TO_GAME(weapon_molotov_cocktail); LINK_ENTITY_TO_GAME(weapon_mop); LINK_ENTITY_TO_GAME(weapon_mortar); LINK_ENTITY_TO_GAME(weapon_mortier); LINK_ENTITY_TO_GAME(weapon_morve); LINK_ENTITY_TO_GAME(weapon_mosin); LINK_ENTITY_TO_GAME(weapon_mossberg); LINK_ENTITY_TO_GAME(weapon_mouthblast); LINK_ENTITY_TO_GAME(weapon_mouton); LINK_ENTITY_TO_GAME(weapon_mp40); LINK_ENTITY_TO_GAME(weapon_mp44); LINK_ENTITY_TO_GAME(weapon_mp5); LINK_ENTITY_TO_GAME(weapon_mp510); LINK_ENTITY_TO_GAME(weapon_mp5a2); LINK_ENTITY_TO_GAME(weapon_mp5a4); LINK_ENTITY_TO_GAME(weapon_mp5a5); LINK_ENTITY_TO_GAME(weapon_mp5k); LINK_ENTITY_TO_GAME(weapon_mp5ktac); LINK_ENTITY_TO_GAME(weapon_mp5navy); LINK_ENTITY_TO_GAME(weapon_mp5pdw); LINK_ENTITY_TO_GAME(weapon_mp5sd); LINK_ENTITY_TO_GAME(weapon_mp5sd5); LINK_ENTITY_TO_GAME(weapon_msg90); LINK_ENTITY_TO_GAME(weapon_musket); LINK_ENTITY_TO_GAME(weapon_musketoon); LINK_ENTITY_TO_GAME(weapon_mustardgrenade); LINK_ENTITY_TO_GAME(weapon_mwgun); LINK_ENTITY_TO_GAME(weapon_nailgun); LINK_ENTITY_TO_GAME(weapon_napalm); LINK_ENTITY_TO_GAME(weapon_narcogrenade); LINK_ENTITY_TO_GAME(weapon_ndagger); LINK_ENTITY_TO_GAME(weapon_needle); LINK_ENTITY_TO_GAME(weapon_nervegrenade); LINK_ENTITY_TO_GAME(weapon_ngun); LINK_ENTITY_TO_GAME(weapon_nightstick); LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade); LINK_ENTITY_TO_GAME(weapon_nukegun); LINK_ENTITY_TO_GAME(weapon_nuker); LINK_ENTITY_TO_GAME(weapon_null); LINK_ENTITY_TO_GAME(weapon_nva_grenade); LINK_ENTITY_TO_GAME(weapon_oicw); LINK_ENTITY_TO_GAME(weapon_omen); LINK_ENTITY_TO_GAME(weapon_orbital); LINK_ENTITY_TO_GAME(weapon_orracle); LINK_ENTITY_TO_GAME(weapon_p225); LINK_ENTITY_TO_GAME(weapon_p226); LINK_ENTITY_TO_GAME(weapon_p226mp); LINK_ENTITY_TO_GAME(weapon_p228); LINK_ENTITY_TO_GAME(weapon_p90); LINK_ENTITY_TO_GAME(weapon_p99); LINK_ENTITY_TO_GAME(weapon_paintball); LINK_ENTITY_TO_GAME(weapon_paintgrenade); LINK_ENTITY_TO_GAME(weapon_paralysis); LINK_ENTITY_TO_GAME(weapon_parasite); LINK_ENTITY_TO_GAME(weapon_parrot); LINK_ENTITY_TO_GAME(weapon_pdw); LINK_ENTITY_TO_GAME(weapon_penguin); LINK_ENTITY_TO_GAME(weapon_pgp); LINK_ENTITY_TO_GAME(weapon_phantom); LINK_ENTITY_TO_GAME(weapon_phoenix); LINK_ENTITY_TO_GAME(weapon_photongun); LINK_ENTITY_TO_GAME(weapon_piat); LINK_ENTITY_TO_GAME(weapon_pick); LINK_ENTITY_TO_GAME(weapon_pigeon); LINK_ENTITY_TO_GAME(weapon_pipebomb); LINK_ENTITY_TO_GAME(weapon_pipewrench); LINK_ENTITY_TO_GAME(weapon_pistol); LINK_ENTITY_TO_GAME(weapon_pistolet); LINK_ENTITY_TO_GAME(weapon_pkm); LINK_ENTITY_TO_GAME(weapon_plasma); LINK_ENTITY_TO_GAME(weapon_plasmarifle); LINK_ENTITY_TO_GAME(weapon_plauncher); LINK_ENTITY_TO_GAME(weapon_pmine); LINK_ENTITY_TO_GAME(weapon_poison); LINK_ENTITY_TO_GAME(weapon_poolstick); LINK_ENTITY_TO_GAME(weapon_powderkeg); LINK_ENTITY_TO_GAME(weapon_powerbeam); LINK_ENTITY_TO_GAME(weapon_powerblade); LINK_ENTITY_TO_GAME(weapon_prifle); LINK_ENTITY_TO_GAME(weapon_primalscream); LINK_ENTITY_TO_GAME(weapon_proximity); LINK_ENTITY_TO_GAME(weapon_pschreck); LINK_ENTITY_TO_GAME(weapon_psg); LINK_ENTITY_TO_GAME(weapon_psg1); LINK_ENTITY_TO_GAME(weapon_pt); LINK_ENTITY_TO_GAME(weapon_pulserifle); LINK_ENTITY_TO_GAME(weapon_pushhands); LINK_ENTITY_TO_GAME(weapon_python); LINK_ENTITY_TO_GAME(weapon_quakegun); LINK_ENTITY_TO_GAME(weapon_radio); LINK_ENTITY_TO_GAME(weapon_railgun); LINK_ENTITY_TO_GAME(weapon_ralkek); LINK_ENTITY_TO_GAME(weapon_rallyhp); LINK_ENTITY_TO_GAME(weapon_rbull); LINK_ENTITY_TO_GAME(weapon_rcp90); LINK_ENTITY_TO_GAME(weapon_redeemer); LINK_ENTITY_TO_GAME(weapon_reetou); LINK_ENTITY_TO_GAME(weapon_regeneration); LINK_ENTITY_TO_GAME(weapon_rem1100); LINK_ENTITY_TO_GAME(weapon_remington); LINK_ENTITY_TO_GAME(weapon_renzoku); LINK_ENTITY_TO_GAME(weapon_resource); LINK_ENTITY_TO_GAME(weapon_rgd5); LINK_ENTITY_TO_GAME(weapon_rifle); LINK_ENTITY_TO_GAME(weapon_rmine); LINK_ENTITY_TO_GAME(weapon_rocketlauncher); LINK_ENTITY_TO_GAME(weapon_rocketpistol); LINK_ENTITY_TO_GAME(weapon_rollingstonespell); LINK_ENTITY_TO_GAME(weapon_rpd); LINK_ENTITY_TO_GAME(weapon_rpg); LINK_ENTITY_TO_GAME(weapon_rpg7); LINK_ENTITY_TO_GAME(weapon_rs202m2); LINK_ENTITY_TO_GAME(weapon_rs_meta); LINK_ENTITY_TO_GAME(weapon_ruche); LINK_ENTITY_TO_GAME(weapon_ruger); LINK_ENTITY_TO_GAME(weapon_rumgun); LINK_ENTITY_TO_GAME(weapon_runner); LINK_ENTITY_TO_GAME(weapon_sa80); LINK_ENTITY_TO_GAME(weapon_saa); LINK_ENTITY_TO_GAME(weapon_saber); LINK_ENTITY_TO_GAME(weapon_sabers); LINK_ENTITY_TO_GAME(weapon_saiga); LINK_ENTITY_TO_GAME(weapon_sainte); LINK_ENTITY_TO_GAME(weapon_sako); LINK_ENTITY_TO_GAME(weapon_satchel); LINK_ENTITY_TO_GAME(weapon_satelitelaser); LINK_ENTITY_TO_GAME(weapon_satellite); LINK_ENTITY_TO_GAME(weapon_sawed); LINK_ENTITY_TO_GAME(weapon_sawedoff); LINK_ENTITY_TO_GAME(weapon_sawgun); LINK_ENTITY_TO_GAME(weapon_sbarrel); LINK_ENTITY_TO_GAME(weapon_scatterbeam); LINK_ENTITY_TO_GAME(weapon_scattergun); LINK_ENTITY_TO_GAME(weapon_scattershot); LINK_ENTITY_TO_GAME(weapon_scopedenfield); LINK_ENTITY_TO_GAME(weapon_scopedfg42); LINK_ENTITY_TO_GAME(weapon_scopedkar); LINK_ENTITY_TO_GAME(weapon_scorpion); LINK_ENTITY_TO_GAME(weapon_scout); LINK_ENTITY_TO_GAME(weapon_seburo); LINK_ENTITY_TO_GAME(weapon_sensu); LINK_ENTITY_TO_GAME(weapon_seringue); LINK_ENTITY_TO_GAME(weapon_sg550); LINK_ENTITY_TO_GAME(weapon_sg552); LINK_ENTITY_TO_GAME(weapon_sgenerator); LINK_ENTITY_TO_GAME(weapon_shield); LINK_ENTITY_TO_GAME(weapon_shieldattack); LINK_ENTITY_TO_GAME(weapon_shieldgun); LINK_ENTITY_TO_GAME(weapon_shieldspell); LINK_ENTITY_TO_GAME(weapon_shocker); LINK_ENTITY_TO_GAME(weapon_shocker2k); LINK_ENTITY_TO_GAME(weapon_shockrifle); LINK_ENTITY_TO_GAME(weapon_shockroach); LINK_ENTITY_TO_GAME(weapon_shotgun); LINK_ENTITY_TO_GAME(weapon_shrinker); LINK_ENTITY_TO_GAME(weapon_sig); LINK_ENTITY_TO_GAME(weapon_sig245); LINK_ENTITY_TO_GAME(weapon_sig550); LINK_ENTITY_TO_GAME(weapon_sigpro); LINK_ENTITY_TO_GAME(weapon_silverpp7); LINK_ENTITY_TO_GAME(weapon_sixshooter); LINK_ENTITY_TO_GAME(weapon_skeletonspell); LINK_ENTITY_TO_GAME(weapon_sks); LINK_ENTITY_TO_GAME(weapon_skullspell); LINK_ENTITY_TO_GAME(weapon_skunk); LINK_ENTITY_TO_GAME(weapon_sl68); LINK_ENTITY_TO_GAME(weapon_slappers); LINK_ENTITY_TO_GAME(weapon_sledge); LINK_ENTITY_TO_GAME(weapon_sledgehammer); LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon); LINK_ENTITY_TO_GAME(weapon_sm_bolter); LINK_ENTITY_TO_GAME(weapon_sm_boltpistol); LINK_ENTITY_TO_GAME(weapon_sm_combatknife); LINK_ENTITY_TO_GAME(weapon_sm_flamer); LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade); LINK_ENTITY_TO_GAME(weapon_sm_heavybolter); LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer); LINK_ENTITY_TO_GAME(weapon_sm_lascannon); LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher); LINK_ENTITY_TO_GAME(weapon_sm_poweraxe); LINK_ENTITY_TO_GAME(weapon_sm_powersword); LINK_ENTITY_TO_GAME(weapon_sm_stormbolter); LINK_ENTITY_TO_GAME(weapon_smartgun); LINK_ENTITY_TO_GAME(weapon_smaw); LINK_ENTITY_TO_GAME(weapon_smg9); LINK_ENTITY_TO_GAME(weapon_smkgrenade); LINK_ENTITY_TO_GAME(weapon_smoke); LINK_ENTITY_TO_GAME(weapon_smokegrenade); LINK_ENTITY_TO_GAME(weapon_snUZI); LINK_ENTITY_TO_GAME(weapon_snark); LINK_ENTITY_TO_GAME(weapon_snipe); LINK_ENTITY_TO_GAME(weapon_sniper); LINK_ENTITY_TO_GAME(weapon_sniper3); LINK_ENTITY_TO_GAME(weapon_sniperrifle); LINK_ENTITY_TO_GAME(weapon_snowball); LINK_ENTITY_TO_GAME(weapon_socom); LINK_ENTITY_TO_GAME(weapon_socomtac); LINK_ENTITY_TO_GAME(weapon_solarflare); LINK_ENTITY_TO_GAME(weapon_soniccannon); LINK_ENTITY_TO_GAME(weapon_sonicgrenade); LINK_ENTITY_TO_GAME(weapon_spade); LINK_ENTITY_TO_GAME(weapon_spas); LINK_ENTITY_TO_GAME(weapon_spas12); LINK_ENTITY_TO_GAME(weapon_spear); LINK_ENTITY_TO_GAME(weapon_specialbeamcannon); LINK_ENTITY_TO_GAME(weapon_spectre); LINK_ENTITY_TO_GAME(weapon_spider); LINK_ENTITY_TO_GAME(weapon_spiderbomb); LINK_ENTITY_TO_GAME(weapon_spikegun); LINK_ENTITY_TO_GAME(weapon_spiritbomb); LINK_ENTITY_TO_GAME(weapon_spiritwizspell); LINK_ENTITY_TO_GAME(weapon_spit); LINK_ENTITY_TO_GAME(weapon_spitcarbine); LINK_ENTITY_TO_GAME(weapon_spitpistol); LINK_ENTITY_TO_GAME(weapon_spore); LINK_ENTITY_TO_GAME(weapon_sporelauncher); LINK_ENTITY_TO_GAME(weapon_spotboltspell); LINK_ENTITY_TO_GAME(weapon_spring); LINK_ENTITY_TO_GAME(weapon_spy); LINK_ENTITY_TO_GAME(weapon_spycam); LINK_ENTITY_TO_GAME(weapon_spyder); LINK_ENTITY_TO_GAME(weapon_srifle); LINK_ENTITY_TO_GAME(weapon_ssg3000); LINK_ENTITY_TO_GAME(weapon_sshotgun); LINK_ENTITY_TO_GAME(weapon_st_far); LINK_ENTITY_TO_GAME(weapon_st_heavy); LINK_ENTITY_TO_GAME(weapon_st_medium); LINK_ENTITY_TO_GAME(weapon_st_melee); LINK_ENTITY_TO_GAME(weapon_st_power); LINK_ENTITY_TO_GAME(weapon_st_psi); LINK_ENTITY_TO_GAME(weapon_st_short); LINK_ENTITY_TO_GAME(weapon_st_special); LINK_ENTITY_TO_GAME(weapon_st_throw); LINK_ENTITY_TO_GAME(weapon_staff); LINK_ENTITY_TO_GAME(weapon_star); LINK_ENTITY_TO_GAME(weapon_sten); LINK_ENTITY_TO_GAME(weapon_sterling); LINK_ENTITY_TO_GAME(weapon_steyr_m40); LINK_ENTITY_TO_GAME(weapon_stg24); LINK_ENTITY_TO_GAME(weapon_stickgrenade); LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex); LINK_ENTITY_TO_GAME(weapon_stinger); LINK_ENTITY_TO_GAME(weapon_stingray2); LINK_ENTITY_TO_GAME(weapon_stomp); LINK_ENTITY_TO_GAME(weapon_stoner); LINK_ENTITY_TO_GAME(weapon_stonerscope); LINK_ENTITY_TO_GAME(weapon_stonersilencer); LINK_ENTITY_TO_GAME(weapon_stubgun); LINK_ENTITY_TO_GAME(weapon_stumpgun); LINK_ENTITY_TO_GAME(weapon_stupid); LINK_ENTITY_TO_GAME(weapon_super_mouton); LINK_ENTITY_TO_GAME(weapon_supernailgun); LINK_ENTITY_TO_GAME(weapon_supershotgun); LINK_ENTITY_TO_GAME(weapon_svd); LINK_ENTITY_TO_GAME(weapon_swarm_gargflame); LINK_ENTITY_TO_GAME(weapon_swipe); LINK_ENTITY_TO_GAME(weapon_sword); LINK_ENTITY_TO_GAME(weapon_syringe); LINK_ENTITY_TO_GAME(weapon_tacgun); LINK_ENTITY_TO_GAME(weapon_taucannon); LINK_ENTITY_TO_GAME(weapon_tavor); LINK_ENTITY_TO_GAME(weapon_tdagger); LINK_ENTITY_TO_GAME(weapon_tec9); LINK_ENTITY_TO_GAME(weapon_telekinesis); LINK_ENTITY_TO_GAME(weapon_teleporter); LINK_ENTITY_TO_GAME(weapon_teleporteur); LINK_ENTITY_TO_GAME(weapon_teslagun); LINK_ENTITY_TO_GAME(weapon_thompson); LINK_ENTITY_TO_GAME(weapon_thornblastspell); LINK_ENTITY_TO_GAME(weapon_throwaxe); LINK_ENTITY_TO_GAME(weapon_throwing_knife); LINK_ENTITY_TO_GAME(weapon_throwingknife); LINK_ENTITY_TO_GAME(weapon_timmy); LINK_ENTITY_TO_GAME(weapon_tknife); LINK_ENTITY_TO_GAME(weapon_tmine); LINK_ENTITY_TO_GAME(weapon_tmp); LINK_ENTITY_TO_GAME(weapon_tnt); LINK_ENTITY_TO_GAME(weapon_toad); LINK_ENTITY_TO_GAME(weapon_tokarev); LINK_ENTITY_TO_GAME(weapon_tomahawk); LINK_ENTITY_TO_GAME(weapon_tommy); LINK_ENTITY_TO_GAME(weapon_tommygun); LINK_ENTITY_TO_GAME(weapon_tornadospell); LINK_ENTITY_TO_GAME(weapon_transistor); LINK_ENTITY_TO_GAME(weapon_translocator); LINK_ENTITY_TO_GAME(weapon_treasure); LINK_ENTITY_TO_GAME(weapon_trident); LINK_ENTITY_TO_GAME(weapon_trigun); LINK_ENTITY_TO_GAME(weapon_triplaser); LINK_ENTITY_TO_GAME(weapon_tripmine); LINK_ENTITY_TO_GAME(weapon_trooper); LINK_ENTITY_TO_GAME(weapon_tsgun); LINK_ENTITY_TO_GAME(weapon_tucan); LINK_ENTITY_TO_GAME(weapon_turret); LINK_ENTITY_TO_GAME(weapon_twosword); LINK_ENTITY_TO_GAME(weapon_u2); LINK_ENTITY_TO_GAME(weapon_umbra); LINK_ENTITY_TO_GAME(weapon_umbrella); LINK_ENTITY_TO_GAME(weapon_ump45); LINK_ENTITY_TO_GAME(weapon_updraftspell); LINK_ENTITY_TO_GAME(weapon_us_grenade); LINK_ENTITY_TO_GAME(weapon_usas); LINK_ENTITY_TO_GAME(weapon_usas12); LINK_ENTITY_TO_GAME(weapon_usp); LINK_ENTITY_TO_GAME(weapon_uspmp); LINK_ENTITY_TO_GAME(weapon_uzi); LINK_ENTITY_TO_GAME(weapon_uziakimbo); LINK_ENTITY_TO_GAME(weapon_vepr); LINK_ENTITY_TO_GAME(weapon_viksword); LINK_ENTITY_TO_GAME(weapon_vomit); LINK_ENTITY_TO_GAME(weapon_vsbike); LINK_ENTITY_TO_GAME(weapon_vsclaw); LINK_ENTITY_TO_GAME(weapon_vscolt); LINK_ENTITY_TO_GAME(weapon_vscrossbow); LINK_ENTITY_TO_GAME(weapon_vscue); LINK_ENTITY_TO_GAME(weapon_vsdbshotgun); LINK_ENTITY_TO_GAME(weapon_vsmp5); LINK_ENTITY_TO_GAME(weapon_vsshotgun); LINK_ENTITY_TO_GAME(weapon_vsstake); LINK_ENTITY_TO_GAME(weapon_vsthunderfive); LINK_ENTITY_TO_GAME(weapon_vswinchester); LINK_ENTITY_TO_GAME(weapon_vulcan); LINK_ENTITY_TO_GAME(weapon_wa2000); LINK_ENTITY_TO_GAME(weapon_warhammer); LINK_ENTITY_TO_GAME(weapon_webley); LINK_ENTITY_TO_GAME(weapon_webspinner); LINK_ENTITY_TO_GAME(weapon_welder); LINK_ENTITY_TO_GAME(weapon_whirlwindspell); LINK_ENTITY_TO_GAME(weapon_whiskey); LINK_ENTITY_TO_GAME(weapon_whiterayspell); LINK_ENTITY_TO_GAME(weapon_whl); LINK_ENTITY_TO_GAME(weapon_winchester); LINK_ENTITY_TO_GAME(weapon_wombatspell); LINK_ENTITY_TO_GAME(weapon_wyvernspell); LINK_ENTITY_TO_GAME(weapon_xbow); LINK_ENTITY_TO_GAME(weapon_xm1014); LINK_ENTITY_TO_GAME(weapon_xm4); LINK_ENTITY_TO_GAME(weapon_zat); LINK_ENTITY_TO_GAME(weapon_zatarc); LINK_ENTITY_TO_GAME(weapon_zmg); LINK_ENTITY_TO_GAME(weaponbox); LINK_ENTITY_TO_GAME(weather_genie); LINK_ENTITY_TO_GAME(weather_litnode); LINK_ENTITY_TO_GAME(webgunprojectile); LINK_ENTITY_TO_GAME(wh); LINK_ENTITY_TO_GAME(wheel); LINK_ENTITY_TO_GAME(wheel_ent); LINK_ENTITY_TO_GAME(whiskey_whisk); LINK_ENTITY_TO_GAME(whshard); LINK_ENTITY_TO_GAME(world_areacontrol); LINK_ENTITY_TO_GAME(world_artefact); LINK_ENTITY_TO_GAME(world_capturelocation); LINK_ENTITY_TO_GAME(world_items); LINK_ENTITY_TO_GAME(worldspawn); LINK_ENTITY_TO_GAME(ww_ammo_satchels); LINK_ENTITY_TO_GAME(ww_ammo_spellbook); LINK_ENTITY_TO_GAME(ww_bearbite); LINK_ENTITY_TO_GAME(ww_emitter); LINK_ENTITY_TO_GAME(ww_monstermaker); LINK_ENTITY_TO_GAME(ww_satchel); LINK_ENTITY_TO_GAME(ww_satchel_archmage); LINK_ENTITY_TO_GAME(ww_satchel_death); LINK_ENTITY_TO_GAME(ww_satchel_dragon); LINK_ENTITY_TO_GAME(ww_satchel_earth); LINK_ENTITY_TO_GAME(ww_satchel_fire); LINK_ENTITY_TO_GAME(ww_satchel_ice); LINK_ENTITY_TO_GAME(ww_satchel_life); LINK_ENTITY_TO_GAME(ww_satchel_lightning); LINK_ENTITY_TO_GAME(ww_satchel_nature); LINK_ENTITY_TO_GAME(ww_satchel_wind); LINK_ENTITY_TO_GAME(ww_seal); LINK_ENTITY_TO_GAME(ww_seal_death); LINK_ENTITY_TO_GAME(ww_seal_dragon); LINK_ENTITY_TO_GAME(ww_seal_earth); LINK_ENTITY_TO_GAME(ww_seal_fire); LINK_ENTITY_TO_GAME(ww_seal_ice); LINK_ENTITY_TO_GAME(ww_seal_life); LINK_ENTITY_TO_GAME(ww_seal_lightning); LINK_ENTITY_TO_GAME(ww_seal_nature); LINK_ENTITY_TO_GAME(ww_seal_wind); LINK_ENTITY_TO_GAME(ww_sentrycrystal); LINK_ENTITY_TO_GAME(ww_spell_beanstalk); LINK_ENTITY_TO_GAME(ww_spell_bird); LINK_ENTITY_TO_GAME(ww_spell_deathray); LINK_ENTITY_TO_GAME(ww_spell_doublemissile); LINK_ENTITY_TO_GAME(ww_spell_dragonbreath); LINK_ENTITY_TO_GAME(ww_spell_fireball); LINK_ENTITY_TO_GAME(ww_spell_flamelick); LINK_ENTITY_TO_GAME(ww_spell_forceblast); LINK_ENTITY_TO_GAME(ww_spell_freezeray); LINK_ENTITY_TO_GAME(ww_spell_iceshard); LINK_ENTITY_TO_GAME(ww_spell_levitate); LINK_ENTITY_TO_GAME(ww_spell_lightningbolt); LINK_ENTITY_TO_GAME(ww_spell_missile); LINK_ENTITY_TO_GAME(ww_spell_pebbleblast); LINK_ENTITY_TO_GAME(ww_spell_seal); LINK_ENTITY_TO_GAME(ww_spell_shield); LINK_ENTITY_TO_GAME(ww_spell_skull); LINK_ENTITY_TO_GAME(ww_spell_spotbolt); LINK_ENTITY_TO_GAME(ww_spell_stone); LINK_ENTITY_TO_GAME(ww_spell_thornblast); LINK_ENTITY_TO_GAME(ww_spell_updraft); LINK_ENTITY_TO_GAME(ww_spell_whiteray); LINK_ENTITY_TO_GAME(ww_spell_wyvern); LINK_ENTITY_TO_GAME(ww_staff); LINK_ENTITY_TO_GAME(wyvern); LINK_ENTITY_TO_GAME(xbow_teather); LINK_ENTITY_TO_GAME(xbowbolt); LINK_ENTITY_TO_GAME(xen_hair); LINK_ENTITY_TO_GAME(xen_hull); LINK_ENTITY_TO_GAME(xen_plantlight); LINK_ENTITY_TO_GAME(xen_spore_large); LINK_ENTITY_TO_GAME(xen_spore_medium); LINK_ENTITY_TO_GAME(xen_spore_small); LINK_ENTITY_TO_GAME(xen_tree); LINK_ENTITY_TO_GAME(xen_ttrigger); LINK_ENTITY_TO_GAME(zatarc_proj); LINK_ENTITY_TO_GAME(zone); LINK_ENTITY_TO_GAME(zone_bomb_target); LINK_ENTITY_TO_GAME(zone_capture); LINK_ENTITY_TO_GAME(zone_gatetravel); LINK_ENTITY_TO_GAME(zone_nodamage); LINK_ENTITY_TO_GAME(zone_shelter);