mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-25 14:15:47 +03:00
All SendMessage overloads have optional laneIndex
This commit is contained in:
parent
f3ee5bec4e
commit
214096e376
@ -99,11 +99,11 @@ public unsafe Result SendMessage( IntPtr ptr, int size, SendType sendType = Send
|
||||
/// Ideally should be using an IntPtr version unless you're being really careful with the byte[] array and
|
||||
/// you're not creating a new one every frame (like using .ToArray())
|
||||
/// </summary>
|
||||
public unsafe Result SendMessage( byte[] data, SendType sendType = SendType.Reliable )
|
||||
public unsafe Result SendMessage( byte[] data, SendType sendType = SendType.Reliable, ushort laneIndex = 0 )
|
||||
{
|
||||
fixed ( byte* ptr = data )
|
||||
{
|
||||
return SendMessage( (IntPtr)ptr, data.Length, sendType );
|
||||
return SendMessage( (IntPtr)ptr, data.Length, sendType, laneIndex );
|
||||
}
|
||||
}
|
||||
|
||||
@ -111,21 +111,21 @@ public unsafe Result SendMessage( byte[] data, SendType sendType = SendType.Reli
|
||||
/// Ideally should be using an IntPtr version unless you're being really careful with the byte[] array and
|
||||
/// you're not creating a new one every frame (like using .ToArray())
|
||||
/// </summary>
|
||||
public unsafe Result SendMessage( byte[] data, int offset, int length, SendType sendType = SendType.Reliable )
|
||||
public unsafe Result SendMessage( byte[] data, int offset, int length, SendType sendType = SendType.Reliable, ushort laneIndex = 0 )
|
||||
{
|
||||
fixed ( byte* ptr = data )
|
||||
{
|
||||
return SendMessage( (IntPtr)ptr + offset, length, sendType );
|
||||
return SendMessage( (IntPtr)ptr + offset, length, sendType, laneIndex );
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This creates a ton of garbage - so don't do anything with this beyond testing!
|
||||
/// </summary>
|
||||
public unsafe Result SendMessage( string str, SendType sendType = SendType.Reliable )
|
||||
public unsafe Result SendMessage( string str, SendType sendType = SendType.Reliable, ushort laneIndex = 0 )
|
||||
{
|
||||
var bytes = System.Text.Encoding.UTF8.GetBytes( str );
|
||||
return SendMessage( bytes, sendType );
|
||||
return SendMessage( bytes, sendType, laneIndex );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
Loading…
Reference in New Issue
Block a user