//========= Copyright Valve Corporation, All rights reserved. ============// // // Purpose: Main interface for loading and accessing Steamworks API's from the // Steam client. // For most uses, this code is wrapped inside of SteamAPI_Init() //============================================================================= #ifndef ISTEAMCLIENT_H #define ISTEAMCLIENT_H #ifdef _WIN32 #pragma once #endif #include "steamtypes.h" #include "steamclientpublic.h" // Define compile time assert macros to let us validate the structure sizes. #define VALVE_COMPILE_TIME_ASSERT( pred ) typedef char compile_time_assert_type[(pred) ? 1 : -1]; #if defined(__linux__) || defined(__APPLE__) // The 32-bit version of gcc has the alignment requirement for uint64 and double set to // 4 meaning that even with #pragma pack(8) these types will only be four-byte aligned. // The 64-bit version of gcc has the alignment requirement for these types set to // 8 meaning that unless we use #pragma pack(4) our structures will get bigger. // The 64-bit structure packing has to match the 32-bit structure packing for each platform. #define VALVE_CALLBACK_PACK_SMALL #else #define VALVE_CALLBACK_PACK_LARGE #endif #if defined( VALVE_CALLBACK_PACK_SMALL ) #pragma pack( push, 4 ) #elif defined( VALVE_CALLBACK_PACK_LARGE ) #pragma pack( push, 8 ) #else #error ??? #endif typedef struct { uint32 m_u32; uint64 m_u64; uint16 m_u16; double m_d; } ValvePackingSentinel_t; #pragma pack( pop ) #if defined(VALVE_CALLBACK_PACK_SMALL) VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 24 ) #elif defined(VALVE_CALLBACK_PACK_LARGE) VALVE_COMPILE_TIME_ASSERT( sizeof(ValvePackingSentinel_t) == 32 ) #else #error ??? #endif // handle to a communication pipe to the Steam client typedef int32 HSteamPipe; // handle to single instance of a steam user typedef int32 HSteamUser; // function prototype #if defined( POSIX ) #define __cdecl #endif extern "C" typedef void (__cdecl *SteamAPIWarningMessageHook_t)(int, const char *); #if defined( __SNC__ ) #pragma diag_suppress=1700 // warning 1700: class "%s" has virtual functions but non-virtual destructor #endif // interface predec class ISteamUser; class ISteamGameServer; class ISteamFriends; class ISteamUtils; class ISteamMatchmaking; class ISteamContentServer; class ISteamMatchmakingServers; class ISteamUserStats; class ISteamApps; class ISteamNetworking; class ISteamRemoteStorage; class ISteamScreenshots; class ISteamGameServerStats; class ISteamPS3OverlayRender; class ISteamHTTP; class ISteamUnifiedMessages; //----------------------------------------------------------------------------- // Purpose: Interface to creating a new steam instance, or to // connect to an existing steam instance, whether it's in a // different process or is local. // // For most scenarios this is all handled automatically via SteamAPI_Init(). // You'll only need to use these interfaces if you have a more complex versioning scheme, // where you want to get different versions of the same interface in different dll's in your project. //----------------------------------------------------------------------------- class ISteamClient { public: // Creates a communication pipe to the Steam client virtual HSteamPipe CreateSteamPipe() = 0; // Releases a previously created communications pipe virtual bool BReleaseSteamPipe( HSteamPipe hSteamPipe ) = 0; // connects to an existing global user, failing if none exists // used by the game to coordinate with the steamUI virtual HSteamUser ConnectToGlobalUser( HSteamPipe hSteamPipe ) = 0; // used by game servers, create a steam user that won't be shared with anyone else virtual HSteamUser CreateLocalUser( HSteamPipe *phSteamPipe, EAccountType eAccountType ) = 0; // removes an allocated user virtual void ReleaseUser( HSteamPipe hSteamPipe, HSteamUser hUser ) = 0; // retrieves the ISteamUser interface associated with the handle virtual ISteamUser *GetISteamUser( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // retrieves the ISteamGameServer interface associated with the handle virtual ISteamGameServer *GetISteamGameServer( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // set the local IP and Port to bind to // this must be set before CreateLocalUser() virtual void SetLocalIPBinding( uint32 unIP, uint16 usPort ) = 0; // returns the ISteamFriends interface virtual ISteamFriends *GetISteamFriends( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // returns the ISteamUtils interface