mirror of
https://github.com/rehlds/metamod-r.git
synced 2025-01-01 01:25:53 +03:00
3596 lines
131 KiB
C++
3596 lines
131 KiB
C++
#include "precompiled.h"
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// Entity list for gamedlls adapted from adminmod linkfunc.cpp.
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// NOTE: This list of entities is automatically generated via the script
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// "mklinkgame.sh". See the files in the directory "ents" for the actual
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// list of entities.
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LINK_ENTITY_TO_GAME(AngleIMatrix);
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LINK_ENTITY_TO_GAME(AngleMatrix);
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LINK_ENTITY_TO_GAME(BALLS_airball);
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LINK_ENTITY_TO_GAME(CTF_Map);
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LINK_ENTITY_TO_GAME(CreateInterface);
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LINK_ENTITY_TO_GAME(DLLClassName);
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LINK_ENTITY_TO_GAME(DelayedUse);
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LINK_ENTITY_TO_GAME(Electro_Bolt);
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LINK_ENTITY_TO_GAME(FISHINGROD_bolt);
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LINK_ENTITY_TO_GAME(FOOT_bolt);
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LINK_ENTITY_TO_GAME(FlyingTomaHawk);
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LINK_ENTITY_TO_GAME(GetChaseOrigin);
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LINK_ENTITY_TO_GAME(IsoBomb);
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LINK_ENTITY_TO_GAME(PythRound);
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LINK_ENTITY_TO_GAME(RONINTeamScore);
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LINK_ENTITY_TO_GAME(SA_Model);
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LINK_ENTITY_TO_GAME(SCAVENGERTeamScore);
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LINK_ENTITY_TO_GAME(Satelite__Laser);
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LINK_ENTITY_TO_GAME(TSAmmoPack);
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LINK_ENTITY_TO_GAME(TSWorldGun);
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LINK_ENTITY_TO_GAME(TS_PowerUp);
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LINK_ENTITY_TO_GAME(TS_bomb);
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LINK_ENTITY_TO_GAME(USMCTeamScore);
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LINK_ENTITY_TO_GAME(Zombie2Spit);
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LINK_ENTITY_TO_GAME(_spit);
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LINK_ENTITY_TO_GAME(_squadfix);
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LINK_ENTITY_TO_GAME(acidgib);
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LINK_ENTITY_TO_GAME(active_bomb);
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LINK_ENTITY_TO_GAME(afterimage);
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LINK_ENTITY_TO_GAME(aiscripted_sequence);
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LINK_ENTITY_TO_GAME(ak74grenade);
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LINK_ENTITY_TO_GAME(alien_slave_energy_ball);
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LINK_ENTITY_TO_GAME(alien_slave_sapper);
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LINK_ENTITY_TO_GAME(alienresourcetower);
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LINK_ENTITY_TO_GAME(ambient_generic);
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LINK_ENTITY_TO_GAME(ammo_0mm45);
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LINK_ENTITY_TO_GAME(ammo_0mm50b);
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LINK_ENTITY_TO_GAME(ammo_10mmbuckshot);
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LINK_ENTITY_TO_GAME(ammo_10mmbuckshotbox);
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LINK_ENTITY_TO_GAME(ammo_127mm);
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LINK_ENTITY_TO_GAME(ammo_12g);
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LINK_ENTITY_TO_GAME(ammo_1911clip);
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LINK_ENTITY_TO_GAME(ammo_2mm);
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LINK_ENTITY_TO_GAME(ammo_30cal);
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LINK_ENTITY_TO_GAME(ammo_30mm);
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LINK_ENTITY_TO_GAME(ammo_338Magnum);
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LINK_ENTITY_TO_GAME(ammo_338magnum);
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LINK_ENTITY_TO_GAME(ammo_357);
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LINK_ENTITY_TO_GAME(ammo_357SIG);
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LINK_ENTITY_TO_GAME(ammo_357sig);
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LINK_ENTITY_TO_GAME(ammo_40glclip);
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LINK_ENTITY_TO_GAME(ammo_40mm);
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LINK_ENTITY_TO_GAME(ammo_44);
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LINK_ENTITY_TO_GAME(ammo_45ACP);
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LINK_ENTITY_TO_GAME(ammo_45acp);
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LINK_ENTITY_TO_GAME(ammo_45cal);
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LINK_ENTITY_TO_GAME(ammo_50AE);
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LINK_ENTITY_TO_GAME(ammo_50ae);
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LINK_ENTITY_TO_GAME(ammo_50cal);
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LINK_ENTITY_TO_GAME(ammo_556);
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LINK_ENTITY_TO_GAME(ammo_556AR);
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LINK_ENTITY_TO_GAME(ammo_556Nato);
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LINK_ENTITY_TO_GAME(ammo_556box);
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LINK_ENTITY_TO_GAME(ammo_556nato);
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LINK_ENTITY_TO_GAME(ammo_556natobox);
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LINK_ENTITY_TO_GAME(ammo_57mm);
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LINK_ENTITY_TO_GAME(ammo_5mm56);
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LINK_ENTITY_TO_GAME(ammo_5mm7);
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LINK_ENTITY_TO_GAME(ammo_762);
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LINK_ENTITY_TO_GAME(ammo_762Magnum);
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LINK_ENTITY_TO_GAME(ammo_762Nato);
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LINK_ENTITY_TO_GAME(ammo_762mmbox);
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LINK_ENTITY_TO_GAME(ammo_762nato);
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LINK_ENTITY_TO_GAME(ammo_762x54);
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LINK_ENTITY_TO_GAME(ammo_766mm);
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LINK_ENTITY_TO_GAME(ammo_7mm62);
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LINK_ENTITY_TO_GAME(ammo_86mm);
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LINK_ENTITY_TO_GAME(ammo_8mm);
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LINK_ENTITY_TO_GAME(ammo_9mm);
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LINK_ENTITY_TO_GAME(ammo_9mmAR);
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LINK_ENTITY_TO_GAME(ammo_9mmbox);
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LINK_ENTITY_TO_GAME(ammo_9mmclip);
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LINK_ENTITY_TO_GAME(ammo_AK47clip);
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LINK_ENTITY_TO_GAME(ammo_ARgrenades);
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LINK_ENTITY_TO_GAME(ammo_BALLS);
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LINK_ENTITY_TO_GAME(ammo_CEnfield);
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LINK_ENTITY_TO_GAME(ammo_Deagle);
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LINK_ENTITY_TO_GAME(ammo_Dmissile);
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LINK_ENTITY_TO_GAME(ammo_EnergyCells);
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LINK_ENTITY_TO_GAME(ammo_FISHINGROD);
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LINK_ENTITY_TO_GAME(ammo_FOOT);
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LINK_ENTITY_TO_GAME(ammo_FTclip);
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LINK_ENTITY_TO_GAME(ammo_GMauserG98);
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LINK_ENTITY_TO_GAME(ammo_GluonCells);
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LINK_ENTITY_TO_GAME(ammo_M16grenades);
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LINK_ENTITY_TO_GAME(ammo_MicroFusionCells);
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LINK_ENTITY_TO_GAME(ammo_NGgrenades);
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LINK_ENTITY_TO_GAME(ammo_ShockCore);
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LINK_ENTITY_TO_GAME(ammo_ShockGrenade);
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LINK_ENTITY_TO_GAME(ammo_SunOfGod);
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LINK_ENTITY_TO_GAME(ammo_WTELEPORTERgrenades);
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LINK_ENTITY_TO_GAME(ammo_adrenaline);
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LINK_ENTITY_TO_GAME(ammo_ak101);
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LINK_ENTITY_TO_GAME(ammo_ak105);
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LINK_ENTITY_TO_GAME(ammo_ak47);
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LINK_ENTITY_TO_GAME(ammo_ak47clip);
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LINK_ENTITY_TO_GAME(ammo_ak5);
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LINK_ENTITY_TO_GAME(ammo_ak74);
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LINK_ENTITY_TO_GAME(ammo_ak74clip);
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LINK_ENTITY_TO_GAME(ammo_ak74grenades);
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LINK_ENTITY_TO_GAME(ammo_anaconda);
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LINK_ENTITY_TO_GAME(ammo_ar10clip);
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LINK_ENTITY_TO_GAME(ammo_ar33clip);
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LINK_ENTITY_TO_GAME(ammo_areaammo);
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LINK_ENTITY_TO_GAME(ammo_aug);
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LINK_ENTITY_TO_GAME(ammo_awm);
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LINK_ENTITY_TO_GAME(ammo_awp);
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LINK_ENTITY_TO_GAME(ammo_axes);
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LINK_ENTITY_TO_GAME(ammo_bar);
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LINK_ENTITY_TO_GAME(ammo_baretta);
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LINK_ENTITY_TO_GAME(ammo_bazooka);
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LINK_ENTITY_TO_GAME(ammo_beamgunclip);
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LINK_ENTITY_TO_GAME(ammo_benelli);
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LINK_ENTITY_TO_GAME(ammo_ber92f);
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LINK_ENTITY_TO_GAME(ammo_ber93r);
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LINK_ENTITY_TO_GAME(ammo_beretta);
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LINK_ENTITY_TO_GAME(ammo_berettaclip);
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LINK_ENTITY_TO_GAME(ammo_berrett82clip);
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LINK_ENTITY_TO_GAME(ammo_bfg);
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LINK_ENTITY_TO_GAME(ammo_bizon);
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LINK_ENTITY_TO_GAME(ammo_boltrifle);
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LINK_ENTITY_TO_GAME(ammo_bow);
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LINK_ENTITY_TO_GAME(ammo_bren);
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LINK_ENTITY_TO_GAME(ammo_brick);
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LINK_ENTITY_TO_GAME(ammo_buckshot);
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LINK_ENTITY_TO_GAME(ammo_buffalo);
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LINK_ENTITY_TO_GAME(ammo_cannon);
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LINK_ENTITY_TO_GAME(ammo_caseless);
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LINK_ENTITY_TO_GAME(ammo_cell);
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LINK_ENTITY_TO_GAME(ammo_cgrenade);
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LINK_ENTITY_TO_GAME(ammo_chemical);
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LINK_ENTITY_TO_GAME(ammo_cloaker);
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LINK_ENTITY_TO_GAME(ammo_colt);
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LINK_ENTITY_TO_GAME(ammo_colt45clip);
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LINK_ENTITY_TO_GAME(ammo_coltgov);
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LINK_ENTITY_TO_GAME(ammo_colts);
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LINK_ENTITY_TO_GAME(ammo_concussion);
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LINK_ENTITY_TO_GAME(ammo_cougarclip);
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LINK_ENTITY_TO_GAME(ammo_cpc);
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LINK_ENTITY_TO_GAME(ammo_crate);
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LINK_ENTITY_TO_GAME(ammo_crossbow);
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LINK_ENTITY_TO_GAME(ammo_d5kclip);
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LINK_ENTITY_TO_GAME(ammo_dbshot);
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LINK_ENTITY_TO_GAME(ammo_dd44clip);
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LINK_ENTITY_TO_GAME(ammo_de50);
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LINK_ENTITY_TO_GAME(ammo_deagle);
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LINK_ENTITY_TO_GAME(ammo_deagleclip);
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LINK_ENTITY_TO_GAME(ammo_deploygun);
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LINK_ENTITY_TO_GAME(ammo_desert);
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LINK_ENTITY_TO_GAME(ammo_dmlclip);
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LINK_ENTITY_TO_GAME(ammo_doubleshotgun);
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LINK_ENTITY_TO_GAME(ammo_dragunovclip);
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LINK_ENTITY_TO_GAME(ammo_dsr1);
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LINK_ENTITY_TO_GAME(ammo_dualberettas);
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LINK_ENTITY_TO_GAME(ammo_dualscorpion);
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LINK_ENTITY_TO_GAME(ammo_dyno);
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LINK_ENTITY_TO_GAME(ammo_eagleclip);
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LINK_ENTITY_TO_GAME(ammo_egonclip);
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LINK_ENTITY_TO_GAME(ammo_el_standard);
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LINK_ENTITY_TO_GAME(ammo_enfield);
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LINK_ENTITY_TO_GAME(ammo_exploder);
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LINK_ENTITY_TO_GAME(ammo_explogun);
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LINK_ENTITY_TO_GAME(ammo_famas);
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LINK_ENTITY_TO_GAME(ammo_famasclip);
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LINK_ENTITY_TO_GAME(ammo_fg42);
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LINK_ENTITY_TO_GAME(ammo_fiveseven);
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LINK_ENTITY_TO_GAME(ammo_flameammo);
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LINK_ENTITY_TO_GAME(ammo_flameclip);
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LINK_ENTITY_TO_GAME(ammo_flashbang);
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LINK_ENTITY_TO_GAME(ammo_fnfal);
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LINK_ENTITY_TO_GAME(ammo_fnp90clip);
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LINK_ENTITY_TO_GAME(ammo_frag);
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LINK_ENTITY_TO_GAME(ammo_freezeclip);
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LINK_ENTITY_TO_GAME(ammo_fuel);
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LINK_ENTITY_TO_GAME(ammo_g11);
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LINK_ENTITY_TO_GAME(ammo_g36);
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LINK_ENTITY_TO_GAME(ammo_g36clip);
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LINK_ENTITY_TO_GAME(ammo_g36e);
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LINK_ENTITY_TO_GAME(ammo_g36k);
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LINK_ENTITY_TO_GAME(ammo_g3a3);
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LINK_ENTITY_TO_GAME(ammo_galil);
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LINK_ENTITY_TO_GAME(ammo_garand);
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LINK_ENTITY_TO_GAME(ammo_gatlinbox);
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LINK_ENTITY_TO_GAME(ammo_gattlinggun);
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LINK_ENTITY_TO_GAME(ammo_gaussclip);
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LINK_ENTITY_TO_GAME(ammo_generic_american);
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LINK_ENTITY_TO_GAME(ammo_generic_british);
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LINK_ENTITY_TO_GAME(ammo_generic_german);
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LINK_ENTITY_TO_GAME(ammo_gewehr);
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LINK_ENTITY_TO_GAME(ammo_glock17);
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LINK_ENTITY_TO_GAME(ammo_glock18);
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LINK_ENTITY_TO_GAME(ammo_glockclip);
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LINK_ENTITY_TO_GAME(ammo_goldpp7clip);
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LINK_ENTITY_TO_GAME(ammo_gp25);
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LINK_ENTITY_TO_GAME(ammo_greasegun);
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LINK_ENTITY_TO_GAME(ammo_grenades);
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LINK_ENTITY_TO_GAME(ammo_handcannon);
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LINK_ENTITY_TO_GAME(ammo_helirockets);
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LINK_ENTITY_TO_GAME(ammo_hellfire);
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LINK_ENTITY_TO_GAME(ammo_hk21);
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LINK_ENTITY_TO_GAME(ammo_hk33clip);
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LINK_ENTITY_TO_GAME(ammo_hkmp5);
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LINK_ENTITY_TO_GAME(ammo_isotope);
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LINK_ENTITY_TO_GAME(ammo_jackhammer);
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LINK_ENTITY_TO_GAME(ammo_javelins);
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LINK_ENTITY_TO_GAME(ammo_k43);
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LINK_ENTITY_TO_GAME(ammo_kar);
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LINK_ENTITY_TO_GAME(ammo_kf7clip);
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LINK_ENTITY_TO_GAME(ammo_knife);
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LINK_ENTITY_TO_GAME(ammo_knives);
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LINK_ENTITY_TO_GAME(ammo_launcher);
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LINK_ENTITY_TO_GAME(ammo_lgclip);
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LINK_ENTITY_TO_GAME(ammo_lgrenades);
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LINK_ENTITY_TO_GAME(ammo_lightning);
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LINK_ENTITY_TO_GAME(ammo_longbow);
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LINK_ENTITY_TO_GAME(ammo_longslide);
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LINK_ENTITY_TO_GAME(ammo_lrclip);
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LINK_ENTITY_TO_GAME(ammo_luger);
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LINK_ENTITY_TO_GAME(ammo_m11);
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LINK_ENTITY_TO_GAME(ammo_m112);
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LINK_ENTITY_TO_GAME(ammo_m134);
