/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #pragma warning(disable:4244) // int or float down-conversion #pragma warning(disable:4305) // int or float data truncation #pragma warning(disable:4201) // nameless struct/union #pragma warning(disable:4514) // unreferenced inline function removed #pragma warning(disable:4100) // unreferenced formal parameter #include "archtypes.h" #include "maintypes.h" #include "regamedll_common.h" #ifdef _WIN32 #define WIN32_LEAN_AND_MEAN #define NOWINRES #define NOSERVICE #define NOMCX #define NOIME #include "winsani_in.h" #include "windows.h" #include "winsani_out.h" #undef PlaySound #else #include #include #include #endif // _WIN32 // Misc C-runtime library headers #include "stdio.h" #include "stdlib.h" #include "math.h" // Header file containing definition of globalvars_t and entvars_t typedef int EOFFSET; // More explicit than "int" typedef unsigned int func_t; typedef unsigned int string_t; // from engine's pr_comp.h; typedef float vec_t; // needed before including progdefs.h // Vector class #include "vector.h" //#include "vector.h" // Defining it as a (bogus) struct helps enforce type-checking #define vec3_t Vector // Shared engine/DLL constants #include "const.h" #include "edict.h" // Shared header describing protocol between engine and DLLs #include "eiface.h" // Shared header between the client DLL and the game DLLs #include "cdll_dll.h" #include "extdef.h"