virtual ISteamUtils *GetISteamUtils( HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // returns the ISteamMatchmaking interface virtual ISteamMatchmaking *GetISteamMatchmaking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // returns the ISteamMatchmakingServers interface virtual ISteamMatchmakingServers *GetISteamMatchmakingServers( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // returns the a generic interface virtual void *GetISteamGenericInterface( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // returns the ISteamUserStats interface virtual ISteamUserStats *GetISteamUserStats( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // returns the ISteamGameServerStats interface virtual ISteamGameServerStats *GetISteamGameServerStats( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // returns apps interface virtual ISteamApps *GetISteamApps( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // networking virtual ISteamNetworking *GetISteamNetworking( HSteamUser hSteamUser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // remote storage virtual ISteamRemoteStorage *GetISteamRemoteStorage( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // user screenshots virtual ISteamScreenshots *GetISteamScreenshots( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // this needs to be called every frame to process matchmaking results // redundant if you're already calling SteamAPI_RunCallbacks() virtual void RunFrame() = 0; // returns the number of IPC calls made since the last time this function was called // Used for perf debugging so you can understand how many IPC calls your game makes per frame // Every IPC call is at minimum a thread context switch if not a process one so you want to rate // control how often you do them. virtual uint32 GetIPCCallCount() = 0; // API warning handling // 'int' is the severity; 0 for msg, 1 for warning // 'const char *' is the text of the message // callbacks will occur directly after the API function is called that generated the warning or message virtual void SetWarningMessageHook( SteamAPIWarningMessageHook_t pFunction ) = 0; // Trigger global shutdown for the DLL virtual bool BShutdownIfAllPipesClosed() = 0; #ifdef _PS3 virtual ISteamPS3OverlayRender *GetISteamPS3OverlayRender() = 0; #endif // Expose HTTP interface virtual ISteamHTTP *GetISteamHTTP( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; // Exposes the ISteamUnifiedMessages interface virtual ISteamUnifiedMessages *GetISteamUnifiedMessages( HSteamUser hSteamuser, HSteamPipe hSteamPipe, const char *pchVersion ) = 0; }; #define STEAMCLIENT_INTERFACE_VERSION "SteamClient012" //----------------------------------------------------------------------------- // Purpose: Base values for callback identifiers, each callback must // have a unique ID. //----------------------------------------------------------------------------- enum { k_iSteamUserCallbacks = 100 }; enum { k_iSteamGameServerCallbacks = 200 }; enum { k_iSteamFriendsCallbacks = 300 }; enum { k_iSteamBillingCallbacks = 400 }; enum { k_iSteamMatchmakingCallbacks = 500 }; enum { k_iSteamContentServerCallbacks = 600 }; enum { k_iSteamUtilsCallbacks = 700 }; enum { k_iClientFriendsCallbacks = 800 }; enum { k_iClientUserCallbacks = 900 }; enum { k_iSteamAppsCallbacks = 1000 }; enum { k_iSteamUserStatsCallbacks = 1100 }; enum { k_iSteamNetworkingCallbacks = 1200 }; enum { k_iClientRemoteStorageCallbacks = 1300 }; enum { k_iSteamUserItemsCallbacks = 1400 }; enum { k_iSteamGameServerItemsCallbacks = 1500 }; enum { k_iClientUtilsCallbacks = 1600 }; enum { k_iSteamGameCoordinatorCallbacks = 1700 }; enum { k_iSteamGameServerStatsCallbacks = 1800 }; enum { k_iSteam2AsyncCallbacks = 1900 }; enum { k_iSteamGameStatsCallbacks = 2000 }; enum { k_iClientHTTPCallbacks = 2100 }; enum { k_iClientScreenshotsCallbacks = 2200 }; enum { k_iSteamScreenshotsCallbacks = 2300 }; enum { k_iClientAudioCallbacks = 2400 }; enum { k_iClientUnifiedMessagesCallbacks = 2500 }; enum { k_iSteamStreamLauncherCallbacks = 2600 }; enum { k_iClientControllerCallbacks = 2700 }; enum { k_iSteamControllerCallbacks = 2800 }; enum { k_iClientParentalSettingsCallbacks = 2900 }; enum { k_iClientDeviceAuthCallbacks = 3000 }; enum { k_iClientNetworkDeviceManagerCallbacks = 3100 }; //----------------------------------------------------------------------------- // The CALLBACK macros are for client side callback logging enabled with // log_callback // Do not