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LINK_ENTITY_TO_GAME(ammo_m16);
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LINK_ENTITY_TO_GAME(ammo_m16a2clip);
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LINK_ENTITY_TO_GAME(ammo_m16clip);
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LINK_ENTITY_TO_GAME(ammo_m1carbine);
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LINK_ENTITY_TO_GAME(ammo_m2);
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LINK_ENTITY_TO_GAME(ammo_m203);
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LINK_ENTITY_TO_GAME(ammo_m249);
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LINK_ENTITY_TO_GAME(ammo_m4);
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LINK_ENTITY_TO_GAME(ammo_m40a1clip);
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LINK_ENTITY_TO_GAME(ammo_m4a1);
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LINK_ENTITY_TO_GAME(ammo_m4clip);
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LINK_ENTITY_TO_GAME(ammo_m60);
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LINK_ENTITY_TO_GAME(ammo_m60clip);
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LINK_ENTITY_TO_GAME(ammo_m79);
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LINK_ENTITY_TO_GAME(ammo_m82);
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LINK_ENTITY_TO_GAME(ammo_mac);
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LINK_ENTITY_TO_GAME(ammo_mac10);
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LINK_ENTITY_TO_GAME(ammo_machinegun);
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LINK_ENTITY_TO_GAME(ammo_markmusket);
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LINK_ENTITY_TO_GAME(ammo_mc51);
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LINK_ENTITY_TO_GAME(ammo_mf2clip);
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LINK_ENTITY_TO_GAME(ammo_mg34);
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LINK_ENTITY_TO_GAME(ammo_mg36);
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LINK_ENTITY_TO_GAME(ammo_mg42);
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LINK_ENTITY_TO_GAME(ammo_mindrayclip);
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LINK_ENTITY_TO_GAME(ammo_minigunClip);
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LINK_ENTITY_TO_GAME(ammo_minimissile);
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LINK_ENTITY_TO_GAME(ammo_mk23);
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LINK_ENTITY_TO_GAME(ammo_mossberg);
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LINK_ENTITY_TO_GAME(ammo_mp40);
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LINK_ENTITY_TO_GAME(ammo_mp44);
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LINK_ENTITY_TO_GAME(ammo_mp5);
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LINK_ENTITY_TO_GAME(ammo_mp5a2);
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LINK_ENTITY_TO_GAME(ammo_mp5a4);
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LINK_ENTITY_TO_GAME(ammo_mp5a5);
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LINK_ENTITY_TO_GAME(ammo_mp5clip);
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LINK_ENTITY_TO_GAME(ammo_mp5grenades);
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LINK_ENTITY_TO_GAME(ammo_mp5k);
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LINK_ENTITY_TO_GAME(ammo_mp5pdwclip);
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LINK_ENTITY_TO_GAME(ammo_mp5sd);
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LINK_ENTITY_TO_GAME(ammo_msg90);
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LINK_ENTITY_TO_GAME(ammo_musketoon);
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LINK_ENTITY_TO_GAME(ammo_nails);
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LINK_ENTITY_TO_GAME(ammo_nato);
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LINK_ENTITY_TO_GAME(ammo_nato308);
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LINK_ENTITY_TO_GAME(ammo_natoclip);
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LINK_ENTITY_TO_GAME(ammo_needle);
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LINK_ENTITY_TO_GAME(ammo_nuke);
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LINK_ENTITY_TO_GAME(ammo_null);
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LINK_ENTITY_TO_GAME(ammo_p99);
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LINK_ENTITY_TO_GAME(ammo_p99clip);
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LINK_ENTITY_TO_GAME(ammo_pdw);
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LINK_ENTITY_TO_GAME(ammo_phantomclip);
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LINK_ENTITY_TO_GAME(ammo_piat);
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LINK_ENTITY_TO_GAME(ammo_pistol);
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LINK_ENTITY_TO_GAME(ammo_pistolet);
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LINK_ENTITY_TO_GAME(ammo_pkm);
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LINK_ENTITY_TO_GAME(ammo_pkmclip);
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LINK_ENTITY_TO_GAME(ammo_powercell);
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LINK_ENTITY_TO_GAME(ammo_pschreck);
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LINK_ENTITY_TO_GAME(ammo_psg1);
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LINK_ENTITY_TO_GAME(ammo_psg1clip);
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LINK_ENTITY_TO_GAME(ammo_quad);
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LINK_ENTITY_TO_GAME(ammo_railgun);
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LINK_ENTITY_TO_GAME(ammo_rcp90clip);
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LINK_ENTITY_TO_GAME(ammo_remington);
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LINK_ENTITY_TO_GAME(ammo_rifleclip);
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LINK_ENTITY_TO_GAME(ammo_rifleshot);
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LINK_ENTITY_TO_GAME(ammo_rocket);
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LINK_ENTITY_TO_GAME(ammo_rocketlauncher);
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LINK_ENTITY_TO_GAME(ammo_rocketpistol);
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LINK_ENTITY_TO_GAME(ammo_rockets);
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LINK_ENTITY_TO_GAME(ammo_rpgclip);
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LINK_ENTITY_TO_GAME(ammo_rs202m2);
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LINK_ENTITY_TO_GAME(ammo_rs_grenade);
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LINK_ENTITY_TO_GAME(ammo_rs_psi);
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LINK_ENTITY_TO_GAME(ammo_ruger);
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LINK_ENTITY_TO_GAME(ammo_sa80clip);
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LINK_ENTITY_TO_GAME(ammo_saa);
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LINK_ENTITY_TO_GAME(ammo_saiga);
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LINK_ENTITY_TO_GAME(ammo_sako);
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LINK_ENTITY_TO_GAME(ammo_satchels);
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LINK_ENTITY_TO_GAME(ammo_sbarrelshot);
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LINK_ENTITY_TO_GAME(ammo_scatterclip);
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LINK_ENTITY_TO_GAME(ammo_scopedkar);
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LINK_ENTITY_TO_GAME(ammo_shells);
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LINK_ENTITY_TO_GAME(ammo_shot);
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LINK_ENTITY_TO_GAME(ammo_shrapnel);
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LINK_ENTITY_TO_GAME(ammo_sig245clip);
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LINK_ENTITY_TO_GAME(ammo_silverpp7clip);
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LINK_ENTITY_TO_GAME(ammo_sks);
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LINK_ENTITY_TO_GAME(ammo_slugs);
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LINK_ENTITY_TO_GAME(ammo_smg9);
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LINK_ENTITY_TO_GAME(ammo_snUZI);
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LINK_ENTITY_TO_GAME(ammo_sniper);
|
|
LINK_ENTITY_TO_GAME(ammo_spas12);
|
|
LINK_ENTITY_TO_GAME(ammo_spasclip);
|
|
LINK_ENTITY_TO_GAME(ammo_spellbook);
|
|
LINK_ENTITY_TO_GAME(ammo_spitcarb);
|
|
LINK_ENTITY_TO_GAME(ammo_spitclip);
|
|
LINK_ENTITY_TO_GAME(ammo_spore);
|
|
LINK_ENTITY_TO_GAME(ammo_spring);
|
|
LINK_ENTITY_TO_GAME(ammo_srifleclip);
|
|
LINK_ENTITY_TO_GAME(ammo_ssg3000);
|
|
LINK_ENTITY_TO_GAME(ammo_st_far);
|
|
LINK_ENTITY_TO_GAME(ammo_st_heavy);
|
|
LINK_ENTITY_TO_GAME(ammo_st_medium);
|
|
LINK_ENTITY_TO_GAME(ammo_st_short);
|
|
LINK_ENTITY_TO_GAME(ammo_st_special1);
|
|
LINK_ENTITY_TO_GAME(ammo_st_special2);
|
|
LINK_ENTITY_TO_GAME(ammo_sten);
|
|
LINK_ENTITY_TO_GAME(ammo_sterling);
|
|
LINK_ENTITY_TO_GAME(ammo_steyr_m40);
|
|
LINK_ENTITY_TO_GAME(ammo_stg24);
|
|
LINK_ENTITY_TO_GAME(ammo_stoner);
|
|
LINK_ENTITY_TO_GAME(ammo_stonerscope);
|
|
LINK_ENTITY_TO_GAME(ammo_stonersilencer);
|
|
LINK_ENTITY_TO_GAME(ammo_stormcell);
|
|
LINK_ENTITY_TO_GAME(ammo_stubcoolant);
|
|
LINK_ENTITY_TO_GAME(ammo_stumpbox);
|
|
LINK_ENTITY_TO_GAME(ammo_svd);
|
|
LINK_ENTITY_TO_GAME(ammo_swarm_xen_secondary);
|
|
LINK_ENTITY_TO_GAME(ammo_swarmprimary);
|
|
LINK_ENTITY_TO_GAME(ammo_swarmsecondary);
|
|
LINK_ENTITY_TO_GAME(ammo_synthol);
|
|
LINK_ENTITY_TO_GAME(ammo_tec9);
|
|
LINK_ENTITY_TO_GAME(ammo_thompson);
|
|
LINK_ENTITY_TO_GAME(ammo_tommy);
|
|
LINK_ENTITY_TO_GAME(ammo_tommygun);
|
|
LINK_ENTITY_TO_GAME(ammo_trigun);
|
|
LINK_ENTITY_TO_GAME(ammo_ump45);
|
|
LINK_ENTITY_TO_GAME(ammo_uranium235);
|
|
LINK_ENTITY_TO_GAME(ammo_uranium238);
|
|
LINK_ENTITY_TO_GAME(ammo_usp);
|
|
LINK_ENTITY_TO_GAME(ammo_uspclip);
|
|
LINK_ENTITY_TO_GAME(ammo_uzi);
|
|
LINK_ENTITY_TO_GAME(ammo_uziclip);
|
|
LINK_ENTITY_TO_GAME(ammo_veprclip);
|
|
LINK_ENTITY_TO_GAME(ammo_vomitclip);
|
|
LINK_ENTITY_TO_GAME(ammo_vulcan);
|
|
LINK_ENTITY_TO_GAME(ammo_wa2000);
|
|
LINK_ENTITY_TO_GAME(ammo_webley);
|
|
LINK_ENTITY_TO_GAME(ammo_whiskey);
|
|
LINK_ENTITY_TO_GAME(ammo_winchester);
|
|
LINK_ENTITY_TO_GAME(ammo_winchesterclip);
|
|
LINK_ENTITY_TO_GAME(ammo_xbolts);
|
|
LINK_ENTITY_TO_GAME(ammo_xm4);
|
|
LINK_ENTITY_TO_GAME(ammo_xm4slug);
|
|
LINK_ENTITY_TO_GAME(ammo_zmgclip);
|
|
LINK_ENTITY_TO_GAME(ammobox);
|
|
LINK_ENTITY_TO_GAME(antifric_timer);
|
|
LINK_ENTITY_TO_GAME(antifriction_grenade);
|
|
LINK_ENTITY_TO_GAME(arcade_points);
|
|
LINK_ENTITY_TO_GAME(armoury_entity);
|
|
LINK_ENTITY_TO_GAME(arms_dealer);
|
|
LINK_ENTITY_TO_GAME(arrow);
|
|
LINK_ENTITY_TO_GAME(asl_charge_flare);
|
|
LINK_ENTITY_TO_GAME(aura);
|
|
LINK_ENTITY_TO_GAME(authenticationmanager);
|
|
LINK_ENTITY_TO_GAME(autogl_gren);
|
|
LINK_ENTITY_TO_GAME(ball_launcher);
|
|
LINK_ENTITY_TO_GAME(ball_lightning);
|
|
LINK_ENTITY_TO_GAME(balle);
|
|
LINK_ENTITY_TO_GAME(banana);
|
|
LINK_ENTITY_TO_GAME(bankinterest);
|
|
LINK_ENTITY_TO_GAME(barneymine);
|
|
LINK_ENTITY_TO_GAME(base_drive_ent);
|
|
LINK_ENTITY_TO_GAME(basecurse);
|
|
LINK_ENTITY_TO_GAME(bb_ammo);
|
|
LINK_ENTITY_TO_GAME(bb_custommission);
|
|
LINK_ENTITY_TO_GAME(bb_equipment);
|
|
LINK_ENTITY_TO_GAME(bb_escape_final);
|
|
LINK_ENTITY_TO_GAME(bb_escape_radar);
|
|
LINK_ENTITY_TO_GAME(bb_escapeair);
|
|
LINK_ENTITY_TO_GAME(bb_funk);
|
|
LINK_ENTITY_TO_GAME(bb_healthkit);
|
|
LINK_ENTITY_TO_GAME(bb_mapmission);
|
|
LINK_ENTITY_TO_GAME(bb_mission_zone);
|
|
LINK_ENTITY_TO_GAME(bb_objective_item);
|
|
LINK_ENTITY_TO_GAME(bb_objectives);
|
|
LINK_ENTITY_TO_GAME(bb_spawn_player);
|
|
LINK_ENTITY_TO_GAME(bb_spawn_zombie);
|
|
LINK_ENTITY_TO_GAME(bb_tank);
|
|
LINK_ENTITY_TO_GAME(bb_waypoint);
|
|
LINK_ENTITY_TO_GAME(bb_zombie_player);
|
|
LINK_ENTITY_TO_GAME(bbody);
|
|
LINK_ENTITY_TO_GAME(beam);
|
|
LINK_ENTITY_TO_GAME(beam_attack);
|
|
LINK_ENTITY_TO_GAME(beamshot);
|
|
LINK_ENTITY_TO_GAME(bean);
|
|
LINK_ENTITY_TO_GAME(beanstalk);
|
|
LINK_ENTITY_TO_GAME(bfg10k);
|
|
LINK_ENTITY_TO_GAME(big_bang);
|
|
LINK_ENTITY_TO_GAME(big_disk);
|
|
LINK_ENTITY_TO_GAME(big_lance_proj);
|
|
LINK_ENTITY_TO_GAME(bird);
|
|
LINK_ENTITY_TO_GAME(black_hole);
|
|
LINK_ENTITY_TO_GAME(blade);
|
|
LINK_ENTITY_TO_GAME(blaster_beam);
|
|
LINK_ENTITY_TO_GAME(blaster_bolt);
|
|
LINK_ENTITY_TO_GAME(bmortar);
|
|
LINK_ENTITY_TO_GAME(bodyque);
|
|
LINK_ENTITY_TO_GAME(bone_follow);
|
|
LINK_ENTITY_TO_GAME(boolean_multisource);
|
|
LINK_ENTITY_TO_GAME(booty_it);
|
|
LINK_ENTITY_TO_GAME(bot);
|
|
LINK_ENTITY_TO_GAME(bot_waypoint);
|
|
LINK_ENTITY_TO_GAME(bouncy_bolt);
|
|
LINK_ENTITY_TO_GAME(bouncy_tripmine);
|
|
LINK_ENTITY_TO_GAME(bowie_bolt);
|
|
LINK_ENTITY_TO_GAME(bubgren);
|
|
LINK_ENTITY_TO_GAME(building_dispenser);
|
|
LINK_ENTITY_TO_GAME(building_sentrygun);
|
|
LINK_ENTITY_TO_GAME(building_sentrygun_base);
|
|
LINK_ENTITY_TO_GAME(building_teleporter);
|
|
LINK_ENTITY_TO_GAME(bullet);
|
|
LINK_ENTITY_TO_GAME(bumper_car_start);
|
|
LINK_ENTITY_TO_GAME(burning_attack);
|
|
LINK_ENTITY_TO_GAME(button_aiwallplug);
|
|
LINK_ENTITY_TO_GAME(button_target);
|
|
LINK_ENTITY_TO_GAME(calc_position);
|
|
LINK_ENTITY_TO_GAME(calc_ratio);
|
|
LINK_ENTITY_TO_GAME(calc_subvelocity);
|
|
LINK_ENTITY_TO_GAME(calc_velocity_path);
|
|
LINK_ENTITY_TO_GAME(calc_velocity_polar);
|
|
LINK_ENTITY_TO_GAME(candy);
|
|
LINK_ENTITY_TO_GAME(cannon_ball);
|
|
LINK_ENTITY_TO_GAME(capture_point);
|
|
LINK_ENTITY_TO_GAME(carried_book_team1);
|
|
LINK_ENTITY_TO_GAME(carried_book_team2);
|
|
LINK_ENTITY_TO_GAME(carried_flag_team1);
|
|
LINK_ENTITY_TO_GAME(carried_flag_team2);
|
|
LINK_ENTITY_TO_GAME(carry_resource);
|
|
LINK_ENTITY_TO_GAME(carry_scientist);
|
|
LINK_ENTITY_TO_GAME(ce_psi_01);
|
|
LINK_ENTITY_TO_GAME(ce_rocket_01);
|
|
LINK_ENTITY_TO_GAME(cflag);
|
|
LINK_ENTITY_TO_GAME(chain_hurter);
|
|
LINK_ENTITY_TO_GAME(charge);
|
|
LINK_ENTITY_TO_GAME(charged_bolt);
|
|
LINK_ENTITY_TO_GAME(chronoclip);
|
|
LINK_ENTITY_TO_GAME(cine_blood);
|
|
LINK_ENTITY_TO_GAME(clbaby);
|
|
LINK_ENTITY_TO_GAME(clmomma);
|
|
LINK_ENTITY_TO_GAME(cm_rocket_01);
|
|
LINK_ENTITY_TO_GAME(cocklebur);
|
|
LINK_ENTITY_TO_GAME(conc_charge);
|
|
LINK_ENTITY_TO_GAME(control_forklift);
|
|
LINK_ENTITY_TO_GAME(controller_charge_ball);
|
|
LINK_ENTITY_TO_GAME(controller_charged_ball);
|
|
LINK_ENTITY_TO_GAME(controller_energy_ball);
|
|
LINK_ENTITY_TO_GAME(controller_head_ball);
|
|
LINK_ENTITY_TO_GAME(controller_health_ball);
|
|
LINK_ENTITY_TO_GAME(controller_throw_ball);
|
|
LINK_ENTITY_TO_GAME(counter);
|
|
LINK_ENTITY_TO_GAME(crossbow_bolt);
|
|
LINK_ENTITY_TO_GAME(crowbar_rocket);
|
|
LINK_ENTITY_TO_GAME(crowbarang);
|
|
LINK_ENTITY_TO_GAME(crowd);
|
|
LINK_ENTITY_TO_GAME(ctb_point_one);
|
|
LINK_ENTITY_TO_GAME(ctb_point_two);
|
|
LINK_ENTITY_TO_GAME(ctc_capturepoint);
|
|
LINK_ENTITY_TO_GAME(ctc_chicken);
|
|
LINK_ENTITY_TO_GAME(ctf_blueflag);
|
|
LINK_ENTITY_TO_GAME(ctf_bluespawn);
|
|
LINK_ENTITY_TO_GAME(ctf_cloak);
|
|
LINK_ENTITY_TO_GAME(ctf_crowbar);
|
|
LINK_ENTITY_TO_GAME(ctf_cycle);
|
|
LINK_ENTITY_TO_GAME(ctf_flag);
|
|
LINK_ENTITY_TO_GAME(ctf_flag_follow_blue);
|
|
LINK_ENTITY_TO_GAME(ctf_flag_follow_red);
|
|
LINK_ENTITY_TO_GAME(ctf_flagzone);
|
|
LINK_ENTITY_TO_GAME(ctf_frag);
|
|
LINK_ENTITY_TO_GAME(ctf_hook);
|
|
LINK_ENTITY_TO_GAME(ctf_lowgrav);
|
|
LINK_ENTITY_TO_GAME(ctf_protect);
|
|
LINK_ENTITY_TO_GAME(ctf_redflag);
|
|
LINK_ENTITY_TO_GAME(ctf_redspawn);
|
|
LINK_ENTITY_TO_GAME(ctf_regen);
|
|
LINK_ENTITY_TO_GAME(ctf_rune);
|
|
LINK_ENTITY_TO_GAME(ctf_superglock);
|
|
LINK_ENTITY_TO_GAME(ctf_trap);
|
|
LINK_ENTITY_TO_GAME(ctf_vamp);
|
|
LINK_ENTITY_TO_GAME(curse_spawner);
|
|
LINK_ENTITY_TO_GAME(cust_11);
|
|
LINK_ENTITY_TO_GAME(cust_12);
|
|
LINK_ENTITY_TO_GAME(cust_13);
|
|
LINK_ENTITY_TO_GAME(cust_21);
|
|
LINK_ENTITY_TO_GAME(cust_22);
|
|
LINK_ENTITY_TO_GAME(cust_24);
|
|
LINK_ENTITY_TO_GAME(cust_25);
|
|
LINK_ENTITY_TO_GAME(cust_2GaussPistolSniper);
|
|
LINK_ENTITY_TO_GAME(cust_2MinigunCooled);
|
|
LINK_ENTITY_TO_GAME(cust_31);
|
|
LINK_ENTITY_TO_GAME(cust_33);
|
|
LINK_ENTITY_TO_GAME(cust_34);
|
|
LINK_ENTITY_TO_GAME(cust_41);
|
|
LINK_ENTITY_TO_GAME(cust_43);
|
|
LINK_ENTITY_TO_GAME(custom_precache);
|
|
LINK_ENTITY_TO_GAME(cycler);
|
|
LINK_ENTITY_TO_GAME(cycler_prdroid);
|
|
LINK_ENTITY_TO_GAME(cycler_sprite);
|
|
LINK_ENTITY_TO_GAME(cycler_weapon);
|
|
LINK_ENTITY_TO_GAME(cycler_wreckage);
|
|
LINK_ENTITY_TO_GAME(davespit);
|
|
LINK_ENTITY_TO_GAME(db_spawner);
|
|
LINK_ENTITY_TO_GAME(dc_info_objective);
|
|
LINK_ENTITY_TO_GAME(dc_info_objectposition);
|
|
LINK_ENTITY_TO_GAME(dc_object);
|
|
LINK_ENTITY_TO_GAME(dc_trigger_objectcapture);
|
|
LINK_ENTITY_TO_GAME(dc_trigger_reset);
|
|
LINK_ENTITY_TO_GAME(dc_trigger_team);
|
|
LINK_ENTITY_TO_GAME(deadcorpse);
|
|
LINK_ENTITY_TO_GAME(deal_columbian_start);
|
|
LINK_ENTITY_TO_GAME(deal_italian_start);
|
|
LINK_ENTITY_TO_GAME(deal_swat_start);
|
|
LINK_ENTITY_TO_GAME(dealer);
|
|
LINK_ENTITY_TO_GAME(death_ball);
|
|
LINK_ENTITY_TO_GAME(deathball);
|
|
LINK_ENTITY_TO_GAME(deathsoul);
|
|
LINK_ENTITY_TO_GAME(debris);
|
|
LINK_ENTITY_TO_GAME(decore_aicore);
|
|
LINK_ENTITY_TO_GAME(decore_asteroid);
|
|
LINK_ENTITY_TO_GAME(decore_baboon);
|
|
LINK_ENTITY_TO_GAME(decore_bodygib);
|
|
LINK_ENTITY_TO_GAME(decore_butterflyflock);
|
|
LINK_ENTITY_TO_GAME(decore_cactus);
|
|
LINK_ENTITY_TO_GAME(decore_cam);
|
|
LINK_ENTITY_TO_GAME(decore_corpse);
|
|
LINK_ENTITY_TO_GAME(decore_eagle);
|
|
LINK_ENTITY_TO_GAME(decore_explodable);
|
|
LINK_ENTITY_TO_GAME(decore_foot);
|
|
LINK_ENTITY_TO_GAME(decore_goldskull);
|
|
LINK_ENTITY_TO_GAME(decore_gutspile);
|
|
LINK_ENTITY_TO_GAME(decore_hatgib);
|
|
LINK_ENTITY_TO_GAME(decore_ice);
|
|
LINK_ENTITY_TO_GAME(decore_mushroom);
|
|
LINK_ENTITY_TO_GAME(decore_mushroom2);
|
|
LINK_ENTITY_TO_GAME(decore_nest);
|
|
LINK_ENTITY_TO_GAME(decore_pipes);
|
|
LINK_ENTITY_TO_GAME(decore_prickle);
|
|
LINK_ENTITY_TO_GAME(decore_pteradon);
|
|
LINK_ENTITY_TO_GAME(decore_scripted_boulder);
|
|
LINK_ENTITY_TO_GAME(decore_sittingtubemortar);
|
|
LINK_ENTITY_TO_GAME(decore_spacebebris);
|
|
LINK_ENTITY_TO_GAME(decore_swampplants);
|
|
LINK_ENTITY_TO_GAME(decore_torch);
|
|
LINK_ENTITY_TO_GAME(decore_torchflame);
|
|
LINK_ENTITY_TO_GAME(defensechamber);
|
|
LINK_ENTITY_TO_GAME(demoman_mine);
|
|
LINK_ENTITY_TO_GAME(detpack);
|
|
LINK_ENTITY_TO_GAME(dg_streak_spiral);
|
|
LINK_ENTITY_TO_GAME(disc);
|
|
LINK_ENTITY_TO_GAME(disc_arena);
|
|
LINK_ENTITY_TO_GAME(discarena);
|
|
LINK_ENTITY_TO_GAME(dispball);
|
|
LINK_ENTITY_TO_GAME(displacer_ball);
|
|
LINK_ENTITY_TO_GAME(dmgmirrorcurse);
|
|
LINK_ENTITY_TO_GAME(dmgscalecurse);
|
|
LINK_ENTITY_TO_GAME(dod_ammo);
|
|
LINK_ENTITY_TO_GAME(dod_ammo_depot);
|
|
LINK_ENTITY_TO_GAME(dod_camera);
|
|
LINK_ENTITY_TO_GAME(dod_capture_area);
|
|
LINK_ENTITY_TO_GAME(dod_control_point);
|
|
LINK_ENTITY_TO_GAME(dod_control_point_master);
|
|
LINK_ENTITY_TO_GAME(dod_location);
|
|
LINK_ENTITY_TO_GAME(dod_mapmarker);
|
|
LINK_ENTITY_TO_GAME(dod_object);
|
|
LINK_ENTITY_TO_GAME(dod_object_goal);
|
|
LINK_ENTITY_TO_GAME(dod_point_relay);
|
|
LINK_ENTITY_TO_GAME(dod_preround);
|
|
LINK_ENTITY_TO_GAME(dod_round_timer);
|
|
LINK_ENTITY_TO_GAME(dod_score_ent);
|
|
LINK_ENTITY_TO_GAME(dod_secondary);
|
|
LINK_ENTITY_TO_GAME(dod_stats);
|
|
LINK_ENTITY_TO_GAME(dod_trigger_sandbag);
|
|
LINK_ENTITY_TO_GAME(dove_flock);
|
|
LINK_ENTITY_TO_GAME(dove_flyer);
|
|
LINK_ENTITY_TO_GAME(dragonball);
|
|
LINK_ENTITY_TO_GAME(drive_agrunt);
|
|
LINK_ENTITY_TO_GAME(drive_agrunt_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_apache);
|
|
LINK_ENTITY_TO_GAME(drive_apache_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_asl);
|
|
LINK_ENTITY_TO_GAME(drive_assassin);
|
|
LINK_ENTITY_TO_GAME(drive_assassin_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_bm);
|
|
LINK_ENTITY_TO_GAME(drive_bm_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_bullsquid);
|
|
LINK_ENTITY_TO_GAME(drive_bullsquid_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_chumtoad);
|
|
LINK_ENTITY_TO_GAME(drive_controller);
|
|
LINK_ENTITY_TO_GAME(drive_controller_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_garg);
|
|
LINK_ENTITY_TO_GAME(drive_garg_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_headcrab);
|
|
LINK_ENTITY_TO_GAME(drive_houndeye);
|
|
LINK_ENTITY_TO_GAME(drive_houndeye_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_icky);
|
|
LINK_ENTITY_TO_GAME(drive_icky_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_panth);
|
|
LINK_ENTITY_TO_GAME(drive_panth_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_slave_spawner);
|
|
LINK_ENTITY_TO_GAME(drive_turret);
|
|
LINK_ENTITY_TO_GAME(drive_turret_spawner);
|
|
LINK_ENTITY_TO_GAME(drop_bomb);
|
|
LINK_ENTITY_TO_GAME(drunkcurse);
|
|
LINK_ENTITY_TO_GAME(drv_hvr_rocket);
|
|
LINK_ENTITY_TO_GAME(eagle_laser);
