Merge pull request #7 from EpicMorg/develop

Develop
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STAM 2020-03-19 12:47:09 +03:00 committed by GitHub
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20 changed files with 228 additions and 337 deletions

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* Added new info about steam and steam application * Added new info about steam and steam application
* `1.1.0.1` Whats new: * `1.1.0.1` Whats new:
* Add info directly from Steam * Add info directly from Steam
* `1.1.0.2` Whats new:
* Fixed catching exceptions
* `1.1.0.3` Whats new:
* Fixed loading appmanifest data if we have an invalid *.acf.
* `1.1.0.4` Whats new:
* Code review and optimizations, dotNetCore support

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<?xml version="1.0"?>
<package xmlns="http://schemas.microsoft.com/packaging/2013/05/nuspec.xsd">
<metadata minClientVersion="3.3">
<id>EpicMorg.SteamPathsLib</id>
<title>Steam Paths Library</title>
<version>1.1.0.3</version>
<authors>EpicMorgDev, AurZum, stam</authors>
<owners>EpicMorgDev, AurZum, stam</owners>
<language>en-US</language>
<projectUrl>https://github.com/EpicMorg/SteamPathsLib</projectUrl>
<repository type="git" url="https://github.com/EpicMorg/SteamPathsLib.git" branch="master"/>
<license type="expression">MIT</license>
<icon>images\icon.png</icon>
<requireLicenseAcceptance>false</requireLicenseAcceptance>
<releaseNotes>Fixed loading appmanifest data if we have an invalid *.acf.</releaseNotes>
<description>Small helper for getting some registry keys of Steam.</description>
<copyright>Copyright © 2020 EpicMorg</copyright>
<tags>steam epicmorg registry path helper vdf</tags>
<dependencies>
<group targetFramework=".NETFramework4.8.0">
<dependency id="Gameloop.Vdf" version="0.5.0" />
</group>
</dependencies>
</metadata>
<files>
<file src="lib\net48\*.dll" target="lib\net48" />
<file src="images\*" target="images" />
</files>
</package>

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Remove-Item './lib/net48/dummy_file' -Force
Remove-Item './*.nupkg' -Force
& nuget.exe pack ./EpicMorg.SteamPathsLib.nuspec
Copy-Item './dummy_file' -Destination './lib/net48/dummy_file' -Force

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dummy_file

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dummy_file

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<?xml version="1.0" encoding="utf-8"?> <Project Sdk="Microsoft.Net.Sdk">
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E34AE985-7C7E-49BA-A2B0-70D88F865265}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>EpicMorg.SteamPathsLib</RootNamespace>
<AssemblyName>EpicMorg.SteamPathsLib</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup> <PropertyGroup>
<ApplicationIcon>steam.ico</ApplicationIcon> <ApplicationIcon>steam.ico</ApplicationIcon>
<TargetFrameworks>net46;net461;net462;net47;net471;net472;net48;netstandard1.3;netcoreapp3.1</TargetFrameworks>
<Company>EpicMorg</Company>
<GeneratePackageOnBuild>true</GeneratePackageOnBuild>
<PackageRequireLicenseAcceptance>false</PackageRequireLicenseAcceptance>
<RepositoryUrl>https://github.com/EpicMorg/SteamPathsLib</RepositoryUrl>
<PackageIcon>steam.png</PackageIcon>
<PackageProjectUrl>https://github.com/EpicMorg/SteamPathsLib</PackageProjectUrl>
<Copyright>Copyright © EpicMorg 2020</Copyright>
<AssemblyVersion>1.1.0.5</AssemblyVersion>
<FileVersion>1.1.0.5</FileVersion>
<Version>1.1.0.5</Version>
<Description>Small helper for getting some registry keys of Steam.</Description>
<Authors>EpicMorgDev, AurZum, stam, kasthack</Authors>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryType>git</RepositoryType>
<PackageTags>steam epicmorg registry path helper vdf</PackageTags>
<PackageReleaseNotes>Code review and optimizations, dotNetCore support</PackageReleaseNotes>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<Reference Include="System" /> <None Include="steam.png">
<Reference Include="System.Core" /> <Pack>True</Pack>
<Reference Include="System.Xml.Linq" /> <PackagePath></PackagePath>
<Reference Include="System.Data.DataSetExtensions" /> </None>
<Reference Include="Microsoft.CSharp" /> <PackageReference Include="Microsoft.Win32.Registry" Version="4.7.0" />
<Reference Include="System.Data" /> <PackageReference Include="Gameloop.Vdf" Version="0.5.0" />
<Reference Include="System.Net.Http" /> <PackageReference Include="Microsoft.CSharp" Version="4.7.0" />
<Reference Include="System.Xml" /> <None Include="steam.ico">
</ItemGroup> <Pack>True</Pack>
<ItemGroup> </None>
<Compile Include="Model\ActiveProcessSteamRegistryData.cs" /> <PackageReference Include="StyleCop.Analyzers" Version="1.2.0-beta.164">
<Compile Include="Model\ConfigSteamData.cs" /> <PrivateAssets>all</PrivateAssets>
<Compile Include="Model\LibrarySteamData.cs" /> <IncludeAssets>runtime; build; native; contentfiles; analyzers</IncludeAssets>
<Compile Include="Model\SteamAppManifestData.cs" />
<Compile Include="Model\SteamAppRegistryData.cs" />
<Compile Include="Model\SteamRegistryData.cs" />
<Compile Include="SteamPathsUtil.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<Content Include="steam.ico" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="Gameloop.Vdf">
<Version>0.5.0</Version>
</PackageReference> </PackageReference>
</ItemGroup> </ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project> </Project>

