# Reapi [![Download](https://img.shields.io/github/downloads/s1lentq/ReGameDLL_CS/latest/total)](https://github.com/s1lentq/reapi/releases/latest) [![Downloads](https://img.shields.io/github/downloads/s1lentq/reapi/total)]() [![Percentage of issues still open](http://isitmaintained.com/badge/open/s1lentq/reapi.svg)](http://isitmaintained.com/project/s1lentq/reapi "Percentage of issues still open") [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) AMX Mod X module, using API regamedll & rehlds ## Build instructions ### Checking requirements There are several software requirements for building ReAPI: #### Windows
Visual Studio 2015 (C++14 standard) and later
#### Linux
git >= 1.8.5
cmake >= 3.10
GCC >= 4.9.2 (Optional)
ICC >= 15.0.1 20141023 (Optional)
LLVM (Clang) >= 6.0 (Optional)
### Building #### Windows Use `Visual Studio` to build, open `msvc/reapi.sln` and just select from the solution configurations list `Release` or `Debug` #### Linux * Optional options using `build.sh --compiler=[gcc] --jobs=[N] -D[option]=[ON or OFF]` (without square brackets)
-c=|--compiler=[icc|gcc|clang]  - Select preferred C/C++ compiler to build
-j=|--jobs=[N]                  - Specifies the number of jobs (commands) to run simultaneously (For faster building)

Definitions (-D)
DEBUG                           - Enables debugging mode
USE_STATIC_LIBSTDC              - Enables static linking library libstdc++
* ICC
./build.sh --compiler=intel
* LLVM (Clang)
./build.sh --compiler=clang
* GCC
./build.sh --compiler=gcc
##### Checking build environment (Debian / Ubuntu)
Click to expand
## How can I help the project? Just install it on your game server and report problems you faced.
Merge requests are also welcome :shipit: