2
0
mirror of https://github.com/rehlds/metamod-r.git synced 2025-01-01 01:25:53 +03:00
metamod-r/metamod/src/linkgame.cpp
2016-07-26 23:37:45 +07:00

3596 lines
131 KiB
C++

#include "precompiled.h"
// Entity list for gamedlls adapted from adminmod linkfunc.cpp.
// NOTE: This list of entities is automatically generated via the script
// "mklinkgame.sh". See the files in the directory "ents" for the actual
// list of entities.
LINK_ENTITY_TO_GAME(AngleIMatrix);
LINK_ENTITY_TO_GAME(AngleMatrix);
LINK_ENTITY_TO_GAME(BALLS_airball);
LINK_ENTITY_TO_GAME(CTF_Map);
LINK_ENTITY_TO_GAME(CreateInterface);
LINK_ENTITY_TO_GAME(DLLClassName);
LINK_ENTITY_TO_GAME(DelayedUse);
LINK_ENTITY_TO_GAME(Electro_Bolt);
LINK_ENTITY_TO_GAME(FISHINGROD_bolt);
LINK_ENTITY_TO_GAME(FOOT_bolt);
LINK_ENTITY_TO_GAME(FlyingTomaHawk);
LINK_ENTITY_TO_GAME(GetChaseOrigin);
LINK_ENTITY_TO_GAME(IsoBomb);
LINK_ENTITY_TO_GAME(PythRound);
LINK_ENTITY_TO_GAME(RONINTeamScore);
LINK_ENTITY_TO_GAME(SA_Model);
LINK_ENTITY_TO_GAME(SCAVENGERTeamScore);
LINK_ENTITY_TO_GAME(Satelite__Laser);
LINK_ENTITY_TO_GAME(TSAmmoPack);
LINK_ENTITY_TO_GAME(TSWorldGun);
LINK_ENTITY_TO_GAME(TS_PowerUp);
LINK_ENTITY_TO_GAME(TS_bomb);
LINK_ENTITY_TO_GAME(USMCTeamScore);
LINK_ENTITY_TO_GAME(Zombie2Spit);
LINK_ENTITY_TO_GAME(_spit);
LINK_ENTITY_TO_GAME(_squadfix);
LINK_ENTITY_TO_GAME(acidgib);
LINK_ENTITY_TO_GAME(active_bomb);
LINK_ENTITY_TO_GAME(afterimage);
LINK_ENTITY_TO_GAME(aiscripted_sequence);
LINK_ENTITY_TO_GAME(ak74grenade);
LINK_ENTITY_TO_GAME(alien_slave_energy_ball);
LINK_ENTITY_TO_GAME(alien_slave_sapper);
LINK_ENTITY_TO_GAME(alienresourcetower);
LINK_ENTITY_TO_GAME(ambient_generic);
LINK_ENTITY_TO_GAME(ammo_0mm45);
LINK_ENTITY_TO_GAME(ammo_0mm50b);
LINK_ENTITY_TO_GAME(ammo_10mmbuckshot);
LINK_ENTITY_TO_GAME(ammo_10mmbuckshotbox);
LINK_ENTITY_TO_GAME(ammo_127mm);
LINK_ENTITY_TO_GAME(ammo_12g);
LINK_ENTITY_TO_GAME(ammo_1911clip);
LINK_ENTITY_TO_GAME(ammo_2mm);
LINK_ENTITY_TO_GAME(ammo_30cal);
LINK_ENTITY_TO_GAME(ammo_30mm);
LINK_ENTITY_TO_GAME(ammo_338Magnum);
LINK_ENTITY_TO_GAME(ammo_338magnum);
LINK_ENTITY_TO_GAME(ammo_357);
LINK_ENTITY_TO_GAME(ammo_357SIG);
LINK_ENTITY_TO_GAME(ammo_357sig);
LINK_ENTITY_TO_GAME(ammo_40glclip);
LINK_ENTITY_TO_GAME(ammo_40mm);
LINK_ENTITY_TO_GAME(ammo_44);
LINK_ENTITY_TO_GAME(ammo_45ACP);
LINK_ENTITY_TO_GAME(ammo_45acp);
LINK_ENTITY_TO_GAME(ammo_45cal);
LINK_ENTITY_TO_GAME(ammo_50AE);
LINK_ENTITY_TO_GAME(ammo_50ae);
LINK_ENTITY_TO_GAME(ammo_50cal);
LINK_ENTITY_TO_GAME(ammo_556);
LINK_ENTITY_TO_GAME(ammo_556AR);
LINK_ENTITY_TO_GAME(ammo_556Nato);
LINK_ENTITY_TO_GAME(ammo_556box);
LINK_ENTITY_TO_GAME(ammo_556nato);
LINK_ENTITY_TO_GAME(ammo_556natobox);
LINK_ENTITY_TO_GAME(ammo_57mm);
LINK_ENTITY_TO_GAME(ammo_5mm56);
LINK_ENTITY_TO_GAME(ammo_5mm7);
LINK_ENTITY_TO_GAME(ammo_762);
LINK_ENTITY_TO_GAME(ammo_762Magnum);
LINK_ENTITY_TO_GAME(ammo_762Nato);
LINK_ENTITY_TO_GAME(ammo_762mmbox);
LINK_ENTITY_TO_GAME(ammo_762nato);
LINK_ENTITY_TO_GAME(ammo_762x54);
LINK_ENTITY_TO_GAME(ammo_766mm);
LINK_ENTITY_TO_GAME(ammo_7mm62);
LINK_ENTITY_TO_GAME(ammo_86mm);
LINK_ENTITY_TO_GAME(ammo_8mm);
LINK_ENTITY_TO_GAME(ammo_9mm);
LINK_ENTITY_TO_GAME(ammo_9mmAR);
LINK_ENTITY_TO_GAME(ammo_9mmbox);
LINK_ENTITY_TO_GAME(ammo_9mmclip);
LINK_ENTITY_TO_GAME(ammo_AK47clip);
LINK_ENTITY_TO_GAME(ammo_ARgrenades);
LINK_ENTITY_TO_GAME(ammo_BALLS);
LINK_ENTITY_TO_GAME(ammo_CEnfield);
LINK_ENTITY_TO_GAME(ammo_Deagle);
LINK_ENTITY_TO_GAME(ammo_Dmissile);
LINK_ENTITY_TO_GAME(ammo_EnergyCells);
LINK_ENTITY_TO_GAME(ammo_FISHINGROD);
LINK_ENTITY_TO_GAME(ammo_FOOT);
LINK_ENTITY_TO_GAME(ammo_FTclip);
LINK_ENTITY_TO_GAME(ammo_GMauserG98);
LINK_ENTITY_TO_GAME(ammo_GluonCells);
LINK_ENTITY_TO_GAME(ammo_M16grenades);
LINK_ENTITY_TO_GAME(ammo_MicroFusionCells);
LINK_ENTITY_TO_GAME(ammo_NGgrenades);
LINK_ENTITY_TO_GAME(ammo_ShockCore);
LINK_ENTITY_TO_GAME(ammo_ShockGrenade);
LINK_ENTITY_TO_GAME(ammo_SunOfGod);
LINK_ENTITY_TO_GAME(ammo_WTELEPORTERgrenades);
LINK_ENTITY_TO_GAME(ammo_adrenaline);
LINK_ENTITY_TO_GAME(ammo_ak101);
LINK_ENTITY_TO_GAME(ammo_ak105);
LINK_ENTITY_TO_GAME(ammo_ak47);
LINK_ENTITY_TO_GAME(ammo_ak47clip);
LINK_ENTITY_TO_GAME(ammo_ak5);
LINK_ENTITY_TO_GAME(ammo_ak74);
LINK_ENTITY_TO_GAME(ammo_ak74clip);
LINK_ENTITY_TO_GAME(ammo_ak74grenades);
LINK_ENTITY_TO_GAME(ammo_anaconda);
LINK_ENTITY_TO_GAME(ammo_ar10clip);
LINK_ENTITY_TO_GAME(ammo_ar33clip);
LINK_ENTITY_TO_GAME(ammo_areaammo);
LINK_ENTITY_TO_GAME(ammo_aug);
LINK_ENTITY_TO_GAME(ammo_awm);
LINK_ENTITY_TO_GAME(ammo_awp);
LINK_ENTITY_TO_GAME(ammo_axes);
LINK_ENTITY_TO_GAME(ammo_bar);
LINK_ENTITY_TO_GAME(ammo_baretta);
LINK_ENTITY_TO_GAME(ammo_bazooka);
LINK_ENTITY_TO_GAME(ammo_beamgunclip);
LINK_ENTITY_TO_GAME(ammo_benelli);
LINK_ENTITY_TO_GAME(ammo_ber92f);
LINK_ENTITY_TO_GAME(ammo_ber93r);
LINK_ENTITY_TO_GAME(ammo_beretta);
LINK_ENTITY_TO_GAME(ammo_berettaclip);
LINK_ENTITY_TO_GAME(ammo_berrett82clip);
LINK_ENTITY_TO_GAME(ammo_bfg);
LINK_ENTITY_TO_GAME(ammo_bizon);
LINK_ENTITY_TO_GAME(ammo_boltrifle);
LINK_ENTITY_TO_GAME(ammo_bow);
LINK_ENTITY_TO_GAME(ammo_bren);
LINK_ENTITY_TO_GAME(ammo_brick);
LINK_ENTITY_TO_GAME(ammo_buckshot);
LINK_ENTITY_TO_GAME(ammo_buffalo);
LINK_ENTITY_TO_GAME(ammo_cannon);
LINK_ENTITY_TO_GAME(ammo_caseless);
LINK_ENTITY_TO_GAME(ammo_cell);
LINK_ENTITY_TO_GAME(ammo_cgrenade);
LINK_ENTITY_TO_GAME(ammo_chemical);
LINK_ENTITY_TO_GAME(ammo_cloaker);
LINK_ENTITY_TO_GAME(ammo_colt);
LINK_ENTITY_TO_GAME(ammo_colt45clip);
LINK_ENTITY_TO_GAME(ammo_coltgov);
LINK_ENTITY_TO_GAME(ammo_colts);
LINK_ENTITY_TO_GAME(ammo_concussion);
LINK_ENTITY_TO_GAME(ammo_cougarclip);
LINK_ENTITY_TO_GAME(ammo_cpc);
LINK_ENTITY_TO_GAME(ammo_crate);
LINK_ENTITY_TO_GAME(ammo_crossbow);
LINK_ENTITY_TO_GAME(ammo_d5kclip);
LINK_ENTITY_TO_GAME(ammo_dbshot);
LINK_ENTITY_TO_GAME(ammo_dd44clip);
LINK_ENTITY_TO_GAME(ammo_de50);
LINK_ENTITY_TO_GAME(ammo_deagle);
LINK_ENTITY_TO_GAME(ammo_deagleclip);
LINK_ENTITY_TO_GAME(ammo_deploygun);
LINK_ENTITY_TO_GAME(ammo_desert);
LINK_ENTITY_TO_GAME(ammo_dmlclip);
LINK_ENTITY_TO_GAME(ammo_doubleshotgun);
LINK_ENTITY_TO_GAME(ammo_dragunovclip);
LINK_ENTITY_TO_GAME(ammo_dsr1);
LINK_ENTITY_TO_GAME(ammo_dualberettas);
LINK_ENTITY_TO_GAME(ammo_dualscorpion);
LINK_ENTITY_TO_GAME(ammo_dyno);
LINK_ENTITY_TO_GAME(ammo_eagleclip);
LINK_ENTITY_TO_GAME(ammo_egonclip);
LINK_ENTITY_TO_GAME(ammo_el_standard);
LINK_ENTITY_TO_GAME(ammo_enfield);
LINK_ENTITY_TO_GAME(ammo_exploder);
LINK_ENTITY_TO_GAME(ammo_explogun);
LINK_ENTITY_TO_GAME(ammo_famas);
LINK_ENTITY_TO_GAME(ammo_famasclip);
LINK_ENTITY_TO_GAME(ammo_fg42);
LINK_ENTITY_TO_GAME(ammo_fiveseven);
LINK_ENTITY_TO_GAME(ammo_flameammo);
LINK_ENTITY_TO_GAME(ammo_flameclip);
LINK_ENTITY_TO_GAME(ammo_flashbang);
LINK_ENTITY_TO_GAME(ammo_fnfal);
LINK_ENTITY_TO_GAME(ammo_fnp90clip);
LINK_ENTITY_TO_GAME(ammo_frag);
LINK_ENTITY_TO_GAME(ammo_freezeclip);
LINK_ENTITY_TO_GAME(ammo_fuel);
LINK_ENTITY_TO_GAME(ammo_g11);
LINK_ENTITY_TO_GAME(ammo_g36);
LINK_ENTITY_TO_GAME(ammo_g36clip);
LINK_ENTITY_TO_GAME(ammo_g36e);
LINK_ENTITY_TO_GAME(ammo_g36k);
LINK_ENTITY_TO_GAME(ammo_g3a3);
LINK_ENTITY_TO_GAME(ammo_galil);
LINK_ENTITY_TO_GAME(ammo_garand);
LINK_ENTITY_TO_GAME(ammo_gatlinbox);
LINK_ENTITY_TO_GAME(ammo_gattlinggun);
LINK_ENTITY_TO_GAME(ammo_gaussclip);
LINK_ENTITY_TO_GAME(ammo_generic_american);
LINK_ENTITY_TO_GAME(ammo_generic_british);
LINK_ENTITY_TO_GAME(ammo_generic_german);
LINK_ENTITY_TO_GAME(ammo_gewehr);
LINK_ENTITY_TO_GAME(ammo_glock17);
LINK_ENTITY_TO_GAME(ammo_glock18);
LINK_ENTITY_TO_GAME(ammo_glockclip);
LINK_ENTITY_TO_GAME(ammo_goldpp7clip);
LINK_ENTITY_TO_GAME(ammo_gp25);
LINK_ENTITY_TO_GAME(ammo_greasegun);
LINK_ENTITY_TO_GAME(ammo_grenades);
LINK_ENTITY_TO_GAME(ammo_handcannon);
LINK_ENTITY_TO_GAME(ammo_helirockets);
LINK_ENTITY_TO_GAME(ammo_hellfire);
LINK_ENTITY_TO_GAME(ammo_hk21);
LINK_ENTITY_TO_GAME(ammo_hk33clip);
LINK_ENTITY_TO_GAME(ammo_hkmp5);
LINK_ENTITY_TO_GAME(ammo_isotope);
LINK_ENTITY_TO_GAME(ammo_jackhammer);
LINK_ENTITY_TO_GAME(ammo_javelins);
LINK_ENTITY_TO_GAME(ammo_k43);
LINK_ENTITY_TO_GAME(ammo_kar);
LINK_ENTITY_TO_GAME(ammo_kf7clip);
LINK_ENTITY_TO_GAME(ammo_knife);
LINK_ENTITY_TO_GAME(ammo_knives);
LINK_ENTITY_TO_GAME(ammo_launcher);
LINK_ENTITY_TO_GAME(ammo_lgclip);
LINK_ENTITY_TO_GAME(ammo_lgrenades);
LINK_ENTITY_TO_GAME(ammo_lightning);
LINK_ENTITY_TO_GAME(ammo_longbow);
LINK_ENTITY_TO_GAME(ammo_longslide);
LINK_ENTITY_TO_GAME(ammo_lrclip);
LINK_ENTITY_TO_GAME(ammo_luger);
LINK_ENTITY_TO_GAME(ammo_m11);
LINK_ENTITY_TO_GAME(ammo_m112);
LINK_ENTITY_TO_GAME(ammo_m134);
LINK_ENTITY_TO_GAME(ammo_m16);
LINK_ENTITY_TO_GAME(ammo_m16a2clip);
LINK_ENTITY_TO_GAME(ammo_m16clip);
LINK_ENTITY_TO_GAME(ammo_m1carbine);
LINK_ENTITY_TO_GAME(ammo_m2);
LINK_ENTITY_TO_GAME(ammo_m203);
LINK_ENTITY_TO_GAME(ammo_m249);
LINK_ENTITY_TO_GAME(ammo_m4);
LINK_ENTITY_TO_GAME(ammo_m40a1clip);
LINK_ENTITY_TO_GAME(ammo_m4a1);
LINK_ENTITY_TO_GAME(ammo_m4clip);
LINK_ENTITY_TO_GAME(ammo_m60);
LINK_ENTITY_TO_GAME(ammo_m60clip);
LINK_ENTITY_TO_GAME(ammo_m79);
LINK_ENTITY_TO_GAME(ammo_m82);
LINK_ENTITY_TO_GAME(ammo_mac);
LINK_ENTITY_TO_GAME(ammo_mac10);
LINK_ENTITY_TO_GAME(ammo_machinegun);
LINK_ENTITY_TO_GAME(ammo_markmusket);
LINK_ENTITY_TO_GAME(ammo_mc51);
LINK_ENTITY_TO_GAME(ammo_mf2clip);
LINK_ENTITY_TO_GAME(ammo_mg34);
LINK_ENTITY_TO_GAME(ammo_mg36);
LINK_ENTITY_TO_GAME(ammo_mg42);
LINK_ENTITY_TO_GAME(ammo_mindrayclip);
LINK_ENTITY_TO_GAME(ammo_minigunClip);
LINK_ENTITY_TO_GAME(ammo_minimissile);
LINK_ENTITY_TO_GAME(ammo_mk23);
LINK_ENTITY_TO_GAME(ammo_mossberg);
LINK_ENTITY_TO_GAME(ammo_mp40);
LINK_ENTITY_TO_GAME(ammo_mp44);
LINK_ENTITY_TO_GAME(ammo_mp5);
LINK_ENTITY_TO_GAME(ammo_mp5a2);
LINK_ENTITY_TO_GAME(ammo_mp5a4);
LINK_ENTITY_TO_GAME(ammo_mp5a5);
LINK_ENTITY_TO_GAME(ammo_mp5clip);
LINK_ENTITY_TO_GAME(ammo_mp5grenades);
LINK_ENTITY_TO_GAME(ammo_mp5k);
LINK_ENTITY_TO_GAME(ammo_mp5pdwclip);
LINK_ENTITY_TO_GAME(ammo_mp5sd);
LINK_ENTITY_TO_GAME(ammo_msg90);
LINK_ENTITY_TO_GAME(ammo_musketoon);
LINK_ENTITY_TO_GAME(ammo_nails);
LINK_ENTITY_TO_GAME(ammo_nato);
LINK_ENTITY_TO_GAME(ammo_nato308);
LINK_ENTITY_TO_GAME(ammo_natoclip);
LINK_ENTITY_TO_GAME(ammo_needle);
LINK_ENTITY_TO_GAME(ammo_nuke);
LINK_ENTITY_TO_GAME(ammo_null);
LINK_ENTITY_TO_GAME(ammo_p99);
LINK_ENTITY_TO_GAME(ammo_p99clip);
LINK_ENTITY_TO_GAME(ammo_pdw);
LINK_ENTITY_TO_GAME(ammo_phantomclip);
LINK_ENTITY_TO_GAME(ammo_piat);
LINK_ENTITY_TO_GAME(ammo_pistol);
LINK_ENTITY_TO_GAME(ammo_pistolet);
LINK_ENTITY_TO_GAME(ammo_pkm);
LINK_ENTITY_TO_GAME(ammo_pkmclip);
LINK_ENTITY_TO_GAME(ammo_powercell);
LINK_ENTITY_TO_GAME(ammo_pschreck);
LINK_ENTITY_TO_GAME(ammo_psg1);
LINK_ENTITY_TO_GAME(ammo_psg1clip);
LINK_ENTITY_TO_GAME(ammo_quad);
LINK_ENTITY_TO_GAME(ammo_railgun);
LINK_ENTITY_TO_GAME(ammo_rcp90clip);
LINK_ENTITY_TO_GAME(ammo_remington);
LINK_ENTITY_TO_GAME(ammo_rifleclip);
LINK_ENTITY_TO_GAME(ammo_rifleshot);
LINK_ENTITY_TO_GAME(ammo_rocket);
LINK_ENTITY_TO_GAME(ammo_rocketlauncher);
LINK_ENTITY_TO_GAME(ammo_rocketpistol);
LINK_ENTITY_TO_GAME(ammo_rockets);
LINK_ENTITY_TO_GAME(ammo_rpgclip);
LINK_ENTITY_TO_GAME(ammo_rs202m2);
LINK_ENTITY_TO_GAME(ammo_rs_grenade);
LINK_ENTITY_TO_GAME(ammo_rs_psi);
LINK_ENTITY_TO_GAME(ammo_ruger);
LINK_ENTITY_TO_GAME(ammo_sa80clip);
LINK_ENTITY_TO_GAME(ammo_saa);
LINK_ENTITY_TO_GAME(ammo_saiga);
LINK_ENTITY_TO_GAME(ammo_sako);
LINK_ENTITY_TO_GAME(ammo_satchels);
LINK_ENTITY_TO_GAME(ammo_sbarrelshot);
LINK_ENTITY_TO_GAME(ammo_scatterclip);
LINK_ENTITY_TO_GAME(ammo_scopedkar);
LINK_ENTITY_TO_GAME(ammo_shells);
LINK_ENTITY_TO_GAME(ammo_shot);
LINK_ENTITY_TO_GAME(ammo_shrapnel);
LINK_ENTITY_TO_GAME(ammo_sig245clip);
LINK_ENTITY_TO_GAME(ammo_silverpp7clip);
LINK_ENTITY_TO_GAME(ammo_sks);
LINK_ENTITY_TO_GAME(ammo_slugs);
LINK_ENTITY_TO_GAME(ammo_smg9);
LINK_ENTITY_TO_GAME(ammo_snUZI);
LINK_ENTITY_TO_GAME(ammo_sniper);
LINK_ENTITY_TO_GAME(ammo_spas12);
LINK_ENTITY_TO_GAME(ammo_spasclip);
LINK_ENTITY_TO_GAME(ammo_spellbook);
LINK_ENTITY_TO_GAME(ammo_spitcarb);
LINK_ENTITY_TO_GAME(ammo_spitclip);
LINK_ENTITY_TO_GAME(ammo_spore);
LINK_ENTITY_TO_GAME(ammo_spring);
LINK_ENTITY_TO_GAME(ammo_srifleclip);
LINK_ENTITY_TO_GAME(ammo_ssg3000);
LINK_ENTITY_TO_GAME(ammo_st_far);
LINK_ENTITY_TO_GAME(ammo_st_heavy);
LINK_ENTITY_TO_GAME(ammo_st_medium);
LINK_ENTITY_TO_GAME(ammo_st_short);
LINK_ENTITY_TO_GAME(ammo_st_special1);
LINK_ENTITY_TO_GAME(ammo_st_special2);
LINK_ENTITY_TO_GAME(ammo_sten);
LINK_ENTITY_TO_GAME(ammo_sterling);
LINK_ENTITY_TO_GAME(ammo_steyr_m40);
LINK_ENTITY_TO_GAME(ammo_stg24);
LINK_ENTITY_TO_GAME(ammo_stoner);
LINK_ENTITY_TO_GAME(ammo_stonerscope);
LINK_ENTITY_TO_GAME(ammo_stonersilencer);
LINK_ENTITY_TO_GAME(ammo_stormcell);
LINK_ENTITY_TO_GAME(ammo_stubcoolant);
LINK_ENTITY_TO_GAME(ammo_stumpbox);
LINK_ENTITY_TO_GAME(ammo_svd);
LINK_ENTITY_TO_GAME(ammo_swarm_xen_secondary);
LINK_ENTITY_TO_GAME(ammo_swarmprimary);
LINK_ENTITY_TO_GAME(ammo_swarmsecondary);
LINK_ENTITY_TO_GAME(ammo_synthol);
LINK_ENTITY_TO_GAME(ammo_tec9);
LINK_ENTITY_TO_GAME(ammo_thompson);
LINK_ENTITY_TO_GAME(ammo_tommy);
LINK_ENTITY_TO_GAME(ammo_tommygun);
LINK_ENTITY_TO_GAME(ammo_trigun);
LINK_ENTITY_TO_GAME(ammo_ump45);
LINK_ENTITY_TO_GAME(ammo_uranium235);
LINK_ENTITY_TO_GAME(ammo_uranium238);
LINK_ENTITY_TO_GAME(ammo_usp);
LINK_ENTITY_TO_GAME(ammo_uspclip);
LINK_ENTITY_TO_GAME(ammo_uzi);
LINK_ENTITY_TO_GAME(ammo_uziclip);
LINK_ENTITY_TO_GAME(ammo_veprclip);
LINK_ENTITY_TO_GAME(ammo_vomitclip);
LINK_ENTITY_TO_GAME(ammo_vulcan);
LINK_ENTITY_TO_GAME(ammo_wa2000);
LINK_ENTITY_TO_GAME(ammo_webley);
LINK_ENTITY_TO_GAME(ammo_whiskey);
LINK_ENTITY_TO_GAME(ammo_winchester);
LINK_ENTITY_TO_GAME(ammo_winchesterclip);
LINK_ENTITY_TO_GAME(ammo_xbolts);
LINK_ENTITY_TO_GAME(ammo_xm4);
LINK_ENTITY_TO_GAME(ammo_xm4slug);
LINK_ENTITY_TO_GAME(ammo_zmgclip);
LINK_ENTITY_TO_GAME(ammobox);
LINK_ENTITY_TO_GAME(antifric_timer);
LINK_ENTITY_TO_GAME(antifriction_grenade);
LINK_ENTITY_TO_GAME(arcade_points);
LINK_ENTITY_TO_GAME(armoury_entity);
LINK_ENTITY_TO_GAME(arms_dealer);
LINK_ENTITY_TO_GAME(arrow);
LINK_ENTITY_TO_GAME(asl_charge_flare);
LINK_ENTITY_TO_GAME(aura);
LINK_ENTITY_TO_GAME(authenticationmanager);
LINK_ENTITY_TO_GAME(autogl_gren);
LINK_ENTITY_TO_GAME(ball_launcher);
LINK_ENTITY_TO_GAME(ball_lightning);
LINK_ENTITY_TO_GAME(balle);
LINK_ENTITY_TO_GAME(banana);
LINK_ENTITY_TO_GAME(bankinterest);
LINK_ENTITY_TO_GAME(barneymine);
LINK_ENTITY_TO_GAME(base_drive_ent);
LINK_ENTITY_TO_GAME(basecurse);
LINK_ENTITY_TO_GAME(bb_ammo);
LINK_ENTITY_TO_GAME(bb_custommission);
LINK_ENTITY_TO_GAME(bb_equipment);
LINK_ENTITY_TO_GAME(bb_escape_final);
LINK_ENTITY_TO_GAME(bb_escape_radar);
LINK_ENTITY_TO_GAME(bb_escapeair);
LINK_ENTITY_TO_GAME(bb_funk);
LINK_ENTITY_TO_GAME(bb_healthkit);
LINK_ENTITY_TO_GAME(bb_mapmission);
LINK_ENTITY_TO_GAME(bb_mission_zone);
LINK_ENTITY_TO_GAME(bb_objective_item);
LINK_ENTITY_TO_GAME(bb_objectives);
LINK_ENTITY_TO_GAME(bb_spawn_player);
LINK_ENTITY_TO_GAME(bb_spawn_zombie);
LINK_ENTITY_TO_GAME(bb_tank);
LINK_ENTITY_TO_GAME(bb_waypoint);
LINK_ENTITY_TO_GAME(bb_zombie_player);
LINK_ENTITY_TO_GAME(bbody);
LINK_ENTITY_TO_GAME(beam);
LINK_ENTITY_TO_GAME(beam_attack);
LINK_ENTITY_TO_GAME(beamshot);
LINK_ENTITY_TO_GAME(bean);
LINK_ENTITY_TO_GAME(beanstalk);
LINK_ENTITY_TO_GAME(bfg10k);
LINK_ENTITY_TO_GAME(big_bang);
LINK_ENTITY_TO_GAME(big_disk);
LINK_ENTITY_TO_GAME(big_lance_proj);
LINK_ENTITY_TO_GAME(bird);
LINK_ENTITY_TO_GAME(black_hole);
LINK_ENTITY_TO_GAME(blade);
LINK_ENTITY_TO_GAME(blaster_beam);
LINK_ENTITY_TO_GAME(blaster_bolt);
LINK_ENTITY_TO_GAME(bmortar);
LINK_ENTITY_TO_GAME(bodyque);
LINK_ENTITY_TO_GAME(bone_follow);
LINK_ENTITY_TO_GAME(boolean_multisource);
LINK_ENTITY_TO_GAME(booty_it);
LINK_ENTITY_TO_GAME(bot);
LINK_ENTITY_TO_GAME(bot_waypoint);
LINK_ENTITY_TO_GAME(bouncy_bolt);
LINK_ENTITY_TO_GAME(bouncy_tripmine);
LINK_ENTITY_TO_GAME(bowie_bolt);
LINK_ENTITY_TO_GAME(bubgren);
LINK_ENTITY_TO_GAME(building_dispenser);
LINK_ENTITY_TO_GAME(building_sentrygun);
LINK_ENTITY_TO_GAME(building_sentrygun_base);
LINK_ENTITY_TO_GAME(building_teleporter);
LINK_ENTITY_TO_GAME(bullet);
LINK_ENTITY_TO_GAME(bumper_car_start);
LINK_ENTITY_TO_GAME(burning_attack);
LINK_ENTITY_TO_GAME(button_aiwallplug);
LINK_ENTITY_TO_GAME(button_target);
LINK_ENTITY_TO_GAME(calc_position);
LINK_ENTITY_TO_GAME(calc_ratio);
LINK_ENTITY_TO_GAME(calc_subvelocity);
LINK_ENTITY_TO_GAME(calc_velocity_path);
LINK_ENTITY_TO_GAME(calc_velocity_polar);
LINK_ENTITY_TO_GAME(candy);
LINK_ENTITY_TO_GAME(cannon_ball);
LINK_ENTITY_TO_GAME(capture_point);
LINK_ENTITY_TO_GAME(carried_book_team1);
LINK_ENTITY_TO_GAME(carried_book_team2);
LINK_ENTITY_TO_GAME(carried_flag_team1);
LINK_ENTITY_TO_GAME(carried_flag_team2);
LINK_ENTITY_TO_GAME(carry_resource);
LINK_ENTITY_TO_GAME(carry_scientist);
LINK_ENTITY_TO_GAME(ce_psi_01);
LINK_ENTITY_TO_GAME(ce_rocket_01);
LINK_ENTITY_TO_GAME(cflag);
LINK_ENTITY_TO_GAME(chain_hurter);