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using System; namespace EpicMorg.SteamPathsLib.Model
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EpicMorg.SteamPathsLib.Model
{ {
public class ActiveProcessSteamRegistryData public class ActiveProcessSteamRegistryData
{ {
public string RegistryKey; public string RegistryKey { get; set; }
public int PID; public int PID { get; set; }
} }
} }

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@ -1,11 +1,7 @@
using System; namespace EpicMorg.SteamPathsLib.Model
using System.Collections.Generic; {
using System.Linq; public class ConfigSteamData
using System.Text; {
using System.Threading.Tasks; public string[] SteamLibraryFolders { get; set; }
namespace EpicMorg.SteamPathsLib.Model {
public class ConfigSteamData {
public string[] SteamLibraryFolders;
} }
} }

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using System; namespace EpicMorg.SteamPathsLib.Model
{
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EpicMorg.SteamPathsLib.Model { public class LibrarySteamData
public class LibrarySteamData { {
public string Path; public List<SteamAppManifestData> AppManifestDataList { get; set; }
public List<SteamAppManifestData> AppManifestDataList; public string Path { get; set; }
} }
} }

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using System; namespace EpicMorg.SteamPathsLib.Model
using System.Collections.Generic; {
using System.Linq; public class SteamAppManifestData
using System.Text; {
using System.Threading.Tasks; public int AppId { get; set; }
namespace EpicMorg.SteamPathsLib.Model { public string Name { get; set; }
public class SteamAppManifestData {
public int AppId;
public string Name;
public string InstallDir;
public string Path; public string InstallDir { get; set; }
public string Path { get; set; }
} }
} }

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@ -1,20 +1,17 @@
using System; namespace EpicMorg.SteamPathsLib.Model
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EpicMorg.SteamPathsLib.Model
{ {
public class SteamAppRegistryData public class SteamAppRegistryData
{ {
public string RegistryKey; public bool Installed { get; set; }
public string Name;
public int AppId; public bool Running { get; set; }
public bool Installed; public bool Updating { get; set; }
public bool Runnig;
public bool Updating; public int AppId { get; set; }
public string Name { get; set; }
public string RegistryKey { get; set; }
} }
} }

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using System; namespace EpicMorg.SteamPathsLib.Model
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace EpicMorg.SteamPathsLib.Model
{ {
public class SteamRegistryData public class SteamRegistryData
{ {
public string RegistryKey; public string RegistryKey { get; set; }
public string LastGameNameUsed;
public string SourceModInstallPath;
public string SteamExe;
public string SteamPath;
public string Language;
public string PseudoUUID;
public string ModInstallPath;
public int RunningAppID; public string LastGameNameUsed { get; set; }
public bool AlreadyRetriedOfflineMode; public string SourceModInstallPath { get; set; }
public bool RememberPassword;
public string SteamExe { get; set; }
public string SteamPath { get; set; }
public string Language { get; set; }
public string PseudoUUID { get; set; }
public string ModInstallPath { get; set; }
public int RunningAppID { get; set; }
public bool AlreadyRetriedOfflineMode { get; set; }
public bool RememberPassword { get; set; }
} }
} }

