diff --git a/reapi/extra/amxmodx/scripting/include/cssdk_const.inc b/reapi/extra/amxmodx/scripting/include/cssdk_const.inc index edc89af..9534545 100644 --- a/reapi/extra/amxmodx/scripting/include/cssdk_const.inc +++ b/reapi/extra/amxmodx/scripting/include/cssdk_const.inc @@ -3,84 +3,86 @@ #endif #define _cssdk_const_included -#define NULLENT -1 +#define BIT(%0) (1<<(%0)) -#define MAX_WEAPONS 32 -#define MAX_CLIENTS 32 // Max # of clients allowed in a server. -#define MAX_ITEM_TYPES 6 // hud item selection slots +#define NULLENT -1 -#define MAX_EDICT_BITS 11 // How many bits to use to encode an edict. # of bits needed to represent max edicts -#define MAX_EDICTS (1< diff --git a/reapi/extra/amxmodx/scripting/include/reapi.inc b/reapi/extra/amxmodx/scripting/include/reapi.inc index a163afd..ba0397f 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi.inc @@ -43,18 +43,18 @@ enum members_tables_e }; // Is like FNullEnt -#define is_nullent(%0) (%0 == 0 || is_entity(%0) == false) +#define is_nullent(%0) (%0 == 0 || is_entity(%0) == false) -#define MAX_REGION_RANGE 1024 +#define MAX_REGION_RANGE 1024 -#define BEGIN_FUNC_REGION(%0) (any:MAX_REGION_RANGE * hooks_tables_e:ht_%0) -#define BEGIN_MEMBER_REGION(%0) (any:MAX_REGION_RANGE * members_tables_e:mt_%0) +#define BEGIN_FUNC_REGION(%0) (any:MAX_REGION_RANGE * hooks_tables_e:ht_%0) +#define BEGIN_MEMBER_REGION(%0) (any:MAX_REGION_RANGE * members_tables_e:mt_%0) #include #include -#include // NOTE: only for ReHLDS -#include // NOTE: only for gamedll Counter-Strike (ReGameDLL_CS) +#include // @note: only for ReHLDS +#include // @note: only for gamedll Counter-Strike (ReGameDLL_CS) // addons #include @@ -64,10 +64,10 @@ enum members_tables_e // hookchain return type enum { - HC_CONTINUE = 0, // Plugin didn't take any action - HC_SUPERCEDE, // Skip real function, use my return value - HC_BREAK // Skip all forwards and real function, use my return value - // @note Warning: Be very careful, using this type of return will skip calls for all following AMXX plugins + HC_CONTINUE = 0, // Plugin didn't take any action + HC_SUPERCEDE, // Skip real function, use my return value + HC_BREAK // Skip all forwards and real function, use my return value + // @note Warning: Be very careful, using this type of return will skip calls for all following AMXX plugins }; // hookchain types @@ -89,10 +89,11 @@ enum HookChain * Hook API function that are available into enum. * Look at the enums for parameter lists. * -* @param function The function to hook -* @param callback The forward to call -* @param post Whether or not to forward this in post -* @return Returns a hook handle. Use EnableHookChain/DisableHookChain to toggle the forward on or off +* @param function The function to hook +* @param callback The forward to call +* @param post Whether or not to forward this in post +* +* @return Returns a hook handle. Use EnableHookChain/DisableHookChain to toggle the forward on or off * */ native HookChain:RegisterHookChain({EngineFunc, GamedllFunc, GamedllFunc_CBaseAnimating, GamedllFunc_CBasePlayer, GamedllFunc_CSGameRules, ReCheckerFunc}:function_id, const callback[], post = 0); @@ -101,7 +102,7 @@ native HookChain:RegisterHookChain({EngineFunc, GamedllFunc, GamedllFunc_CBaseAn * Stops a hook from triggering. * Use the return value from RegisterHookChain as the parameter here! * -* @param hook The hook to stop +* @param hook The hook to stop * */ native bool:DisableHookChain(HookChain:hook); @@ -110,8 +111,9 @@ native bool:DisableHookChain(HookChain:hook); * Starts a hook back up. * Use the return value from RegisterHookChain as the parameter here! * -* @param hook The hook to re-enable -* @return Returns true if the function is successfully executed, otherwise false +* @param hook The hook to re-enable +* +* @return Returns true if the function is successfully executed, otherwise false * */ native bool:EnableHookChain(HookChain:hook); @@ -119,8 +121,8 @@ native bool:EnableHookChain(HookChain:hook); /* * Sets the return value of a hookchain. * -* @param type To specify the ATYPE_* parameter, look at the enum AType -* @param value The value to set the return to +* @param type To specify the ATYPE_* parameter, look at the enum AType +* @param value The value to set the return to * */ native SetHookChainReturn(AType:type, any:...); @@ -129,9 +131,10 @@ native SetHookChainReturn(AType:type, any:...); * Gets the return value of the current hookchain. * This has no effect in pre hookchain. * -* @param type To specify the ATYPE_* parameter, look at the enum AType -* @param [maxlen] Max length of string (optional) -* @return If an integer or boolean or one byte or float, array or everything else is passed via 1st argument and more +* @param type To specify the ATYPE_* parameter, look at the enum AType +* @param [maxlen] Max length of string (optional) +* +* @return If an integer or boolean or one byte or float, array or everything else is passed via 1st argument and more * */ native any:GetHookChainReturn(AType:type, any:...); @@ -140,10 +143,11 @@ native any:GetHookChainReturn(AType:type, any:...); * Set hookchain argument. * This has no effect in post hookchain. * -* @param number Number of argument -* @param value New value -* @param [maxlen] Max length of string (optional) -* @return Returns true if the function is successfully executed, otherwise false +* @param number Number of argument +* @param value New value +* @param [maxlen] Max length of string (optional) +* +* @return Returns true if the function is successfully executed, otherwise false * */ native SetHookChainArg(number, AType:type, any:...); @@ -152,7 +156,7 @@ native SetHookChainArg(number, AType:type, any:...); * Compares the entity to a specified classname. * @note This native also checks the validity of an entity. * -* @return true/false +* @return true/false * */ native bool:FClassnameIs(const entityIndex, const className[]); @@ -179,7 +183,7 @@ native engset_view(const index, const const viewEntity); /* * Gets the return index of the current view entity on a client. * -* @param index Client index +* @param index Client index * */ native get_viewent(const index); @@ -187,7 +191,7 @@ native get_viewent(const index); /* * Check if the entity is valid. * -* @return true/false +* @return true/false * */ native bool:is_entity(const entityIndex); @@ -195,7 +199,7 @@ native bool:is_entity(const entityIndex); /* * Check if ReHLDS is available. * -* @return true/false +* @return true/false * */ native bool:is_rehlds(); @@ -203,7 +207,7 @@ native bool:is_rehlds(); /* * Check if ReGameDLL is available. * -* @return true/false +* @return true/false * */ native bool:is_regamedll(); @@ -211,7 +215,7 @@ native bool:is_regamedll(); /* * Check if Reunion is available. * -* @return true/false +* @return true/false * */ native bool:has_reunion(); @@ -219,7 +223,7 @@ native bool:has_reunion(); /* * Check if VTC is available. * -* @return true/false +* @return true/false * */ native bool:has_vtc(); @@ -227,7 +231,7 @@ native bool:has_vtc(); /* * Check if Rechecker is available. * -* @return true/false +* @return true/false * */ native bool:has_rechecker(); diff --git a/reapi/extra/amxmodx/scripting/include/reapi_addons.inc b/reapi/extra/amxmodx/scripting/include/reapi_addons.inc deleted file mode 100644 index e4dde5c..0000000 --- a/reapi/extra/amxmodx/scripting/include/reapi_addons.inc +++ /dev/null @@ -1,111 +0,0 @@ -#if defined _reapi_addons_included - #endinput -#endif -#define _reapi_addons_included - -enum client_auth_type -{ - CA_TYPE_NONE = 0, - CA_TYPE_DPROTO, - CA_TYPE_STEAM, - CA_TYPE_STEAMEMU, - CA_TYPE_REVEMU, - CA_TYPE_OLDREVEMU, - CA_TYPE_HLTV, - CA_TYPE_SC2009, - CA_TYPE_AVSMP, - CA_TYPE_SXEI, - CA_TYPE_REVEMU2013, - CA_TYPE_SSE3, -}; - -#define is_user_steam(%0) (REU_GetAuthtype(%0) == CA_TYPE_STEAM) - -/* -* Checks whether the player is talking at the moment. -* -* @param index Client index -* @return true if client is speaking, false otherwise -* -*/ -native bool:VTC_IsClientSpeaking(const index); - -/* -* Mutes the player. -* -* @param index Client index -* @noreturn -*/ -native VTC_MuteClient(const index); - -/* -* Unmutes the player. -* -* @param index Client index -* @noreturn -*/ -native VTC_UnmuteClient(const index); - -/* -* Checks whether the player is muted at the moment. -* -* @param index Client index -* @return true if client is muted, false otherwise -* -*/ -native bool:VTC_IsClientMuted(const index); - -/* -* Play the audio file via the voice stream. -* -* @param receiver Receiver index -* @param soundFilePath The path to the sound file -* -* @note Usage example: -* VTC_PlaySound(id, "sound/ambience/Opera.wav"); -* -* @noreturn -* -*/ -native VTC_PlaySound(const receiver, const soundFilePath[]); - -/* -* Called when the player started talking. -* -* @param index Client index -* @noreturn -*/ -forward VTC_OnClientStartSpeak(const index); - -/* -* Called when the player stopped talking. -* -* @param index Client index -* @noreturn -*/ -forward VTC_OnClientStopSpeak(const index); - -/* -* Gets client protocol. -* -* @param index Client index -* @return Client protocol -*/ -native REU_GetProtocol(const index); - -/* -* Gets client auth type. -* -* @param index Client index -* @return Client auth type -*/ -native client_auth_type:REU_GetAuthtype(const index); - -/* -* Check if the client is running RevEmu with limited user rights. -* -* @param index Client index -* @return 1/0 -* -*/ -native bool:REU_IsRevemuWithoutAdminRights(const index); diff --git a/reapi/extra/amxmodx/scripting/include/reapi_engine_const.inc b/reapi/extra/amxmodx/scripting/include/reapi_engine_const.inc index 691a6f3..b8d3770 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_engine_const.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_engine_const.inc @@ -12,8 +12,8 @@ enum MapNameType }; // rh_emit_sound2 flags -#define SND_EMIT2_NOPAS (1<<0) // Never to check PAS -#define SND_EMIT2_INVOKER (1<<1) // Do not send to the client invoker +#define SND_EMIT2_NOPAS BIT(0) // Never to check PAS +#define SND_EMIT2_INVOKER BIT(1) // Do not send to the client invoker enum EngineFunc { @@ -51,986 +51,986 @@ enum EngineFunc enum EntVars { /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_classname = BEGIN_MEMBER_REGION(entvars), /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_globalname, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_origin, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_oldorigin, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_velocity, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_basevelocity, /* - * Description: Base velocity that was passed in to server physics so client can predict conveyors correctly. Server zeroes it, so we need to it store here, too. - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: Base velocity that was passed in to server physics so client can predict conveyors correctly. Server zeroes it, so we need to it store here, too. + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_clbasevelocity, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_movedir, /* - * Description: Angles model. - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: Angles model. + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_angles, /* - * Description: Angle velocity (degrees per second). - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: Angle velocity (degrees per second). + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_avelocity, /* - * Description: Auto-decaying view angle adjustment. - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: Auto-decaying view angle adjustment. + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_punchangle, /* - * Description: View angle (player only). - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: View angle (player only). + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_v_angle, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_endpos, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_startpos, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_impacttime, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_starttime, /* - * Description: 0:nothing, 1:force view angles, 2:add avelocity - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: 0:nothing, 1:force view angles, 2:add avelocity + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_fixangle, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_idealpitch, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_pitch_speed, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_ideal_yaw, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_yaw_speed, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_modelindex, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_model, /* - * Description: Player's viewmodel. - * Member type: string_t - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: Player's viewmodel. + * Member type: string_t + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_viewmodel, /* - * Description: The model that other players see. - * Member type: string_t - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: The model that other players see. + * Member type: string_t + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_weaponmodel, /* - * Description: BB min translated to world coord. - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: BB min translated to world coord. + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_absmin, /* - * Description: BB max translated to world coord. - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: BB max translated to world coord. + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_absmax, /* - * Description: Local BB min. - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: Local BB min. + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_mins, /* - * Description: Local BB max. - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: Local BB max. + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_maxs, /* - * Description: maxs - mins - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: maxs - mins + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_size, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_ltime, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_nextthink, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_movetype, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_solid, /* - * Description: Skin selection for studio models. - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: Skin selection for studio models. + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_skin, /* - * Description: Sub-model selection for studio models. - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: Sub-model selection for studio models. + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_body, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_effects, /* - * Description: % of "normal" gravity. - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: % of "normal" gravity. + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_gravity, /* - * Description: Inverse elasticity of MOVETYPE_BOUNCE - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: Inverse elasticity of MOVETYPE_BOUNCE + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_friction, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_light_level, /* - * Description: Animation sequence. - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: Animation sequence. + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_sequence, /* - * Description: Movement animation sequence for player (0 for none) - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: Movement animation sequence for player (0 for none) + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_gaitsequence, /* - * Description: % playback position in animation sequences (0..255) - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: % playback position in animation sequences (0..255) + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_frame, /* - * Description: World time when frame was set. - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: World time when frame was set. + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_animtime, /* - * Description: Animation playback rate (-8x to 8x) - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: Animation playback rate (-8x to 8x) + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_framerate, /* - * Description: Bone controller setting (0..255) - * Member type: byte [4] - * Get params: get_entvar(index, EntVars:var, element); - * Set params: set_entvar(index, EntVars:var, value, element); + * Description: Bone controller setting (0..255) + * Member type: byte [4] + * Get params: get_entvar(index, EntVars:var, element); + * Set params: set_entvar(index, EntVars:var, value, element); */ var_controller, /* - * Description: Blending amount between sub-sequences (0..255) - * Member type: byte [2] - * Get params: