diff --git a/README.md b/README.md
index 90b6aaf..3bde861 100644
--- a/README.md
+++ b/README.md
@@ -36,7 +36,7 @@ Bugfixed version of rehlds contains an additional cvars:
syserror_logfile // File for the system error log. Default: sys_error.log
sv_auto_precache_sounds_in_models <1|0> // Automatically precache sounds attached to models. Deault: 0
sv_delayed_spray_upload <1|0> // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0
-sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an uncknown command. Default: 0
+sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an unknown command. Default: 0
sv_rcon_condebug <1|0> // Print rcon debug in the console. Default: 1
sv_force_ent_intersection <1|0> // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
sv_rehlds_force_dlmax <1|0> // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0
@@ -94,5 +94,5 @@ On Linux:
Compiled binaries will be placed in the rehlds/build/binaries/ directory
## How can I help the project?
-Just install it on your game server and report problems you faced
+Just install it on your game server and report problems you faced.
Merge requests are also welcome :)