#include #include DLL_FUNCTIONS g_DllFunctionTable = { NULL, // pfnGameInit NULL, // pfnSpawn NULL, // pfnThink NULL, // pfnUse NULL, // pfnTouch NULL, // pfnBlocked NULL, // pfnKeyValue NULL, // pfnSave NULL, // pfnRestore NULL, // pfnSetAbsBox NULL, // pfnSaveWriteFields NULL, // pfnSaveReadFields NULL, // pfnSaveGlobalState NULL, // pfnRestoreGlobalState NULL, // pfnResetGlobalState NULL, // pfnClientConnect NULL, // pfnClientDisconnect NULL, // pfnClientKill NULL, // pfnClientPutInServer NULL, // pfnClientCommand NULL, // pfnClientUserInfoChanged NULL, // pfnServerActivate NULL, // pfnServerDeactivate NULL, // pfnPlayerPreThink NULL, // pfnPlayerPostThink NULL, // pfnStartFrame NULL, // pfnParmsNewLevel NULL, // pfnParmsChangeLevel NULL, // pfnGetGameDescription NULL, // pfnPlayerCustomization NULL, // pfnSpectatorConnect NULL, // pfnSpectatorDisconnect NULL, // pfnSpectatorThink NULL, // pfnSys_Error NULL, // pfnPM_Move NULL, // pfnPM_Init NULL, // pfnPM_FindTextureType NULL, // pfnSetupVisibility NULL, // pfnUpdateClientData NULL, // pfnAddToFullPack NULL, // pfnCreateBaseline NULL, // pfnRegisterEncoders NULL, // pfnGetWeaponData NULL, // pfnCmdStart NULL, // pfnCmdEnd NULL, // pfnConnectionlessPacket NULL, // pfnGetHullBounds NULL, // pfnCreateInstancedBaselines NULL, // pfnInconsistentFile NULL, // pfnAllowLagCompensation }; DLL_FUNCTIONS g_DllFunctionTable_Post = { NULL, // pfnGameInit NULL, // pfnSpawn NULL, // pfnThink NULL, // pfnUse NULL, // pfnTouch NULL, // pfnBlocked NULL, // pfnKeyValue NULL, // pfnSave NULL, // pfnRestore NULL, // pfnSetAbsBox NULL, // pfnSaveWriteFields NULL, // pfnSaveReadFields NULL, // pfnSaveGlobalState NULL, // pfnRestoreGlobalState NULL, // pfnResetGlobalState NULL, // pfnClientConnect NULL, // pfnClientDisconnect NULL, // pfnClientKill NULL, // pfnClientPutInServer NULL, // pfnClientCommand NULL, // pfnClientUserInfoChanged NULL, // pfnServerActivate NULL, // pfnServerDeactivate NULL, // pfnPlayerPreThink NULL, // pfnPlayerPostThink NULL, // pfnStartFrame NULL, // pfnParmsNewLevel NULL, // pfnParmsChangeLevel NULL, // pfnGetGameDescription NULL, // pfnPlayerCustomization NULL, // pfnSpectatorConnect NULL, // pfnSpectatorDisconnect NULL, // pfnSpectatorThink NULL, // pfnSys_Error NULL, // pfnPM_Move NULL, // pfnPM_Init NULL, // pfnPM_FindTextureType NULL, // pfnSetupVisibility NULL, // pfnUpdateClientData NULL, // pfnAddToFullPack NULL, // pfnCreateBaseline NULL, // pfnRegisterEncoders NULL, // pfnGetWeaponData NULL, // pfnCmdStart NULL, // pfnCmdEnd NULL, // pfnConnectionlessPacket NULL, // pfnGetHullBounds NULL, // pfnCreateInstancedBaselines NULL, // pfnInconsistentFile NULL, // pfnAllowLagCompensation }; NEW_DLL_FUNCTIONS g_NewDllFunctionTable = { NULL, //! pfnOnFreeEntPrivateData() Called right before the object's memory is freed. Calls its destructor. NULL, //! pfnGameShutdown() NULL, //! pfnShouldCollide() NULL, //! pfnCvarValue() NULL, //! pfnCvarValue2() }; NEW_DLL_FUNCTIONS g_NewDllFunctionTable_Post = { NULL, //! pfnOnFreeEntPrivateData() Called right before the object's memory is freed. Calls its destructor. NULL, //! pfnGameShutdown() NULL, //! pfnShouldCollide() NULL, //! pfnCvarValue() NULL, //! pfnCvarValue2() }; C_DLLEXPORT int GetEntityAPI2(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) { if (!pFunctionTable) { ALERT(at_logged, "%s called with null pFunctionTable", __FUNCTION__); return FALSE; } if (*interfaceVersion != INTERFACE_VERSION) { ALERT(at_logged, "%s version mismatch; requested=%d ours=%d", __FUNCTION__, *interfaceVersion, INTERFACE_VERSION); *interfaceVersion = INTERFACE_VERSION; return FALSE; } memcpy(pFunctionTable, &g_DllFunctionTable, sizeof(DLL_FUNCTIONS)); return TRUE; } C_DLLEXPORT int GetEntityAPI2_Post(DLL_FUNCTIONS *pFunctionTable, int *interfaceVersion) { if (!pFunctionTable) { ALERT(at_logged, "%s called with null pFunctionTable", __FUNCTION__); return FALSE; } if (*interfaceVersion != INTERFACE_VERSION) { ALERT(at_logged, "%s version mismatch; requested=%d ours=%d", __FUNCTION__, *interfaceVersion, INTERFACE_VERSION); *interfaceVersion = INTERFACE_VERSION; return FALSE; } memcpy(pFunctionTable, &g_DllFunctionTable_Post, sizeof(DLL_FUNCTIONS)); return TRUE; } C_DLLEXPORT int GetNewDLLFunctions(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion) { if (!pNewFunctionTable) { ALERT(at_logged, "%s called with null pNewFunctionTable", __FUNCTION__); return FALSE; } if (*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { ALERT(at_logged, "%s version mismatch; requested=%d ours=%d", __FUNCTION__, *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; return FALSE; } memcpy(pNewFunctionTable, &g_NewDllFunctionTable, sizeof(NEW_DLL_FUNCTIONS)); return TRUE; } C_DLLEXPORT int GetNewDLLFunctions_Post(NEW_DLL_FUNCTIONS *pNewFunctionTable, int *interfaceVersion) { if (!pNewFunctionTable) { ALERT(at_logged, "%s called with null pNewFunctionTable", __FUNCTION__); return FALSE; } if (*interfaceVersion != NEW_DLL_FUNCTIONS_VERSION) { ALERT(at_logged, "%s version mismatch; requested=%d ours=%d", __FUNCTION__, *interfaceVersion, NEW_DLL_FUNCTIONS_VERSION); *interfaceVersion = NEW_DLL_FUNCTIONS_VERSION; return FALSE; } memcpy(pNewFunctionTable, &g_NewDllFunctionTable_Post, sizeof(NEW_DLL_FUNCTIONS)); return TRUE; }