Facepunch.Steamworks/Facepunch.Steamworks.Test/InputTest.cs

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading;
using System.Threading.Tasks;
using Microsoft.VisualStudio.TestTools.UnitTesting;
using Steamworks.Data;
namespace Steamworks
{
[TestClass]
[DeploymentItem( "steam_api64.dll" )]
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[DeploymentItem( "steam_api.dll" )]
[DeploymentItem( "controller_config/game_actions_252490.vdf" )]
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public class InputTest
{
[TestMethod]
public void ControllerList()
{
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foreach ( var controller in SteamInput.Controllers )
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{
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Console.Write( $"Controller: {controller}" );
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var dstate = controller.GetDigitalState( "fire" );
var astate = controller.GetAnalogState( "Move" );
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}
}
}
}
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