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21 lines
3.1 KiB
Markdown
21 lines
3.1 KiB
Markdown
# Universal Valve Toolbox
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# [](https://ci.appveyor.com/project/stamepicmorg/universalvalvetoolbox) [](https://translate.epicm.org/engage/universalvalvetoolbox/?utm_source=widget) [](https://github.com/EpicMorg/UniversalValveToolbox/archive/master.zip) [](https://github.com/EpicMorg/UniversalValveToolbox/releases) [](LICENSE.md) [](CHANGELOG.md) [](https://github.com/EpicMorg/UniversalValveToolbox/commits) [](https://github.com/EpicMorg/UniversalValveToolbox/issues) [](https://github.com/EpicMorg/UniversalValveToolbox/network) [](https://github.com/EpicMorg/UniversalValveToolbox/stargazers) [](https://github.com/EpicMorg/UniversalValveToolbox/pulse) [](https://codescene.io/projects/6852) [](https://codescene.io/projects/6852)
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# Description
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Toolbox for easy launching some officials Valve's SDK such as Source SDK 2013 SP or MP.
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`Universal Valve Toolbox is not affiliated with Valve Corporation.`
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# Settings
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Mod could be changed at `settings.json` with `ToolboxMod` section. Supported mods: `retail`, `bundle`, `dev`.
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## Retail
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This is default mode. Shows all avalible users games at account. Tool launched with default steam app id `480` for requesting steam api and getting info.
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## Bundle mode
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If you want to distribute this tollbox with your game - edit `settings.json` and switch `ToolboxMod` to `bundle` value. And change `ToolsAppId` and `BundleAppID` for your's `SteamApp` of you game and sdk tools.
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## Dev mode
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Dev mode is the same mode as `bundle` but local path of root of your game folder and angine name will be get from `DevEnginePath` and `DevEngineName` values. Also You should set `ToolsAppId` and `BundleAppID` for your's `SteamApp` of you game and sdk tools.
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[](https://codescene.io/projects/6852/jobs/latest-successful/results)
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