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Update README.md
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@ -112,7 +112,7 @@ The TLDR is before you create the Client or the Server, call this to let Facepun
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Facepunch.Steamworks.Config.ForUnity( Application.platform.ToString() );
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```
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You'll also want to put steam_api64.dll and steam_appid.txt (on windows 64) in your project root next to Assets.
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You'll also want to put steam_api64.dll and steam_appid.txt (on windows 64) in your project root next to Assets, and use an editor script like [this](https://github.com/Facepunch/Facepunch.Steamworks.Unity/blob/master/Assets/Scripts/Editor/CopySteamLibraries.cs) to copy them into standalone builds.
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# Help
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