LINK_ENTITY_TO_GAME(charge);
LINK_ENTITY_TO_GAME(charged_bolt);
LINK_ENTITY_TO_GAME(chronoclip);
LINK_ENTITY_TO_GAME(cine_blood);
LINK_ENTITY_TO_GAME(clbaby);
LINK_ENTITY_TO_GAME(clmomma);
LINK_ENTITY_TO_GAME(cm_rocket_01);
LINK_ENTITY_TO_GAME(cocklebur);
LINK_ENTITY_TO_GAME(conc_charge);
LINK_ENTITY_TO_GAME(control_forklift);
LINK_ENTITY_TO_GAME(controller_charge_ball);
LINK_ENTITY_TO_GAME(controller_charged_ball);
LINK_ENTITY_TO_GAME(controller_energy_ball);
LINK_ENTITY_TO_GAME(controller_head_ball);
LINK_ENTITY_TO_GAME(controller_health_ball);
LINK_ENTITY_TO_GAME(controller_throw_ball);
LINK_ENTITY_TO_GAME(counter);
LINK_ENTITY_TO_GAME(crossbow_bolt);
LINK_ENTITY_TO_GAME(crowbar_rocket);
LINK_ENTITY_TO_GAME(crowbarang);
LINK_ENTITY_TO_GAME(crowd);
LINK_ENTITY_TO_GAME(ctb_point_one);
LINK_ENTITY_TO_GAME(ctb_point_two);
LINK_ENTITY_TO_GAME(ctc_capturepoint);
LINK_ENTITY_TO_GAME(ctc_chicken);
LINK_ENTITY_TO_GAME(ctf_blueflag);
LINK_ENTITY_TO_GAME(ctf_bluespawn);
LINK_ENTITY_TO_GAME(ctf_cloak);
LINK_ENTITY_TO_GAME(ctf_crowbar);
LINK_ENTITY_TO_GAME(ctf_cycle);
LINK_ENTITY_TO_GAME(ctf_flag);
LINK_ENTITY_TO_GAME(ctf_flag_follow_blue);
LINK_ENTITY_TO_GAME(ctf_flag_follow_red);
LINK_ENTITY_TO_GAME(ctf_flagzone);
LINK_ENTITY_TO_GAME(ctf_frag);
LINK_ENTITY_TO_GAME(ctf_hook);
LINK_ENTITY_TO_GAME(ctf_lowgrav);
LINK_ENTITY_TO_GAME(ctf_protect);
LINK_ENTITY_TO_GAME(ctf_redflag);
LINK_ENTITY_TO_GAME(ctf_redspawn);
LINK_ENTITY_TO_GAME(ctf_regen);
LINK_ENTITY_TO_GAME(ctf_rune);
LINK_ENTITY_TO_GAME(ctf_superglock);
LINK_ENTITY_TO_GAME(ctf_trap);
LINK_ENTITY_TO_GAME(ctf_vamp);
LINK_ENTITY_TO_GAME(curse_spawner);
LINK_ENTITY_TO_GAME(cust_11);
LINK_ENTITY_TO_GAME(cust_12);
LINK_ENTITY_TO_GAME(cust_13);
LINK_ENTITY_TO_GAME(cust_21);
LINK_ENTITY_TO_GAME(cust_22);
LINK_ENTITY_TO_GAME(cust_24);
LINK_ENTITY_TO_GAME(cust_25);
LINK_ENTITY_TO_GAME(cust_2GaussPistolSniper);
LINK_ENTITY_TO_GAME(cust_2MinigunCooled);
LINK_ENTITY_TO_GAME(cust_31);
LINK_ENTITY_TO_GAME(cust_33);
LINK_ENTITY_TO_GAME(cust_34);
LINK_ENTITY_TO_GAME(cust_41);
LINK_ENTITY_TO_GAME(cust_43);
LINK_ENTITY_TO_GAME(custom_precache);
LINK_ENTITY_TO_GAME(cycler);
LINK_ENTITY_TO_GAME(cycler_prdroid);
LINK_ENTITY_TO_GAME(cycler_sprite);
LINK_ENTITY_TO_GAME(cycler_weapon);
LINK_ENTITY_TO_GAME(cycler_wreckage);
LINK_ENTITY_TO_GAME(davespit);
LINK_ENTITY_TO_GAME(db_spawner);
LINK_ENTITY_TO_GAME(dc_info_objective);
LINK_ENTITY_TO_GAME(dc_info_objectposition);
LINK_ENTITY_TO_GAME(dc_object);
LINK_ENTITY_TO_GAME(dc_trigger_objectcapture);
LINK_ENTITY_TO_GAME(dc_trigger_reset);
LINK_ENTITY_TO_GAME(dc_trigger_team);
LINK_ENTITY_TO_GAME(deadcorpse);
LINK_ENTITY_TO_GAME(deal_columbian_start);
LINK_ENTITY_TO_GAME(deal_italian_start);
LINK_ENTITY_TO_GAME(deal_swat_start);
LINK_ENTITY_TO_GAME(dealer);
LINK_ENTITY_TO_GAME(death_ball);
LINK_ENTITY_TO_GAME(deathball);
LINK_ENTITY_TO_GAME(deathsoul);
LINK_ENTITY_TO_GAME(debris);
LINK_ENTITY_TO_GAME(decore_aicore);
LINK_ENTITY_TO_GAME(decore_asteroid);
LINK_ENTITY_TO_GAME(decore_baboon);
LINK_ENTITY_TO_GAME(decore_bodygib);
LINK_ENTITY_TO_GAME(decore_butterflyflock);
LINK_ENTITY_TO_GAME(decore_cactus);
LINK_ENTITY_TO_GAME(decore_cam);
LINK_ENTITY_TO_GAME(decore_corpse);
LINK_ENTITY_TO_GAME(decore_eagle);
LINK_ENTITY_TO_GAME(decore_explodable);
LINK_ENTITY_TO_GAME(decore_foot);
LINK_ENTITY_TO_GAME(decore_goldskull);
LINK_ENTITY_TO_GAME(decore_gutspile);
LINK_ENTITY_TO_GAME(decore_hatgib);
LINK_ENTITY_TO_GAME(decore_ice);
LINK_ENTITY_TO_GAME(decore_mushroom);
LINK_ENTITY_TO_GAME(decore_mushroom2);
LINK_ENTITY_TO_GAME(decore_nest);
LINK_ENTITY_TO_GAME(decore_pipes);
LINK_ENTITY_TO_GAME(decore_prickle);
LINK_ENTITY_TO_GAME(decore_pteradon);
LINK_ENTITY_TO_GAME(decore_scripted_boulder);
LINK_ENTITY_TO_GAME(decore_sittingtubemortar);
LINK_ENTITY_TO_GAME(decore_spacebebris);
LINK_ENTITY_TO_GAME(decore_swampplants);
LINK_ENTITY_TO_GAME(decore_torch);
LINK_ENTITY_TO_GAME(decore_torchflame);
LINK_ENTITY_TO_GAME(defensechamber);
LINK_ENTITY_TO_GAME(demoman_mine);
LINK_ENTITY_TO_GAME(detpack);
LINK_ENTITY_TO_GAME(dg_streak_spiral);
LINK_ENTITY_TO_GAME(disc);
LINK_ENTITY_TO_GAME(disc_arena);
LINK_ENTITY_TO_GAME(discarena);
LINK_ENTITY_TO_GAME(dispball);
LINK_ENTITY_TO_GAME(displacer_ball);
LINK_ENTITY_TO_GAME(dmgmirrorcurse);
LINK_ENTITY_TO_GAME(dmgscalecurse);
LINK_ENTITY_TO_GAME(dod_ammo);
LINK_ENTITY_TO_GAME(dod_ammo_depot);
LINK_ENTITY_TO_GAME(dod_camera);
LINK_ENTITY_TO_GAME(dod_capture_area);
LINK_ENTITY_TO_GAME(dod_control_point);
LINK_ENTITY_TO_GAME(dod_control_point_master);
LINK_ENTITY_TO_GAME(dod_location);
LINK_ENTITY_TO_GAME(dod_mapmarker);
LINK_ENTITY_TO_GAME(dod_object);
LINK_ENTITY_TO_GAME(dod_object_goal);
LINK_ENTITY_TO_GAME(dod_point_relay);
LINK_ENTITY_TO_GAME(dod_preround);
LINK_ENTITY_TO_GAME(dod_round_timer);
LINK_ENTITY_TO_GAME(dod_score_ent);
LINK_ENTITY_TO_GAME(dod_secondary);
LINK_ENTITY_TO_GAME(dod_stats);
LINK_ENTITY_TO_GAME(dod_trigger_sandbag);
LINK_ENTITY_TO_GAME(dove_flock);
LINK_ENTITY_TO_GAME(dove_flyer);
LINK_ENTITY_TO_GAME(dragonball);
LINK_ENTITY_TO_GAME(drive_agrunt);
LINK_ENTITY_TO_GAME(drive_agrunt_spawner);
LINK_ENTITY_TO_GAME(drive_apache);
LINK_ENTITY_TO_GAME(drive_apache_spawner);
LINK_ENTITY_TO_GAME(drive_asl);
LINK_ENTITY_TO_GAME(drive_assassin);
LINK_ENTITY_TO_GAME(drive_assassin_spawner);
LINK_ENTITY_TO_GAME(drive_bm);
LINK_ENTITY_TO_GAME(drive_bm_spawner);
LINK_ENTITY_TO_GAME(drive_bullsquid);
LINK_ENTITY_TO_GAME(drive_bullsquid_spawner);
LINK_ENTITY_TO_GAME(drive_chumtoad);
LINK_ENTITY_TO_GAME(drive_controller);
LINK_ENTITY_TO_GAME(drive_controller_spawner);
LINK_ENTITY_TO_GAME(drive_garg);
LINK_ENTITY_TO_GAME(drive_garg_spawner);
LINK_ENTITY_TO_GAME(drive_headcrab);
LINK_ENTITY_TO_GAME(drive_houndeye);
LINK_ENTITY_TO_GAME(drive_houndeye_spawner);
LINK_ENTITY_TO_GAME(drive_icky);
LINK_ENTITY_TO_GAME(drive_icky_spawner);
LINK_ENTITY_TO_GAME(drive_panth);
LINK_ENTITY_TO_GAME(drive_panth_spawner);
LINK_ENTITY_TO_GAME(drive_slave_spawner);
LINK_ENTITY_TO_GAME(drive_turret);
LINK_ENTITY_TO_GAME(drive_turret_spawner);
LINK_ENTITY_TO_GAME(drop_bomb);
LINK_ENTITY_TO_GAME(drunkcurse);
LINK_ENTITY_TO_GAME(drv_hvr_rocket);
LINK_ENTITY_TO_GAME(eagle_laser);
LINK_ENTITY_TO_GAME(effect_shield);
LINK_ENTITY_TO_GAME(egon_mirv);
LINK_ENTITY_TO_GAME(emp_cannister);
LINK_ENTITY_TO_GAME(emp_pulse);
LINK_ENTITY_TO_GAME(entity_botcam);
LINK_ENTITY_TO_GAME(entity_clustergod);
LINK_ENTITY_TO_GAME(entity_digitgod);
LINK_ENTITY_TO_GAME(entity_spawn_round);
LINK_ENTITY_TO_GAME(entity_spritegod);
LINK_ENTITY_TO_GAME(entity_volcanospew);
LINK_ENTITY_TO_GAME(env_ClusterExplosion);
LINK_ENTITY_TO_GAME(env_animsprite);
LINK_ENTITY_TO_GAME(env_beam);
LINK_ENTITY_TO_GAME(env_beamtrail);
LINK_ENTITY_TO_GAME(env_beverage);
LINK_ENTITY_TO_GAME(env_blood);
LINK_ENTITY_TO_GAME(env_blowercannon);
LINK_ENTITY_TO_GAME(env_bombglow);
LINK_ENTITY_TO_GAME(env_bubbles);
LINK_ENTITY_TO_GAME(env_customize);
LINK_ENTITY_TO_GAME(env_debris);
LINK_ENTITY_TO_GAME(env_decal);
LINK_ENTITY_TO_GAME(env_dlight);
LINK_ENTITY_TO_GAME(env_electrified_wire);
LINK_ENTITY_TO_GAME(env_elight);
LINK_ENTITY_TO_GAME(env_explosion);
LINK_ENTITY_TO_GAME(env_fade);
LINK_ENTITY_TO_GAME(env_fadeone);
LINK_ENTITY_TO_GAME(env_fire);
LINK_ENTITY_TO_GAME(env_flag);
LINK_ENTITY_TO_GAME(env_fog);
LINK_ENTITY_TO_GAME(env_footsteps);
LINK_ENTITY_TO_GAME(env_fountain);
LINK_ENTITY_TO_GAME(env_funnel);
LINK_ENTITY_TO_GAME(env_gamma);
LINK_ENTITY_TO_GAME(env_genewormcloud);
LINK_ENTITY_TO_GAME(env_genewormspawn);
LINK_ENTITY_TO_GAME(env_global);
LINK_ENTITY_TO_GAME(env_glow);
LINK_ENTITY_TO_GAME(env_laser);
LINK_ENTITY_TO_GAME(env_lensflare);
LINK_ENTITY_TO_GAME(env_lightning);
LINK_ENTITY_TO_GAME(env_message);
LINK_ENTITY_TO_GAME(env_model);
LINK_ENTITY_TO_GAME(env_mp3);
LINK_ENTITY_TO_GAME(env_music);
LINK_ENTITY_TO_GAME(env_particle);
LINK_ENTITY_TO_GAME(env_particleemitter);
LINK_ENTITY_TO_GAME(env_particles);
LINK_ENTITY_TO_GAME(env_particles_custom);
LINK_ENTITY_TO_GAME(env_particule);
LINK_ENTITY_TO_GAME(env_precip);
LINK_ENTITY_TO_GAME(env_push);
LINK_ENTITY_TO_GAME(env_quakefx);
LINK_ENTITY_TO_GAME(env_rain);
LINK_ENTITY_TO_GAME(env_render);
LINK_ENTITY_TO_GAME(env_rocketshooter);
LINK_ENTITY_TO_GAME(env_rope);
LINK_ENTITY_TO_GAME(env_sentence);
LINK_ENTITY_TO_GAME(env_shake);
LINK_ENTITY_TO_GAME(env_shockwave);
LINK_ENTITY_TO_GAME(env_shooter);
LINK_ENTITY_TO_GAME(env_sky);
LINK_ENTITY_TO_GAME(env_smoker);
LINK_ENTITY_TO_GAME(env_snow);
LINK_ENTITY_TO_GAME(env_sound);
LINK_ENTITY_TO_GAME(env_spark);
LINK_ENTITY_TO_GAME(env_spawnereffect);
LINK_ENTITY_TO_GAME(env_sprite);
LINK_ENTITY_TO_GAME(env_spriteshooter);
LINK_ENTITY_TO_GAME(env_spritetrain);
LINK_ENTITY_TO_GAME(env_state);
LINK_ENTITY_TO_GAME(env_sun);
LINK_ENTITY_TO_GAME(env_timer);
LINK_ENTITY_TO_GAME(env_vgui);
LINK_ENTITY_TO_GAME(env_warpball);
LINK_ENTITY_TO_GAME(env_weather);
LINK_ENTITY_TO_GAME(env_xenmaker);
LINK_ENTITY_TO_GAME(equipment_parachute);
LINK_ENTITY_TO_GAME(event_player_die);
LINK_ENTITY_TO_GAME(event_player_join);
LINK_ENTITY_TO_GAME(event_player_kill);
LINK_ENTITY_TO_GAME(event_player_leave);
LINK_ENTITY_TO_GAME(event_player_spawn);
LINK_ENTITY_TO_GAME(event_round_end);
LINK_ENTITY_TO_GAME(event_round_prestart);
LINK_ENTITY_TO_GAME(event_round_reset);
LINK_ENTITY_TO_GAME(event_round_start);
LINK_ENTITY_TO_GAME(event_team_die);
LINK_ENTITY_TO_GAME(event_team_win);
LINK_ENTITY_TO_GAME(explode_bolt);
LINK_ENTITY_TO_GAME(explodingattack);
LINK_ENTITY_TO_GAME(explosive_slug);
LINK_ENTITY_TO_GAME(external_cam);
LINK_ENTITY_TO_GAME(extra_ammo);
LINK_ENTITY_TO_GAME(fa_drop_zone);
LINK_ENTITY_TO_GAME(fa_parachute);
LINK_ENTITY_TO_GAME(fa_push_flag);
LINK_ENTITY_TO_GAME(fa_push_point);
LINK_ENTITY_TO_GAME(fa_sd_object);
LINK_ENTITY_TO_GAME(fa_team_goal);
LINK_ENTITY_TO_GAME(fa_team_item);
LINK_ENTITY_TO_GAME(fading_corpse);
LINK_ENTITY_TO_GAME(fev_cloud);
LINK_ENTITY_TO_GAME(fev_vial);
LINK_ENTITY_TO_GAME(final_flash);
LINK_ENTITY_TO_GAME(finish);
LINK_ENTITY_TO_GAME(fire_ball);
LINK_ENTITY_TO_GAME(fireanddie);
LINK_ENTITY_TO_GAME(firework);
LINK_ENTITY_TO_GAME(flag);
LINK_ENTITY_TO_GAME(flag_capture_point);
LINK_ENTITY_TO_GAME(flag_follow);
LINK_ENTITY_TO_GAME(flag_world);
LINK_ENTITY_TO_GAME(flak_bomb);
LINK_ENTITY_TO_GAME(flak_grenade);
LINK_ENTITY_TO_GAME(flak_shard);
LINK_ENTITY_TO_GAME(flakfrag);
LINK_ENTITY_TO_GAME(flame);
LINK_ENTITY_TO_GAME(flame_ball);
LINK_ENTITY_TO_GAME(flame_chunk);
LINK_ENTITY_TO_GAME(flamme);
LINK_ENTITY_TO_GAME(flare);
LINK_ENTITY_TO_GAME(flare_fire);
LINK_ENTITY_TO_GAME(flying_axe);
LINK_ENTITY_TO_GAME(flying_crowbar);
LINK_ENTITY_TO_GAME(fog);
LINK_ENTITY_TO_GAME(follow_ent);
LINK_ENTITY_TO_GAME(followbot);
LINK_ENTITY_TO_GAME(follower_basic);
LINK_ENTITY_TO_GAME(football);
LINK_ENTITY_TO_GAME(frag_grenade);
LINK_ENTITY_TO_GAME(freeze_beam);
LINK_ENTITY_TO_GAME(freeze_gel);
LINK_ENTITY_TO_GAME(freeze_grenade);
LINK_ENTITY_TO_GAME(freeze_timer);
LINK_ENTITY_TO_GAME(friction_timer);
LINK_ENTITY_TO_GAME(frostball);
LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_green);
LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_red);
LINK_ENTITY_TO_GAME(func_airstrike_area);
LINK_ENTITY_TO_GAME(func_ammoprovider);
LINK_ENTITY_TO_GAME(func_ammostripper);
LINK_ENTITY_TO_GAME(func_bankteller);
LINK_ENTITY_TO_GAME(func_base);
LINK_ENTITY_TO_GAME(func_bomb_target);
LINK_ENTITY_TO_GAME(func_breakable);
LINK_ENTITY_TO_GAME(func_breakpoints);
LINK_ENTITY_TO_GAME(func_button);
LINK_ENTITY_TO_GAME(func_buyzone);
LINK_ENTITY_TO_GAME(func_capture_area);
LINK_ENTITY_TO_GAME(func_capturepoint);
LINK_ENTITY_TO_GAME(func_clouds);
LINK_ENTITY_TO_GAME(func_conveyor);
LINK_ENTITY_TO_GAME(func_corruptsecurity);
LINK_ENTITY_TO_GAME(func_ctb);
LINK_ENTITY_TO_GAME(func_destroy_objective);
LINK_ENTITY_TO_GAME(func_disctoggle);
LINK_ENTITY_TO_GAME(func_door);
LINK_ENTITY_TO_GAME(func_door2);
LINK_ENTITY_TO_GAME(func_door_rotating);
LINK_ENTITY_TO_GAME(func_elevator);
LINK_ENTITY_TO_GAME(func_escapezone);
LINK_ENTITY_TO_GAME(func_friction);
LINK_ENTITY_TO_GAME(func_goal_zone);
LINK_ENTITY_TO_GAME(func_goalpoint);
LINK_ENTITY_TO_GAME(func_golem_body);
LINK_ENTITY_TO_GAME(func_golem_controls_attack);
LINK_ENTITY_TO_GAME(func_golem_controls_forward);
LINK_ENTITY_TO_GAME(func_golem_controls_left);
LINK_ENTITY_TO_GAME(func_golem_controls_right);
LINK_ENTITY_TO_GAME(func_golem_leftarm);
LINK_ENTITY_TO_GAME(func_golem_leftleg);
LINK_ENTITY_TO_GAME(func_golem_rightarm);
LINK_ENTITY_TO_GAME(func_golem_rightleg);
LINK_ENTITY_TO_GAME(func_grencatch);
LINK_ENTITY_TO_GAME(func_guntarget);
LINK_ENTITY_TO_GAME(func_healthcharger);
LINK_ENTITY_TO_GAME(func_hostage_rescue);
LINK_ENTITY_TO_GAME(func_illusionary);
LINK_ENTITY_TO_GAME(func_jail_breakable);
LINK_ENTITY_TO_GAME(func_jail_button);
LINK_ENTITY_TO_GAME(func_jail_door);
LINK_ENTITY_TO_GAME(func_jail_door_rotating);
LINK_ENTITY_TO_GAME(func_jail_pushable);
LINK_ENTITY_TO_GAME(func_jail_release);
LINK_ENTITY_TO_GAME(func_ladder);
LINK_ENTITY_TO_GAME(func_laddertype);
LINK_ENTITY_TO_GAME(func_land_transport);
LINK_ENTITY_TO_GAME(func_landtransport);
LINK_ENTITY_TO_GAME(func_modeltank);
LINK_ENTITY_TO_GAME(func_modelvehicle);
LINK_ENTITY_TO_GAME(func_modelvehiclemodel);
LINK_ENTITY_TO_GAME(func_monsterclip);
LINK_ENTITY_TO_GAME(func_mortar_field);
LINK_ENTITY_TO_GAME(func_music);
LINK_ENTITY_TO_GAME(func_needs);
LINK_ENTITY_TO_GAME(func_needs_boredom);
LINK_ENTITY_TO_GAME(func_needs_dirty);
LINK_ENTITY_TO_GAME(func_needs_drink);
LINK_ENTITY_TO_GAME(func_needs_eat);
LINK_ENTITY_TO_GAME(func_needs_fatigue);
LINK_ENTITY_TO_GAME(func_needs_lonely);
LINK_ENTITY_TO_GAME(func_needs_pee);
LINK_ENTITY_TO_GAME(func_needs_poo);
LINK_ENTITY_TO_GAME(func_nobuild);
LINK_ENTITY_TO_GAME(func_nogrenades);
LINK_ENTITY_TO_GAME(func_op4mortarcontroller);
LINK_ENTITY_TO_GAME(func_particle_system);
LINK_ENTITY_TO_GAME(func_pendulum);
LINK_ENTITY_TO_GAME(func_physics);
LINK_ENTITY_TO_GAME(func_pillageable);
LINK_ENTITY_TO_GAME(func_plat);
LINK_ENTITY_TO_GAME(func_plat_toggleremove);
LINK_ENTITY_TO_GAME(func_platrot);
LINK_ENTITY_TO_GAME(func_player_start);
LINK_ENTITY_TO_GAME(func_point);
LINK_ENTITY_TO_GAME(func_possesion);
LINK_ENTITY_TO_GAME(func_protect);
LINK_ENTITY_TO_GAME(func_pushable);
LINK_ENTITY_TO_GAME(func_rain);
LINK_ENTITY_TO_GAME(func_recharge);
LINK_ENTITY_TO_GAME(func_reset);
LINK_ENTITY_TO_GAME(func_resource);
LINK_ENTITY_TO_GAME(func_rot_button);
LINK_ENTITY_TO_GAME(func_rotating);
LINK_ENTITY_TO_GAME(func_searchlight);
LINK_ENTITY_TO_GAME(func_securityzone);
LINK_ENTITY_TO_GAME(func_seethrough);
LINK_ENTITY_TO_GAME(func_seethroughdoor);
LINK_ENTITY_TO_GAME(func_shine);
LINK_ENTITY_TO_GAME(func_sickbay_bed);
LINK_ENTITY_TO_GAME(func_sickbay_psych);
LINK_ENTITY_TO_GAME(func_snow);
LINK_ENTITY_TO_GAME(func_tank);
LINK_ENTITY_TO_GAME(func_tank_gauss);
LINK_ENTITY_TO_GAME(func_tank_of);
LINK_ENTITY_TO_GAME(func_tank_turret);
LINK_ENTITY_TO_GAME(func_tankbase);
LINK_ENTITY_TO_GAME(func_tankcannon);
LINK_ENTITY_TO_GAME(func_tankcontrols);
LINK_ENTITY_TO_GAME(func_tankcontrols_of);
LINK_ENTITY_TO_GAME(func_tankdrive);
LINK_ENTITY_TO_GAME(func_tankgib);
LINK_ENTITY_TO_GAME(func_tankgib_gib);
LINK_ENTITY_TO_GAME(func_tankgoauld);
LINK_ENTITY_TO_GAME(func_tanklaser);
LINK_ENTITY_TO_GAME(func_tanklaser_of);
LINK_ENTITY_TO_GAME(func_tankmg);
LINK_ENTITY_TO_GAME(func_tankmortar);
LINK_ENTITY_TO_GAME(func_tankmortar_of);
LINK_ENTITY_TO_GAME(func_tankrocket);
LINK_ENTITY_TO_GAME(func_tankrocket_of);
LINK_ENTITY_TO_GAME(func_tanktarget);
LINK_ENTITY_TO_GAME(func_tbutton);
LINK_ENTITY_TO_GAME(func_tech_breakable);
LINK_ENTITY_TO_GAME(func_trackautochange);
LINK_ENTITY_TO_GAME(func_trackchange);
LINK_ENTITY_TO_GAME(func_tracktrain);
LINK_ENTITY_TO_GAME(func_train);
LINK_ENTITY_TO_GAME(func_traincontrols);
LINK_ENTITY_TO_GAME(func_trenchcap1);
LINK_ENTITY_TO_GAME(func_trenchcap2);
LINK_ENTITY_TO_GAME(func_trenchcap3);
LINK_ENTITY_TO_GAME(func_trenchcap4);
LINK_ENTITY_TO_GAME(func_use);
LINK_ENTITY_TO_GAME(func_vehicle);
LINK_ENTITY_TO_GAME(func_vehiclecontrols);
LINK_ENTITY_TO_GAME(func_vehicletankcontrols);
LINK_ENTITY_TO_GAME(func_vine);
LINK_ENTITY_TO_GAME(func_vip_safetyzone);
LINK_ENTITY_TO_GAME(func_wall);
LINK_ENTITY_TO_GAME(func_wall_toggle);
LINK_ENTITY_TO_GAME(func_wardrobe);
LINK_ENTITY_TO_GAME(func_water);
LINK_ENTITY_TO_GAME(func_water_up);
LINK_ENTITY_TO_GAME(func_weaponcheck);
LINK_ENTITY_TO_GAME(func_weldable);
LINK_ENTITY_TO_GAME(func_wind);
LINK_ENTITY_TO_GAME(game_clock);
LINK_ENTITY_TO_GAME(game_counter);
LINK_ENTITY_TO_GAME(game_counter_set);
LINK_ENTITY_TO_GAME(game_end);
LINK_ENTITY_TO_GAME(game_endbattle);
LINK_ENTITY_TO_GAME(game_item);
LINK_ENTITY_TO_GAME(game_levelmusic);
LINK_ENTITY_TO_GAME(game_nuke);
LINK_ENTITY_TO_GAME(game_player_die);
LINK_ENTITY_TO_GAME(game_player_equip);
LINK_ENTITY_TO_GAME(game_player_hurt);
LINK_ENTITY_TO_GAME(game_player_message);
