HLSDK = include/hlsdk METAMOD = include/metamod NAME = example_plugin COMPILER = g++ OBJECTS = *.cpp LINK = OPT_FLAGS = -O3 -msse3 -flto -funroll-loops -fomit-frame-pointer -fno-stack-protector INCLUDE = -I. -I$(HLSDK)/common -I$(HLSDK)/dlls -I$(HLSDK)/engine \ -I$(HLSDK)/game_shared -I$(HLSDK)/pm_shared -I$(HLSDK)/public -I$(METAMOD) BIN_DIR = Release CFLAGS = $(OPT_FLAGS) CFLAGS += -g -DNDEBUG -Dlinux -D__linux__ -D__USE_GNU -std=gnu++11 -shared OBJ_LINUX := $(OBJECTS:%.c=$(BIN_DIR)/%.o) $(BIN_DIR)/%.o: %.c $(COMPILER) $(INCLUDE) $(CFLAGS) -o $@ -c $< all: mkdir -p $(BIN_DIR) $(MAKE) $(NAME) && strip -x $(BIN_DIR)/$(NAME)_mm_i386.so $(NAME): $(OBJ_LINUX) $(COMPILER) $(INCLUDE) $(CFLAGS) $(OBJ_LINUX) $(LINK) -o$(BIN_DIR)/$(NAME)_mm_i386.so check: cppcheck $(INCLUDE) --quiet --max-configs=100 -D__linux__ -DNDEBUG . debug: $(MAKE) all DEBUG=false default: all clean: rm -rf Release/*.o rm -rf Release/$(NAME)_mm_i386.so