// vi: set ts=4 sw=4 : // vim: set tw=75 : // autodetect.cpp - GameDLL search and autodetection. /* * Copyright (c) 2004-2006 Jussi Kivilinna * * This file is part of "Metamod All-Mod-Support"-patch for Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #include // always #include "osdep_p.h" // is_gamedll, ... #include "game_autodetect.h" // me #include "support_meta.h" // full_gamedir_path, // Search gamedir/dlls/*.dll for gamedlls //TODO: add META_DEBUG const char * DLLINTERNAL autodetect_gamedll(const gamedll_t *gamedll, const char *knownfn) { static char buf[256]; char dllpath[256]; char fnpath[256]; DIR *dir; struct dirent *ent; unsigned int fn_len; // Generate dllpath safevoid_snprintf(buf, sizeof(buf), "%s/dlls", gamedll->gamedir); if(!full_gamedir_path(buf, dllpath)) { //whine & return META_WARNING("GameDLL-Autodetection: Directory '%s' doesn't exist.", buf); return(0); } // Generate knownfn path safevoid_snprintf(fnpath, sizeof(fnpath), "%s/%s", dllpath, knownfn); // Check if knownfn exists and is valid gamedll if(is_gamedll(fnpath)) { // knownfn exists and is loadable gamedll, return 0. return(0); } // Open directory if(!(dir = opendir(dllpath))) { //whine & return META_WARNING("GameDLL-Autodetection: Couldn't open directory '%s'.", dllpath); return(0); } while((ent = readdir(dir)) != 0) { fn_len = strlen(ent->d_name); if(fn_len <= strlen(PLATFORM_DLEXT)) { // Filename is too short continue; } // Compare end of filename with PLATFORM_DLEXT if(!strcasematch(&ent->d_name[fn_len - strlen(PLATFORM_DLEXT)], PLATFORM_DLEXT)) { // File isn't dll continue; } // Exclude all metamods if(strncasematch(ent->d_name, "metamod", strlen("metamod"))) { continue; } // Exclude all bots STRNCPY(buf, ent->d_name, sizeof(buf)); strlwr(buf); if(strstr(buf, "bot.")) { continue; } #ifdef linux //bot_iX86.so, bot_amd64.so, bot_x86_64.so if(strstr(buf, "bot_i") || strstr(buf, "bot_amd64.so") || strstr(buf, "bot_x86")) { continue; } #endif // Generate full path safevoid_snprintf(fnpath, sizeof(fnpath), "%s/%s", dllpath, ent->d_name); // Check if dll is gamedll if(is_gamedll(fnpath)) { META_DEBUG(8, ("is_gamedll(%s): ok.", fnpath)); //gamedll detected STRNCPY(buf, ent->d_name, sizeof(buf)); closedir(dir); return(buf); } META_DEBUG(8, ("is_gamedll(%s): failed.", fnpath)); } //not found META_WARNING("GameDLL-Autodetection: Couldn't find gamedll in '%s'.", dllpath); closedir(dir); return(0); }