diff --git a/reapi/extra/amxmodx/scripting/include/cssdk_const.inc b/reapi/extra/amxmodx/scripting/include/cssdk_const.inc index 4148390..8ce0887 100644 --- a/reapi/extra/amxmodx/scripting/include/cssdk_const.inc +++ b/reapi/extra/amxmodx/scripting/include/cssdk_const.inc @@ -1348,3 +1348,13 @@ enum InfoMapBuyParam #define DEFAULT_SMALL_SNIPERS_ZOOM 40 #define DEFAULT_AUG_SG552_ZOOM 55 #define DEFAULT_NO_ZOOM 90 + +/** +* Scoreboard attribute constants +* For "ScoreAttrib" game event +*/ +#define SCORE_STATUS_NONE 0 +#define SCORE_STATUS_DEAD (1<<0) +#define SCORE_STATUS_BOMB (1<<1) +#define SCORE_STATUS_VIP (1<<2) +#define SCORE_STATUS_DEFKIT (1<<3) diff --git a/reapi/include/cssdk/dlls/cdll_dll.h b/reapi/include/cssdk/dlls/cdll_dll.h index 15ff9b9..1589a00 100644 --- a/reapi/include/cssdk/dlls/cdll_dll.h +++ b/reapi/include/cssdk/dlls/cdll_dll.h @@ -60,9 +60,11 @@ const int DEFAULT_FOV = 90; // the default field of view #define ITEM_STATUS_NIGHTVISION BIT(0) #define ITEM_STATUS_DEFUSER BIT(1) -#define SCORE_STATUS_DEAD BIT(0) -#define SCORE_STATUS_BOMB BIT(1) -#define SCORE_STATUS_VIP BIT(2) +#define SCORE_STATUS_NONE 0 +#define SCORE_STATUS_DEAD BIT(0) +#define SCORE_STATUS_BOMB BIT(1) +#define SCORE_STATUS_VIP BIT(2) +#define SCORE_STATUS_DEFKIT BIT(3) // player data iuser3 #define PLAYER_CAN_SHOOT BIT(0)