Build a .win32 version for nuget too

This commit is contained in:
Garry Newman 2020-02-27 12:53:49 +00:00
parent 631969360c
commit 2acbf964de
3 changed files with 29 additions and 10 deletions

View File

@ -11,10 +11,25 @@
<RootNamespace>Steamworks</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
<Authors>Garry Newman</Authors>
<PackageId>Facepunch.Steamworks.win32</PackageId>
<PackageDescription>Steamworks implementation with an emphasis on making things easy. For Windows x86.</PackageDescription>
<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
<PackageIcon>Facepunch.Steamworks.jpg</PackageIcon>
<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
<LangVersion>latest</LangVersion>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
<RepositoryType>git</RepositoryType>
</PropertyGroup>
<ItemGroup>
<None Update="steam_api.dll">
<Content Update="steam_api.dll" PackagePath="\content\" Pack="true" PackageCopyToOutput="true">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
</Content>
<None Include="Facepunch.Steamworks.jpg" Pack="true" PackagePath="\" />
</ItemGroup>
<Import Project="Facepunch.Steamworks.targets" />

View File

@ -7,18 +7,18 @@
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>7.1</LangVersion>
<GenerateDocumentationFile>true</GenerateDocumentationFile>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateAssemblyInfo>true</GenerateAssemblyInfo>
<RootNamespace>Steamworks</RootNamespace>
</PropertyGroup>
<PropertyGroup>
<FrameworkPathOverride Condition="'$(TargetFramework)' == 'net40'">C:\Program Files (x86)\Reference Assemblies\Microsoft\Framework\.NETFramework\v4.0\Profile\Client</FrameworkPathOverride>
<Authors>Garry Newman</Authors>
<PackageId>Facepunch.Steamworks</PackageId>
<PackageDescription>Another fucking c# Steamworks implementation</PackageDescription>
<PackageDescription>Steamworks implementation with an emphasis on making things easy. For Windows x64.</PackageDescription>
<PackageProjectUrl>https://github.com/Facepunch/Facepunch.Steamworks</PackageProjectUrl>
<PackageIcon>Facepunch.Steamworks.jpg</PackageIcon>
<PackageTags>facepunch;steam;unity;steamworks;valve</PackageTags>
<PackageVersion>2.3.1</PackageVersion>
<LangVersion>latest</LangVersion>
<PackageLicenseExpression>MIT</PackageLicenseExpression>
<RepositoryUrl>https://github.com/Facepunch/Facepunch.Steamworks.git</RepositoryUrl>
@ -29,7 +29,7 @@
<Content Include="steam_api64.dll" PackagePath="\content\" Pack="true" PackageCopyToOutput="true">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<None Include="Facepunch.Steamworks.jpg" Pack="true" PackagePath="\"/>
<None Include="Facepunch.Steamworks.jpg" Pack="true" PackagePath="\" />
</ItemGroup>
<Import Project="Facepunch.Steamworks.targets" />

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@ -5,6 +5,10 @@
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<PropertyGroup>
<PackageVersion>2.3.2</PackageVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|AnyCPU'">
<DefineConstants>$(DefineConstants);TRACE;DEBUG</DefineConstants>
<NoWarn>1701;1702;1705;618;1591</NoWarn>