LINK_ENTITY_TO_GAME(game_player_team);
LINK_ENTITY_TO_GAME(game_playerdie);
LINK_ENTITY_TO_GAME(game_roundend);
LINK_ENTITY_TO_GAME(game_score);
LINK_ENTITY_TO_GAME(game_team_master);
LINK_ENTITY_TO_GAME(game_team_score);
LINK_ENTITY_TO_GAME(game_team_set);
LINK_ENTITY_TO_GAME(game_team_win);
LINK_ENTITY_TO_GAME(game_text);
LINK_ENTITY_TO_GAME(game_zone_pirscore);
LINK_ENTITY_TO_GAME(game_zone_player);
LINK_ENTITY_TO_GAME(game_zone_territory);
LINK_ENTITY_TO_GAME(game_zone_vikscore);
LINK_ENTITY_TO_GAME(gameclock);
LINK_ENTITY_TO_GAME(garg_hull);
LINK_ENTITY_TO_GAME(garg_stomp);
LINK_ENTITY_TO_GAME(gauss_becon);
LINK_ENTITY_TO_GAME(generic_model);
LINK_ENTITY_TO_GAME(getGlobalStunLevel);
LINK_ENTITY_TO_GAME(ghost);
LINK_ENTITY_TO_GAME(gibable_corpse);
LINK_ENTITY_TO_GAME(gibshooter);
LINK_ENTITY_TO_GAME(glock_gib);
LINK_ENTITY_TO_GAME(glock_stickygib);
LINK_ENTITY_TO_GAME(gluon);
LINK_ENTITY_TO_GAME(gluon2);
LINK_ENTITY_TO_GAME(gonarch_headcrabifier);
LINK_ENTITY_TO_GAME(gonomeguts);
LINK_ENTITY_TO_GAME(gonomespit);
LINK_ENTITY_TO_GAME(gr_shell);
LINK_ENTITY_TO_GAME(grapple_bolt);
LINK_ENTITY_TO_GAME(grapple_hook);
LINK_ENTITY_TO_GAME(grapple_tip);
LINK_ENTITY_TO_GAME(grappletongue);
LINK_ENTITY_TO_GAME(gravity_grenade);
LINK_ENTITY_TO_GAME(gren_projectile);
LINK_ENTITY_TO_GAME(gren_smoke);
LINK_ENTITY_TO_GAME(grenade);
LINK_ENTITY_TO_GAME(guard_info);
LINK_ENTITY_TO_GAME(guidedattack);
LINK_ENTITY_TO_GAME(gunmancycler);
LINK_ENTITY_TO_GAME(hallucgrenade);
LINK_ENTITY_TO_GAME(halo_base);
LINK_ENTITY_TO_GAME(hand_knife);
LINK_ENTITY_TO_GAME(he_charge_flare);
LINK_ENTITY_TO_GAME(he_eye_flare);
LINK_ENTITY_TO_GAME(headcrab_teather);
LINK_ENTITY_TO_GAME(hegrenade);
LINK_ENTITY_TO_GAME(hellfire);
LINK_ENTITY_TO_GAME(hi_bomb_zone);
LINK_ENTITY_TO_GAME(hi_button_load);
LINK_ENTITY_TO_GAME(hi_coop_tango);
LINK_ENTITY_TO_GAME(hi_fog);
LINK_ENTITY_TO_GAME(hi_global);
LINK_ENTITY_TO_GAME(hi_hostage);
LINK_ENTITY_TO_GAME(hi_hostage_rescue);
LINK_ENTITY_TO_GAME(hi_hostage_respawn);
LINK_ENTITY_TO_GAME(hi_nameposition);
LINK_ENTITY_TO_GAME(hi_objective);
LINK_ENTITY_TO_GAME(hi_objective_manager);
LINK_ENTITY_TO_GAME(hi_round_timer);
LINK_ENTITY_TO_GAME(hi_spawn_hostage);
LINK_ENTITY_TO_GAME(hi_spawn_nato);
LINK_ENTITY_TO_GAME(hi_spawn_observer);
LINK_ENTITY_TO_GAME(hi_spawn_tango);
LINK_ENTITY_TO_GAME(hlight);
LINK_ENTITY_TO_GAME(hltr_assaut_boutton);
LINK_ENTITY_TO_GAME(hltr_hostage);
LINK_ENTITY_TO_GAME(hltr_object);
LINK_ENTITY_TO_GAME(hltr_object_tombe);
LINK_ENTITY_TO_GAME(hltr_objectcapture);
LINK_ENTITY_TO_GAME(hltr_objectif);
LINK_ENTITY_TO_GAME(hltr_objectif_num);
LINK_ENTITY_TO_GAME(hltr_passant);
LINK_ENTITY_TO_GAME(hltr_spectator_start);
LINK_ENTITY_TO_GAME(hltr_turret);
LINK_ENTITY_TO_GAME(hltr_waypoint);
LINK_ENTITY_TO_GAME(holo_player);
LINK_ENTITY_TO_GAME(hologram_beak);
LINK_ENTITY_TO_GAME(hologram_damage);
LINK_ENTITY_TO_GAME(holywars_rocket);
LINK_ENTITY_TO_GAME(homing_balls);
LINK_ENTITY_TO_GAME(hornet);
LINK_ENTITY_TO_GAME(hospital);
LINK_ENTITY_TO_GAME(hostage_entity);
LINK_ENTITY_TO_GAME(hud_sprite);
LINK_ENTITY_TO_GAME(human_flashgrenade);
LINK_ENTITY_TO_GAME(hvr_blkop_rocket);
LINK_ENTITY_TO_GAME(hvr_rocket);
LINK_ENTITY_TO_GAME(i_p_t);
LINK_ENTITY_TO_GAME(i_t_g);
LINK_ENTITY_TO_GAME(i_t_t);
LINK_ENTITY_TO_GAME(i_w_g);
LINK_ENTITY_TO_GAME(i_w_t);
LINK_ENTITY_TO_GAME(iflame);
LINK_ENTITY_TO_GAME(impact_sprite);
LINK_ENTITY_TO_GAME(impail_arrow);
LINK_ENTITY_TO_GAME(impailer);
LINK_ENTITY_TO_GAME(impgren);
LINK_ENTITY_TO_GAME(implode_timer);
LINK_ENTITY_TO_GAME(in_shell);
LINK_ENTITY_TO_GAME(incendiary_rocket);
LINK_ENTITY_TO_GAME(indian_arrow);
LINK_ENTITY_TO_GAME(infect);
LINK_ENTITY_TO_GAME(info_Waterdetect);
LINK_ENTITY_TO_GAME(info_administrator);
LINK_ENTITY_TO_GAME(info_airstrike_node);
LINK_ENTITY_TO_GAME(info_alarm);
LINK_ENTITY_TO_GAME(info_alias);
LINK_ENTITY_TO_GAME(info_alien_return);
LINK_ENTITY_TO_GAME(info_alien_start);
LINK_ENTITY_TO_GAME(info_american_line);
LINK_ENTITY_TO_GAME(info_areadef);
LINK_ENTITY_TO_GAME(info_areamarker);
LINK_ENTITY_TO_GAME(info_ball_start);
LINK_ENTITY_TO_GAME(info_banana_green_capture);
LINK_ENTITY_TO_GAME(info_banana_red_capture);
LINK_ENTITY_TO_GAME(info_bananier);
LINK_ENTITY_TO_GAME(info_bg_detect);
LINK_ENTITY_TO_GAME(info_bigmomma);
LINK_ENTITY_TO_GAME(info_bomb_target);
LINK_ENTITY_TO_GAME(info_bone);
LINK_ENTITY_TO_GAME(info_bone_spawn);
LINK_ENTITY_TO_GAME(info_boobytrap);
LINK_ENTITY_TO_GAME(info_botlandmark);
LINK_ENTITY_TO_GAME(info_botnode);
LINK_ENTITY_TO_GAME(info_british_line);
LINK_ENTITY_TO_GAME(info_button_phonebooth);
LINK_ENTITY_TO_GAME(info_caisse_128);
LINK_ENTITY_TO_GAME(info_caisse_16);
LINK_ENTITY_TO_GAME(info_caisse_256);
LINK_ENTITY_TO_GAME(info_caisse_32);
LINK_ENTITY_TO_GAME(info_caisse_64);
LINK_ENTITY_TO_GAME(info_camera);
LINK_ENTITY_TO_GAME(info_cap_rules);
LINK_ENTITY_TO_GAME(info_checkpoint);
LINK_ENTITY_TO_GAME(info_chicken);
LINK_ENTITY_TO_GAME(info_chip);
LINK_ENTITY_TO_GAME(info_civ_start);
LINK_ENTITY_TO_GAME(info_compile_parameters);
LINK_ENTITY_TO_GAME(info_css);
LINK_ENTITY_TO_GAME(info_ctb_controller);
LINK_ENTITY_TO_GAME(info_ctfdetect);
LINK_ENTITY_TO_GAME(info_ctfspawn);
LINK_ENTITY_TO_GAME(info_ctfspawn_powerup);
LINK_ENTITY_TO_GAME(info_curtain);
LINK_ENTITY_TO_GAME(info_deathball_spawn);
LINK_ENTITY_TO_GAME(info_defaultammo);
LINK_ENTITY_TO_GAME(info_displacer_earth_target);
LINK_ENTITY_TO_GAME(info_displacer_xen_target);
LINK_ENTITY_TO_GAME(info_dm );
LINK_ENTITY_TO_GAME(info_doddetect);
LINK_ENTITY_TO_GAME(info_dragonrider_spawn);
LINK_ENTITY_TO_GAME(info_draw_slayerswin);
LINK_ENTITY_TO_GAME(info_draw_vampireswin);
LINK_ENTITY_TO_GAME(info_drive_agrunt_spawn);
LINK_ENTITY_TO_GAME(info_drive_apache_spawn);
LINK_ENTITY_TO_GAME(info_drive_assassin_spawn);
LINK_ENTITY_TO_GAME(info_drive_bm_spawn);
LINK_ENTITY_TO_GAME(info_drive_bullsquid_spawn);
LINK_ENTITY_TO_GAME(info_drive_controller_spawn);
LINK_ENTITY_TO_GAME(info_drive_garg_spawn);
LINK_ENTITY_TO_GAME(info_drive_houndeye_spawn);
LINK_ENTITY_TO_GAME(info_drive_icky_spawn);
LINK_ENTITY_TO_GAME(info_drive_panth_spawn);
LINK_ENTITY_TO_GAME(info_drive_slave_spawn);
LINK_ENTITY_TO_GAME(info_drive_turret_spawn);
LINK_ENTITY_TO_GAME(info_elephant);
LINK_ENTITY_TO_GAME(info_elev_floor);
LINK_ENTITY_TO_GAME(info_escape_start);
LINK_ENTITY_TO_GAME(info_escape_target);
LINK_ENTITY_TO_GAME(info_evil_start);
LINK_ENTITY_TO_GAME(info_firearms_detect);
LINK_ENTITY_TO_GAME(info_firstround_spawn);
LINK_ENTITY_TO_GAME(info_flagspawn);
LINK_ENTITY_TO_GAME(info_flash);
LINK_ENTITY_TO_GAME(info_frontline);
LINK_ENTITY_TO_GAME(info_gameplay);
LINK_ENTITY_TO_GAME(info_gameplaylogic);
LINK_ENTITY_TO_GAME(info_gangsta_dm_start);
LINK_ENTITY_TO_GAME(info_goldeneye);
LINK_ENTITY_TO_GAME(info_good_start);
LINK_ENTITY_TO_GAME(info_group);
LINK_ENTITY_TO_GAME(info_gwGeneral_spawn);
LINK_ENTITY_TO_GAME(info_gwars_map);
LINK_ENTITY_TO_GAME(info_gwbriefing_spawn);
LINK_ENTITY_TO_GAME(info_gwinmap_spawn);
LINK_ENTITY_TO_GAME(info_gwplayer_spawn);
LINK_ENTITY_TO_GAME(info_gwwaiting_spawn);
LINK_ENTITY_TO_GAME(info_hlpaintctfdetect);
LINK_ENTITY_TO_GAME(info_hmctfdetect);
LINK_ENTITY_TO_GAME(info_hostage_rescue);
LINK_ENTITY_TO_GAME(info_hostage_safezone);
LINK_ENTITY_TO_GAME(info_human_return);
LINK_ENTITY_TO_GAME(info_human_start);
LINK_ENTITY_TO_GAME(info_initial_player_allies);
LINK_ENTITY_TO_GAME(info_initial_player_axis);
LINK_ENTITY_TO_GAME(info_intermission);
LINK_ENTITY_TO_GAME(info_italian_start);
LINK_ENTITY_TO_GAME(info_jail_start);
LINK_ENTITY_TO_GAME(info_join_autoassign);
LINK_ENTITY_TO_GAME(info_join_team);
LINK_ENTITY_TO_GAME(info_jumppad_target);
LINK_ENTITY_TO_GAME(info_jwhite_capture);
LINK_ENTITY_TO_GAME(info_jwhite_escape);
LINK_ENTITY_TO_GAME(info_jwhite_rescue);
LINK_ENTITY_TO_GAME(info_kb_deathmatch);
LINK_ENTITY_TO_GAME(info_lacrymo);
LINK_ENTITY_TO_GAME(info_landmark);
LINK_ENTITY_TO_GAME(info_landmine);
LINK_ENTITY_TO_GAME(info_leave_game);
LINK_ENTITY_TO_GAME(info_location);
LINK_ENTITY_TO_GAME(info_map_parameters);
LINK_ENTITY_TO_GAME(info_mapdetect);
LINK_ENTITY_TO_GAME(info_mapinfo);
LINK_ENTITY_TO_GAME(info_marguerite);
LINK_ENTITY_TO_GAME(info_marker);
LINK_ENTITY_TO_GAME(info_minefield);
LINK_ENTITY_TO_GAME(info_model);
LINK_ENTITY_TO_GAME(info_money_start);
LINK_ENTITY_TO_GAME(info_monkey_start_team_green);
LINK_ENTITY_TO_GAME(info_monkey_start_team_red);
LINK_ENTITY_TO_GAME(info_monster_return);
LINK_ENTITY_TO_GAME(info_monster_start);
LINK_ENTITY_TO_GAME(info_morbid);
LINK_ENTITY_TO_GAME(info_morbid_start);
LINK_ENTITY_TO_GAME(info_movewith);
LINK_ENTITY_TO_GAME(info_msdetect);
LINK_ENTITY_TO_GAME(info_multiple);
LINK_ENTITY_TO_GAME(info_next_map);
LINK_ENTITY_TO_GAME(info_node);
LINK_ENTITY_TO_GAME(info_node_air);
LINK_ENTITY_TO_GAME(info_nomines);
LINK_ENTITY_TO_GAME(info_null);
LINK_ENTITY_TO_GAME(info_objective);
LINK_ENTITY_TO_GAME(info_observer);
LINK_ENTITY_TO_GAME(info_observer_start);
LINK_ENTITY_TO_GAME(info_orientation);
LINK_ENTITY_TO_GAME(info_paintball);
LINK_ENTITY_TO_GAME(info_particles);
LINK_ENTITY_TO_GAME(info_physics);
LINK_ENTITY_TO_GAME(info_pitworm);
LINK_ENTITY_TO_GAME(info_pitworm_steam_lock);
LINK_ENTITY_TO_GAME(info_player_allies);
LINK_ENTITY_TO_GAME(info_player_american);
LINK_ENTITY_TO_GAME(info_player_attacker);
LINK_ENTITY_TO_GAME(info_player_axis);
LINK_ENTITY_TO_GAME(info_player_blue);
LINK_ENTITY_TO_GAME(info_player_british);
LINK_ENTITY_TO_GAME(info_player_coop);
LINK_ENTITY_TO_GAME(info_player_deadstart);
LINK_ENTITY_TO_GAME(info_player_deathmatch);
LINK_ENTITY_TO_GAME(info_player_deathmatch_reverse);
LINK_ENTITY_TO_GAME(info_player_defender);
LINK_ENTITY_TO_GAME(info_player_dm2);
LINK_ENTITY_TO_GAME(info_player_equip);
LINK_ENTITY_TO_GAME(info_player_goauld);
LINK_ENTITY_TO_GAME(info_player_jail);
LINK_ENTITY_TO_GAME(info_player_judge);
LINK_ENTITY_TO_GAME(info_player_knight);
LINK_ENTITY_TO_GAME(info_player_marine);
LINK_ENTITY_TO_GAME(info_player_nva_reenforcement);
LINK_ENTITY_TO_GAME(info_player_observer);
LINK_ENTITY_TO_GAME(info_player_perp);
LINK_ENTITY_TO_GAME(info_player_pirate);
LINK_ENTITY_TO_GAME(info_player_red);
LINK_ENTITY_TO_GAME(info_player_respawn);
LINK_ENTITY_TO_GAME(info_player_slayer);
LINK_ENTITY_TO_GAME(info_player_spectator);
LINK_ENTITY_TO_GAME(info_player_start);
LINK_ENTITY_TO_GAME(info_player_start_prox);
LINK_ENTITY_TO_GAME(info_player_start_reverse);
LINK_ENTITY_TO_GAME(info_player_team1);
LINK_ENTITY_TO_GAME(info_player_team2);
LINK_ENTITY_TO_GAME(info_player_team_at);
LINK_ENTITY_TO_GAME(info_player_team_bt);
LINK_ENTITY_TO_GAME(info_player_team_ce);
LINK_ENTITY_TO_GAME(info_player_team_cm);
LINK_ENTITY_TO_GAME(info_player_team_gf);
LINK_ENTITY_TO_GAME(info_player_team_iw);
LINK_ENTITY_TO_GAME(info_player_team_s);
LINK_ENTITY_TO_GAME(info_player_team_sm);
LINK_ENTITY_TO_GAME(info_player_team_st);
LINK_ENTITY_TO_GAME(info_player_team_we);
LINK_ENTITY_TO_GAME(info_player_teamspawn);
LINK_ENTITY_TO_GAME(info_player_torri);
LINK_ENTITY_TO_GAME(info_player_unas);
LINK_ENTITY_TO_GAME(info_player_usmc_reenforcement);
LINK_ENTITY_TO_GAME(info_player_vampire);
LINK_ENTITY_TO_GAME(info_player_viking);
LINK_ENTITY_TO_GAME(info_playerstart_blue);
LINK_ENTITY_TO_GAME(info_playerstart_red);
LINK_ENTITY_TO_GAME(info_pvk);
LINK_ENTITY_TO_GAME(info_radar_block);
LINK_ENTITY_TO_GAME(info_rescue_monster);
LINK_ENTITY_TO_GAME(info_rescue_point);
LINK_ENTITY_TO_GAME(info_reset);
LINK_ENTITY_TO_GAME(info_robot_return);
LINK_ENTITY_TO_GAME(info_robot_start);
LINK_ENTITY_TO_GAME(info_roundx_spawn);
LINK_ENTITY_TO_GAME(info_russian_start);
LINK_ENTITY_TO_GAME(info_sapin);
LINK_ENTITY_TO_GAME(info_scientist);
LINK_ENTITY_TO_GAME(info_scientist_dead);
LINK_ENTITY_TO_GAME(info_scientist_start);
LINK_ENTITY_TO_GAME(info_semi_null);
LINK_ENTITY_TO_GAME(info_sidetect);
LINK_ENTITY_TO_GAME(info_spawn_container);
LINK_ENTITY_TO_GAME(info_spectate);
LINK_ENTITY_TO_GAME(info_sprite);
LINK_ENTITY_TO_GAME(info_stadium);
LINK_ENTITY_TO_GAME(info_status);
LINK_ENTITY_TO_GAME(info_swat_start);
LINK_ENTITY_TO_GAME(info_target);
LINK_ENTITY_TO_GAME(info_team);
LINK_ENTITY_TO_GAME(info_team1_corner0);
LINK_ENTITY_TO_GAME(info_team1_corner1);
LINK_ENTITY_TO_GAME(info_team1_corner_player0);
LINK_ENTITY_TO_GAME(info_team1_corner_player1);
LINK_ENTITY_TO_GAME(info_team1_goalkick0);
LINK_ENTITY_TO_GAME(info_team1_goalkick1);
LINK_ENTITY_TO_GAME(info_team1_penalty_spot);
LINK_ENTITY_TO_GAME(info_team1_player1);
LINK_ENTITY_TO_GAME(info_team1_player10);
LINK_ENTITY_TO_GAME(info_team1_player11);
LINK_ENTITY_TO_GAME(info_team1_player2);
LINK_ENTITY_TO_GAME(info_team1_player3);
LINK_ENTITY_TO_GAME(info_team1_player4);
LINK_ENTITY_TO_GAME(info_team1_player5);
LINK_ENTITY_TO_GAME(info_team1_player6);
LINK_ENTITY_TO_GAME(info_team1_player7);
LINK_ENTITY_TO_GAME(info_team1_player8);
LINK_ENTITY_TO_GAME(info_team1_player9);
LINK_ENTITY_TO_GAME(info_team2_corner0);
LINK_ENTITY_TO_GAME(info_team2_corner1);
LINK_ENTITY_TO_GAME(info_team2_corner_player0);
LINK_ENTITY_TO_GAME(info_team2_corner_player1);
LINK_ENTITY_TO_GAME(info_team2_goalkick0);
LINK_ENTITY_TO_GAME(info_team2_goalkick1);
LINK_ENTITY_TO_GAME(info_team2_penalty_spot);
LINK_ENTITY_TO_GAME(info_team2_player1);
LINK_ENTITY_TO_GAME(info_team2_player10);
LINK_ENTITY_TO_GAME(info_team2_player11);
LINK_ENTITY_TO_GAME(info_team2_player2);
LINK_ENTITY_TO_GAME(info_team2_player3);
LINK_ENTITY_TO_GAME(info_team2_player4);
LINK_ENTITY_TO_GAME(info_team2_player5);
LINK_ENTITY_TO_GAME(info_team2_player6);
LINK_ENTITY_TO_GAME(info_team2_player7);
LINK_ENTITY_TO_GAME(info_team2_player8);
LINK_ENTITY_TO_GAME(info_team2_player9);
LINK_ENTITY_TO_GAME(info_team_base);
LINK_ENTITY_TO_GAME(info_team_ronin);
LINK_ENTITY_TO_GAME(info_team_scavenger);
LINK_ENTITY_TO_GAME(info_team_start);
LINK_ENTITY_TO_GAME(info_team_usmc);
LINK_ENTITY_TO_GAME(info_teamplaydetect);
LINK_ENTITY_TO_GAME(info_teamspawn);
LINK_ENTITY_TO_GAME(info_teleport_destination);
LINK_ENTITY_TO_GAME(info_texlights);
LINK_ENTITY_TO_GAME(info_tf_teamcheck);
LINK_ENTITY_TO_GAME(info_tf_teamset);
LINK_ENTITY_TO_GAME(info_tfdetect);
LINK_ENTITY_TO_GAME(info_tfgoal);
LINK_ENTITY_TO_GAME(info_tfgoal_timer);
LINK_ENTITY_TO_GAME(info_throw_in);
LINK_ENTITY_TO_GAME(info_transistor);
LINK_ENTITY_TO_GAME(info_transport_node);
LINK_ENTITY_TO_GAME(info_tt_gameplay);
LINK_ENTITY_TO_GAME(info_upko_start);
LINK_ENTITY_TO_GAME(info_usa_start);
LINK_ENTITY_TO_GAME(info_vgui_start);
LINK_ENTITY_TO_GAME(info_vip_start);
LINK_ENTITY_TO_GAME(info_wanteddetect);
LINK_ENTITY_TO_GAME(info_waypoint);
LINK_ENTITY_TO_GAME(info_ww_teamcheck);
LINK_ENTITY_TO_GAME(info_ww_teamset);
LINK_ENTITY_TO_GAME(info_wwdetect);
LINK_ENTITY_TO_GAME(info_wwgoal);
LINK_ENTITY_TO_GAME(info_wwgoal_timer);
LINK_ENTITY_TO_GAME(info_zone);
LINK_ENTITY_TO_GAME(info_zone_caisse);
LINK_ENTITY_TO_GAME(infodecal);
LINK_ENTITY_TO_GAME(inout_register);
LINK_ENTITY_TO_GAME(item_NVG);
LINK_ENTITY_TO_GAME(item_PowerShield);
LINK_ENTITY_TO_GAME(item_acme);
LINK_ENTITY_TO_GAME(item_airtank);
LINK_ENTITY_TO_GAME(item_ammo);
LINK_ENTITY_TO_GAME(item_ammoicon);
LINK_ENTITY_TO_GAME(item_ammopack);
LINK_ENTITY_TO_GAME(item_antidote);
LINK_ENTITY_TO_GAME(item_antidotee);
LINK_ENTITY_TO_GAME(item_antigrav);
LINK_ENTITY_TO_GAME(item_armor);
LINK_ENTITY_TO_GAME(item_armor1);
LINK_ENTITY_TO_GAME(item_armor2);
LINK_ENTITY_TO_GAME(item_armor3);
LINK_ENTITY_TO_GAME(item_armorInv);
LINK_ENTITY_TO_GAME(item_armour);
LINK_ENTITY_TO_GAME(item_artifact_envirosuit);
LINK_ENTITY_TO_GAME(item_artifact_invisibility);
LINK_ENTITY_TO_GAME(item_artifact_invulnerability);
LINK_ENTITY_TO_GAME(item_artifact_super_damage);
LINK_ENTITY_TO_GAME(item_assaultsuit);
LINK_ENTITY_TO_GAME(item_atde_object);
LINK_ENTITY_TO_GAME(item_autodoc);
LINK_ENTITY_TO_GAME(item_backpack);
LINK_ENTITY_TO_GAME(item_badge);
LINK_ENTITY_TO_GAME(item_bag1);
LINK_ENTITY_TO_GAME(item_bag2);
LINK_ENTITY_TO_GAME(item_banana);
LINK_ENTITY_TO_GAME(item_bandage);
LINK_ENTITY_TO_GAME(item_bandolier);
LINK_ENTITY_TO_GAME(item_baril);
LINK_ENTITY_TO_GAME(item_baril_bleu);
LINK_ENTITY_TO_GAME(item_baril_rouge);
LINK_ENTITY_TO_GAME(item_battery);
LINK_ENTITY_TO_GAME(item_beans);
LINK_ENTITY_TO_GAME(item_body);
LINK_ENTITY_TO_GAME(item_bonustime);
LINK_ENTITY_TO_GAME(item_bonustime2);
LINK_ENTITY_TO_GAME(item_bonustime3);
LINK_ENTITY_TO_GAME(item_book_team1);
LINK_ENTITY_TO_GAME(item_book_team2);
LINK_ENTITY_TO_GAME(item_bottle);
LINK_ENTITY_TO_GAME(item_briefcase);
LINK_ENTITY_TO_GAME(item_c4);
LINK_ENTITY_TO_GAME(item_cactus);
LINK_ENTITY_TO_GAME(item_caisse_arme);
LINK_ENTITY_TO_GAME(item_caisse_mega);
LINK_ENTITY_TO_GAME(item_caisse_outil);
LINK_ENTITY_TO_GAME(item_caisse_vie);
LINK_ENTITY_TO_GAME(item_canteen);
LINK_ENTITY_TO_GAME(item_capkey);
LINK_ENTITY_TO_GAME(item_cash);
LINK_ENTITY_TO_GAME(item_catalyst);
LINK_ENTITY_TO_GAME(item_cells);