get_entvar(index, EntVars:var, element); - * Set params: set_entvar(index, EntVars:var, value, element); + * Description: Blending amount between sub-sequences (0..255) + * Member type: byte [2] + * Get params: get_entvar(index, EntVars:var, element); + * Set params: set_entvar(index, EntVars:var, value, element); */ var_blending, /* - * Description: Sprite rendering scale (0..255) - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: Sprite rendering scale (0..255) + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_scale, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_rendermode, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_renderamt, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_rendercolor, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_renderfx, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_health, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_frags, /* - * Description: bit mask for available weapons - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: bit mask for available weapons + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_weapons, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_takedamage, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_deadflag, /* - * Description: eye position - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: eye position + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_view_ofs, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_button, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_impulse, /* - * Description: Entity pointer when linked into a linked list. - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: Entity pointer when linked into a linked list. + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_chain, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_dmg_inflictor, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_enemy, /* - * Description: Entity pointer when MOVETYPE_FOLLOW - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: Entity pointer when MOVETYPE_FOLLOW + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_aiment, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_owner, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_groundentity, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_spawnflags, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_flags, /* - * Description: lowbyte topcolor, highbyte bottomcolor - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: lowbyte topcolor, highbyte bottomcolor + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_colormap, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_team, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_max_health, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_teleport_time, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_armortype, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_armorvalue, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_waterlevel, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_watertype, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_target, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_targetname, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_netname, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_message, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_dmg_take, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_dmg_save, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_dmg, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_dmgtime, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_noise, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_noise1, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_noise2, /* - * Description: - - * Member type: string_t - * Get params: get_entvar(index, EntVars:var, dest[], const lenght); - * Set params: set_entvar(index, EntVars:var, const source[]); + * Description: - + * Member type: string_t + * Get params: get_entvar(index, EntVars:var, dest[], const lenght); + * Set params: set_entvar(index, EntVars:var, const source[]); */ var_noise3, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_speed, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_air_finished, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_pain_finished, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_radsuit_finished, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_pContainingEntity, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_playerclass, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_maxspeed, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_fov, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_weaponanim, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_pushmsec, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_bInDuck, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_flTimeStepSound, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_flSwimTime, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_flDuckTime, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_iStepLeft, /* - * Description: - - * Member type: float - * Get params: Float:get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, Float:value); */ var_flFallVelocity, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_gamestate, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_oldbuttons, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_groupinfo, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_iuser1, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_iuser2, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_iuser3, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_iuser4, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_fuser1, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_fuser2, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_fuser3, /* - * Description: - - * Member type: int - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: int + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_fuser4, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_vuser1, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_vuser2, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_vuser3, /* - * Description: - - * Member type: class Vector - * Get params: get_entvar(index, EntVars:var, Float:output[3]); - * Set params: set_entvar(index, EntVars:var, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_entvar(index, EntVars:var, Float:output[3]); + * Set params: set_entvar(index, EntVars:var, Float:dest[3]); */ var_vuser4, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_euser1, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_euser2, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_euser3, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_entvar(index, EntVars:var); - * Set params: set_entvar(index, EntVars:var, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_entvar(index, EntVars:var); + * Set params: set_entvar(index, EntVars:var, value); */ var_euser4 }; @@ -1038,98 +1038,98 @@ enum EntVars enum UCmd { /* - * Description: - - * Member type: short - * Get params: get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, value); + * Description: - + * Member type: short + * Get params: get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, value); */ ucmd_lerp_msec = BEGIN_MEMBER_REGION(usercmd), /* - * Description: - - * Member type: byte - * Get params: get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, value); + * Description: - + * Member type: byte + * Get params: get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, value); */ ucmd_msec, /* - * Description: - - * Member type: vec3_t - * Get params: get_ucmd(const ucmd, UserCmd:var, Float:output[3]); - * Set params: set_ucmd(const ucmd, UserCmd:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_ucmd(const ucmd, UserCmd:var, Float:output[3]); + * Set params: set_ucmd(const ucmd, UserCmd:var, Float:dest[3]); */ ucmd_viewangles, /* - * Description: - - * Member type: float - * Get params: Float:get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, Float:value); */ ucmd_forwardmove, /* - * Description: - - * Member type: float - * Get params: Float:get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, Float:value); */ ucmd_sidemove, /* - * Description: - - * Member type: float - * Get params: Float:get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, Float:value); */ ucmd_upmove, /* - * Description: - - * Member type: byte - * Get params: get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, value); + * Description: - + * Member type: byte + * Get params: get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, value); */ ucmd_lightlevel, /* - * Description: - - * Member type: unsigned short - * Get params: get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, value); + * Description: - + * Member type: unsigned short + * Get params: get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, value); */ ucmd_buttons, /* - * Description: - - * Member type: byte - * Get params: get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, value); + * Description: - + * Member type: byte + * Get params: get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, value); */ ucmd_impulse, /* - * Description: - - * Member type: byte - * Get params: get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, value); + * Description: - + * Member type: byte + * Get params: get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, value); */ ucmd_weaponselect, /* - * Description: - - * Member type: int - * Get params: get_ucmd(const ucmd, UserCmd:var); - * Set params: set_ucmd(const ucmd, UserCmd:var, value); + * Description: - + * Member type: int + * Get params: get_ucmd(const ucmd, UserCmd:var); + * Set params: set_ucmd(const ucmd, UserCmd:var, value); */ ucmd_impact_index, /* - * Description: - - * Member type: vec3_t - * Get params: get_ucmd(const ucmd, UserCmd:var, Float:output[3]); - * Set params: set_ucmd(const ucmd, UserCmd:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_ucmd(const ucmd, UserCmd:var, Float:output[3]); + * Set params: set_ucmd(const ucmd, UserCmd:var, Float:dest[3]); */ ucmd_impact_position }; diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc index 033cc55..6b090bb 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc @@ -9,18 +9,18 @@ /* * Sets a value to CSGameRules_Members members. * -* @param member The specified member, look at the enums with name CSGameRules_Members +* @param member The specified member, look at the enums with name CSGameRules_Members * -* @return 1 on success. +* @return 1 on success. */ native set_member_game(CSGameRules_Members:member, any:...); /* * Returns a value from CSGameRules_Members members * -* @param member The specified member, look at the enums with name CSGameRules_Members +* @param member The specified member, look at the enums with name CSGameRules_Members * -* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member +* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member * */ native any:get_member_game(CSGameRules_Members:member, any:...); @@ -28,10 +28,10 @@ native any:get_member_game(CSGameRules_Members:member, any:...); /* * Sets a value to an entity's member. * -* @param index Entity index -* @param member The specified member, look at the enums with name *_Members +* @param index Entity index +* @param member The specified member, look at the enums with name *_Members * -* @return 1 on success. +* @return 1 on success. */ native set_member(const index, {CBaseEntity_Members, CBaseAnimating_Members, CBaseMonster_Members, CBasePlayer_Members, CCSPlayer_Members, CBasePlayerItem_Members, CBasePlayerWeapon_Members, @@ -40,10 +40,10 @@ native set_member(const index, {CBaseEntity_Members, CBaseAnimating_Members, CBa /* * Returns a value from an entity's member. * -* @param index Entity index -* @param member The specified member, look at the enums with name *_Members +* @param index Entity index +* @param member The specified member, look at the enums with name *_Members * -* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member +* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified member */ native any:get_member(const index, {CBaseEntity_Members, CBaseAnimating_Members, CBaseMonster_Members, CBasePlayer_Members, CCSPlayer_Members, CBasePlayerItem_Members, CBasePlayerWeapon_Members, @@ -52,62 +52,62 @@ native any:get_member(const index, {CBaseEntity_Members, CBaseAnimating_Members, /* * Sets playermove var. * -* @param var The specified playermove, look at the enum PlayerMove +* @param var The specified playermove, look at the enum PlayerMove * -* @return 1 on success. +* @return 1 on success. */ native set_pmove(const PlayerMove:var, any:...); /* * Returns a playermove var. * -* @param var The specified playermove var, look at the enums PlayerMove +* @param var The specified playermove var, look at the enums PlayerMove * -* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar +* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar */ native any:get_pmove(const PlayerMove:var, any:...); /* * Sets a movevar value to a playermove. * -* @param var The specified mvar, look at the enum MoveVars +* @param var The specified mvar, look at the enum MoveVars * -* @return 1 on success. +* @return 1 on success. */ native set_movevar(const MoveVars:var, any:...); /* * Returns a movevar value from a playermove. * -* @param var The specified mvar, look at the enum MoveVars +* @param var The specified mvar, look at the enum MoveVars * -* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar +* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar */ native any:get_movevar(const MoveVars:var, any:...); /* * Sets a pmtrace var. * -* @param var The specified mvar, look at the enum PMTrace +* @param var The specified mvar, look at the enum PMTrace * -* @return 1 on success. +* @return 1 on success. */ native set_pmtrace(const tracehandle, const PMTrace:var, any:...); /* * Returns a pmtrace var * -* @param var The specified mvar, look at the enum PMTrace +* @param var The specified mvar, look at the enum PMTrace * -* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar +* @return If an integer or boolean or one byte, array or everything else is passed via the 3rd argument and more, look at the argument list for the specified mvar */ native any:get_pmtrace(const tracehandle, const PMTrace:var, any:...); /* * Assign the number of the player's animation. * -* @param index Client index -* @param playerAnim Specific animation number +* @param index Client index +* @param playerAnim Specific animation number * * @noreturn */ @@ -116,9 +116,9 @@ native rg_set_animation(const index, PLAYER_ANIM:playerAnim); /* * Adds money to player's account. * -* @param index Client index -* @param amount The amount of money -* @param bTrackChange If bTrackChange is 1, the amount of money added will also be displayed. +* @param index Client index +* @param amount The amount of money +* @param bTrackChange If bTrackChange is 1, the amount of money added will also be displayed. * * @noreturn */ @@ -127,18 +127,18 @@ native rg_add_account(const index, amount, AccountSet:typeSet = AS_ADD, const bo /* * Gives the player an item. * -* @param index Client index -* @param pszName Item classname -* @param type Look at the enums with name GiveType +* @param index Client index +* @param pszName Item classname +* @param type Look at the enums with name GiveType * -* @return Index of entity if successfull, -1 otherwise +* @return Index of entity if successfull, -1 otherwise */ native rg_give_item(const index, const pszName[], GiveType:type = GT_APPEND); /* * Give the default items to a player. * -* @param index Client index +* @param index Client index * * @noreturn */ @@ -147,8 +147,8 @@ native rg_give_default_items(const index); /* * Gives the player a shield * -* @param index Client index -* @param bDeploy To deploy the shield +* @param index Client index +* @param bDeploy To deploy the shield * * @noreturn */ @@ -157,13 +157,13 @@ native rg_give_shield(const index, const bool:bDeploy = true); /* * Inflicts damage in a radius from the source position. * -* @param vecSrc The source position -* @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) -* @param flDamage The amount of damage -* @param flRadius Damage radius -* @param iClassIgnore To specify classes that are immune to damage -* @param bitsDamageType Damage type DMG_* +* @param vecSrc The source position +* @param inflictor Inflictor is the entity that caused the damage (such as a gun) +* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) +* @param flDamage The amount of damage +* @param flRadius Damage radius +* @param iClassIgnore To specify classes that are immune to damage +* @param bitsDamageType Damage type DMG_* * * @noreturn */ @@ -179,8 +179,8 @@ native rg_multidmg_clear(); /* * Inflicts contents of global multi damage registered on victim. * -* @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) +* @param