#pragma once #include "metamod.h" // Information we have about each game/mod DLL. struct game_modinfo_t { const char *name; // name (the game dir) const char *linux_so; // filename of linux shared lib const char *win_dll; // filename of win32 dll const char *desc; // our long-name description }; bool setup_gamedll(gamedll_t *gamedll);