LINK_ENTITY_TO_GAME(item_chainmail);
LINK_ENTITY_TO_GAME(item_chicken);
LINK_ENTITY_TO_GAME(item_claymore);
LINK_ENTITY_TO_GAME(item_cloak);
LINK_ENTITY_TO_GAME(item_cloaker);
LINK_ENTITY_TO_GAME(item_concussion);
LINK_ENTITY_TO_GAME(item_corpse);
LINK_ENTITY_TO_GAME(item_ctf_flag);
LINK_ENTITY_TO_GAME(item_ctfaccelerator);
LINK_ENTITY_TO_GAME(item_ctfbackpack);
LINK_ENTITY_TO_GAME(item_ctfbase);
LINK_ENTITY_TO_GAME(item_ctfflag);
LINK_ENTITY_TO_GAME(item_ctflongjump);
LINK_ENTITY_TO_GAME(item_ctfportablehev);
LINK_ENTITY_TO_GAME(item_ctfregeneration);
LINK_ENTITY_TO_GAME(item_dbldamage);
LINK_ENTITY_TO_GAME(item_dish);
LINK_ENTITY_TO_GAME(item_docbag);
LINK_ENTITY_TO_GAME(item_document);
LINK_ENTITY_TO_GAME(item_dragonball);
LINK_ENTITY_TO_GAME(item_dyno);
LINK_ENTITY_TO_GAME(item_dyno1);
LINK_ENTITY_TO_GAME(item_elixer);
LINK_ENTITY_TO_GAME(item_elixir);
LINK_ENTITY_TO_GAME(item_energy);
LINK_ENTITY_TO_GAME(item_flag);
LINK_ENTITY_TO_GAME(item_flag1);
LINK_ENTITY_TO_GAME(item_flag2);
LINK_ENTITY_TO_GAME(item_flag_atde);
LINK_ENTITY_TO_GAME(item_flag_blue);
LINK_ENTITY_TO_GAME(item_flag_center);
LINK_ENTITY_TO_GAME(item_flag_cf);
LINK_ENTITY_TO_GAME(item_flag_ctf);
LINK_ENTITY_TO_GAME(item_flag_red);
LINK_ENTITY_TO_GAME(item_flag_slayer);
LINK_ENTITY_TO_GAME(item_flag_team1);
LINK_ENTITY_TO_GAME(item_flag_team2);
LINK_ENTITY_TO_GAME(item_flag_vampire);
LINK_ENTITY_TO_GAME(item_flashbang);
LINK_ENTITY_TO_GAME(item_flashlight);
LINK_ENTITY_TO_GAME(item_food);
LINK_ENTITY_TO_GAME(item_frag);
LINK_ENTITY_TO_GAME(item_fruit);
LINK_ENTITY_TO_GAME(item_gascan);
LINK_ENTITY_TO_GAME(item_generic);
LINK_ENTITY_TO_GAME(item_genericammo);
LINK_ENTITY_TO_GAME(item_glass);
LINK_ENTITY_TO_GAME(item_grappin);
LINK_ENTITY_TO_GAME(item_head);
LINK_ENTITY_TO_GAME(item_health);
LINK_ENTITY_TO_GAME(item_healthkit);
LINK_ENTITY_TO_GAME(item_heavyarmor);
LINK_ENTITY_TO_GAME(item_herbs);
LINK_ENTITY_TO_GAME(item_highjump);
LINK_ENTITY_TO_GAME(item_holster);
LINK_ENTITY_TO_GAME(item_infjetpack);
LINK_ENTITY_TO_GAME(item_invincibility);
LINK_ENTITY_TO_GAME(item_invisibility);
LINK_ENTITY_TO_GAME(item_irnvg);
LINK_ENTITY_TO_GAME(item_jetpack);
LINK_ENTITY_TO_GAME(item_kevlar);
LINK_ENTITY_TO_GAME(item_knife);
LINK_ENTITY_TO_GAME(item_laser);
LINK_ENTITY_TO_GAME(item_leather);
LINK_ENTITY_TO_GAME(item_lgboiler);
LINK_ENTITY_TO_GAME(item_longjump);
LINK_ENTITY_TO_GAME(item_mask);
LINK_ENTITY_TO_GAME(item_medboiler);
LINK_ENTITY_TO_GAME(item_megavirus);
LINK_ENTITY_TO_GAME(item_metal);
LINK_ENTITY_TO_GAME(item_mine);
LINK_ENTITY_TO_GAME(item_money);
LINK_ENTITY_TO_GAME(item_moneycase);
LINK_ENTITY_TO_GAME(item_newspaper);
LINK_ENTITY_TO_GAME(item_nightvision);
LINK_ENTITY_TO_GAME(item_nuclearbomb);
LINK_ENTITY_TO_GAME(item_nuclearbombbutton);
LINK_ENTITY_TO_GAME(item_nuclearbombtimer);
LINK_ENTITY_TO_GAME(item_nvg);
LINK_ENTITY_TO_GAME(item_objective);
LINK_ENTITY_TO_GAME(item_papers);
LINK_ENTITY_TO_GAME(item_parachute);
LINK_ENTITY_TO_GAME(item_pickaxe);
LINK_ENTITY_TO_GAME(item_platemail);
LINK_ENTITY_TO_GAME(item_portableHEV);
LINK_ENTITY_TO_GAME(item_portableHealthkit);
LINK_ENTITY_TO_GAME(item_powerarmor);
LINK_ENTITY_TO_GAME(item_powerup);
LINK_ENTITY_TO_GAME(item_pt);
LINK_ENTITY_TO_GAME(item_quad);
LINK_ENTITY_TO_GAME(item_radio);
LINK_ENTITY_TO_GAME(item_random);
LINK_ENTITY_TO_GAME(item_regeneration);
LINK_ENTITY_TO_GAME(item_resource);
LINK_ENTITY_TO_GAME(item_rockets);
LINK_ENTITY_TO_GAME(item_scope);
LINK_ENTITY_TO_GAME(item_security);
LINK_ENTITY_TO_GAME(item_sensubeanbag);
LINK_ENTITY_TO_GAME(item_shells);
LINK_ENTITY_TO_GAME(item_shovel);
LINK_ENTITY_TO_GAME(item_silencer);
LINK_ENTITY_TO_GAME(item_silvercase);
LINK_ENTITY_TO_GAME(item_smboiler);
LINK_ENTITY_TO_GAME(item_sodacan);
LINK_ENTITY_TO_GAME(item_speedburst);
LINK_ENTITY_TO_GAME(item_spikes);
LINK_ENTITY_TO_GAME(item_stealth);
LINK_ENTITY_TO_GAME(item_steerribs);
LINK_ENTITY_TO_GAME(item_steerskull);
LINK_ENTITY_TO_GAME(item_stg24);
LINK_ENTITY_TO_GAME(item_suit);
LINK_ENTITY_TO_GAME(item_swarm_flag);
LINK_ENTITY_TO_GAME(item_tag);
LINK_ENTITY_TO_GAME(item_telegram);
LINK_ENTITY_TO_GAME(item_telegraphkey);
LINK_ENTITY_TO_GAME(item_teleport);
LINK_ENTITY_TO_GAME(item_tfgoal);
LINK_ENTITY_TO_GAME(item_thighpack);
LINK_ENTITY_TO_GAME(item_tombe_bleu);
LINK_ENTITY_TO_GAME(item_tombe_rouge);
LINK_ENTITY_TO_GAME(item_treasurechest);
LINK_ENTITY_TO_GAME(item_upgradevest);
LINK_ENTITY_TO_GAME(item_vengeance);
LINK_ENTITY_TO_GAME(item_vest);
LINK_ENTITY_TO_GAME(item_wagonwheel);
LINK_ENTITY_TO_GAME(item_weapon);
LINK_ENTITY_TO_GAME(item_wheelside);
LINK_ENTITY_TO_GAME(item_wwgoal);
LINK_ENTITY_TO_GAME(jail_execute);
LINK_ENTITY_TO_GAME(jail_team_master);
LINK_ENTITY_TO_GAME(jailer);
LINK_ENTITY_TO_GAME(javelin);
LINK_ENTITY_TO_GAME(judge);
LINK_ENTITY_TO_GAME(jumppad_sign);
LINK_ENTITY_TO_GAME(kamehameha);
LINK_ENTITY_TO_GAME(kb_fireworklauncher);
LINK_ENTITY_TO_GAME(killerrat);
LINK_ENTITY_TO_GAME(knife);
LINK_ENTITY_TO_GAME(knife_bolt);
LINK_ENTITY_TO_GAME(knife_throw);
LINK_ENTITY_TO_GAME(kotm_crown);
LINK_ENTITY_TO_GAME(kotm_hill);
LINK_ENTITY_TO_GAME(kwSpikeProjectile);
LINK_ENTITY_TO_GAME(lance_proj);
LINK_ENTITY_TO_GAME(laser_aimer);
LINK_ENTITY_TO_GAME(laser_dot);
LINK_ENTITY_TO_GAME(laser_spot);
LINK_ENTITY_TO_GAME(laserbolt);
LINK_ENTITY_TO_GAME(law_rocket);
LINK_ENTITY_TO_GAME(lc_init_ent);
LINK_ENTITY_TO_GAME(lc_respawner);
LINK_ENTITY_TO_GAME(lc_spawner);
LINK_ENTITY_TO_GAME(lcs_spawner);
LINK_ENTITY_TO_GAME(lflamme_fire);
LINK_ENTITY_TO_GAME(lgtng_ball);
LINK_ENTITY_TO_GAME(lifesoul);
LINK_ENTITY_TO_GAME(light);
LINK_ENTITY_TO_GAME(light_environment);
LINK_ENTITY_TO_GAME(light_glow);
LINK_ENTITY_TO_GAME(light_spot);
LINK_ENTITY_TO_GAME(lightfader);
LINK_ENTITY_TO_GAME(load_wpt);
LINK_ENTITY_TO_GAME(locus_alias);
LINK_ENTITY_TO_GAME(locus_beam);
LINK_ENTITY_TO_GAME(locus_variable);
LINK_ENTITY_TO_GAME(m203grenade);
LINK_ENTITY_TO_GAME(m61_grenade);
LINK_ENTITY_TO_GAME(m72_rocket);
LINK_ENTITY_TO_GAME(magicattack);
LINK_ENTITY_TO_GAME(maintainer_ent);
LINK_ENTITY_TO_GAME(mapClassName);
LINK_ENTITY_TO_GAME(mapobject_asiancar);
LINK_ENTITY_TO_GAME(mapobject_bluecar);
LINK_ENTITY_TO_GAME(mapobject_copcar);
LINK_ENTITY_TO_GAME(mapobject_jaguar);
LINK_ENTITY_TO_GAME(mapobject_npc_bum);
LINK_ENTITY_TO_GAME(mapobject_npc_bum1);
LINK_ENTITY_TO_GAME(mapobject_npc_bum2);
LINK_ENTITY_TO_GAME(mapobject_npc_bum3);
LINK_ENTITY_TO_GAME(mapobject_npc_crow);
LINK_ENTITY_TO_GAME(mapobject_npc_slavebot);
LINK_ENTITY_TO_GAME(mapobject_redcar);
LINK_ENTITY_TO_GAME(mapobject_zeppelin);
LINK_ENTITY_TO_GAME(marker);
LINK_ENTITY_TO_GAME(marker_flag);
LINK_ENTITY_TO_GAME(master_key);
LINK_ENTITY_TO_GAME(master_living);
LINK_ENTITY_TO_GAME(master_object_home);
LINK_ENTITY_TO_GAME(master_period);
LINK_ENTITY_TO_GAME(master_player);
LINK_ENTITY_TO_GAME(master_relay);
LINK_ENTITY_TO_GAME(master_round_active);
LINK_ENTITY_TO_GAME(master_round_start);
LINK_ENTITY_TO_GAME(master_secret);
LINK_ENTITY_TO_GAME(master_state);
LINK_ENTITY_TO_GAME(master_team);
LINK_ENTITY_TO_GAME(master_tech);
LINK_ENTITY_TO_GAME(mastertoggle);
LINK_ENTITY_TO_GAME(mazo);
LINK_ENTITY_TO_GAME(mazoold);
LINK_ENTITY_TO_GAME(medal);
LINK_ENTITY_TO_GAME(medevac);
LINK_ENTITY_TO_GAME(medivac);
LINK_ENTITY_TO_GAME(meteor_god);
LINK_ENTITY_TO_GAME(meteor_target);
LINK_ENTITY_TO_GAME(mi_capture_zone);
LINK_ENTITY_TO_GAME(mi_fail_objective);
LINK_ENTITY_TO_GAME(mi_func_fog);
LINK_ENTITY_TO_GAME(mi_grass);
LINK_ENTITY_TO_GAME(mi_model);
LINK_ENTITY_TO_GAME(mi_model_names);
LINK_ENTITY_TO_GAME(mi_model_static);
LINK_ENTITY_TO_GAME(mi_obj_icon);
LINK_ENTITY_TO_GAME(mi_obj_switch);
LINK_ENTITY_TO_GAME(mi_objective_attack);
LINK_ENTITY_TO_GAME(mi_objective_bomb);
LINK_ENTITY_TO_GAME(mi_objective_defend);
LINK_ENTITY_TO_GAME(mi_objective_destruct);
LINK_ENTITY_TO_GAME(mi_objective_extraction);
LINK_ENTITY_TO_GAME(mi_objective_hosrescue);
LINK_ENTITY_TO_GAME(mi_objective_hostage);
LINK_ENTITY_TO_GAME(mi_objective_observation);
LINK_ENTITY_TO_GAME(mi_objective_other);
LINK_ENTITY_TO_GAME(mi_objective_repair);
LINK_ENTITY_TO_GAME(mi_objective_team1);
LINK_ENTITY_TO_GAME(mi_objective_team2);
LINK_ENTITY_TO_GAME(mi_respawn);
LINK_ENTITY_TO_GAME(mi_set_objective);
LINK_ENTITY_TO_GAME(mi_set_respawn);
LINK_ENTITY_TO_GAME(mi_set_timer);
LINK_ENTITY_TO_GAME(mi_spawn_zone);
LINK_ENTITY_TO_GAME(mi_team_damage);
LINK_ENTITY_TO_GAME(mi_team_names);
LINK_ENTITY_TO_GAME(mi_team_push);
LINK_ENTITY_TO_GAME(mi_team_skins);
LINK_ENTITY_TO_GAME(mi_timer);
LINK_ENTITY_TO_GAME(mi_trigger_weather);
LINK_ENTITY_TO_GAME(mi_weather);
LINK_ENTITY_TO_GAME(mini_grunt);
LINK_ENTITY_TO_GAME(mini_rocket);
LINK_ENTITY_TO_GAME(mission_modifier);
LINK_ENTITY_TO_GAME(misterx);
LINK_ENTITY_TO_GAME(mode_relay);
LINK_ENTITY_TO_GAME(model_entity);
LINK_ENTITY_TO_GAME(molotov);
LINK_ENTITY_TO_GAME(momentary_door);
LINK_ENTITY_TO_GAME(momentary_jail_door);
LINK_ENTITY_TO_GAME(momentary_rot_button);
LINK_ENTITY_TO_GAME(monster_ShockTrooper_dead);
LINK_ENTITY_TO_GAME(monster_a10);
LINK_ENTITY_TO_GAME(monster_adrian);
LINK_ENTITY_TO_GAME(monster_adrian_dead);
LINK_ENTITY_TO_GAME(monster_alarm);
LINK_ENTITY_TO_GAME(monster_alien_babyvoltigore);
LINK_ENTITY_TO_GAME(monster_alien_controller);
LINK_ENTITY_TO_GAME(monster_alien_grunt);
LINK_ENTITY_TO_GAME(monster_alien_panther);
LINK_ENTITY_TO_GAME(monster_alien_slave);
LINK_ENTITY_TO_GAME(monster_alien_slave_dead);
LINK_ENTITY_TO_GAME(monster_alien_voltigore);
LINK_ENTITY_TO_GAME(monster_allied_barney);
LINK_ENTITY_TO_GAME(monster_allied_grunt);
LINK_ENTITY_TO_GAME(monster_alliedgrunt_dead);
LINK_ENTITY_TO_GAME(monster_annie);
LINK_ENTITY_TO_GAME(monster_annie_dead);
LINK_ENTITY_TO_GAME(monster_apache);
LINK_ENTITY_TO_GAME(monster_archer);
LINK_ENTITY_TO_GAME(monster_assassin_repel);
LINK_ENTITY_TO_GAME(monster_assassin_target);
LINK_ENTITY_TO_GAME(monster_axis_grunt);
LINK_ENTITY_TO_GAME(monster_axisgrunt_dead);
LINK_ENTITY_TO_GAME(monster_babycrab);
LINK_ENTITY_TO_GAME(monster_babygarg);
LINK_ENTITY_TO_GAME(monster_balllightning);
LINK_ENTITY_TO_GAME(monster_barnacle);
LINK_ENTITY_TO_GAME(monster_barney);
LINK_ENTITY_TO_GAME(monster_barney_dead);
LINK_ENTITY_TO_GAME(monster_barniel);
LINK_ENTITY_TO_GAME(monster_barniel_dead);
LINK_ENTITY_TO_GAME(monster_bbturret);
LINK_ENTITY_TO_GAME(monster_beak);
LINK_ENTITY_TO_GAME(monster_bear);
LINK_ENTITY_TO_GAME(monster_beartrap);
LINK_ENTITY_TO_GAME(monster_bigminer);
LINK_ENTITY_TO_GAME(monster_bigminer_dead);
LINK_ENTITY_TO_GAME(monster_bigmomma);
LINK_ENTITY_TO_GAME(monster_blkop_apache);
LINK_ENTITY_TO_GAME(monster_blkop_ospray);
LINK_ENTITY_TO_GAME(monster_blkop_osprey);
LINK_ENTITY_TO_GAME(monster_bloater);
LINK_ENTITY_TO_GAME(monster_bodypart);
LINK_ENTITY_TO_GAME(monster_bomb);
LINK_ENTITY_TO_GAME(monster_buffalo);
LINK_ENTITY_TO_GAME(monster_bullchicken);
LINK_ENTITY_TO_GAME(monster_bullsquid);
LINK_ENTITY_TO_GAME(monster_burnmine);
LINK_ENTITY_TO_GAME(monster_c4);
LINK_ENTITY_TO_GAME(monster_camera);
LINK_ENTITY_TO_GAME(monster_cat);
LINK_ENTITY_TO_GAME(monster_chicken);
LINK_ENTITY_TO_GAME(monster_chumtoad);
LINK_ENTITY_TO_GAME(monster_cine2_crispen);
LINK_ENTITY_TO_GAME(monster_cine2_dave);
LINK_ENTITY_TO_GAME(monster_cine2_hvyweapons);
LINK_ENTITY_TO_GAME(monster_cine2_masala);
LINK_ENTITY_TO_GAME(monster_cine2_nagatow);
LINK_ENTITY_TO_GAME(monster_cine2_scientist);
LINK_ENTITY_TO_GAME(monster_cine2_slave);
LINK_ENTITY_TO_GAME(monster_cine2_tiedcolonel);
LINK_ENTITY_TO_GAME(monster_cine2_townmex);
LINK_ENTITY_TO_GAME(monster_cine2_wtowna);
LINK_ENTITY_TO_GAME(monster_cine2_wtownb);
LINK_ENTITY_TO_GAME(monster_cine3_annie);
LINK_ENTITY_TO_GAME(monster_cine3_barney);
LINK_ENTITY_TO_GAME(monster_cine3_crispen);
LINK_ENTITY_TO_GAME(monster_cine3_dave);
LINK_ENTITY_TO_GAME(monster_cine3_hoss);
LINK_ENTITY_TO_GAME(monster_cine3_masala);
LINK_ENTITY_TO_GAME(monster_cine3_nagatow);
LINK_ENTITY_TO_GAME(monster_cine3_scientist);
LINK_ENTITY_TO_GAME(monster_cine3_tiedcolonel);
LINK_ENTITY_TO_GAME(monster_cine3_townmex);
LINK_ENTITY_TO_GAME(monster_cine3_wtowna);
LINK_ENTITY_TO_GAME(monster_cine3_wtownb);
LINK_ENTITY_TO_GAME(monster_cine_annie);
LINK_ENTITY_TO_GAME(monster_cine_barney);
LINK_ENTITY_TO_GAME(monster_cine_crispen);
LINK_ENTITY_TO_GAME(monster_cine_dave);
LINK_ENTITY_TO_GAME(monster_cine_hoss);
LINK_ENTITY_TO_GAME(monster_cine_masala);
LINK_ENTITY_TO_GAME(monster_cine_nagatow);
LINK_ENTITY_TO_GAME(monster_cine_panther);
LINK_ENTITY_TO_GAME(monster_cine_scientist);
LINK_ENTITY_TO_GAME(monster_cine_tiedcolonel);
LINK_ENTITY_TO_GAME(monster_cine_townmex);
LINK_ENTITY_TO_GAME(monster_cine_wtowna);
LINK_ENTITY_TO_GAME(monster_cine_wtownb);
LINK_ENTITY_TO_GAME(monster_civilian);
LINK_ENTITY_TO_GAME(monster_civilian_dead);
LINK_ENTITY_TO_GAME(monster_cleansuit_scientist);
LINK_ENTITY_TO_GAME(monster_cleansuit_scientist_dead);
LINK_ENTITY_TO_GAME(monster_cockroach);
LINK_ENTITY_TO_GAME(monster_colonel);
LINK_ENTITY_TO_GAME(monster_colonel_dead);
LINK_ENTITY_TO_GAME(monster_cow);
LINK_ENTITY_TO_GAME(monster_cowboy);
LINK_ENTITY_TO_GAME(monster_cowboy_dead);
LINK_ENTITY_TO_GAME(monster_cricket);
LINK_ENTITY_TO_GAME(monster_crispen);
LINK_ENTITY_TO_GAME(monster_crispen_dead);
LINK_ENTITY_TO_GAME(monster_critter);
LINK_ENTITY_TO_GAME(monster_darttrap);
LINK_ENTITY_TO_GAME(monster_dave);
LINK_ENTITY_TO_GAME(monster_dave_dead);
LINK_ENTITY_TO_GAME(monster_demo);
LINK_ENTITY_TO_GAME(monster_dog);
LINK_ENTITY_TO_GAME(monster_dragon);
LINK_ENTITY_TO_GAME(monster_dragonfly);
LINK_ENTITY_TO_GAME(monster_drillsergeant);
LINK_ENTITY_TO_GAME(monster_eagle);
LINK_ENTITY_TO_GAME(monster_eagle_flock);
LINK_ENTITY_TO_GAME(monster_endboss);
LINK_ENTITY_TO_GAME(monster_exp_alien_slave);
LINK_ENTITY_TO_GAME(monster_fakemedkit);
LINK_ENTITY_TO_GAME(monster_fgrunt_repel);
LINK_ENTITY_TO_GAME(monster_flag1);
LINK_ENTITY_TO_GAME(monster_flag2);
LINK_ENTITY_TO_GAME(monster_flag3);
LINK_ENTITY_TO_GAME(monster_flag4);
LINK_ENTITY_TO_GAME(monster_flashlight);
LINK_ENTITY_TO_GAME(monster_flyer);
LINK_ENTITY_TO_GAME(monster_flyer_flock);
LINK_ENTITY_TO_GAME(monster_furniture);
LINK_ENTITY_TO_GAME(monster_garbage);
LINK_ENTITY_TO_GAME(monster_gargantua);
LINK_ENTITY_TO_GAME(monster_gator);
LINK_ENTITY_TO_GAME(monster_generic);
LINK_ENTITY_TO_GAME(monster_generic_dead);
LINK_ENTITY_TO_GAME(monster_geneworm);
LINK_ENTITY_TO_GAME(monster_giantplant);
LINK_ENTITY_TO_GAME(monster_gman);
LINK_ENTITY_TO_GAME(monster_goat);
LINK_ENTITY_TO_GAME(monster_goblin);
LINK_ENTITY_TO_GAME(monster_gonome);
LINK_ENTITY_TO_GAME(monster_gonome_dead);
LINK_ENTITY_TO_GAME(monster_gordon);
LINK_ENTITY_TO_GAME(monster_gordon_dead);
LINK_ENTITY_TO_GAME(monster_gps);
LINK_ENTITY_TO_GAME(monster_grunt_ally_medic_dead);
LINK_ENTITY_TO_GAME(monster_grunt_ally_repel);
LINK_ENTITY_TO_GAME(monster_grunt_ally_torch_dead);
LINK_ENTITY_TO_GAME(monster_grunt_repel);
LINK_ENTITY_TO_GAME(monster_gunner_friendly);
LINK_ENTITY_TO_GAME(monster_hatchetfish);
LINK_ENTITY_TO_GAME(monster_headcrab);
LINK_ENTITY_TO_GAME(monster_helicopter);
LINK_ENTITY_TO_GAME(monster_hevbarn);
LINK_ENTITY_TO_GAME(monster_hevbarn_dead);
LINK_ENTITY_TO_GAME(monster_hevsuit_dead);
LINK_ENTITY_TO_GAME(monster_hfgrunt_dead);
LINK_ENTITY_TO_GAME(monster_hgrunt);
LINK_ENTITY_TO_GAME(monster_hgrunt_dead);
LINK_ENTITY_TO_GAME(monster_hgrunt_shotgun);
LINK_ENTITY_TO_GAME(monster_hiveback);
LINK_ENTITY_TO_GAME(monster_horse);
LINK_ENTITY_TO_GAME(monster_hoss);
LINK_ENTITY_TO_GAME(monster_hoss_dead);
LINK_ENTITY_TO_GAME(monster_hostage);
LINK_ENTITY_TO_GAME(monster_hostage_dead);
LINK_ENTITY_TO_GAME(monster_houndeye);
LINK_ENTITY_TO_GAME(monster_houndeye_dead);
LINK_ENTITY_TO_GAME(monster_human_assassin);
LINK_ENTITY_TO_GAME(monster_human_bandit);
LINK_ENTITY_TO_GAME(monster_human_chopper);
LINK_ENTITY_TO_GAME(monster_human_demoman);
LINK_ENTITY_TO_GAME(monster_human_friendly_grunt);
LINK_ENTITY_TO_GAME(monster_human_grunt);
LINK_ENTITY_TO_GAME(monster_human_grunt_ally);
LINK_ENTITY_TO_GAME(monster_human_grunt_ally_dead);
LINK_ENTITY_TO_GAME(monster_human_gunman);
LINK_ENTITY_TO_GAME(monster_human_medic_ally);
LINK_ENTITY_TO_GAME(monster_human_medic_ally_dead);
LINK_ENTITY_TO_GAME(monster_human_scientist);
LINK_ENTITY_TO_GAME(monster_human_spforce);
LINK_ENTITY_TO_GAME(monster_human_terror);
LINK_ENTITY_TO_GAME(monster_human_torch_ally);
LINK_ENTITY_TO_GAME(monster_human_torch_ally_dead);
LINK_ENTITY_TO_GAME(monster_human_unarmed);
LINK_ENTITY_TO_GAME(monster_hwgrunt);
LINK_ENTITY_TO_GAME(monster_hwgrunt_repel);
LINK_ENTITY_TO_GAME(monster_ichthyosaur);
LINK_ENTITY_TO_GAME(monster_implanted);
LINK_ENTITY_TO_GAME(monster_kaiewi);
LINK_ENTITY_TO_GAME(monster_kaiewi_dead);
LINK_ENTITY_TO_GAME(monster_kate);
LINK_ENTITY_TO_GAME(monster_kate_dead);
LINK_ENTITY_TO_GAME(monster_kid);
LINK_ENTITY_TO_GAME(monster_killerbabycrab);
LINK_ENTITY_TO_GAME(monster_largescorpion);
