From 21d8ca5521334820c6c32f7786c28bcbb0710fec Mon Sep 17 00:00:00 2001 From: In-line Date: Sat, 28 Jan 2017 17:24:32 +0400 Subject: [PATCH] Update README.md (#329) --- README.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index 90b6aaf..3bde861 100644 --- a/README.md +++ b/README.md @@ -36,7 +36,7 @@ Bugfixed version of rehlds contains an additional cvars:
  • syserror_logfile // File for the system error log. Default: sys_error.log
  • sv_auto_precache_sounds_in_models <1|0> // Automatically precache sounds attached to models. Deault: 0
  • sv_delayed_spray_upload <1|0> // Upload custom sprays after entering the game instead of when connecting. It increases upload speed. Default: 0 -
  • sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an uncknown command. Default: 0 +
  • sv_echo_unknown_cmd <1|0> // Echo in the console when trying execute an unknown command. Default: 0
  • sv_rcon_condebug <1|0> // Print rcon debug in the console. Default: 1
  • sv_force_ent_intersection <1|0> // In a 3-rd party plugins used to force colliding of SOLID_SLIDEBOX entities. Default: 0
  • sv_rehlds_force_dlmax <1|0> // Force a client's cl_dlmax cvar to 1024. It avoids an excessive packets fragmentation. Default: 0 @@ -94,5 +94,5 @@ On Linux: Compiled binaries will be placed in the rehlds/build/binaries/ directory ## How can I help the project? -Just install it on your game server and report problems you faced +Just install it on your game server and report problems you faced. Merge requests are also welcome :)