Facepunch.Steamworks/Generator/Program.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Newtonsoft.Json;
namespace Generator
{
class Program
{
static void Main( string[] args )
{
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var content = System.IO.File.ReadAllText( "steam_sdk/steam_api.json" );
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var def = Newtonsoft.Json.JsonConvert.DeserializeObject<SteamApiDefinition>( content );
AddMissing( def );
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var parser = new CodeParser( @"steam_sdk" );
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parser.ExtendDefinition( def );
var generator = new CodeWriter( def );
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generator.ToFolder( "../Facepunch.Steamworks/SteamNative/" );
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}
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private static void AddMissing( SteamApiDefinition output )
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{
var content = System.IO.File.ReadAllText( "steam_api_missing.json" );
var missing = Newtonsoft.Json.JsonConvert.DeserializeObject<SteamApiDefinition>( content );
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output.structs.AddRange( missing.structs );
output.methods.AddRange( missing.methods );
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foreach ( var s in output.structs )
{
if ( s.Fields == null ) s.Fields = new SteamApiDefinition.StructDef.StructFields[0];
}
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}
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}
}