LINK_ENTITY_TO_GAME(monster_larve);
LINK_ENTITY_TO_GAME(monster_leech);
LINK_ENTITY_TO_GAME(monster_llama);
LINK_ENTITY_TO_GAME(monster_lrocket);
LINK_ENTITY_TO_GAME(monster_m2);
LINK_ENTITY_TO_GAME(monster_male_assassin);
LINK_ENTITY_TO_GAME(monster_manta);
LINK_ENTITY_TO_GAME(monster_masala);
LINK_ENTITY_TO_GAME(monster_masala_dead);
LINK_ENTITY_TO_GAME(monster_massassin_dead);
LINK_ENTITY_TO_GAME(monster_medic_ally_repel);
LINK_ENTITY_TO_GAME(monster_mexbandit);
LINK_ENTITY_TO_GAME(monster_mexbandit_dead);
LINK_ENTITY_TO_GAME(monster_microraptor);
LINK_ENTITY_TO_GAME(monster_mine);
LINK_ENTITY_TO_GAME(monster_miniturret);
LINK_ENTITY_TO_GAME(monster_missle);
LINK_ENTITY_TO_GAME(monster_monkey);
LINK_ENTITY_TO_GAME(monster_mortar);
LINK_ENTITY_TO_GAME(monster_morter);
LINK_ENTITY_TO_GAME(monster_mouton);
LINK_ENTITY_TO_GAME(monster_myself);
LINK_ENTITY_TO_GAME(monster_myself_dead);
LINK_ENTITY_TO_GAME(monster_nagatow);
LINK_ENTITY_TO_GAME(monster_nagatow_dead);
LINK_ENTITY_TO_GAME(monster_nihilanth);
LINK_ENTITY_TO_GAME(monster_op4loader);
LINK_ENTITY_TO_GAME(monster_osprey);
LINK_ENTITY_TO_GAME(monster_otis);
LINK_ENTITY_TO_GAME(monster_otis_dead);
LINK_ENTITY_TO_GAME(monster_ourano);
LINK_ENTITY_TO_GAME(monster_parachute);
LINK_ENTITY_TO_GAME(monster_parrot);
LINK_ENTITY_TO_GAME(monster_penguin);
LINK_ENTITY_TO_GAME(monster_penta);
LINK_ENTITY_TO_GAME(monster_pig);
LINK_ENTITY_TO_GAME(monster_pilot);
LINK_ENTITY_TO_GAME(monster_pipebomb);
LINK_ENTITY_TO_GAME(monster_pitdrone);
LINK_ENTITY_TO_GAME(monster_pitworm);
LINK_ENTITY_TO_GAME(monster_pitworm_up);
LINK_ENTITY_TO_GAME(monster_player);
LINK_ENTITY_TO_GAME(monster_poison);
LINK_ENTITY_TO_GAME(monster_powderkeg);
LINK_ENTITY_TO_GAME(monster_prisoner);
LINK_ENTITY_TO_GAME(monster_prop_apache);
LINK_ENTITY_TO_GAME(monster_proximity);
LINK_ENTITY_TO_GAME(monster_puma);
LINK_ENTITY_TO_GAME(monster_ramone);
LINK_ENTITY_TO_GAME(monster_ramone_repel);
LINK_ENTITY_TO_GAME(monster_raptor);
LINK_ENTITY_TO_GAME(monster_rat);
LINK_ENTITY_TO_GAME(monster_recruit);
LINK_ENTITY_TO_GAME(monster_replic);
LINK_ENTITY_TO_GAME(monster_replicateur);
LINK_ENTITY_TO_GAME(monster_replicator);
LINK_ENTITY_TO_GAME(monster_robogrunt);
LINK_ENTITY_TO_GAME(monster_robogrunt_dead);
LINK_ENTITY_TO_GAME(monster_robogrunt_repel);
LINK_ENTITY_TO_GAME(monster_robogruntrepel);
LINK_ENTITY_TO_GAME(monster_rustbattery);
LINK_ENTITY_TO_GAME(monster_rustbit);
LINK_ENTITY_TO_GAME(monster_rustbit_friendly);
LINK_ENTITY_TO_GAME(monster_rustflier);
LINK_ENTITY_TO_GAME(monster_rustgunr);
LINK_ENTITY_TO_GAME(monster_sarge_allies);
LINK_ENTITY_TO_GAME(monster_satchel);
LINK_ENTITY_TO_GAME(monster_scientist);
LINK_ENTITY_TO_GAME(monster_scientist_dead);
LINK_ENTITY_TO_GAME(monster_scorpion);
LINK_ENTITY_TO_GAME(monster_sentry);
LINK_ENTITY_TO_GAME(monster_sentry_mini);
LINK_ENTITY_TO_GAME(monster_sentryx);
LINK_ENTITY_TO_GAME(monster_sheep);
LINK_ENTITY_TO_GAME(monster_shockroach);
LINK_ENTITY_TO_GAME(monster_shocktrooper);
LINK_ENTITY_TO_GAME(monster_shocktrooper_repel);
LINK_ENTITY_TO_GAME(monster_shotgun);
LINK_ENTITY_TO_GAME(monster_sitting_civilian);
LINK_ENTITY_TO_GAME(monster_sitting_cleansuit_scientist);
LINK_ENTITY_TO_GAME(monster_sitting_colonel);
LINK_ENTITY_TO_GAME(monster_sitting_crispen);
LINK_ENTITY_TO_GAME(monster_sitting_dave);
LINK_ENTITY_TO_GAME(monster_sitting_masala);
LINK_ENTITY_TO_GAME(monster_sitting_nagatow);
LINK_ENTITY_TO_GAME(monster_sitting_scientist);
LINK_ENTITY_TO_GAME(monster_sitting_townmex);
LINK_ENTITY_TO_GAME(monster_sitting_twnwesta);
LINK_ENTITY_TO_GAME(monster_sitting_twnwestb);
LINK_ENTITY_TO_GAME(monster_sitting_villager);
LINK_ENTITY_TO_GAME(monster_skeleton);
LINK_ENTITY_TO_GAME(monster_skeleton_dead);
LINK_ENTITY_TO_GAME(monster_skelly);
LINK_ENTITY_TO_GAME(monster_skellydance);
LINK_ENTITY_TO_GAME(monster_skull);
LINK_ENTITY_TO_GAME(monster_skunk);
LINK_ENTITY_TO_GAME(monster_smallminer);
LINK_ENTITY_TO_GAME(monster_smallminer_dead);
LINK_ENTITY_TO_GAME(monster_snake);
LINK_ENTITY_TO_GAME(monster_snark);
LINK_ENTITY_TO_GAME(monster_spforce_dead);
LINK_ENTITY_TO_GAME(monster_spforce_repel);
LINK_ENTITY_TO_GAME(monster_sphere);
LINK_ENTITY_TO_GAME(monster_spider);
LINK_ENTITY_TO_GAME(monster_spiritdragon);
LINK_ENTITY_TO_GAME(monster_spiritwiz);
LINK_ENTITY_TO_GAME(monster_srocket);
LINK_ENTITY_TO_GAME(monster_super_snark);
LINK_ENTITY_TO_GAME(monster_tac);
LINK_ENTITY_TO_GAME(monster_tank);
LINK_ENTITY_TO_GAME(monster_target);
LINK_ENTITY_TO_GAME(monster_targetrocket);
LINK_ENTITY_TO_GAME(monster_tentacle);
LINK_ENTITY_TO_GAME(monster_tentaclemaw);
LINK_ENTITY_TO_GAME(monster_terror_dead);
LINK_ENTITY_TO_GAME(monster_terror_repel);
LINK_ENTITY_TO_GAME(monster_test);
LINK_ENTITY_TO_GAME(monster_thornbush);
LINK_ENTITY_TO_GAME(monster_tied_colonel);
LINK_ENTITY_TO_GAME(monster_torch_ally_repel);
LINK_ENTITY_TO_GAME(monster_tornado);
LINK_ENTITY_TO_GAME(monster_townmex);
LINK_ENTITY_TO_GAME(monster_townmex_dead);
LINK_ENTITY_TO_GAME(monster_trainingbot);
LINK_ENTITY_TO_GAME(monster_tripmine);
LINK_ENTITY_TO_GAME(monster_troop);
LINK_ENTITY_TO_GAME(monster_tube);
LINK_ENTITY_TO_GAME(monster_tube_embryo);
LINK_ENTITY_TO_GAME(monster_turret);
LINK_ENTITY_TO_GAME(monster_turretbase);
LINK_ENTITY_TO_GAME(monster_twnwesta);
LINK_ENTITY_TO_GAME(monster_twnwesta_dead);
LINK_ENTITY_TO_GAME(monster_twnwestb);
LINK_ENTITY_TO_GAME(monster_twnwestb_dead);
LINK_ENTITY_TO_GAME(monster_valve_turret);
LINK_ENTITY_TO_GAME(monster_villager);
LINK_ENTITY_TO_GAME(monster_villager_dead);
LINK_ENTITY_TO_GAME(monster_vortigaunt);
LINK_ENTITY_TO_GAME(monster_wizardclone);
LINK_ENTITY_TO_GAME(monster_wombat);
LINK_ENTITY_TO_GAME(monster_worker);
LINK_ENTITY_TO_GAME(monster_worker_dead);
LINK_ENTITY_TO_GAME(monster_wwmine);
LINK_ENTITY_TO_GAME(monster_xenome);
LINK_ENTITY_TO_GAME(monster_xenome_embryo);
LINK_ENTITY_TO_GAME(monster_zbarney);
LINK_ENTITY_TO_GAME(monster_zombie);
LINK_ENTITY_TO_GAME(monster_zombie2);
LINK_ENTITY_TO_GAME(monster_zombie_barney);
LINK_ENTITY_TO_GAME(monster_zombie_soldier);
LINK_ENTITY_TO_GAME(monster_zombie_soldier_dead);
LINK_ENTITY_TO_GAME(monstermaker);
LINK_ENTITY_TO_GAME(monsterpoint);
LINK_ENTITY_TO_GAME(monsterpoint_backup);
LINK_ENTITY_TO_GAME(mortar_shell);
LINK_ENTITY_TO_GAME(mortarshell);
LINK_ENTITY_TO_GAME(motion_manager);
LINK_ENTITY_TO_GAME(motion_thread);
LINK_ENTITY_TO_GAME(movementchamber);
LINK_ENTITY_TO_GAME(moving_camera);
LINK_ENTITY_TO_GAME(multi_alias);
LINK_ENTITY_TO_GAME(multi_gate_1);
LINK_ENTITY_TO_GAME(multi_gate_10);
LINK_ENTITY_TO_GAME(multi_gate_11);
LINK_ENTITY_TO_GAME(multi_gate_12);
LINK_ENTITY_TO_GAME(multi_gate_13);
LINK_ENTITY_TO_GAME(multi_gate_14);
LINK_ENTITY_TO_GAME(multi_gate_15);
LINK_ENTITY_TO_GAME(multi_gate_16);
LINK_ENTITY_TO_GAME(multi_gate_17);
LINK_ENTITY_TO_GAME(multi_gate_18);
LINK_ENTITY_TO_GAME(multi_gate_19);
LINK_ENTITY_TO_GAME(multi_gate_2);
LINK_ENTITY_TO_GAME(multi_gate_20);
LINK_ENTITY_TO_GAME(multi_gate_21);
LINK_ENTITY_TO_GAME(multi_gate_22);
LINK_ENTITY_TO_GAME(multi_gate_23);
LINK_ENTITY_TO_GAME(multi_gate_24);
LINK_ENTITY_TO_GAME(multi_gate_25);
LINK_ENTITY_TO_GAME(multi_gate_26);
LINK_ENTITY_TO_GAME(multi_gate_27);
LINK_ENTITY_TO_GAME(multi_gate_28);
LINK_ENTITY_TO_GAME(multi_gate_29);
LINK_ENTITY_TO_GAME(multi_gate_3);
LINK_ENTITY_TO_GAME(multi_gate_30);
LINK_ENTITY_TO_GAME(multi_gate_31);
LINK_ENTITY_TO_GAME(multi_gate_32);
LINK_ENTITY_TO_GAME(multi_gate_33);
LINK_ENTITY_TO_GAME(multi_gate_34);
LINK_ENTITY_TO_GAME(multi_gate_35);
LINK_ENTITY_TO_GAME(multi_gate_36);
LINK_ENTITY_TO_GAME(multi_gate_37);
LINK_ENTITY_TO_GAME(multi_gate_38);
LINK_ENTITY_TO_GAME(multi_gate_39);
LINK_ENTITY_TO_GAME(multi_gate_4);
LINK_ENTITY_TO_GAME(multi_gate_40);
LINK_ENTITY_TO_GAME(multi_gate_41);
LINK_ENTITY_TO_GAME(multi_gate_42);
LINK_ENTITY_TO_GAME(multi_gate_43);
LINK_ENTITY_TO_GAME(multi_gate_44);
LINK_ENTITY_TO_GAME(multi_gate_45);
LINK_ENTITY_TO_GAME(multi_gate_46);
LINK_ENTITY_TO_GAME(multi_gate_47);
LINK_ENTITY_TO_GAME(multi_gate_48);
LINK_ENTITY_TO_GAME(multi_gate_49);
LINK_ENTITY_TO_GAME(multi_gate_5);
LINK_ENTITY_TO_GAME(multi_gate_6);
LINK_ENTITY_TO_GAME(multi_gate_7);
LINK_ENTITY_TO_GAME(multi_gate_8);
LINK_ENTITY_TO_GAME(multi_gate_9);
LINK_ENTITY_TO_GAME(multi_manager);
LINK_ENTITY_TO_GAME(multi_watcher);
LINK_ENTITY_TO_GAME(multisource);
LINK_ENTITY_TO_GAME(my_monster);
LINK_ENTITY_TO_GAME(nail);
LINK_ENTITY_TO_GAME(neutrinobeam);
LINK_ENTITY_TO_GAME(nggrenade);
LINK_ENTITY_TO_GAME(nihilanth_energy_ball);
LINK_ENTITY_TO_GAME(node_viewer);
LINK_ENTITY_TO_GAME(node_viewer_fly);
LINK_ENTITY_TO_GAME(node_viewer_human);
LINK_ENTITY_TO_GAME(node_viewer_large);
LINK_ENTITY_TO_GAME(npc);
LINK_ENTITY_TO_GAME(npc_skrunk);
LINK_ENTITY_TO_GAME(nuclear_missile);
LINK_ENTITY_TO_GAME(nuke);
LINK_ENTITY_TO_GAME(nuke_rocket);
LINK_ENTITY_TO_GAME(object);
LINK_ENTITY_TO_GAME(object_beacon);
LINK_ENTITY_TO_GAME(object_follow);
LINK_ENTITY_TO_GAME(object_maker);
LINK_ENTITY_TO_GAME(object_superchip);
LINK_ENTITY_TO_GAME(offensechamber);
LINK_ENTITY_TO_GAME(ol_bell);
LINK_ENTITY_TO_GAME(ol_bluecapture);
LINK_ENTITY_TO_GAME(ol_blueflag);
LINK_ENTITY_TO_GAME(ol_bottle);
LINK_ENTITY_TO_GAME(ol_ctf_blueteam);
LINK_ENTITY_TO_GAME(ol_ctf_redteam);
LINK_ENTITY_TO_GAME(ol_furniture);
LINK_ENTITY_TO_GAME(ol_lantern);
LINK_ENTITY_TO_GAME(ol_redcapture);
LINK_ENTITY_TO_GAME(ol_redflag);
LINK_ENTITY_TO_GAME(ol_spitoon);
LINK_ENTITY_TO_GAME(old_rocket);
LINK_ENTITY_TO_GAME(oldbot);
LINK_ENTITY_TO_GAME(op4mortar);
LINK_ENTITY_TO_GAME(oz_logo);
LINK_ENTITY_TO_GAME(oz_rune);
LINK_ENTITY_TO_GAME(paintball);
LINK_ENTITY_TO_GAME(palm_tree);
LINK_ENTITY_TO_GAME(para_roundtimer);
LINK_ENTITY_TO_GAME(particle);
LINK_ENTITY_TO_GAME(particle_shooter);
LINK_ENTITY_TO_GAME(particle_weatherfx);
LINK_ENTITY_TO_GAME(path_corner);
LINK_ENTITY_TO_GAME(path_monster);
LINK_ENTITY_TO_GAME(path_track);
LINK_ENTITY_TO_GAME(pballblue);
LINK_ENTITY_TO_GAME(pballred);
LINK_ENTITY_TO_GAME(pe_escapezone);
LINK_ENTITY_TO_GAME(pe_light);
LINK_ENTITY_TO_GAME(pe_light_ref);
LINK_ENTITY_TO_GAME(pe_object_case);
LINK_ENTITY_TO_GAME(pe_object_htool);
LINK_ENTITY_TO_GAME(pe_objectclip);
LINK_ENTITY_TO_GAME(pe_radar_mark);
LINK_ENTITY_TO_GAME(pe_rain);
LINK_ENTITY_TO_GAME(pe_spawn_corps);
LINK_ENTITY_TO_GAME(pe_spawn_syndicate);
LINK_ENTITY_TO_GAME(pe_terminal);
LINK_ENTITY_TO_GAME(phase_pulse);
LINK_ENTITY_TO_GAME(phasegate);
LINK_ENTITY_TO_GAME(pickup_drive_agrunt);
LINK_ENTITY_TO_GAME(pickup_drive_apache);
LINK_ENTITY_TO_GAME(pickup_drive_assassin);
LINK_ENTITY_TO_GAME(pickup_drive_bm);
LINK_ENTITY_TO_GAME(pickup_drive_bullsquid);
LINK_ENTITY_TO_GAME(pickup_drive_controller);
LINK_ENTITY_TO_GAME(pickup_drive_garg);
LINK_ENTITY_TO_GAME(pickup_drive_houndeye);
LINK_ENTITY_TO_GAME(pickup_drive_icky);
LINK_ENTITY_TO_GAME(pickup_drive_panth);
LINK_ENTITY_TO_GAME(pickup_drive_slave);
LINK_ENTITY_TO_GAME(pickup_drive_turret);
LINK_ENTITY_TO_GAME(pineapple);
LINK_ENTITY_TO_GAME(pipe_bomb);
LINK_ENTITY_TO_GAME(pipebomb);
LINK_ENTITY_TO_GAME(pitdronespike);
LINK_ENTITY_TO_GAME(pitworm_gib);
LINK_ENTITY_TO_GAME(pitworm_gibshooter);
LINK_ENTITY_TO_GAME(plasma);
LINK_ENTITY_TO_GAME(plasma2);
LINK_ENTITY_TO_GAME(plasma_ball);
LINK_ENTITY_TO_GAME(player);
LINK_ENTITY_TO_GAME(player_beartrapstrip);
LINK_ENTITY_TO_GAME(player_corpse);
LINK_ENTITY_TO_GAME(player_flame);
LINK_ENTITY_TO_GAME(player_freeze);
LINK_ENTITY_TO_GAME(player_giveitems);
LINK_ENTITY_TO_GAME(player_glasses);
LINK_ENTITY_TO_GAME(player_helmet);
LINK_ENTITY_TO_GAME(player_loadsaved);
LINK_ENTITY_TO_GAME(player_respawn_zone);
LINK_ENTITY_TO_GAME(player_roach);
LINK_ENTITY_TO_GAME(player_speaker);
LINK_ENTITY_TO_GAME(player_togglehud);
LINK_ENTITY_TO_GAME(player_weaponship);
LINK_ENTITY_TO_GAME(player_weaponstrip);
LINK_ENTITY_TO_GAME(playerhornet);
LINK_ENTITY_TO_GAME(point_win);
LINK_ENTITY_TO_GAME(poison_injected);
LINK_ENTITY_TO_GAME(potatoc);
LINK_ENTITY_TO_GAME(power_bag);
LINK_ENTITY_TO_GAME(power_ballbag);
LINK_ENTITY_TO_GAME(power_coco);
LINK_ENTITY_TO_GAME(power_gloves);
LINK_ENTITY_TO_GAME(power_pogo);
LINK_ENTITY_TO_GAME(power_shield);
LINK_ENTITY_TO_GAME(power_shoes);
LINK_ENTITY_TO_GAME(powerstruggle);
LINK_ENTITY_TO_GAME(powerup_candy);
LINK_ENTITY_TO_GAME(proj_bird);
LINK_ENTITY_TO_GAME(proj_blaster);
LINK_ENTITY_TO_GAME(proj_bursatchel);
LINK_ENTITY_TO_GAME(proj_cocklebur);
LINK_ENTITY_TO_GAME(proj_comet);
LINK_ENTITY_TO_GAME(proj_doublemagicmissle);
LINK_ENTITY_TO_GAME(proj_dragonfire);
LINK_ENTITY_TO_GAME(proj_earthquakesatchel);
LINK_ENTITY_TO_GAME(proj_fireball);
LINK_ENTITY_TO_GAME(proj_firesatchel);
LINK_ENTITY_TO_GAME(proj_firespiral);
LINK_ENTITY_TO_GAME(proj_fissure);
LINK_ENTITY_TO_GAME(proj_flame);
LINK_ENTITY_TO_GAME(proj_flyingskull);
LINK_ENTITY_TO_GAME(proj_healhurtsatchel);
LINK_ENTITY_TO_GAME(proj_icepoke);
LINK_ENTITY_TO_GAME(proj_iceshard);
LINK_ENTITY_TO_GAME(proj_lightningcloud);
LINK_ENTITY_TO_GAME(proj_lightningsatchel);
LINK_ENTITY_TO_GAME(proj_magicmissle);
LINK_ENTITY_TO_GAME(proj_meteor);
LINK_ENTITY_TO_GAME(proj_mindmissle);
LINK_ENTITY_TO_GAME(proj_missile);
LINK_ENTITY_TO_GAME(proj_poisonsatchel);
LINK_ENTITY_TO_GAME(proj_rollingstone);
LINK_ENTITY_TO_GAME(proj_sporepod);
LINK_ENTITY_TO_GAME(proj_stone);
LINK_ENTITY_TO_GAME(proj_suctionsatchel);
LINK_ENTITY_TO_GAME(proj_tcrystal);
LINK_ENTITY_TO_GAME(proj_throwingbone);
LINK_ENTITY_TO_GAME(proj_toothsatchel);
LINK_ENTITY_TO_GAME(proj_whirlwind);
LINK_ENTITY_TO_GAME(proj_wyvern);
LINK_ENTITY_TO_GAME(promagcurse);
LINK_ENTITY_TO_GAME(pshield_det);
LINK_ENTITY_TO_GAME(pt_bomb_zone);
LINK_ENTITY_TO_GAME(pt_campaign_end);
LINK_ENTITY_TO_GAME(pt_change_attribute);
LINK_ENTITY_TO_GAME(pt_control_area);
LINK_ENTITY_TO_GAME(pt_defeat_victory);
LINK_ENTITY_TO_GAME(pt_entity_reset);
LINK_ENTITY_TO_GAME(pt_hostage);
LINK_ENTITY_TO_GAME(pt_mission_target);
LINK_ENTITY_TO_GAME(pt_model);
LINK_ENTITY_TO_GAME(pt_parachute_area);
LINK_ENTITY_TO_GAME(pt_rescue_zone);
LINK_ENTITY_TO_GAME(pt_round_info);
LINK_ENTITY_TO_GAME(pt_score_award);
LINK_ENTITY_TO_GAME(pt_startpoint);
LINK_ENTITY_TO_GAME(pt_timer);
LINK_ENTITY_TO_GAME(pt_toggle_respawnmode);
LINK_ENTITY_TO_GAME(pt_trigger_bomb);
LINK_ENTITY_TO_GAME(pt_trigger_loader);
LINK_ENTITY_TO_GAME(pt_trigger_zone);
LINK_ENTITY_TO_GAME(pulse);
LINK_ENTITY_TO_GAME(pulsefrag);
LINK_ENTITY_TO_GAME(punch_tripmine);
LINK_ENTITY_TO_GAME(push_point1);
LINK_ENTITY_TO_GAME(push_point2);
LINK_ENTITY_TO_GAME(push_point3);
LINK_ENTITY_TO_GAME(push_point4);
LINK_ENTITY_TO_GAME(push_point5);
LINK_ENTITY_TO_GAME(quake_nail);
LINK_ENTITY_TO_GAME(quake_rocket);
LINK_ENTITY_TO_GAME(race_controller);
LINK_ENTITY_TO_GAME(race_path);
LINK_ENTITY_TO_GAME(rage);
LINK_ENTITY_TO_GAME(rain_modify);
LINK_ENTITY_TO_GAME(rain_settings);
LINK_ENTITY_TO_GAME(random_ammo);
LINK_ENTITY_TO_GAME(random_speaker);
LINK_ENTITY_TO_GAME(random_trigger);
LINK_ENTITY_TO_GAME(random_weapon);
LINK_ENTITY_TO_GAME(redflag_follow);
LINK_ENTITY_TO_GAME(reetou_proj);
LINK_ENTITY_TO_GAME(remove_all_wpts);
LINK_ENTITY_TO_GAME(remove_wpt);
LINK_ENTITY_TO_GAME(resourcetower);
LINK_ENTITY_TO_GAME(respawn_chest);
LINK_ENTITY_TO_GAME(return_axe);
LINK_ENTITY_TO_GAME(reversecurse);
LINK_ENTITY_TO_GAME(rm_rocket);
LINK_ENTITY_TO_GAME(roach_charge);
LINK_ENTITY_TO_GAME(rocket_air_strike);
LINK_ENTITY_TO_GAME(rocket_croix);
LINK_ENTITY_TO_GAME(rocket_mine);
LINK_ENTITY_TO_GAME(rocket_napalm);
LINK_ENTITY_TO_GAME(rocket_phoenix);
LINK_ENTITY_TO_GAME(rocket_pigeon);
LINK_ENTITY_TO_GAME(rocket_snipe);
LINK_ENTITY_TO_GAME(rocketpistol_rocket);
LINK_ENTITY_TO_GAME(rope_sample);
LINK_ENTITY_TO_GAME(rope_segment);
LINK_ENTITY_TO_GAME(rpg7_rocket);
LINK_ENTITY_TO_GAME(rpg_rocket);
LINK_ENTITY_TO_GAME(rr_shell);
LINK_ENTITY_TO_GAME(rrp);
LINK_ENTITY_TO_GAME(rs_effect);
LINK_ENTITY_TO_GAME(rs_fog);
LINK_ENTITY_TO_GAME(rs_grenade);
LINK_ENTITY_TO_GAME(rs_if);
LINK_ENTITY_TO_GAME(rs_message);
LINK_ENTITY_TO_GAME(rs_particle_emitter);
LINK_ENTITY_TO_GAME(rs_roundend);
LINK_ENTITY_TO_GAME(rs_teamslot);
LINK_ENTITY_TO_GAME(rs_timer);
LINK_ENTITY_TO_GAME(rs_val);
LINK_ENTITY_TO_GAME(rs_victorypoints);
LINK_ENTITY_TO_GAME(sams_shower);
LINK_ENTITY_TO_GAME(sanity);
LINK_ENTITY_TO_GAME(satelite_laser);
LINK_ENTITY_TO_GAME(save_wpt);
LINK_ENTITY_TO_GAME(scan);
LINK_ENTITY_TO_GAME(scatterattack);
LINK_ENTITY_TO_GAME(scattersplit);
LINK_ENTITY_TO_GAME(sci_spawner);
LINK_ENTITY_TO_GAME(scientist_mine);
LINK_ENTITY_TO_GAME(scientistbomb);
LINK_ENTITY_TO_GAME(score_multiplier);
LINK_ENTITY_TO_GAME(scoreboard);
LINK_ENTITY_TO_GAME(scripted);
LINK_ENTITY_TO_GAME(scripted_action);
LINK_ENTITY_TO_GAME(scripted_sentence);
LINK_ENTITY_TO_GAME(scripted_sequence);
LINK_ENTITY_TO_GAME(scripted_tanksequence);
LINK_ENTITY_TO_GAME(scripted_trainsequence);
LINK_ENTITY_TO_GAME(sdcurse);
LINK_ENTITY_TO_GAME(secondary_point);
LINK_ENTITY_TO_GAME(securitymanager);