|
|
LINK_ENTITY_TO_GAME(effect_shield);
|
|
LINK_ENTITY_TO_GAME(egon_mirv);
|
|
LINK_ENTITY_TO_GAME(emp_cannister);
|
|
LINK_ENTITY_TO_GAME(emp_pulse);
|
|
LINK_ENTITY_TO_GAME(entity_botcam);
|
|
LINK_ENTITY_TO_GAME(entity_clustergod);
|
|
LINK_ENTITY_TO_GAME(entity_digitgod);
|
|
LINK_ENTITY_TO_GAME(entity_spawn_round);
|
|
LINK_ENTITY_TO_GAME(entity_spritegod);
|
|
LINK_ENTITY_TO_GAME(entity_volcanospew);
|
|
LINK_ENTITY_TO_GAME(env_ClusterExplosion);
|
|
LINK_ENTITY_TO_GAME(env_animsprite);
|
|
LINK_ENTITY_TO_GAME(env_beam);
|
|
LINK_ENTITY_TO_GAME(env_beamtrail);
|
|
LINK_ENTITY_TO_GAME(env_beverage);
|
|
LINK_ENTITY_TO_GAME(env_blood);
|
|
LINK_ENTITY_TO_GAME(env_blowercannon);
|
|
LINK_ENTITY_TO_GAME(env_bombglow);
|
|
LINK_ENTITY_TO_GAME(env_bubbles);
|
|
LINK_ENTITY_TO_GAME(env_customize);
|
|
LINK_ENTITY_TO_GAME(env_debris);
|
|
LINK_ENTITY_TO_GAME(env_decal);
|
|
LINK_ENTITY_TO_GAME(env_dlight);
|
|
LINK_ENTITY_TO_GAME(env_electrified_wire);
|
|
LINK_ENTITY_TO_GAME(env_elight);
|
|
LINK_ENTITY_TO_GAME(env_explosion);
|
|
LINK_ENTITY_TO_GAME(env_fade);
|
|
LINK_ENTITY_TO_GAME(env_fadeone);
|
|
LINK_ENTITY_TO_GAME(env_fire);
|
|
LINK_ENTITY_TO_GAME(env_flag);
|
|
LINK_ENTITY_TO_GAME(env_fog);
|
|
LINK_ENTITY_TO_GAME(env_footsteps);
|
|
LINK_ENTITY_TO_GAME(env_fountain);
|
|
LINK_ENTITY_TO_GAME(env_funnel);
|
|
LINK_ENTITY_TO_GAME(env_gamma);
|
|
LINK_ENTITY_TO_GAME(env_genewormcloud);
|
|
LINK_ENTITY_TO_GAME(env_genewormspawn);
|
|
LINK_ENTITY_TO_GAME(env_global);
|
|
LINK_ENTITY_TO_GAME(env_glow);
|
|
LINK_ENTITY_TO_GAME(env_laser);
|
|
LINK_ENTITY_TO_GAME(env_lensflare);
|
|
LINK_ENTITY_TO_GAME(env_lightning);
|
|
LINK_ENTITY_TO_GAME(env_message);
|
|
LINK_ENTITY_TO_GAME(env_model);
|
|
LINK_ENTITY_TO_GAME(env_mp3);
|
|
LINK_ENTITY_TO_GAME(env_music);
|
|
LINK_ENTITY_TO_GAME(env_particle);
|
|
LINK_ENTITY_TO_GAME(env_particleemitter);
|
|
LINK_ENTITY_TO_GAME(env_particles);
|
|
LINK_ENTITY_TO_GAME(env_particles_custom);
|
|
LINK_ENTITY_TO_GAME(env_particule);
|
|
LINK_ENTITY_TO_GAME(env_precip);
|
|
LINK_ENTITY_TO_GAME(env_push);
|
|
LINK_ENTITY_TO_GAME(env_quakefx);
|
|
LINK_ENTITY_TO_GAME(env_rain);
|
|
LINK_ENTITY_TO_GAME(env_render);
|
|
LINK_ENTITY_TO_GAME(env_rocketshooter);
|
|
LINK_ENTITY_TO_GAME(env_rope);
|
|
LINK_ENTITY_TO_GAME(env_sentence);
|
|
LINK_ENTITY_TO_GAME(env_shake);
|
|
LINK_ENTITY_TO_GAME(env_shockwave);
|
|
LINK_ENTITY_TO_GAME(env_shooter);
|
|
LINK_ENTITY_TO_GAME(env_sky);
|
|
LINK_ENTITY_TO_GAME(env_smoker);
|
|
LINK_ENTITY_TO_GAME(env_snow);
|
|
LINK_ENTITY_TO_GAME(env_sound);
|
|
LINK_ENTITY_TO_GAME(env_spark);
|
|
LINK_ENTITY_TO_GAME(env_spawnereffect);
|
|
LINK_ENTITY_TO_GAME(env_sprite);
|
|
LINK_ENTITY_TO_GAME(env_spriteshooter);
|
|
LINK_ENTITY_TO_GAME(env_spritetrain);
|
|
LINK_ENTITY_TO_GAME(env_state);
|
|
LINK_ENTITY_TO_GAME(env_sun);
|
|
LINK_ENTITY_TO_GAME(env_timer);
|
|
LINK_ENTITY_TO_GAME(env_vgui);
|
|
LINK_ENTITY_TO_GAME(env_warpball);
|
|
LINK_ENTITY_TO_GAME(env_weather);
|
|
LINK_ENTITY_TO_GAME(env_xenmaker);
|
|
LINK_ENTITY_TO_GAME(equipment_parachute);
|
|
LINK_ENTITY_TO_GAME(event_player_die);
|
|
LINK_ENTITY_TO_GAME(event_player_join);
|
|
LINK_ENTITY_TO_GAME(event_player_kill);
|
|
LINK_ENTITY_TO_GAME(event_player_leave);
|
|
LINK_ENTITY_TO_GAME(event_player_spawn);
|
|
LINK_ENTITY_TO_GAME(event_round_end);
|
|
LINK_ENTITY_TO_GAME(event_round_prestart);
|
|
LINK_ENTITY_TO_GAME(event_round_reset);
|
|
LINK_ENTITY_TO_GAME(event_round_start);
|
|
LINK_ENTITY_TO_GAME(event_team_die);
|
|
LINK_ENTITY_TO_GAME(event_team_win);
|
|
LINK_ENTITY_TO_GAME(explode_bolt);
|
|
LINK_ENTITY_TO_GAME(explodingattack);
|
|
LINK_ENTITY_TO_GAME(explosive_slug);
|
|
LINK_ENTITY_TO_GAME(external_cam);
|
|
LINK_ENTITY_TO_GAME(extra_ammo);
|
|
LINK_ENTITY_TO_GAME(fa_drop_zone);
|
|
LINK_ENTITY_TO_GAME(fa_parachute);
|
|
LINK_ENTITY_TO_GAME(fa_push_flag);
|
|
LINK_ENTITY_TO_GAME(fa_push_point);
|
|
LINK_ENTITY_TO_GAME(fa_sd_object);
|
|
LINK_ENTITY_TO_GAME(fa_team_goal);
|
|
LINK_ENTITY_TO_GAME(fa_team_item);
|
|
LINK_ENTITY_TO_GAME(fading_corpse);
|
|
LINK_ENTITY_TO_GAME(fev_cloud);
|
|
LINK_ENTITY_TO_GAME(fev_vial);
|
|
LINK_ENTITY_TO_GAME(final_flash);
|
|
LINK_ENTITY_TO_GAME(finish);
|
|
LINK_ENTITY_TO_GAME(fire_ball);
|
|
LINK_ENTITY_TO_GAME(fireanddie);
|
|
LINK_ENTITY_TO_GAME(firework);
|
|
LINK_ENTITY_TO_GAME(flag);
|
|
LINK_ENTITY_TO_GAME(flag_capture_point);
|
|
LINK_ENTITY_TO_GAME(flag_follow);
|
|
LINK_ENTITY_TO_GAME(flag_world);
|
|
LINK_ENTITY_TO_GAME(flak_bomb);
|
|
LINK_ENTITY_TO_GAME(flak_grenade);
|
|
LINK_ENTITY_TO_GAME(flak_shard);
|
|
LINK_ENTITY_TO_GAME(flakfrag);
|
|
LINK_ENTITY_TO_GAME(flame);
|
|
LINK_ENTITY_TO_GAME(flame_ball);
|
|
LINK_ENTITY_TO_GAME(flame_chunk);
|
|
LINK_ENTITY_TO_GAME(flamme);
|
|
LINK_ENTITY_TO_GAME(flare);
|
|
LINK_ENTITY_TO_GAME(flare_fire);
|
|
LINK_ENTITY_TO_GAME(flying_axe);
|
|
LINK_ENTITY_TO_GAME(flying_crowbar);
|
|
LINK_ENTITY_TO_GAME(fog);
|
|
LINK_ENTITY_TO_GAME(follow_ent);
|
|
LINK_ENTITY_TO_GAME(followbot);
|
|
LINK_ENTITY_TO_GAME(follower_basic);
|
|
LINK_ENTITY_TO_GAME(football);
|
|
LINK_ENTITY_TO_GAME(frag_grenade);
|
|
LINK_ENTITY_TO_GAME(freeze_beam);
|
|
LINK_ENTITY_TO_GAME(freeze_gel);
|
|
LINK_ENTITY_TO_GAME(freeze_grenade);
|
|
LINK_ENTITY_TO_GAME(freeze_timer);
|
|
LINK_ENTITY_TO_GAME(friction_timer);
|
|
LINK_ENTITY_TO_GAME(frostball);
|
|
LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_green);
|
|
LINK_ENTITY_TO_GAME(fruit_sacrifice_point_team_red);
|
|
LINK_ENTITY_TO_GAME(func_airstrike_area);
|
|
LINK_ENTITY_TO_GAME(func_ammoprovider);
|
|
LINK_ENTITY_TO_GAME(func_ammostripper);
|
|
LINK_ENTITY_TO_GAME(func_bankteller);
|
|
LINK_ENTITY_TO_GAME(func_base);
|
|
LINK_ENTITY_TO_GAME(func_bomb_target);
|
|
LINK_ENTITY_TO_GAME(func_breakable);
|
|
LINK_ENTITY_TO_GAME(func_breakpoints);
|
|
LINK_ENTITY_TO_GAME(func_button);
|
|
LINK_ENTITY_TO_GAME(func_buyzone);
|
|
LINK_ENTITY_TO_GAME(func_capture_area);
|
|
LINK_ENTITY_TO_GAME(func_capturepoint);
|
|
LINK_ENTITY_TO_GAME(func_clouds);
|
|
LINK_ENTITY_TO_GAME(func_conveyor);
|
|
LINK_ENTITY_TO_GAME(func_corruptsecurity);
|
|
LINK_ENTITY_TO_GAME(func_ctb);
|
|
LINK_ENTITY_TO_GAME(func_destroy_objective);
|
|
LINK_ENTITY_TO_GAME(func_disctoggle);
|
|
LINK_ENTITY_TO_GAME(func_door);
|
|
LINK_ENTITY_TO_GAME(func_door2);
|
|
LINK_ENTITY_TO_GAME(func_door_rotating);
|
|
LINK_ENTITY_TO_GAME(func_elevator);
|
|
LINK_ENTITY_TO_GAME(func_escapezone);
|
|
LINK_ENTITY_TO_GAME(func_friction);
|
|
LINK_ENTITY_TO_GAME(func_goal_zone);
|
|
LINK_ENTITY_TO_GAME(func_goalpoint);
|
|
LINK_ENTITY_TO_GAME(func_golem_body);
|
|
LINK_ENTITY_TO_GAME(func_golem_controls_attack);
|
|
LINK_ENTITY_TO_GAME(func_golem_controls_forward);
|
|
LINK_ENTITY_TO_GAME(func_golem_controls_left);
|
|
LINK_ENTITY_TO_GAME(func_golem_controls_right);
|
|
LINK_ENTITY_TO_GAME(func_golem_leftarm);
|
|
LINK_ENTITY_TO_GAME(func_golem_leftleg);
|
|
LINK_ENTITY_TO_GAME(func_golem_rightarm);
|
|
LINK_ENTITY_TO_GAME(func_golem_rightleg);
|
|
LINK_ENTITY_TO_GAME(func_grencatch);
|
|
LINK_ENTITY_TO_GAME(func_guntarget);
|
|
LINK_ENTITY_TO_GAME(func_healthcharger);
|
|
LINK_ENTITY_TO_GAME(func_hostage_rescue);
|
|
LINK_ENTITY_TO_GAME(func_illusionary);
|
|
LINK_ENTITY_TO_GAME(func_jail_breakable);
|
|
LINK_ENTITY_TO_GAME(func_jail_button);
|
|
LINK_ENTITY_TO_GAME(func_jail_door);
|
|
LINK_ENTITY_TO_GAME(func_jail_door_rotating);
|
|
LINK_ENTITY_TO_GAME(func_jail_pushable);
|
|
LINK_ENTITY_TO_GAME(func_jail_release);
|
|
LINK_ENTITY_TO_GAME(func_ladder);
|
|
LINK_ENTITY_TO_GAME(func_laddertype);
|
|
LINK_ENTITY_TO_GAME(func_land_transport);
|
|
LINK_ENTITY_TO_GAME(func_landtransport);
|
|
LINK_ENTITY_TO_GAME(func_modeltank);
|
|
LINK_ENTITY_TO_GAME(func_modelvehicle);
|
|
LINK_ENTITY_TO_GAME(func_modelvehiclemodel);
|
|
LINK_ENTITY_TO_GAME(func_monsterclip);
|
|
LINK_ENTITY_TO_GAME(func_mortar_field);
|
|
LINK_ENTITY_TO_GAME(func_music);
|
|
LINK_ENTITY_TO_GAME(func_needs);
|
|
LINK_ENTITY_TO_GAME(func_needs_boredom);
|
|
LINK_ENTITY_TO_GAME(func_needs_dirty);
|
|
LINK_ENTITY_TO_GAME(func_needs_drink);
|
|
LINK_ENTITY_TO_GAME(func_needs_eat);
|
|
LINK_ENTITY_TO_GAME(func_needs_fatigue);
|
|
LINK_ENTITY_TO_GAME(func_needs_lonely);
|
|
LINK_ENTITY_TO_GAME(func_needs_pee);
|
|
LINK_ENTITY_TO_GAME(func_needs_poo);
|
|
LINK_ENTITY_TO_GAME(func_nobuild);
|
|
LINK_ENTITY_TO_GAME(func_nogrenades);
|
|
LINK_ENTITY_TO_GAME(func_op4mortarcontroller);
|
|
LINK_ENTITY_TO_GAME(func_particle_system);
|
|
LINK_ENTITY_TO_GAME(func_pendulum);
|
|
LINK_ENTITY_TO_GAME(func_physics);
|
|
LINK_ENTITY_TO_GAME(func_pillageable);
|
|
LINK_ENTITY_TO_GAME(func_plat);
|
|
LINK_ENTITY_TO_GAME(func_plat_toggleremove);
|
|
LINK_ENTITY_TO_GAME(func_platrot);
|
|
LINK_ENTITY_TO_GAME(func_player_start);
|
|
LINK_ENTITY_TO_GAME(func_point);
|
|
LINK_ENTITY_TO_GAME(func_possesion);
|
|
LINK_ENTITY_TO_GAME(func_protect);
|
|
LINK_ENTITY_TO_GAME(func_pushable);
|
|
LINK_ENTITY_TO_GAME(func_rain);
|
|
LINK_ENTITY_TO_GAME(func_recharge);
|
|
LINK_ENTITY_TO_GAME(func_reset);
|
|
LINK_ENTITY_TO_GAME(func_resource);
|
|
LINK_ENTITY_TO_GAME(func_rot_button);
|
|
LINK_ENTITY_TO_GAME(func_rotating);
|
|
LINK_ENTITY_TO_GAME(func_searchlight);
|
|
LINK_ENTITY_TO_GAME(func_securityzone);
|
|
LINK_ENTITY_TO_GAME(func_seethrough);
|
|
LINK_ENTITY_TO_GAME(func_seethroughdoor);
|
|
LINK_ENTITY_TO_GAME(func_shine);
|
|
LINK_ENTITY_TO_GAME(func_sickbay_bed);
|
|
LINK_ENTITY_TO_GAME(func_sickbay_psych);
|
|
LINK_ENTITY_TO_GAME(func_snow);
|
|
LINK_ENTITY_TO_GAME(func_tank);
|
|
LINK_ENTITY_TO_GAME(func_tank_gauss);
|
|
LINK_ENTITY_TO_GAME(func_tank_of);
|
|
LINK_ENTITY_TO_GAME(func_tank_turret);
|
|
LINK_ENTITY_TO_GAME(func_tankbase);
|
|
LINK_ENTITY_TO_GAME(func_tankcannon);
|
|
LINK_ENTITY_TO_GAME(func_tankcontrols);
|
|
LINK_ENTITY_TO_GAME(func_tankcontrols_of);
|
|
LINK_ENTITY_TO_GAME(func_tankdrive);
|
|
LINK_ENTITY_TO_GAME(func_tankgib);
|
|
LINK_ENTITY_TO_GAME(func_tankgib_gib);
|
|
LINK_ENTITY_TO_GAME(func_tankgoauld);
|
|
LINK_ENTITY_TO_GAME(func_tanklaser);
|
|
LINK_ENTITY_TO_GAME(func_tanklaser_of);
|
|
LINK_ENTITY_TO_GAME(func_tankmg);
|
|
LINK_ENTITY_TO_GAME(func_tankmortar);
|
|
LINK_ENTITY_TO_GAME(func_tankmortar_of);
|
|
LINK_ENTITY_TO_GAME(func_tankrocket);
|
|
LINK_ENTITY_TO_GAME(func_tankrocket_of);
|
|
LINK_ENTITY_TO_GAME(func_tanktarget);
|
|
LINK_ENTITY_TO_GAME(func_tbutton);
|
|
LINK_ENTITY_TO_GAME(func_tech_breakable);
|
|
LINK_ENTITY_TO_GAME(func_trackautochange);
|
|
LINK_ENTITY_TO_GAME(func_trackchange);
|
|
LINK_ENTITY_TO_GAME(func_tracktrain);
|
|
LINK_ENTITY_TO_GAME(func_train);
|
|
LINK_ENTITY_TO_GAME(func_traincontrols);
|
|
LINK_ENTITY_TO_GAME(func_trenchcap1);
|
|
LINK_ENTITY_TO_GAME(func_trenchcap2);
|
|
LINK_ENTITY_TO_GAME(func_trenchcap3);
|
|
LINK_ENTITY_TO_GAME(func_trenchcap4);
|
|
LINK_ENTITY_TO_GAME(func_use);
|
|
LINK_ENTITY_TO_GAME(func_vehicle);
|
|
LINK_ENTITY_TO_GAME(func_vehiclecontrols);
|
|
LINK_ENTITY_TO_GAME(func_vehicletankcontrols);
|
|
LINK_ENTITY_TO_GAME(func_vine);
|
|
LINK_ENTITY_TO_GAME(func_vip_safetyzone);
|
|
LINK_ENTITY_TO_GAME(func_wall);
|
|
LINK_ENTITY_TO_GAME(func_wall_toggle);
|
|
LINK_ENTITY_TO_GAME(func_wardrobe);
|
|
LINK_ENTITY_TO_GAME(func_water);
|
|
LINK_ENTITY_TO_GAME(func_water_up);
|
|
LINK_ENTITY_TO_GAME(func_weaponcheck);
|
|
LINK_ENTITY_TO_GAME(func_weldable);
|
|
LINK_ENTITY_TO_GAME(func_wind);
|
|
LINK_ENTITY_TO_GAME(game_clock);
|
|
LINK_ENTITY_TO_GAME(game_counter);
|
|
LINK_ENTITY_TO_GAME(game_counter_set);
|
|
LINK_ENTITY_TO_GAME(game_end);
|
|
LINK_ENTITY_TO_GAME(game_endbattle);
|
|
LINK_ENTITY_TO_GAME(game_item);
|
|
LINK_ENTITY_TO_GAME(game_levelmusic);
|
|
LINK_ENTITY_TO_GAME(game_nuke);
|
|
LINK_ENTITY_TO_GAME(game_player_die);
|
|
LINK_ENTITY_TO_GAME(game_player_equip);
|
|
LINK_ENTITY_TO_GAME(game_player_hurt);
|
|
LINK_ENTITY_TO_GAME(game_player_message);
|
|
LINK_ENTITY_TO_GAME(game_player_team);
|
|
LINK_ENTITY_TO_GAME(game_playerdie);
|
|
LINK_ENTITY_TO_GAME(game_roundend);
|
|
LINK_ENTITY_TO_GAME(game_score);
|
|
LINK_ENTITY_TO_GAME(game_team_master);
|
|
LINK_ENTITY_TO_GAME(game_team_score);
|
|
LINK_ENTITY_TO_GAME(game_team_set);
|
|
LINK_ENTITY_TO_GAME(game_team_win);
|
|
LINK_ENTITY_TO_GAME(game_text);
|
|
LINK_ENTITY_TO_GAME(game_zone_pirscore);
|
|
LINK_ENTITY_TO_GAME(game_zone_player);
|
|
LINK_ENTITY_TO_GAME(game_zone_territory);
|
|
LINK_ENTITY_TO_GAME(game_zone_vikscore);
|
|
LINK_ENTITY_TO_GAME(gameclock);
|
|
LINK_ENTITY_TO_GAME(garg_hull);
|
|
LINK_ENTITY_TO_GAME(garg_stomp);
|
|
LINK_ENTITY_TO_GAME(gauss_becon);
|
|
LINK_ENTITY_TO_GAME(generic_model);
|
|
LINK_ENTITY_TO_GAME(getGlobalStunLevel);
|
|
LINK_ENTITY_TO_GAME(ghost);
|
|
LINK_ENTITY_TO_GAME(gibable_corpse);
|
|
LINK_ENTITY_TO_GAME(gibshooter);
|
|
LINK_ENTITY_TO_GAME(glock_gib);
|
|
LINK_ENTITY_TO_GAME(glock_stickygib);
|
|
LINK_ENTITY_TO_GAME(gluon);
|
|
LINK_ENTITY_TO_GAME(gluon2);
|
|
LINK_ENTITY_TO_GAME(gonarch_headcrabifier);
|
|
LINK_ENTITY_TO_GAME(gonomeguts);
|
|
LINK_ENTITY_TO_GAME(gonomespit);
|
|
LINK_ENTITY_TO_GAME(gr_shell);
|
|
LINK_ENTITY_TO_GAME(grapple_bolt);
|
|
LINK_ENTITY_TO_GAME(grapple_hook);
|
|
LINK_ENTITY_TO_GAME(grapple_tip);
|
|
LINK_ENTITY_TO_GAME(grappletongue);
|
|
LINK_ENTITY_TO_GAME(gravity_grenade);
|
|
LINK_ENTITY_TO_GAME(gren_projectile);
|
|
LINK_ENTITY_TO_GAME(gren_smoke);
|
|
LINK_ENTITY_TO_GAME(grenade);
|
|
LINK_ENTITY_TO_GAME(guard_info);
|
|
LINK_ENTITY_TO_GAME(guidedattack);
|
|
LINK_ENTITY_TO_GAME(gunmancycler);
|
|
LINK_ENTITY_TO_GAME(hallucgrenade);
|
|
LINK_ENTITY_TO_GAME(halo_base);
|
|
LINK_ENTITY_TO_GAME(hand_knife);
|
|
LINK_ENTITY_TO_GAME(he_charge_flare);
|
|
LINK_ENTITY_TO_GAME(he_eye_flare);
|
|
LINK_ENTITY_TO_GAME(headcrab_teather);
|
|
LINK_ENTITY_TO_GAME(hegrenade);
|
|
LINK_ENTITY_TO_GAME(hellfire);
|
|
LINK_ENTITY_TO_GAME(hi_bomb_zone);
|
|
LINK_ENTITY_TO_GAME(hi_button_load);
|
|
LINK_ENTITY_TO_GAME(hi_coop_tango);
|
|
LINK_ENTITY_TO_GAME(hi_fog);
|
|
LINK_ENTITY_TO_GAME(hi_global);
|
|
LINK_ENTITY_TO_GAME(hi_hostage);
|
|
LINK_ENTITY_TO_GAME(hi_hostage_rescue);
|
|
LINK_ENTITY_TO_GAME(hi_hostage_respawn);
|
|
LINK_ENTITY_TO_GAME(hi_nameposition);
|
|
LINK_ENTITY_TO_GAME(hi_objective);
|
|
LINK_ENTITY_TO_GAME(hi_objective_manager);
|
|
LINK_ENTITY_TO_GAME(hi_round_timer);
|
|
LINK_ENTITY_TO_GAME(hi_spawn_hostage);
|
|
LINK_ENTITY_TO_GAME(hi_spawn_nato);
|
|
LINK_ENTITY_TO_GAME(hi_spawn_observer);
|
|
LINK_ENTITY_TO_GAME(hi_spawn_tango);
|
|
LINK_ENTITY_TO_GAME(hlight);
|
|
LINK_ENTITY_TO_GAME(hltr_assaut_boutton);
|
|
LINK_ENTITY_TO_GAME(hltr_hostage);
|
|
LINK_ENTITY_TO_GAME(hltr_object);
|
|
LINK_ENTITY_TO_GAME(hltr_object_tombe);
|
|
LINK_ENTITY_TO_GAME(hltr_objectcapture);
|
|
LINK_ENTITY_TO_GAME(hltr_objectif);
|
|
LINK_ENTITY_TO_GAME(hltr_objectif_num);
|
|
LINK_ENTITY_TO_GAME(hltr_passant);
|
|
LINK_ENTITY_TO_GAME(hltr_spectator_start);
|
|
LINK_ENTITY_TO_GAME(hltr_turret);
|
|
LINK_ENTITY_TO_GAME(hltr_waypoint);
|
|
LINK_ENTITY_TO_GAME(holo_player);
|
|
LINK_ENTITY_TO_GAME(hologram_beak);
|
|
LINK_ENTITY_TO_GAME(hologram_damage);
|
|
LINK_ENTITY_TO_GAME(holywars_rocket);
|
|
LINK_ENTITY_TO_GAME(homing_balls);
|
|
LINK_ENTITY_TO_GAME(hornet);
|
|
LINK_ENTITY_TO_GAME(hospital);
|
|
LINK_ENTITY_TO_GAME(hostage_entity);
|
|
LINK_ENTITY_TO_GAME(hud_sprite);
|
|
LINK_ENTITY_TO_GAME(human_flashgrenade);
|
|
LINK_ENTITY_TO_GAME(hvr_blkop_rocket);
|
|
LINK_ENTITY_TO_GAME(hvr_rocket);
|
|
LINK_ENTITY_TO_GAME(i_p_t);
|
|
LINK_ENTITY_TO_GAME(i_t_g);
|
|
LINK_ENTITY_TO_GAME(i_t_t);
|
|
LINK_ENTITY_TO_GAME(i_w_g);
|
|
LINK_ENTITY_TO_GAME(i_w_t);
|
|
LINK_ENTITY_TO_GAME(iflame);
|
|
LINK_ENTITY_TO_GAME(impact_sprite);
|
|
LINK_ENTITY_TO_GAME(impail_arrow);
|
|
LINK_ENTITY_TO_GAME(impailer);
|
|
LINK_ENTITY_TO_GAME(impgren);
|
|
LINK_ENTITY_TO_GAME(implode_timer);
|
|
LINK_ENTITY_TO_GAME(in_shell);
|
|
LINK_ENTITY_TO_GAME(incendiary_rocket);
|
|
LINK_ENTITY_TO_GAME(indian_arrow);
|
|
LINK_ENTITY_TO_GAME(infect);
|
|
LINK_ENTITY_TO_GAME(info_Waterdetect);
|
|
LINK_ENTITY_TO_GAME(info_administrator);
|
|
LINK_ENTITY_TO_GAME(info_airstrike_node);
|
|
LINK_ENTITY_TO_GAME(info_alarm);
|
|
LINK_ENTITY_TO_GAME(info_alias);
|
|
LINK_ENTITY_TO_GAME(info_alien_return);
|
|
LINK_ENTITY_TO_GAME(info_alien_start);
|
|
LINK_ENTITY_TO_GAME(info_american_line);
|
|
LINK_ENTITY_TO_GAME(info_areadef);
|
|
LINK_ENTITY_TO_GAME(info_areamarker);
|
|
LINK_ENTITY_TO_GAME(info_ball_start);
|
|
LINK_ENTITY_TO_GAME(info_banana_green_capture);
|
|
LINK_ENTITY_TO_GAME(info_banana_red_capture);
|
|
LINK_ENTITY_TO_GAME(info_bananier);
|
|
LINK_ENTITY_TO_GAME(info_bg_detect);
|
|
LINK_ENTITY_TO_GAME(info_bigmomma);
|
|
LINK_ENTITY_TO_GAME(info_bomb_target);
|
|
LINK_ENTITY_TO_GAME(info_bone);
|
|
LINK_ENTITY_TO_GAME(info_bone_spawn);
|
|
LINK_ENTITY_TO_GAME(info_boobytrap);
|
|
LINK_ENTITY_TO_GAME(info_botlandmark);
|
|
LINK_ENTITY_TO_GAME(info_botnode);
|
|
LINK_ENTITY_TO_GAME(info_british_line);
|
|
LINK_ENTITY_TO_GAME(info_button_phonebooth);
|
|
LINK_ENTITY_TO_GAME(info_caisse_128);
|
|
LINK_ENTITY_TO_GAME(info_caisse_16);
|
|
LINK_ENTITY_TO_GAME(info_caisse_256);
|
|
LINK_ENTITY_TO_GAME(info_caisse_32);
|
|
LINK_ENTITY_TO_GAME(info_caisse_64);
|
|
LINK_ENTITY_TO_GAME(info_camera);
|
|
LINK_ENTITY_TO_GAME(info_cap_rules);
|
|
LINK_ENTITY_TO_GAME(info_checkpoint);
|
|
LINK_ENTITY_TO_GAME(info_chicken);
|
|
LINK_ENTITY_TO_GAME(info_chip);
|
|
LINK_ENTITY_TO_GAME(info_civ_start);
|
|
LINK_ENTITY_TO_GAME(info_compile_parameters);
|
|
LINK_ENTITY_TO_GAME(info_css);
|
|
LINK_ENTITY_TO_GAME(info_ctb_controller);
|
|
LINK_ENTITY_TO_GAME(info_ctfdetect);
|
|
LINK_ENTITY_TO_GAME(info_ctfspawn);
|
|
LINK_ENTITY_TO_GAME(info_ctfspawn_powerup);
|
|
LINK_ENTITY_TO_GAME(info_curtain);
|
|
LINK_ENTITY_TO_GAME(info_deathball_spawn);
|
|
LINK_ENTITY_TO_GAME(info_defaultammo);
|
|
LINK_ENTITY_TO_GAME(info_displacer_earth_target);
|
|
LINK_ENTITY_TO_GAME(info_displacer_xen_target);
|
|
LINK_ENTITY_TO_GAME(info_dm );
|
|
LINK_ENTITY_TO_GAME(info_doddetect);
|
|
LINK_ENTITY_TO_GAME(info_dragonrider_spawn);
|
|
LINK_ENTITY_TO_GAME(info_draw_slayerswin);
|
|
LINK_ENTITY_TO_GAME(info_draw_vampireswin);
|
|
LINK_ENTITY_TO_GAME(info_drive_agrunt_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_apache_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_assassin_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_bm_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_bullsquid_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_controller_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_garg_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_houndeye_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_icky_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_panth_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_slave_spawn);
|
|
LINK_ENTITY_TO_GAME(info_drive_turret_spawn);
|
|
LINK_ENTITY_TO_GAME(info_elephant);
|
|
LINK_ENTITY_TO_GAME(info_elev_floor);
|
|
LINK_ENTITY_TO_GAME(info_escape_start);
|
|
LINK_ENTITY_TO_GAME(info_escape_target);
|
|
LINK_ENTITY_TO_GAME(info_evil_start);
|
|
LINK_ENTITY_TO_GAME(info_firearms_detect);
|
|
LINK_ENTITY_TO_GAME(info_firstround_spawn);
|
|
LINK_ENTITY_TO_GAME(info_flagspawn);
|
|
LINK_ENTITY_TO_GAME(info_flash);
|
|
LINK_ENTITY_TO_GAME(info_frontline);
|
|
LINK_ENTITY_TO_GAME(info_gameplay);
|
|
LINK_ENTITY_TO_GAME(info_gameplaylogic);
|
|
LINK_ENTITY_TO_GAME(info_gangsta_dm_start);
|
|
LINK_ENTITY_TO_GAME(info_goldeneye);
|
|
LINK_ENTITY_TO_GAME(info_good_start);
|
|
LINK_ENTITY_TO_GAME(info_group);
|
|
LINK_ENTITY_TO_GAME(info_gwGeneral_spawn);
|
|
LINK_ENTITY_TO_GAME(info_gwars_map);
|
|
LINK_ENTITY_TO_GAME(info_gwbriefing_spawn);
|
|
LINK_ENTITY_TO_GAME(info_gwinmap_spawn);
|
|
LINK_ENTITY_TO_GAME(info_gwplayer_spawn);
|
|
LINK_ENTITY_TO_GAME(info_gwwaiting_spawn);
|
|
LINK_ENTITY_TO_GAME(info_hlpaintctfdetect);
|
|
LINK_ENTITY_TO_GAME(info_hmctfdetect);
|
|
LINK_ENTITY_TO_GAME(info_hostage_rescue);
|
|
LINK_ENTITY_TO_GAME(info_hostage_safezone);
|
|
LINK_ENTITY_TO_GAME(info_human_return);
|
|
LINK_ENTITY_TO_GAME(info_human_start);
|
|
LINK_ENTITY_TO_GAME(info_initial_player_allies);
|
|
LINK_ENTITY_TO_GAME(info_initial_player_axis);
|
|
LINK_ENTITY_TO_GAME(info_intermission);
|
|
LINK_ENTITY_TO_GAME(info_italian_start);
|
|
LINK_ENTITY_TO_GAME(info_jail_start);
|
|
LINK_ENTITY_TO_GAME(info_join_autoassign);
|
|
LINK_ENTITY_TO_GAME(info_join_team);
|
|
LINK_ENTITY_TO_GAME(info_jumppad_target);
|
|
LINK_ENTITY_TO_GAME(info_jwhite_capture);
|
|
LINK_ENTITY_TO_GAME(info_jwhite_escape);
|
|
LINK_ENTITY_TO_GAME(info_jwhite_rescue);
|
|
LINK_ENTITY_TO_GAME(info_kb_deathmatch);
|
|
LINK_ENTITY_TO_GAME(info_lacrymo);
|
|
LINK_ENTITY_TO_GAME(info_landmark);
|
|
LINK_ENTITY_TO_GAME(info_landmine);
|
|
LINK_ENTITY_TO_GAME(info_leave_game);
|
|
LINK_ENTITY_TO_GAME(info_location);
|
|
LINK_ENTITY_TO_GAME(info_map_parameters);
|
|
LINK_ENTITY_TO_GAME(info_mapdetect);
|
|
LINK_ENTITY_TO_GAME(info_mapinfo);
|
|
