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Add unsafe overloads for SteamNetworking
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@ -107,6 +107,24 @@ namespace Steamworks
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}
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}
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/// <summary>
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/// Reads in a packet that has been sent from another user via SendP2PPacket..
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/// </summary>
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public unsafe static bool ReadP2PPacket( byte[] buffer, ref uint size, ref SteamId steamid, int channel = 0 )
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{
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fixed (byte* p = buffer) {
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return Internal.ReadP2PPacket( (IntPtr)p, (uint)buffer.Length, ref size, ref steamid, channel );
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}
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}
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/// <summary>
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/// Reads in a packet that has been sent from another user via SendP2PPacket..
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/// </summary>
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public unsafe static bool ReadP2PPacket( byte* buffer, uint cbuf, ref uint size, ref SteamId steamid, int channel = 0 )
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{
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return Internal.ReadP2PPacket( (IntPtr)buffer, cbuf, ref size, ref steamid, channel );
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}
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/// <summary>
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/// Sends a P2P packet to the specified user.
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/// This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.
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@ -123,6 +141,15 @@ namespace Steamworks
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}
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}
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/// <summary>
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/// Sends a P2P packet to the specified user.
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/// This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.
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/// NOTE: The first packet send may be delayed as the NAT-traversal code runs.
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/// </summary>
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public static unsafe bool SendP2PPacket( SteamId steamid, byte* data, uint length, int nChannel = 1, P2PSend sendType = P2PSend.Reliable )
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{
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return Internal.SendP2PPacket( steamid, (IntPtr)data, (uint)length, (P2PSend)sendType, nChannel );
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}
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}
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}
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