LINK_ENTITY_TO_GAME(sell_ak101);
LINK_ENTITY_TO_GAME(sell_ak47);
LINK_ENTITY_TO_GAME(sell_baretta);
LINK_ENTITY_TO_GAME(sell_beretta);
LINK_ENTITY_TO_GAME(sell_dblshot);
LINK_ENTITY_TO_GAME(sell_dbshot);
LINK_ENTITY_TO_GAME(sell_glock17);
LINK_ENTITY_TO_GAME(sell_longslide);
LINK_ENTITY_TO_GAME(sell_mac);
LINK_ENTITY_TO_GAME(sell_mac10);
LINK_ENTITY_TO_GAME(sell_molotov_cocktail);
LINK_ENTITY_TO_GAME(sell_mossberg);
LINK_ENTITY_TO_GAME(sell_psg1);
LINK_ENTITY_TO_GAME(sell_steyr_m40);
LINK_ENTITY_TO_GAME(sell_tec9);
LINK_ENTITY_TO_GAME(sell_tommy);
LINK_ENTITY_TO_GAME(sell_tommygun);
LINK_ENTITY_TO_GAME(sell_uzi);
LINK_ENTITY_TO_GAME(sensorychamber);
LINK_ENTITY_TO_GAME(sgvortex);
LINK_ENTITY_TO_GAME(shell_bazooka);
LINK_ENTITY_TO_GAME(shell_piat);
LINK_ENTITY_TO_GAME(shell_pschreck);
LINK_ENTITY_TO_GAME(shenlong);
LINK_ENTITY_TO_GAME(shipAI_shipmate);
LINK_ENTITY_TO_GAME(shock);
LINK_ENTITY_TO_GAME(shockH);
LINK_ENTITY_TO_GAME(shock_beam);
LINK_ENTITY_TO_GAME(shockcore);
LINK_ENTITY_TO_GAME(shotgun_crate);
LINK_ENTITY_TO_GAME(shotgun_forklift);
LINK_ENTITY_TO_GAME(shotgun_hev);
LINK_ENTITY_TO_GAME(shotgun_sci);
LINK_ENTITY_TO_GAME(show_wpt);
LINK_ENTITY_TO_GAME(shrapnel);
LINK_ENTITY_TO_GAME(shrink_timer);
LINK_ENTITY_TO_GAME(shrinker_project);
LINK_ENTITY_TO_GAME(siegeturret);
LINK_ENTITY_TO_GAME(skull);
LINK_ENTITY_TO_GAME(skunk_fart);
LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy);
LINK_ENTITY_TO_GAME(slAGruntThreatDisplay);
LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound);
LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy);
LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2);
LINK_ENTITY_TO_GAME(slBaFaceTarget);
LINK_ENTITY_TO_GAME(slControllerTakeCover);
LINK_ENTITY_TO_GAME(slFaceTarget);
LINK_ENTITY_TO_GAME(slFaceTargetScared);
LINK_ENTITY_TO_GAME(slGruntTakeCover);
LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound);
LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover);
LINK_ENTITY_TO_GAME(slIdleTrigger);
LINK_ENTITY_TO_GAME(slRunToScript);
LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound);
LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy);
LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin);
LINK_ENTITY_TO_GAME(slTlkIdleEyecontact);
LINK_ENTITY_TO_GAME(slTlkIdleWatchClient);
LINK_ENTITY_TO_GAME(slTwitchDie);
LINK_ENTITY_TO_GAME(slWalkToScript);
LINK_ENTITY_TO_GAME(slowcurse);
LINK_ENTITY_TO_GAME(slowrefirecurse);
LINK_ENTITY_TO_GAME(sm_project);
LINK_ENTITY_TO_GAME(sm_rocket_01);
LINK_ENTITY_TO_GAME(smoking_grenade);
LINK_ENTITY_TO_GAME(snark_cam);
LINK_ENTITY_TO_GAME(snark_project);
LINK_ENTITY_TO_GAME(snowball);
LINK_ENTITY_TO_GAME(soundent);
LINK_ENTITY_TO_GAME(spark_shower);
LINK_ENTITY_TO_GAME(spawn_base_team1);
LINK_ENTITY_TO_GAME(spawn_base_team2);
LINK_ENTITY_TO_GAME(spawn_observer);
LINK_ENTITY_TO_GAME(spawn_player_custom);
LINK_ENTITY_TO_GAME(spawn_player_team1);
LINK_ENTITY_TO_GAME(spawn_player_team2);
LINK_ENTITY_TO_GAME(spawnfar);
LINK_ENTITY_TO_GAME(speaker);
LINK_ENTITY_TO_GAME(spear_bolt);
LINK_ENTITY_TO_GAME(specailbc);
LINK_ENTITY_TO_GAME(special_teleport_in);
LINK_ENTITY_TO_GAME(sphere_explosion);
LINK_ENTITY_TO_GAME(sphere_mine);
LINK_ENTITY_TO_GAME(spirit_bomb);
LINK_ENTITY_TO_GAME(spitgunprojectile);
LINK_ENTITY_TO_GAME(spore);
LINK_ENTITY_TO_GAME(sporegrenade);
LINK_ENTITY_TO_GAME(sporegunprojectile);
LINK_ENTITY_TO_GAME(spy_camera);
LINK_ENTITY_TO_GAME(spy_escape);
LINK_ENTITY_TO_GAME(squadmaker);
LINK_ENTITY_TO_GAME(squidspit);
LINK_ENTITY_TO_GAME(sstrike);
LINK_ENTITY_TO_GAME(st_rocket);
LINK_ENTITY_TO_GAME(streak_spiral);
LINK_ENTITY_TO_GAME(struct_goa);
LINK_ENTITY_TO_GAME(struct_goa_actual);
LINK_ENTITY_TO_GAME(struct_goa_actual_sub);
LINK_ENTITY_TO_GAME(struct_tau);
LINK_ENTITY_TO_GAME(struct_tau_actual);
LINK_ENTITY_TO_GAME(struct_tau_actual_sub);
LINK_ENTITY_TO_GAME(sturmbody);
LINK_ENTITY_TO_GAME(suck_grenade);
LINK_ENTITY_TO_GAME(suck_mine);
LINK_ENTITY_TO_GAME(sunofgod);
LINK_ENTITY_TO_GAME(swarm_garg_stomp);
LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller);
LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg);
LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab);
LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave);
LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod);
LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin);
LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander);
LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer);
LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt);
LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist);
LINK_ENTITY_TO_GAME(swarm_spawnpt_human);
LINK_ENTITY_TO_GAME(swarm_team_alien);
LINK_ENTITY_TO_GAME(swarm_team_human);
LINK_ENTITY_TO_GAME(tag_camp);
LINK_ENTITY_TO_GAME(tag_crouch_jump);
LINK_ENTITY_TO_GAME(tag_door);
LINK_ENTITY_TO_GAME(tag_duck);
LINK_ENTITY_TO_GAME(tag_jump);
LINK_ENTITY_TO_GAME(tag_run);
LINK_ENTITY_TO_GAME(tag_snipe);
LINK_ENTITY_TO_GAME(tag_walk);
LINK_ENTITY_TO_GAME(tango_nomad);
LINK_ENTITY_TO_GAME(tango_sentinel);
LINK_ENTITY_TO_GAME(tango_sniper);
LINK_ENTITY_TO_GAME(targ_speaker);
LINK_ENTITY_TO_GAME(target_all_players);
LINK_ENTITY_TO_GAME(target_animation);
LINK_ENTITY_TO_GAME(target_cdaudio);
LINK_ENTITY_TO_GAME(target_changemaster);
LINK_ENTITY_TO_GAME(target_changetarget);
LINK_ENTITY_TO_GAME(target_give);
LINK_ENTITY_TO_GAME(target_gravity);
LINK_ENTITY_TO_GAME(target_help);
LINK_ENTITY_TO_GAME(target_hurt);
LINK_ENTITY_TO_GAME(target_kill);
LINK_ENTITY_TO_GAME(target_mp3audio);
LINK_ENTITY_TO_GAME(target_print);
LINK_ENTITY_TO_GAME(target_push);
LINK_ENTITY_TO_GAME(target_random);
LINK_ENTITY_TO_GAME(target_random_player);
LINK_ENTITY_TO_GAME(target_relay);
LINK_ENTITY_TO_GAME(target_removeobject);
LINK_ENTITY_TO_GAME(target_reset);
LINK_ENTITY_TO_GAME(target_respawn);
LINK_ENTITY_TO_GAME(target_score);
LINK_ENTITY_TO_GAME(target_server_command);
LINK_ENTITY_TO_GAME(target_set_cvar);
LINK_ENTITY_TO_GAME(target_spawnitem);
LINK_ENTITY_TO_GAME(target_spectate);
LINK_ENTITY_TO_GAME(target_team);
LINK_ENTITY_TO_GAME(target_team_score);
LINK_ENTITY_TO_GAME(target_teamdie);
LINK_ENTITY_TO_GAME(target_teleport);
LINK_ENTITY_TO_GAME(target_tripmine);
LINK_ENTITY_TO_GAME(target_weaponstrip);
LINK_ENTITY_TO_GAME(target_win);
LINK_ENTITY_TO_GAME(tcontroller_cball);
LINK_ENTITY_TO_GAME(tcontroller_tball);
LINK_ENTITY_TO_GAME(team_advarmory);
LINK_ENTITY_TO_GAME(team_advturretfactory);
LINK_ENTITY_TO_GAME(team_armory);
LINK_ENTITY_TO_GAME(team_armslab);
LINK_ENTITY_TO_GAME(team_chemlab);
LINK_ENTITY_TO_GAME(team_command);
LINK_ENTITY_TO_GAME(team_goal);
LINK_ENTITY_TO_GAME(team_hive);
LINK_ENTITY_TO_GAME(team_infportal);
LINK_ENTITY_TO_GAME(team_medlab);
LINK_ENTITY_TO_GAME(team_nukeplant);
LINK_ENTITY_TO_GAME(team_observatory);
LINK_ENTITY_TO_GAME(team_prototypelab);
LINK_ENTITY_TO_GAME(team_turretfactory);
LINK_ENTITY_TO_GAME(team_webstrand);
LINK_ENTITY_TO_GAME(telebecon);
LINK_ENTITY_TO_GAME(teledeath);
LINK_ENTITY_TO_GAME(teleenter);
LINK_ENTITY_TO_GAME(temp_eject);
LINK_ENTITY_TO_GAME(teslagren);
LINK_ENTITY_TO_GAME(test_effect);
LINK_ENTITY_TO_GAME(testhull);
LINK_ENTITY_TO_GAME(testparticles);
LINK_ENTITY_TO_GAME(tf_ammo_rpgclip);
LINK_ENTITY_TO_GAME(tf_flame);
LINK_ENTITY_TO_GAME(tf_flamethrower_burst);
LINK_ENTITY_TO_GAME(tf_gl_grenade);
LINK_ENTITY_TO_GAME(tf_ic_rocket);
LINK_ENTITY_TO_GAME(tf_nailgun_nail);
LINK_ENTITY_TO_GAME(tf_rpg_rocket);
LINK_ENTITY_TO_GAME(tf_weapon_ac);
LINK_ENTITY_TO_GAME(tf_weapon_autorifle);
LINK_ENTITY_TO_GAME(tf_weapon_axe);
LINK_ENTITY_TO_GAME(tf_weapon_caltrop);
LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade);
LINK_ENTITY_TO_GAME(tf_weapon_empgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_flamethrower);
LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_gl);
LINK_ENTITY_TO_GAME(tf_weapon_ic);
LINK_ENTITY_TO_GAME(tf_weapon_knife);
LINK_ENTITY_TO_GAME(tf_weapon_medikit);
LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet);
LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_ng);
LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade);
LINK_ENTITY_TO_GAME(tf_weapon_pl);
LINK_ENTITY_TO_GAME(tf_weapon_railgun);
LINK_ENTITY_TO_GAME(tf_weapon_rpg);
LINK_ENTITY_TO_GAME(tf_weapon_shotgun);
LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle);
LINK_ENTITY_TO_GAME(tf_weapon_spanner);
LINK_ENTITY_TO_GAME(tf_weapon_superng);
LINK_ENTITY_TO_GAME(tf_weapon_supershotgun);
LINK_ENTITY_TO_GAME(tf_weapon_tranq);
LINK_ENTITY_TO_GAME(tgrenade);
LINK_ENTITY_TO_GAME(thornbush);
LINK_ENTITY_TO_GAME(throwing_knife);
LINK_ENTITY_TO_GAME(thrown_katana);
LINK_ENTITY_TO_GAME(thrown_knife);
LINK_ENTITY_TO_GAME(thrown_object);
LINK_ENTITY_TO_GAME(thrown_sledge);
LINK_ENTITY_TO_GAME(timed_grenade);
LINK_ENTITY_TO_GAME(timedevent);
LINK_ENTITY_TO_GAME(timer);
LINK_ENTITY_TO_GAME(timer_add);
LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy);
LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay);
LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound);
LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy);
LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2);
LINK_ENTITY_TO_GAME(tlBaFaceTarget);
LINK_ENTITY_TO_GAME(tlControllerTakeCover);
LINK_ENTITY_TO_GAME(tlFaceTarget);
LINK_ENTITY_TO_GAME(tlFaceTargetScared);
LINK_ENTITY_TO_GAME(tlGruntTakeCover1);
LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound);
LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1);
LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound);
LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy);
LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin);
LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact);
LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient);
LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare);
LINK_ENTITY_TO_GAME(tlTwitchDie);
LINK_ENTITY_TO_GAME(tod_control_area);
LINK_ENTITY_TO_GAME(tod_control_point);
LINK_ENTITY_TO_GAME(tod_notripmine_area);
LINK_ENTITY_TO_GAME(tod_roundend_trigger);
LINK_ENTITY_TO_GAME(tod_roundstart_trigger);
LINK_ENTITY_TO_GAME(tod_roundwon_trigger);
LINK_ENTITY_TO_GAME(tombstone);
LINK_ENTITY_TO_GAME(translocator_disc);
LINK_ENTITY_TO_GAME(transphasic_gib);
LINK_ENTITY_TO_GAME(transport_apc);
LINK_ENTITY_TO_GAME(transport_blackhawk);
LINK_ENTITY_TO_GAME(treasure_chest);
LINK_ENTITY_TO_GAME(trenches_allied_start);
LINK_ENTITY_TO_GAME(trenches_axis_start);
LINK_ENTITY_TO_GAME(trenches_central_start);
LINK_ENTITY_TO_GAME(trigger);
LINK_ENTITY_TO_GAME(trigger_GoalLine);
LINK_ENTITY_TO_GAME(trigger_PenaltyBox);
LINK_ENTITY_TO_GAME(trigger_SideLine);
LINK_ENTITY_TO_GAME(trigger_adv_teleport);
LINK_ENTITY_TO_GAME(trigger_armory);
LINK_ENTITY_TO_GAME(trigger_assault);
LINK_ENTITY_TO_GAME(trigger_auto);
LINK_ENTITY_TO_GAME(trigger_autosave);
LINK_ENTITY_TO_GAME(trigger_ball);
LINK_ENTITY_TO_GAME(trigger_baril);
LINK_ENTITY_TO_GAME(trigger_bounce);
LINK_ENTITY_TO_GAME(trigger_camera);
LINK_ENTITY_TO_GAME(trigger_capturetimer);
LINK_ENTITY_TO_GAME(trigger_captureupdate);
LINK_ENTITY_TO_GAME(trigger_cdaudio);
LINK_ENTITY_TO_GAME(trigger_changealias);
LINK_ENTITY_TO_GAME(trigger_changecvar);
LINK_ENTITY_TO_GAME(trigger_changelevel);
LINK_ENTITY_TO_GAME(trigger_changetarget);
LINK_ENTITY_TO_GAME(trigger_changevalue);
LINK_ENTITY_TO_GAME(trigger_coldbreath);
LINK_ENTITY_TO_GAME(trigger_comet);
LINK_ENTITY_TO_GAME(trigger_command);
LINK_ENTITY_TO_GAME(trigger_control);
LINK_ENTITY_TO_GAME(trigger_coop);
LINK_ENTITY_TO_GAME(trigger_counter);
LINK_ENTITY_TO_GAME(trigger_course);
LINK_ENTITY_TO_GAME(trigger_crash);
LINK_ENTITY_TO_GAME(trigger_ctf);
LINK_ENTITY_TO_GAME(trigger_ctfgeneric);
LINK_ENTITY_TO_GAME(trigger_deathmatch);
LINK_ENTITY_TO_GAME(trigger_deliveryzone);
LINK_ENTITY_TO_GAME(trigger_die);
LINK_ENTITY_TO_GAME(trigger_discerturn);
LINK_ENTITY_TO_GAME(trigger_discreturn);
LINK_ENTITY_TO_GAME(trigger_endround);
LINK_ENTITY_TO_GAME(trigger_endsection);
LINK_ENTITY_TO_GAME(trigger_env_hurt);
LINK_ENTITY_TO_GAME(trigger_execcommand);
LINK_ENTITY_TO_GAME(trigger_fall);
LINK_ENTITY_TO_GAME(trigger_flagcheck);
LINK_ENTITY_TO_GAME(trigger_geneworm_hit);
LINK_ENTITY_TO_GAME(trigger_goal);
LINK_ENTITY_TO_GAME(trigger_golem);
LINK_ENTITY_TO_GAME(trigger_gravity);
LINK_ENTITY_TO_GAME(trigger_gunmanteleport);
LINK_ENTITY_TO_GAME(trigger_hevcharge);
LINK_ENTITY_TO_GAME(trigger_hold);
LINK_ENTITY_TO_GAME(trigger_hurt);
LINK_ENTITY_TO_GAME(trigger_hurt_bleu);
LINK_ENTITY_TO_GAME(trigger_hurt_rouge);
LINK_ENTITY_TO_GAME(trigger_inout);
LINK_ENTITY_TO_GAME(trigger_jail);
LINK_ENTITY_TO_GAME(trigger_jail_release);
LINK_ENTITY_TO_GAME(trigger_jetpack);
LINK_ENTITY_TO_GAME(trigger_jump);
LINK_ENTITY_TO_GAME(trigger_jumppad);
LINK_ENTITY_TO_GAME(trigger_katehealth);
LINK_ENTITY_TO_GAME(trigger_kill_nogib);
LINK_ENTITY_TO_GAME(trigger_killmonster);
LINK_ENTITY_TO_GAME(trigger_lightstyle);
LINK_ENTITY_TO_GAME(trigger_loadhazard);
LINK_ENTITY_TO_GAME(trigger_mine);
LINK_ENTITY_TO_GAME(trigger_monsterjump);
LINK_ENTITY_TO_GAME(trigger_motion);
LINK_ENTITY_TO_GAME(trigger_multiple);
LINK_ENTITY_TO_GAME(trigger_music);
LINK_ENTITY_TO_GAME(trigger_noclaymores);
LINK_ENTITY_TO_GAME(trigger_npcarea);
LINK_ENTITY_TO_GAME(trigger_objectcapture);
LINK_ENTITY_TO_GAME(trigger_once);
LINK_ENTITY_TO_GAME(trigger_once_round);
LINK_ENTITY_TO_GAME(trigger_onsight);
LINK_ENTITY_TO_GAME(trigger_particles);
LINK_ENTITY_TO_GAME(trigger_playerfreeze);
LINK_ENTITY_TO_GAME(trigger_point_controle);
LINK_ENTITY_TO_GAME(trigger_presence);
LINK_ENTITY_TO_GAME(trigger_push);
LINK_ENTITY_TO_GAME(trigger_random);
LINK_ENTITY_TO_GAME(trigger_random_group);
LINK_ENTITY_TO_GAME(trigger_random_time);
LINK_ENTITY_TO_GAME(trigger_random_unique);
LINK_ENTITY_TO_GAME(trigger_regen);
LINK_ENTITY_TO_GAME(trigger_reinforcements);
LINK_ENTITY_TO_GAME(trigger_relay);
LINK_ENTITY_TO_GAME(trigger_respawn);
LINK_ENTITY_TO_GAME(trigger_rndbased);
LINK_ENTITY_TO_GAME(trigger_rottest);
LINK_ENTITY_TO_GAME(trigger_rs_hurt);
LINK_ENTITY_TO_GAME(trigger_script);
LINK_ENTITY_TO_GAME(trigger_secret);
LINK_ENTITY_TO_GAME(trigger_section);
LINK_ENTITY_TO_GAME(trigger_setflag);
LINK_ENTITY_TO_GAME(trigger_setorigin);
LINK_ENTITY_TO_GAME(trigger_shutup);
LINK_ENTITY_TO_GAME(trigger_sound);
LINK_ENTITY_TO_GAME(trigger_speed);
LINK_ENTITY_TO_GAME(trigger_sponly);
LINK_ENTITY_TO_GAME(trigger_startpatrol);
LINK_ENTITY_TO_GAME(trigger_teampush);
LINK_ENTITY_TO_GAME(trigger_teleport);
LINK_ENTITY_TO_GAME(trigger_transition);
LINK_ENTITY_TO_GAME(trigger_war);
LINK_ENTITY_TO_GAME(trigger_xen_return);
LINK_ENTITY_TO_GAME(trigger_zone);
LINK_ENTITY_TO_GAME(trigger_zone_bleu);
LINK_ENTITY_TO_GAME(trigger_zone_rouge);
LINK_ENTITY_TO_GAME(trip_beam);
LINK_ENTITY_TO_GAME(ts_bomb);
LINK_ENTITY_TO_GAME(ts_dmhill);
LINK_ENTITY_TO_GAME(ts_groundweapon);
LINK_ENTITY_TO_GAME(ts_hack);
LINK_ENTITY_TO_GAME(ts_mapglobals);
LINK_ENTITY_TO_GAME(ts_model);
LINK_ENTITY_TO_GAME(ts_objective_manager);
LINK_ENTITY_TO_GAME(ts_objective_ptr);
LINK_ENTITY_TO_GAME(ts_powerup);
LINK_ENTITY_TO_GAME(ts_slowmotion);
LINK_ENTITY_TO_GAME(ts_slowmotionpoint);
LINK_ENTITY_TO_GAME(ts_teamescape);
LINK_ENTITY_TO_GAME(ts_trigger);
LINK_ENTITY_TO_GAME(ts_vipescape);
LINK_ENTITY_TO_GAME(ts_wingiver);
LINK_ENTITY_TO_GAME(turf_zone);
LINK_ENTITY_TO_GAME(turret);
LINK_ENTITY_TO_GAME(ultima_grenade);
LINK_ENTITY_TO_GAME(umbracloud);
LINK_ENTITY_TO_GAME(umbraprojectile);
LINK_ENTITY_TO_GAME(uw_monster_hybrid);
LINK_ENTITY_TO_GAME(uw_monster_michael);
LINK_ENTITY_TO_GAME(uw_player_lycan);
LINK_ENTITY_TO_GAME(uw_player_vamp);
LINK_ENTITY_TO_GAME(uw_player_view);
LINK_ENTITY_TO_GAME(vehicle);
LINK_ENTITY_TO_GAME(vehicle_dreadnaught);
LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon);
LINK_ENTITY_TO_GAME(vehicle_tank);
LINK_ENTITY_TO_GAME(vehicle_thing);
LINK_ENTITY_TO_GAME(vehicle_wraithlord);
LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon);
LINK_ENTITY_TO_GAME(victim_scientist);
LINK_ENTITY_TO_GAME(vipescape);
LINK_ENTITY_TO_GAME(virtual_hull);
LINK_ENTITY_TO_GAME(voltigoreshock);
LINK_ENTITY_TO_GAME(vote_llama);
LINK_ENTITY_TO_GAME(vscrossbow_bolt);
LINK_ENTITY_TO_GAME(watcher);
LINK_ENTITY_TO_GAME(watcher_count);
LINK_ENTITY_TO_GAME(weapmortar);
LINK_ENTITY_TO_GAME(weapon_1100);
LINK_ENTITY_TO_GAME(weapon_1445lda);
LINK_ENTITY_TO_GAME(weapon_1911);
LINK_ENTITY_TO_GAME(weapon_30cal);
LINK_ENTITY_TO_GAME(weapon_30mmsg);
LINK_ENTITY_TO_GAME(weapon_357);
LINK_ENTITY_TO_GAME(weapon_40gl);
LINK_ENTITY_TO_GAME(weapon_44sw);
LINK_ENTITY_TO_GAME(weapon_50cal);
LINK_ENTITY_TO_GAME(weapon_556AR);
LINK_ENTITY_TO_GAME(weapon_90mm);
LINK_ENTITY_TO_GAME(weapon_92d);
LINK_ENTITY_TO_GAME(weapon_9mmAR);
LINK_ENTITY_TO_GAME(weapon_9mmhandgun);
LINK_ENTITY_TO_GAME(weapon_9mmm41a);
LINK_ENTITY_TO_GAME(weapon_BritGrenMelee);
LINK_ENTITY_TO_GAME(weapon_BritGrenNade);
LINK_ENTITY_TO_GAME(weapon_BrownBess);
