diff --git a/Supported-games.md b/Supported-games.md index 129597a..bbc1f57 100644 --- a/Supported-games.md +++ b/Supported-games.md @@ -99,7 +99,16 @@ made clear and actual list of mods,checked (**`briefly*`**) performance and adde *** - -## Known bugs + +## Known Issues ### SvenCoop + +#### "Precache limit - 512" +![image](https://user-images.githubusercontent.com/34998786/37242681-89c5da6a-24a8-11e8-8ef2-97188b70a6f3.png) + +The game has a modified limit for preloading objects in the engine and client. Since metamod-r requires rehlds, the server-side limit is changed to the standard 512 objects. As a consequence, the mod doesn't run on cards that go beyond the limit (co-op mode on single-player maps). But at the same time, the standard network cards, such as `crossfire` work fine. (_It is not a bug of [metamod-r #29](https://github.com/theAsmodai/metamod-r/issues/29) or [rehlds #591](https://github.com/dreamstalker/rehlds/issues/591), but affects it_). + +##### Workarounds: +* Try to use ![](https://i.imgur.com/AzhAYR4.png) [metamod_unprecacher](https://github.com/In-line/metamod_unprecacher) or something similar to block unused resources. `not tested` +* Try to build a custom rehlds-assembly with an increased limit that is used in svencoop. `not tested` \ No newline at end of file