diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc
index f454e98..3ea2a44 100644
--- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc
+++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc
@@ -496,12 +496,13 @@ native rg_set_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:..
 /*
 * Remove all the player's stuff in a specific slot.
 *
-* @param index  Client index
-* @param slot   The slot that will be emptied
+* @param index          Client index
+* @param slot           The slot that will be emptied
+* @param removeAmmo     Remove ammunition
 *
-* @return       1 on success, 0 otherwise
+* @return               1 on success, 0 otherwise
 */
-native rg_remove_items_by_slot(const index, const InventorySlotType:slot);
+native rg_remove_items_by_slot(const index, const InventorySlotType:slot, const bool:removeAmmo = true);
 
 /*
 * Drop to floor all the player's stuff by specific slot.
diff --git a/reapi/src/natives/natives_misc.cpp b/reapi/src/natives/natives_misc.cpp
index a917084..8d1bcb6 100644
--- a/reapi/src/natives/natives_misc.cpp
+++ b/reapi/src/natives/natives_misc.cpp
@@ -905,16 +905,17 @@ cell AMX_NATIVE_CALL rg_set_weapon_info(AMX *amx, cell *params)
 /*
 * Remove all the player's stuff in a specific slot.
 *
-* @param index  Client index
-* @param slot   The slot that will be emptied
+* @param index          Client index
+* @param slot           The slot that will be emptied
+* @param removeAmmo     Remove ammunition
 *
-* @return       1 on success, 0 otherwise
+* @return               1 on success, 0 otherwise
 *
-* native rg_remove_items_by_slot(const index, const InventorySlotType:slot);
+* native rg_remove_items_by_slot(const index, const InventorySlotType:slot, const bool:removeAmmo = true);
 */
 cell AMX_NATIVE_CALL rg_remove_items_by_slot(AMX *amx, cell *params)
 {
-	enum args_e { arg_count, arg_index, arg_slot };
+	enum args_e { arg_count, arg_index, arg_slot, arg_remammo };
 
 	CHECK_ISPLAYER(arg_index);
 
@@ -927,14 +928,18 @@ cell AMX_NATIVE_CALL rg_remove_items_by_slot(AMX *amx, cell *params)
 	}
 	else
 	{
-		pPlayer->ForEachItem(params[arg_slot], [pPlayer](CBasePlayerItem *pItem)
+		pPlayer->ForEachItem(params[arg_slot], [pPlayer, params](CBasePlayerItem *pItem)
 		{
 			if (pItem->IsWeapon()) {
 				if (pItem == pPlayer->m_pActiveItem) {
 					((CBasePlayerWeapon *)pItem)->RetireWeapon();
 				}
 
-				pPlayer->m_rgAmmo[ pItem->PrimaryAmmoIndex() ] = 0;
+				// Compatible with older versions of the plugin,
+				// which still only pass two parameters
+				if (PARAMS_COUNT < 3 || params[arg_remammo]) {
+					pPlayer->m_rgAmmo[ pItem->PrimaryAmmoIndex() ] = 0;
+				}
 			}
 
 			if (pPlayer->RemovePlayerItem(pItem)) {