LINK_ENTITY_TO_GAME(info_marguerite);
|
|
LINK_ENTITY_TO_GAME(info_marker);
|
|
LINK_ENTITY_TO_GAME(info_minefield);
|
|
LINK_ENTITY_TO_GAME(info_model);
|
|
LINK_ENTITY_TO_GAME(info_money_start);
|
|
LINK_ENTITY_TO_GAME(info_monkey_start_team_green);
|
|
LINK_ENTITY_TO_GAME(info_monkey_start_team_red);
|
|
LINK_ENTITY_TO_GAME(info_monster_return);
|
|
LINK_ENTITY_TO_GAME(info_monster_start);
|
|
LINK_ENTITY_TO_GAME(info_morbid);
|
|
LINK_ENTITY_TO_GAME(info_morbid_start);
|
|
LINK_ENTITY_TO_GAME(info_movewith);
|
|
LINK_ENTITY_TO_GAME(info_msdetect);
|
|
LINK_ENTITY_TO_GAME(info_multiple);
|
|
LINK_ENTITY_TO_GAME(info_next_map);
|
|
LINK_ENTITY_TO_GAME(info_node);
|
|
LINK_ENTITY_TO_GAME(info_node_air);
|
|
LINK_ENTITY_TO_GAME(info_nomines);
|
|
LINK_ENTITY_TO_GAME(info_null);
|
|
LINK_ENTITY_TO_GAME(info_objective);
|
|
LINK_ENTITY_TO_GAME(info_observer);
|
|
LINK_ENTITY_TO_GAME(info_observer_start);
|
|
LINK_ENTITY_TO_GAME(info_orientation);
|
|
LINK_ENTITY_TO_GAME(info_paintball);
|
|
LINK_ENTITY_TO_GAME(info_particles);
|
|
LINK_ENTITY_TO_GAME(info_physics);
|
|
LINK_ENTITY_TO_GAME(info_pitworm);
|
|
LINK_ENTITY_TO_GAME(info_pitworm_steam_lock);
|
|
LINK_ENTITY_TO_GAME(info_player_allies);
|
|
LINK_ENTITY_TO_GAME(info_player_american);
|
|
LINK_ENTITY_TO_GAME(info_player_attacker);
|
|
LINK_ENTITY_TO_GAME(info_player_axis);
|
|
LINK_ENTITY_TO_GAME(info_player_blue);
|
|
LINK_ENTITY_TO_GAME(info_player_british);
|
|
LINK_ENTITY_TO_GAME(info_player_coop);
|
|
LINK_ENTITY_TO_GAME(info_player_deadstart);
|
|
LINK_ENTITY_TO_GAME(info_player_deathmatch);
|
|
LINK_ENTITY_TO_GAME(info_player_deathmatch_reverse);
|
|
LINK_ENTITY_TO_GAME(info_player_defender);
|
|
LINK_ENTITY_TO_GAME(info_player_dm2);
|
|
LINK_ENTITY_TO_GAME(info_player_equip);
|
|
LINK_ENTITY_TO_GAME(info_player_goauld);
|
|
LINK_ENTITY_TO_GAME(info_player_jail);
|
|
LINK_ENTITY_TO_GAME(info_player_judge);
|
|
LINK_ENTITY_TO_GAME(info_player_knight);
|
|
LINK_ENTITY_TO_GAME(info_player_marine);
|
|
LINK_ENTITY_TO_GAME(info_player_nva_reenforcement);
|
|
LINK_ENTITY_TO_GAME(info_player_observer);
|
|
LINK_ENTITY_TO_GAME(info_player_perp);
|
|
LINK_ENTITY_TO_GAME(info_player_pirate);
|
|
LINK_ENTITY_TO_GAME(info_player_red);
|
|
LINK_ENTITY_TO_GAME(info_player_respawn);
|
|
LINK_ENTITY_TO_GAME(info_player_slayer);
|
|
LINK_ENTITY_TO_GAME(info_player_spectator);
|
|
LINK_ENTITY_TO_GAME(info_player_start);
|
|
LINK_ENTITY_TO_GAME(info_player_start_prox);
|
|
LINK_ENTITY_TO_GAME(info_player_start_reverse);
|
|
LINK_ENTITY_TO_GAME(info_player_team1);
|
|
LINK_ENTITY_TO_GAME(info_player_team2);
|
|
LINK_ENTITY_TO_GAME(info_player_team_at);
|
|
LINK_ENTITY_TO_GAME(info_player_team_bt);
|
|
LINK_ENTITY_TO_GAME(info_player_team_ce);
|
|
LINK_ENTITY_TO_GAME(info_player_team_cm);
|
|
LINK_ENTITY_TO_GAME(info_player_team_gf);
|
|
LINK_ENTITY_TO_GAME(info_player_team_iw);
|
|
LINK_ENTITY_TO_GAME(info_player_team_s);
|
|
LINK_ENTITY_TO_GAME(info_player_team_sm);
|
|
LINK_ENTITY_TO_GAME(info_player_team_st);
|
|
LINK_ENTITY_TO_GAME(info_player_team_we);
|
|
LINK_ENTITY_TO_GAME(info_player_teamspawn);
|
|
LINK_ENTITY_TO_GAME(info_player_torri);
|
|
LINK_ENTITY_TO_GAME(info_player_unas);
|
|
LINK_ENTITY_TO_GAME(info_player_usmc_reenforcement);
|
|
LINK_ENTITY_TO_GAME(info_player_vampire);
|
|
LINK_ENTITY_TO_GAME(info_player_viking);
|
|
LINK_ENTITY_TO_GAME(info_playerstart_blue);
|
|
LINK_ENTITY_TO_GAME(info_playerstart_red);
|
|
LINK_ENTITY_TO_GAME(info_pvk);
|
|
LINK_ENTITY_TO_GAME(info_radar_block);
|
|
LINK_ENTITY_TO_GAME(info_rescue_monster);
|
|
LINK_ENTITY_TO_GAME(info_rescue_point);
|
|
LINK_ENTITY_TO_GAME(info_reset);
|
|
LINK_ENTITY_TO_GAME(info_robot_return);
|
|
LINK_ENTITY_TO_GAME(info_robot_start);
|
|
LINK_ENTITY_TO_GAME(info_roundx_spawn);
|
|
LINK_ENTITY_TO_GAME(info_russian_start);
|
|
LINK_ENTITY_TO_GAME(info_sapin);
|
|
LINK_ENTITY_TO_GAME(info_scientist);
|
|
LINK_ENTITY_TO_GAME(info_scientist_dead);
|
|
LINK_ENTITY_TO_GAME(info_scientist_start);
|
|
LINK_ENTITY_TO_GAME(info_semi_null);
|
|
LINK_ENTITY_TO_GAME(info_sidetect);
|
|
LINK_ENTITY_TO_GAME(info_spawn_container);
|
|
LINK_ENTITY_TO_GAME(info_spectate);
|
|
LINK_ENTITY_TO_GAME(info_sprite);
|
|
LINK_ENTITY_TO_GAME(info_stadium);
|
|
LINK_ENTITY_TO_GAME(info_status);
|
|
LINK_ENTITY_TO_GAME(info_swat_start);
|
|
LINK_ENTITY_TO_GAME(info_target);
|
|
LINK_ENTITY_TO_GAME(info_team);
|
|
LINK_ENTITY_TO_GAME(info_team1_corner0);
|
|
LINK_ENTITY_TO_GAME(info_team1_corner1);
|
|
LINK_ENTITY_TO_GAME(info_team1_corner_player0);
|
|
LINK_ENTITY_TO_GAME(info_team1_corner_player1);
|
|
LINK_ENTITY_TO_GAME(info_team1_goalkick0);
|
|
LINK_ENTITY_TO_GAME(info_team1_goalkick1);
|
|
LINK_ENTITY_TO_GAME(info_team1_penalty_spot);
|
|
LINK_ENTITY_TO_GAME(info_team1_player1);
|
|
LINK_ENTITY_TO_GAME(info_team1_player10);
|
|
LINK_ENTITY_TO_GAME(info_team1_player11);
|
|
LINK_ENTITY_TO_GAME(info_team1_player2);
|
|
LINK_ENTITY_TO_GAME(info_team1_player3);
|
|
LINK_ENTITY_TO_GAME(info_team1_player4);
|
|
LINK_ENTITY_TO_GAME(info_team1_player5);
|
|
LINK_ENTITY_TO_GAME(info_team1_player6);
|
|
LINK_ENTITY_TO_GAME(info_team1_player7);
|
|
LINK_ENTITY_TO_GAME(info_team1_player8);
|
|
LINK_ENTITY_TO_GAME(info_team1_player9);
|
|
LINK_ENTITY_TO_GAME(info_team2_corner0);
|
|
LINK_ENTITY_TO_GAME(info_team2_corner1);
|
|
LINK_ENTITY_TO_GAME(info_team2_corner_player0);
|
|
LINK_ENTITY_TO_GAME(info_team2_corner_player1);
|
|
LINK_ENTITY_TO_GAME(info_team2_goalkick0);
|
|
LINK_ENTITY_TO_GAME(info_team2_goalkick1);
|
|
LINK_ENTITY_TO_GAME(info_team2_penalty_spot);
|
|
LINK_ENTITY_TO_GAME(info_team2_player1);
|
|
LINK_ENTITY_TO_GAME(info_team2_player10);
|
|
LINK_ENTITY_TO_GAME(info_team2_player11);
|
|
LINK_ENTITY_TO_GAME(info_team2_player2);
|
|
LINK_ENTITY_TO_GAME(info_team2_player3);
|
|
LINK_ENTITY_TO_GAME(info_team2_player4);
|
|
LINK_ENTITY_TO_GAME(info_team2_player5);
|
|
LINK_ENTITY_TO_GAME(info_team2_player6);
|
|
LINK_ENTITY_TO_GAME(info_team2_player7);
|
|
LINK_ENTITY_TO_GAME(info_team2_player8);
|
|
LINK_ENTITY_TO_GAME(info_team2_player9);
|
|
LINK_ENTITY_TO_GAME(info_team_base);
|
|
LINK_ENTITY_TO_GAME(info_team_ronin);
|
|
LINK_ENTITY_TO_GAME(info_team_scavenger);
|
|
LINK_ENTITY_TO_GAME(info_team_start);
|
|
LINK_ENTITY_TO_GAME(info_team_usmc);
|
|
LINK_ENTITY_TO_GAME(info_teamplaydetect);
|
|
LINK_ENTITY_TO_GAME(info_teamspawn);
|
|
LINK_ENTITY_TO_GAME(info_teleport_destination);
|
|
LINK_ENTITY_TO_GAME(info_texlights);
|
|
LINK_ENTITY_TO_GAME(info_tf_teamcheck);
|
|
LINK_ENTITY_TO_GAME(info_tf_teamset);
|
|
LINK_ENTITY_TO_GAME(info_tfdetect);
|
|
LINK_ENTITY_TO_GAME(info_tfgoal);
|
|
LINK_ENTITY_TO_GAME(info_tfgoal_timer);
|
|
LINK_ENTITY_TO_GAME(info_throw_in);
|
|
LINK_ENTITY_TO_GAME(info_transistor);
|
|
LINK_ENTITY_TO_GAME(info_transport_node);
|
|
LINK_ENTITY_TO_GAME(info_tt_gameplay);
|
|
LINK_ENTITY_TO_GAME(info_upko_start);
|
|
LINK_ENTITY_TO_GAME(info_usa_start);
|
|
LINK_ENTITY_TO_GAME(info_vgui_start);
|
|
LINK_ENTITY_TO_GAME(info_vip_start);
|
|
LINK_ENTITY_TO_GAME(info_wanteddetect);
|
|
LINK_ENTITY_TO_GAME(info_waypoint);
|
|
LINK_ENTITY_TO_GAME(info_ww_teamcheck);
|
|
LINK_ENTITY_TO_GAME(info_ww_teamset);
|
|
LINK_ENTITY_TO_GAME(info_wwdetect);
|
|
LINK_ENTITY_TO_GAME(info_wwgoal);
|
|
LINK_ENTITY_TO_GAME(info_wwgoal_timer);
|
|
LINK_ENTITY_TO_GAME(info_zone);
|
|
LINK_ENTITY_TO_GAME(info_zone_caisse);
|
|
LINK_ENTITY_TO_GAME(infodecal);
|
|
LINK_ENTITY_TO_GAME(inout_register);
|
|
LINK_ENTITY_TO_GAME(item_NVG);
|
|
LINK_ENTITY_TO_GAME(item_PowerShield);
|
|
LINK_ENTITY_TO_GAME(item_acme);
|
|
LINK_ENTITY_TO_GAME(item_airtank);
|
|
LINK_ENTITY_TO_GAME(item_ammo);
|
|
LINK_ENTITY_TO_GAME(item_ammoicon);
|
|
LINK_ENTITY_TO_GAME(item_ammopack);
|
|
LINK_ENTITY_TO_GAME(item_antidote);
|
|
LINK_ENTITY_TO_GAME(item_antidotee);
|
|
LINK_ENTITY_TO_GAME(item_antigrav);
|
|
LINK_ENTITY_TO_GAME(item_armor);
|
|
LINK_ENTITY_TO_GAME(item_armor1);
|
|
LINK_ENTITY_TO_GAME(item_armor2);
|
|
LINK_ENTITY_TO_GAME(item_armor3);
|
|
LINK_ENTITY_TO_GAME(item_armorInv);
|
|
LINK_ENTITY_TO_GAME(item_armour);
|
|
LINK_ENTITY_TO_GAME(item_artifact_envirosuit);
|
|
LINK_ENTITY_TO_GAME(item_artifact_invisibility);
|
|
LINK_ENTITY_TO_GAME(item_artifact_invulnerability);
|
|
LINK_ENTITY_TO_GAME(item_artifact_super_damage);
|
|
LINK_ENTITY_TO_GAME(item_assaultsuit);
|
|
LINK_ENTITY_TO_GAME(item_atde_object);
|
|
LINK_ENTITY_TO_GAME(item_autodoc);
|
|
LINK_ENTITY_TO_GAME(item_backpack);
|
|
LINK_ENTITY_TO_GAME(item_badge);
|
|
LINK_ENTITY_TO_GAME(item_bag1);
|
|
LINK_ENTITY_TO_GAME(item_bag2);
|
|
LINK_ENTITY_TO_GAME(item_banana);
|
|
LINK_ENTITY_TO_GAME(item_bandage);
|
|
LINK_ENTITY_TO_GAME(item_bandolier);
|
|
LINK_ENTITY_TO_GAME(item_baril);
|
|
LINK_ENTITY_TO_GAME(item_baril_bleu);
|
|
LINK_ENTITY_TO_GAME(item_baril_rouge);
|
|
LINK_ENTITY_TO_GAME(item_battery);
|
|
LINK_ENTITY_TO_GAME(item_beans);
|
|
LINK_ENTITY_TO_GAME(item_body);
|
|
LINK_ENTITY_TO_GAME(item_bonustime);
|
|
LINK_ENTITY_TO_GAME(item_bonustime2);
|
|
LINK_ENTITY_TO_GAME(item_bonustime3);
|
|
LINK_ENTITY_TO_GAME(item_book_team1);
|
|
LINK_ENTITY_TO_GAME(item_book_team2);
|
|
LINK_ENTITY_TO_GAME(item_bottle);
|
|
LINK_ENTITY_TO_GAME(item_briefcase);
|
|
LINK_ENTITY_TO_GAME(item_c4);
|
|
LINK_ENTITY_TO_GAME(item_cactus);
|
|
LINK_ENTITY_TO_GAME(item_caisse_arme);
|
|
LINK_ENTITY_TO_GAME(item_caisse_mega);
|
|
LINK_ENTITY_TO_GAME(item_caisse_outil);
|
|
LINK_ENTITY_TO_GAME(item_caisse_vie);
|
|
LINK_ENTITY_TO_GAME(item_canteen);
|
|
LINK_ENTITY_TO_GAME(item_capkey);
|
|
LINK_ENTITY_TO_GAME(item_cash);
|
|
LINK_ENTITY_TO_GAME(item_catalyst);
|
|
LINK_ENTITY_TO_GAME(item_cells);
|
|
LINK_ENTITY_TO_GAME(item_chainmail);
|
|
LINK_ENTITY_TO_GAME(item_chicken);
|
|
LINK_ENTITY_TO_GAME(item_claymore);
|
|
LINK_ENTITY_TO_GAME(item_cloak);
|
|
LINK_ENTITY_TO_GAME(item_cloaker);
|
|
LINK_ENTITY_TO_GAME(item_concussion);
|
|
LINK_ENTITY_TO_GAME(item_corpse);
|
|
LINK_ENTITY_TO_GAME(item_ctf_flag);
|
|
LINK_ENTITY_TO_GAME(item_ctfaccelerator);
|
|
LINK_ENTITY_TO_GAME(item_ctfbackpack);
|
|
LINK_ENTITY_TO_GAME(item_ctfbase);
|
|
LINK_ENTITY_TO_GAME(item_ctfflag);
|
|
LINK_ENTITY_TO_GAME(item_ctflongjump);
|
|
LINK_ENTITY_TO_GAME(item_ctfportablehev);
|
|
LINK_ENTITY_TO_GAME(item_ctfregeneration);
|
|
LINK_ENTITY_TO_GAME(item_dbldamage);
|
|
LINK_ENTITY_TO_GAME(item_dish);
|
|
LINK_ENTITY_TO_GAME(item_docbag);
|
|
LINK_ENTITY_TO_GAME(item_document);
|
|
LINK_ENTITY_TO_GAME(item_dragonball);
|
|
LINK_ENTITY_TO_GAME(item_dyno);
|
|
LINK_ENTITY_TO_GAME(item_dyno1);
|
|
LINK_ENTITY_TO_GAME(item_elixer);
|
|
LINK_ENTITY_TO_GAME(item_elixir);
|
|
LINK_ENTITY_TO_GAME(item_energy);
|
|
LINK_ENTITY_TO_GAME(item_flag);
|
|
LINK_ENTITY_TO_GAME(item_flag1);
|
|
LINK_ENTITY_TO_GAME(item_flag2);
|
|
LINK_ENTITY_TO_GAME(item_flag_atde);
|
|
LINK_ENTITY_TO_GAME(item_flag_blue);
|
|
LINK_ENTITY_TO_GAME(item_flag_center);
|
|
LINK_ENTITY_TO_GAME(item_flag_cf);
|
|
LINK_ENTITY_TO_GAME(item_flag_ctf);
|
|
LINK_ENTITY_TO_GAME(item_flag_red);
|
|
LINK_ENTITY_TO_GAME(item_flag_slayer);
|
|
LINK_ENTITY_TO_GAME(item_flag_team1);
|
|
LINK_ENTITY_TO_GAME(item_flag_team2);
|
|
LINK_ENTITY_TO_GAME(item_flag_vampire);
|
|
LINK_ENTITY_TO_GAME(item_flashbang);
|
|
LINK_ENTITY_TO_GAME(item_flashlight);
|
|
LINK_ENTITY_TO_GAME(item_food);
|
|
LINK_ENTITY_TO_GAME(item_frag);
|
|
LINK_ENTITY_TO_GAME(item_fruit);
|
|
LINK_ENTITY_TO_GAME(item_gascan);
|
|
LINK_ENTITY_TO_GAME(item_generic);
|
|
LINK_ENTITY_TO_GAME(item_genericammo);
|
|
LINK_ENTITY_TO_GAME(item_glass);
|
|
LINK_ENTITY_TO_GAME(item_grappin);
|
|
LINK_ENTITY_TO_GAME(item_head);
|
|
LINK_ENTITY_TO_GAME(item_health);
|
|
LINK_ENTITY_TO_GAME(item_healthkit);
|
|
LINK_ENTITY_TO_GAME(item_heavyarmor);
|
|
LINK_ENTITY_TO_GAME(item_herbs);
|
|
LINK_ENTITY_TO_GAME(item_highjump);
|
|
LINK_ENTITY_TO_GAME(item_holster);
|
|
LINK_ENTITY_TO_GAME(item_infjetpack);
|
|
LINK_ENTITY_TO_GAME(item_invincibility);
|
|
LINK_ENTITY_TO_GAME(item_invisibility);
|
|
LINK_ENTITY_TO_GAME(item_irnvg);
|
|
LINK_ENTITY_TO_GAME(item_jetpack);
|
|
LINK_ENTITY_TO_GAME(item_kevlar);
|
|
LINK_ENTITY_TO_GAME(item_knife);
|
|
LINK_ENTITY_TO_GAME(item_laser);
|
|
LINK_ENTITY_TO_GAME(item_leather);
|
|
LINK_ENTITY_TO_GAME(item_lgboiler);
|
|
LINK_ENTITY_TO_GAME(item_longjump);
|
|
LINK_ENTITY_TO_GAME(item_mask);
|
|
LINK_ENTITY_TO_GAME(item_medboiler);
|
|
LINK_ENTITY_TO_GAME(item_megavirus);
|
|
LINK_ENTITY_TO_GAME(item_metal);
|
|
LINK_ENTITY_TO_GAME(item_mine);
|
|
LINK_ENTITY_TO_GAME(item_money);
|
|
LINK_ENTITY_TO_GAME(item_moneycase);
|
|
LINK_ENTITY_TO_GAME(item_newspaper);
|
|
LINK_ENTITY_TO_GAME(item_nightvision);
|
|
LINK_ENTITY_TO_GAME(item_nuclearbomb);
|
|
LINK_ENTITY_TO_GAME(item_nuclearbombbutton);
|
|
LINK_ENTITY_TO_GAME(item_nuclearbombtimer);
|
|
LINK_ENTITY_TO_GAME(item_nvg);
|
|
LINK_ENTITY_TO_GAME(item_objective);
|
|
LINK_ENTITY_TO_GAME(item_papers);
|
|
LINK_ENTITY_TO_GAME(item_parachute);
|
|
LINK_ENTITY_TO_GAME(item_pickaxe);
|
|
LINK_ENTITY_TO_GAME(item_platemail);
|
|
LINK_ENTITY_TO_GAME(item_portableHEV);
|
|
LINK_ENTITY_TO_GAME(item_portableHealthkit);
|
|
LINK_ENTITY_TO_GAME(item_powerarmor);
|
|
LINK_ENTITY_TO_GAME(item_powerup);
|
|
LINK_ENTITY_TO_GAME(item_pt);
|
|
LINK_ENTITY_TO_GAME(item_quad);
|
|
LINK_ENTITY_TO_GAME(item_radio);
|
|
LINK_ENTITY_TO_GAME(item_random);
|
|
LINK_ENTITY_TO_GAME(item_regeneration);
|
|
LINK_ENTITY_TO_GAME(item_resource);
|
|
LINK_ENTITY_TO_GAME(item_rockets);
|
|
LINK_ENTITY_TO_GAME(item_scope);
|
|
LINK_ENTITY_TO_GAME(item_security);
|
|
LINK_ENTITY_TO_GAME(item_sensubeanbag);
|
|
LINK_ENTITY_TO_GAME(item_shells);
|
|
LINK_ENTITY_TO_GAME(item_shovel);
|
|
LINK_ENTITY_TO_GAME(item_silencer);
|
|
LINK_ENTITY_TO_GAME(item_silvercase);
|
|
LINK_ENTITY_TO_GAME(item_smboiler);
|
|
LINK_ENTITY_TO_GAME(item_sodacan);
|
|
LINK_ENTITY_TO_GAME(item_speedburst);
|
|
LINK_ENTITY_TO_GAME(item_spikes);
|
|
LINK_ENTITY_TO_GAME(item_stealth);
|
|
LINK_ENTITY_TO_GAME(item_steerribs);
|
|
LINK_ENTITY_TO_GAME(item_steerskull);
|
|
LINK_ENTITY_TO_GAME(item_stg24);
|
|
LINK_ENTITY_TO_GAME(item_suit);
|
|
LINK_ENTITY_TO_GAME(item_swarm_flag);
|
|
LINK_ENTITY_TO_GAME(item_tag);
|
|
LINK_ENTITY_TO_GAME(item_telegram);
|
|
LINK_ENTITY_TO_GAME(item_telegraphkey);
|
|
LINK_ENTITY_TO_GAME(item_teleport);
|
|
LINK_ENTITY_TO_GAME(item_tfgoal);
|
|
LINK_ENTITY_TO_GAME(item_thighpack);
|
|
LINK_ENTITY_TO_GAME(item_tombe_bleu);
|
|
LINK_ENTITY_TO_GAME(item_tombe_rouge);
|
|
LINK_ENTITY_TO_GAME(item_treasurechest);
|
|
LINK_ENTITY_TO_GAME(item_upgradevest);
|
|
LINK_ENTITY_TO_GAME(item_vengeance);
|
|
LINK_ENTITY_TO_GAME(item_vest);
|
|
LINK_ENTITY_TO_GAME(item_wagonwheel);
|
|
LINK_ENTITY_TO_GAME(item_weapon);
|
|
LINK_ENTITY_TO_GAME(item_wheelside);
|
|
LINK_ENTITY_TO_GAME(item_wwgoal);
|
|
LINK_ENTITY_TO_GAME(jail_execute);
|
|
LINK_ENTITY_TO_GAME(jail_team_master);
|
|
LINK_ENTITY_TO_GAME(jailer);
|
|
LINK_ENTITY_TO_GAME(javelin);
|
|
LINK_ENTITY_TO_GAME(judge);
|
|
LINK_ENTITY_TO_GAME(jumppad_sign);
|
|
LINK_ENTITY_TO_GAME(kamehameha);
|
|
LINK_ENTITY_TO_GAME(kb_fireworklauncher);
|
|
LINK_ENTITY_TO_GAME(killerrat);
|
|
LINK_ENTITY_TO_GAME(knife);
|
|
LINK_ENTITY_TO_GAME(knife_bolt);
|
|
LINK_ENTITY_TO_GAME(knife_throw);
|
|
LINK_ENTITY_TO_GAME(kotm_crown);
|
|
LINK_ENTITY_TO_GAME(kotm_hill);
|
|
LINK_ENTITY_TO_GAME(kwSpikeProjectile);
|
|
LINK_ENTITY_TO_GAME(lance_proj);
|
|
LINK_ENTITY_TO_GAME(laser_aimer);
|
|
LINK_ENTITY_TO_GAME(laser_dot);
|
|
LINK_ENTITY_TO_GAME(laser_spot);
|
|
LINK_ENTITY_TO_GAME(laserbolt);
|
|
LINK_ENTITY_TO_GAME(law_rocket);
|
|
LINK_ENTITY_TO_GAME(lc_init_ent);
|
|
LINK_ENTITY_TO_GAME(lc_respawner);
|
|
LINK_ENTITY_TO_GAME(lc_spawner);
|
|
LINK_ENTITY_TO_GAME(lcs_spawner);
|
|
LINK_ENTITY_TO_GAME(lflamme_fire);
|
|
LINK_ENTITY_TO_GAME(lgtng_ball);
|
|
LINK_ENTITY_TO_GAME(lifesoul);
|
|
LINK_ENTITY_TO_GAME(light);
|
|
LINK_ENTITY_TO_GAME(light_environment);
|
|
LINK_ENTITY_TO_GAME(light_glow);
|
|
LINK_ENTITY_TO_GAME(light_spot);
|
|
LINK_ENTITY_TO_GAME(lightfader);
|
|
LINK_ENTITY_TO_GAME(load_wpt);
|
|
LINK_ENTITY_TO_GAME(locus_alias);
|
|
LINK_ENTITY_TO_GAME(locus_beam);
|
|
LINK_ENTITY_TO_GAME(locus_variable);
|
|
LINK_ENTITY_TO_GAME(m203grenade);
|
|
LINK_ENTITY_TO_GAME(m61_grenade);
|
|
LINK_ENTITY_TO_GAME(m72_rocket);
|
|
LINK_ENTITY_TO_GAME(magicattack);
|
|
LINK_ENTITY_TO_GAME(maintainer_ent);
|
|
LINK_ENTITY_TO_GAME(mapClassName);
|
|
LINK_ENTITY_TO_GAME(mapobject_asiancar);
|
|
LINK_ENTITY_TO_GAME(mapobject_bluecar);
|
|
LINK_ENTITY_TO_GAME(mapobject_copcar);
|
|
LINK_ENTITY_TO_GAME(mapobject_jaguar);
|
|
LINK_ENTITY_TO_GAME(mapobject_npc_bum);
|
|
LINK_ENTITY_TO_GAME(mapobject_npc_bum1);
|
|
LINK_ENTITY_TO_GAME(mapobject_npc_bum2);
|
|
LINK_ENTITY_TO_GAME(mapobject_npc_bum3);
|
|
LINK_ENTITY_TO_GAME(mapobject_npc_crow);
|
|
LINK_ENTITY_TO_GAME(mapobject_npc_slavebot);
|
|
LINK_ENTITY_TO_GAME(mapobject_redcar);
|
|
LINK_ENTITY_TO_GAME(mapobject_zeppelin);
|
|
LINK_ENTITY_TO_GAME(marker);
|
|
LINK_ENTITY_TO_GAME(marker_flag);
|
|
LINK_ENTITY_TO_GAME(master_key);
|
|
LINK_ENTITY_TO_GAME(master_living);
|
|
LINK_ENTITY_TO_GAME(master_object_home);
|
|
LINK_ENTITY_TO_GAME(master_period);
|
|
LINK_ENTITY_TO_GAME(master_player);
|
|
LINK_ENTITY_TO_GAME(master_relay);
|
|
LINK_ENTITY_TO_GAME(master_round_active);
|
|
LINK_ENTITY_TO_GAME(master_round_start);
|
|
LINK_ENTITY_TO_GAME(master_secret);
|
|
LINK_ENTITY_TO_GAME(master_state);
|
|
LINK_ENTITY_TO_GAME(master_team);
|
|
LINK_ENTITY_TO_GAME(master_tech);
|
|
LINK_ENTITY_TO_GAME(mastertoggle);
|
|
LINK_ENTITY_TO_GAME(mazo);
|
|
LINK_ENTITY_TO_GAME(mazoold);
|
|
LINK_ENTITY_TO_GAME(medal);
|
|
LINK_ENTITY_TO_GAME(medevac);
|
|
LINK_ENTITY_TO_GAME(medivac);
|
|
LINK_ENTITY_TO_GAME(meteor_god);
|
|
LINK_ENTITY_TO_GAME(meteor_target);
|
|
LINK_ENTITY_TO_GAME(mi_capture_zone);
|
|
LINK_ENTITY_TO_GAME(mi_fail_objective);
|
|
LINK_ENTITY_TO_GAME(mi_func_fog);
|
|
LINK_ENTITY_TO_GAME(mi_grass);
|
|
LINK_ENTITY_TO_GAME(mi_model);
|
|
LINK_ENTITY_TO_GAME(mi_model_names);
|
|
LINK_ENTITY_TO_GAME(mi_model_static);
|
|
LINK_ENTITY_TO_GAME(mi_obj_icon);
|
|
LINK_ENTITY_TO_GAME(mi_obj_switch);
|
|
LINK_ENTITY_TO_GAME(mi_objective_attack);
|
|
LINK_ENTITY_TO_GAME(mi_objective_bomb);
|
|
LINK_ENTITY_TO_GAME(mi_objective_defend);
|
|
LINK_ENTITY_TO_GAME(mi_objective_destruct);
|
|
LINK_ENTITY_TO_GAME(mi_objective_extraction);
|
|
LINK_ENTITY_TO_GAME(mi_objective_hosrescue);
|
|
LINK_ENTITY_TO_GAME(mi_objective_hostage);
|
|
LINK_ENTITY_TO_GAME(mi_objective_observation);
|
|
LINK_ENTITY_TO_GAME(mi_objective_other);
|
|
LINK_ENTITY_TO_GAME(mi_objective_repair);
|
|
LINK_ENTITY_TO_GAME(mi_objective_team1);
|
|
LINK_ENTITY_TO_GAME(mi_objective_team2);
|
|
LINK_ENTITY_TO_GAME(mi_respawn);
|
|
LINK_ENTITY_TO_GAME(mi_set_objective);
|
|
LINK_ENTITY_TO_GAME(mi_set_respawn);
|
|
LINK_ENTITY_TO_GAME(mi_set_timer);
|
|
LINK_ENTITY_TO_GAME(mi_spawn_zone);
|
|
LINK_ENTITY_TO_GAME(mi_team_damage);
|
|
LINK_ENTITY_TO_GAME(mi_team_names);
|
|
LINK_ENTITY_TO_GAME(mi_team_push);
|
|
LINK_ENTITY_TO_GAME(mi_team_skins);
|
|
LINK_ENTITY_TO_GAME(mi_timer);
|
|
LINK_ENTITY_TO_GAME(mi_trigger_weather);
|
|
LINK_ENTITY_TO_GAME(mi_weather);
|
|
LINK_ENTITY_TO_GAME(mini_grunt);
|
|
LINK_ENTITY_TO_GAME(mini_rocket);
|
|
LINK_ENTITY_TO_GAME(mission_modifier);
|
|
LINK_ENTITY_TO_GAME(misterx);
|
|
LINK_ENTITY_TO_GAME(mode_relay);
|
|
LINK_ENTITY_TO_GAME(model_entity);
|
|
LINK_ENTITY_TO_GAME(molotov);
|
|
LINK_ENTITY_TO_GAME(momentary_door);
|
|
LINK_ENTITY_TO_GAME(momentary_jail_door);
|
|
LINK_ENTITY_TO_GAME(momentary_rot_button);
|
|
LINK_ENTITY_TO_GAME(monster_ShockTrooper_dead);
|
|
LINK_ENTITY_TO_GAME(monster_a10);
|
|
LINK_ENTITY_TO_GAME(monster_adrian);
|
|
LINK_ENTITY_TO_GAME(monster_adrian_dead);
|
|
LINK_ENTITY_TO_GAME(monster_alarm);
|
|
LINK_ENTITY_TO_GAME(monster_alien_babyvoltigore);
|
|
LINK_ENTITY_TO_GAME(monster_alien_controller);
|
|
LINK_ENTITY_TO_GAME(monster_alien_grunt);
|
|
LINK_ENTITY_TO_GAME(monster_alien_panther);
|
|
LINK_ENTITY_TO_GAME(monster_alien_slave);
|
|
LINK_ENTITY_TO_GAME(monster_alien_slave_dead);
|
|
LINK_ENTITY_TO_GAME(monster_alien_voltigore);
|
|
LINK_ENTITY_TO_GAME(monster_allied_barney);
|
|
LINK_ENTITY_TO_GAME(monster_allied_grunt);
|
|
LINK_ENTITY_TO_GAME(monster_alliedgrunt_dead);
|
|
LINK_ENTITY_TO_GAME(monster_annie);
|
|
LINK_ENTITY_TO_GAME(monster_annie_dead);
|
|
LINK_ENTITY_TO_GAME(monster_apache);
|
|
LINK_ENTITY_TO_GAME(monster_archer);
|
|
LINK_ENTITY_TO_GAME(monster_assassin_repel);
|
|
LINK_ENTITY_TO_GAME(monster_assassin_target);
|
|
LINK_ENTITY_TO_GAME(monster_axis_grunt);
|
|
LINK_ENTITY_TO_GAME(monster_axisgrunt_dead);
|
|
LINK_ENTITY_TO_GAME(monster_babycrab);
|
|
LINK_ENTITY_TO_GAME(monster_babygarg);
|
|
LINK_ENTITY_TO_GAME(monster_balllightning);
|
|
LINK_ENTITY_TO_GAME(monster_barnacle);
|
|
LINK_ENTITY_TO_GAME(monster_barney);
|
|
LINK_ENTITY_TO_GAME(monster_barney_dead);
|
|
LINK_ENTITY_TO_GAME(monster_barniel);
|
|
LINK_ENTITY_TO_GAME(monster_barniel_dead);
