/* * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at * your option) any later version. * * This program is distributed in the hope that it will be useful, but * WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA * * In addition, as a special exception, the author gives permission to * link the code of this program with the Half-Life Game Engine ("HL * Engine") and Modified Game Libraries ("MODs") developed by Valve, * L.L.C ("Valve"). You must obey the GNU General Public License in all * respects for all of the code used other than the HL Engine and MODs * from Valve. If you modify this file, you may extend this exception * to your version of the file, but you are not obligated to do so. If * you do not wish to do so, delete this exception statement from your * version. * */ #pragma once #include "maintypes.h" #include "modinfo.h" #include "FileSystem.h" #include "pr_dlls.h" // vmodes.h must be included before cdll_int.h (wrect_t declaration) #include "vmodes.h" #include "cdll_int.h" const int MAX_DISCONNECT_REASON = 256; extern FileFindHandle_t g_hfind; extern enginefuncs_t g_engfuncsExportedToDlls; extern char gszDisconnectReason[MAX_DISCONNECT_REASON]; extern char gszExtendedDisconnectReason[MAX_DISCONNECT_REASON]; extern qboolean gfExtendedError; extern qboolean g_bIsDedicatedServer; extern int giSubState; extern int giActive; extern int giStateInfo; extern DLL_FUNCTIONS gEntityInterface; extern NEW_DLL_FUNCTIONS gNewDLLFunctions; extern modfuncs_t g_modfuncs; extern extensiondll_t g_rgextdll[50]; extern int g_iextdllMac; extern modinfo_t gmodinfo; extern qboolean gfBackground; #ifndef _WIN32 extern qboolean gHasMMXTechnology; #endif extern qboolean g_bPrintingKeepAliveDots; extern qboolean con_debuglog; extern void(*Launcher_ConsolePrintf)(char *, ...); #ifdef _WIN32 extern int g_PerfCounterInitialized; extern CRITICAL_SECTION g_PerfCounterMutex; extern int g_PerfCounterShiftRightAmount; extern double g_PerfCounterSlice; extern double g_CurrentTime; extern double g_StartTime; extern int g_FPUCW_Mask_Prec_64Bit; extern int g_FPUCW_Mask_Prec_64Bit_2; extern int g_FPUCW_Mask_Round_Trunc; extern int g_FPUCW_Mask_Round_Up; extern int g_WinNTOrHigher; #endif //_WIN32 #ifdef _WIN32 extern void __cdecl Sys_InitHardwareTimer(); #endif //_WIN32 NOXREF void Sys_PageIn(void *ptr, int size); const char *Sys_FindFirst(const char *path, char *basename); const char *Sys_FindFirstPathID(const char *path, char *pathid); const char *Sys_FindNext(char *basename); void Sys_FindClose(void); NOBODY int glob_match_after_star(char *pattern, char *text); NOBODY int glob_match(char *pattern, char *text); NOXREF void Sys_MakeCodeWriteable(uint32 startaddr, uint32 length); NOBODY void Sys_SetFPCW(void); NOBODY void Sys_PushFPCW_SetHigh(void); NOBODY void Sys_PopFPCW(void); NOBODY void MaskExceptions(void); NOBODY void Sys_Init(void); void Sys_Sleep(int msec); NOBODY void Sys_DebugOutStraight(const char *pStr); void NORETURN Sys_Error(const char *error, ...); NOXREF void Sys_Warning(const char *pszWarning, ...); void Sys_Printf(const char *fmt, ...); void Sys_Quit(void); double Sys_FloatTime(void); void Dispatch_Substate(int iSubState); void GameSetSubState(int iSubState); void GameSetState(int iState); NOBODY void GameSetBackground(qboolean bNewSetting); qboolean Voice_GetClientListening(int iReceiver, int iSender); qboolean Voice_SetClientListening(int iReceiver, int iSender, qboolean bListen); DISPATCHFUNCTION GetDispatch(char *pname); const char *FindAddressInTable(extensiondll_t *pDll, uint32 function); uint32 FindNameInTable(extensiondll_t *pDll, const char *pName); NOBODY const char *ConvertNameToLocalPlatform(const char *pchInName); uint32 FunctionFromName(const char *pName); const char *NameForFunction(uint32 function); ENTITYINIT GetEntityInit_internal(char *pClassName); ENTITYINIT GetEntityInit_api(char *pClassName); ENTITYINIT GetEntityInit(char *pClassName); FIELDIOFUNCTION GetIOFunction(char *pName); NOBODY void DLL_SetModKey(modinfo_t *pinfo, char *pkey, char *pvalue); void LoadEntityDLLs(const char *szBaseDir); void LoadThisDll(const char *szDllFilename); void ReleaseEntityDlls(void); void EngineFprintf(void *pfile, const char *szFmt, ...); void AlertMessage(ALERT_TYPE atype, const char *szFmt, ...); NOXREF void Sys_SplitPath(const char *path, char *drive, char *dir, char *fname, char *ext); void Con_Debug_f(void); void Con_Init(void); void Con_DebugLog(const char *file, const char *fmt, ...); void Con_Printf(const char *fmt, ...); void Con_Printf_internal(const char *Dest); void Con_SafePrintf(const char *fmt, ...); void Con_DPrintf(const char *fmt, ...);