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C#
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2016-11-11 14:51:04 +00:00
using System;
using System.Diagnostics;
using System.IO;
using System.Linq;
using Microsoft.VisualStudio.TestTools.UnitTesting;
namespace Facepunch.Steamworks.Test
{
[TestClass]
public partial class WebSteamApps
{
[TestInitialize]
public void Init()
{
//
// For the sake of tests, we store our Key in an environment variable
// (so we don't end up shipping it to github and exposing it to everyone)
//
Facepunch.SteamApi.Config.Key = Environment.GetEnvironmentVariable( "SteamWebApi", EnvironmentVariableTarget.User );
//
// We're going to be using Newtonsoft to deserialize our json
//
Facepunch.SteamApi.Config.DeserializeJson = ( str, type ) =>
{
return Newtonsoft.Json.JsonConvert.DeserializeObject( str, type );
};
}
[TestMethod]
public void GetAppBetas()
{
foreach ( var beta in Facepunch.SteamApi.ISteamApps.GetAppBetas( 252490 ).betas )
{
Console.WriteLine( beta.Key );
}
}
[TestMethod]
public void GetAppBuilds()
{
foreach ( var build in Facepunch.SteamApi.ISteamApps.GetAppBuilds( 252490, 10 ).builds )
{
Console.WriteLine( build.Key );
Console.WriteLine( " Desc: " + build.Value.Description );
Console.WriteLine( " Accnt:" + build.Value.AccountIDCreator );
foreach ( var depot in build.Value.depots )
{
Console.WriteLine( " Depot" + depot.Value.DepotId + ":" );
Console.WriteLine( " GID: " + depot.Value.DepotVersionGID );
Console.WriteLine( " Bytes: " + depot.Value.TotalOriginalBytes );
Console.WriteLine( " Compressed: " + depot.Value.TotalCompressedBytes );
}
}
}
}
}