LINK_ENTITY_TO_GAME(weapon_CEnfield);
LINK_ENTITY_TO_GAME(weapon_CEnfieldMelee);
LINK_ENTITY_TO_GAME(weapon_CEnfieldNade);
LINK_ENTITY_TO_GAME(weapon_Charleville);
LINK_ENTITY_TO_GAME(weapon_FT);
LINK_ENTITY_TO_GAME(weapon_G11);
LINK_ENTITY_TO_GAME(weapon_GMauserG98);
LINK_ENTITY_TO_GAME(weapon_GMauserG98Melee);
LINK_ENTITY_TO_GAME(weapon_GMauserG98Nade);
LINK_ENTITY_TO_GAME(weapon_GermGrenMelee);
LINK_ENTITY_TO_GAME(weapon_GermGrenNade);
LINK_ENTITY_TO_GAME(weapon_Knife);
LINK_ENTITY_TO_GAME(weapon_Pennsylvania);
LINK_ENTITY_TO_GAME(weapon_PistolA);
LINK_ENTITY_TO_GAME(weapon_PistolB);
LINK_ENTITY_TO_GAME(weapon_Revolutionnaire);
LINK_ENTITY_TO_GAME(weapon_SPchemicalgun);
LINK_ENTITY_TO_GAME(weapon_Sabre);
LINK_ENTITY_TO_GAME(weapon_a5);
LINK_ENTITY_TO_GAME(weapon_aandagger);
LINK_ENTITY_TO_GAME(weapon_acannon);
LINK_ENTITY_TO_GAME(weapon_acidrocket);
LINK_ENTITY_TO_GAME(weapon_acidrocketgun);
LINK_ENTITY_TO_GAME(weapon_adrenaline);
LINK_ENTITY_TO_GAME(weapon_aicore);
LINK_ENTITY_TO_GAME(weapon_air_strike);
LINK_ENTITY_TO_GAME(weapon_ak);
LINK_ENTITY_TO_GAME(weapon_ak101);
LINK_ENTITY_TO_GAME(weapon_ak47);
LINK_ENTITY_TO_GAME(weapon_ak5);
LINK_ENTITY_TO_GAME(weapon_ak5s);
LINK_ENTITY_TO_GAME(weapon_ak74);
LINK_ENTITY_TO_GAME(weapon_akimbo_glocks);
LINK_ENTITY_TO_GAME(weapon_akimbob);
LINK_ENTITY_TO_GAME(weapon_akimboberettas);
LINK_ENTITY_TO_GAME(weapon_akimbocolts);
LINK_ENTITY_TO_GAME(weapon_akimbodeagles);
LINK_ENTITY_TO_GAME(weapon_akimbogun);
LINK_ENTITY_TO_GAME(weapon_akimbosawedoffs);
LINK_ENTITY_TO_GAME(weapon_akimcolt);
LINK_ENTITY_TO_GAME(weapon_akimsaa);
LINK_ENTITY_TO_GAME(weapon_aks74u);
LINK_ENTITY_TO_GAME(weapon_alarm);
LINK_ENTITY_TO_GAME(weapon_aliencannon);
LINK_ENTITY_TO_GAME(weapon_amerknife);
LINK_ENTITY_TO_GAME(weapon_ammo);
LINK_ENTITY_TO_GAME(weapon_amp);
LINK_ENTITY_TO_GAME(weapon_anaconda);
LINK_ENTITY_TO_GAME(weapon_angel);
LINK_ENTITY_TO_GAME(weapon_ar10);
LINK_ENTITY_TO_GAME(weapon_ar33);
LINK_ENTITY_TO_GAME(weapon_assaultminigun);
LINK_ENTITY_TO_GAME(weapon_aug);
LINK_ENTITY_TO_GAME(weapon_autococker);
LINK_ENTITY_TO_GAME(weapon_autogl);
LINK_ENTITY_TO_GAME(weapon_automag);
LINK_ENTITY_TO_GAME(weapon_autoshotgun);
LINK_ENTITY_TO_GAME(weapon_awm);
LINK_ENTITY_TO_GAME(weapon_awp);
LINK_ENTITY_TO_GAME(weapon_axe);
LINK_ENTITY_TO_GAME(weapon_axes);
LINK_ENTITY_TO_GAME(weapon_b93r);
LINK_ENTITY_TO_GAME(weapon_babblergun);
LINK_ENTITY_TO_GAME(weapon_babblerprojectile);
LINK_ENTITY_TO_GAME(weapon_balllightningspell);
LINK_ENTITY_TO_GAME(weapon_banana);
LINK_ENTITY_TO_GAME(weapon_banane);
LINK_ENTITY_TO_GAME(weapon_bandage);
LINK_ENTITY_TO_GAME(weapon_bandsaw);
LINK_ENTITY_TO_GAME(weapon_bang);
LINK_ENTITY_TO_GAME(weapon_bar);
LINK_ENTITY_TO_GAME(weapon_barett);
LINK_ENTITY_TO_GAME(weapon_baretta);
LINK_ENTITY_TO_GAME(weapon_barnacle);
LINK_ENTITY_TO_GAME(weapon_barney9mmar);
LINK_ENTITY_TO_GAME(weapon_barney9mmhg);
LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade);
LINK_ENTITY_TO_GAME(weapon_barneyshotgun);
LINK_ENTITY_TO_GAME(weapon_barrett82);
LINK_ENTITY_TO_GAME(weapon_baseballbat);
LINK_ENTITY_TO_GAME(weapon_bat);
LINK_ENTITY_TO_GAME(weapon_baton);
LINK_ENTITY_TO_GAME(weapon_batsup);
LINK_ENTITY_TO_GAME(weapon_batte);
LINK_ENTITY_TO_GAME(weapon_battleaxe);
LINK_ENTITY_TO_GAME(weapon_bayonet);
LINK_ENTITY_TO_GAME(weapon_bazooka);
LINK_ENTITY_TO_GAME(weapon_beamgun);
LINK_ENTITY_TO_GAME(weapon_beanstalkspell);
LINK_ENTITY_TO_GAME(weapon_bearbite);
LINK_ENTITY_TO_GAME(weapon_bearclaw);
LINK_ENTITY_TO_GAME(weapon_beartrap);
LINK_ENTITY_TO_GAME(weapon_benelli);
LINK_ENTITY_TO_GAME(weapon_ber92f);
LINK_ENTITY_TO_GAME(weapon_ber92fs);
LINK_ENTITY_TO_GAME(weapon_ber93r);
LINK_ENTITY_TO_GAME(weapon_beretta);
LINK_ENTITY_TO_GAME(weapon_beretta_a);
LINK_ENTITY_TO_GAME(weapon_bfg);
LINK_ENTITY_TO_GAME(weapon_bigaxe);
LINK_ENTITY_TO_GAME(weapon_bigbang);
LINK_ENTITY_TO_GAME(weapon_biggun);
LINK_ENTITY_TO_GAME(weapon_bilebomb);
LINK_ENTITY_TO_GAME(weapon_bilebombgun);
LINK_ENTITY_TO_GAME(weapon_binoculars);
LINK_ENTITY_TO_GAME(weapon_binos);
LINK_ENTITY_TO_GAME(weapon_birdspell);
LINK_ENTITY_TO_GAME(weapon_bite2gun);
LINK_ENTITY_TO_GAME(weapon_bitegun);
LINK_ENTITY_TO_GAME(weapon_bizon);
LINK_ENTITY_TO_GAME(weapon_blaster);
LINK_ENTITY_TO_GAME(weapon_blazer);
LINK_ENTITY_TO_GAME(weapon_blink);
LINK_ENTITY_TO_GAME(weapon_blowpipe);
LINK_ENTITY_TO_GAME(weapon_bodypart);
LINK_ENTITY_TO_GAME(weapon_bola);
LINK_ENTITY_TO_GAME(weapon_boltrifle);
LINK_ENTITY_TO_GAME(weapon_bomb);
LINK_ENTITY_TO_GAME(weapon_bomber);
LINK_ENTITY_TO_GAME(weapon_bow);
LINK_ENTITY_TO_GAME(weapon_bren);
LINK_ENTITY_TO_GAME(weapon_brickcannon);
LINK_ENTITY_TO_GAME(weapon_briefcase);
LINK_ENTITY_TO_GAME(weapon_bsword);
LINK_ENTITY_TO_GAME(weapon_buffalo);
LINK_ENTITY_TO_GAME(weapon_burningattack);
LINK_ENTITY_TO_GAME(weapon_bush);
LINK_ENTITY_TO_GAME(weapon_bushmaster);
LINK_ENTITY_TO_GAME(weapon_c4);
LINK_ENTITY_TO_GAME(weapon_cal50);
LINK_ENTITY_TO_GAME(weapon_camera);
LINK_ENTITY_TO_GAME(weapon_candy);
LINK_ENTITY_TO_GAME(weapon_canister);
LINK_ENTITY_TO_GAME(weapon_cannon);
LINK_ENTITY_TO_GAME(weapon_case);
LINK_ENTITY_TO_GAME(weapon_cat);
LINK_ENTITY_TO_GAME(weapon_cattleprod);
LINK_ENTITY_TO_GAME(weapon_caws);
LINK_ENTITY_TO_GAME(weapon_ce_lasgun);
LINK_ENTITY_TO_GAME(weapon_ce_powersword);
LINK_ENTITY_TO_GAME(weapon_ce_psistaff);
LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher);
LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult);
LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol);
LINK_ENTITY_TO_GAME(weapon_cellphone);
LINK_ENTITY_TO_GAME(weapon_chaingun);
LINK_ENTITY_TO_GAME(weapon_chainsaw);
LINK_ENTITY_TO_GAME(weapon_charge);
LINK_ENTITY_TO_GAME(weapon_charged);
LINK_ENTITY_TO_GAME(weapon_chronosceptor);
LINK_ENTITY_TO_GAME(weapon_claw);
LINK_ENTITY_TO_GAME(weapon_claws);
LINK_ENTITY_TO_GAME(weapon_claymore);
LINK_ENTITY_TO_GAME(weapon_clip_generic);
LINK_ENTITY_TO_GAME(weapon_cloak);
LINK_ENTITY_TO_GAME(weapon_cloaker);
LINK_ENTITY_TO_GAME(weapon_cluster);
LINK_ENTITY_TO_GAME(weapon_cm_autocannon);
LINK_ENTITY_TO_GAME(weapon_cm_bolter);
LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer);
LINK_ENTITY_TO_GAME(weapon_cm_boltpistol);
LINK_ENTITY_TO_GAME(weapon_cm_chainaxe);
LINK_ENTITY_TO_GAME(weapon_cm_chainsword);
LINK_ENTITY_TO_GAME(weapon_cm_flamer);
LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade);
LINK_ENTITY_TO_GAME(weapon_cm_heavybolter);
LINK_ENTITY_TO_GAME(weapon_cm_lascannon);
LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher);
LINK_ENTITY_TO_GAME(weapon_cm_stormbolter);
LINK_ENTITY_TO_GAME(weapon_cocker);
LINK_ENTITY_TO_GAME(weapon_cocogrenade);
LINK_ENTITY_TO_GAME(weapon_cocolauncher);
LINK_ENTITY_TO_GAME(weapon_colt);
LINK_ENTITY_TO_GAME(weapon_colt45);
LINK_ENTITY_TO_GAME(weapon_coltgov);
LINK_ENTITY_TO_GAME(weapon_colts);
LINK_ENTITY_TO_GAME(weapon_combatknife);
LINK_ENTITY_TO_GAME(weapon_combospell);
LINK_ENTITY_TO_GAME(weapon_cometspell);
LINK_ENTITY_TO_GAME(weapon_concussion);
LINK_ENTITY_TO_GAME(weapon_controlled);
LINK_ENTITY_TO_GAME(weapon_cougar);
LINK_ENTITY_TO_GAME(weapon_coujaf);
LINK_ENTITY_TO_GAME(weapon_couteau);
LINK_ENTITY_TO_GAME(weapon_croix);
LINK_ENTITY_TO_GAME(weapon_crossbow);
LINK_ENTITY_TO_GAME(weapon_crowbar);
LINK_ENTITY_TO_GAME(weapon_crowbar_electric);
LINK_ENTITY_TO_GAME(weapon_cutlass);
LINK_ENTITY_TO_GAME(weapon_cz75);
LINK_ENTITY_TO_GAME(weapon_d5k);
LINK_ENTITY_TO_GAME(weapon_dagger);
LINK_ENTITY_TO_GAME(weapon_daystick);
LINK_ENTITY_TO_GAME(weapon_dblpistolet);
LINK_ENTITY_TO_GAME(weapon_dblshot);
LINK_ENTITY_TO_GAME(weapon_dbshot);
LINK_ENTITY_TO_GAME(weapon_dd44);
LINK_ENTITY_TO_GAME(weapon_de50);
LINK_ENTITY_TO_GAME(weapon_deagle);
LINK_ENTITY_TO_GAME(weapon_deathball);
LINK_ENTITY_TO_GAME(weapon_deathrayspell);
LINK_ENTITY_TO_GAME(weapon_demo);
LINK_ENTITY_TO_GAME(weapon_deploygun);
LINK_ENTITY_TO_GAME(weapon_desert);
LINK_ENTITY_TO_GAME(weapon_deserteagle);
LINK_ENTITY_TO_GAME(weapon_destructodisc);
LINK_ENTITY_TO_GAME(weapon_devastator);
LINK_ENTITY_TO_GAME(weapon_devour);
LINK_ENTITY_TO_GAME(weapon_disc);
LINK_ENTITY_TO_GAME(weapon_disclauncher);
LINK_ENTITY_TO_GAME(weapon_discoballs);
LINK_ENTITY_TO_GAME(weapon_disintegrator);
LINK_ENTITY_TO_GAME(weapon_displacer);
LINK_ENTITY_TO_GAME(weapon_divinewind);
LINK_ENTITY_TO_GAME(weapon_dm4);
LINK_ENTITY_TO_GAME(weapon_dml);
LINK_ENTITY_TO_GAME(weapon_double);
LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell);
LINK_ENTITY_TO_GAME(weapon_doubleshotgun);
LINK_ENTITY_TO_GAME(weapon_dragonball);
LINK_ENTITY_TO_GAME(weapon_dragonbreathspell);
LINK_ENTITY_TO_GAME(weapon_dragonspell);
LINK_ENTITY_TO_GAME(weapon_dragunov);
LINK_ENTITY_TO_GAME(weapon_dsr1);
LINK_ENTITY_TO_GAME(weapon_dualberettas);
LINK_ENTITY_TO_GAME(weapon_dualscorpion);
LINK_ENTITY_TO_GAME(weapon_dummy);
LINK_ENTITY_TO_GAME(weapon_dynamite);
LINK_ENTITY_TO_GAME(weapon_dynomite);
LINK_ENTITY_TO_GAME(weapon_eagle);
LINK_ENTITY_TO_GAME(weapon_eballblaster);
LINK_ENTITY_TO_GAME(weapon_egon);
LINK_ENTITY_TO_GAME(weapon_el_standard);
LINK_ENTITY_TO_GAME(weapon_electro);
LINK_ENTITY_TO_GAME(weapon_elite);
LINK_ENTITY_TO_GAME(weapon_emag);
LINK_ENTITY_TO_GAME(weapon_empcannon);
LINK_ENTITY_TO_GAME(weapon_emsniper);
LINK_ENTITY_TO_GAME(weapon_energy);
LINK_ENTITY_TO_GAME(weapon_enfield);
LINK_ENTITY_TO_GAME(weapon_excal);
LINK_ENTITY_TO_GAME(weapon_experimental);
LINK_ENTITY_TO_GAME(weapon_expgrenade);
LINK_ENTITY_TO_GAME(weapon_exploder);
LINK_ENTITY_TO_GAME(weapon_explogun);
LINK_ENTITY_TO_GAME(weapon_eyelaser);
LINK_ENTITY_TO_GAME(weapon_famas);
LINK_ENTITY_TO_GAME(weapon_fev);
LINK_ENTITY_TO_GAME(weapon_fg42);
LINK_ENTITY_TO_GAME(weapon_finalflash);
LINK_ENTITY_TO_GAME(weapon_fingerlaser);
LINK_ENTITY_TO_GAME(weapon_finishingbuster);
LINK_ENTITY_TO_GAME(weapon_fireballspell);
LINK_ENTITY_TO_GAME(weapon_fishingrod);
LINK_ENTITY_TO_GAME(weapon_fist);
LINK_ENTITY_TO_GAME(weapon_fists);
LINK_ENTITY_TO_GAME(weapon_fiveseven);
LINK_ENTITY_TO_GAME(weapon_flail);
LINK_ENTITY_TO_GAME(weapon_flakcannon);
LINK_ENTITY_TO_GAME(weapon_flame);
LINK_ENTITY_TO_GAME(weapon_flamegrenade);
LINK_ENTITY_TO_GAME(weapon_flamegun);
LINK_ENTITY_TO_GAME(weapon_flamelickspell);
LINK_ENTITY_TO_GAME(weapon_flamer);
LINK_ENTITY_TO_GAME(weapon_flamethrower);
LINK_ENTITY_TO_GAME(weapon_flaregun);
LINK_ENTITY_TO_GAME(weapon_flarepistol);
LINK_ENTITY_TO_GAME(weapon_flashbang);
LINK_ENTITY_TO_GAME(weapon_fleshgrenade);
LINK_ENTITY_TO_GAME(weapon_flintlock);
LINK_ENTITY_TO_GAME(weapon_flute);
LINK_ENTITY_TO_GAME(weapon_fnfal);
LINK_ENTITY_TO_GAME(weapon_fnp90);
LINK_ENTITY_TO_GAME(weapon_forcespell);
LINK_ENTITY_TO_GAME(weapon_frag);
LINK_ENTITY_TO_GAME(weapon_fraggrenade);
LINK_ENTITY_TO_GAME(weapon_freeze);
LINK_ENTITY_TO_GAME(weapon_freezer);
LINK_ENTITY_TO_GAME(weapon_freezerayspell);
LINK_ENTITY_TO_GAME(weapon_friezadisc);
LINK_ENTITY_TO_GAME(weapon_froster);
LINK_ENTITY_TO_GAME(weapon_fusil);
LINK_ENTITY_TO_GAME(weapon_g11);
LINK_ENTITY_TO_GAME(weapon_g36);
LINK_ENTITY_TO_GAME(weapon_g36c);
LINK_ENTITY_TO_GAME(weapon_g36cs);
LINK_ENTITY_TO_GAME(weapon_g36e);
LINK_ENTITY_TO_GAME(weapon_g36k);
LINK_ENTITY_TO_GAME(weapon_g3a3);
LINK_ENTITY_TO_GAME(weapon_g3sg1);
LINK_ENTITY_TO_GAME(weapon_ga2uss);
LINK_ENTITY_TO_GAME(weapon_gacgoa);
LINK_ENTITY_TO_GAME(weapon_galil);
LINK_ENTITY_TO_GAME(weapon_gallitgun);
LINK_ENTITY_TO_GAME(weapon_garand);
LINK_ENTITY_TO_GAME(weapon_gasgrenade);
LINK_ENTITY_TO_GAME(weapon_gatlin);
LINK_ENTITY_TO_GAME(weapon_gatling);
LINK_ENTITY_TO_GAME(weapon_gattlinggun);
LINK_ENTITY_TO_GAME(weapon_gauss);
LINK_ENTITY_TO_GAME(weapon_gausspistol);
LINK_ENTITY_TO_GAME(weapon_generic);
LINK_ENTITY_TO_GAME(weapon_genericbeam);
LINK_ENTITY_TO_GAME(weapon_gerknife);
LINK_ENTITY_TO_GAME(weapon_germanknife);
LINK_ENTITY_TO_GAME(weapon_gewehr);
LINK_ENTITY_TO_GAME(weapon_giantplantspell);
LINK_ENTITY_TO_GAME(weapon_glauncher);
LINK_ENTITY_TO_GAME(weapon_glock);
LINK_ENTITY_TO_GAME(weapon_glock17);
LINK_ENTITY_TO_GAME(weapon_glock18);
LINK_ENTITY_TO_GAME(weapon_glock_auto);
LINK_ENTITY_TO_GAME(weapon_glock_auto_a);
LINK_ENTITY_TO_GAME(weapon_glstaff);
LINK_ENTITY_TO_GAME(weapon_gluongun);
LINK_ENTITY_TO_GAME(weapon_goaregen);
LINK_ENTITY_TO_GAME(weapon_goldpp7);
LINK_ENTITY_TO_GAME(weapon_gps);
LINK_ENTITY_TO_GAME(weapon_grappin);
LINK_ENTITY_TO_GAME(weapon_grapple);
LINK_ENTITY_TO_GAME(weapon_grease);
LINK_ENTITY_TO_GAME(weapon_greasegun);
LINK_ENTITY_TO_GAME(weapon_gren);
LINK_ENTITY_TO_GAME(weapon_grenade);
LINK_ENTITY_TO_GAME(weapon_grenadegun);
LINK_ENTITY_TO_GAME(weapon_grenadelauncher);
LINK_ENTITY_TO_GAME(weapon_guardian);
LINK_ENTITY_TO_GAME(weapon_hache);
LINK_ENTITY_TO_GAME(weapon_hammer);
LINK_ENTITY_TO_GAME(weapon_hand);
LINK_ENTITY_TO_GAME(weapon_handcannon);
LINK_ENTITY_TO_GAME(weapon_handgrenade);
LINK_ENTITY_TO_GAME(weapon_handgrenade_ex);
LINK_ENTITY_TO_GAME(weapon_harpoongun);
LINK_ENTITY_TO_GAME(weapon_he);
LINK_ENTITY_TO_GAME(weapon_healingspray);
LINK_ENTITY_TO_GAME(weapon_heavymachinegun);
LINK_ENTITY_TO_GAME(weapon_hegrenade);
LINK_ENTITY_TO_GAME(weapon_helico);
LINK_ENTITY_TO_GAME(weapon_hk21);
LINK_ENTITY_TO_GAME(weapon_hk33);
LINK_ENTITY_TO_GAME(weapon_hk33ka2);
LINK_ENTITY_TO_GAME(weapon_hkmp5);
LINK_ENTITY_TO_GAME(weapon_holybsword);
LINK_ENTITY_TO_GAME(weapon_horar1);
LINK_ENTITY_TO_GAME(weapon_horar2);
LINK_ENTITY_TO_GAME(weapon_horg1);
LINK_ENTITY_TO_GAME(weapon_horg2);
LINK_ENTITY_TO_GAME(weapon_hormg1);
LINK_ENTITY_TO_GAME(weapon_hormg2);
LINK_ENTITY_TO_GAME(weapon_hornetgun);
LINK_ENTITY_TO_GAME(weapon_hyperblaster);
LINK_ENTITY_TO_GAME(weapon_icepokespell);
LINK_ENTITY_TO_GAME(weapon_impulse);
LINK_ENTITY_TO_GAME(weapon_incendiary);
LINK_ENTITY_TO_GAME(weapon_infector);
LINK_ENTITY_TO_GAME(weapon_invis);
LINK_ENTITY_TO_GAME(weapon_islavezap);
LINK_ENTITY_TO_GAME(weapon_ithaca);
LINK_ENTITY_TO_GAME(weapon_jackhammer);
LINK_ENTITY_TO_GAME(weapon_javelin);
LINK_ENTITY_TO_GAME(weapon_jetfist);
LINK_ENTITY_TO_GAME(weapon_jetpack);
LINK_ENTITY_TO_GAME(weapon_jumpjet);
LINK_ENTITY_TO_GAME(weapon_k43);
LINK_ENTITY_TO_GAME(weapon_kamakazi);
LINK_ENTITY_TO_GAME(weapon_kameha);
LINK_ENTITY_TO_GAME(weapon_kamehameha);
LINK_ENTITY_TO_GAME(weapon_kametorpedo);
LINK_ENTITY_TO_GAME(weapon_kamikaze);
LINK_ENTITY_TO_GAME(weapon_kar);
LINK_ENTITY_TO_GAME(weapon_katana);
LINK_ENTITY_TO_GAME(weapon_kawauso);
LINK_ENTITY_TO_GAME(weapon_kbar);
LINK_ENTITY_TO_GAME(weapon_kf7);
LINK_ENTITY_TO_GAME(weapon_kiblast);
LINK_ENTITY_TO_GAME(weapon_killsaw);
LINK_ENTITY_TO_GAME(weapon_kmedkit);
LINK_ENTITY_TO_GAME(weapon_knife);
LINK_ENTITY_TO_GAME(weapon_lacrymo);
LINK_ENTITY_TO_GAME(weapon_lance);
LINK_ENTITY_TO_GAME(weapon_lanceflamme);
LINK_ENTITY_TO_GAME(weapon_larve);
LINK_ENTITY_TO_GAME(weapon_laser);
LINK_ENTITY_TO_GAME(weapon_laser_rifle);
LINK_ENTITY_TO_GAME(weapon_lasergatling);
LINK_ENTITY_TO_GAME(weapon_launcher);
LINK_ENTITY_TO_GAME(weapon_law);
LINK_ENTITY_TO_GAME(weapon_lawgiver);
LINK_ENTITY_TO_GAME(weapon_lawrod);
LINK_ENTITY_TO_GAME(weapon_leap);
LINK_ENTITY_TO_GAME(weapon_levitationspell);
LINK_ENTITY_TO_GAME(weapon_lflamme);
LINK_ENTITY_TO_GAME(weapon_lgrenades);
LINK_ENTITY_TO_GAME(weapon_lightning);
LINK_ENTITY_TO_GAME(weapon_lightningboltspell);
LINK_ENTITY_TO_GAME(weapon_lightningcloudspell);
LINK_ENTITY_TO_GAME(weapon_lightsaber);
LINK_ENTITY_TO_GAME(weapon_lightsabre);
LINK_ENTITY_TO_GAME(weapon_lngun);
LINK_ENTITY_TO_GAME(weapon_longbow);
LINK_ENTITY_TO_GAME(weapon_longslide);
LINK_ENTITY_TO_GAME(weapon_longsword);
LINK_ENTITY_TO_GAME(weapon_lr300);
LINK_ENTITY_TO_GAME(weapon_lr300s);
LINK_ENTITY_TO_GAME(weapon_lrifle);
LINK_ENTITY_TO_GAME(weapon_luger);
LINK_ENTITY_TO_GAME(weapon_m11);
LINK_ENTITY_TO_GAME(weapon_m11sd);
LINK_ENTITY_TO_GAME(weapon_m134);
LINK_ENTITY_TO_GAME(weapon_m14);
LINK_ENTITY_TO_GAME(weapon_m16);
LINK_ENTITY_TO_GAME(weapon_m16a2);
LINK_ENTITY_TO_GAME(weapon_m1carbine);
LINK_ENTITY_TO_GAME(weapon_m2);
LINK_ENTITY_TO_GAME(weapon_m21);
LINK_ENTITY_TO_GAME(weapon_m249);
LINK_ENTITY_TO_GAME(weapon_m3);
LINK_ENTITY_TO_GAME(weapon_m4);
LINK_ENTITY_TO_GAME(weapon_m40a1);
LINK_ENTITY_TO_GAME(weapon_m41);
LINK_ENTITY_TO_GAME(weapon_m4a1);
LINK_ENTITY_TO_GAME(weapon_m60);
LINK_ENTITY_TO_GAME(weapon_m61frag);
LINK_ENTITY_TO_GAME(weapon_m67);
LINK_ENTITY_TO_GAME(weapon_m72);
LINK_ENTITY_TO_GAME(weapon_m76);
LINK_ENTITY_TO_GAME(weapon_m79);
LINK_ENTITY_TO_GAME(weapon_m82);
LINK_ENTITY_TO_GAME(weapon_m86);
LINK_ENTITY_TO_GAME(weapon_m92s);
LINK_ENTITY_TO_GAME(weapon_m96);
LINK_ENTITY_TO_GAME(weapon_m98);
LINK_ENTITY_TO_GAME(weapon_mac);
LINK_ENTITY_TO_GAME(weapon_mac10);
LINK_ENTITY_TO_GAME(weapon_mace);
LINK_ENTITY_TO_GAME(weapon_machete);
LINK_ENTITY_TO_GAME(weapon_machinegun);
LINK_ENTITY_TO_GAME(weapon_mag);
LINK_ENTITY_TO_GAME(weapon_magicmisslespell);
LINK_ENTITY_TO_GAME(weapon_main);
LINK_ENTITY_TO_GAME(weapon_markmusket);
LINK_ENTITY_TO_GAME(weapon_masenko);
