#include "precompiled.h" //! Holds engine functionality callbacks enginefuncs_t g_engfuncs; globalvars_t* gpGlobals; engine_t g_engine; // Receive engine function table from engine. // // This appears to be the _first_ DLL routine called by the engine, so this // is where we hook to load all the other DLLs (game, plugins, etc), which // is actually all done in meta_startup(). void WINAPI GiveFnptrsToDll(enginefuncs_t* pengfuncsFromEngine, globalvars_t* pGlobals) { gpGlobals = pGlobals; g_engine.funcs = &g_engfuncs; g_engine.globals = pGlobals; g_engfuncs = *pengfuncsFromEngine; g_metamod_module.load(&g_engfuncs); g_engine.sys_module.load(pengfuncsFromEngine); g_engfuncs = *pengfuncsFromEngine; flush_ALERT_buffer(); // NOTE! Have to call logging function _after_ initialising g_engfuncs, so // that g_engfuncs.pfnAlertMessage() can be resolved properly, heh. :) META_DEV("called: GiveFnptrsToDll"); // Load plugins, load game dll. metamod_startup(); }