From e966296b5f9bad635614b50dcfa7a33f8c68e9ba Mon Sep 17 00:00:00 2001 From: Sergey Shorokhov Date: Thu, 2 Sep 2021 19:05:07 +0300 Subject: [PATCH] typo fix in desc --- reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc | 4 ++-- reapi/src/natives/natives_misc.cpp | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc index f6a581d..99d28ca 100644 --- a/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc +++ b/reapi/extra/amxmodx/scripting/include/reapi_gamedll.inc @@ -328,7 +328,7 @@ native rg_multidmg_add(const inflictor, const victim, const Float:flDamage, cons * Fires bullets from entity. * * @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) +* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) * @param shots The number of shots * @param vecSrc The source position of the barrel * @param vecDirShooting Shooting direction @@ -346,7 +346,7 @@ native rg_fire_bullets(const inflictor, const attacker, const shots, Float:vecSr * Fires bullets from player's weapon. * * @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) +* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) * @param vecSrc The source position of the barrel * @param vecDirShooting Shooting direction * @param vecSpread Spread diff --git a/reapi/src/natives/natives_misc.cpp b/reapi/src/natives/natives_misc.cpp index 2961081..fda8f81 100644 --- a/reapi/src/natives/natives_misc.cpp +++ b/reapi/src/natives/natives_misc.cpp @@ -285,7 +285,7 @@ cell AMX_NATIVE_CALL rg_multidmg_add(AMX *amx, cell *params) * Fires bullets from entity. * * @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) +* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) * @param shots The number of shots * @param vecSrc The source position of the barrel * @param vecDirShooting Shooting direction @@ -329,7 +329,7 @@ cell AMX_NATIVE_CALL rg_fire_bullets(AMX *amx, cell *params) * Fires bullets from player's weapon. * * @param inflictor Inflictor is the entity that caused the damage (such as a gun) -* @param attacker Attacker is the entity that tirggered the damage (such as the gun's owner) +* @param attacker Attacker is the entity that triggered the damage (such as the gun's owner) * @param vecSrc The source position of the barrel * @param vecDirShooting Shooting direction * @param vecSpread Spread