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@ -1,18 +0,0 @@
using System.Reflection;
using System.Runtime.InteropServices;
[assembly: AssemblyTitle("EpicMorg.SteamPathsLib")]
[assembly: AssemblyDescription("Steam Paths Library")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("EpicMorg")]
[assembly: AssemblyProduct("EpicMorg.SteamPathsLib")]
[assembly: AssemblyCopyright("Copyright © EpicMorg 2020")]
[assembly: AssemblyTrademark("Valve")]
[assembly: AssemblyCulture("")]
[assembly: ComVisible(false)]
[assembly: Guid("e34ae985-7c7e-49ba-a2b0-70d88f865265")]
[assembly: AssemblyVersion("1.1.0.3")]
[assembly: AssemblyFileVersion("1.1.0.3")]

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using System; namespace EpicMorg.SteamPathsLib
{
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text.RegularExpressions;
using EpicMorg.SteamPathsLib.Model; using EpicMorg.SteamPathsLib.Model;
using Gameloop.Vdf; using Gameloop.Vdf;
using Gameloop.Vdf.Linq; using Gameloop.Vdf.Linq;
using Microsoft.Win32; using Microsoft.Win32;
namespace EpicMorg.SteamPathsLib { public static class SteamPathsUtil
public class SteamPathsUtil { {
private static readonly string _valveKey = @"Software\Valve"; private const string ValveKey = @"Software\Valve";
private static readonly string _valveSteamKey = @"Software\Valve\Steam"; private const string ValveSteamKey = @"Software\Valve\Steam";
private static readonly string _valveSteamAppsKey = @"Software\Valve\Steam\Apps"; private const string ValveSteamAppsKey = @"Software\Valve\Steam\Apps";
private static readonly string _valveActiveProcessPID = @"Software\Valve\Steam\ActiveProcess"; private const string ValveActiveProcessPID = @"Software\Valve\Steam\ActiveProcess";
private static readonly string _valveSteamAppsPattern = @"Software\Valve\Steam\Apps\"; private const string ValveSteamAppsPattern = @"Software\Valve\Steam\Apps\";
public static string GetValveKeyRegistry() { public static string GetValveKeyRegistry() => TryOrDefault(() => Registry.CurrentUser.OpenSubKey(ValveKey).ToString());
try {
return Registry.CurrentUser.OpenSubKey(_valveKey).ToString(); public static string GetSteamAppsKeyRegistry() => TryOrDefault(() => Registry.CurrentUser.OpenSubKey(ValveSteamAppsKey).ToString());
} catch (Exception) {
return null; public static ActiveProcessSteamRegistryData GetActiveProcessSteamData() => TryOrDefault(() =>
{
using (var regData = Registry.CurrentUser.OpenSubKey(ValveActiveProcessPID))
{
return new ActiveProcessSteamRegistryData
{
RegistryKey = regData.ToString(),
PID = Convert.ToInt32(regData.GetValue("pid") ?? 0),
}; };
} }
});
public static string GetSteamAppsKeyRegistry() { public static SteamAppRegistryData GetSteamAppDataById(int appId) => TryOrDefault(() =>
try { {
return Registry.CurrentUser.OpenSubKey(_valveSteamAppsKey).ToString(); using (var regData = Registry.CurrentUser.OpenSubKey(ValveSteamAppsPattern + appId))
} catch (Exception) { {
return null; return new SteamAppRegistryData
{
RegistryKey = regData.ToString(),
Name = (regData.GetValue("Name") ?? string.Empty).ToString(),
AppId = appId,
Installed = (regData.GetValue("Installed") ?? 0).Equals(1),
Updating = (regData.GetValue("Updating") ?? 0).Equals(1),
Running = (regData.GetValue("Running") ?? 0).Equals(1),
}; };
} }
});
public static ActiveProcessSteamRegistryData GetActiveProcessSteamData() { public static SteamRegistryData GetSteamData() => TryOrDefault(() =>
try { {
var regData = Registry.CurrentUser.OpenSubKey(_valveActiveProcessPID); using (var regData = Registry.CurrentUser.OpenSubKey(ValveSteamKey))
{
return new SteamRegistryData
{
RegistryKey = regData.ToString(),
LastGameNameUsed = (regData.GetValue("LastGameNameUsed") ?? string.Empty).ToString(),
SourceModInstallPath = (regData.GetValue("SourceModInstallPath") ?? string.Empty).ToString(),
SteamExe = (regData.GetValue("SteamExe") ?? string.Empty).ToString(),
SteamPath = (regData.GetValue("SteamPath") ?? string.Empty).ToString(),
Language = (regData.GetValue("Language") ?? string.Empty).ToString(),
PseudoUUID = (regData.GetValue("PseudoUUID") ?? string.Empty).ToString(),
ModInstallPath = (regData.GetValue("ModInstallPath") ?? string.Empty).ToString(),
var result = new ActiveProcessSteamRegistryData(); RunningAppID = Convert.ToInt32((regData.GetValue("RunningAppID") ?? "0").ToString()),
result.RegistryKey = regData.ToString(); RememberPassword = (regData.GetValue("RememberPassword") ?? 0).Equals(1),
result.PID = Convert.ToInt32((regData.GetValue("pid") ?? 0)); AlreadyRetriedOfflineMode = (regData.GetValue("AlreadyRetriedOfflineMode") ?? 0).Equals(1),
};
return result;
} catch (Exception) {
return null;
}
} }
});
public static SteamAppRegistryData GetSteamAppDataById(int appId) { public static ConfigSteamData GetSteamConfig() => TryOrDefault(() =>
