/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "maintypes.h" #include "igame.h" #include "iengine.h" // sleep time when not focus #define NOT_FOCUS_SLEEP 50 #define MINIMIZED_SLEEP 20 #ifdef HOOK_ENGINE #define game (*pgame) #define eng (*peng) #endif // HOOK_ENGINE extern IGame* game; extern IEngine* eng; /* <95955> ../engine/sys_engine.cpp:92 */ class CEngine : public IEngine { private: int m_nQuitting; /* 4 4 */ int m_nDLLState; /* 8 4 */ int m_nSubState; /* 12 4 */ double m_fCurTime; /* 16 8 */ double m_fFrameTime; /* 24 8 */ double m_fOldTime; /* 32 8 */ bool m_bTrapMode; /* 40 1 */ bool m_bDoneTrapping; /* 41 1 */ int m_nTrapKey; /* 44 4 */ int m_nTrapButtons; /* 48 4 */ public: CEngine(); virtual ~CEngine(); virtual bool Load(bool dedicated, char *rootDir, char *cmdLine); bool Load_noVirt(bool dedicated, char *rootDir, char *cmdLine); virtual void Unload(); void Unload_noVirt(); virtual void SetState(int iState); void SetState_noVirt(int iState); virtual int GetState(); int GetState_noVirt(); virtual void SetSubState(int iSubstate); void SetSubState_noVirt(int iSubstate); virtual int GetSubState(); int GetSubState_noVirt(); virtual int Frame(); int Frame_noVirt(); virtual double GetFrameTime(); double GetFrameTime_noVirt(); virtual double GetCurTime(); double GetCurTime_noVirt(); virtual void TrapKey_Event(int key, bool down); void TrapKey_Event_noVirt(int key, bool down); virtual void TrapMouse_Event(int buttons, bool down); void TrapMouse_Event_noVirt(int buttons, bool down); virtual void StartTrapMode(); void StartTrapMode_noVirt(); virtual bool IsTrapping(); bool IsTrapping_noVirt(); virtual bool CheckDoneTrapping(int& buttons, int& keys); bool CheckDoneTrapping_noVirt(int& buttons, int& keys); virtual int GetQuitting(); int GetQuitting_noVirt(); virtual void SetQuitting(int quittype); void SetQuitting_noVirt(int quittype); /* vtable has 16 entries: { [2] = Load(_ZN7CEngine4LoadEbPcS0_), [3] = Unload(_ZN7CEngine6UnloadEv), [4] = SetState(_ZN7CEngine8SetStateEi), [5] = GetState(_ZN7CEngine8GetStateEv), [6] = SetSubState(_ZN7CEngine11SetSubStateEi), [7] = GetSubState(_ZN7CEngine11GetSubStateEv), [8] = Frame(_ZN7CEngine5FrameEv), [9] = GetFrameTime(_ZN7CEngine12GetFrameTimeEv), [10] = GetCurTime(_ZN7CEngine10GetCurTimeEv), [11] = TrapKey_Event(_ZN7CEngine13TrapKey_EventEib), [12] = TrapMouse_Event(_ZN7CEngine15TrapMouse_EventEib), [13] = StartTrapMode(_ZN7CEngine13StartTrapModeEv), [14] = IsTrapping(_ZN7CEngine10IsTrappingEv), [15] = CheckDoneTrapping(_ZN7CEngine17CheckDoneTrappingERiS0_), [16] = GetQuitting(_ZN7CEngine11GetQuittingEv), [17] = SetQuitting(_ZN7CEngine11SetQuittingEi), } */ /* size: 52, cachelines: 1, members: 11 */ /* last cacheline: 52 bytes */ /* BRAIN FART ALERT! 52 != 50 + 0(holes), diff = 2 */ }; /* size: 52 */