change any of these. //----------------------------------------------------------------------------- class CSteamCallback { public: virtual const char *GetCallbackName() const = 0; virtual uint32 GetCallbackID() const = 0; virtual uint8 *GetFixedData() const = 0; virtual uint32 GetFixedSize() const = 0; virtual uint32 GetNumMemberVariables() const = 0; virtual bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) const = 0; }; #define DEFINE_CALLBACK( callbackname, callbackid ) \ struct callbackname##_t { \ enum { k_iCallback = callbackid }; \ static callbackname##_t *GetNullPointer() { return 0; } #define CALLBACK_MEMBER( varidx, vartype, varname ) \ public: vartype varname ; \ static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ varOffset = (unsigned int)(size_t)&GetNullPointer()->varname; \ varSize = sizeof( vartype ); \ varCount = 1; \ *pszName = #varname; *pszType = #vartype; } #define CALLBACK_ARRAY( varidx, vartype, varname, varcount ) \ public: vartype varname [ varcount ]; \ static void GetMemberVar_##varidx( unsigned int &varOffset, unsigned int &varSize, uint32 &varCount, const char **pszName, const char **pszType ) { \ varOffset = (unsigned int)(size_t)&GetNullPointer()->varname[0]; \ varSize = sizeof( vartype ); \ varCount = varcount; \ *pszName = #varname; *pszType = #vartype; } #define END_CALLBACK_INTERNAL_BEGIN( callbackname, numvars ) }; \ class C##callbackname : public CSteamCallback { \ public: callbackname##_t m_Data; \ C##callbackname () { memset( &m_Data, 0, sizeof(m_Data) ); } \ virtual const char *GetCallbackName() const { return #callbackname; } \ virtual uint32 GetCallbackID() const { return callbackname##_t::k_iCallback; } \ virtual uint32 GetFixedSize() const { return sizeof( m_Data ); } \ virtual uint8 *GetFixedData() const { return (uint8*)&m_Data; } \ virtual uint32 GetNumMemberVariables() const { return numvars; } \ virtual bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) const { \ switch ( index ) { default : return false; #define END_CALLBACK_INTERNAL_SWITCH( varidx ) case varidx : m_Data.GetMemberVar_##varidx( varOffset, varSize, varCount, pszName, pszType ); return true; #define END_CALLBACK_INTERNAL_END() }; }; }; #define END_DEFINE_CALLBACK_0( callbackname ) }; \ class C##callbackname : public CSteamCallback { \ public: callbackname##_t m_Data; \ virtual const char *GetCallbackName() const { return #callbackname; } \ virtual uint32 GetCallbackID() const { return callbackname##_t::k_iCallback; } \ virtual uint32 GetFixedSize() const { return sizeof( m_Data ); } \ virtual uint8 *GetFixedData() const { return (uint8*)&m_Data; } \ virtual uint32 GetNumMemberVariables() const { return 0; } \ virtual bool GetMemberVariable( uint32 index, uint32 &varOffset, uint32 &varSize, uint32 &varCount, const char **pszName, const char **pszType ) const { return false; } \ }; \ #define END_DEFINE_CALLBACK_1( callbackname ) \ END_CALLBACK_INTERNAL_BEGIN( callbackname, 1 ) \ END_CALLBACK_INTERNAL_SWITCH( 0 ) \ END_CALLBACK_INTERNAL_END() #define END_DEFINE_CALLBACK_2( callbackname ) \ END_CALLBACK_INTERNAL_BEGIN( callbackname, 2 ) \ END_CALLBACK_INTERNAL_SWITCH( 0 ) \ END_CALLBACK_INTERNAL_SWITCH( 1 ) \ END_CALLBACK_INTERNAL_END() #define END_DEFINE_CALLBACK_3( callbackname ) \ END_CALLBACK_INTERNAL_BEGIN( callbackname, 3 ) \ END_CALLBACK_INTERNAL_SWITCH( 0 ) \ END_CALLBACK_INTERNAL_SWITCH( 1 ) \ END_CALLBACK_INTERNAL_SWITCH( 2 ) \ END_CALLBACK_INTERNAL_END() #define END_DEFINE_CALLBACK_4( callbackname ) \ END_CALLBACK_INTERNAL_BEGIN( callbackname, 4 ) \ END_CALLBACK_INTERNAL_SWITCH( 0 ) \ END_CALLBACK_INTERNAL_SWITCH( 1 ) \ END_CALLBACK_INTERNAL_SWITCH( 2 ) \ END_CALLBACK_INTERNAL_SWITCH( 3 ) \ END_CALLBACK_INTERNAL_END() #define END_DEFINE_CALLBACK_6( callbackname ) \ END_CALLBACK_INTERNAL_BEGIN( callbackname, 6 ) \ END_CALLBACK_INTERNAL_SWITCH( 0 ) \ END_CALLBACK_INTERNAL_SWITCH( 1 ) \ END_CALLBACK_INTERNAL_SWITCH( 2 ) \ END_CALLBACK_INTERNAL_SWITCH( 3 ) \ END_CALLBACK_INTERNAL_SWITCH( 4 ) \ END_CALLBACK_INTERNAL_SWITCH( 5 ) \ END_CALLBACK_INTERNAL_END() #define END_DEFINE_CALLBACK_7( callbackname ) \ END_CALLBACK_INTERNAL_BEGIN( callbackname, 7 ) \ END_CALLBACK_INTERNAL_SWITCH( 0 ) \ END_CALLBACK_INTERNAL_SWITCH( 1 ) \ END_CALLBACK_INTERNAL_SWITCH( 2 ) \ END_CALLBACK_INTERNAL_SWITCH( 3 ) \ END_CALLBACK_INTERNAL_SWITCH( 4 ) \ END_CALLBACK_INTERNAL_SWITCH( 5 ) \ END_CALLBACK_INTERNAL_SWITCH( 6 ) \ END_CALLBACK_INTERNAL_END() #endif // ISTEAMCLIENT_H