// vi: set ts=4 sw=4 : // vim: set tw=75 : // osdep.h - operating system dependencies /* * Copyright (c) 2001-2006 Will Day * * This file is part of Metamod. * * Metamod is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * Metamod is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Metamod; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #ifndef OSDEP_H #define OSDEP_H #include // strerror() #include // isupper, tolower #include // errno // Various differences between WIN32 and Linux. #include "comp_dep.h" #include "types_meta.h" // mBOOL #include "mreg.h" // REG_CMD_FN, etc #include "log_meta.h" // LOG_ERROR, etc // String describing platform/DLL-type, for matching lines in plugins.ini. #ifdef linux #define PLATFORM "linux" # if defined(__x86_64__) || defined(__amd64__) #define PLATFORM_SPC "lin64" # else #define PLATFORM_SPC "lin32" # endif #define PLATFORM_DLEXT ".so" #elif defined(_WIN32) #define PLATFORM "mswin" #define PLATFORM_SPC "win32" #define PLATFORM_DLEXT ".dll" #else /* unknown */ #error "OS unrecognized" #endif /* unknown */ // Macro for function-exporting from DLL.. // from SDK dlls/cbase.h: //! C functions for external declarations that call the appropriate C++ methods // Windows uses "__declspec(dllexport)" to mark functions in the DLL that // should be visible/callable externally. // // It also apparently requires WINAPI for GiveFnptrsToDll(). // // See doc/notes_windows_coding for more information.. // Attributes to specify an "exported" function, visible from outside the // DLL. #undef DLLEXPORT #ifdef _WIN32 #define DLLEXPORT __declspec(dllexport) // WINAPI should be provided in the windows compiler headers. // It's usually defined to something like "__stdcall". #elif defined(linux) #define DLLEXPORT /* */ #define WINAPI /* */ #endif /* linux */ // Simplified macro for declaring/defining exported DLL functions. They // need to be 'extern "C"' so that the C++ compiler enforces parameter // type-matching, rather than considering routines with mis-matched // arguments/types to be overloaded functions... // // AFAIK, this is os-independent, but it's included here in osdep.h where // DLLEXPORT is defined, for convenience. #define C_DLLEXPORT extern "C" DLLEXPORT // Special version that fixes vsnprintf bugs. #ifndef DO_NOT_FIX_VARARG_ENGINE_API_WARPERS int DLLINTERNAL safe_vsnprintf(char* s, size_t n, const char *format, va_list ap); int DLLINTERNAL safe_snprintf(char* s, size_t n, const char* format, ...); #endif void DLLINTERNAL safevoid_vsnprintf(char* s, size_t n, const char *format, va_list ap); void DLLINTERNAL safevoid_snprintf(char* s, size_t n, const char* format, ...); // Functions & types for DLL open/close/etc operations. extern mBOOL dlclose_handle_invalid DLLHIDDEN; #ifdef linux #include typedef void* DLHANDLE; typedef void* DLFUNC; inline DLHANDLE DLLINTERNAL DLOPEN(const char *filename) { return(dlopen(filename, RTLD_NOW)); } inline DLFUNC DLLINTERNAL DLSYM(DLHANDLE handle, const char *string) { return(dlsym(handle, string)); } //dlclose crashes if handle is null. inline int DLLINTERNAL DLCLOSE(DLHANDLE handle) { if(!handle) { dlclose_handle_invalid = mTRUE; return(1); } dlclose_handle_invalid = mFALSE; return(dlclose(handle)); } inline const char * DLLINTERNAL DLERROR(void) { if(dlclose_handle_invalid) return("Invalid handle."); return(dlerror()); } #elif defined(_WIN32) typedef HINSTANCE DLHANDLE; typedef FARPROC DLFUNC; inline DLHANDLE DLLINTERNAL DLOPEN(const char *filename) { return(LoadLibraryA(filename)); } inline DLFUNC DLLINTERNAL DLSYM(DLHANDLE handle, const char *string) { return(GetProcAddress(handle, string)); } inline int DLLINTERNAL DLCLOSE(DLHANDLE handle) { if(!handle) { dlclose_handle_invalid = mTRUE; return(1); } dlclose_handle_invalid = mFALSE; // NOTE: Windows FreeLibrary returns success=nonzero, fail=zero, // which is the opposite of the unix convention, thus the '!'