|
|
LINK_ENTITY_TO_GAME(monster_bbturret);
|
|
LINK_ENTITY_TO_GAME(monster_beak);
|
|
LINK_ENTITY_TO_GAME(monster_bear);
|
|
LINK_ENTITY_TO_GAME(monster_beartrap);
|
|
LINK_ENTITY_TO_GAME(monster_bigminer);
|
|
LINK_ENTITY_TO_GAME(monster_bigminer_dead);
|
|
LINK_ENTITY_TO_GAME(monster_bigmomma);
|
|
LINK_ENTITY_TO_GAME(monster_blkop_apache);
|
|
LINK_ENTITY_TO_GAME(monster_blkop_ospray);
|
|
LINK_ENTITY_TO_GAME(monster_blkop_osprey);
|
|
LINK_ENTITY_TO_GAME(monster_bloater);
|
|
LINK_ENTITY_TO_GAME(monster_bodypart);
|
|
LINK_ENTITY_TO_GAME(monster_bomb);
|
|
LINK_ENTITY_TO_GAME(monster_buffalo);
|
|
LINK_ENTITY_TO_GAME(monster_bullchicken);
|
|
LINK_ENTITY_TO_GAME(monster_bullsquid);
|
|
LINK_ENTITY_TO_GAME(monster_burnmine);
|
|
LINK_ENTITY_TO_GAME(monster_c4);
|
|
LINK_ENTITY_TO_GAME(monster_camera);
|
|
LINK_ENTITY_TO_GAME(monster_cat);
|
|
LINK_ENTITY_TO_GAME(monster_chicken);
|
|
LINK_ENTITY_TO_GAME(monster_chumtoad);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_crispen);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_dave);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_hvyweapons);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_masala);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_nagatow);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_slave);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_tiedcolonel);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_townmex);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_wtowna);
|
|
LINK_ENTITY_TO_GAME(monster_cine2_wtownb);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_annie);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_barney);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_crispen);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_dave);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_hoss);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_masala);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_nagatow);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_tiedcolonel);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_townmex);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_wtowna);
|
|
LINK_ENTITY_TO_GAME(monster_cine3_wtownb);
|
|
LINK_ENTITY_TO_GAME(monster_cine_annie);
|
|
LINK_ENTITY_TO_GAME(monster_cine_barney);
|
|
LINK_ENTITY_TO_GAME(monster_cine_crispen);
|
|
LINK_ENTITY_TO_GAME(monster_cine_dave);
|
|
LINK_ENTITY_TO_GAME(monster_cine_hoss);
|
|
LINK_ENTITY_TO_GAME(monster_cine_masala);
|
|
LINK_ENTITY_TO_GAME(monster_cine_nagatow);
|
|
LINK_ENTITY_TO_GAME(monster_cine_panther);
|
|
LINK_ENTITY_TO_GAME(monster_cine_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_cine_tiedcolonel);
|
|
LINK_ENTITY_TO_GAME(monster_cine_townmex);
|
|
LINK_ENTITY_TO_GAME(monster_cine_wtowna);
|
|
LINK_ENTITY_TO_GAME(monster_cine_wtownb);
|
|
LINK_ENTITY_TO_GAME(monster_civilian);
|
|
LINK_ENTITY_TO_GAME(monster_civilian_dead);
|
|
LINK_ENTITY_TO_GAME(monster_cleansuit_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_cleansuit_scientist_dead);
|
|
LINK_ENTITY_TO_GAME(monster_cockroach);
|
|
LINK_ENTITY_TO_GAME(monster_colonel);
|
|
LINK_ENTITY_TO_GAME(monster_colonel_dead);
|
|
LINK_ENTITY_TO_GAME(monster_cow);
|
|
LINK_ENTITY_TO_GAME(monster_cowboy);
|
|
LINK_ENTITY_TO_GAME(monster_cowboy_dead);
|
|
LINK_ENTITY_TO_GAME(monster_cricket);
|
|
LINK_ENTITY_TO_GAME(monster_crispen);
|
|
LINK_ENTITY_TO_GAME(monster_crispen_dead);
|
|
LINK_ENTITY_TO_GAME(monster_critter);
|
|
LINK_ENTITY_TO_GAME(monster_darttrap);
|
|
LINK_ENTITY_TO_GAME(monster_dave);
|
|
LINK_ENTITY_TO_GAME(monster_dave_dead);
|
|
LINK_ENTITY_TO_GAME(monster_demo);
|
|
LINK_ENTITY_TO_GAME(monster_dog);
|
|
LINK_ENTITY_TO_GAME(monster_dragon);
|
|
LINK_ENTITY_TO_GAME(monster_dragonfly);
|
|
LINK_ENTITY_TO_GAME(monster_drillsergeant);
|
|
LINK_ENTITY_TO_GAME(monster_eagle);
|
|
LINK_ENTITY_TO_GAME(monster_eagle_flock);
|
|
LINK_ENTITY_TO_GAME(monster_endboss);
|
|
LINK_ENTITY_TO_GAME(monster_exp_alien_slave);
|
|
LINK_ENTITY_TO_GAME(monster_fakemedkit);
|
|
LINK_ENTITY_TO_GAME(monster_fgrunt_repel);
|
|
LINK_ENTITY_TO_GAME(monster_flag1);
|
|
LINK_ENTITY_TO_GAME(monster_flag2);
|
|
LINK_ENTITY_TO_GAME(monster_flag3);
|
|
LINK_ENTITY_TO_GAME(monster_flag4);
|
|
LINK_ENTITY_TO_GAME(monster_flashlight);
|
|
LINK_ENTITY_TO_GAME(monster_flyer);
|
|
LINK_ENTITY_TO_GAME(monster_flyer_flock);
|
|
LINK_ENTITY_TO_GAME(monster_furniture);
|
|
LINK_ENTITY_TO_GAME(monster_garbage);
|
|
LINK_ENTITY_TO_GAME(monster_gargantua);
|
|
LINK_ENTITY_TO_GAME(monster_gator);
|
|
LINK_ENTITY_TO_GAME(monster_generic);
|
|
LINK_ENTITY_TO_GAME(monster_generic_dead);
|
|
LINK_ENTITY_TO_GAME(monster_geneworm);
|
|
LINK_ENTITY_TO_GAME(monster_giantplant);
|
|
LINK_ENTITY_TO_GAME(monster_gman);
|
|
LINK_ENTITY_TO_GAME(monster_goat);
|
|
LINK_ENTITY_TO_GAME(monster_goblin);
|
|
LINK_ENTITY_TO_GAME(monster_gonome);
|
|
LINK_ENTITY_TO_GAME(monster_gonome_dead);
|
|
LINK_ENTITY_TO_GAME(monster_gordon);
|
|
LINK_ENTITY_TO_GAME(monster_gordon_dead);
|
|
LINK_ENTITY_TO_GAME(monster_gps);
|
|
LINK_ENTITY_TO_GAME(monster_grunt_ally_medic_dead);
|
|
LINK_ENTITY_TO_GAME(monster_grunt_ally_repel);
|
|
LINK_ENTITY_TO_GAME(monster_grunt_ally_torch_dead);
|
|
LINK_ENTITY_TO_GAME(monster_grunt_repel);
|
|
LINK_ENTITY_TO_GAME(monster_gunner_friendly);
|
|
LINK_ENTITY_TO_GAME(monster_hatchetfish);
|
|
LINK_ENTITY_TO_GAME(monster_headcrab);
|
|
LINK_ENTITY_TO_GAME(monster_helicopter);
|
|
LINK_ENTITY_TO_GAME(monster_hevbarn);
|
|
LINK_ENTITY_TO_GAME(monster_hevbarn_dead);
|
|
LINK_ENTITY_TO_GAME(monster_hevsuit_dead);
|
|
LINK_ENTITY_TO_GAME(monster_hfgrunt_dead);
|
|
LINK_ENTITY_TO_GAME(monster_hgrunt);
|
|
LINK_ENTITY_TO_GAME(monster_hgrunt_dead);
|
|
LINK_ENTITY_TO_GAME(monster_hgrunt_shotgun);
|
|
LINK_ENTITY_TO_GAME(monster_hiveback);
|
|
LINK_ENTITY_TO_GAME(monster_horse);
|
|
LINK_ENTITY_TO_GAME(monster_hoss);
|
|
LINK_ENTITY_TO_GAME(monster_hoss_dead);
|
|
LINK_ENTITY_TO_GAME(monster_hostage);
|
|
LINK_ENTITY_TO_GAME(monster_hostage_dead);
|
|
LINK_ENTITY_TO_GAME(monster_houndeye);
|
|
LINK_ENTITY_TO_GAME(monster_houndeye_dead);
|
|
LINK_ENTITY_TO_GAME(monster_human_assassin);
|
|
LINK_ENTITY_TO_GAME(monster_human_bandit);
|
|
LINK_ENTITY_TO_GAME(monster_human_chopper);
|
|
LINK_ENTITY_TO_GAME(monster_human_demoman);
|
|
LINK_ENTITY_TO_GAME(monster_human_friendly_grunt);
|
|
LINK_ENTITY_TO_GAME(monster_human_grunt);
|
|
LINK_ENTITY_TO_GAME(monster_human_grunt_ally);
|
|
LINK_ENTITY_TO_GAME(monster_human_grunt_ally_dead);
|
|
LINK_ENTITY_TO_GAME(monster_human_gunman);
|
|
LINK_ENTITY_TO_GAME(monster_human_medic_ally);
|
|
LINK_ENTITY_TO_GAME(monster_human_medic_ally_dead);
|
|
LINK_ENTITY_TO_GAME(monster_human_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_human_spforce);
|
|
LINK_ENTITY_TO_GAME(monster_human_terror);
|
|
LINK_ENTITY_TO_GAME(monster_human_torch_ally);
|
|
LINK_ENTITY_TO_GAME(monster_human_torch_ally_dead);
|
|
LINK_ENTITY_TO_GAME(monster_human_unarmed);
|
|
LINK_ENTITY_TO_GAME(monster_hwgrunt);
|
|
LINK_ENTITY_TO_GAME(monster_hwgrunt_repel);
|
|
LINK_ENTITY_TO_GAME(monster_ichthyosaur);
|
|
LINK_ENTITY_TO_GAME(monster_implanted);
|
|
LINK_ENTITY_TO_GAME(monster_kaiewi);
|
|
LINK_ENTITY_TO_GAME(monster_kaiewi_dead);
|
|
LINK_ENTITY_TO_GAME(monster_kate);
|
|
LINK_ENTITY_TO_GAME(monster_kate_dead);
|
|
LINK_ENTITY_TO_GAME(monster_kid);
|
|
LINK_ENTITY_TO_GAME(monster_killerbabycrab);
|
|
LINK_ENTITY_TO_GAME(monster_largescorpion);
|
|
LINK_ENTITY_TO_GAME(monster_larve);
|
|
LINK_ENTITY_TO_GAME(monster_leech);
|
|
LINK_ENTITY_TO_GAME(monster_llama);
|
|
LINK_ENTITY_TO_GAME(monster_lrocket);
|
|
LINK_ENTITY_TO_GAME(monster_m2);
|
|
LINK_ENTITY_TO_GAME(monster_male_assassin);
|
|
LINK_ENTITY_TO_GAME(monster_manta);
|
|
LINK_ENTITY_TO_GAME(monster_masala);
|
|
LINK_ENTITY_TO_GAME(monster_masala_dead);
|
|
LINK_ENTITY_TO_GAME(monster_massassin_dead);
|
|
LINK_ENTITY_TO_GAME(monster_medic_ally_repel);
|
|
LINK_ENTITY_TO_GAME(monster_mexbandit);
|
|
LINK_ENTITY_TO_GAME(monster_mexbandit_dead);
|
|
LINK_ENTITY_TO_GAME(monster_microraptor);
|
|
LINK_ENTITY_TO_GAME(monster_mine);
|
|
LINK_ENTITY_TO_GAME(monster_miniturret);
|
|
LINK_ENTITY_TO_GAME(monster_missle);
|
|
LINK_ENTITY_TO_GAME(monster_monkey);
|
|
LINK_ENTITY_TO_GAME(monster_mortar);
|
|
LINK_ENTITY_TO_GAME(monster_morter);
|
|
LINK_ENTITY_TO_GAME(monster_mouton);
|
|
LINK_ENTITY_TO_GAME(monster_myself);
|
|
LINK_ENTITY_TO_GAME(monster_myself_dead);
|
|
LINK_ENTITY_TO_GAME(monster_nagatow);
|
|
LINK_ENTITY_TO_GAME(monster_nagatow_dead);
|
|
LINK_ENTITY_TO_GAME(monster_nihilanth);
|
|
LINK_ENTITY_TO_GAME(monster_op4loader);
|
|
LINK_ENTITY_TO_GAME(monster_osprey);
|
|
LINK_ENTITY_TO_GAME(monster_otis);
|
|
LINK_ENTITY_TO_GAME(monster_otis_dead);
|
|
LINK_ENTITY_TO_GAME(monster_ourano);
|
|
LINK_ENTITY_TO_GAME(monster_parachute);
|
|
LINK_ENTITY_TO_GAME(monster_parrot);
|
|
LINK_ENTITY_TO_GAME(monster_penguin);
|
|
LINK_ENTITY_TO_GAME(monster_penta);
|
|
LINK_ENTITY_TO_GAME(monster_pig);
|
|
LINK_ENTITY_TO_GAME(monster_pilot);
|
|
LINK_ENTITY_TO_GAME(monster_pipebomb);
|
|
LINK_ENTITY_TO_GAME(monster_pitdrone);
|
|
LINK_ENTITY_TO_GAME(monster_pitworm);
|
|
LINK_ENTITY_TO_GAME(monster_pitworm_up);
|
|
LINK_ENTITY_TO_GAME(monster_player);
|
|
LINK_ENTITY_TO_GAME(monster_poison);
|
|
LINK_ENTITY_TO_GAME(monster_powderkeg);
|
|
LINK_ENTITY_TO_GAME(monster_prisoner);
|
|
LINK_ENTITY_TO_GAME(monster_prop_apache);
|
|
LINK_ENTITY_TO_GAME(monster_proximity);
|
|
LINK_ENTITY_TO_GAME(monster_puma);
|
|
LINK_ENTITY_TO_GAME(monster_ramone);
|
|
LINK_ENTITY_TO_GAME(monster_ramone_repel);
|
|
LINK_ENTITY_TO_GAME(monster_raptor);
|
|
LINK_ENTITY_TO_GAME(monster_rat);
|
|
LINK_ENTITY_TO_GAME(monster_recruit);
|
|
LINK_ENTITY_TO_GAME(monster_replic);
|
|
LINK_ENTITY_TO_GAME(monster_replicateur);
|
|
LINK_ENTITY_TO_GAME(monster_replicator);
|
|
LINK_ENTITY_TO_GAME(monster_robogrunt);
|
|
LINK_ENTITY_TO_GAME(monster_robogrunt_dead);
|
|
LINK_ENTITY_TO_GAME(monster_robogrunt_repel);
|
|
LINK_ENTITY_TO_GAME(monster_robogruntrepel);
|
|
LINK_ENTITY_TO_GAME(monster_rustbattery);
|
|
LINK_ENTITY_TO_GAME(monster_rustbit);
|
|
LINK_ENTITY_TO_GAME(monster_rustbit_friendly);
|
|
LINK_ENTITY_TO_GAME(monster_rustflier);
|
|
LINK_ENTITY_TO_GAME(monster_rustgunr);
|
|
LINK_ENTITY_TO_GAME(monster_sarge_allies);
|
|
LINK_ENTITY_TO_GAME(monster_satchel);
|
|
LINK_ENTITY_TO_GAME(monster_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_scientist_dead);
|
|
LINK_ENTITY_TO_GAME(monster_scorpion);
|
|
LINK_ENTITY_TO_GAME(monster_sentry);
|
|
LINK_ENTITY_TO_GAME(monster_sentry_mini);
|
|
LINK_ENTITY_TO_GAME(monster_sentryx);
|
|
LINK_ENTITY_TO_GAME(monster_sheep);
|
|
LINK_ENTITY_TO_GAME(monster_shockroach);
|
|
LINK_ENTITY_TO_GAME(monster_shocktrooper);
|
|
LINK_ENTITY_TO_GAME(monster_shocktrooper_repel);
|
|
LINK_ENTITY_TO_GAME(monster_shotgun);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_civilian);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_cleansuit_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_colonel);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_crispen);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_dave);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_masala);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_nagatow);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_scientist);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_townmex);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_twnwesta);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_twnwestb);
|
|
LINK_ENTITY_TO_GAME(monster_sitting_villager);
|
|
LINK_ENTITY_TO_GAME(monster_skeleton);
|
|
LINK_ENTITY_TO_GAME(monster_skeleton_dead);
|
|
LINK_ENTITY_TO_GAME(monster_skelly);
|
|
LINK_ENTITY_TO_GAME(monster_skellydance);
|
|
LINK_ENTITY_TO_GAME(monster_skull);
|
|
LINK_ENTITY_TO_GAME(monster_skunk);
|
|
LINK_ENTITY_TO_GAME(monster_smallminer);
|
|
LINK_ENTITY_TO_GAME(monster_smallminer_dead);
|
|
LINK_ENTITY_TO_GAME(monster_snake);
|
|
LINK_ENTITY_TO_GAME(monster_snark);
|
|
LINK_ENTITY_TO_GAME(monster_spforce_dead);
|
|
LINK_ENTITY_TO_GAME(monster_spforce_repel);
|
|
LINK_ENTITY_TO_GAME(monster_sphere);
|
|
LINK_ENTITY_TO_GAME(monster_spider);
|
|
LINK_ENTITY_TO_GAME(monster_spiritdragon);
|
|
LINK_ENTITY_TO_GAME(monster_spiritwiz);
|
|
LINK_ENTITY_TO_GAME(monster_srocket);
|
|
LINK_ENTITY_TO_GAME(monster_super_snark);
|
|
LINK_ENTITY_TO_GAME(monster_tac);
|
|
LINK_ENTITY_TO_GAME(monster_tank);
|
|
LINK_ENTITY_TO_GAME(monster_target);
|
|
LINK_ENTITY_TO_GAME(monster_targetrocket);
|
|
LINK_ENTITY_TO_GAME(monster_tentacle);
|
|
LINK_ENTITY_TO_GAME(monster_tentaclemaw);
|
|
LINK_ENTITY_TO_GAME(monster_terror_dead);
|
|
LINK_ENTITY_TO_GAME(monster_terror_repel);
|
|
LINK_ENTITY_TO_GAME(monster_test);
|
|
LINK_ENTITY_TO_GAME(monster_thornbush);
|
|
LINK_ENTITY_TO_GAME(monster_tied_colonel);
|
|
LINK_ENTITY_TO_GAME(monster_torch_ally_repel);
|
|
LINK_ENTITY_TO_GAME(monster_tornado);
|
|
LINK_ENTITY_TO_GAME(monster_townmex);
|
|
LINK_ENTITY_TO_GAME(monster_townmex_dead);
|
|
LINK_ENTITY_TO_GAME(monster_trainingbot);
|
|
LINK_ENTITY_TO_GAME(monster_tripmine);
|
|
LINK_ENTITY_TO_GAME(monster_troop);
|
|
LINK_ENTITY_TO_GAME(monster_tube);
|
|
LINK_ENTITY_TO_GAME(monster_tube_embryo);
|
|
LINK_ENTITY_TO_GAME(monster_turret);
|
|
LINK_ENTITY_TO_GAME(monster_turretbase);
|
|
LINK_ENTITY_TO_GAME(monster_twnwesta);
|
|
LINK_ENTITY_TO_GAME(monster_twnwesta_dead);
|
|
LINK_ENTITY_TO_GAME(monster_twnwestb);
|
|
LINK_ENTITY_TO_GAME(monster_twnwestb_dead);
|
|
LINK_ENTITY_TO_GAME(monster_valve_turret);
|
|
LINK_ENTITY_TO_GAME(monster_villager);
|
|
LINK_ENTITY_TO_GAME(monster_villager_dead);
|
|
LINK_ENTITY_TO_GAME(monster_vortigaunt);
|
|
LINK_ENTITY_TO_GAME(monster_wizardclone);
|
|
LINK_ENTITY_TO_GAME(monster_wombat);
|
|
LINK_ENTITY_TO_GAME(monster_worker);
|
|
LINK_ENTITY_TO_GAME(monster_worker_dead);
|
|
LINK_ENTITY_TO_GAME(monster_wwmine);
|
|
LINK_ENTITY_TO_GAME(monster_xenome);
|
|
LINK_ENTITY_TO_GAME(monster_xenome_embryo);
|
|
LINK_ENTITY_TO_GAME(monster_zbarney);
|
|
LINK_ENTITY_TO_GAME(monster_zombie);
|
|
LINK_ENTITY_TO_GAME(monster_zombie2);
|
|
LINK_ENTITY_TO_GAME(monster_zombie_barney);
|
|
LINK_ENTITY_TO_GAME(monster_zombie_soldier);
|
|
LINK_ENTITY_TO_GAME(monster_zombie_soldier_dead);
|
|
LINK_ENTITY_TO_GAME(monstermaker);
|
|
LINK_ENTITY_TO_GAME(monsterpoint);
|
|
LINK_ENTITY_TO_GAME(monsterpoint_backup);
|
|
LINK_ENTITY_TO_GAME(mortar_shell);
|
|
LINK_ENTITY_TO_GAME(mortarshell);
|
|
LINK_ENTITY_TO_GAME(motion_manager);
|
|
LINK_ENTITY_TO_GAME(motion_thread);
|
|
LINK_ENTITY_TO_GAME(movementchamber);
|
|
LINK_ENTITY_TO_GAME(moving_camera);
|
|
LINK_ENTITY_TO_GAME(multi_alias);
|
|
LINK_ENTITY_TO_GAME(multi_gate_1);
|
|
LINK_ENTITY_TO_GAME(multi_gate_10);
|
|
LINK_ENTITY_TO_GAME(multi_gate_11);
|
|
LINK_ENTITY_TO_GAME(multi_gate_12);
|
|
LINK_ENTITY_TO_GAME(multi_gate_13);
|
|
LINK_ENTITY_TO_GAME(multi_gate_14);
|
|
LINK_ENTITY_TO_GAME(multi_gate_15);
|
|
LINK_ENTITY_TO_GAME(multi_gate_16);
|
|
LINK_ENTITY_TO_GAME(multi_gate_17);
|
|
LINK_ENTITY_TO_GAME(multi_gate_18);
|
|
LINK_ENTITY_TO_GAME(multi_gate_19);
|
|
LINK_ENTITY_TO_GAME(multi_gate_2);
|
|
LINK_ENTITY_TO_GAME(multi_gate_20);
|
|
LINK_ENTITY_TO_GAME(multi_gate_21);
|
|
LINK_ENTITY_TO_GAME(multi_gate_22);
|
|
LINK_ENTITY_TO_GAME(multi_gate_23);
|
|
LINK_ENTITY_TO_GAME(multi_gate_24);
|
|
LINK_ENTITY_TO_GAME(multi_gate_25);
|
|
LINK_ENTITY_TO_GAME(multi_gate_26);
|
|
LINK_ENTITY_TO_GAME(multi_gate_27);
|
|
LINK_ENTITY_TO_GAME(multi_gate_28);
|
|
LINK_ENTITY_TO_GAME(multi_gate_29);
|
|
LINK_ENTITY_TO_GAME(multi_gate_3);
|
|
LINK_ENTITY_TO_GAME(multi_gate_30);
|
|
LINK_ENTITY_TO_GAME(multi_gate_31);
|
|
LINK_ENTITY_TO_GAME(multi_gate_32);
|
|
LINK_ENTITY_TO_GAME(multi_gate_33);
|
|
LINK_ENTITY_TO_GAME(multi_gate_34);
|
|
LINK_ENTITY_TO_GAME(multi_gate_35);
|
|
LINK_ENTITY_TO_GAME(multi_gate_36);
|
|
LINK_ENTITY_TO_GAME(multi_gate_37);
|
|
LINK_ENTITY_TO_GAME(multi_gate_38);
|
|
LINK_ENTITY_TO_GAME(multi_gate_39);
|
|
LINK_ENTITY_TO_GAME(multi_gate_4);
|
|
LINK_ENTITY_TO_GAME(multi_gate_40);
|
|
LINK_ENTITY_TO_GAME(multi_gate_41);
|
|
LINK_ENTITY_TO_GAME(multi_gate_42);
|
|
LINK_ENTITY_TO_GAME(multi_gate_43);
|
|
LINK_ENTITY_TO_GAME(multi_gate_44);
|
|
LINK_ENTITY_TO_GAME(multi_gate_45);
|
|
LINK_ENTITY_TO_GAME(multi_gate_46);
|
|
LINK_ENTITY_TO_GAME(multi_gate_47);
|
|
LINK_ENTITY_TO_GAME(multi_gate_48);
|
|
LINK_ENTITY_TO_GAME(multi_gate_49);
|
|
LINK_ENTITY_TO_GAME(multi_gate_5);
|
|
LINK_ENTITY_TO_GAME(multi_gate_6);
|
|
LINK_ENTITY_TO_GAME(multi_gate_7);
|
|
LINK_ENTITY_TO_GAME(multi_gate_8);
|
|
LINK_ENTITY_TO_GAME(multi_gate_9);
|
|
LINK_ENTITY_TO_GAME(multi_manager);
|
|
LINK_ENTITY_TO_GAME(multi_watcher);
|
|
LINK_ENTITY_TO_GAME(multisource);
|
|
LINK_ENTITY_TO_GAME(my_monster);
|
|
LINK_ENTITY_TO_GAME(nail);
|
|
LINK_ENTITY_TO_GAME(neutrinobeam);
|
|
LINK_ENTITY_TO_GAME(nggrenade);
|
|
LINK_ENTITY_TO_GAME(nihilanth_energy_ball);
|
|
LINK_ENTITY_TO_GAME(node_viewer);
|
|
LINK_ENTITY_TO_GAME(node_viewer_fly);
|
|
LINK_ENTITY_TO_GAME(node_viewer_human);
|
|
LINK_ENTITY_TO_GAME(node_viewer_large);
|
|
LINK_ENTITY_TO_GAME(npc);
|
|
LINK_ENTITY_TO_GAME(npc_skrunk);
|
|
LINK_ENTITY_TO_GAME(nuclear_missile);
|
|
LINK_ENTITY_TO_GAME(nuke);
|
|
LINK_ENTITY_TO_GAME(nuke_rocket);
|
|
LINK_ENTITY_TO_GAME(object);
|
|
LINK_ENTITY_TO_GAME(object_beacon);
|
|
LINK_ENTITY_TO_GAME(object_follow);
|
|
LINK_ENTITY_TO_GAME(object_maker);
|
|
LINK_ENTITY_TO_GAME(object_superchip);
|
|
LINK_ENTITY_TO_GAME(offensechamber);
|
|
LINK_ENTITY_TO_GAME(ol_bell);
|
|
LINK_ENTITY_TO_GAME(ol_bluecapture);
|
|
LINK_ENTITY_TO_GAME(ol_blueflag);
|
|
LINK_ENTITY_TO_GAME(ol_bottle);
|
|
LINK_ENTITY_TO_GAME(ol_ctf_blueteam);
|
|
LINK_ENTITY_TO_GAME(ol_ctf_redteam);
|
|
LINK_ENTITY_TO_GAME(ol_furniture);
|
|
LINK_ENTITY_TO_GAME(ol_lantern);
|
|
LINK_ENTITY_TO_GAME(ol_redcapture);
|
|
LINK_ENTITY_TO_GAME(ol_redflag);
|
|
LINK_ENTITY_TO_GAME(ol_spitoon);
|
|
LINK_ENTITY_TO_GAME(old_rocket);
|
|
LINK_ENTITY_TO_GAME(oldbot);
|
|
LINK_ENTITY_TO_GAME(op4mortar);
|
|
LINK_ENTITY_TO_GAME(oz_logo);
|
|
LINK_ENTITY_TO_GAME(oz_rune);
|
|
LINK_ENTITY_TO_GAME(paintball);
|
|
LINK_ENTITY_TO_GAME(palm_tree);
|
|
LINK_ENTITY_TO_GAME(para_roundtimer);
|
|
LINK_ENTITY_TO_GAME(particle);
|
|
LINK_ENTITY_TO_GAME(particle_shooter);
|
|
LINK_ENTITY_TO_GAME(particle_weatherfx);
|
|
LINK_ENTITY_TO_GAME(path_corner);
|
|
LINK_ENTITY_TO_GAME(path_monster);
|
|
LINK_ENTITY_TO_GAME(path_track);
|
|
LINK_ENTITY_TO_GAME(pballblue);
|
|
LINK_ENTITY_TO_GAME(pballred);
|
|
LINK_ENTITY_TO_GAME(pe_escapezone);
|
|
LINK_ENTITY_TO_GAME(pe_light);
|
|
LINK_ENTITY_TO_GAME(pe_light_ref);
|
|
LINK_ENTITY_TO_GAME(pe_object_case);
|
|
LINK_ENTITY_TO_GAME(pe_object_htool);
|
|
LINK_ENTITY_TO_GAME(pe_objectclip);
|
|
LINK_ENTITY_TO_GAME(pe_radar_mark);
|
|
LINK_ENTITY_TO_GAME(pe_rain);
|
|
LINK_ENTITY_TO_GAME(pe_spawn_corps);
|
|
LINK_ENTITY_TO_GAME(pe_spawn_syndicate);
|
|
LINK_ENTITY_TO_GAME(pe_terminal);
|
|
LINK_ENTITY_TO_GAME(phase_pulse);
|
|
LINK_ENTITY_TO_GAME(phasegate);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_agrunt);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_apache);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_assassin);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_bm);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_bullsquid);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_controller);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_garg);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_houndeye);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_icky);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_panth);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_slave);
|
|
LINK_ENTITY_TO_GAME(pickup_drive_turret);
|
|
LINK_ENTITY_TO_GAME(pineapple);
|
|
LINK_ENTITY_TO_GAME(pipe_bomb);
|
|
LINK_ENTITY_TO_GAME(pipebomb);
|
|
LINK_ENTITY_TO_GAME(pitdronespike);
|
|
LINK_ENTITY_TO_GAME(pitworm_gib);
|
|
LINK_ENTITY_TO_GAME(pitworm_gibshooter);
|
|
LINK_ENTITY_TO_GAME(plasma);
|
|
LINK_ENTITY_TO_GAME(plasma2);
|
|
LINK_ENTITY_TO_GAME(plasma_ball);
|
|
LINK_ENTITY_TO_GAME(player);
|
|
LINK_ENTITY_TO_GAME(player_beartrapstrip);
|
|
LINK_ENTITY_TO_GAME(player_corpse);
|
|
LINK_ENTITY_TO_GAME(player_flame);
|
|
LINK_ENTITY_TO_GAME(player_freeze);
|
|
LINK_ENTITY_TO_GAME(player_giveitems);
|
|
LINK_ENTITY_TO_GAME(player_glasses);
|
|
LINK_ENTITY_TO_GAME(player_helmet);
|
|
LINK_ENTITY_TO_GAME(player_loadsaved);
|
|
LINK_ENTITY_TO_GAME(player_respawn_zone);
|
|
LINK_ENTITY_TO_GAME(player_roach);
|
|
LINK_ENTITY_TO_GAME(player_speaker);
|
|
LINK_ENTITY_TO_GAME(player_togglehud);
|
|
LINK_ENTITY_TO_GAME(player_weaponship);
|
|
LINK_ENTITY_TO_GAME(player_weaponstrip);
|
|
LINK_ENTITY_TO_GAME(playerhornet);
|
|
LINK_ENTITY_TO_GAME(point_win);
|
|
LINK_ENTITY_TO_GAME(poison_injected);
|
|