var appKey = _valveSteamAppsPattern + appId; {
try {
var regData = Registry.CurrentUser.OpenSubKey(appKey);
var result = new SteamAppRegistryData();
result.RegistryKey = regData.ToString();
result.Name = (regData.GetValue("Name") ?? "").ToString();
result.AppId = appId;
result.Installed = (regData.GetValue("Installed") ?? 0).Equals(1);
result.Updating = (regData.GetValue("Updating") ?? 0).Equals(1);
result.Runnig = (regData.GetValue("Running") ?? 0).Equals(1);
return result;
} catch (Exception) {
return null;
}
}
public static SteamRegistryData GetSteamData() {
try {
var regData = Registry.CurrentUser.OpenSubKey(_valveSteamKey);
var result = new SteamRegistryData();
result.RegistryKey = regData.ToString();
result.LastGameNameUsed = (regData.GetValue("LastGameNameUsed") ?? "").ToString();
result.SourceModInstallPath = (regData.GetValue("SourceModInstallPath") ?? "").ToString();
result.SteamExe = (regData.GetValue("SteamExe") ?? "").ToString();
result.SteamPath = (regData.GetValue("SteamPath") ?? "").ToString();
result.Language = (regData.GetValue("Language") ?? "").ToString();
result.PseudoUUID = (regData.GetValue("PseudoUUID") ?? "").ToString();
result.ModInstallPath = (regData.GetValue("ModInstallPath") ?? "").ToString();
result.RunningAppID = Convert.ToInt32((regData.GetValue("RunningAppID") ?? "0").ToString());
result.RememberPassword = (regData.GetValue("RememberPassword") ?? 0).Equals(1);
result.AlreadyRetriedOfflineMode = (regData.GetValue("AlreadyRetriedOfflineMode") ?? 0).Equals(1);
return result;
} catch (Exception) {
return null;
}
}
public static ConfigSteamData GetSteamConfig() {
try {
var result = new ConfigSteamData(); var result = new ConfigSteamData();
var libraryPaths = new List<string>(); var libraryPaths = new List<string>();
@ -119,25 +98,27 @@ namespace EpicMorg.SteamPathsLib {
result.SteamLibraryFolders = libraryPaths.ToArray(); result.SteamLibraryFolders = libraryPaths.ToArray();
return result; return result;
} catch (Exception) { });
return null;
}
}
public static List<LibrarySteamData> GetLibrarySteamDataList() { public static List<LibrarySteamData> GetLibrarySteamDataList() => TryOrDefault(() =>
try { {
var configData = GetSteamConfig(); var configData = GetSteamConfig();
var result = new List<LibrarySteamData>(); var result = new List<LibrarySteamData>();
foreach (var path in configData.SteamLibraryFolders) { foreach (var path in configData.SteamLibraryFolders)
var libraryData = new LibrarySteamData(); {
libraryData.Path = path; var libraryData = new LibrarySteamData
libraryData.AppManifestDataList = new List<SteamAppManifestData>(); {
Path = path,
AppManifestDataList = new List<SteamAppManifestData>(),
};
var files = new DirectoryInfo(path).GetFiles("appmanifest_*.acf"); var files = new DirectoryInfo(path).GetFiles("appmanifest_*.acf");
foreach (var file in files) { foreach (var file in files)
try { {
try
{
var appData = new SteamAppManifestData(); var appData = new SteamAppManifestData();
dynamic appManifestObject = VdfConvert.Deserialize(File.ReadAllText(file.FullName)).Value; dynamic appManifestObject = VdfConvert.Deserialize(File.ReadAllText(file.FullName)).Value;
@ -148,7 +129,9 @@ namespace EpicMorg.SteamPathsLib {
appData.Path = Path.Combine(path, "common", appData.InstallDir); appData.Path = Path.Combine(path, "common", appData.InstallDir);
libraryData.AppManifestDataList.Add(appData); libraryData.AppManifestDataList.Add(appData);
} catch (Exception e) { }
catch (Exception e)
{
Console.WriteLine(e); Console.WriteLine(e);
} }
} }
@ -157,29 +140,34 @@ namespace EpicMorg.SteamPathsLib {
} }
return result; return result;
} catch (Exception e) { });
Console.WriteLine(e);
return null; public static List<SteamAppManifestData> GetAllSteamAppManifestData() => TryOrDefault(() =>
} {
}
public static List<SteamAppManifestData> GetAllSteamAppManifestData() {
try {
var result = new List<SteamAppManifestData>(); var result = new List<SteamAppManifestData>();
var libraries = GetLibrarySteamDataList(); var libraries = GetLibrarySteamDataList();
foreach (var library in libraries) { foreach (var library in libraries)
{
result.AddRange(library.AppManifestDataList); result.AddRange(library.AppManifestDataList);
} }
return result; return result;
} catch (Exception) { });
return null;
}
}
public static SteamAppManifestData GetSteamAppManifestDataById(int appId) => GetAllSteamAppManifestData()?.FirstOrDefault(appData => appData.AppId == appId); public static SteamAppManifestData GetSteamAppManifestDataById(int appId) => GetAllSteamAppManifestData()?.FirstOrDefault(appData => appData.AppId == appId);
private static T TryOrDefault<T>(Func<T> action)
{
try
{
return action();
}
catch
{
return default;
}
}
} }
} }

