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Added servers stats ClearAchievement, GetAchievement
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@ -111,5 +111,26 @@ public float GetFloat( ulong steamid, string name, float defaultValue = 0 )
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return data;
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}
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/// <summary>
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/// Resets the unlock status of an achievement for the specified user. Must have called Refresh on a steamid first.
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/// </summary>
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public bool ClearAchievement( ulong steamid, string name )
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{
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return server.native.gameServerStats.ClearUserAchievement( steamid, name );
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}
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/// <summary>
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/// Return true if available, exists and unlocked
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/// </summary>
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public bool GetAchievement( ulong steamid, string name )
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{
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bool achieved = false;
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if ( !server.native.gameServerStats.GetUserAchievement( steamid, name, ref achieved ) )
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return false;
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return achieved;
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}
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}
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}
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