LINK_ENTITY_TO_GAME(potatoc);
|
|
LINK_ENTITY_TO_GAME(power_bag);
|
|
LINK_ENTITY_TO_GAME(power_ballbag);
|
|
LINK_ENTITY_TO_GAME(power_coco);
|
|
LINK_ENTITY_TO_GAME(power_gloves);
|
|
LINK_ENTITY_TO_GAME(power_pogo);
|
|
LINK_ENTITY_TO_GAME(power_shield);
|
|
LINK_ENTITY_TO_GAME(power_shoes);
|
|
LINK_ENTITY_TO_GAME(powerstruggle);
|
|
LINK_ENTITY_TO_GAME(powerup_candy);
|
|
LINK_ENTITY_TO_GAME(proj_bird);
|
|
LINK_ENTITY_TO_GAME(proj_blaster);
|
|
LINK_ENTITY_TO_GAME(proj_bursatchel);
|
|
LINK_ENTITY_TO_GAME(proj_cocklebur);
|
|
LINK_ENTITY_TO_GAME(proj_comet);
|
|
LINK_ENTITY_TO_GAME(proj_doublemagicmissle);
|
|
LINK_ENTITY_TO_GAME(proj_dragonfire);
|
|
LINK_ENTITY_TO_GAME(proj_earthquakesatchel);
|
|
LINK_ENTITY_TO_GAME(proj_fireball);
|
|
LINK_ENTITY_TO_GAME(proj_firesatchel);
|
|
LINK_ENTITY_TO_GAME(proj_firespiral);
|
|
LINK_ENTITY_TO_GAME(proj_fissure);
|
|
LINK_ENTITY_TO_GAME(proj_flame);
|
|
LINK_ENTITY_TO_GAME(proj_flyingskull);
|
|
LINK_ENTITY_TO_GAME(proj_healhurtsatchel);
|
|
LINK_ENTITY_TO_GAME(proj_icepoke);
|
|
LINK_ENTITY_TO_GAME(proj_iceshard);
|
|
LINK_ENTITY_TO_GAME(proj_lightningcloud);
|
|
LINK_ENTITY_TO_GAME(proj_lightningsatchel);
|
|
LINK_ENTITY_TO_GAME(proj_magicmissle);
|
|
LINK_ENTITY_TO_GAME(proj_meteor);
|
|
LINK_ENTITY_TO_GAME(proj_mindmissle);
|
|
LINK_ENTITY_TO_GAME(proj_missile);
|
|
LINK_ENTITY_TO_GAME(proj_poisonsatchel);
|
|
LINK_ENTITY_TO_GAME(proj_rollingstone);
|
|
LINK_ENTITY_TO_GAME(proj_sporepod);
|
|
LINK_ENTITY_TO_GAME(proj_stone);
|
|
LINK_ENTITY_TO_GAME(proj_suctionsatchel);
|
|
LINK_ENTITY_TO_GAME(proj_tcrystal);
|
|
LINK_ENTITY_TO_GAME(proj_throwingbone);
|
|
LINK_ENTITY_TO_GAME(proj_toothsatchel);
|
|
LINK_ENTITY_TO_GAME(proj_whirlwind);
|
|
LINK_ENTITY_TO_GAME(proj_wyvern);
|
|
LINK_ENTITY_TO_GAME(promagcurse);
|
|
LINK_ENTITY_TO_GAME(pshield_det);
|
|
LINK_ENTITY_TO_GAME(pt_bomb_zone);
|
|
LINK_ENTITY_TO_GAME(pt_campaign_end);
|
|
LINK_ENTITY_TO_GAME(pt_change_attribute);
|
|
LINK_ENTITY_TO_GAME(pt_control_area);
|
|
LINK_ENTITY_TO_GAME(pt_defeat_victory);
|
|
LINK_ENTITY_TO_GAME(pt_entity_reset);
|
|
LINK_ENTITY_TO_GAME(pt_hostage);
|
|
LINK_ENTITY_TO_GAME(pt_mission_target);
|
|
LINK_ENTITY_TO_GAME(pt_model);
|
|
LINK_ENTITY_TO_GAME(pt_parachute_area);
|
|
LINK_ENTITY_TO_GAME(pt_rescue_zone);
|
|
LINK_ENTITY_TO_GAME(pt_round_info);
|
|
LINK_ENTITY_TO_GAME(pt_score_award);
|
|
LINK_ENTITY_TO_GAME(pt_startpoint);
|
|
LINK_ENTITY_TO_GAME(pt_timer);
|
|
LINK_ENTITY_TO_GAME(pt_toggle_respawnmode);
|
|
LINK_ENTITY_TO_GAME(pt_trigger_bomb);
|
|
LINK_ENTITY_TO_GAME(pt_trigger_loader);
|
|
LINK_ENTITY_TO_GAME(pt_trigger_zone);
|
|
LINK_ENTITY_TO_GAME(pulse);
|
|
LINK_ENTITY_TO_GAME(pulsefrag);
|
|
LINK_ENTITY_TO_GAME(punch_tripmine);
|
|
LINK_ENTITY_TO_GAME(push_point1);
|
|
LINK_ENTITY_TO_GAME(push_point2);
|
|
LINK_ENTITY_TO_GAME(push_point3);
|
|
LINK_ENTITY_TO_GAME(push_point4);
|
|
LINK_ENTITY_TO_GAME(push_point5);
|
|
LINK_ENTITY_TO_GAME(quake_nail);
|
|
LINK_ENTITY_TO_GAME(quake_rocket);
|
|
LINK_ENTITY_TO_GAME(race_controller);
|
|
LINK_ENTITY_TO_GAME(race_path);
|
|
LINK_ENTITY_TO_GAME(rage);
|
|
LINK_ENTITY_TO_GAME(rain_modify);
|
|
LINK_ENTITY_TO_GAME(rain_settings);
|
|
LINK_ENTITY_TO_GAME(random_ammo);
|
|
LINK_ENTITY_TO_GAME(random_speaker);
|
|
LINK_ENTITY_TO_GAME(random_trigger);
|
|
LINK_ENTITY_TO_GAME(random_weapon);
|
|
LINK_ENTITY_TO_GAME(redflag_follow);
|
|
LINK_ENTITY_TO_GAME(reetou_proj);
|
|
LINK_ENTITY_TO_GAME(remove_all_wpts);
|
|
LINK_ENTITY_TO_GAME(remove_wpt);
|
|
LINK_ENTITY_TO_GAME(resourcetower);
|
|
LINK_ENTITY_TO_GAME(respawn_chest);
|
|
LINK_ENTITY_TO_GAME(return_axe);
|
|
LINK_ENTITY_TO_GAME(reversecurse);
|
|
LINK_ENTITY_TO_GAME(rm_rocket);
|
|
LINK_ENTITY_TO_GAME(roach_charge);
|
|
LINK_ENTITY_TO_GAME(rocket_air_strike);
|
|
LINK_ENTITY_TO_GAME(rocket_croix);
|
|
LINK_ENTITY_TO_GAME(rocket_mine);
|
|
LINK_ENTITY_TO_GAME(rocket_napalm);
|
|
LINK_ENTITY_TO_GAME(rocket_phoenix);
|
|
LINK_ENTITY_TO_GAME(rocket_pigeon);
|
|
LINK_ENTITY_TO_GAME(rocket_snipe);
|
|
LINK_ENTITY_TO_GAME(rocketpistol_rocket);
|
|
LINK_ENTITY_TO_GAME(rope_sample);
|
|
LINK_ENTITY_TO_GAME(rope_segment);
|
|
LINK_ENTITY_TO_GAME(rpg7_rocket);
|
|
LINK_ENTITY_TO_GAME(rpg_rocket);
|
|
LINK_ENTITY_TO_GAME(rr_shell);
|
|
LINK_ENTITY_TO_GAME(rrp);
|
|
LINK_ENTITY_TO_GAME(rs_effect);
|
|
LINK_ENTITY_TO_GAME(rs_fog);
|
|
LINK_ENTITY_TO_GAME(rs_grenade);
|
|
LINK_ENTITY_TO_GAME(rs_if);
|
|
LINK_ENTITY_TO_GAME(rs_message);
|
|
LINK_ENTITY_TO_GAME(rs_particle_emitter);
|
|
LINK_ENTITY_TO_GAME(rs_roundend);
|
|
LINK_ENTITY_TO_GAME(rs_teamslot);
|
|
LINK_ENTITY_TO_GAME(rs_timer);
|
|
LINK_ENTITY_TO_GAME(rs_val);
|
|
LINK_ENTITY_TO_GAME(rs_victorypoints);
|
|
LINK_ENTITY_TO_GAME(sams_shower);
|
|
LINK_ENTITY_TO_GAME(sanity);
|
|
LINK_ENTITY_TO_GAME(satelite_laser);
|
|
LINK_ENTITY_TO_GAME(save_wpt);
|
|
LINK_ENTITY_TO_GAME(scan);
|
|
LINK_ENTITY_TO_GAME(scatterattack);
|
|
LINK_ENTITY_TO_GAME(scattersplit);
|
|
LINK_ENTITY_TO_GAME(sci_spawner);
|
|
LINK_ENTITY_TO_GAME(scientist_mine);
|
|
LINK_ENTITY_TO_GAME(scientistbomb);
|
|
LINK_ENTITY_TO_GAME(score_multiplier);
|
|
LINK_ENTITY_TO_GAME(scoreboard);
|
|
LINK_ENTITY_TO_GAME(scripted);
|
|
LINK_ENTITY_TO_GAME(scripted_action);
|
|
LINK_ENTITY_TO_GAME(scripted_sentence);
|
|
LINK_ENTITY_TO_GAME(scripted_sequence);
|
|
LINK_ENTITY_TO_GAME(scripted_tanksequence);
|
|
LINK_ENTITY_TO_GAME(scripted_trainsequence);
|
|
LINK_ENTITY_TO_GAME(sdcurse);
|
|
LINK_ENTITY_TO_GAME(secondary_point);
|
|
LINK_ENTITY_TO_GAME(securitymanager);
|
|
LINK_ENTITY_TO_GAME(sell_ak101);
|
|
LINK_ENTITY_TO_GAME(sell_ak47);
|
|
LINK_ENTITY_TO_GAME(sell_baretta);
|
|
LINK_ENTITY_TO_GAME(sell_beretta);
|
|
LINK_ENTITY_TO_GAME(sell_dblshot);
|
|
LINK_ENTITY_TO_GAME(sell_dbshot);
|
|
LINK_ENTITY_TO_GAME(sell_glock17);
|
|
LINK_ENTITY_TO_GAME(sell_longslide);
|
|
LINK_ENTITY_TO_GAME(sell_mac);
|
|
LINK_ENTITY_TO_GAME(sell_mac10);
|
|
LINK_ENTITY_TO_GAME(sell_molotov_cocktail);
|
|
LINK_ENTITY_TO_GAME(sell_mossberg);
|
|
LINK_ENTITY_TO_GAME(sell_psg1);
|
|
LINK_ENTITY_TO_GAME(sell_steyr_m40);
|
|
LINK_ENTITY_TO_GAME(sell_tec9);
|
|
LINK_ENTITY_TO_GAME(sell_tommy);
|
|
LINK_ENTITY_TO_GAME(sell_tommygun);
|
|
LINK_ENTITY_TO_GAME(sell_uzi);
|
|
LINK_ENTITY_TO_GAME(sensorychamber);
|
|
LINK_ENTITY_TO_GAME(sgvortex);
|
|
LINK_ENTITY_TO_GAME(shell_bazooka);
|
|
LINK_ENTITY_TO_GAME(shell_piat);
|
|
LINK_ENTITY_TO_GAME(shell_pschreck);
|
|
LINK_ENTITY_TO_GAME(shenlong);
|
|
LINK_ENTITY_TO_GAME(shipAI_shipmate);
|
|
LINK_ENTITY_TO_GAME(shock);
|
|
LINK_ENTITY_TO_GAME(shockH);
|
|
LINK_ENTITY_TO_GAME(shock_beam);
|
|
LINK_ENTITY_TO_GAME(shockcore);
|
|
LINK_ENTITY_TO_GAME(shotgun_crate);
|
|
LINK_ENTITY_TO_GAME(shotgun_forklift);
|
|
LINK_ENTITY_TO_GAME(shotgun_hev);
|
|
LINK_ENTITY_TO_GAME(shotgun_sci);
|
|
LINK_ENTITY_TO_GAME(show_wpt);
|
|
LINK_ENTITY_TO_GAME(shrapnel);
|
|
LINK_ENTITY_TO_GAME(shrink_timer);
|
|
LINK_ENTITY_TO_GAME(shrinker_project);
|
|
LINK_ENTITY_TO_GAME(siegeturret);
|
|
LINK_ENTITY_TO_GAME(skull);
|
|
LINK_ENTITY_TO_GAME(skunk_fart);
|
|
LINK_ENTITY_TO_GAME(slAGruntTakeCoverFromEnemy);
|
|
LINK_ENTITY_TO_GAME(slAGruntThreatDisplay);
|
|
LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromBestSound);
|
|
LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy);
|
|
LINK_ENTITY_TO_GAME(slAssassinTakeCoverFromEnemy2);
|
|
LINK_ENTITY_TO_GAME(slBaFaceTarget);
|
|
LINK_ENTITY_TO_GAME(slControllerTakeCover);
|
|
LINK_ENTITY_TO_GAME(slFaceTarget);
|
|
LINK_ENTITY_TO_GAME(slFaceTargetScared);
|
|
LINK_ENTITY_TO_GAME(slGruntTakeCover);
|
|
LINK_ENTITY_TO_GAME(slGruntTakeCoverFromBestSound);
|
|
LINK_ENTITY_TO_GAME(slGruntTossGrenadeCover);
|
|
LINK_ENTITY_TO_GAME(slIdleTrigger);
|
|
LINK_ENTITY_TO_GAME(slRunToScript);
|
|
LINK_ENTITY_TO_GAME(slTakeCoverFromBestSound);
|
|
LINK_ENTITY_TO_GAME(slTakeCoverFromEnemy);
|
|
LINK_ENTITY_TO_GAME(slTakeCoverFromOrigin);
|
|
LINK_ENTITY_TO_GAME(slTlkIdleEyecontact);
|
|
LINK_ENTITY_TO_GAME(slTlkIdleWatchClient);
|
|
LINK_ENTITY_TO_GAME(slTwitchDie);
|
|
LINK_ENTITY_TO_GAME(slWalkToScript);
|
|
LINK_ENTITY_TO_GAME(slowcurse);
|
|
LINK_ENTITY_TO_GAME(slowrefirecurse);
|
|
LINK_ENTITY_TO_GAME(sm_project);
|
|
LINK_ENTITY_TO_GAME(sm_rocket_01);
|
|
LINK_ENTITY_TO_GAME(smoking_grenade);
|
|
LINK_ENTITY_TO_GAME(snark_cam);
|
|
LINK_ENTITY_TO_GAME(snark_project);
|
|
LINK_ENTITY_TO_GAME(snowball);
|
|
LINK_ENTITY_TO_GAME(soundent);
|
|
LINK_ENTITY_TO_GAME(spark_shower);
|
|
LINK_ENTITY_TO_GAME(spawn_base_team1);
|
|
LINK_ENTITY_TO_GAME(spawn_base_team2);
|
|
LINK_ENTITY_TO_GAME(spawn_observer);
|
|
LINK_ENTITY_TO_GAME(spawn_player_custom);
|
|
LINK_ENTITY_TO_GAME(spawn_player_team1);
|
|
LINK_ENTITY_TO_GAME(spawn_player_team2);
|
|
LINK_ENTITY_TO_GAME(spawnfar);
|
|
LINK_ENTITY_TO_GAME(speaker);
|
|
LINK_ENTITY_TO_GAME(spear_bolt);
|
|
LINK_ENTITY_TO_GAME(specailbc);
|
|
LINK_ENTITY_TO_GAME(special_teleport_in);
|
|
LINK_ENTITY_TO_GAME(sphere_explosion);
|
|
LINK_ENTITY_TO_GAME(sphere_mine);
|
|
LINK_ENTITY_TO_GAME(spirit_bomb);
|
|
LINK_ENTITY_TO_GAME(spitgunprojectile);
|
|
LINK_ENTITY_TO_GAME(spore);
|
|
LINK_ENTITY_TO_GAME(sporegrenade);
|
|
LINK_ENTITY_TO_GAME(sporegunprojectile);
|
|
LINK_ENTITY_TO_GAME(spy_camera);
|
|
LINK_ENTITY_TO_GAME(spy_escape);
|
|
LINK_ENTITY_TO_GAME(squadmaker);
|
|
LINK_ENTITY_TO_GAME(squidspit);
|
|
LINK_ENTITY_TO_GAME(sstrike);
|
|
LINK_ENTITY_TO_GAME(st_rocket);
|
|
LINK_ENTITY_TO_GAME(streak_spiral);
|
|
LINK_ENTITY_TO_GAME(struct_goa);
|
|
LINK_ENTITY_TO_GAME(struct_goa_actual);
|
|
LINK_ENTITY_TO_GAME(struct_goa_actual_sub);
|
|
LINK_ENTITY_TO_GAME(struct_tau);
|
|
LINK_ENTITY_TO_GAME(struct_tau_actual);
|
|
LINK_ENTITY_TO_GAME(struct_tau_actual_sub);
|
|
LINK_ENTITY_TO_GAME(sturmbody);
|
|
LINK_ENTITY_TO_GAME(suck_grenade);
|
|
LINK_ENTITY_TO_GAME(suck_mine);
|
|
LINK_ENTITY_TO_GAME(sunofgod);
|
|
LINK_ENTITY_TO_GAME(swarm_garg_stomp);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_acontroller);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_agarg);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_aheadcrab);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_aslave);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_atripod);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_hassassin);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_hcommander);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_hengineer);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_hgrunt);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_hscientist);
|
|
LINK_ENTITY_TO_GAME(swarm_spawnpt_human);
|
|
LINK_ENTITY_TO_GAME(swarm_team_alien);
|
|
LINK_ENTITY_TO_GAME(swarm_team_human);
|
|
LINK_ENTITY_TO_GAME(tag_camp);
|
|
LINK_ENTITY_TO_GAME(tag_crouch_jump);
|
|
LINK_ENTITY_TO_GAME(tag_door);
|
|
LINK_ENTITY_TO_GAME(tag_duck);
|
|
LINK_ENTITY_TO_GAME(tag_jump);
|
|
LINK_ENTITY_TO_GAME(tag_run);
|
|
LINK_ENTITY_TO_GAME(tag_snipe);
|
|
LINK_ENTITY_TO_GAME(tag_walk);
|
|
LINK_ENTITY_TO_GAME(tango_nomad);
|
|
LINK_ENTITY_TO_GAME(tango_sentinel);
|
|
LINK_ENTITY_TO_GAME(tango_sniper);
|
|
LINK_ENTITY_TO_GAME(targ_speaker);
|
|
LINK_ENTITY_TO_GAME(target_all_players);
|
|
LINK_ENTITY_TO_GAME(target_animation);
|
|
LINK_ENTITY_TO_GAME(target_cdaudio);
|
|
LINK_ENTITY_TO_GAME(target_changemaster);
|
|
LINK_ENTITY_TO_GAME(target_changetarget);
|
|
LINK_ENTITY_TO_GAME(target_give);
|
|
LINK_ENTITY_TO_GAME(target_gravity);
|
|
LINK_ENTITY_TO_GAME(target_help);
|
|
LINK_ENTITY_TO_GAME(target_hurt);
|
|
LINK_ENTITY_TO_GAME(target_kill);
|
|
LINK_ENTITY_TO_GAME(target_mp3audio);
|
|
LINK_ENTITY_TO_GAME(target_print);
|
|
LINK_ENTITY_TO_GAME(target_push);
|
|
LINK_ENTITY_TO_GAME(target_random);
|
|
LINK_ENTITY_TO_GAME(target_random_player);
|
|
LINK_ENTITY_TO_GAME(target_relay);
|
|
LINK_ENTITY_TO_GAME(target_removeobject);
|
|
LINK_ENTITY_TO_GAME(target_reset);
|
|
LINK_ENTITY_TO_GAME(target_respawn);
|
|
LINK_ENTITY_TO_GAME(target_score);
|
|
LINK_ENTITY_TO_GAME(target_server_command);
|
|
LINK_ENTITY_TO_GAME(target_set_cvar);
|
|
LINK_ENTITY_TO_GAME(target_spawnitem);
|
|
LINK_ENTITY_TO_GAME(target_spectate);
|
|
LINK_ENTITY_TO_GAME(target_team);
|
|
LINK_ENTITY_TO_GAME(target_team_score);
|
|
LINK_ENTITY_TO_GAME(target_teamdie);
|
|
LINK_ENTITY_TO_GAME(target_teleport);
|
|
LINK_ENTITY_TO_GAME(target_tripmine);
|
|
LINK_ENTITY_TO_GAME(target_weaponstrip);
|
|
LINK_ENTITY_TO_GAME(target_win);
|
|
LINK_ENTITY_TO_GAME(tcontroller_cball);
|
|
LINK_ENTITY_TO_GAME(tcontroller_tball);
|
|
LINK_ENTITY_TO_GAME(team_advarmory);
|
|
LINK_ENTITY_TO_GAME(team_advturretfactory);
|
|
LINK_ENTITY_TO_GAME(team_armory);
|
|
LINK_ENTITY_TO_GAME(team_armslab);
|
|
LINK_ENTITY_TO_GAME(team_chemlab);
|
|
LINK_ENTITY_TO_GAME(team_command);
|
|
LINK_ENTITY_TO_GAME(team_goal);
|
|
LINK_ENTITY_TO_GAME(team_hive);
|
|
LINK_ENTITY_TO_GAME(team_infportal);
|
|
LINK_ENTITY_TO_GAME(team_medlab);
|
|
LINK_ENTITY_TO_GAME(team_nukeplant);
|
|
LINK_ENTITY_TO_GAME(team_observatory);
|
|
LINK_ENTITY_TO_GAME(team_prototypelab);
|
|
LINK_ENTITY_TO_GAME(team_turretfactory);
|
|
LINK_ENTITY_TO_GAME(team_webstrand);
|
|
LINK_ENTITY_TO_GAME(telebecon);
|
|
LINK_ENTITY_TO_GAME(teledeath);
|
|
LINK_ENTITY_TO_GAME(teleenter);
|
|
LINK_ENTITY_TO_GAME(temp_eject);
|
|
LINK_ENTITY_TO_GAME(teslagren);
|
|
LINK_ENTITY_TO_GAME(test_effect);
|
|
LINK_ENTITY_TO_GAME(testhull);
|
|
LINK_ENTITY_TO_GAME(testparticles);
|
|
LINK_ENTITY_TO_GAME(tf_ammo_rpgclip);
|
|
LINK_ENTITY_TO_GAME(tf_flame);
|
|
LINK_ENTITY_TO_GAME(tf_flamethrower_burst);
|
|
LINK_ENTITY_TO_GAME(tf_gl_grenade);
|
|
LINK_ENTITY_TO_GAME(tf_ic_rocket);
|
|
LINK_ENTITY_TO_GAME(tf_nailgun_nail);
|
|
LINK_ENTITY_TO_GAME(tf_rpg_rocket);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_ac);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_autorifle);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_axe);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_caltrop);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_caltropgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_concussiongrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_empgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_flamethrower);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_gasgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_genericprimedgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_gl);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_ic);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_knife);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_medikit);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_mirvbomblet);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_mirvgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_nailgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_napalmgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_ng);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_normalgrenade);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_pl);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_railgun);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_rpg);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_shotgun);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_sniperrifle);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_spanner);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_superng);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_supershotgun);
|
|
LINK_ENTITY_TO_GAME(tf_weapon_tranq);
|
|
LINK_ENTITY_TO_GAME(tgrenade);
|
|
LINK_ENTITY_TO_GAME(thornbush);
|
|
LINK_ENTITY_TO_GAME(throwing_knife);
|
|
LINK_ENTITY_TO_GAME(thrown_katana);
|
|
LINK_ENTITY_TO_GAME(thrown_knife);
|
|
LINK_ENTITY_TO_GAME(thrown_object);
|
|
LINK_ENTITY_TO_GAME(thrown_sledge);
|
|
LINK_ENTITY_TO_GAME(timed_grenade);
|
|
LINK_ENTITY_TO_GAME(timedevent);
|
|
LINK_ENTITY_TO_GAME(timer);
|
|
LINK_ENTITY_TO_GAME(timer_add);
|
|
LINK_ENTITY_TO_GAME(tlAGruntTakeCoverFromEnemy);
|
|
LINK_ENTITY_TO_GAME(tlAGruntThreatDisplay);
|
|
LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromBestSound);
|
|
LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy);
|
|
LINK_ENTITY_TO_GAME(tlAssassinTakeCoverFromEnemy2);
|
|
LINK_ENTITY_TO_GAME(tlBaFaceTarget);
|
|
LINK_ENTITY_TO_GAME(tlControllerTakeCover);
|
|
LINK_ENTITY_TO_GAME(tlFaceTarget);
|
|
LINK_ENTITY_TO_GAME(tlFaceTargetScared);
|
|
LINK_ENTITY_TO_GAME(tlGruntTakeCover1);
|
|
LINK_ENTITY_TO_GAME(tlGruntTakeCoverFromBestSound);
|
|
LINK_ENTITY_TO_GAME(tlGruntTossGrenadeCover1);
|
|
LINK_ENTITY_TO_GAME(tlTakeCoverFromBestSound);
|
|
LINK_ENTITY_TO_GAME(tlTakeCoverFromEnemy);
|
|
LINK_ENTITY_TO_GAME(tlTakeCoverFromOrigin);
|
|
LINK_ENTITY_TO_GAME(tlTlkIdleEyecontact);
|
|
LINK_ENTITY_TO_GAME(tlTlkIdleWatchClient);
|
|
LINK_ENTITY_TO_GAME(tlTlkIdleWatchClientStare);
|
|
LINK_ENTITY_TO_GAME(tlTwitchDie);
|
|
LINK_ENTITY_TO_GAME(tod_control_area);
|
|
LINK_ENTITY_TO_GAME(tod_control_point);
|
|
LINK_ENTITY_TO_GAME(tod_notripmine_area);
|
|
LINK_ENTITY_TO_GAME(tod_roundend_trigger);
|
|
LINK_ENTITY_TO_GAME(tod_roundstart_trigger);
|
|
LINK_ENTITY_TO_GAME(tod_roundwon_trigger);
|
|
LINK_ENTITY_TO_GAME(tombstone);
|
|
LINK_ENTITY_TO_GAME(translocator_disc);
|
|
LINK_ENTITY_TO_GAME(transphasic_gib);
|
|
LINK_ENTITY_TO_GAME(transport_apc);
|
|
LINK_ENTITY_TO_GAME(transport_blackhawk);
|
|
LINK_ENTITY_TO_GAME(treasure_chest);
|
|
LINK_ENTITY_TO_GAME(trenches_allied_start);
|
|
LINK_ENTITY_TO_GAME(trenches_axis_start);
|
|
LINK_ENTITY_TO_GAME(trenches_central_start);
|
|
LINK_ENTITY_TO_GAME(trigger);
|
|
LINK_ENTITY_TO_GAME(trigger_GoalLine);
|
|
LINK_ENTITY_TO_GAME(trigger_PenaltyBox);
|
|
LINK_ENTITY_TO_GAME(trigger_SideLine);
|
|
LINK_ENTITY_TO_GAME(trigger_adv_teleport);
|
|
LINK_ENTITY_TO_GAME(trigger_armory);
|
|
LINK_ENTITY_TO_GAME(trigger_assault);
|
|
LINK_ENTITY_TO_GAME(trigger_auto);
|
|
LINK_ENTITY_TO_GAME(trigger_autosave);
|
|
LINK_ENTITY_TO_GAME(trigger_ball);
|
|
LINK_ENTITY_TO_GAME(trigger_baril);
|
|
LINK_ENTITY_TO_GAME(trigger_bounce);
|
|
LINK_ENTITY_TO_GAME(trigger_camera);
|
|
LINK_ENTITY_TO_GAME(trigger_capturetimer);
|
|
LINK_ENTITY_TO_GAME(trigger_captureupdate);
|
|
LINK_ENTITY_TO_GAME(trigger_cdaudio);
|
|
LINK_ENTITY_TO_GAME(trigger_changealias);
|
|
LINK_ENTITY_TO_GAME(trigger_changecvar);
|
|
LINK_ENTITY_TO_GAME(trigger_changelevel);
|
|
LINK_ENTITY_TO_GAME(trigger_changetarget);
|
|
LINK_ENTITY_TO_GAME(trigger_changevalue);
|
|
LINK_ENTITY_TO_GAME(trigger_coldbreath);
|
|
LINK_ENTITY_TO_GAME(trigger_comet);
|
|
LINK_ENTITY_TO_GAME(trigger_command);
|
|
LINK_ENTITY_TO_GAME(trigger_control);
|
|
LINK_ENTITY_TO_GAME(trigger_coop);
|
|
LINK_ENTITY_TO_GAME(trigger_counter);
|
|
LINK_ENTITY_TO_GAME(trigger_course);
|
|
LINK_ENTITY_TO_GAME(trigger_crash);
|
|
LINK_ENTITY_TO_GAME(trigger_ctf);
|
|
LINK_ENTITY_TO_GAME(trigger_ctfgeneric);
|
|
LINK_ENTITY_TO_GAME(trigger_deathmatch);
|
|
LINK_ENTITY_TO_GAME(trigger_deliveryzone);
|
|
LINK_ENTITY_TO_GAME(trigger_die);
|
|
LINK_ENTITY_TO_GAME(trigger_discerturn);
|
|
LINK_ENTITY_TO_GAME(trigger_discreturn);
|
|
LINK_ENTITY_TO_GAME(trigger_endround);
|
|
LINK_ENTITY_TO_GAME(trigger_endsection);
|
|
LINK_ENTITY_TO_GAME(trigger_env_hurt);
|
|
LINK_ENTITY_TO_GAME(trigger_execcommand);
|
|
LINK_ENTITY_TO_GAME(trigger_fall);
|
|
LINK_ENTITY_TO_GAME(trigger_flagcheck);
|
|
LINK_ENTITY_TO_GAME(trigger_geneworm_hit);
|
|
LINK_ENTITY_TO_GAME(trigger_goal);
|
|
LINK_ENTITY_TO_GAME(trigger_golem);
|
|
LINK_ENTITY_TO_GAME(trigger_gravity);
|
|
LINK_ENTITY_TO_GAME(trigger_gunmanteleport);
|
|
LINK_ENTITY_TO_GAME(trigger_hevcharge);
|
|
LINK_ENTITY_TO_GAME(trigger_hold);
|
|
LINK_ENTITY_TO_GAME(trigger_hurt);
|
|
LINK_ENTITY_TO_GAME(trigger_hurt_bleu);
|
|
LINK_ENTITY_TO_GAME(trigger_hurt_rouge);
|
|
LINK_ENTITY_TO_GAME(trigger_inout);
|
|
LINK_ENTITY_TO_GAME(trigger_jail);
|
|
LINK_ENTITY_TO_GAME(trigger_jail_release);
|
|
LINK_ENTITY_TO_GAME(trigger_jetpack);
|
|
LINK_ENTITY_TO_GAME(trigger_jump);
|
|
LINK_ENTITY_TO_GAME(trigger_jumppad);
|
|
LINK_ENTITY_TO_GAME(trigger_katehealth);
|
|
LINK_ENTITY_TO_GAME(trigger_kill_nogib);
|
|
LINK_ENTITY_TO_GAME(trigger_killmonster);
|
|
LINK_ENTITY_TO_GAME(trigger_lightstyle);
|
|
LINK_ENTITY_TO_GAME(trigger_loadhazard);
|
|
LINK_ENTITY_TO_GAME(trigger_mine);
|
|
LINK_ENTITY_TO_GAME(trigger_monsterjump);
|
|
LINK_ENTITY_TO_GAME(trigger_motion);
|
|
LINK_ENTITY_TO_GAME(trigger_multiple);
|
|
LINK_ENTITY_TO_GAME(trigger_music);
|
|
LINK_ENTITY_TO_GAME(trigger_noclaymores);
|
|
LINK_ENTITY_TO_GAME(trigger_npcarea);
|
|
LINK_ENTITY_TO_GAME(trigger_objectcapture);
|
|
LINK_ENTITY_TO_GAME(trigger_once);
|
|
LINK_ENTITY_TO_GAME(trigger_once_round);
|
|
LINK_ENTITY_TO_GAME(trigger_onsight);
|
|
LINK_ENTITY_TO_GAME(trigger_particles);
|
|
LINK_ENTITY_TO_GAME(trigger_playerfreeze);
|
|
LINK_ENTITY_TO_GAME(trigger_point_controle);
|
|
LINK_ENTITY_TO_GAME(trigger_presence);
|
|
LINK_ENTITY_TO_GAME(trigger_push);
|
|
LINK_ENTITY_TO_GAME(trigger_random);
|
|
LINK_ENTITY_TO_GAME(trigger_random_group);