inflictor Inflictor is the entity that caused the damage (such as a gun) +* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) * * @noreturn */ @@ -189,10 +189,10 @@ native rg_multidmg_apply(const inflictor, const attacker); /* * Adds damage to the accumulator. * -* @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param victim The victim that takes damage -* @param flDamage The amount of damage -* @param bitsDamageType Damage type DMG_* +* @param inflictor Inflictor is the entity that caused the damage (such as a gun) +* @param victim The victim that takes damage +* @param flDamage The amount of damage +* @param bitsDamageType Damage type DMG_* * * @noreturn */ @@ -201,16 +201,16 @@ native rg_multidmg_add(const inflictor, const victim, const Float:flDamage, cons /* * Fires bullets from entity. * -* @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) -* @param shots The number of shots -* @param vecSrc The source position of the barrel -* @param vecDirShooting Shooting direction -* @param vecSpread Spread -* @param flDistance Max shot distance -* @param iBulletType Bullet type, look at the enum with name Bullet in cssdk_const.inc -* @param iTracerFreq Tracer frequency -* @param iDamage Damage amount +* @param inflictor Inflictor is the entity that caused the damage (such as a gun) +* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) +* @param shots The number of shots +* @param vecSrc The source position of the barrel +* @param vecDirShooting Shooting direction +* @param vecSpread Spread +* @param flDistance Max shot distance +* @param iBulletType Bullet type, look at the enum with name Bullet in cssdk_const.inc +* @param iTracerFreq Tracer frequency +* @param iDamage Damage amount * * @noreturn */ @@ -219,31 +219,31 @@ native rg_fire_bullets(const inflictor, const attacker, const shots, Float:vecSr /* * Fires bullets from player's weapon. * -* @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) -* @param vecSrc The source position of the barrel -* @param vecDirShooting Shooting direction -* @param vecSpread Spread -* @param flDistance Max shot distance -* @param iPenetration The amount of penetration -* @param iBulletType Bullet type, look at the enum with name Bullet in cssdk_const.inc -* @param iDamage Damage amount -* @param flRangeModifier Damage range modifier -* @param bPistol Pistol shot -* @param shared_rand Use player's random seed, get circular gaussian spread +* @param inflictor Inflictor is the entity that caused the damage (such as a gun) +* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) +* @param vecSrc The source position of the barrel +* @param vecDirShooting Shooting direction +* @param vecSpread Spread +* @param flDistance Max shot distance +* @param iPenetration The amount of penetration +* @param iBulletType Bullet type, look at the enum with name Bullet in cssdk_const.inc +* @param iDamage Damage amount +* @param flRangeModifier Damage range modifier +* @param bPistol Pistol shot +* @param shared_rand Use player's random seed, get circular gaussian spread * -* @return Float:[3] The spread result +* @return Float:[3] The spread result */ native Float:[3] rg_fire_bullets3(const inflictor, const attacker, Float:vecSrc[3], Float:vecDirShooting[3], const Float:vecSpread, const Float:flDistance, const iPenetration, const Bullet:iBulletType, const iDamage, const Float:flRangeModifier, const bool:bPistol, const shared_rand); /* * Forces the round to end. * -* @param tmDelay Delay before the onset of a new round -* @param st Which team won -* @param event The event is the end of the round -* @param message The message on round end -* @param sentence The sound at the end of the round +* @param tmDelay Delay before the onset of a new round +* @param st Which team won +* @param event The event is the end of the round +* @param message The message on round end +* @param sentence The sound at the end of the round * * @noreturn */ @@ -252,9 +252,9 @@ native rg_round_end(const Float:tmDelay, const WinStatus:st, const ScenarioEvent /* * Updates current scores. * -* @param iCtsWins The amount of wins for counter-terrorists -* @param iTsWins The amount of wins for terrorists -* @param bAdd Adds the score to the current amount +* @param iCtsWins The amount of wins for counter-terrorists +* @param iTsWins The amount of wins for terrorists +* @param bAdd Adds the score to the current amount * * @noreturn */ @@ -263,11 +263,12 @@ native rg_update_teamscores(const iCtsWins = 0, const iTsWins = 0, const bool:bA /* * Creates an entity using Counter-Strike's custom CreateNamedEntity wrapper. * -* @param classname Entity classname -* @param useHashTable Use this only for known game entities -* NOTE: Do not use this if you use a custom classname +* @param classname Entity classname +* @param useHashTable Use this only for known game entities * -* @return Index of the created entity or 0 otherwise +* @note: Do not use this if you use a custom classname +* +* @return Index of the created entity or 0 otherwise * */ native rg_create_entity(const classname[], const bool:useHashTable = false); @@ -275,12 +276,13 @@ native rg_create_entity(const classname[], const bool:useHashTable = false); /* * Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper. * -* @param start_index Entity index to start searching from. -1 to start from the first entity -* @param classname Classname to search for -* @param useHashTable Use this only for known game entities -* NOTE: Do not use this if you use a custom classname +* @param start_index Entity index to start searching from. -1 to start from the first entity +* @param classname Classname to search for +* @param useHashTable Use this only for known game entities * -* @return Entity index > 0 if found, 0 otherwise +* @note: Do not use this if you use a custom classname +* +* @return Entity index > 0 if found, 0 otherwise * */ native rg_find_ent_by_class(start_index, const classname[], const bool:useHashTable = false); @@ -288,10 +290,10 @@ native rg_find_ent_by_class(start_index, const classname[], const bool:useHashTa /* * Finds an entity in the world using Counter-Strike's custom FindEntityByString wrapper, matching by owner. * -* @param start_index Entity index to start searching from. -1 to start from the first entity -* @param classname Classname to search for +* @param start_index Entity index to start searching from. -1 to start from the first entity +* @param classname Classname to search for * -* @return 1 if found, 0 otherwise +* @return 1 if found, 0 otherwise * */ native rg_find_ent_by_owner(&start_index, const classname[], owner); @@ -299,10 +301,10 @@ native rg_find_ent_by_owner(&start_index, const classname[], owner); /* * Finds the weapon by name in the player's inventory. * -* @param index Client index -* @param weapon Weapon name +* @param index Client index +* @param weapon Weapon name * -* @return Weapon's entity index, 0 otherwise +* @return Weapon's entity index, 0 otherwise * */ native rg_find_weapon_bpack_by_name(const index, const weapon[]); @@ -310,10 +312,10 @@ native rg_find_weapon_bpack_by_name(const index, const weapon[]); /* * Checks if the player has the item. * -* @param index Client index -* @param item Item name +* @param index Client index +* @param item Item name * -* @return true if he does, false otherwise +* @return true if he does, false otherwise * */ native bool:rg_has_item_by_name(const index, const item[]); @@ -321,11 +323,11 @@ native bool:rg_has_item_by_name(const index, const item[]); /* * Returns specific information about the weapon. * -* @param weapon name or id Weapon id, see WEAPON_* constants, WeaponIdType or weapon_* name -* @param WpnInfo:type Info type, see WI_* constants +* @param weapon name or id Weapon id, see WEAPON_* constants, WeaponIdType or weapon_* name +* @param WpnInfo:type Info type, see WI_* constants * -* @return Weapon information -* @error If weapon_id or type are out of bounds, an error will be thrown +* @return Weapon information +* @error If weapon_id or type are out of bounds, an error will be thrown * */ native any:rg_get_weapon_info(any:...); @@ -333,10 +335,10 @@ native any:rg_get_weapon_info(any:...); /* * Sets specific weapon info values. * -* @param weapon_id Weapon id, see WEAPON_* constants -* @param type Info type, see WI_* constants +* @param weapon_id Weapon id, see WEAPON_* constants +* @param type Info type, see WI_* constants * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_set_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:...); @@ -344,10 +346,10 @@ native rg_set_weapon_info(const {WeaponIdType,_}:weapon_id, WpnInfo:type, any:.. /* * Remove all the player's stuff in a specific slot. * -* @param index Client index -* @param slot The slot that will be emptied +* @param index Client index +* @param slot The slot that will be emptied * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_remove_items_by_slot(const index, const InventorySlotType:slot); @@ -355,10 +357,10 @@ native rg_remove_items_by_slot(const index, const InventorySlotType:slot); /* * Drop to floor all the player's stuff by specific slot. * -* @param index Client index -* @param slot Specific slot for remove of each item. +* @param index Client index +* @param slot Specific slot for remove of each item. * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_drop_items_by_slot(const index, const InventorySlotType:slot); @@ -366,10 +368,10 @@ native rg_drop_items_by_slot(const index, const InventorySlotType:slot); /* * Remove all of the player's items. * -* @param index Client index -* @param removeSuit Remove suit +* @param index Client index +* @param removeSuit Remove suit * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_remove_all_items(const index, const bool:removeSuit = false); @@ -377,10 +379,10 @@ native rg_remove_all_items(const index, const bool:removeSuit = false); /* * Forces the player to drop the specified item classname. * -* @param index Client index -* @param item_name Item classname +* @param index Client index +* @param item_name Item classname * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_drop_item(const index, const item_name[]); @@ -388,11 +390,11 @@ native rg_drop_item(const index, const item_name[]); /* * Executes a client command on the gamedll side. * -* @param index Client index -* @param command Client command to execute -* @param arg Optional command arguments +* @param index Client index +* @param command Client command to execute +* @param arg Optional command arguments * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_internal_cmd(const index, const cmd[], const arg[] = ""); @@ -400,10 +402,10 @@ native rg_internal_cmd(const index, const cmd[], const arg[] = ""); /* * Removes the specified item classname from the player * -* @param index Client index -* @param item_name Item classname +* @param index Client index +* @param item_name Item classname * -* @return 1 if found and remove, 0 otherwise +* @return 1 if found and remove, 0 otherwise * */ native rg_remove_item(const index, const item_name[]); @@ -411,10 +413,10 @@ native rg_remove_item(const index, const item_name[]); /* * Returns the amount of ammo in the client's backpack for a specific weapon. * -* @param index Client index -* @param weapon Weapon id +* @param index Client index +* @param weapon Weapon id * -* @return Amount of ammo in backpack +* @return Amount of ammo in backpack * */ native rg_get_user_bpammo(const index, WeaponIdType:weapon); @@ -422,9 +424,9 @@ native rg_get_user_bpammo(const index, WeaponIdType:weapon); /* * Sets the amount of ammo in the client's backpack for a specific weapon. * -* @param index Client index -* @param weapon Weapon id -* @param amount New backpack ammo amount to set +* @param index Client index +* @param weapon Weapon id +* @param amount New backpack ammo amount to set * * @noreturn * @@ -434,11 +436,11 @@ native rg_set_user_bpammo(const index, WeaponIdType:weapon, amount); /* * Sets the client's defusekit status and allows to set a custom HUD icon and color. * -* @param index Client index -* @param defusekit If nonzero the client will have a defusekit, otherwise it will be removed -* @param color Color RGB -* @param icon HUD sprite to use as an icon -* @param flash If nonzero the icon will flash red +* @param index Client index +* @param defusekit If nonzero the client will have a defusekit, otherwise it will be removed +* @param color Color RGB +* @param icon HUD sprite to use as an icon +* @param flash If nonzero the icon will flash red * * @noreturn * @@ -448,10 +450,10 @@ native rg_give_defusekit(const index, const bool:bDefusekit = true, const Float: /* * Returns the client's armor value and retrieves the type of armor. * -* @param index Client index -* @param armortype Variable to store armor type in +* @param index Client index +* @param armortype Variable to store armor type in * -* @return Amount of armor, 0 if the client has no armor +* @return Amount of armor, 0 if the client has no armor * */ native rg_get_user_armor(const index, &ArmorType:armortype); @@ -459,9 +461,9 @@ native rg_get_user_armor(const index, &ArmorType:armortype); /* * Sets the client's armor value and the type of armor. * -* @param index Client index -* @param armorvalue Amount of armor to set -* @param armortype Armor type to set +* @param index Client index +* @param armorvalue Amount of armor to set +* @param armortype Armor type to set * * @noreturn * @@ -471,15 +473,15 @@ native rg_set_user_armor(const index, armorvalue, ArmorType:armortype); /* * Sets the client's team without killing the player and sets the client's model. * @note To obtain a TeamName use the following: -* new TeamName:team = get_member(id, m_iTeam); +* new TeamName:team = get_member(id, m_iTeam); * -* @param index Client index -* @param team Team id -* @param model Internal model, use MODEL_AUTO for a random appearance or MODEL_UNASSIGNED to not update it +* @param index Client index +* @param team Team id +* @param model Internal model, use MODEL_AUTO for a random appearance or MODEL_UNASSIGNED to not update it * -* @param send_teaminfo If true, a TeamInfo message will be sent +* @param send_teaminfo If true, a TeamInfo message will be sent * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MODEL_AUTO, const bool:send_teaminfo = true); @@ -487,11 +489,11 @@ native rg_set_user_team(const index, {TeamName,_}:team, {ModelName,_}:model = MO /* * Sets the client's player model. * -* @param index Client index -* @param model Model name -* @param update_index If true, the modelindex is updated as well +* @param index Client index +* @param model Model name +* @param update_index If true, the modelindex is updated as well * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_set_user_model(const index, const model[], const bool:update_index = false); @@ -499,10 +501,10 @@ native rg_set_user_model(const index, const model[], const bool:update_index = f /* * Resets the client's model. * -* @param index Client index -* @param update_index If true, the modelindex is reset as well +* @param index Client index +* @param update_index If true, the modelindex is reset as well * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_reset_user_model(const index, const bool:update_index = false); @@ -510,10 +512,10 @@ native rg_reset_user_model(const index, const bool:update_index = false); /* * Enable/Disable player's footsteps. * -* @param index Client index -* @param silent To enable silent footsteps +* @param index Client index +* @param silent To enable silent footsteps * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_set_user_footsteps(const index, bool:silent = false); @@ -521,9 +523,9 @@ native rg_set_user_footsteps(const index, bool:silent = false); /* * Get the current footsteps state of the player. * -* @param index Client index +* @param index Client index * -* @return 1 if the player has silent footsteps, 0 otherwise +* @return 1 if the player has silent footsteps, 0 otherwise * */ native rg_get_user_footsteps(const index); @@ -531,10 +533,10 @@ native rg_get_user_footsteps(const index); /* * Transfers C4 from one player to another. * -* @param index Client index -* @param receiver Receiver index, if 0 it will transfer to a random player +* @param index Client index +* @param receiver Receiver index, if 0 it will transfer to a random player * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_transfer_c4(const index, const receiver = 0); @@ -542,10 +544,10 @@ native rg_transfer_c4(const index, const receiver = 0); /* * Instantly reload client's weapons. * -* @param index Client index -* @param weapon Weapon entity-index, if 0 then all weapons will be reloaded +* @param index Client index +* @param weapon Weapon entity-index, if 0 then all weapons will be reloaded * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_instant_reload_weapons(const index, const weapon = 0); @@ -553,8 +555,8 @@ native rg_instant_reload_weapons(const index, const weapon = 0); /* * Sets