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https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-02-26 13:31:17 +03:00
Renamed var ConnectionInfo from data to info
This commit is contained in:
parent
49b55c74b8
commit
13feee328d
@ -26,20 +26,20 @@ namespace Steamworks
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public override string ToString() => Connection.ToString();
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public override string ToString() => Connection.ToString();
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public virtual void OnConnectionChanged( ConnectionInfo data )
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public virtual void OnConnectionChanged( ConnectionInfo info )
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{
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{
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switch ( data.State )
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switch ( info.State )
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{
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{
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case ConnectionState.Connecting:
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case ConnectionState.Connecting:
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OnConnecting( data );
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OnConnecting( info );
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break;
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break;
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case ConnectionState.Connected:
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case ConnectionState.Connected:
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OnConnected( data );
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OnConnected( info );
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break;
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break;
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case ConnectionState.ClosedByPeer:
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case ConnectionState.ClosedByPeer:
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case ConnectionState.ProblemDetectedLocally:
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case ConnectionState.ProblemDetectedLocally:
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case ConnectionState.None:
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case ConnectionState.None:
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OnDisconnected( data );
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OnDisconnected( info );
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break;
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break;
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}
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}
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}
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}
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@ -47,7 +47,7 @@ namespace Steamworks
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/// <summary>
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/// <summary>
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/// We're trying to connect!
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/// We're trying to connect!
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/// </summary>
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/// </summary>
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public virtual void OnConnecting( ConnectionInfo data )
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public virtual void OnConnecting( ConnectionInfo info )
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{
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{
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Connecting = true;
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Connecting = true;
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}
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}
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@ -55,7 +55,7 @@ namespace Steamworks
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/// <summary>
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/// <summary>
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/// Client is connected. They move from connecting to Connections
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/// Client is connected. They move from connecting to Connections
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/// </summary>
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/// </summary>
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public virtual void OnConnected( ConnectionInfo data )
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public virtual void OnConnected( ConnectionInfo info )
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{
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{
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Connected = true;
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Connected = true;
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Connecting = false;
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Connecting = false;
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@ -64,7 +64,7 @@ namespace Steamworks
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/// <summary>
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/// <summary>
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// </summary>
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/// </summary>
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public virtual void OnDisconnected( ConnectionInfo data )
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public virtual void OnDisconnected( ConnectionInfo info )
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{
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{
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Connected = false;
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Connected = false;
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Connecting = false;
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Connecting = false;
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@ -40,20 +40,20 @@ namespace Steamworks
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return true;
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return true;
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}
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}
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public virtual void OnConnectionChanged( Connection connection, ConnectionInfo data )
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public virtual void OnConnectionChanged( Connection connection, ConnectionInfo info )
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{
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{
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switch ( data.State )
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switch ( info.State )
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{
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{
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case ConnectionState.Connecting:
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case ConnectionState.Connecting:
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if ( !Connecting.Contains( connection ) )
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if ( !Connecting.Contains( connection ) )
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{
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{
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OnConnecting( connection, data );
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OnConnecting( connection, info );
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}
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}
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break;
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break;
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case ConnectionState.Connected:
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case ConnectionState.Connected:
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if ( !Connected.Contains( connection ) )
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if ( !Connected.Contains( connection ) )
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{
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{
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OnConnected( connection, data );
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OnConnected( connection, info );
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}
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}
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break;
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break;
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case ConnectionState.ClosedByPeer:
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case ConnectionState.ClosedByPeer:
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@ -61,7 +61,7 @@ namespace Steamworks
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case ConnectionState.None:
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case ConnectionState.None:
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if ( Connecting.Contains( connection ) || Connected.Contains( connection ) )
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if ( Connecting.Contains( connection ) || Connected.Contains( connection ) )
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{
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{
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OnDisconnected( connection, data );
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OnDisconnected( connection, info );
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}
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}
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break;
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break;
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}
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}
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@ -70,7 +70,7 @@ namespace Steamworks
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/// <summary>
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/// <summary>
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/// Default behaviour is to accept every connection
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/// Default behaviour is to accept every connection
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/// </summary>
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/// </summary>
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public virtual void OnConnecting( Connection connection, ConnectionInfo data )
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public virtual void OnConnecting( Connection connection, ConnectionInfo info )
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{
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{
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connection.Accept();
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connection.Accept();
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Connecting.Add( connection );
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Connecting.Add( connection );
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@ -79,7 +79,7 @@ namespace Steamworks
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/// <summary>
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/// <summary>
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/// Client is connected. They move from connecting to Connections
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/// Client is connected. They move from connecting to Connections
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/// </summary>
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/// </summary>
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public virtual void OnConnected( Connection connection, ConnectionInfo data )
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public virtual void OnConnected( Connection connection, ConnectionInfo info )
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{
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{
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Connecting.Remove( connection );
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Connecting.Remove( connection );
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Connected.Add( connection );
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Connected.Add( connection );
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@ -89,7 +89,7 @@ namespace Steamworks
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/// <summary>
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/// <summary>
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// The connection has been closed remotely or disconnected locally. Check data.State for details.
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/// </summary>
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/// </summary>
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public virtual void OnDisconnected( Connection connection, ConnectionInfo data )
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public virtual void OnDisconnected( Connection connection, ConnectionInfo info )
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{
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{
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SteamNetworkingSockets.Internal.SetConnectionPollGroup( connection, 0 );
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SteamNetworkingSockets.Internal.SetConnectionPollGroup( connection, 0 );
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