/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "event_args.h" #include "vmodes.h" #include "cdll_int.h" class IBaseSystem; class ISystemModule; class IEngineWrapper: virtual public ISystemModule { public: virtual ~IEngineWrapper() {} virtual bool GetViewOrigin(float *origin) = 0; virtual bool GetViewAngles(float *angles) = 0; virtual int GetTraceEntity() = 0; virtual float GetCvarFloat(char *szName) = 0; virtual char *GetCvarString(char *szName) = 0; virtual void SetCvar(char *szName, char *szValue) = 0; virtual void Cbuf_AddText(char *text) = 0; virtual void DemoUpdateClientData(client_data_t *cdat) = 0; virtual void CL_QueueEvent(int flags, int index, float delay, event_args_t *pargs) = 0; virtual void HudWeaponAnim(int iAnim, int body) = 0; virtual void CL_DemoPlaySound(int channel, char *sample, float attenuation, float volume, int flags, int pitch) = 0; virtual void ClientDLL_ReadDemoBuffer(int size, unsigned char *buffer) = 0; }; #define ENGINEWRAPPER_INTERFACE_VERSION "enginewrapper001"