the amount of reward in the game account for all players. * -* @param rules_index Look at the enum with name RewardRules -* @param amount The money amount +* @param rules_index Look at the enum with name RewardRules +* @param amount The money amount * * @noreturn * @@ -564,9 +566,9 @@ native rg_set_account_rules(const RewardRules:rules_index, const amount); /* * Gets the specified reward rule's money amount. * -* @param rules_index Look at the enum with name RewardRules +* @param rules_index Look at the enum with name RewardRules * -* @return The amount of reward +* @return The amount of reward * */ native rg_get_account_rules(const RewardRules:rules_index); @@ -574,7 +576,7 @@ native rg_get_account_rules(const RewardRules:rules_index); /* * Checks if the bomb is planted. * -* @return true if the bomb is planted, false otherwise +* @return true if the bomb is planted, false otherwise * */ native bool:rg_is_bomb_planted(); @@ -582,10 +584,10 @@ native bool:rg_is_bomb_planted(); /* * Forces a player to join a team. * -* @param index Client index -* @param team Team id +* @param index Client index +* @param team Team id * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_join_team(const index, const TeamName:team); @@ -610,7 +612,7 @@ native rg_swap_all_players(); * Instantly switches the player to his opposite team. * @note Switch from CT to TERRORIST is also opposite. * -* @param index Client index +* @param index Client index * * @noreturn * @@ -620,10 +622,10 @@ native rg_switch_team(const index); /* * Forces the player to switch to a specific weapon. * -* @param index Client index -* @param weapon Weapon entity-index +* @param index Client index +* @param weapon Weapon entity-index * -* @return 1 on success, 0 otherwise +* @return 1 on success, 0 otherwise * */ native rg_switch_weapon(const index, const weapon); @@ -631,7 +633,7 @@ native rg_switch_weapon(const index, const weapon); /* * Gets which team has a higher join priority. * -* @return Returns the Team Name +* @return Returns the Team Name * */ native TeamName:rg_get_join_team_priority(); @@ -639,10 +641,10 @@ native TeamName:rg_get_join_team_priority(); /* * Checks whether the player can take damage from the attacker. * -* @param index Client index -* @param attacker Attacker index +* @param index Client index +* @param attacker Attacker index * -* @return true if he can take damage, false otherwise +* @return true if he can take damage, false otherwise * */ native bool:rg_is_player_can_takedamage(const index, const attacker); @@ -650,9 +652,9 @@ native bool:rg_is_player_can_takedamage(const index, const attacker); /* * Gets WeaponIdType from weaponbox * -* @param entity Weaponbox entity +* @param entity Weaponbox entity * -* @return return enum of WeaponIdType +* @return return enum of WeaponIdType * */ native WeaponIdType:rg_get_weaponbox_id(const entity); @@ -660,7 +662,7 @@ native WeaponIdType:rg_get_weaponbox_id(const entity); /* * Respawn on round for players/bots. * -* @param index Client index +* @param index Client index * * @noreturn * @@ -670,7 +672,7 @@ native rg_round_respawn(const index); /* * Resets player's maxspeed. * -* @param index Client index +* @param index Client index * * @noreturn * @@ -679,11 +681,11 @@ native rg_reset_maxspeed(const index); /* * Draws a HUD progress bar which fills from 0% to 100% for the time duration in seconds. -* NOTE: Set the duration to 0 to hide the bar. +* @note: Set the duration to 0 to hide the bar. * -* @param index Client index -* @param time Duration -* @param observer Send for everyone who is observing the player +* @param index Client index +* @param time Duration +* @param observer Send for everyone who is observing the player * * @noreturn * @@ -693,10 +695,10 @@ native rg_send_bartime(const index, const duration, const bool:observer = true); /* * Same as BarTime, but StartPercent specifies how much of the bar is (already) filled. * -* @param index Client index -* @param time Duration -* @param startPercent Start percent -* @param observer Send for everyone who is observing the player +* @param index Client index +* @param time Duration +* @param startPercent Start percent +* @param observer Send for everyone who is observing the player * * @noreturn * @@ -706,9 +708,9 @@ native rg_send_bartime2(const index, const duration, const startPercent, const b /* * Sends the SendAudio message - plays the specified audio. * -* @param index Receiver index or use 0 for everyone -* @param sample Sound file to play -* @param pitch Sound pitch +* @param index Receiver index or use 0 for everyone +* @param sample Sound file to play +* @param pitch Sound pitch * * @noreturn * diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc index 7b4fa7d..5db9697 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll_const.inc @@ -5,8 +5,8 @@ #define _reapi_gamedll_const_included // Returns 1 if round ended by expired time -// NOTE: Use this for hookchain RG_RoundEnd with the parameter ScenarioEventEndRound:event -#define HadRoundExpired(event) (1<<_:event) & (1<<_:ROUND_TARGET_SAVED) | (1<<_:ROUND_HOSTAGE_NOT_RESCUED) | (1<<_:ROUND_TERRORISTS_NOT_ESCAPED) | (1<<_:ROUND_VIP_NOT_ESCAPED) +// @note: Use this for hookchain RG_RoundEnd with the parameter ScenarioEventEndRound:event +#define HadRoundExpired(event) (1<<_:event) & (1<<_:ROUND_TARGET_SAVED) | (1<<_:ROUND_HOSTAGE_NOT_RESCUED) | (1<<_:ROUND_TERRORISTS_NOT_ESCAPED) | (1<<_:ROUND_VIP_NOT_ESCAPED) // suppress warning: 200 on amxmodx 1.8.2 #if AMXX_VERSION_NUM < 183 @@ -35,82 +35,82 @@ enum UnifiedSignals enum AccountSet { - AS_SET, // Setts the value of the account - AS_ADD // Adds a value to the account + AS_SET, // Setts the value of the account + AS_ADD // Adds a value to the account }; // Weapon info types for use with rg_get_weapon_info() enum WpnInfo { /* - * Description: - - * Return type: enum WeaponIdType - * Get params: rg_get_weapon_info(const weapon_name[], WI_ID); - * Set params: - + * Description: - + * Return type: enum WeaponIdType + * Get params: rg_get_weapon_info(const weapon_name[], WI_ID); + * Set params: - */ WI_ID, /* - * Description: - - * Return type: int - * Get params: rg_get_weapon_info(const weapon_id, WI_COST); - * Set params: rg_set_weapon_info(const weapon_id, WI_COST, const value); + * Description: - + * Return type: int + * Get params: rg_get_weapon_info(const weapon_id, WI_COST); + * Set params: rg_set_weapon_info(const weapon_id, WI_COST, const value); */ WI_COST, /* - * Description: - - * Return type: int - * Get params: rg_get_weapon_info(const weapon_id, WI_CLIP_COST); - * Set params: rg_set_weapon_info(const weapon_id, WI_CLIP_COST, const value); + * Description: - + * Return type: int + * Get params: rg_get_weapon_info(const weapon_id, WI_CLIP_COST); + * Set params: rg_set_weapon_info(const weapon_id, WI_CLIP_COST, const value); */ WI_CLIP_COST, /* - * Description: - - * Return type: int - * Get params: rg_get_weapon_info(const weapon_id, WI_BUY_CLIP_SIZE); - * Set params: - + * Description: - + * Return type: int + * Get params: rg_get_weapon_info(const weapon_id, WI_BUY_CLIP_SIZE); + * Set params: - */ WI_BUY_CLIP_SIZE, /* - * Description: - - * Return type: int - * Get params: rg_get_weapon_info(const weapon_id, WI_GUN_CLIP_SIZE); - * Set params: - + * Description: - + * Return type: int + * Get params: rg_get_weapon_info(const weapon_id, WI_GUN_CLIP_SIZE); + * Set params: - */ WI_GUN_CLIP_SIZE, /* - * Description: - - * Return type: int - * Get params: rg_get_weapon_info(const weapon_id, WI_MAX_ROUNDS); - * Set params: - + * Description: - + * Return type: int + * Get params: rg_get_weapon_info(const weapon_id, WI_MAX_ROUNDS); + * Set params: - */ WI_MAX_ROUNDS, /* - * Description: - - * Return type: int - * Get params: rg_get_weapon_info(const weapon_id, WI_AMMO_TYPE); - * Set params: - + * Description: - + * Return type: int + * Get params: rg_get_weapon_info(const weapon_id, WI_AMMO_TYPE); + * Set params: - */ WI_AMMO_TYPE, /* - * Description: - - * Return type: - - * Get params: rg_get_weapon_info(const weapon_id, WI_AMMO_NAME, const output[], maxlenght); - * Set params: - + * Description: - + * Return type: - + * Get params: rg_get_weapon_info(const weapon_id, WI_AMMO_NAME, const output[], maxlenght); + * Set params: - */ WI_AMMO_NAME, /* - * Description: - - * Return type: - - * Get params: rg_get_weapon_info(const weapon_id, WI_NAME, const output[], maxlenght); - * Set params: - + * Description: - + * Return type: - + * Get params: rg_get_weapon_info(const weapon_id, WI_NAME, const output[], maxlenght); + * Set params: - */ WI_NAME }; @@ -118,9 +118,9 @@ enum WpnInfo // Use with rg_give_item enum GiveType { - GT_APPEND, // Just give item - GT_REPLACE, // Give the item and remove all other weapons from the slot - GT_DROP_AND_REPLACE // Give the item and drop all other weapons from the slot + GT_APPEND, // Just give item + GT_REPLACE, // Give the item and remove all other weapons from the slot + GT_DROP_AND_REPLACE // Give the item and drop all other weapons from the slot }; enum MenuChooseTeam @@ -152,77 +152,77 @@ enum VGUIMenu enum GamedllFunc { /* - * Description: - - * Return type: int - * Params: (const pObserver) + * Description: - + * Return type: int + * Params: (const pObserver) */ RG_GetForceCamera = BEGIN_FUNC_REGION(gamedll), /* - * Description: - - * Params: (const index, const inflictor, const attacker, const Float:fadeTime, const Float:fadeHold, const alpha, Float:color[3]) + * Description: - + * Params: (const index, const inflictor, const attacker, const Float:fadeTime, const Float:fadeHold, const alpha, Float:color[3]) */ RG_PlayerBlind, /* - * Description: - - * Params: (const index, inflictor, attacker, Float:vecSrc[3], Float:vecSpot[3], tracehandle) + * Description: - + * Params: (const index, inflictor, attacker, Float:vecSrc[3], Float:vecSpot[3], tracehandle) */ RG_RadiusFlash_TraceLine, /* - * Description: - - * Params: (WinStatus:status, ScenarioEventEndRound:event, Float:tmDelay) + * Description: - + * Params: (WinStatus:status, ScenarioEventEndRound:event, Float:tmDelay) */ RG_RoundEnd, /* - * Description: - - * Params: (const PlayerMove:ppmove, const server) + * Description: - + * Params: (const PlayerMove:ppmove, const server) */ RG_PM_Move, /* - * Description: - - * Params: (const playerIndex) + * Description: - + * Params: (const playerIndex) */ RG_PM_AirMove, /* - * Description: - - * Params: (const index, const slot) + * Description: - + * Params: (const index, const slot) */ RG_HandleMenu_ChooseAppearance, /* - * Description: - - * Params: (const index, const MenuChooseTeam:slot) + * Description: - + * Params: (const index, const MenuChooseTeam:slot) */ RG_HandleMenu_ChooseTeam, /* - * Description: - - * Params: (const index, const bitsSlots, const iDisplayTime, const iNeedMore, pszText[]) + * Description: - + * Params: (const index, const bitsSlots, const iDisplayTime, const iNeedMore, pszText[]) */ RG_ShowMenu, /* - * Description: - - * Params: (const index, VGUIMenu:menuType, const bitsSlots, szOldMenu[]) + * Description: - + * Params: (const index, VGUIMenu:menuType, const bitsSlots, szOldMenu[]) */ RG_ShowVGUIMenu, /* - * Description: The player buys ammo. - * Return type: bool - * Params: (const index, const weapon_entity, const bool:blinkMoney) + * Description: The player buys ammo. + * Return type: bool + * Params: (const index, const weapon_entity, const bool:blinkMoney) */ RG_BuyGunAmmo, /* - * Description: - - * Return type: CBaseEntity * (Entity index of weapon) - * Params: (const index, const WeaponIdType:weaponID) + * Description: - + * Return type: CBaseEntity * (Entity index of weapon) + * Params: (const index, const WeaponIdType:weaponID) */ RG_BuyWeaponByWeaponID }; @@ -230,8 +230,8 @@ enum GamedllFunc enum GamedllFunc_CBaseAnimating { /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBaseAnimating_ResetSequenceInfo = BEGIN_FUNC_REGION(animating) }; @@ -239,252 +239,252 @@ enum GamedllFunc_CBaseAnimating enum GamedllFunc_CBasePlayer { /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_Spawn = BEGIN_FUNC_REGION(player), /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_Precache, /* - * Description: - - * Return type: int - * Params: (const this) + * Description: - + * Return type: int + * Params: (const this) */ RG_CBasePlayer_ObjectCaps, /* - * Description: - - * Return type: int - * Params: (const this) + * Description: - + * Return type: int + * Params: (const this) */ RG_CBasePlayer_Classify, /* - * Description: - - * Params: (const this, pevAttacker, Float:flDamage, Float:vecDir[3], tracehandle, bitsDamageType) + * Description: - + * Params: (const this, pevAttacker, Float:flDamage, Float:vecDir[3], tracehandle, bitsDamageType) */ RG_CBasePlayer_TraceAttack, /* - * Description: - - * Return type: int - * Params: (const this, pevInflictor, pevAttacker, Float:flDamage, bitsDamageType) + * Description: - + * Return type: int + * Params: (const this, pevInflictor, pevAttacker, Float:flDamage, bitsDamageType) */ RG_CBasePlayer_TakeDamage, /* - * Description: - - * Params: (const this, Float:flHealth, bitsDamageType) + * Description: - + * Params: (const this, Float:flHealth, bitsDamageType) */ RG_CBasePlayer_TakeHealth, /* - * Description: - - * Params: (const this, pevAttacker, iGib) + * Description: - + * Params: (const this, pevAttacker, iGib) */ RG_CBasePlayer_Killed, /* - * Description: - - * Params: (const this, score, bAllowNegativeScore) + * Description: - + * Params: (const this, score, bAllowNegativeScore) */ RG_CBasePlayer_AddPoints, /* - * Description: - - * Params: (const this, score, bAllowNegativeScore) + * Description: - + * Params: (const this, score, bAllowNegativeScore) */ RG_CBasePlayer_AddPointsToTeam, /* - * Description: - - * Return type: BOOL - * Params: (const this, const pItem) + * Description: - + * Return type: BOOL + * Params: (const this, const pItem) */ RG_CBasePlayer_AddPlayerItem, /* - * Description: - - * Return type: BOOL - * Params: (const this, const pItem) + * Description: - + * Return type: BOOL + * Params: (const this, const pItem) */ RG_CBasePlayer_RemovePlayerItem, /* - * Description: - - * Return type: int - * Params: (const this, iAmount, szName[], iMax) + * Description: - + * Return type: int + * Params: (const this, iAmount, szName[], iMax) */ RG_CBasePlayer_GiveAmmo, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_ResetMaxSpeed, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_Jump, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_Duck, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_PreThink, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_PostThink, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_UpdateClientData, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_ImpulseCommands, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_RoundRespawn, /* - * Description: - - * Params: (const this, Float:flUntilTime, Float:flHoldTime, Float:flFadeTime, iAlpha) + * Description: - + * Params: (const this, Float:flUntilTime, Float:flHoldTime, Float:flFadeTime, iAlpha) */ RG_CBasePlayer_Blind, /* - * Description: - - * Params: (const this, infobuffer[], szNewModel[]) + * Description: - + * Params: (const this, infobuffer[], szNewModel[]) */ RG_CBasePlayer_SetClientUserInfoModel, /* - * Description: - - * Params: (const this, infobuffer[], szNewName[]) + * Description: - + * Params: (const this, infobuffer[], szNewName[]) */ RG_CBasePlayer_SetClientUserInfoName, /* - * Description: - - * Params: (const this, iPlayerIndex, bool:bSameTeam) + * Description: - + * Params: (const this, iPlayerIndex, bool:bSameTeam) */ RG_CBasePlayer_Observer_IsValidTarget, /* - * Description: - - * Params: (const this, PLAYER_ANIM:playerAnim) + * Description: - + * Params: (const this, PLAYER_ANIM:playerAnim) */ RG_CBasePlayer_SetAnimation, /* - * Description: - - * Params: (const this) + * Description: - + * Params: (const this) */ RG_CBasePlayer_GiveDefaultItems, /* - * Description: - - * Return type: CBaseEntity * (Entity index of item) - * Params: (const this, const pszName[]) + * Description: - + * Return type: CBaseEntity * (Entity index of item) + * Params: (const this, const pszName[]) */ RG_CBasePlayer_GiveNamedItem, /* - * Description: - - * Params: (const this, amount, RewardType:type, bool:bTrackChange) + * Description: - + * Params: (const this, amount, RewardType:type, bool:bTrackChange) */ RG_CBasePlayer_AddAccount, /* - * Description: - - * Params: (const this, bool:bDeploy) + * Description: - + * Params: (const this, bool:bDeploy) */ RG_CBasePlayer_GiveShield, /* - * Description: - - * Params: (const this, const pszItemName[]) + * Description: - + * Params: (const this, const pszItemName[]) */ RG_CBasePlayer_DropPlayerItem, /* - * Description: - - * Params: (const this, ItemID:item, ItemRestType:type) + * Description: - + * Params: (const this, ItemID:item, ItemRestType:type) */ RG_CBasePlayer_HasRestrictItem, /* - * Description: Called when a player throws