|
|
LINK_ENTITY_TO_GAME(trigger_random_time);
|
|
LINK_ENTITY_TO_GAME(trigger_random_unique);
|
|
LINK_ENTITY_TO_GAME(trigger_regen);
|
|
LINK_ENTITY_TO_GAME(trigger_reinforcements);
|
|
LINK_ENTITY_TO_GAME(trigger_relay);
|
|
LINK_ENTITY_TO_GAME(trigger_respawn);
|
|
LINK_ENTITY_TO_GAME(trigger_rndbased);
|
|
LINK_ENTITY_TO_GAME(trigger_rottest);
|
|
LINK_ENTITY_TO_GAME(trigger_rs_hurt);
|
|
LINK_ENTITY_TO_GAME(trigger_script);
|
|
LINK_ENTITY_TO_GAME(trigger_secret);
|
|
LINK_ENTITY_TO_GAME(trigger_section);
|
|
LINK_ENTITY_TO_GAME(trigger_setflag);
|
|
LINK_ENTITY_TO_GAME(trigger_setorigin);
|
|
LINK_ENTITY_TO_GAME(trigger_shutup);
|
|
LINK_ENTITY_TO_GAME(trigger_sound);
|
|
LINK_ENTITY_TO_GAME(trigger_speed);
|
|
LINK_ENTITY_TO_GAME(trigger_sponly);
|
|
LINK_ENTITY_TO_GAME(trigger_startpatrol);
|
|
LINK_ENTITY_TO_GAME(trigger_teampush);
|
|
LINK_ENTITY_TO_GAME(trigger_teleport);
|
|
LINK_ENTITY_TO_GAME(trigger_transition);
|
|
LINK_ENTITY_TO_GAME(trigger_war);
|
|
LINK_ENTITY_TO_GAME(trigger_xen_return);
|
|
LINK_ENTITY_TO_GAME(trigger_zone);
|
|
LINK_ENTITY_TO_GAME(trigger_zone_bleu);
|
|
LINK_ENTITY_TO_GAME(trigger_zone_rouge);
|
|
LINK_ENTITY_TO_GAME(trip_beam);
|
|
LINK_ENTITY_TO_GAME(ts_bomb);
|
|
LINK_ENTITY_TO_GAME(ts_dmhill);
|
|
LINK_ENTITY_TO_GAME(ts_groundweapon);
|
|
LINK_ENTITY_TO_GAME(ts_hack);
|
|
LINK_ENTITY_TO_GAME(ts_mapglobals);
|
|
LINK_ENTITY_TO_GAME(ts_model);
|
|
LINK_ENTITY_TO_GAME(ts_objective_manager);
|
|
LINK_ENTITY_TO_GAME(ts_objective_ptr);
|
|
LINK_ENTITY_TO_GAME(ts_powerup);
|
|
LINK_ENTITY_TO_GAME(ts_slowmotion);
|
|
LINK_ENTITY_TO_GAME(ts_slowmotionpoint);
|
|
LINK_ENTITY_TO_GAME(ts_teamescape);
|
|
LINK_ENTITY_TO_GAME(ts_trigger);
|
|
LINK_ENTITY_TO_GAME(ts_vipescape);
|
|
LINK_ENTITY_TO_GAME(ts_wingiver);
|
|
LINK_ENTITY_TO_GAME(turf_zone);
|
|
LINK_ENTITY_TO_GAME(turret);
|
|
LINK_ENTITY_TO_GAME(ultima_grenade);
|
|
LINK_ENTITY_TO_GAME(umbracloud);
|
|
LINK_ENTITY_TO_GAME(umbraprojectile);
|
|
LINK_ENTITY_TO_GAME(uw_monster_hybrid);
|
|
LINK_ENTITY_TO_GAME(uw_monster_michael);
|
|
LINK_ENTITY_TO_GAME(uw_player_lycan);
|
|
LINK_ENTITY_TO_GAME(uw_player_vamp);
|
|
LINK_ENTITY_TO_GAME(uw_player_view);
|
|
LINK_ENTITY_TO_GAME(vehicle);
|
|
LINK_ENTITY_TO_GAME(vehicle_dreadnaught);
|
|
LINK_ENTITY_TO_GAME(vehicle_dreadnaught_weapon);
|
|
LINK_ENTITY_TO_GAME(vehicle_tank);
|
|
LINK_ENTITY_TO_GAME(vehicle_thing);
|
|
LINK_ENTITY_TO_GAME(vehicle_wraithlord);
|
|
LINK_ENTITY_TO_GAME(vehicle_wraithlord_weapon);
|
|
LINK_ENTITY_TO_GAME(victim_scientist);
|
|
LINK_ENTITY_TO_GAME(vipescape);
|
|
LINK_ENTITY_TO_GAME(virtual_hull);
|
|
LINK_ENTITY_TO_GAME(voltigoreshock);
|
|
LINK_ENTITY_TO_GAME(vote_llama);
|
|
LINK_ENTITY_TO_GAME(vscrossbow_bolt);
|
|
LINK_ENTITY_TO_GAME(watcher);
|
|
LINK_ENTITY_TO_GAME(watcher_count);
|
|
LINK_ENTITY_TO_GAME(weapmortar);
|
|
LINK_ENTITY_TO_GAME(weapon_1100);
|
|
LINK_ENTITY_TO_GAME(weapon_1445lda);
|
|
LINK_ENTITY_TO_GAME(weapon_1911);
|
|
LINK_ENTITY_TO_GAME(weapon_30cal);
|
|
LINK_ENTITY_TO_GAME(weapon_30mmsg);
|
|
LINK_ENTITY_TO_GAME(weapon_357);
|
|
LINK_ENTITY_TO_GAME(weapon_40gl);
|
|
LINK_ENTITY_TO_GAME(weapon_44sw);
|
|
LINK_ENTITY_TO_GAME(weapon_50cal);
|
|
LINK_ENTITY_TO_GAME(weapon_556AR);
|
|
LINK_ENTITY_TO_GAME(weapon_90mm);
|
|
LINK_ENTITY_TO_GAME(weapon_92d);
|
|
LINK_ENTITY_TO_GAME(weapon_9mmAR);
|
|
LINK_ENTITY_TO_GAME(weapon_9mmhandgun);
|
|
LINK_ENTITY_TO_GAME(weapon_9mmm41a);
|
|
LINK_ENTITY_TO_GAME(weapon_BritGrenMelee);
|
|
LINK_ENTITY_TO_GAME(weapon_BritGrenNade);
|
|
LINK_ENTITY_TO_GAME(weapon_BrownBess);
|
|
LINK_ENTITY_TO_GAME(weapon_CEnfield);
|
|
LINK_ENTITY_TO_GAME(weapon_CEnfieldMelee);
|
|
LINK_ENTITY_TO_GAME(weapon_CEnfieldNade);
|
|
LINK_ENTITY_TO_GAME(weapon_Charleville);
|
|
LINK_ENTITY_TO_GAME(weapon_FT);
|
|
LINK_ENTITY_TO_GAME(weapon_G11);
|
|
LINK_ENTITY_TO_GAME(weapon_GMauserG98);
|
|
LINK_ENTITY_TO_GAME(weapon_GMauserG98Melee);
|
|
LINK_ENTITY_TO_GAME(weapon_GMauserG98Nade);
|
|
LINK_ENTITY_TO_GAME(weapon_GermGrenMelee);
|
|
LINK_ENTITY_TO_GAME(weapon_GermGrenNade);
|
|
LINK_ENTITY_TO_GAME(weapon_Knife);
|
|
LINK_ENTITY_TO_GAME(weapon_Pennsylvania);
|
|
LINK_ENTITY_TO_GAME(weapon_PistolA);
|
|
LINK_ENTITY_TO_GAME(weapon_PistolB);
|
|
LINK_ENTITY_TO_GAME(weapon_Revolutionnaire);
|
|
LINK_ENTITY_TO_GAME(weapon_SPchemicalgun);
|
|
LINK_ENTITY_TO_GAME(weapon_Sabre);
|
|
LINK_ENTITY_TO_GAME(weapon_a5);
|
|
LINK_ENTITY_TO_GAME(weapon_aandagger);
|
|
LINK_ENTITY_TO_GAME(weapon_acannon);
|
|
LINK_ENTITY_TO_GAME(weapon_acidrocket);
|
|
LINK_ENTITY_TO_GAME(weapon_acidrocketgun);
|
|
LINK_ENTITY_TO_GAME(weapon_adrenaline);
|
|
LINK_ENTITY_TO_GAME(weapon_aicore);
|
|
LINK_ENTITY_TO_GAME(weapon_air_strike);
|
|
LINK_ENTITY_TO_GAME(weapon_ak);
|
|
LINK_ENTITY_TO_GAME(weapon_ak101);
|
|
LINK_ENTITY_TO_GAME(weapon_ak47);
|
|
LINK_ENTITY_TO_GAME(weapon_ak5);
|
|
LINK_ENTITY_TO_GAME(weapon_ak5s);
|
|
LINK_ENTITY_TO_GAME(weapon_ak74);
|
|
LINK_ENTITY_TO_GAME(weapon_akimbo_glocks);
|
|
LINK_ENTITY_TO_GAME(weapon_akimbob);
|
|
LINK_ENTITY_TO_GAME(weapon_akimboberettas);
|
|
LINK_ENTITY_TO_GAME(weapon_akimbocolts);
|
|
LINK_ENTITY_TO_GAME(weapon_akimbodeagles);
|
|
LINK_ENTITY_TO_GAME(weapon_akimbogun);
|
|
LINK_ENTITY_TO_GAME(weapon_akimbosawedoffs);
|
|
LINK_ENTITY_TO_GAME(weapon_akimcolt);
|
|
LINK_ENTITY_TO_GAME(weapon_akimsaa);
|
|
LINK_ENTITY_TO_GAME(weapon_aks74u);
|
|
LINK_ENTITY_TO_GAME(weapon_alarm);
|
|
LINK_ENTITY_TO_GAME(weapon_aliencannon);
|
|
LINK_ENTITY_TO_GAME(weapon_amerknife);
|
|
LINK_ENTITY_TO_GAME(weapon_ammo);
|
|
LINK_ENTITY_TO_GAME(weapon_amp);
|
|
LINK_ENTITY_TO_GAME(weapon_anaconda);
|
|
LINK_ENTITY_TO_GAME(weapon_angel);
|
|
LINK_ENTITY_TO_GAME(weapon_ar10);
|
|
LINK_ENTITY_TO_GAME(weapon_ar33);
|
|
LINK_ENTITY_TO_GAME(weapon_assaultminigun);
|
|
LINK_ENTITY_TO_GAME(weapon_aug);
|
|
LINK_ENTITY_TO_GAME(weapon_autococker);
|
|
LINK_ENTITY_TO_GAME(weapon_autogl);
|
|
LINK_ENTITY_TO_GAME(weapon_automag);
|
|
LINK_ENTITY_TO_GAME(weapon_autoshotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_awm);
|
|
LINK_ENTITY_TO_GAME(weapon_awp);
|
|
LINK_ENTITY_TO_GAME(weapon_axe);
|
|
LINK_ENTITY_TO_GAME(weapon_axes);
|
|
LINK_ENTITY_TO_GAME(weapon_b93r);
|
|
LINK_ENTITY_TO_GAME(weapon_babblergun);
|
|
LINK_ENTITY_TO_GAME(weapon_babblerprojectile);
|
|
LINK_ENTITY_TO_GAME(weapon_balllightningspell);
|
|
LINK_ENTITY_TO_GAME(weapon_banana);
|
|
LINK_ENTITY_TO_GAME(weapon_banane);
|
|
LINK_ENTITY_TO_GAME(weapon_bandage);
|
|
LINK_ENTITY_TO_GAME(weapon_bandsaw);
|
|
LINK_ENTITY_TO_GAME(weapon_bang);
|
|
LINK_ENTITY_TO_GAME(weapon_bar);
|
|
LINK_ENTITY_TO_GAME(weapon_barett);
|
|
LINK_ENTITY_TO_GAME(weapon_baretta);
|
|
LINK_ENTITY_TO_GAME(weapon_barnacle);
|
|
LINK_ENTITY_TO_GAME(weapon_barney9mmar);
|
|
LINK_ENTITY_TO_GAME(weapon_barney9mmhg);
|
|
LINK_ENTITY_TO_GAME(weapon_barneyhandgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_barneyshotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_barrett82);
|
|
LINK_ENTITY_TO_GAME(weapon_baseballbat);
|
|
LINK_ENTITY_TO_GAME(weapon_bat);
|
|
LINK_ENTITY_TO_GAME(weapon_baton);
|
|
LINK_ENTITY_TO_GAME(weapon_batsup);
|
|
LINK_ENTITY_TO_GAME(weapon_batte);
|
|
LINK_ENTITY_TO_GAME(weapon_battleaxe);
|
|
LINK_ENTITY_TO_GAME(weapon_bayonet);
|
|
LINK_ENTITY_TO_GAME(weapon_bazooka);
|
|
LINK_ENTITY_TO_GAME(weapon_beamgun);
|
|
LINK_ENTITY_TO_GAME(weapon_beanstalkspell);
|
|
LINK_ENTITY_TO_GAME(weapon_bearbite);
|
|
LINK_ENTITY_TO_GAME(weapon_bearclaw);
|
|
LINK_ENTITY_TO_GAME(weapon_beartrap);
|
|
LINK_ENTITY_TO_GAME(weapon_benelli);
|
|
LINK_ENTITY_TO_GAME(weapon_ber92f);
|
|
LINK_ENTITY_TO_GAME(weapon_ber92fs);
|
|
LINK_ENTITY_TO_GAME(weapon_ber93r);
|
|
LINK_ENTITY_TO_GAME(weapon_beretta);
|
|
LINK_ENTITY_TO_GAME(weapon_beretta_a);
|
|
LINK_ENTITY_TO_GAME(weapon_bfg);
|
|
LINK_ENTITY_TO_GAME(weapon_bigaxe);
|
|
LINK_ENTITY_TO_GAME(weapon_bigbang);
|
|
LINK_ENTITY_TO_GAME(weapon_biggun);
|
|
LINK_ENTITY_TO_GAME(weapon_bilebomb);
|
|
LINK_ENTITY_TO_GAME(weapon_bilebombgun);
|
|
LINK_ENTITY_TO_GAME(weapon_binoculars);
|
|
LINK_ENTITY_TO_GAME(weapon_binos);
|
|
LINK_ENTITY_TO_GAME(weapon_birdspell);
|
|
LINK_ENTITY_TO_GAME(weapon_bite2gun);
|
|
LINK_ENTITY_TO_GAME(weapon_bitegun);
|
|
LINK_ENTITY_TO_GAME(weapon_bizon);
|
|
LINK_ENTITY_TO_GAME(weapon_blaster);
|
|
LINK_ENTITY_TO_GAME(weapon_blazer);
|
|
LINK_ENTITY_TO_GAME(weapon_blink);
|
|
LINK_ENTITY_TO_GAME(weapon_blowpipe);
|
|
LINK_ENTITY_TO_GAME(weapon_bodypart);
|
|
LINK_ENTITY_TO_GAME(weapon_bola);
|
|
LINK_ENTITY_TO_GAME(weapon_boltrifle);
|
|
LINK_ENTITY_TO_GAME(weapon_bomb);
|
|
LINK_ENTITY_TO_GAME(weapon_bomber);
|
|
LINK_ENTITY_TO_GAME(weapon_bow);
|
|
LINK_ENTITY_TO_GAME(weapon_bren);
|
|
LINK_ENTITY_TO_GAME(weapon_brickcannon);
|
|
LINK_ENTITY_TO_GAME(weapon_briefcase);
|
|
LINK_ENTITY_TO_GAME(weapon_bsword);
|
|
LINK_ENTITY_TO_GAME(weapon_buffalo);
|
|
LINK_ENTITY_TO_GAME(weapon_burningattack);
|
|
LINK_ENTITY_TO_GAME(weapon_bush);
|
|
LINK_ENTITY_TO_GAME(weapon_bushmaster);
|
|
LINK_ENTITY_TO_GAME(weapon_c4);
|
|
LINK_ENTITY_TO_GAME(weapon_cal50);
|
|
LINK_ENTITY_TO_GAME(weapon_camera);
|
|
LINK_ENTITY_TO_GAME(weapon_candy);
|
|
LINK_ENTITY_TO_GAME(weapon_canister);
|
|
LINK_ENTITY_TO_GAME(weapon_cannon);
|
|
LINK_ENTITY_TO_GAME(weapon_case);
|
|
LINK_ENTITY_TO_GAME(weapon_cat);
|
|
LINK_ENTITY_TO_GAME(weapon_cattleprod);
|
|
LINK_ENTITY_TO_GAME(weapon_caws);
|
|
LINK_ENTITY_TO_GAME(weapon_ce_lasgun);
|
|
LINK_ENTITY_TO_GAME(weapon_ce_powersword);
|
|
LINK_ENTITY_TO_GAME(weapon_ce_psistaff);
|
|
LINK_ENTITY_TO_GAME(weapon_ce_rocketlauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_ce_shurikencatapult);
|
|
LINK_ENTITY_TO_GAME(weapon_ce_shurikenpistol);
|
|
LINK_ENTITY_TO_GAME(weapon_cellphone);
|
|
LINK_ENTITY_TO_GAME(weapon_chaingun);
|
|
LINK_ENTITY_TO_GAME(weapon_chainsaw);
|
|
LINK_ENTITY_TO_GAME(weapon_charge);
|
|
LINK_ENTITY_TO_GAME(weapon_charged);
|
|
LINK_ENTITY_TO_GAME(weapon_chronosceptor);
|
|
LINK_ENTITY_TO_GAME(weapon_claw);
|
|
LINK_ENTITY_TO_GAME(weapon_claws);
|
|
LINK_ENTITY_TO_GAME(weapon_claymore);
|
|
LINK_ENTITY_TO_GAME(weapon_clip_generic);
|
|
LINK_ENTITY_TO_GAME(weapon_cloak);
|
|
LINK_ENTITY_TO_GAME(weapon_cloaker);
|
|
LINK_ENTITY_TO_GAME(weapon_cluster);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_autocannon);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_bolter);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_bolterflamer);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_boltpistol);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_chainaxe);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_chainsword);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_flamer);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_fraggrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_heavybolter);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_lascannon);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_missilelauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_cm_stormbolter);
|
|
LINK_ENTITY_TO_GAME(weapon_cocker);
|
|
LINK_ENTITY_TO_GAME(weapon_cocogrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_cocolauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_colt);
|
|
LINK_ENTITY_TO_GAME(weapon_colt45);
|
|
LINK_ENTITY_TO_GAME(weapon_coltgov);
|
|
LINK_ENTITY_TO_GAME(weapon_colts);
|
|
LINK_ENTITY_TO_GAME(weapon_combatknife);
|
|
LINK_ENTITY_TO_GAME(weapon_combospell);
|
|
LINK_ENTITY_TO_GAME(weapon_cometspell);
|
|
LINK_ENTITY_TO_GAME(weapon_concussion);
|
|
LINK_ENTITY_TO_GAME(weapon_controlled);
|
|
LINK_ENTITY_TO_GAME(weapon_cougar);
|
|
LINK_ENTITY_TO_GAME(weapon_coujaf);
|
|
LINK_ENTITY_TO_GAME(weapon_couteau);
|
|
LINK_ENTITY_TO_GAME(weapon_croix);
|
|
LINK_ENTITY_TO_GAME(weapon_crossbow);
|
|
LINK_ENTITY_TO_GAME(weapon_crowbar);
|
|
LINK_ENTITY_TO_GAME(weapon_crowbar_electric);
|
|
LINK_ENTITY_TO_GAME(weapon_cutlass);
|
|
LINK_ENTITY_TO_GAME(weapon_cz75);
|
|
LINK_ENTITY_TO_GAME(weapon_d5k);
|
|
LINK_ENTITY_TO_GAME(weapon_dagger);
|
|
LINK_ENTITY_TO_GAME(weapon_daystick);
|
|
LINK_ENTITY_TO_GAME(weapon_dblpistolet);
|
|
LINK_ENTITY_TO_GAME(weapon_dblshot);
|
|
LINK_ENTITY_TO_GAME(weapon_dbshot);
|
|
LINK_ENTITY_TO_GAME(weapon_dd44);
|
|
LINK_ENTITY_TO_GAME(weapon_de50);
|
|
LINK_ENTITY_TO_GAME(weapon_deagle);
|
|
LINK_ENTITY_TO_GAME(weapon_deathball);
|
|
LINK_ENTITY_TO_GAME(weapon_deathrayspell);
|
|
LINK_ENTITY_TO_GAME(weapon_demo);
|
|
LINK_ENTITY_TO_GAME(weapon_deploygun);
|
|
LINK_ENTITY_TO_GAME(weapon_desert);
|
|
LINK_ENTITY_TO_GAME(weapon_deserteagle);
|
|
LINK_ENTITY_TO_GAME(weapon_destructodisc);
|
|
LINK_ENTITY_TO_GAME(weapon_devastator);
|
|
LINK_ENTITY_TO_GAME(weapon_devour);
|
|
LINK_ENTITY_TO_GAME(weapon_disc);
|
|
LINK_ENTITY_TO_GAME(weapon_disclauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_discoballs);
|
|
LINK_ENTITY_TO_GAME(weapon_disintegrator);
|
|
LINK_ENTITY_TO_GAME(weapon_displacer);
|
|
LINK_ENTITY_TO_GAME(weapon_divinewind);
|
|
LINK_ENTITY_TO_GAME(weapon_dm4);
|
|
LINK_ENTITY_TO_GAME(weapon_dml);
|
|
LINK_ENTITY_TO_GAME(weapon_double);
|
|
LINK_ENTITY_TO_GAME(weapon_doublemagicmisslespell);
|
|
LINK_ENTITY_TO_GAME(weapon_doubleshotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_dragonball);
|
|
LINK_ENTITY_TO_GAME(weapon_dragonbreathspell);
|
|
LINK_ENTITY_TO_GAME(weapon_dragonspell);
|
|
LINK_ENTITY_TO_GAME(weapon_dragunov);
|
|
LINK_ENTITY_TO_GAME(weapon_dsr1);
|
|
LINK_ENTITY_TO_GAME(weapon_dualberettas);
|
|
LINK_ENTITY_TO_GAME(weapon_dualscorpion);
|
|
LINK_ENTITY_TO_GAME(weapon_dummy);
|
|
LINK_ENTITY_TO_GAME(weapon_dynamite);
|
|
LINK_ENTITY_TO_GAME(weapon_dynomite);
|
|
LINK_ENTITY_TO_GAME(weapon_eagle);
|
|
LINK_ENTITY_TO_GAME(weapon_eballblaster);
|
|
LINK_ENTITY_TO_GAME(weapon_egon);
|
|
LINK_ENTITY_TO_GAME(weapon_el_standard);
|
|
LINK_ENTITY_TO_GAME(weapon_electro);
|
|
LINK_ENTITY_TO_GAME(weapon_elite);
|
|
LINK_ENTITY_TO_GAME(weapon_emag);
|
|
LINK_ENTITY_TO_GAME(weapon_empcannon);
|
|
LINK_ENTITY_TO_GAME(weapon_emsniper);
|
|
LINK_ENTITY_TO_GAME(weapon_energy);
|
|
LINK_ENTITY_TO_GAME(weapon_enfield);
|
|
LINK_ENTITY_TO_GAME(weapon_excal);
|
|
LINK_ENTITY_TO_GAME(weapon_experimental);
|
|
LINK_ENTITY_TO_GAME(weapon_expgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_exploder);
|
|
LINK_ENTITY_TO_GAME(weapon_explogun);
|
|
LINK_ENTITY_TO_GAME(weapon_eyelaser);
|
|
LINK_ENTITY_TO_GAME(weapon_famas);
|
|
LINK_ENTITY_TO_GAME(weapon_fev);
|
|
LINK_ENTITY_TO_GAME(weapon_fg42);
|
|
LINK_ENTITY_TO_GAME(weapon_finalflash);
|
|
LINK_ENTITY_TO_GAME(weapon_fingerlaser);
|
|
LINK_ENTITY_TO_GAME(weapon_finishingbuster);
|
|
LINK_ENTITY_TO_GAME(weapon_fireballspell);
|
|
LINK_ENTITY_TO_GAME(weapon_fishingrod);
|
|
LINK_ENTITY_TO_GAME(weapon_fist);
|
|
LINK_ENTITY_TO_GAME(weapon_fists);
|
|
LINK_ENTITY_TO_GAME(weapon_fiveseven);
|
|
LINK_ENTITY_TO_GAME(weapon_flail);
|
|
LINK_ENTITY_TO_GAME(weapon_flakcannon);
|
|
LINK_ENTITY_TO_GAME(weapon_flame);
|
|
LINK_ENTITY_TO_GAME(weapon_flamegrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_flamegun);
|
|
LINK_ENTITY_TO_GAME(weapon_flamelickspell);
|
|
LINK_ENTITY_TO_GAME(weapon_flamer);
|
|
LINK_ENTITY_TO_GAME(weapon_flamethrower);
|
|
LINK_ENTITY_TO_GAME(weapon_flaregun);
|
|
LINK_ENTITY_TO_GAME(weapon_flarepistol);
|
|
LINK_ENTITY_TO_GAME(weapon_flashbang);
|
|
LINK_ENTITY_TO_GAME(weapon_fleshgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_flintlock);
|
|
LINK_ENTITY_TO_GAME(weapon_flute);
|
|
LINK_ENTITY_TO_GAME(weapon_fnfal);
|
|
LINK_ENTITY_TO_GAME(weapon_fnp90);
|
|
LINK_ENTITY_TO_GAME(weapon_forcespell);
|
|
LINK_ENTITY_TO_GAME(weapon_frag);
|
|
LINK_ENTITY_TO_GAME(weapon_fraggrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_freeze);
|
|
LINK_ENTITY_TO_GAME(weapon_freezer);
|
|
LINK_ENTITY_TO_GAME(weapon_freezerayspell);
|
|
LINK_ENTITY_TO_GAME(weapon_friezadisc);
|
|
LINK_ENTITY_TO_GAME(weapon_froster);
|
|
LINK_ENTITY_TO_GAME(weapon_fusil);
|
|
LINK_ENTITY_TO_GAME(weapon_g11);
|
|
LINK_ENTITY_TO_GAME(weapon_g36);
|
|
LINK_ENTITY_TO_GAME(weapon_g36c);
|
|
LINK_ENTITY_TO_GAME(weapon_g36cs);
|
|
LINK_ENTITY_TO_GAME(weapon_g36e);
|
|
LINK_ENTITY_TO_GAME(weapon_g36k);
|
|
LINK_ENTITY_TO_GAME(weapon_g3a3);
|
|
LINK_ENTITY_TO_GAME(weapon_g3sg1);
|
|
LINK_ENTITY_TO_GAME(weapon_ga2uss);
|
|
LINK_ENTITY_TO_GAME(weapon_gacgoa);
|
|
LINK_ENTITY_TO_GAME(weapon_galil);
|
|
LINK_ENTITY_TO_GAME(weapon_gallitgun);
|
|
LINK_ENTITY_TO_GAME(weapon_garand);
|
|
LINK_ENTITY_TO_GAME(weapon_gasgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_gatlin);
|
|
LINK_ENTITY_TO_GAME(weapon_gatling);
|
|
LINK_ENTITY_TO_GAME(weapon_gattlinggun);
|
|
LINK_ENTITY_TO_GAME(weapon_gauss);
|
|
LINK_ENTITY_TO_GAME(weapon_gausspistol);
|
|
LINK_ENTITY_TO_GAME(weapon_generic);
|
|
LINK_ENTITY_TO_GAME(weapon_genericbeam);
|
|
LINK_ENTITY_TO_GAME(weapon_gerknife);
|
|
LINK_ENTITY_TO_GAME(weapon_germanknife);
|
|
LINK_ENTITY_TO_GAME(weapon_gewehr);
|
|
LINK_ENTITY_TO_GAME(weapon_giantplantspell);
|
|
LINK_ENTITY_TO_GAME(weapon_glauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_glock);
|
|
LINK_ENTITY_TO_GAME(weapon_glock17);
|
|
LINK_ENTITY_TO_GAME(weapon_glock18);
|
|
LINK_ENTITY_TO_GAME(weapon_glock_auto);
|
|
LINK_ENTITY_TO_GAME(weapon_glock_auto_a);
|
|
LINK_ENTITY_TO_GAME(weapon_glstaff);
|
|
LINK_ENTITY_TO_GAME(weapon_gluongun);
|
|
LINK_ENTITY_TO_GAME(weapon_goaregen);
|
|
LINK_ENTITY_TO_GAME(weapon_goldpp7);
|
|
LINK_ENTITY_TO_GAME(weapon_gps);
|
|
LINK_ENTITY_TO_GAME(weapon_grappin);
|
|
LINK_ENTITY_TO_GAME(weapon_grapple);
|
|
LINK_ENTITY_TO_GAME(weapon_grease);
|
|
LINK_ENTITY_TO_GAME(weapon_greasegun);
|
|
LINK_ENTITY_TO_GAME(weapon_gren);
|
|
LINK_ENTITY_TO_GAME(weapon_grenade);
|
|
LINK_ENTITY_TO_GAME(weapon_grenadegun);
|
|
LINK_ENTITY_TO_GAME(weapon_grenadelauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_guardian);
|
|
LINK_ENTITY_TO_GAME(weapon_hache);
|
|
LINK_ENTITY_TO_GAME(weapon_hammer);
|
|
LINK_ENTITY_TO_GAME(weapon_hand);
|
|
LINK_ENTITY_TO_GAME(weapon_handcannon);
|
|
LINK_ENTITY_TO_GAME(weapon_handgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_handgrenade_ex);
|
|
LINK_ENTITY_TO_GAME(weapon_harpoongun);
|
|
LINK_ENTITY_TO_GAME(weapon_he);
|
|
LINK_ENTITY_TO_GAME(weapon_healingspray);
|
|
LINK_ENTITY_TO_GAME(weapon_heavymachinegun);
|
|
LINK_ENTITY_TO_GAME(weapon_hegrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_helico);
|
|
LINK_ENTITY_TO_GAME(weapon_hk21);
|
|
LINK_ENTITY_TO_GAME(weapon_hk33);
|
|
LINK_ENTITY_TO_GAME(weapon_hk33ka2);
|
|
LINK_ENTITY_TO_GAME(weapon_hkmp5);
|
|
LINK_ENTITY_TO_GAME(weapon_holybsword);
|
|
LINK_ENTITY_TO_GAME(weapon_horar1);
|
|
LINK_ENTITY_TO_GAME(weapon_horar2);
|
|
LINK_ENTITY_TO_GAME(weapon_horg1);
|
|
LINK_ENTITY_TO_GAME(weapon_horg2);
|
|
LINK_ENTITY_TO_GAME(weapon_hormg1);
|
|
LINK_ENTITY_TO_GAME(weapon_hormg2);
|
|
LINK_ENTITY_TO_GAME(weapon_hornetgun);
|
|
LINK_ENTITY_TO_GAME(weapon_hyperblaster);
|
|
LINK_ENTITY_TO_GAME(weapon_icepokespell);
|
|
LINK_ENTITY_TO_GAME(weapon_impulse);
|
|
LINK_ENTITY_TO_GAME(weapon_incendiary);
|
|
LINK_ENTITY_TO_GAME(weapon_infector);
|
|
LINK_ENTITY_TO_GAME(weapon_invis);
|
|
LINK_ENTITY_TO_GAME(weapon_islavezap);
|
|
LINK_ENTITY_TO_GAME(weapon_ithaca);
|
|
LINK_ENTITY_TO_GAME(weapon_jackhammer);
|
|
LINK_ENTITY_TO_GAME(weapon_javelin);
|
|
LINK_ENTITY_TO_GAME(weapon_jetfist);
|
|
LINK_ENTITY_TO_GAME(weapon_jetpack);
|
|
LINK_ENTITY_TO_GAME(weapon_jumpjet);
|
|
LINK_ENTITY_TO_GAME(weapon_k43);
|
|
LINK_ENTITY_TO_GAME(weapon_kamakazi);
|
|
LINK_ENTITY_TO_GAME(weapon_kameha);
|
|
LINK_ENTITY_TO_GAME(weapon_kamehameha);
|
|
LINK_ENTITY_TO_GAME(weapon_kametorpedo);
|
|
LINK_ENTITY_TO_GAME(weapon_kamikaze);
|
|
LINK_ENTITY_TO_GAME(weapon_kar);
|
|
LINK_ENTITY_TO_GAME(weapon_katana);
|
|
LINK_ENTITY_TO_GAME(weapon_kawauso);
|
|
LINK_ENTITY_TO_GAME(weapon_kbar);
|
|
LINK_ENTITY_TO_GAME(weapon_kf7);
|
|
LINK_ENTITY_TO_GAME(weapon_kiblast);
|
|
LINK_ENTITY_TO_GAME(weapon_killsaw);
|
|
LINK_ENTITY_TO_GAME(weapon_kmedkit);
|
|
LINK_ENTITY_TO_GAME(weapon_knife);
|
|
LINK_ENTITY_TO_GAME(weapon_lacrymo);
|
|
LINK_ENTITY_TO_GAME(weapon_lance);
|
|
LINK_ENTITY_TO_GAME(weapon_lanceflamme);
|
|
LINK_ENTITY_TO_GAME(weapon_larve);
|
|
LINK_ENTITY_TO_GAME(weapon_laser);
|
|
LINK_ENTITY_TO_GAME(weapon_laser_rifle);
|
|
LINK_ENTITY_TO_GAME(weapon_lasergatling);
|
|
LINK_ENTITY_TO_GAME(weapon_launcher);
|
|
LINK_ENTITY_TO_GAME(weapon_law);
|
|
LINK_ENTITY_TO_GAME(weapon_lawgiver);
|
|
LINK_ENTITY_TO_GAME(weapon_lawrod);
|
|
LINK_ENTITY_TO_GAME(weapon_leap);
|
|
LINK_ENTITY_TO_GAME(weapon_levitationspell);
|
|
LINK_ENTITY_TO_GAME(weapon_lflamme);
|
|
LINK_ENTITY_TO_GAME(weapon_lgrenades);
|
|
LINK_ENTITY_TO_GAME(weapon_lightning);
|
|
LINK_ENTITY_TO_GAME(weapon_lightningboltspell);
|
|
LINK_ENTITY_TO_GAME(weapon_lightningcloudspell);
|
|
LINK_ENTITY_TO_GAME(weapon_lightsaber);
|
|
LINK_ENTITY_TO_GAME(weapon_lightsabre);
|
|
LINK_ENTITY_TO_GAME(weapon_lngun);
|
|
LINK_ENTITY_TO_GAME(weapon_longbow);
|
|
