# [ReAPI](https://github.com/rehlds/ReAPI) [![Download](https://img.shields.io/github/downloads/s1lentq/ReGameDLL_CS/latest/total)](https://github.com/s1lentq/ReAPI/releases/latest) [![Downloads](https://img.shields.io/github/downloads/s1lentq/ReAPI/total)]() [![Percentage of issues still open](http://isitmaintained.com/badge/open/s1lentq/ReAPI.svg)](http://isitmaintained.com/project/s1lentq/ReAPI "Percentage of issues still open") [![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](https://www.gnu.org/licenses/gpl-3.0) AMX Mod X module, using API regamedll & rehlds ## Build instructions ### Checking requirements There are several software requirements for building ReAPI: #### Windows
Visual Studio 2015 (C++14 standard) and later#### Linux
git >= 1.8.5 cmake >= 3.10 GCC >= 4.9.2 (Optional) ICC >= 15.0.1 20141023 (Optional) LLVM (Clang) >= 6.0 (Optional)### Building #### Windows Use `Visual Studio` to build, open `msvc/ReAPI.sln` and just select from the solution configurations list `Release` or `Debug` #### Linux * Optional options using `build.sh --compiler=[gcc] --jobs=[N] -D[option]=[ON or OFF]` (without square brackets)
-c=|--compiler=[icc|gcc|clang] - Select preferred C/C++ compiler to build -j=|--jobs=[N] - Specifies the number of jobs (commands) to run simultaneously (For faster building) Definitions (-D) DEBUG - Enables debugging mode USE_STATIC_LIBSTDC - Enables static linking library libstdc++* ICC
./build.sh --compiler=intel* LLVM (Clang)
./build.sh --compiler=clang* GCC
./build.sh --compiler=gcc##### Checking build environment (Debian / Ubuntu)
sudo dpkg --add-architecture i386 sudo apt-get update sudo apt-get install -y gcc-multilib g++-multilib sudo apt-get install -y build-essential sudo apt-get install -y libc6-dev libc6-dev-i386
1) sudo apt-get install -y gcc g++ 2) sudo apt-get install -y clang