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<?xml version="1.0" encoding="utf-8"?> <?xml version="1.0" encoding="utf-8"?>
<configuration> <configuration>
<startup> <startup>
<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.8"/> <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.6"/>
</startup> </startup>
</configuration> </configuration>

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@ -1,7 +1,4 @@
using System; using System;
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
using System.Windows.Forms; using System.Windows.Forms;
namespace SteamTest namespace SteamTest

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@ -1,5 +1,4 @@
using System.Reflection; using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices; using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following // General Information about an assembly is controlled through the following
@ -32,5 +31,5 @@ using System.Runtime.InteropServices;
// You can specify all the values or you can default the Build and Revision Numbers // You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below: // by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")] // [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.3")] [assembly: AssemblyVersion("1.0.0.4")]
[assembly: AssemblyFileVersion("1.0.0.3")] [assembly: AssemblyFileVersion("1.0.0.4")]

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@ -12,7 +12,7 @@ namespace SteamTest.Properties {
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()] [global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
[global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.3.0.0")] [global::System.CodeDom.Compiler.GeneratedCodeAttribute("Microsoft.VisualStudio.Editors.SettingsDesigner.SettingsSingleFileGenerator", "16.6.0.0")]
internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase { internal sealed partial class Settings : global::System.Configuration.ApplicationSettingsBase {
private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings()))); private static Settings defaultInstance = ((Settings)(global::System.Configuration.ApplicationSettingsBase.Synchronized(new Settings())));

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@ -8,7 +8,7 @@
<OutputType>WinExe</OutputType> <OutputType>WinExe</OutputType>
<RootNamespace>SteamTest</RootNamespace> <RootNamespace>SteamTest</RootNamespace>
<AssemblyName>SteamTest</AssemblyName> <AssemblyName>SteamTest</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion> <TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment> <FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects> <AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<TargetFrameworkProfile /> <TargetFrameworkProfile />