diff --git a/reapi/src/member_list.cpp b/reapi/src/member_list.cpp index 4497d26..0d090f5 100644 --- a/reapi/src/member_list.cpp +++ b/reapi/src/member_list.cpp @@ -681,6 +681,15 @@ member_t memberlist_playermove[] = { PMOVE_MEMBERS(physinfo), PMOVE_MEMBERS(player_mins), PMOVE_MEMBERS(player_maxs), + + // TODO: Impl me! + //PMOVE_MEMBERS(physents), + //PMOVE_MEMBERS(nummoveent), + //PMOVE_MEMBERS(moveents), + //PMOVE_MEMBERS(numvisent), + //PMOVE_MEMBERS(visents), + //PMOVE_MEMBERS(touchindex), + //PMOVE_MEMBERS(movevars), }; member_t memberlist_movevars[] = { diff --git a/reapi/src/member_list.h b/reapi/src/member_list.h index 0c1f8ad..8d9bfe9 100644 --- a/reapi/src/member_list.h +++ b/reapi/src/member_list.h @@ -660,20 +660,20 @@ enum PlayerMove pm_vuser3, pm_vuser4, pm_numphysent, - - /* physent_t physents[MAX_PHYSENTS]; - pm_nummoveent; // Number of momvement entities (ladders) - physent_t moveents[MAX_MOVEENTS]; // just a list of ladders - pm_numvisent; // All things being rendered, for tracing against things you don't actually collide with - physent_t visents[MAX_PHYSENTS];*/ - pm_cmd, pm_numtouch, - //pm_touchindex, pm_physinfo, - //pm_movevars, pm_player_mins, - pm_player_maxs + pm_player_maxs, + + // TODO: Impl me! + //pm_physents, + //pm_nummoveent, + //pm_moveents, + //pm_numvisent + //pm_visents, + //pm_touchindex, + //pm_movevars, }; enum MoveVars