mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-26 05:28:07 +03:00
Added ServerInfo.QueryRulesAsync
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parent
78c69b15a8
commit
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@ -68,6 +68,30 @@ namespace Steamworks
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}
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}
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[TestMethod]
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public async Task SourceQuery()
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{
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using ( var list = new ServerList.Internet() )
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{
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var task = list.RunQueryAsync();
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await Task.Delay( 1000 );
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list.Cancel();
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foreach ( var s in list.Responsive.Take( 10 ) )
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{
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Console.WriteLine( $"{s.Name} [{s.Address}]" );
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var rules = await s.QueryRulesAsync();
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Assert.IsNotNull( rules );
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foreach ( var rule in rules )
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{
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Console.WriteLine( $" {rule.Key} = {rule.Value}" );
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}
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}
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}
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}
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[TestMethod]
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public async Task ServerListLan()
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{
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@ -3,7 +3,7 @@ using System.Collections.Generic;
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using System.Net;
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using System.Runtime.InteropServices;
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using System.Text;
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using System.Threading.Tasks;
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namespace Steamworks.Data
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{
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@ -66,6 +66,14 @@ namespace Steamworks.Data
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//Client.native.matchmaking.AddFavoriteGame( AppId, Utility.IpToInt32( Address ), (ushort)ConnectionPort, (ushort)QueryPort, k_unFavoriteFlagHistory, (uint)Utility.Epoch.Current );
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}
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/// <summary>
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/// If this server responds to source engine style queries, we'll be able to get a list of rules here
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/// </summary>
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public async Task<Dictionary<string, string>> QueryRulesAsync()
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{
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return await SourceServerQuery.GetRules( this );
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}
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/// <summary>
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/// Remove this server from our history list
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/// </summary>
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150
Facepunch.Steamworks/Utility/SourceServerQuery.cs
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150
Facepunch.Steamworks/Utility/SourceServerQuery.cs
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@ -0,0 +1,150 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading.Tasks;
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using Steamworks.Data;
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namespace Steamworks
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{
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internal static class SourceServerQuery
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{
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private static readonly byte[] A2S_SERVERQUERY_GETCHALLENGE = { 0x55, 0xFF, 0xFF, 0xFF, 0xFF };
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// private static readonly byte A2S_PLAYER = 0x55;
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private static readonly byte A2S_RULES = 0x56;
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internal static async Task<Dictionary<string, string>> GetRules( ServerInfo server )
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{
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try
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{
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var endpoint = new IPEndPoint( server.Address, server.QueryPort );
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using ( var client = new UdpClient() )
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{
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client.Client.SendTimeout = 3000;
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client.Client.ReceiveTimeout = 3000;
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client.Connect( endpoint );
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return await GetRules( client );
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}
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}
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catch ( System.Exception e )
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{
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Console.Error.WriteLine( e.Message );
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return null;
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}
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}
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static async Task<Dictionary<string, string>> GetRules( UdpClient client )
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{
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var challengeBytes = await GetChallengeData( client );
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challengeBytes[0] = A2S_RULES;
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await Send( client, challengeBytes );
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var ruleData = await Receive( client );
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var rules = new Dictionary<string, string>();
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using ( var br = new BinaryReader( new MemoryStream( ruleData ) ) )
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{
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if ( br.ReadByte() != 0x45 )
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throw new Exception( "Invalid data received in response to A2S_RULES request" );
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var numRules = br.ReadUInt16();
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for ( int index = 0; index < numRules; index++ )
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{
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rules.Add( br.ReadNullTerminatedUTF8String( readBuffer ), br.ReadNullTerminatedUTF8String( readBuffer ) );
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}
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}
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return rules;
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}
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static byte[] readBuffer = new byte[1024 * 8];
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static async Task<byte[]> Receive( UdpClient client )
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{
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byte[][] packets = null;
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byte packetNumber = 0, packetCount = 1;
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do
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{
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var result = await client.ReceiveAsync();
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var buffer = result.Buffer;
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using ( var br = new BinaryReader( new MemoryStream( buffer ) ) )
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{
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var header = br.ReadInt32();
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if ( header == -1 )
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{
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var unsplitdata = new byte[buffer.Length - br.BaseStream.Position];
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Buffer.BlockCopy( buffer, (int)br.BaseStream.Position, unsplitdata, 0, unsplitdata.Length );
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return unsplitdata;
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}
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else if ( header == -2 )
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{
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int requestId = br.ReadInt32();
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packetNumber = br.ReadByte();
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packetCount = br.ReadByte();
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int splitSize = br.ReadInt32();
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}
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else
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{
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throw new System.Exception( "Invalid Header" );
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}
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if ( packets == null ) packets = new byte[packetCount][];
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var data = new byte[buffer.Length - br.BaseStream.Position];
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Buffer.BlockCopy( buffer, (int)br.BaseStream.Position, data, 0, data.Length );
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packets[packetNumber] = data;
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}
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}
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while ( packets.Any( p => p == null ) );
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var combinedData = Combine( packets );
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return combinedData;
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}
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private static async Task<byte[]> GetChallengeData( UdpClient client )
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{
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await Send( client, A2S_SERVERQUERY_GETCHALLENGE );
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var challengeData = await Receive( client );
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if ( challengeData[0] != 0x41 )
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throw new Exception( "Invalid Challenge" );
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return challengeData;
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}
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static byte[] sendBuffer = new byte[1024];
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static async Task Send( UdpClient client, byte[] message )
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{
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sendBuffer[0] = 0xFF;
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sendBuffer[1] = 0xFF;
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sendBuffer[2] = 0xFF;
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sendBuffer[3] = 0xFF;
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Buffer.BlockCopy( message, 0, sendBuffer, 4, message.Length );
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await client.SendAsync( sendBuffer, message.Length + 4 );
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}
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static byte[] Combine( byte[][] arrays )
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{
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var rv = new byte[arrays.Sum( a => a.Length )];
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int offset = 0;
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foreach ( byte[] array in arrays )
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{
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Buffer.BlockCopy( array, 0, rv, offset, array.Length );
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offset += array.Length;
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}
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return rv;
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}
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};
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}
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@ -78,5 +78,21 @@ namespace Steamworks
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default: return $"{decimaled} {currency}";
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}
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}
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}
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public static string ReadNullTerminatedUTF8String( this BinaryReader br, byte[] buffer = null )
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{
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if ( buffer == null )
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buffer = new byte[1024];
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byte chr;
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int i = 0;
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while ( (chr = br.ReadByte()) != 0 && i < buffer.Length )
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{
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buffer[i] = chr;
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i++;
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}
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return Encoding.UTF8.GetString( buffer, 0, i );
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}
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}
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}
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