the shield on the ground. - * Params: (const this, bool:deploy) + * Description: Called when a player throws the shield on the ground. + * Params: (const this, bool:deploy) */ RG_CBasePlayer_DropShield, /* - * Description: Called on spawn, the attempt to equip a player. - * Params: (const this, bool addDefault, bool equipGame) + * Description: Called on spawn, the attempt to equip a player. + * Params: (const this, bool addDefault, bool equipGame) */ RG_CBasePlayer_OnSpawnEquip, /* - * Description: The player uses a radio message. - * Called on self-radio uses, throwing grenades or on freeze time end. - * Params: (const this, const msg_id[], const msg_verbose[], pitch, bool:showIcon) + * Description: The player uses a radio message. + * Called on self-radio uses, throwing grenades or on freeze time end. + * Params: (const this, const msg_id[], const msg_verbose[], pitch, bool:showIcon) */ RG_CBasePlayer_Radio, /* - * Description: VIP player got to the point of rescue. - * Params: (const this) + * Description: VIP player got to the point of rescue. + * Params: (const this) */ RG_CBasePlayer_Disappear, /* - * Description: Makes a random player the VIP. - * Params: (const this) + * Description: Makes a random player the VIP. + * Params: (const this) */ RG_CBasePlayer_MakeVIP, /* - * Description: Makes a random player the bomber. - * Return type: bool - * Params: (const this) + * Description: Makes a random player the bomber. + * Return type: bool + * Params: (const this) */ RG_CBasePlayer_MakeBomber, /* - * Description: The player goes into observer mode. - * Params: (const this, Float:vecPosition[3], Float:vecViewAngle[3]) + * Description: The player goes into observer mode. + * Params: (const this, Float:vecPosition[3], Float:vecViewAngle[3]) */ RG_CBasePlayer_StartObserver, /* - * Description: Called when a player enters the game. - * Return type: bool - * Params: (const this) + * Description: Called when a player enters the game. + * Return type: bool + * Params: (const this) */ RG_CBasePlayer_GetIntoGame @@ -493,142 +493,142 @@ enum GamedllFunc_CBasePlayer enum GamedllFunc_CSGameRules { /* - * Description: Should the player switch to this weapon? - * Params: (const index, const weapon) + * Description: Should the player switch to this weapon? + * Params: (const index, const weapon) */ RG_CSGameRules_FShouldSwitchWeapon = BEGIN_FUNC_REGION(gamerules), /* - * Description: I can't use this weapon anymore, get me the next best one. - * Params: (const index, const currentWeapon) + * Description: I can't use this weapon anymore, get me the next best one. + * Params: (const index, const currentWeapon) */ RG_CSGameRules_GetNextBestWeapon, /* - * Description: - - * Params: (const index) + * Description: - + * Params: (const index) */ RG_CSGameRules_FlPlayerFallDamage, /* - * Description: Can this player take damage from this attacker? - * Params: (const index, const attacker) + * Description: Can this player take damage from this attacker? + * Params: (const index, const attacker) */ RG_CSGameRules_FPlayerCanTakeDamage, /* - * Description: Called by CBasePlayer::Spawn just before releasing the player into the game. - * Params: (const index) + * Description: Called by CBasePlayer::Spawn just before releasing the player into the game. + * Params: (const index) */ RG_CSGameRules_PlayerSpawn, /* - * Description: Is this player allowed to respawn now? - * Params: (const index) + * Description: Is this player allowed to respawn now? + * Params: (const index) */ RG_CSGameRules_FPlayerCanRespawn, /* - * Description: Place this player on his spawnspot and face him in the proper direction. - * Params: (const index) + * Description: Place this player on his spawnspot and face him in the proper direction. + * Params: (const index) */ RG_CSGameRules_GetPlayerSpawnSpot, /* - * Description: The player has changed userinfo; can change it now. - * Params: (const index, infobuffer[]) + * Description: The player has changed userinfo; can change it now. + * Params: (const index, infobuffer[]) */ RG_CSGameRules_ClientUserInfoChanged, /* - * Description: Called each time a player dies. - * Params: (const victim, const killer, const inflictor) + * Description: Called each time a player dies. + * Params: (const victim, const killer, const inflictor) */ RG_CSGameRules_PlayerKilled, /* - * Description: Call this from within a GameRules class to report an obituary. - * Params: (const victim, const killer, const inflictor) + * Description: Call this from within a GameRules class to report an obituary. + * Params: (const victim, const killer, const inflictor) */ RG_CSGameRules_DeathNotice, /* - * Description: The player is touching a CBasePlayerItem, do I give it to him? - * Params: (const index, const item) + * Description: The player is touching a CBasePlayerItem, do I give it to him? + * Params: (const index, const item) */ RG_CSGameRules_CanHavePlayerItem, /* - * Description: What do I do with player's weapons when he's killed? - * Params: (const index) + * Description: What do I do with player's weapons when he's killed? + * Params: (const index) */ RG_CSGameRules_DeadPlayerWeapons, /* - * Description: - - * Params: () + * Description: - + * Params: () */ RG_CSGameRules_ServerDeactivate, /* - * Description: - - * Params: () + * Description: - + * Params: () */ RG_CSGameRules_CheckMapConditions, /* - * Description: Recreate all the map entities from the map data (preserving their indices), + * Description: Recreate all the map entities from the map data (preserving their indices), * then remove everything else except the players. * Also get rid of all world decals. - * Params: () + * Params: () */ RG_CSGameRules_CleanUpMap, /* - * Description: Call this on a new round or restart round with member m_bCompleteReset is TRUE - * Params: () + * Description: Call this on a new round or restart round with member m_bCompleteReset is TRUE + * Params: () */ RG_CSGameRules_RestartRound, /* - * Description: Check if the scenario has been won/lost. - * Params: () + * Description: Check if the scenario has been won/lost. + * Params: () */ RG_CSGameRules_CheckWinConditions, /* - * Description: - - * Params: () + * Description: - + * Params: () */ RG_CSGameRules_RemoveGuns, /* - * Description: - - * Params: () + * Description: - + * Params: () */ RG_CSGameRules_GiveC4, /* - * Description: - - * Params: () + * Description: - + * Params: () */ RG_CSGameRules_ChangeLevel, /* - * Description: - - * Params: () + * Description: - + * Params: () */ RG_CSGameRules_GoToIntermission, /* - * Description: - - * Params: () + * Description: - + * Params: () */ RG_CSGameRules_BalanceTeams, /* - * Description: It's called when the freeze time ends. - * Params: () + * Description: It's called when the freeze time ends. + * Params: () */ RG_CSGameRules_OnRoundFreezeEnd }; @@ -637,675 +637,675 @@ enum GamedllFunc_CSGameRules enum CSGameRules_Members { /* - * Description: - - * Member type: BOOL - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: BOOL + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bFreezePeriod = BEGIN_MEMBER_REGION(gamerules), /* - * Description: - - * Member type: BOOL - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: BOOL + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bBombDropped, /* - * Description: - - * Member type: char * - * Get params: get_member_game(member, dest[], const lenght); - * Set params: set_member_game(member, const source[]); + * Description: - + * Member type: char * + * Get params: get_member_game(member, dest[], const lenght); + * Set params: set_member_game(member, const source[]); */ m_GameDesc, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_msgPlayerVoiceMask, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_msgRequestState, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_nMaxPlayers, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_UpdateInterval, /* - * Description: The global time when the round is supposed to end, if this is not 0. - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: The global time when the round is supposed to end, if this is not 0. + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flRestartRoundTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flCheckWinConditions, /* - * Description: Time round has started. - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: Time round has started. + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_fRoundStartTime, /* - * Description: How many seconds long this round is. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: How many seconds long this round is. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iRoundTime, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iRoundTimeSecs, /* - * Description: (From mp_freezetime) - How many seconds long the intro round (when players are frozen) is. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: (From mp_freezetime) - How many seconds long the intro round (when players are frozen) is. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iIntroRoundTime, /* - * Description: The global time when the intro round ends and the real one starts (wrote the original "m_flRoundTime" comment for this variable). - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: The global time when the intro round ends and the real one starts (wrote the original "m_flRoundTime" comment for this variable). + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_fRoundStartTimeReal, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iAccountTerrorist, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iAccountCT, /* - * Description: The number of terrorists on the team (this is generated at the end of a round). - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: The number of terrorists on the team (this is generated at the end of a round). + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumTerrorist, /* - * Description: The number of CTs on the team (this is generated at the end of a round). - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: The number of CTs on the team (this is generated at the end of a round). + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumCT, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumSpawnableTerrorist, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumSpawnableCT, /* - * Description: Number of Terrorist spawn points. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Number of Terrorist spawn points. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iSpawnPointCount_Terrorist, /* - * Description: Number of CT spawn points. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Number of CT spawn points. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iSpawnPointCount_CT, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iHostagesRescued, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iHostagesTouched, /* - * Description: 1 == CTs won last round, 2 == Terrorists did, 3 == Draw, no winner - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: 1 == CTs won last round, 2 == Terrorists did, 3 == Draw, no winner + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iRoundWinStatus, /* - * Description: - - * Member type: short - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: short + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumCTWins, /* - * Description: - - * Member type: short - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: short + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumTerroristWins, /* - * Description: Whether or not the bomb target has been bombed. - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, bool:value); + * Description: Whether or not the bomb target has been bombed. + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, bool:value); */ m_bTargetBombed, /* - * Description: Whether or not the bomb has been defused. - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Whether or not the bomb has been defused. + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bBombDefused, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bMapHasBombTarget, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bMapHasBombZone, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bMapHasBuyZone, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bMapHasRescueZone, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bMapHasEscapeZone, /* - * Description: 0 = uninitialized, 1 = has VIP safety zone, 2 = DOES not have VIP safetyzone - * Member type: qboolean - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: 0 = uninitialized, 1 = has VIP safety zone, 2 = DOES not have VIP safetyzone + * Member type: qboolean + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bMapHasVIPSafetyZone, /* - * Description: - - * Member type: BOOL - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: BOOL + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bMapHasCameras, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iC4Timer, /* - * Description: The current Terrorist who has the C4. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: The current Terrorist who has the C4. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iC4Guy, /* - * Description: The amount of money the losing team gets. This scales up as they lose more rounds in a row. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: The amount of money the losing team gets. This scales up as they lose more rounds in a row. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iLoserBonus, /* - * Description: The number of rounds the CTs have lost in a row. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: The number of rounds the CTs have lost in a row. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumConsecutiveCTLoses, /* - * Description: The number of rounds the Terrorists have lost in a row. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: The number of rounds the Terrorists have lost in a row. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumConsecutiveTerroristLoses, /* - * Description: For the idle kick functionality. This is the max amount of time that the player has to be idle before being kicked. - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: For the idle kick functionality. This is the max amount of time that the player has to be idle before being kicked. + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_fMaxIdlePeriod, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iLimitTeams, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bLevelInitialized, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bRoundTerminating, /* - * Description: Set to TRUE to have the scores reset next time round restarts. - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Set to TRUE to have the scores reset next time round restarts. + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bCompleteReset, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flRequiredEscapeRatio, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumEscapers, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iHaveEscaped, /* - * Description: Who can and can't buy. - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Who can and can't buy. + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bCTCantBuy, /* - * Description: Who can and can't buy. - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Who can and can't buy. + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bTCantBuy, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flBombRadius, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iConsecutiveVIP, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iTotalGunCount, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iTotalGrenadeCount, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iTotalArmourCount, /* - * Description: Keeps track of the # of consecutive rounds that have gone by where one team outnumbers the other team by more than 2. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Keeps track of the # of consecutive rounds that have gone by where one team outnumbers the other team by more than 2. