mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2025-01-24 04:28:00 +03:00
Made native library name a config const
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parent
8b803ec003
commit
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@ -5,7 +5,7 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[TestClass]
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( Config.LibraryName + ".dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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public partial class Client
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{
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@ -4,7 +4,7 @@ using System.Linq;
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namespace Facepunch.Steamworks.Test
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{
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( Config.LibraryName + ".dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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[TestClass]
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public class Friends
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@ -6,7 +6,7 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[TestClass]
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( Config.LibraryName + ".dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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public partial class Networking
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{
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@ -8,7 +8,7 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[TestClass]
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( Config.LibraryName + ".dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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public partial class ServerList
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{
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@ -6,7 +6,7 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[TestClass]
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( Config.LibraryName + ".dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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public class Stats
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{
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@ -3,7 +3,7 @@ using Microsoft.VisualStudio.TestTools.UnitTesting;
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namespace Facepunch.Steamworks.Test
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{
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[DeploymentItem( "FacepunchSteamworksApi.dll" )]
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[DeploymentItem( Config.LibraryName + ".dll" )]
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[DeploymentItem( "steam_appid.txt" )]
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[DeploymentItem( "tier0_s.dll" )]
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[DeploymentItem( "vstdlib_s.dll" )]
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@ -17,5 +17,16 @@ namespace Facepunch.Steamworks
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///
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/// </summary>
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public static bool UseThisCall { get; set; } = true;
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/// <summary>
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/// The Native dll to look for. This is the steam_api.dll renamed.
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/// We need to rename the dll anyway because we can't dynamically choose the library
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/// ie, we can't load steam_api64.dll on windows 64 platforms. So instead we choose to
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/// keep the library name the same.
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///
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/// This is exposed only for the benefit of implementation - and cannot be changed at runtime.
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/// </summary>
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public const string LibraryName = "FacepunchSteamworksApi";
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}
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}
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