/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "ISystemModule.h" class IWorld; class IProxy; class IDirector; class INetSocket; class ISystemModule; class IBaseSystem; class NetAddress; class InfoString; class BitBuffer; class IServer { public: virtual ~IServer() {} virtual bool Init(IBaseSystem *system, int serial, char *name) = 0; virtual void RunFrame(double time) = 0; virtual void ReceiveSignal(ISystemModule *module, unsigned int signal, void *data) = 0; virtual void ExecuteCommand(int commandID, char *commandLine) = 0; virtual void RegisterListener(ISystemModule *module) = 0; virtual void RemoveListener(ISystemModule *module) = 0; virtual IBaseSystem *GetSystem() = 0; virtual int GetSerial() = 0; virtual char *GetStatusLine() = 0; virtual char *GetType() = 0; virtual char *GetName() = 0; virtual int GetState() = 0; virtual int GetVersion() = 0; virtual void ShutDown() = 0; virtual bool Connect(IWorld *world, NetAddress *adr, INetSocket *socket) = 0; virtual bool LoadDemo(IWorld *world, char *filename, bool forceHLTV, bool continuous) = 0; virtual void Reconnect() = 0; virtual void Disconnect() = 0; virtual void Retry() = 0; virtual void StopRetry() = 0; virtual void SendStringCommand(char *command) = 0; virtual void SendHLTVCommand(BitBuffer *msg) = 0; virtual bool IsConnected() = 0; virtual bool IsDemoFile() = 0; virtual bool IsGameServer() = 0; virtual bool IsRelayProxy() = 0; virtual bool IsVoiceBlocking() = 0; virtual void SetProxy(IProxy *proxy) = 0; virtual void SetDirector(IDirector *director) = 0; virtual void SetPlayerName(char *newName) = 0; virtual void SetDelayReconnect(bool state) = 0; virtual void SetAutoRetry(bool state) = 0; virtual void SetVoiceBlocking(bool state) = 0; virtual void SetRate(int rate) = 0; virtual void SetUpdateRate(int updaterate) = 0; virtual void SetUserInfo(char *key, char *value) = 0; virtual bool SetProtocol(int version) = 0; virtual void SetGameDirectory(const char *defaultDir, const char *gameDir = nullptr) = 0; virtual int GetRate() = 0; virtual int GetUpdateRate() = 0; virtual InfoString *GetServerInfoString() = 0; virtual char *GetPlayerName() = 0; virtual float GetTime() = 0; virtual IWorld *GetWorld() = 0; virtual char *GetDemoFileName() = 0; virtual NetAddress *GetAddress() = 0; virtual char *GetHostName() = 0; virtual bool GetAutoRetry() = 0; virtual float GetPacketLoss() = 0; virtual int GetProtocol() = 0; }; #define SERVER_INTERFACE_VERSION "server001"