. return(!FreeLibrary(handle)); } // Windows doesn't provide a function corresponding to dlerror(), so // we make our own. char * DLLINTERNAL str_GetLastError(void); inline const char * DLLINTERNAL DLERROR(void) { if(dlclose_handle_invalid) return("Invalid handle."); return(str_GetLastError()); } #endif /* _WIN32 */ const char * DLLINTERNAL DLFNAME(void *memptr); mBOOL DLLINTERNAL IS_VALID_PTR(void *memptr); // Attempt to call the given function pointer, without segfaulting. mBOOL DLLINTERNAL os_safe_call(REG_CMD_FN pfn); // Windows doesn't have an strtok_r() routine, so we write our own. #ifdef _WIN32 #define strtok_r(s, delim, ptrptr) my_strtok_r(s, delim, ptrptr) char * DLLINTERNAL my_strtok_r(char *s, const char *delim, char **ptrptr); #endif /* _WIN32 */ // Linux doesn't have an strlwr() routine, so we write our own. #ifdef linux #define strlwr(s) my_strlwr(s) char * DLLINTERNAL my_strlwr(char *s); #endif /* _WIN32 */ // Set filename and pathname maximum lengths. Note some windows compilers // provide a which is incomplete and/or causes problems; see // doc/windows_notes.txt for more information. // // Note that both OS's include room for null-termination: // linux: "# chars in a path name including nul" // win32: "note that the sizes include space for 0-terminator" #ifdef linux #include #elif defined(_WIN32) #include #define NAME_MAX _MAX_FNAME #ifndef PATH_MAX #define PATH_MAX _MAX_PATH #endif #endif /* _WIN32 */ // Various other windows routine differences. #ifdef linux #include // sleep #ifndef O_BINARY #define O_BINARY 0 #endif #elif defined(_WIN32) #include #include #define sleep(x) Sleep(x*1000) // Fixed MSVC compiling, by Nikolay "The Storm" Baklicharov. #if defined(__GNUC__) || defined (_MSC_VER) && _MSC_VER >= 1400 #define snprintf _snprintf #define vsnprintf _vsnprintf #define unlink _unlink #define strlwr _strlwr #define strdup _strdup #define strcasecmp _stricmp #define strncasecmp _strnicmp #define getcwd _getcwd #define open _open #define read _read #define write _write #define close _close #endif /* GCC or MSVC 8.0+ */ #endif /* _WIN32 */ #if !defined WIN32 && !defined _MSC_VER #include // getcwd #endif #include #ifndef S_ISREG // Linux gcc defines this; earlier mingw didn't, later mingw does; // MSVC doesn't seem to. #define S_ISREG(m) ((m) & S_IFREG) #endif /* not S_ISREG */ #ifdef _WIN32 // The following two are defined in mingw but not in MSVC #ifndef S_IRUSR #define S_IRUSR _S_IREAD #endif #ifndef S_IWUSR #define S_IWUSR _S_IWRITE #endif // The following two are defined neither in mingw nor in MSVC #ifndef S_IRGRP #define S_IRGRP S_IRUSR #endif #ifndef S_IWGRP #define S_IWGRP S_IWUSR #endif #endif /* _WIN32 */ // Normalize/standardize a pathname. // - For win32, this involves: // - Turning backslashes (\) into slashes (/), so that config files and // Metamod internal code can be simpler and just use slashes (/). // - Turning upper/mixed case into lowercase, since windows is // non-case-sensitive. // - For linux, this requires no work, as paths uses slashes (/) natively, // and pathnames are case-sensitive. #ifdef linux #define normalize_pathname(a) #elif defined(_WIN32) void DLLINTERNAL normalize_pathname(char *path); #endif /* _WIN32 */ // Indicate if pathname appears to be an absolute-path. Under linux this // is a leading slash (/). Under win32, this can be: // - a drive-letter path (ie "D:blah" or "C:\blah") // - a toplevel path (ie "\blah") // - a UNC network address (ie "\\srv1\blah"). // Also, handle both native and normalized pathnames. inline mBOOL DLLINTERNAL is_absolute_path(const char *path) { if(path[0]=='/') return(mTRUE); #ifdef _WIN32 if(path[1]==':') return(mTRUE); if(path[0]=='\\') return(mTRUE); #endif /* _WIN32 */ return(mFALSE); } #ifdef _WIN32 // Buffer pointed to by resolved_name is assumed to be able to store a // string of PATH_MAX length. char * DLLINTERNAL realpath(const char *file_name, char *resolved_name); #endif /* _WIN32 */ // Generic "error string" from a recent OS call. For linux, this is based // on errno. For win32, it's based on GetLastError. inline const char * DLLINTERNAL str_os_error(void) { #ifdef linux return(strerror(errno)); #elif defined(_WIN32) return(str_GetLastError()); #endif /* _WIN32 */ } #endif /* OSDEP_H */