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iUnBalancedRounds, /* - * Description: Keeps track of the # of consecutive rounds of escape played. Teams will be swapped after 8 rounds. - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: Keeps track of the # of consecutive rounds of escape played. Teams will be swapped after 8 rounds. + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iNumEscapeRounds, /* - * Description: - - * Member type: int [100] - * Get params: get_member_game(member, element); - * Set params: set_member_game(member, value, element); + * Description: - + * Member type: int [100] + * Get params: get_member_game(member, element); + * Set params: set_member_game(member, value, element); */ m_iMapVotes, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iLastPick, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iMaxMapTime, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iMaxRounds, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iTotalRoundsPlayed, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iMaxRoundsWon, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iStoredSpectValue, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flForceCameraValue, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flForceChaseCamValue, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flFadeToBlackValue, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_pVIP, /* - * Description: - - * Member type: int [5] - * Get params: get_member_game(member, element); - * Set params: set_member_game(member, value, element); + * Description: - + * Member type: int [5] + * Get params: get_member_game(member, element); + * Set params: set_member_game(member, value, element); */ m_pVIPQueue, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flIntermissionEndTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flIntermissionStartTime, /* - * Description: - - * Member type: BOOL - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: BOOL + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iEndIntermissionButtonHit, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_tmNextPeriodicThink, /* - * Description: TRUE = the game commencing when there is at least one CT and T, FALSE = scoring will not start until both teams have players (deprecated name m_bFirstConnected) - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: TRUE = the game commencing when there is at least one CT and T, FALSE = scoring will not start until both teams have players (deprecated name m_bFirstConnected) + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bGameStarted, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bInCareerGame, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_fCareerRoundMenuTime, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iCareerMatchWins, /* - * Description: - - * Member type: int - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: int + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_iRoundWinDifference, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_fCareerMatchMenuTime, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bSkipSpawn, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bSkipShowMenu, /* - * Description: - - * Member type: bool - * Get params: get_member_game(member); - * Set params: set_member_game(member, value); + * Description: - + * Member type: bool + * Get params: get_member_game(member); + * Set params: set_member_game(member, value); */ m_bNeededPlayers, /* - * Description: - - * Member type: float - * Get params: Float:get_member_game(member); - * Set params: set_member_game(member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member_game(member); + * Set params: set_member_game(member, Float:value); */ m_flEscapeRatio }; @@ -1314,202 +1314,202 @@ enum CSGameRules_Members enum CBaseEntity_Members { /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ currentammo = BEGIN_MEMBER_REGION(base), /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_buckshot, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_buckshot, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_9mm, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_9mm, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_556nato, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_556nato, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_556natobox, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_556natobox, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_762nato, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_762nato, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_45acp, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_45acp, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_50ae, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_50ae, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_338mag, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_338mag, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_57mm, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_57mm, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ maxammo_357sig, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ ammo_357sig, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flStartThrow, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flReleaseThrow, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iSwing, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ has_disconnected, }; @@ -1518,42 +1518,42 @@ enum CBaseEntity_Members enum CBaseAnimating_Members { /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flFrameRate = BEGIN_MEMBER_REGION(animating), /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flGroundSpeed, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flLastEventCheck, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fSequenceFinished, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fSequenceLoops, }; @@ -1562,130 +1562,130 @@ enum CBaseAnimating_Members enum CBaseMonster_Members { /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Activity = BEGIN_MEMBER_REGION(basemonster), /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_IdealActivity, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_LastHitGroup, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bitsDamageType, /* - * Description: - - * Member type: usigned char [5] - * Get params: get_member_game(member); - * Set params: set_member_game(member, value, element); + * Description: - + * Member type: usigned char [5] + * Get params: get_member_game(member); + * Set params: set_member_game(member, value, element); */ m_rgbTimeBasedDamage, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_MonsterState, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_IdealMonsterState, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_afConditions, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_afMemory, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flNextAttack, /* - * Description: - - * Member type: class EHANDLE - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class EHANDLE + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_hEnemy, /* - * Description: - - * Member type: class EHANDLE - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class EHANDLE + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_hTargetEnt, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flFieldOfView, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bloodColor, /* - * Description: - - * Member type: class Vector - * Get params: get_member(index, member, Float:output[3]); - * Set params: set_member(index, member, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_member(index, member, Float:output[3]); + * Set params: set_member(index, member, Float:dest[3]); */ m_HackedGunPos, /* - * Description: - - * Member type: class Vector - * Get params: get_member(index, member, Float:output[3]); - * Set params: set_member(index, member, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_member(index, member, Float:output[3]); + * Set params: set_member(index, member, Float:dest[3]); */ m_vecEnemyLKP, }; @@ -1694,1498 +1694,1498 @@ enum CBaseMonster_Members enum CBasePlayer_Members { /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ random_seed = BEGIN_MEMBER_REGION(player), /* - * Description: - - * Member type: unsigned short - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: unsigned short + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_usPlayerBleed, /* - * Description: - - * Member type: class EHANDLE - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class EHANDLE + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_hObserverTarget, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flNextObserverInput, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iObserverWeapon, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iObserverC4State, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bObserverHasDefuser, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iObserverLastMode, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flFlinchTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flAnimTime, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bHighDamage, /* - * Description: Slow down the player based on the velocity modifier, applies when the player takes damage. - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: Slow down the player based on the velocity modifier, applies when the player takes damage. + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flVelocityModifier, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iLastZoom, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bResumeZoom, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flEjectBrass, /* - * Description: - - * Member type: enum ArmorType - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: enum ArmorType + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iKevlar, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bNotKilled, /* - * Description: - - * Member type: enum TeamName - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: enum TeamName + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iTeam, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iAccount, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bHasPrimary, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flDeathThrowTime, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iThrowDirection, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flLastTalk, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bJustConnected, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bContextHelp, /* - * Description: - - * Member type: enum JoinState - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: enum JoinState + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iJoiningState, /* - * Description: - - * Member type: class CBaseEntity * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class CBaseEntity * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pIntroCamera, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_fIntroCamTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_fLastMovement, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bMissionBriefing, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bTeamChanged, /* - * Description: - - * Member type: enum ModelName - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: enum ModelName + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iModelName, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iTeamKills, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iIgnoreGlobalChat, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bHasNightVision, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bNightVisionOn, /* - * Description: - - * Member type: class Vector [20] - * Get params: get_member(index, member, Float:output[3], element); - * Set params: set_member(index, member, Float:dest[3], element); + * Description: - + * Member type: class Vector [20] + * Get params: get_member(index, member, Float:output[3], element); + * Set params: set_member(index, member, Float:dest[3], element); */ m_vRecentPath, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flIdleCheckTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flRadioTime, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iRadioMessages, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bIgnoreRadio, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bHasC4, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bHasDefuser, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bKilledByBomb, /* - * Description: - - * Member type: class Vector - * Get params: get_member(index, member, Float:output[3]); - * Set params: set_member(index, member, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_member(index, member, Float:output[3]); + * Set params: set_member(index, member, Float:dest[3]); */ m_vBlastVector, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bKilledByGrenade, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_flDisplayHistory, /* - * Description: - - * Member type: enum _Menu - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: enum _Menu + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iMenu, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iChaseTarget, /* - * Description: - - * Member type: class CBaseEntity * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class CBaseEntity * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pChaseTarget, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_fCamSwitch, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bEscaped, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bIsVIP, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_tmNextRadarUpdate, /* - * Description: - - * Member type: class Vector - * Get params: get_member(index, member, Float:output[3]); - * Set params: set_member(index, member, Float:dest[3]); + * Description: - + * Member type: class Vector + * Get params: get_member(index, member, Float:output[3]); + * Set params: set_member(index, member, Float:dest[3]); */ m_vLastOrigin, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iCurrentKickVote, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flNextVoteTime, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bJustKilledTeammate, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iHostagesKilled, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iMapVote, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bCanShoot, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flLastFired, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flLastAttackedTeammate, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bHeadshotKilled, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bPunishedForTK, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bReceivesNoMoneyNextRound, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iTimeCheckAllowed, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bHasChangedName, /* - * Description: - - * Member type: char [32] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [32] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_szNewName, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bIsDefusing, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_tmHandleSignals, /* - * Description: (0 - signal, 1 - state) - * Member type: class CUnifiedSignals - * Get params: get_member(index, member, signals[UnifiedSignals]); - * Set params: set_member(index, member, signals[UnifiedSignals]); + * Description: (0 - signal, 1 - state) + * Member type: class CUnifiedSignals + * Get params: get_member(index, member, signals[UnifiedSignals]); + * Set params: set_member(index, member, signals[UnifiedSignals]); */ m_signals, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pentCurBombTarget, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iPlayerSound, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iTargetVolume, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iWeaponVolume, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iExtraSoundTypes, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iWeaponFlash, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flStopExtraSoundTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flFlashLightTime, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iFlashBattery, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_afButtonLast, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_afButtonPressed, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_afButtonReleased, /* - * Description: - - * Member type: struct edict_s * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: struct edict_s * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pentSndLast, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flSndRoomtype, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flSndRange, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flFallVelocity, /* - * Description: - - * Member type: int [4] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: int [4] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_rgItems, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fNewAmmo, /* - * Description: - - * Member type: unsigned int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: unsigned int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_afPhysicsFlags, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_fNextSuicideTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flTimeStepSound, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flTimeWeaponIdle, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flSwimTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flDuckTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flWallJumpTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flSuitUpdate, /* - * Description: - - * Member type: int [4] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: int [4] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_rgSuitPlayList, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iSuitPlayNext, /* - * Description: - - * Member type: int [32] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: int [32] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_rgiSuitNoRepeat, /* - * Description: - - * Member type: float [32] - * Get params: Float:get_member(index, member, element); - * Set params: set_member(index, member, Float:value, element); + * Description: - + * Member type: float [32] + * Get params: Float:get_member(index, member, element); + * Set params: set_member(index, member, Float:value, element); */ m_rgflSuitNoRepeatTime, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_lastDamageAmount, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_tbdPrev, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flgeigerRange, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flgeigerDelay, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_igeigerRangePrev, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iStepLeft, /* - * Description: - - * Member type: char [17] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [17] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_szTextureName, /* - * Description: - - * Member type: char - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: char + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_chTextureType, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_idrowndmg, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_idrownrestored, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bitsHUDDamage, /* - * Description: - - * Member type: BOOL - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: BOOL + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fInitHUD, /* - * Description: - - * Member type: BOOL - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: BOOL + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fGameHUDInitialized, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iTrain, /* - * Description: - - * Member type: BOOL - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: BOOL + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fWeapon, /* - * Description: - - * Member type: class EHANDLE - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class EHANDLE + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pTank, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_fDeadTime, /* - * Description: - - * Member type: BOOL - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: BOOL + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fNoPlayerSound, /* - * Description: - - * Member type: BOOL - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: BOOL + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fLongJump, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_tSneaking, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iUpdateTime, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iClientHealth, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iClientBattery, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iHideHUD, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iClientHideHUD, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iFOV, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iClientFOV, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iNumSpawns, /* - * Description: - - * Member type: class CBaseEntity * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class CBaseEntity * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pObserver, /* - * Description: - - * Member type: class CBasePlayerItem *[6] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: class CBasePlayerItem *[6] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_rgpPlayerItems, /* - * Description: - - * Member type: class CBasePlayerItem * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class CBasePlayerItem * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pActiveItem, /* - * Description: - - * Member type: class CBasePlayerItem * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class CBasePlayerItem * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pClientActiveItem, /* - * Description: - - * Member type: class CBasePlayerItem * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: class CBasePlayerItem * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pLastItem, /* - * Description: - - * Member type: int [32] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: int [32] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_rgAmmo, /* - * Description: - - * Member type: int [32] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: int [32] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_rgAmmoLast, /* - * Description: - - * Member type: class Vector - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: class Vector + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_vecAutoAim, /* - * Description: - - * Member type: BOOL - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: BOOL + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_fOnTarget, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iDeaths, /* - * Description: - - * Member type: int [4] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: int [4] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_izSBarState, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flNextSBarUpdateTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flStatusBarDisappearDelay, /* - * Description: - - * Member type: char [128] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [128] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_SbarString0, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_lastx, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_lasty, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_nCustomSprayFrames, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flNextDecalTime, /* - * Description: - - * Member type: char [16] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [16] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_szTeamName, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_modelIndexPlayer, /* - * Description: - - * Member type: char [32] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [32] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_szAnimExtention, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iGaitsequence, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flGaitframe, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flGaityaw, /* - * Description: - - * Member type: class Vector - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: class Vector + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_prevgaitorigin, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flPitch, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flYaw, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flGaitMovement, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iAutoWepSwitch, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bVGUIMenus, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bShowHints, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bShieldDrawn, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bOwnsShield, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bWasFollowing, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flNextFollowTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flYawModifier, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_blindUntilTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_blindStartTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_blindHoldTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_blindFadeTime, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_blindAlpha, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_allowAutoFollowTime, /* - * Description: - - * Member type: char [256] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [256] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_autoBuyString, /* - * Description: - - * Member type: char * - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char * + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_rebuyString, /* - * Description: - - * Member type: struct RebuyStruct - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: struct RebuyStruct + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_rebuyStruct, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bIsInRebuy, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_flLastUpdateTime, /* - * Description: - - * Member type: char [32] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [32] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_lastLocation, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_progressStart, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_progressEnd, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bObserverAutoDirector, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_canSwitchObserverModes, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_heartBeatTime, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_intenseTimestamp, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_silentTimestamp, /* - * Description: - - * Member type: enum MusicState - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: enum MusicState + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_musicState, /* - * Description: - - * Member type: float [8] - * Get params: Float:get_member(index, member, element); - * Set params: set_member(index, member, Float:value, element); + * Description: - + * Member type: float [8] + * Get params: Float:get_member(index, member, element); + * Set params: set_member(index, member, Float:value, element); */ m_flLastCommandTime }; @@ -3193,482 +3193,482 @@ enum CBasePlayer_Members enum PlayerMove { /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_player_index = BEGIN_MEMBER_REGION(playermove), /* - * Description: - - * Member type: qboolean - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_server, /* - * Description: - - * Member type: qboolean - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_multiplayer, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(const MoveVars:var); - * Set params: set_pmove(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(const MoveVars:var); + * Set params: set_pmove(const MoveVars:var, Float:value); */ pm_time, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(const MoveVars:var); - * Set params: set_pmove(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(const MoveVars:var); + * Set params: set_pmove(const MoveVars:var, Float:value); */ pm_frametime, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_forward, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_right, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_up, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_origin, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_angles, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_oldangles, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_velocity, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_movedir, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_basevelocity, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_view_ofs, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_flDuckTime, /* - * Description: - - * Member type: qboolean - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_bInDuck, /* - * Description: - - * Member type: bool - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: bool + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_flTimeStepSound, /* - * Description: - - * Member type: bool - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: bool + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_iStepLeft, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_flFallVelocity, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_punchangle, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_flSwimTime, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_flNextPrimaryAttack, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_effects, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_flags, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_usehull, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_gravity, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_friction, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_oldbuttons, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_waterjumptime, /* - * Description: - - * Member type: qboolean - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_dead, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_deadflag, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_spectator, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_movetype, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_onground, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_waterlevel, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_watertype, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_oldwaterlevel, /* - * Description: - - * Member type: char [256] - * Get params: get_member(const PlayerMove:var, dest[], const lenght); - * Set params: set_member(const PlayerMove:var, const source[]); + * Description: - + * Member type: char [256] + * Get params: get_member(const PlayerMove:var, dest[], const lenght); + * Set params: set_member(const PlayerMove:var, const source[]); */ pm_sztexturename, /* - * Description: - - * Member type: char - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: char + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_chtexturetype, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_maxspeed, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_clientmaxspeed, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_iuser1, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_iuser2, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_iuser3, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_iuser4, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_fuser1, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_fuser2, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_fuser3, /* - * Description: - - * Member type: float - * Get params: Float:get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, Float:value); */ pm_fuser4, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_vuser1, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_vuser2, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_vuser3, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmove(const PlayerMove:var, Float:output[3]); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmove(const PlayerMove:var, Float:output[3]); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3]); */ pm_vuser4, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_numphysent, /* - * Description: - - * Member type: struct usercmd_s * - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: struct usercmd_s * + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_cmd, /* - * Description: - - * Member type: int - * Get params: get_pmove(member); - * Set params: set_pmove(const PlayerMove:var, value); + * Description: - + * Member type: int + * Get params: get_pmove(member); + * Set params: set_pmove(const PlayerMove:var, value); */ pm_numtouch, /* - * Description: - - * Member type: char [256] - * Get params: get_member(const PlayerMove:var, dest[], const lenght); - * Set params: set_member(const PlayerMove:var, const source[]); + * Description: - + * Member type: char [256] + * Get params: get_member(const PlayerMove:var, dest[], const lenght); + * Set params: set_member(const PlayerMove:var, const source[]); */ pm_physinfo, /* - * Description: - - * Member type: vec3_t [4] - * Get params: get_pmove(const PlayerMove:var, Float:output[3], element); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3], element); + * Description: - + * Member type: vec3_t [4] + * Get params: get_pmove(const PlayerMove:var, Float:output[3], element); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3], element); */ pm_player_mins, /* - * Description: - - * Member type: vec3_t [4] - * Get params: get_pmove(const PlayerMove:var, Float:output[3], element); - * Set params: set_pmove(const PlayerMove:var, Float:dest[3], element); + * Description: - + * Member type: vec3_t [4] + * Get params: get_pmove(const PlayerMove:var, Float:output[3], element); + * Set params: set_pmove(const PlayerMove:var, Float:dest[3], element); */ pm_player_maxs }; @@ -3676,210 +3676,210 @@ enum PlayerMove enum MoveVars { /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_gravity = BEGIN_MEMBER_REGION(movevars), /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_stopspeed, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_maxspeed, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_spectatormaxspeed, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_accelerate, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_airaccelerate, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_wateraccelerate, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_friction, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_edgefriction, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_waterfriction, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_entgravity, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_bounce, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_stepsize, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_maxvelocity, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_zmax, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_waveHeight, /* - * Description: - - * Member type: BOOL - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: BOOL + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_footsteps, /* - * Description: - - * Member type: char [32] - * Get params: Float:get_movevar(const MoveVars:var, dest[], const lenght); - * Set params: set_movevar(const MoveVars:var, const source[]); + * Description: - + * Member type: char [32] + * Get params: Float:get_movevar(const MoveVars:var, dest[], const lenght); + * Set params: set_movevar(const MoveVars:var, const source[]); */ mv_skyName, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_rollangle, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_rollspeed, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_skycolor_r, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_skycolor_g, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_skycolor_b, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_skyvec_x, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_skyvec_y, /* - * Description: - - * Member type: float - * Get params: Float:get_movevar(const MoveVars:var); - * Set params: set_movevar(const MoveVars:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_movevar(const MoveVars:var); + * Set params: set_movevar(const MoveVars:var, Float:value); */ mv_skyvec_z }; @@ -3887,74 +3887,74 @@ enum MoveVars enum PMTrace { /* - * Description: - - * Member type: qboolean - * Get params: get_pmtrace(const tr, const PMTrace:var); - * Set params: set_pmtrace(const tr, const PMTrace:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmtrace(const tr, const PMTrace:var); + * Set params: set_pmtrace(const tr, const PMTrace:var, value); */ pmt_allsolid = BEGIN_MEMBER_REGION(pmtrace), /* - * Description: - - * Member type: qboolean - * Get params: get_pmtrace(const tr, const PMTrace:var); - * Set params: set_pmtrace(const tr, const PMTrace:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmtrace(const tr, const PMTrace:var); + * Set params: set_pmtrace(const tr, const PMTrace:var, value); */ pmt_startsolid, /* - * Description: - - * Member type: qboolean - * Get params: get_pmtrace(const tr, const PMTrace:var); - * Set params: set_pmtrace(const tr, const PMTrace:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmtrace(const tr, const PMTrace:var); + * Set params: set_pmtrace(const tr, const PMTrace:var, value); */ pmt_inopen, /* - * Description: - - * Member type: qboolean - * Get params: get_pmtrace(const tr, const PMTrace:var); - * Set params: set_pmtrace(const tr, const PMTrace:var, value); + * Description: - + * Member type: qboolean + * Get params: get_pmtrace(const tr, const PMTrace:var); + * Set params: set_pmtrace(const tr, const PMTrace:var, value); */ pmt_inwater, /* - * Description: - - * Member type: float - * Get params: Float:get_pmtrace(const tr, const PMTrace:var); - * Set params: set_pmtrace(const tr, const PMTrace:var, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_pmtrace(const tr, const PMTrace:var); + * Set params: set_pmtrace(const tr, const PMTrace:var, Float:value); */ pmt_fraction, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmtrace(const tr, const PMTrace:var, Float:output[3]); - * Set params: set_pmtrace(const tr, const PMTrace:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmtrace(const tr, const PMTrace:var, Float:output[3]); + * Set params: set_pmtrace(const tr, const PMTrace:var, Float:dest[3]); */ pmt_endpos, /* - * Description: - - * Member type: int - * Get params: get_pmtrace(const tr, const PMTrace:var); - * Set params: set_pmtrace(const tr, const PMTrace:var, value); + * Description: - + * Member type: int + * Get params: get_pmtrace(const tr, const PMTrace:var); + * Set params: set_pmtrace(const tr, const PMTrace:var, value); */ pmt_ent, /* - * Description: - - * Member type: vec3_t - * Get params: get_pmtrace(const tr, const PMTrace:var, Float:output[3]); - * Set params: set_pmtrace(const tr, const PMTrace:var, Float:dest[3]); + * Description: - + * Member type: vec3_t + * Get params: get_pmtrace(const tr, const PMTrace:var, Float:output[3]); + * Set params: set_pmtrace(const tr, const PMTrace:var, Float:dest[3]); */ pmt_deltavelocity, /* - * Description: - - * Member type: int - * Get params: get_pmtrace(const tr, const PMTrace:var); - * Set params: set_pmtrace(const tr, const PMTrace:var, value); + * Description: - + * Member type: int + * Get params: get_pmtrace(const tr, const PMTrace:var); + * Set params: set_pmtrace(const tr, const PMTrace:var, value); */ pmt_hitgroup }; @@ -3963,18 +3963,18 @@ enum PMTrace enum CCSPlayer_Members { /* - * Description: - - * Member type: char [32] - * Get params: get_member(index, member, dest[], const lenght); - * Set params: set_member(index, member, const source[]); + * Description: - + * Member type: char [32] + * Get params: get_member(index, member, dest[], const lenght); + * Set params: set_member(index, member, const source[]); */ m_szModel = BEGIN_MEMBER_REGION(csplayer), /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_bForceShowMenu, }; @@ -3983,26 +3983,26 @@ enum CCSPlayer_Members enum CBasePlayerItem_Members { /* - * Description: ID of the owner on this item - * Member type: class CBasePlayer * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: ID of the owner on this item + * Member type: class CBasePlayer * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pPlayer = BEGIN_MEMBER_REGION(baseitem), /* - * Description: Iterator for linked list of the entities - * Member type: class CBasePlayerItem * - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: Iterator for linked list of the entities + * Member type: class CBasePlayerItem * + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_pNext, /* - * Description: ID of the item - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: ID of the item + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_iId, }; @@ -4011,266 +4011,266 @@ enum CBasePlayerItem_Members enum CBasePlayerWeapon_Members { /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iPlayEmptySound = BEGIN_MEMBER_REGION(baseweapon), /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_fFireOnEmpty, /* - * Description: Soonest time ItemPostFrame will call PrimaryAttack. - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: Soonest time ItemPostFrame will call PrimaryAttack. + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flNextPrimaryAttack, /* - * Description: Soonest time ItemPostFrame will call SecondaryAttack. - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: Soonest time ItemPostFrame will call SecondaryAttack. + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flNextSecondaryAttack, /* - * Description: Soonest time ItemPostFrame will call WeaponIdle. - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: Soonest time ItemPostFrame will call WeaponIdle. + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flTimeWeaponIdle, /* - * Description: "primary" ammo index into player's m_rgAmmo[] - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: "primary" ammo index into player's m_rgAmmo[] + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iPrimaryAmmoType, /* - * Description: "secondary" ammo index into player's m_rgAmmo[] - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: "secondary" ammo index into player's m_rgAmmo[] + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iSecondaryAmmoType, /* - * Description: Number of shots left in the primary weapon clip, -1 if not used. - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: Number of shots left in the primary weapon clip, -1 if not used. + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iClip, /* - * Description: The last version of m_Weapon_iClip sent to hud dll. - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: The last version of m_Weapon_iClip sent to hud dll. + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iClientClip, /* - * Description: The last version of the weapon state sent to hud dll (is current weapon, is on target). - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: The last version of the weapon state sent to hud dll (is current weapon, is on target). + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iClientWeaponState, /* - * Description: Are we in the middle of a reload? - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: Are we in the middle of a reload? + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_fInReload, /* - * Description: Are we in the middle of a reload for the shotguns? - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: Are we in the middle of a reload for the shotguns? + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_fInSpecialReload, /* - * Description: How much ammo you get when you pick up this weapon as placed by a level designer. - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: How much ammo you get when you pick up this weapon as placed by a level designer. + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iDefaultAmmo, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iShellId, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_fMaxSpeed, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_bDelayFire, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iDirection, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_bSecondarySilencerOn, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flAccuracy, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flLastFire, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iShotsFired, /* - * Description: Time to shoot the remaining bullets of the glock18 burst fire. - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: Time to shoot the remaining bullets of the glock18 burst fire. + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flGlock18Shoot, /* - * Description: Used to keep track of the shots fired during the Glock18 burst fire mode. - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: Used to keep track of the shots fired during the Glock18 burst fire mode. + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iGlock18ShotsFired, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flFamasShoot, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iFamasShotsFired, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_fBurstSpread, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_iWeaponState, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flNextReload, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flDecreaseShotsFired, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_usFireGlock18, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Weapon_usFireFamas, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flPrevPrimaryAttack, /* - * Description: - - * Member type: float - * Get params: Float:get_member(index, member); - * Set params: set_member(index, member, Float:value); + * Description: - + * Member type: float + * Get params: Float:get_member(index, member); + * Set params: set_member(index, member, Float:value); */ m_Weapon_flLastFireTime }; @@ -4279,42 +4279,42 @@ enum CBasePlayerWeapon_Members enum CWeaponBox_Members { /* - * Description: - - * Member type: class CBasePlayerItem *[MAX_ITEM_TYPES] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: class CBasePlayerItem *[MAX_ITEM_TYPES] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_WeaponBox_rgpPlayerItems = BEGIN_MEMBER_REGION(weaponbox), /* - * Description: - - * Member type: string_t [MAX_AMMO_SLOTS] - * Get params: get_member(index, member, dest[], const lenght, element); - * Set params: set_member(index, member, const source[], element); + * Description: - + * Member type: string_t [MAX_AMMO_SLOTS] + * Get params: get_member(index, member, dest[], const lenght, element); + * Set params: set_member(index, member, const source[], element); */ m_WeaponBox_rgiszAmmo, /* - * Description: - - * Member type: int [MAX_AMMO_SLOTS] - * Get params: get_member(index, member, element); - * Set params: set_member(index, member, value, element); + * Description: - + * Member type: int [MAX_AMMO_SLOTS] + * Get params: get_member(index, member, element); + * Set params: set_member(index, member, value, element); */ m_WeaponBox_rgAmmo, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_WeaponBox_cAmmoTypes, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_WeaponBox_bIsBomb, }; @@ -4323,34 +4323,34 @@ enum CWeaponBox_Members enum CArmoury_Members { /* - * Description: - - * Member type: enum ArmouryItemPack - * Get params: ArmouryItemPack:get_member(index, member); - * Set params: set_member(index, member, ArmouryItemPack:value); + * Description: - + * Member type: enum ArmouryItemPack + * Get params: ArmouryItemPack:get_member(index, member); + * Set params: set_member(index, member, ArmouryItemPack:value); */ m_Armoury_iItem = BEGIN_MEMBER_REGION(armoury), /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Armoury_iCount, /* - * Description: - - * Member type: int - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: int + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Armoury_iInitialCount, /* - * Description: - - * Member type: bool - * Get params: get_member(index, member); - * Set params: set_member(index, member, value); + * Description: - + * Member type: bool + * Get params: get_member(index, member); + * Set params: set_member(index, member, value); */ m_Armoury_bAlreadyCounted, }; diff --git a/reapi/extra/amxmodx/scripting/include/reapi_reunion.inc b/reapi/extra/amxmodx/scripting/include/reapi_reunion.inc index 7e202ca..09ee254 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_reunion.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_reunion.inc @@ -19,27 +19,32 @@ enum client_auth_type CA_TYPE_SSE3, }; +#define is_user_steam(%0) (REU_GetAuthtype(%0) == CA_TYPE_STEAM) + /* * Gets client protocol. * -* @param index Client index -* @return Client protocol +* @param index Client index +* +* @return Client protocol */ native REU_GetProtocol(const index); /* * Gets client auth type. * -* @param index Client index -* @return Client auth type +* @param index Client index +* +* @return Client auth type */ native client_auth_type:REU_GetAuthtype(const index); /* * Check if the client is running RevEmu with limited user rights. * -* @param index Client index -* @return 1/0 +* @param index Client index +* +* @return 1/0 * */ native bool:REU_IsRevemuWithoutAdminRights(const index); diff --git a/reapi/extra/amxmodx/scripting/include/reapi_vtc.inc b/reapi/extra/amxmodx/scripting/include/reapi_vtc.inc index 26a34ba..3da1adf 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_vtc.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_vtc.inc @@ -6,8 +6,9 @@ /* * Checks whether the player is talking at the moment. * -* @param index Client index -* @return true if client is speaking, false otherwise +* @param index Client index +* +* @return true if client is speaking, false otherwise * */ native bool:VTC_IsClientSpeaking(const index); @@ -15,7 +16,8 @@ native bool:VTC_IsClientSpeaking(const index); /* * Mutes the player. * -* @param index Client index +* @param index Client index +* * @noreturn */ native VTC_MuteClient(const index); @@ -23,7 +25,8 @@ native VTC_MuteClient(const index); /* * Unmutes the player. * -* @param index Client index +* @param index Client index +* * @noreturn */ native VTC_UnmuteClient(const index); @@ -31,8 +34,9 @@ native VTC_UnmuteClient(const index); /* * Checks whether the player is muted at the moment. * -* @param index Client index -* @return true if client is muted, false otherwise +* @param index Client index +* +* @return true if client is muted, false otherwise * */ native bool:VTC_IsClientMuted(const index); @@ -54,7 +58,8 @@ native VTC_PlaySound(const receiver, const soundFilePath[]); /* * Called when the player started talking. * -* @param index Client index +* @param index Client index +* * @noreturn */ forward VTC_OnClientStartSpeak(const index); @@ -62,7 +67,8 @@ forward VTC_OnClientStartSpeak(const index); /* * Called when the player stopped talking. * -* @param index Client index +* @param index Client index +* * @noreturn */ forward VTC_OnClientStopSpeak(const index);