LINK_ENTITY_TO_GAME(weapon_longslide);
|
|
LINK_ENTITY_TO_GAME(weapon_longsword);
|
|
LINK_ENTITY_TO_GAME(weapon_lr300);
|
|
LINK_ENTITY_TO_GAME(weapon_lr300s);
|
|
LINK_ENTITY_TO_GAME(weapon_lrifle);
|
|
LINK_ENTITY_TO_GAME(weapon_luger);
|
|
LINK_ENTITY_TO_GAME(weapon_m11);
|
|
LINK_ENTITY_TO_GAME(weapon_m11sd);
|
|
LINK_ENTITY_TO_GAME(weapon_m134);
|
|
LINK_ENTITY_TO_GAME(weapon_m14);
|
|
LINK_ENTITY_TO_GAME(weapon_m16);
|
|
LINK_ENTITY_TO_GAME(weapon_m16a2);
|
|
LINK_ENTITY_TO_GAME(weapon_m1carbine);
|
|
LINK_ENTITY_TO_GAME(weapon_m2);
|
|
LINK_ENTITY_TO_GAME(weapon_m21);
|
|
LINK_ENTITY_TO_GAME(weapon_m249);
|
|
LINK_ENTITY_TO_GAME(weapon_m3);
|
|
LINK_ENTITY_TO_GAME(weapon_m4);
|
|
LINK_ENTITY_TO_GAME(weapon_m40a1);
|
|
LINK_ENTITY_TO_GAME(weapon_m41);
|
|
LINK_ENTITY_TO_GAME(weapon_m4a1);
|
|
LINK_ENTITY_TO_GAME(weapon_m60);
|
|
LINK_ENTITY_TO_GAME(weapon_m61frag);
|
|
LINK_ENTITY_TO_GAME(weapon_m67);
|
|
LINK_ENTITY_TO_GAME(weapon_m72);
|
|
LINK_ENTITY_TO_GAME(weapon_m76);
|
|
LINK_ENTITY_TO_GAME(weapon_m79);
|
|
LINK_ENTITY_TO_GAME(weapon_m82);
|
|
LINK_ENTITY_TO_GAME(weapon_m86);
|
|
LINK_ENTITY_TO_GAME(weapon_m92s);
|
|
LINK_ENTITY_TO_GAME(weapon_m96);
|
|
LINK_ENTITY_TO_GAME(weapon_m98);
|
|
LINK_ENTITY_TO_GAME(weapon_mac);
|
|
LINK_ENTITY_TO_GAME(weapon_mac10);
|
|
LINK_ENTITY_TO_GAME(weapon_mace);
|
|
LINK_ENTITY_TO_GAME(weapon_machete);
|
|
LINK_ENTITY_TO_GAME(weapon_machinegun);
|
|
LINK_ENTITY_TO_GAME(weapon_mag);
|
|
LINK_ENTITY_TO_GAME(weapon_magicmisslespell);
|
|
LINK_ENTITY_TO_GAME(weapon_main);
|
|
LINK_ENTITY_TO_GAME(weapon_markmusket);
|
|
LINK_ENTITY_TO_GAME(weapon_masenko);
|
|
LINK_ENTITY_TO_GAME(weapon_mat49);
|
|
LINK_ENTITY_TO_GAME(weapon_match);
|
|
LINK_ENTITY_TO_GAME(weapon_matrix);
|
|
LINK_ENTITY_TO_GAME(weapon_maverick);
|
|
LINK_ENTITY_TO_GAME(weapon_mc51);
|
|
LINK_ENTITY_TO_GAME(weapon_medic);
|
|
LINK_ENTITY_TO_GAME(weapon_medikit);
|
|
LINK_ENTITY_TO_GAME(weapon_medkit);
|
|
LINK_ENTITY_TO_GAME(weapon_melee);
|
|
LINK_ENTITY_TO_GAME(weapon_metabolize);
|
|
LINK_ENTITY_TO_GAME(weapon_meteorspell);
|
|
LINK_ENTITY_TO_GAME(weapon_mf2);
|
|
LINK_ENTITY_TO_GAME(weapon_mg34);
|
|
LINK_ENTITY_TO_GAME(weapon_mg36);
|
|
LINK_ENTITY_TO_GAME(weapon_mg42);
|
|
LINK_ENTITY_TO_GAME(weapon_microuzi);
|
|
LINK_ENTITY_TO_GAME(weapon_microuzi_a);
|
|
LINK_ENTITY_TO_GAME(weapon_mindmisslespell);
|
|
LINK_ENTITY_TO_GAME(weapon_mindray);
|
|
LINK_ENTITY_TO_GAME(weapon_mine);
|
|
LINK_ENTITY_TO_GAME(weapon_minicanon);
|
|
LINK_ENTITY_TO_GAME(weapon_minigun);
|
|
LINK_ENTITY_TO_GAME(weapon_mk23);
|
|
LINK_ENTITY_TO_GAME(weapon_model98);
|
|
LINK_ENTITY_TO_GAME(weapon_molotov);
|
|
LINK_ENTITY_TO_GAME(weapon_molotov_cocktail);
|
|
LINK_ENTITY_TO_GAME(weapon_mop);
|
|
LINK_ENTITY_TO_GAME(weapon_mortar);
|
|
LINK_ENTITY_TO_GAME(weapon_mortier);
|
|
LINK_ENTITY_TO_GAME(weapon_morve);
|
|
LINK_ENTITY_TO_GAME(weapon_mosin);
|
|
LINK_ENTITY_TO_GAME(weapon_mossberg);
|
|
LINK_ENTITY_TO_GAME(weapon_mouthblast);
|
|
LINK_ENTITY_TO_GAME(weapon_mouton);
|
|
LINK_ENTITY_TO_GAME(weapon_mp40);
|
|
LINK_ENTITY_TO_GAME(weapon_mp44);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5);
|
|
LINK_ENTITY_TO_GAME(weapon_mp510);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5a2);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5a4);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5a5);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5k);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5ktac);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5navy);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5pdw);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5sd);
|
|
LINK_ENTITY_TO_GAME(weapon_mp5sd5);
|
|
LINK_ENTITY_TO_GAME(weapon_msg90);
|
|
LINK_ENTITY_TO_GAME(weapon_musket);
|
|
LINK_ENTITY_TO_GAME(weapon_musketoon);
|
|
LINK_ENTITY_TO_GAME(weapon_mustardgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_mwgun);
|
|
LINK_ENTITY_TO_GAME(weapon_nailgun);
|
|
LINK_ENTITY_TO_GAME(weapon_napalm);
|
|
LINK_ENTITY_TO_GAME(weapon_narcogrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_ndagger);
|
|
LINK_ENTITY_TO_GAME(weapon_needle);
|
|
LINK_ENTITY_TO_GAME(weapon_nervegrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_ngun);
|
|
LINK_ENTITY_TO_GAME(weapon_nightstick);
|
|
LINK_ENTITY_TO_GAME(weapon_not_in_use_grenade);
|
|
LINK_ENTITY_TO_GAME(weapon_nukegun);
|
|
LINK_ENTITY_TO_GAME(weapon_nuker);
|
|
LINK_ENTITY_TO_GAME(weapon_null);
|
|
LINK_ENTITY_TO_GAME(weapon_nva_grenade);
|
|
LINK_ENTITY_TO_GAME(weapon_oicw);
|
|
LINK_ENTITY_TO_GAME(weapon_omen);
|
|
LINK_ENTITY_TO_GAME(weapon_orbital);
|
|
LINK_ENTITY_TO_GAME(weapon_orracle);
|
|
LINK_ENTITY_TO_GAME(weapon_p225);
|
|
LINK_ENTITY_TO_GAME(weapon_p226);
|
|
LINK_ENTITY_TO_GAME(weapon_p226mp);
|
|
LINK_ENTITY_TO_GAME(weapon_p228);
|
|
LINK_ENTITY_TO_GAME(weapon_p90);
|
|
LINK_ENTITY_TO_GAME(weapon_p99);
|
|
LINK_ENTITY_TO_GAME(weapon_paintball);
|
|
LINK_ENTITY_TO_GAME(weapon_paintgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_paralysis);
|
|
LINK_ENTITY_TO_GAME(weapon_parasite);
|
|
LINK_ENTITY_TO_GAME(weapon_parrot);
|
|
LINK_ENTITY_TO_GAME(weapon_pdw);
|
|
LINK_ENTITY_TO_GAME(weapon_penguin);
|
|
LINK_ENTITY_TO_GAME(weapon_pgp);
|
|
LINK_ENTITY_TO_GAME(weapon_phantom);
|
|
LINK_ENTITY_TO_GAME(weapon_phoenix);
|
|
LINK_ENTITY_TO_GAME(weapon_photongun);
|
|
LINK_ENTITY_TO_GAME(weapon_piat);
|
|
LINK_ENTITY_TO_GAME(weapon_pick);
|
|
LINK_ENTITY_TO_GAME(weapon_pigeon);
|
|
LINK_ENTITY_TO_GAME(weapon_pipebomb);
|
|
LINK_ENTITY_TO_GAME(weapon_pipewrench);
|
|
LINK_ENTITY_TO_GAME(weapon_pistol);
|
|
LINK_ENTITY_TO_GAME(weapon_pistolet);
|
|
LINK_ENTITY_TO_GAME(weapon_pkm);
|
|
LINK_ENTITY_TO_GAME(weapon_plasma);
|
|
LINK_ENTITY_TO_GAME(weapon_plasmarifle);
|
|
LINK_ENTITY_TO_GAME(weapon_plauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_pmine);
|
|
LINK_ENTITY_TO_GAME(weapon_poison);
|
|
LINK_ENTITY_TO_GAME(weapon_poolstick);
|
|
LINK_ENTITY_TO_GAME(weapon_powderkeg);
|
|
LINK_ENTITY_TO_GAME(weapon_powerbeam);
|
|
LINK_ENTITY_TO_GAME(weapon_powerblade);
|
|
LINK_ENTITY_TO_GAME(weapon_prifle);
|
|
LINK_ENTITY_TO_GAME(weapon_primalscream);
|
|
LINK_ENTITY_TO_GAME(weapon_proximity);
|
|
LINK_ENTITY_TO_GAME(weapon_pschreck);
|
|
LINK_ENTITY_TO_GAME(weapon_psg);
|
|
LINK_ENTITY_TO_GAME(weapon_psg1);
|
|
LINK_ENTITY_TO_GAME(weapon_pt);
|
|
LINK_ENTITY_TO_GAME(weapon_pulserifle);
|
|
LINK_ENTITY_TO_GAME(weapon_pushhands);
|
|
LINK_ENTITY_TO_GAME(weapon_python);
|
|
LINK_ENTITY_TO_GAME(weapon_quakegun);
|
|
LINK_ENTITY_TO_GAME(weapon_radio);
|
|
LINK_ENTITY_TO_GAME(weapon_railgun);
|
|
LINK_ENTITY_TO_GAME(weapon_ralkek);
|
|
LINK_ENTITY_TO_GAME(weapon_rallyhp);
|
|
LINK_ENTITY_TO_GAME(weapon_rbull);
|
|
LINK_ENTITY_TO_GAME(weapon_rcp90);
|
|
LINK_ENTITY_TO_GAME(weapon_redeemer);
|
|
LINK_ENTITY_TO_GAME(weapon_reetou);
|
|
LINK_ENTITY_TO_GAME(weapon_regeneration);
|
|
LINK_ENTITY_TO_GAME(weapon_rem1100);
|
|
LINK_ENTITY_TO_GAME(weapon_remington);
|
|
LINK_ENTITY_TO_GAME(weapon_renzoku);
|
|
LINK_ENTITY_TO_GAME(weapon_resource);
|
|
LINK_ENTITY_TO_GAME(weapon_rgd5);
|
|
LINK_ENTITY_TO_GAME(weapon_rifle);
|
|
LINK_ENTITY_TO_GAME(weapon_rmine);
|
|
LINK_ENTITY_TO_GAME(weapon_rocketlauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_rocketpistol);
|
|
LINK_ENTITY_TO_GAME(weapon_rollingstonespell);
|
|
LINK_ENTITY_TO_GAME(weapon_rpd);
|
|
LINK_ENTITY_TO_GAME(weapon_rpg);
|
|
LINK_ENTITY_TO_GAME(weapon_rpg7);
|
|
LINK_ENTITY_TO_GAME(weapon_rs202m2);
|
|
LINK_ENTITY_TO_GAME(weapon_rs_meta);
|
|
LINK_ENTITY_TO_GAME(weapon_ruche);
|
|
LINK_ENTITY_TO_GAME(weapon_ruger);
|
|
LINK_ENTITY_TO_GAME(weapon_rumgun);
|
|
LINK_ENTITY_TO_GAME(weapon_runner);
|
|
LINK_ENTITY_TO_GAME(weapon_sa80);
|
|
LINK_ENTITY_TO_GAME(weapon_saa);
|
|
LINK_ENTITY_TO_GAME(weapon_saber);
|
|
LINK_ENTITY_TO_GAME(weapon_sabers);
|
|
LINK_ENTITY_TO_GAME(weapon_saiga);
|
|
LINK_ENTITY_TO_GAME(weapon_sainte);
|
|
LINK_ENTITY_TO_GAME(weapon_sako);
|
|
LINK_ENTITY_TO_GAME(weapon_satchel);
|
|
LINK_ENTITY_TO_GAME(weapon_satelitelaser);
|
|
LINK_ENTITY_TO_GAME(weapon_satellite);
|
|
LINK_ENTITY_TO_GAME(weapon_sawed);
|
|
LINK_ENTITY_TO_GAME(weapon_sawedoff);
|
|
LINK_ENTITY_TO_GAME(weapon_sawgun);
|
|
LINK_ENTITY_TO_GAME(weapon_sbarrel);
|
|
LINK_ENTITY_TO_GAME(weapon_scatterbeam);
|
|
LINK_ENTITY_TO_GAME(weapon_scattergun);
|
|
LINK_ENTITY_TO_GAME(weapon_scattershot);
|
|
LINK_ENTITY_TO_GAME(weapon_scopedenfield);
|
|
LINK_ENTITY_TO_GAME(weapon_scopedfg42);
|
|
LINK_ENTITY_TO_GAME(weapon_scopedkar);
|
|
LINK_ENTITY_TO_GAME(weapon_scorpion);
|
|
LINK_ENTITY_TO_GAME(weapon_scout);
|
|
LINK_ENTITY_TO_GAME(weapon_seburo);
|
|
LINK_ENTITY_TO_GAME(weapon_sensu);
|
|
LINK_ENTITY_TO_GAME(weapon_seringue);
|
|
LINK_ENTITY_TO_GAME(weapon_sg550);
|
|
LINK_ENTITY_TO_GAME(weapon_sg552);
|
|
LINK_ENTITY_TO_GAME(weapon_sgenerator);
|
|
LINK_ENTITY_TO_GAME(weapon_shield);
|
|
LINK_ENTITY_TO_GAME(weapon_shieldattack);
|
|
LINK_ENTITY_TO_GAME(weapon_shieldgun);
|
|
LINK_ENTITY_TO_GAME(weapon_shieldspell);
|
|
LINK_ENTITY_TO_GAME(weapon_shocker);
|
|
LINK_ENTITY_TO_GAME(weapon_shocker2k);
|
|
LINK_ENTITY_TO_GAME(weapon_shockrifle);
|
|
LINK_ENTITY_TO_GAME(weapon_shockroach);
|
|
LINK_ENTITY_TO_GAME(weapon_shotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_shrinker);
|
|
LINK_ENTITY_TO_GAME(weapon_sig);
|
|
LINK_ENTITY_TO_GAME(weapon_sig245);
|
|
LINK_ENTITY_TO_GAME(weapon_sig550);
|
|
LINK_ENTITY_TO_GAME(weapon_sigpro);
|
|
LINK_ENTITY_TO_GAME(weapon_silverpp7);
|
|
LINK_ENTITY_TO_GAME(weapon_sixshooter);
|
|
LINK_ENTITY_TO_GAME(weapon_skeletonspell);
|
|
LINK_ENTITY_TO_GAME(weapon_sks);
|
|
LINK_ENTITY_TO_GAME(weapon_skullspell);
|
|
LINK_ENTITY_TO_GAME(weapon_skunk);
|
|
LINK_ENTITY_TO_GAME(weapon_sl68);
|
|
LINK_ENTITY_TO_GAME(weapon_slappers);
|
|
LINK_ENTITY_TO_GAME(weapon_sledge);
|
|
LINK_ENTITY_TO_GAME(weapon_sledgehammer);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_assaultcannon);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_bolter);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_boltpistol);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_combatknife);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_flamer);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_fraggrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_heavybolter);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_heavyflamer);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_lascannon);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_missilelauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_poweraxe);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_powersword);
|
|
LINK_ENTITY_TO_GAME(weapon_sm_stormbolter);
|
|
LINK_ENTITY_TO_GAME(weapon_smartgun);
|
|
LINK_ENTITY_TO_GAME(weapon_smaw);
|
|
LINK_ENTITY_TO_GAME(weapon_smg9);
|
|
LINK_ENTITY_TO_GAME(weapon_smkgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_smoke);
|
|
LINK_ENTITY_TO_GAME(weapon_smokegrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_snUZI);
|
|
LINK_ENTITY_TO_GAME(weapon_snark);
|
|
LINK_ENTITY_TO_GAME(weapon_snipe);
|
|
LINK_ENTITY_TO_GAME(weapon_sniper);
|
|
LINK_ENTITY_TO_GAME(weapon_sniper3);
|
|
LINK_ENTITY_TO_GAME(weapon_sniperrifle);
|
|
LINK_ENTITY_TO_GAME(weapon_snowball);
|
|
LINK_ENTITY_TO_GAME(weapon_socom);
|
|
LINK_ENTITY_TO_GAME(weapon_socomtac);
|
|
LINK_ENTITY_TO_GAME(weapon_solarflare);
|
|
LINK_ENTITY_TO_GAME(weapon_soniccannon);
|
|
LINK_ENTITY_TO_GAME(weapon_sonicgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_spade);
|
|
LINK_ENTITY_TO_GAME(weapon_spas);
|
|
LINK_ENTITY_TO_GAME(weapon_spas12);
|
|
LINK_ENTITY_TO_GAME(weapon_spear);
|
|
LINK_ENTITY_TO_GAME(weapon_specialbeamcannon);
|
|
LINK_ENTITY_TO_GAME(weapon_spectre);
|
|
LINK_ENTITY_TO_GAME(weapon_spider);
|
|
LINK_ENTITY_TO_GAME(weapon_spiderbomb);
|
|
LINK_ENTITY_TO_GAME(weapon_spikegun);
|
|
LINK_ENTITY_TO_GAME(weapon_spiritbomb);
|
|
LINK_ENTITY_TO_GAME(weapon_spiritwizspell);
|
|
LINK_ENTITY_TO_GAME(weapon_spit);
|
|
LINK_ENTITY_TO_GAME(weapon_spitcarbine);
|
|
LINK_ENTITY_TO_GAME(weapon_spitpistol);
|
|
LINK_ENTITY_TO_GAME(weapon_spore);
|
|
LINK_ENTITY_TO_GAME(weapon_sporelauncher);
|
|
LINK_ENTITY_TO_GAME(weapon_spotboltspell);
|
|
LINK_ENTITY_TO_GAME(weapon_spring);
|
|
LINK_ENTITY_TO_GAME(weapon_spy);
|
|
LINK_ENTITY_TO_GAME(weapon_spycam);
|
|
LINK_ENTITY_TO_GAME(weapon_spyder);
|
|
LINK_ENTITY_TO_GAME(weapon_srifle);
|
|
LINK_ENTITY_TO_GAME(weapon_ssg3000);
|
|
LINK_ENTITY_TO_GAME(weapon_sshotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_st_far);
|
|
LINK_ENTITY_TO_GAME(weapon_st_heavy);
|
|
LINK_ENTITY_TO_GAME(weapon_st_medium);
|
|
LINK_ENTITY_TO_GAME(weapon_st_melee);
|
|
LINK_ENTITY_TO_GAME(weapon_st_power);
|
|
LINK_ENTITY_TO_GAME(weapon_st_psi);
|
|
LINK_ENTITY_TO_GAME(weapon_st_short);
|
|
LINK_ENTITY_TO_GAME(weapon_st_special);
|
|
LINK_ENTITY_TO_GAME(weapon_st_throw);
|
|
LINK_ENTITY_TO_GAME(weapon_staff);
|
|
LINK_ENTITY_TO_GAME(weapon_star);
|
|
LINK_ENTITY_TO_GAME(weapon_sten);
|
|
LINK_ENTITY_TO_GAME(weapon_sterling);
|
|
LINK_ENTITY_TO_GAME(weapon_steyr_m40);
|
|
LINK_ENTITY_TO_GAME(weapon_stg24);
|
|
LINK_ENTITY_TO_GAME(weapon_stickgrenade);
|
|
LINK_ENTITY_TO_GAME(weapon_stickgrenade_ex);
|
|
LINK_ENTITY_TO_GAME(weapon_stinger);
|
|
LINK_ENTITY_TO_GAME(weapon_stingray2);
|
|
LINK_ENTITY_TO_GAME(weapon_stomp);
|
|
LINK_ENTITY_TO_GAME(weapon_stoner);
|
|
LINK_ENTITY_TO_GAME(weapon_stonerscope);
|
|
LINK_ENTITY_TO_GAME(weapon_stonersilencer);
|
|
LINK_ENTITY_TO_GAME(weapon_stubgun);
|
|
LINK_ENTITY_TO_GAME(weapon_stumpgun);
|
|
LINK_ENTITY_TO_GAME(weapon_stupid);
|
|
LINK_ENTITY_TO_GAME(weapon_super_mouton);
|
|
LINK_ENTITY_TO_GAME(weapon_supernailgun);
|
|
LINK_ENTITY_TO_GAME(weapon_supershotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_svd);
|
|
LINK_ENTITY_TO_GAME(weapon_swarm_gargflame);
|
|
LINK_ENTITY_TO_GAME(weapon_swipe);
|
|
LINK_ENTITY_TO_GAME(weapon_sword);
|
|
LINK_ENTITY_TO_GAME(weapon_syringe);
|
|
LINK_ENTITY_TO_GAME(weapon_tacgun);
|
|
LINK_ENTITY_TO_GAME(weapon_taucannon);
|
|
LINK_ENTITY_TO_GAME(weapon_tavor);
|
|
LINK_ENTITY_TO_GAME(weapon_tdagger);
|
|
LINK_ENTITY_TO_GAME(weapon_tec9);
|
|
LINK_ENTITY_TO_GAME(weapon_telekinesis);
|
|
LINK_ENTITY_TO_GAME(weapon_teleporter);
|
|
LINK_ENTITY_TO_GAME(weapon_teleporteur);
|
|
LINK_ENTITY_TO_GAME(weapon_teslagun);
|
|
LINK_ENTITY_TO_GAME(weapon_thompson);
|
|
LINK_ENTITY_TO_GAME(weapon_thornblastspell);
|
|
LINK_ENTITY_TO_GAME(weapon_throwaxe);
|
|
LINK_ENTITY_TO_GAME(weapon_throwing_knife);
|
|
LINK_ENTITY_TO_GAME(weapon_throwingknife);
|
|
LINK_ENTITY_TO_GAME(weapon_timmy);
|
|
LINK_ENTITY_TO_GAME(weapon_tknife);
|
|
LINK_ENTITY_TO_GAME(weapon_tmine);
|
|
LINK_ENTITY_TO_GAME(weapon_tmp);
|
|
LINK_ENTITY_TO_GAME(weapon_tnt);
|
|
LINK_ENTITY_TO_GAME(weapon_toad);
|
|
LINK_ENTITY_TO_GAME(weapon_tokarev);
|
|
LINK_ENTITY_TO_GAME(weapon_tomahawk);
|
|
LINK_ENTITY_TO_GAME(weapon_tommy);
|
|
LINK_ENTITY_TO_GAME(weapon_tommygun);
|
|
LINK_ENTITY_TO_GAME(weapon_tornadospell);
|
|
LINK_ENTITY_TO_GAME(weapon_transistor);
|
|
LINK_ENTITY_TO_GAME(weapon_translocator);
|
|
LINK_ENTITY_TO_GAME(weapon_treasure);
|
|
LINK_ENTITY_TO_GAME(weapon_trident);
|
|
LINK_ENTITY_TO_GAME(weapon_trigun);
|
|
LINK_ENTITY_TO_GAME(weapon_triplaser);
|
|
LINK_ENTITY_TO_GAME(weapon_tripmine);
|
|
LINK_ENTITY_TO_GAME(weapon_trooper);
|
|
LINK_ENTITY_TO_GAME(weapon_tsgun);
|
|
LINK_ENTITY_TO_GAME(weapon_tucan);
|
|
LINK_ENTITY_TO_GAME(weapon_turret);
|
|
LINK_ENTITY_TO_GAME(weapon_twosword);
|
|
LINK_ENTITY_TO_GAME(weapon_u2);
|
|
LINK_ENTITY_TO_GAME(weapon_umbra);
|
|
LINK_ENTITY_TO_GAME(weapon_umbrella);
|
|
LINK_ENTITY_TO_GAME(weapon_ump45);
|
|
LINK_ENTITY_TO_GAME(weapon_updraftspell);
|
|
LINK_ENTITY_TO_GAME(weapon_us_grenade);
|
|
LINK_ENTITY_TO_GAME(weapon_usas);
|
|
LINK_ENTITY_TO_GAME(weapon_usas12);
|
|
LINK_ENTITY_TO_GAME(weapon_usp);
|
|
LINK_ENTITY_TO_GAME(weapon_uspmp);
|
|
LINK_ENTITY_TO_GAME(weapon_uzi);
|
|
LINK_ENTITY_TO_GAME(weapon_uziakimbo);
|
|
LINK_ENTITY_TO_GAME(weapon_vepr);
|
|
LINK_ENTITY_TO_GAME(weapon_viksword);
|
|
LINK_ENTITY_TO_GAME(weapon_vomit);
|
|
LINK_ENTITY_TO_GAME(weapon_vsbike);
|
|
LINK_ENTITY_TO_GAME(weapon_vsclaw);
|
|
LINK_ENTITY_TO_GAME(weapon_vscolt);
|
|
LINK_ENTITY_TO_GAME(weapon_vscrossbow);
|
|
LINK_ENTITY_TO_GAME(weapon_vscue);
|
|
LINK_ENTITY_TO_GAME(weapon_vsdbshotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_vsmp5);
|
|
LINK_ENTITY_TO_GAME(weapon_vsshotgun);
|
|
LINK_ENTITY_TO_GAME(weapon_vsstake);
|
|
LINK_ENTITY_TO_GAME(weapon_vsthunderfive);
|
|
LINK_ENTITY_TO_GAME(weapon_vswinchester);
|
|
LINK_ENTITY_TO_GAME(weapon_vulcan);
|
|
LINK_ENTITY_TO_GAME(weapon_wa2000);
|
|
LINK_ENTITY_TO_GAME(weapon_warhammer);
|
|
LINK_ENTITY_TO_GAME(weapon_webley);
|
|
LINK_ENTITY_TO_GAME(weapon_webspinner);
|
|
LINK_ENTITY_TO_GAME(weapon_welder);
|
|
LINK_ENTITY_TO_GAME(weapon_whirlwindspell);
|
|
LINK_ENTITY_TO_GAME(weapon_whiskey);
|
|
LINK_ENTITY_TO_GAME(weapon_whiterayspell);
|
|
LINK_ENTITY_TO_GAME(weapon_whl);
|
|
LINK_ENTITY_TO_GAME(weapon_winchester);
|
|
LINK_ENTITY_TO_GAME(weapon_wombatspell);
|
|
LINK_ENTITY_TO_GAME(weapon_wyvernspell);
|
|
LINK_ENTITY_TO_GAME(weapon_xbow);
|
|
LINK_ENTITY_TO_GAME(weapon_xm1014);
|
|
LINK_ENTITY_TO_GAME(weapon_xm4);
|
|
LINK_ENTITY_TO_GAME(weapon_zat);
|
|
LINK_ENTITY_TO_GAME(weapon_zatarc);
|
|
LINK_ENTITY_TO_GAME(weapon_zmg);
|
|
LINK_ENTITY_TO_GAME(weaponbox);
|
|
LINK_ENTITY_TO_GAME(weather_genie);
|
|
LINK_ENTITY_TO_GAME(weather_litnode);
|
|
LINK_ENTITY_TO_GAME(webgunprojectile);
|
|
LINK_ENTITY_TO_GAME(wh);
|
|
LINK_ENTITY_TO_GAME(wheel);
|
|
LINK_ENTITY_TO_GAME(wheel_ent);
|
|
LINK_ENTITY_TO_GAME(whiskey_whisk);
|
|
LINK_ENTITY_TO_GAME(whshard);
|
|
LINK_ENTITY_TO_GAME(world_areacontrol);
|
|
LINK_ENTITY_TO_GAME(world_artefact);
|
|
LINK_ENTITY_TO_GAME(world_capturelocation);
|
|
LINK_ENTITY_TO_GAME(world_items);
|
|
LINK_ENTITY_TO_GAME(worldspawn);
|
|
LINK_ENTITY_TO_GAME(ww_ammo_satchels);
|
|
LINK_ENTITY_TO_GAME(ww_ammo_spellbook);
|
|
LINK_ENTITY_TO_GAME(ww_bearbite);
|
|
LINK_ENTITY_TO_GAME(ww_emitter);
|
|
LINK_ENTITY_TO_GAME(ww_monstermaker);
|
|
LINK_ENTITY_TO_GAME(ww_satchel);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_archmage);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_death);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_dragon);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_earth);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_fire);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_ice);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_life);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_lightning);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_nature);
|
|
LINK_ENTITY_TO_GAME(ww_satchel_wind);
|
|
LINK_ENTITY_TO_GAME(ww_seal);
|
|
LINK_ENTITY_TO_GAME(ww_seal_death);
|
|
LINK_ENTITY_TO_GAME(ww_seal_dragon);
|
|
LINK_ENTITY_TO_GAME(ww_seal_earth);
|
|
LINK_ENTITY_TO_GAME(ww_seal_fire);
|
|
LINK_ENTITY_TO_GAME(ww_seal_ice);
|
|
LINK_ENTITY_TO_GAME(ww_seal_life);
|
|
LINK_ENTITY_TO_GAME(ww_seal_lightning);
|
|
LINK_ENTITY_TO_GAME(ww_seal_nature);
|
|
LINK_ENTITY_TO_GAME(ww_seal_wind);
|
|
LINK_ENTITY_TO_GAME(ww_sentrycrystal);
|
|
LINK_ENTITY_TO_GAME(ww_spell_beanstalk);
|
|
LINK_ENTITY_TO_GAME(ww_spell_bird);
|
|
LINK_ENTITY_TO_GAME(ww_spell_deathray);
|
|
LINK_ENTITY_TO_GAME(ww_spell_doublemissile);
|
|
LINK_ENTITY_TO_GAME(ww_spell_dragonbreath);
|
|
LINK_ENTITY_TO_GAME(ww_spell_fireball);
|
|
LINK_ENTITY_TO_GAME(ww_spell_flamelick);
|
|
LINK_ENTITY_TO_GAME(ww_spell_forceblast);
|
|
LINK_ENTITY_TO_GAME(ww_spell_freezeray);
|
|
LINK_ENTITY_TO_GAME(ww_spell_iceshard);
|
|
LINK_ENTITY_TO_GAME(ww_spell_levitate);
|
|
LINK_ENTITY_TO_GAME(ww_spell_lightningbolt);
|
|
LINK_ENTITY_TO_GAME(ww_spell_missile);
|
|
LINK_ENTITY_TO_GAME(ww_spell_pebbleblast);
|
|
LINK_ENTITY_TO_GAME(ww_spell_seal);
|
|
LINK_ENTITY_TO_GAME(ww_spell_shield);
|
|
LINK_ENTITY_TO_GAME(ww_spell_skull);
|
|
LINK_ENTITY_TO_GAME(ww_spell_spotbolt);
|
|
LINK_ENTITY_TO_GAME(ww_spell_stone);
|
|
LINK_ENTITY_TO_GAME(ww_spell_thornblast);
|
|
LINK_ENTITY_TO_GAME(ww_spell_updraft);
|
|
LINK_ENTITY_TO_GAME(ww_spell_whiteray);
|
|
LINK_ENTITY_TO_GAME(ww_spell_wyvern);
|
|
LINK_ENTITY_TO_GAME(ww_staff);
|
|
LINK_ENTITY_TO_GAME(wyvern);
|
|
LINK_ENTITY_TO_GAME(xbow_teather);
|
|
LINK_ENTITY_TO_GAME(xbowbolt);
|
|
LINK_ENTITY_TO_GAME(xen_hair);
|
|
LINK_ENTITY_TO_GAME(xen_hull);
|
|
LINK_ENTITY_TO_GAME(xen_plantlight);
|
|
LINK_ENTITY_TO_GAME(xen_spore_large);
|
|
LINK_ENTITY_TO_GAME(xen_spore_medium);
|
|
LINK_ENTITY_TO_GAME(xen_spore_small);
|
|
LINK_ENTITY_TO_GAME(xen_tree);
|
|
LINK_ENTITY_TO_GAME(xen_ttrigger);
|
|
LINK_ENTITY_TO_GAME(zatarc_proj);
|
|
LINK_ENTITY_TO_GAME(zone);
|
|
LINK_ENTITY_TO_GAME(zone_bomb_target);
|
|
LINK_ENTITY_TO_GAME(zone_capture);
|
|
LINK_ENTITY_TO_GAME(zone_gatetravel);
|
|
LINK_ENTITY_TO_GAME(zone_nodamage);
|
|
LINK_ENTITY_TO_GAME(zone_shelter);
|