LINK_ENTITY_TO_GAME(weapon_mat49);
LINK_ENTITY_TO_GAME(weapon_match);
LINK_ENTITY_TO_GAME(weapon_matrix);
LINK_ENTITY_TO_GAME(weapon_maverick);
LINK_ENTITY_TO_GAME(weapon_mc51);
LINK_ENTITY_TO_GAME(weapon_medic);
LINK_ENTITY_TO_GAME(weapon_medikit);
LINK_ENTITY_TO_GAME(weapon_medkit);
LINK_ENTITY_TO_GAME(weapon_melee);
LINK_ENTITY_TO_GAME(weapon_metabolize);
LINK_ENTITY_TO_GAME(weapon_meteorspell);
LINK_ENTITY_TO_GAME(weapon_mf2);
LINK_ENTITY_TO_GAME(weapon_mg34);
LINK_ENTITY_TO_GAME(weapon_mg36);
LINK_ENTITY_TO_GAME(weapon_mg42);
LINK_ENTITY_TO_GAME(weapon_microuzi);
LINK_ENTITY_TO_GAME(weapon_microuzi_a);
LINK_ENTITY_TO_GAME(weapon_mindmisslespell);
LINK_ENTITY_TO_GAME(weapon_mindray);
LINK_ENTITY_TO_GAME(weapon_mine);
LINK_ENTITY_TO_GAME(weapon_minicanon);
LINK_ENTITY_TO_GAME(weapon_minigun);
LINK_ENTITY_TO_GAME(weapon_mk23);
LINK_ENTITY_TO_GAME(weapon_model98);
LINK_ENTITY_TO_GAME(weapon_molotov);
LINK_ENTITY_TO_GAME(weapon_molotov_cocktail);
LINK_ENTITY_TO_GAME(weapon_mop);
LINK_ENTITY_TO_GAME(weapon_mortar);
LINK_ENTITY_TO_GAME(weapon_mortier);
LINK_ENTITY_TO_GAME(weapon_morve);
LINK_ENTITY_TO_GAME(weapon_mosin);
LINK_ENTITY_TO_GAME(weapon_mossberg);
LINK_ENTITY_TO_GAME(weapon_mouthblast);
LINK_ENTITY_TO_GAME(weapon_mouton);
LINK_ENTITY_TO_GAME(weapon_mp40);
LINK_ENTITY_TO_GAME(weapon_mp44);
LINK_ENTITY_TO_GAME(weapon_mp5);
LINK_ENTITY_TO_GAME(weapon_mp510);
LINK_ENTITY_TO_GAME(weapon_mp5a2);
LINK_ENTITY_TO_GAME(weapon_mp5a4);
LINK_ENTITY_TO_GAME(weapon_mp5a5);
LINK_ENTITY_TO_GAME(weapon_mp5k);
LINK_ENTITY_TO_GAME(weapon_mp5ktac);
LINK_ENTITY_TO_GAME(weapon_mp5navy);
LINK_ENTITY_TO_GAME(weapon_mp5pdw);
LINK_ENTITY_TO_GAME(weapon_mp5sd);
LINK_ENTITY_TO_GAME(weapon_mp5sd5);
LINK_ENTITY_TO_GAME(weapon_msg90);
LINK_ENTITY_TO_GAME(weapon_musket);
LINK_ENTITY_TO_GAME(weapon_musketoon);
LINK_ENTITY_TO_GAME(weapon_mustardgrenade);
LINK_ENTITY_TO_GAME(weapon_mwgun);
LINK_ENTITY_TO_GAME(weapon_nailgun);
LINK_ENTITY_TO_GAME(weapon_napalm);
LINK_ENTITY_TO_GAME(weapon_narcogrenade);
LINK_ENTITY_TO_GAME(weapon_ndagger);
LINK_ENTITY_TO_GAME(weapon_needle);
LINK_ENTITY_TO_GAME(weapon_nervegrenade);
LINK_ENTITY_TO_GAME(weapon_ngun);
LINK_ENTITY_TO_GAME(weapon_nightstick);
LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade);
LINK_ENTITY_TO_GAME(weapon_nukegun);
LINK_ENTITY_TO_GAME(weapon_nuker);
LINK_ENTITY_TO_GAME(weapon_null);
LINK_ENTITY_TO_GAME(weapon_nva_grenade);
LINK_ENTITY_TO_GAME(weapon_oicw);
LINK_ENTITY_TO_GAME(weapon_omen);
LINK_ENTITY_TO_GAME(weapon_orbital);
LINK_ENTITY_TO_GAME(weapon_orracle);
LINK_ENTITY_TO_GAME(weapon_p225);
LINK_ENTITY_TO_GAME(weapon_p226);
LINK_ENTITY_TO_GAME(weapon_p226mp);
LINK_ENTITY_TO_GAME(weapon_p228);
LINK_ENTITY_TO_GAME(weapon_p90);
LINK_ENTITY_TO_GAME(weapon_p99);
LINK_ENTITY_TO_GAME(weapon_paintball);
LINK_ENTITY_TO_GAME(weapon_paintgrenade);
LINK_ENTITY_TO_GAME(weapon_paralysis);
LINK_ENTITY_TO_GAME(weapon_parasite);
LINK_ENTITY_TO_GAME(weapon_parrot);
LINK_ENTITY_TO_GAME(weapon_pdw);
LINK_ENTITY_TO_GAME(weapon_penguin);
LINK_ENTITY_TO_GAME(weapon_pgp);
LINK_ENTITY_TO_GAME(weapon_phantom);
LINK_ENTITY_TO_GAME(weapon_phoenix);
LINK_ENTITY_TO_GAME(weapon_photongun);
LINK_ENTITY_TO_GAME(weapon_piat);
LINK_ENTITY_TO_GAME(weapon_pick);
LINK_ENTITY_TO_GAME(weapon_pigeon);
LINK_ENTITY_TO_GAME(weapon_pipebomb);
LINK_ENTITY_TO_GAME(weapon_pipewrench);
LINK_ENTITY_TO_GAME(weapon_pistol);
LINK_ENTITY_TO_GAME(weapon_pistolet);
LINK_ENTITY_TO_GAME(weapon_pkm);
LINK_ENTITY_TO_GAME(weapon_plasma);
LINK_ENTITY_TO_GAME(weapon_plasmarifle);
LINK_ENTITY_TO_GAME(weapon_plauncher);
LINK_ENTITY_TO_GAME(weapon_pmine);
LINK_ENTITY_TO_GAME(weapon_poison);
LINK_ENTITY_TO_GAME(weapon_poolstick);
LINK_ENTITY_TO_GAME(weapon_powderkeg);
LINK_ENTITY_TO_GAME(weapon_powerbeam);
LINK_ENTITY_TO_GAME(weapon_powerblade);
LINK_ENTITY_TO_GAME(weapon_prifle);
LINK_ENTITY_TO_GAME(weapon_primalscream);
LINK_ENTITY_TO_GAME(weapon_proximity);
LINK_ENTITY_TO_GAME(weapon_pschreck);
LINK_ENTITY_TO_GAME(weapon_psg);
LINK_ENTITY_TO_GAME(weapon_psg1);
LINK_ENTITY_TO_GAME(weapon_pt);
LINK_ENTITY_TO_GAME(weapon_pulserifle);
LINK_ENTITY_TO_GAME(weapon_pushhands);
LINK_ENTITY_TO_GAME(weapon_python);
LINK_ENTITY_TO_GAME(weapon_quakegun);
LINK_ENTITY_TO_GAME(weapon_radio);
LINK_ENTITY_TO_GAME(weapon_railgun);
LINK_ENTITY_TO_GAME(weapon_ralkek);
LINK_ENTITY_TO_GAME(weapon_rallyhp);
LINK_ENTITY_TO_GAME(weapon_rbull);
LINK_ENTITY_TO_GAME(weapon_rcp90);
LINK_ENTITY_TO_GAME(weapon_redeemer);
LINK_ENTITY_TO_GAME(weapon_reetou);
LINK_ENTITY_TO_GAME(weapon_regeneration);
LINK_ENTITY_TO_GAME(weapon_rem1100);
LINK_ENTITY_TO_GAME(weapon_remington);
LINK_ENTITY_TO_GAME(weapon_renzoku);
LINK_ENTITY_TO_GAME(weapon_resource);
LINK_ENTITY_TO_GAME(weapon_rgd5);
LINK_ENTITY_TO_GAME(weapon_rifle);
LINK_ENTITY_TO_GAME(weapon_rmine);
LINK_ENTITY_TO_GAME(weapon_rocketlauncher);
LINK_ENTITY_TO_GAME(weapon_rocketpistol);
LINK_ENTITY_TO_GAME(weapon_rollingstonespell);
LINK_ENTITY_TO_GAME(weapon_rpd);
LINK_ENTITY_TO_GAME(weapon_rpg);
LINK_ENTITY_TO_GAME(weapon_rpg7);
LINK_ENTITY_TO_GAME(weapon_rs202m2);
LINK_ENTITY_TO_GAME(weapon_rs_meta);
LINK_ENTITY_TO_GAME(weapon_ruche);
LINK_ENTITY_TO_GAME(weapon_ruger);
LINK_ENTITY_TO_GAME(weapon_rumgun);
LINK_ENTITY_TO_GAME(weapon_runner);
LINK_ENTITY_TO_GAME(weapon_sa80);
LINK_ENTITY_TO_GAME(weapon_saa);
LINK_ENTITY_TO_GAME(weapon_saber);
LINK_ENTITY_TO_GAME(weapon_sabers);
LINK_ENTITY_TO_GAME(weapon_saiga);
LINK_ENTITY_TO_GAME(weapon_sainte);
LINK_ENTITY_TO_GAME(weapon_sako);
LINK_ENTITY_TO_GAME(weapon_satchel);
LINK_ENTITY_TO_GAME(weapon_satelitelaser);
LINK_ENTITY_TO_GAME(weapon_satellite);
LINK_ENTITY_TO_GAME(weapon_sawed);
LINK_ENTITY_TO_GAME(weapon_sawedoff);
LINK_ENTITY_TO_GAME(weapon_sawgun);
LINK_ENTITY_TO_GAME(weapon_sbarrel);
LINK_ENTITY_TO_GAME(weapon_scatterbeam);
LINK_ENTITY_TO_GAME(weapon_scattergun);
LINK_ENTITY_TO_GAME(weapon_scattershot);
LINK_ENTITY_TO_GAME(weapon_scopedenfield);
LINK_ENTITY_TO_GAME(weapon_scopedfg42);
LINK_ENTITY_TO_GAME(weapon_scopedkar);
LINK_ENTITY_TO_GAME(weapon_scorpion);
LINK_ENTITY_TO_GAME(weapon_scout);
LINK_ENTITY_TO_GAME(weapon_seburo);
LINK_ENTITY_TO_GAME(weapon_sensu);
LINK_ENTITY_TO_GAME(weapon_seringue);
LINK_ENTITY_TO_GAME(weapon_sg550);
LINK_ENTITY_TO_GAME(weapon_sg552);
LINK_ENTITY_TO_GAME(weapon_sgenerator);
LINK_ENTITY_TO_GAME(weapon_shield);
LINK_ENTITY_TO_GAME(weapon_shieldattack);
LINK_ENTITY_TO_GAME(weapon_shieldgun);
LINK_ENTITY_TO_GAME(weapon_shieldspell);
LINK_ENTITY_TO_GAME(weapon_shocker);
LINK_ENTITY_TO_GAME(weapon_shocker2k);
LINK_ENTITY_TO_GAME(weapon_shockrifle);
LINK_ENTITY_TO_GAME(weapon_shockroach);
LINK_ENTITY_TO_GAME(weapon_shotgun);
LINK_ENTITY_TO_GAME(weapon_shrinker);
LINK_ENTITY_TO_GAME(weapon_sig);
LINK_ENTITY_TO_GAME(weapon_sig245);
LINK_ENTITY_TO_GAME(weapon_sig550);
LINK_ENTITY_TO_GAME(weapon_sigpro);
LINK_ENTITY_TO_GAME(weapon_silverpp7);
LINK_ENTITY_TO_GAME(weapon_sixshooter);
LINK_ENTITY_TO_GAME(weapon_skeletonspell);
LINK_ENTITY_TO_GAME(weapon_sks);
LINK_ENTITY_TO_GAME(weapon_skullspell);
LINK_ENTITY_TO_GAME(weapon_skunk);
LINK_ENTITY_TO_GAME(weapon_sl68);
LINK_ENTITY_TO_GAME(weapon_slappers);
LINK_ENTITY_TO_GAME(weapon_sledge);
LINK_ENTITY_TO_GAME(weapon_sledgehammer);
LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon);
LINK_ENTITY_TO_GAME(weapon_sm_bolter);
LINK_ENTITY_TO_GAME(weapon_sm_boltpistol);
LINK_ENTITY_TO_GAME(weapon_sm_combatknife);
LINK_ENTITY_TO_GAME(weapon_sm_flamer);
LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade);
LINK_ENTITY_TO_GAME(weapon_sm_heavybolter);
LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer);
LINK_ENTITY_TO_GAME(weapon_sm_lascannon);
LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher);
LINK_ENTITY_TO_GAME(weapon_sm_poweraxe);
LINK_ENTITY_TO_GAME(weapon_sm_powersword);
LINK_ENTITY_TO_GAME(weapon_sm_stormbolter);
LINK_ENTITY_TO_GAME(weapon_smartgun);
LINK_ENTITY_TO_GAME(weapon_smaw);
LINK_ENTITY_TO_GAME(weapon_smg9);
LINK_ENTITY_TO_GAME(weapon_smkgrenade);
LINK_ENTITY_TO_GAME(weapon_smoke);
LINK_ENTITY_TO_GAME(weapon_smokegrenade);
LINK_ENTITY_TO_GAME(weapon_snUZI);
LINK_ENTITY_TO_GAME(weapon_snark);
LINK_ENTITY_TO_GAME(weapon_snipe);
LINK_ENTITY_TO_GAME(weapon_sniper);
LINK_ENTITY_TO_GAME(weapon_sniper3);
LINK_ENTITY_TO_GAME(weapon_sniperrifle);
LINK_ENTITY_TO_GAME(weapon_snowball);
LINK_ENTITY_TO_GAME(weapon_socom);
LINK_ENTITY_TO_GAME(weapon_socomtac);
LINK_ENTITY_TO_GAME(weapon_solarflare);
LINK_ENTITY_TO_GAME(weapon_soniccannon);
LINK_ENTITY_TO_GAME(weapon_sonicgrenade);
LINK_ENTITY_TO_GAME(weapon_spade);
LINK_ENTITY_TO_GAME(weapon_spas);
LINK_ENTITY_TO_GAME(weapon_spas12);
LINK_ENTITY_TO_GAME(weapon_spear);
LINK_ENTITY_TO_GAME(weapon_specialbeamcannon);
LINK_ENTITY_TO_GAME(weapon_spectre);
LINK_ENTITY_TO_GAME(weapon_spider);
LINK_ENTITY_TO_GAME(weapon_spiderbomb);
LINK_ENTITY_TO_GAME(weapon_spikegun);
LINK_ENTITY_TO_GAME(weapon_spiritbomb);
LINK_ENTITY_TO_GAME(weapon_spiritwizspell);
LINK_ENTITY_TO_GAME(weapon_spit);
LINK_ENTITY_TO_GAME(weapon_spitcarbine);
LINK_ENTITY_TO_GAME(weapon_spitpistol);
LINK_ENTITY_TO_GAME(weapon_spore);
LINK_ENTITY_TO_GAME(weapon_sporelauncher);
LINK_ENTITY_TO_GAME(weapon_spotboltspell);
LINK_ENTITY_TO_GAME(weapon_spring);
LINK_ENTITY_TO_GAME(weapon_spy);
LINK_ENTITY_TO_GAME(weapon_spycam);
LINK_ENTITY_TO_GAME(weapon_spyder);
LINK_ENTITY_TO_GAME(weapon_srifle);
LINK_ENTITY_TO_GAME(weapon_ssg3000);
LINK_ENTITY_TO_GAME(weapon_sshotgun);
LINK_ENTITY_TO_GAME(weapon_st_far);
LINK_ENTITY_TO_GAME(weapon_st_heavy);
LINK_ENTITY_TO_GAME(weapon_st_medium);
LINK_ENTITY_TO_GAME(weapon_st_melee);
LINK_ENTITY_TO_GAME(weapon_st_power);
LINK_ENTITY_TO_GAME(weapon_st_psi);
LINK_ENTITY_TO_GAME(weapon_st_short);
LINK_ENTITY_TO_GAME(weapon_st_special);
LINK_ENTITY_TO_GAME(weapon_st_throw);
LINK_ENTITY_TO_GAME(weapon_staff);
LINK_ENTITY_TO_GAME(weapon_star);
LINK_ENTITY_TO_GAME(weapon_sten);
LINK_ENTITY_TO_GAME(weapon_sterling);
LINK_ENTITY_TO_GAME(weapon_steyr_m40);
LINK_ENTITY_TO_GAME(weapon_stg24);
LINK_ENTITY_TO_GAME(weapon_stickgrenade);
LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex);
LINK_ENTITY_TO_GAME(weapon_stinger);
LINK_ENTITY_TO_GAME(weapon_stingray2);
LINK_ENTITY_TO_GAME(weapon_stomp);
LINK_ENTITY_TO_GAME(weapon_stoner);
LINK_ENTITY_TO_GAME(weapon_stonerscope);
LINK_ENTITY_TO_GAME(weapon_stonersilencer);
LINK_ENTITY_TO_GAME(weapon_stubgun);
LINK_ENTITY_TO_GAME(weapon_stumpgun);
LINK_ENTITY_TO_GAME(weapon_stupid);
LINK_ENTITY_TO_GAME(weapon_super_mouton);
LINK_ENTITY_TO_GAME(weapon_supernailgun);
LINK_ENTITY_TO_GAME(weapon_supershotgun);
LINK_ENTITY_TO_GAME(weapon_svd);
LINK_ENTITY_TO_GAME(weapon_swarm_gargflame);
LINK_ENTITY_TO_GAME(weapon_swipe);
LINK_ENTITY_TO_GAME(weapon_sword);
LINK_ENTITY_TO_GAME(weapon_syringe);
LINK_ENTITY_TO_GAME(weapon_tacgun);
LINK_ENTITY_TO_GAME(weapon_taucannon);
LINK_ENTITY_TO_GAME(weapon_tavor);
LINK_ENTITY_TO_GAME(weapon_tdagger);
LINK_ENTITY_TO_GAME(weapon_tec9);
LINK_ENTITY_TO_GAME(weapon_telekinesis);
LINK_ENTITY_TO_GAME(weapon_teleporter);
LINK_ENTITY_TO_GAME(weapon_teleporteur);
LINK_ENTITY_TO_GAME(weapon_teslagun);
LINK_ENTITY_TO_GAME(weapon_thompson);
LINK_ENTITY_TO_GAME(weapon_thornblastspell);
LINK_ENTITY_TO_GAME(weapon_throwaxe);
LINK_ENTITY_TO_GAME(weapon_throwing_knife);
LINK_ENTITY_TO_GAME(weapon_throwingknife);
LINK_ENTITY_TO_GAME(weapon_timmy);
LINK_ENTITY_TO_GAME(weapon_tknife);
LINK_ENTITY_TO_GAME(weapon_tmine);
LINK_ENTITY_TO_GAME(weapon_tmp);
LINK_ENTITY_TO_GAME(weapon_tnt);
LINK_ENTITY_TO_GAME(weapon_toad);
LINK_ENTITY_TO_GAME(weapon_tokarev);
LINK_ENTITY_TO_GAME(weapon_tomahawk);
LINK_ENTITY_TO_GAME(weapon_tommy);
LINK_ENTITY_TO_GAME(weapon_tommygun);
LINK_ENTITY_TO_GAME(weapon_tornadospell);
LINK_ENTITY_TO_GAME(weapon_transistor);
LINK_ENTITY_TO_GAME(weapon_translocator);
LINK_ENTITY_TO_GAME(weapon_treasure);
LINK_ENTITY_TO_GAME(weapon_trident);
LINK_ENTITY_TO_GAME(weapon_trigun);
LINK_ENTITY_TO_GAME(weapon_triplaser);
LINK_ENTITY_TO_GAME(weapon_tripmine);
LINK_ENTITY_TO_GAME(weapon_trooper);
LINK_ENTITY_TO_GAME(weapon_tsgun);
LINK_ENTITY_TO_GAME(weapon_tucan);
LINK_ENTITY_TO_GAME(weapon_turret);
LINK_ENTITY_TO_GAME(weapon_twosword);
LINK_ENTITY_TO_GAME(weapon_u2);
LINK_ENTITY_TO_GAME(weapon_umbra);
LINK_ENTITY_TO_GAME(weapon_umbrella);
LINK_ENTITY_TO_GAME(weapon_ump45);
LINK_ENTITY_TO_GAME(weapon_updraftspell);
LINK_ENTITY_TO_GAME(weapon_us_grenade);
LINK_ENTITY_TO_GAME(weapon_usas);
LINK_ENTITY_TO_GAME(weapon_usas12);
LINK_ENTITY_TO_GAME(weapon_usp);
LINK_ENTITY_TO_GAME(weapon_uspmp);
LINK_ENTITY_TO_GAME(weapon_uzi);
LINK_ENTITY_TO_GAME(weapon_uziakimbo);
LINK_ENTITY_TO_GAME(weapon_vepr);
LINK_ENTITY_TO_GAME(weapon_viksword);
LINK_ENTITY_TO_GAME(weapon_vomit);
LINK_ENTITY_TO_GAME(weapon_vsbike);
LINK_ENTITY_TO_GAME(weapon_vsclaw);
LINK_ENTITY_TO_GAME(weapon_vscolt);
LINK_ENTITY_TO_GAME(weapon_vscrossbow);
LINK_ENTITY_TO_GAME(weapon_vscue);
LINK_ENTITY_TO_GAME(weapon_vsdbshotgun);
LINK_ENTITY_TO_GAME(weapon_vsmp5);
LINK_ENTITY_TO_GAME(weapon_vsshotgun);
LINK_ENTITY_TO_GAME(weapon_vsstake);
LINK_ENTITY_TO_GAME(weapon_vsthunderfive);
LINK_ENTITY_TO_GAME(weapon_vswinchester);
LINK_ENTITY_TO_GAME(weapon_vulcan);
LINK_ENTITY_TO_GAME(weapon_wa2000);
LINK_ENTITY_TO_GAME(weapon_warhammer);
LINK_ENTITY_TO_GAME(weapon_webley);
LINK_ENTITY_TO_GAME(weapon_webspinner);
LINK_ENTITY_TO_GAME(weapon_welder);
LINK_ENTITY_TO_GAME(weapon_whirlwindspell);
LINK_ENTITY_TO_GAME(weapon_whiskey);
LINK_ENTITY_TO_GAME(weapon_whiterayspell);
LINK_ENTITY_TO_GAME(weapon_whl);
LINK_ENTITY_TO_GAME(weapon_winchester);
LINK_ENTITY_TO_GAME(weapon_wombatspell);
LINK_ENTITY_TO_GAME(weapon_wyvernspell);
LINK_ENTITY_TO_GAME(weapon_xbow);
LINK_ENTITY_TO_GAME(weapon_xm1014);
LINK_ENTITY_TO_GAME(weapon_xm4);
LINK_ENTITY_TO_GAME(weapon_zat);
LINK_ENTITY_TO_GAME(weapon_zatarc);
LINK_ENTITY_TO_GAME(weapon_zmg);
LINK_ENTITY_TO_GAME(weaponbox);
LINK_ENTITY_TO_GAME(weather_genie);
LINK_ENTITY_TO_GAME(weather_litnode);
LINK_ENTITY_TO_GAME(webgunprojectile);
LINK_ENTITY_TO_GAME(wh);
LINK_ENTITY_TO_GAME(wheel);
LINK_ENTITY_TO_GAME(wheel_ent);
LINK_ENTITY_TO_GAME(whiskey_whisk);
LINK_ENTITY_TO_GAME(whshard);
LINK_ENTITY_TO_GAME(world_areacontrol);
LINK_ENTITY_TO_GAME(world_artefact);
LINK_ENTITY_TO_GAME(world_capturelocation);
LINK_ENTITY_TO_GAME(world_items);
LINK_ENTITY_TO_GAME(worldspawn);
LINK_ENTITY_TO_GAME(ww_ammo_satchels);
LINK_ENTITY_TO_GAME(ww_ammo_spellbook);
LINK_ENTITY_TO_GAME(ww_bearbite);
LINK_ENTITY_TO_GAME(ww_emitter);
LINK_ENTITY_TO_GAME(ww_monstermaker);
LINK_ENTITY_TO_GAME(ww_satchel);
LINK_ENTITY_TO_GAME(ww_satchel_archmage);
LINK_ENTITY_TO_GAME(ww_satchel_death);
LINK_ENTITY_TO_GAME(ww_satchel_dragon);
LINK_ENTITY_TO_GAME(ww_satchel_earth);
LINK_ENTITY_TO_GAME(ww_satchel_fire);
LINK_ENTITY_TO_GAME(ww_satchel_ice);
LINK_ENTITY_TO_GAME(ww_satchel_life);
LINK_ENTITY_TO_GAME(ww_satchel_lightning);
LINK_ENTITY_TO_GAME(ww_satchel_nature);
LINK_ENTITY_TO_GAME(ww_satchel_wind);
LINK_ENTITY_TO_GAME(ww_seal);
LINK_ENTITY_TO_GAME(ww_seal_death);
LINK_ENTITY_TO_GAME(ww_seal_dragon);
LINK_ENTITY_TO_GAME(ww_seal_earth);
LINK_ENTITY_TO_GAME(ww_seal_fire);
LINK_ENTITY_TO_GAME(ww_seal_ice);
LINK_ENTITY_TO_GAME(ww_seal_life);
LINK_ENTITY_TO_GAME(ww_seal_lightning);
LINK_ENTITY_TO_GAME(ww_seal_nature);
LINK_ENTITY_TO_GAME(ww_seal_wind);
LINK_ENTITY_TO_GAME(ww_sentrycrystal);
LINK_ENTITY_TO_GAME(ww_spell_beanstalk);
LINK_ENTITY_TO_GAME(ww_spell_bird);
LINK_ENTITY_TO_GAME(ww_spell_deathray);
LINK_ENTITY_TO_GAME(ww_spell_doublemissile);
LINK_ENTITY_TO_GAME(ww_spell_dragonbreath);
LINK_ENTITY_TO_GAME(ww_spell_fireball);
LINK_ENTITY_TO_GAME(ww_spell_flamelick);
LINK_ENTITY_TO_GAME(ww_spell_forceblast);
LINK_ENTITY_TO_GAME(ww_spell_freezeray);
LINK_ENTITY_TO_GAME(ww_spell_iceshard);
LINK_ENTITY_TO_GAME(ww_spell_levitate);
LINK_ENTITY_TO_GAME(ww_spell_lightningbolt);
LINK_ENTITY_TO_GAME(ww_spell_missile);
LINK_ENTITY_TO_GAME(ww_spell_pebbleblast);
LINK_ENTITY_TO_GAME(ww_spell_seal);
LINK_ENTITY_TO_GAME(ww_spell_shield);
LINK_ENTITY_TO_GAME(ww_spell_skull);
LINK_ENTITY_TO_GAME(ww_spell_spotbolt);
LINK_ENTITY_TO_GAME(ww_spell_stone);
LINK_ENTITY_TO_GAME(ww_spell_thornblast);
LINK_ENTITY_TO_GAME(ww_spell_updraft);
LINK_ENTITY_TO_GAME(ww_spell_whiteray);
LINK_ENTITY_TO_GAME(ww_spell_wyvern);
LINK_ENTITY_TO_GAME(ww_staff);
LINK_ENTITY_TO_GAME(wyvern);
LINK_ENTITY_TO_GAME(xbow_teather);
LINK_ENTITY_TO_GAME(xbowbolt);
LINK_ENTITY_TO_GAME(xen_hair);
LINK_ENTITY_TO_GAME(xen_hull);
LINK_ENTITY_TO_GAME(xen_plantlight);
LINK_ENTITY_TO_GAME(xen_spore_large);
LINK_ENTITY_TO_GAME(xen_spore_medium);
LINK_ENTITY_TO_GAME(xen_spore_small);
LINK_ENTITY_TO_GAME(xen_tree);
LINK_ENTITY_TO_GAME(xen_ttrigger);
LINK_ENTITY_TO_GAME(zatarc_proj);
LINK_ENTITY_TO_GAME(zone);
LINK_ENTITY_TO_GAME(zone_bomb_target);
LINK_ENTITY_TO_GAME(zone_capture);
LINK_ENTITY_TO_GAME(zone_gatetravel);
LINK_ENTITY_TO_GAME(zone_nodamage);
LINK_ENTITY_TO_GAME(zone_shelter);