mirror of
https://github.com/Facepunch/Facepunch.Steamworks.git
synced 2024-12-26 14:45:51 +03:00
SteamNetworking
This commit is contained in:
parent
6eae474e6e
commit
5938bf59d4
@ -44,11 +44,11 @@ public override void InitInternals()
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FSendP2PPacket( IntPtr self, SteamId steamIDRemote, [In,Out] IntPtr[] pubData, uint cubData, P2PSend eP2PSendType, int nChannel );
|
||||
private delegate bool FSendP2PPacket( IntPtr self, SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel );
|
||||
private FSendP2PPacket _SendP2PPacket;
|
||||
|
||||
#endregion
|
||||
internal bool SendP2PPacket( SteamId steamIDRemote, [In,Out] IntPtr[] pubData, uint cubData, P2PSend eP2PSendType, int nChannel )
|
||||
internal bool SendP2PPacket( SteamId steamIDRemote, IntPtr pubData, uint cubData, P2PSend eP2PSendType, int nChannel )
|
||||
{
|
||||
return _SendP2PPacket( Self, steamIDRemote, pubData, cubData, eP2PSendType, nChannel );
|
||||
}
|
||||
@ -68,11 +68,11 @@ internal bool IsP2PPacketAvailable( ref uint pcubMsgSize, int nChannel )
|
||||
#region FunctionMeta
|
||||
[UnmanagedFunctionPointer( CallingConvention.ThisCall )]
|
||||
[return: MarshalAs( UnmanagedType.I1 )]
|
||||
private delegate bool FReadP2PPacket( IntPtr self, [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel );
|
||||
private delegate bool FReadP2PPacket( IntPtr self, IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel );
|
||||
private FReadP2PPacket _ReadP2PPacket;
|
||||
|
||||
#endregion
|
||||
internal bool ReadP2PPacket( [In,Out] IntPtr[] pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel )
|
||||
internal bool ReadP2PPacket( IntPtr pubDest, uint cubDest, ref uint pcubMsgSize, ref SteamId psteamIDRemote, int nChannel )
|
||||
{
|
||||
return _ReadP2PPacket( Self, pubDest, cubDest, ref pcubMsgSize, ref psteamIDRemote, nChannel );
|
||||
}
|
||||
|
@ -946,7 +946,7 @@ internal enum P2PSessionError : int
|
||||
//
|
||||
// EP2PSend
|
||||
//
|
||||
internal enum P2PSend : int
|
||||
public enum P2PSend : int
|
||||
{
|
||||
Unreliable = 0,
|
||||
UnreliableNoDelay = 1,
|
||||
|
@ -40,6 +40,7 @@ public static void Init( uint appid )
|
||||
SteamScreenshots.InstallEvents();
|
||||
SteamUserStats.InstallEvents();
|
||||
SteamInventory.InstallEvents();
|
||||
SteamNetworking.InstallEvents();
|
||||
|
||||
RunCallbacksAsync();
|
||||
}
|
||||
|
113
Facepunch.Steamworks/SteamNetworking.cs
Normal file
113
Facepunch.Steamworks/SteamNetworking.cs
Normal file
@ -0,0 +1,113 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using Steamworks.Data;
|
||||
|
||||
namespace Steamworks
|
||||
{
|
||||
public static class SteamNetworking
|
||||
{
|
||||
static ISteamNetworking _internal;
|
||||
internal static ISteamNetworking Internal
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( _internal == null )
|
||||
_internal = new ISteamNetworking();
|
||||
|
||||
return _internal;
|
||||
}
|
||||
}
|
||||
|
||||
internal static void InstallEvents()
|
||||
{
|
||||
P2PSessionRequest_t.Install( x => OnP2PSessionRequest?.Invoke( x.SteamIDRemote ) );
|
||||
P2PSessionConnectFail_t.Install( x => OnP2PConnectionFailed?.Invoke( x.SteamIDRemote ) );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// This SteamId wants to send you a message. You should respond by calling AcceptP2PSessionWithUser
|
||||
/// if you want to recieve their messages
|
||||
/// </summary>
|
||||
public static Action<SteamId> OnP2PSessionRequest;
|
||||
|
||||
/// <summary>
|
||||
/// Called when packets can't get through to the specified user.
|
||||
/// All queued packets unsent at this point will be dropped, further attempts
|
||||
/// to send will retry making the connection (but will be dropped if we fail again).
|
||||
/// </summary>
|
||||
public static Action<SteamId> OnP2PConnectionFailed;
|
||||
|
||||
/// <summary>
|
||||
/// This should be called in response to a OnP2PSessionRequest
|
||||
/// </summary>
|
||||
public static bool AcceptP2PSessionWithUser( SteamId user ) => Internal.AcceptP2PSessionWithUser( user );
|
||||
|
||||
/// <summary>
|
||||
/// This should be called when you're done communicating with a user, as this will
|
||||
/// free up all of the resources allocated for the connection under-the-hood.
|
||||
/// If the remote user tries to send data to you again, a new OnP2PSessionRequest
|
||||
/// callback will be posted
|
||||
/// </summary>
|
||||
public static bool CloseP2PSessionWithUser( SteamId user ) => Internal.CloseP2PSessionWithUser( user );
|
||||
|
||||
/// <summary>
|
||||
/// Checks if a P2P packet is available to read, and gets the size of the message if there is one.
|
||||
/// </summary>
|
||||
public static bool IsP2PPacketAvailable( int channel = 0 )
|
||||
{
|
||||
uint _ = 0;
|
||||
return Internal.IsP2PPacketAvailable( ref _, channel );
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Reads in a packet that has been sent from another user via SendP2PPacket..
|
||||
/// </summary>
|
||||
public unsafe static P2Packet? ReadP2PPacket( int channel = 0 )
|
||||
{
|
||||
uint size = 0;
|
||||
|
||||
if ( !Internal.IsP2PPacketAvailable( ref size, channel ) )
|
||||
return null;
|
||||
|
||||
var buffer = Helpers.TakeBuffer( (int) size );
|
||||
|
||||
fixed ( byte* p = buffer )
|
||||
{
|
||||
SteamId steamid = 1;
|
||||
if ( !Internal.ReadP2PPacket( (IntPtr)p, (uint) buffer.Length, ref size, ref steamid, channel ) || size == 0 )
|
||||
return null;
|
||||
|
||||
var data = new byte[size];
|
||||
Array.Copy( buffer, 0, data, 0, size );
|
||||
|
||||
return new P2Packet
|
||||
{
|
||||
SteamId = steamid,
|
||||
Data = data
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Sends a P2P packet to the specified user.
|
||||
/// This is a session-less API which automatically establishes NAT-traversing or Steam relay server connections.
|
||||
/// NOTE: The first packet send may be delayed as the NAT-traversal code runs.
|
||||
/// </summary>
|
||||
public static unsafe bool SendP2PPacket( SteamId steamid, byte[] data, int length = -1, int nChannel = 0, P2PSend sendType = P2PSend.Reliable )
|
||||
{
|
||||
if ( length <= 0 )
|
||||
length = data.Length;
|
||||
|
||||
fixed ( byte* p = data )
|
||||
{
|
||||
return Internal.SendP2PPacket( steamid, (IntPtr)p, (uint)length, (P2PSend)sendType, nChannel );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
8
Facepunch.Steamworks/Structs/P2Packet.cs
Normal file
8
Facepunch.Steamworks/Structs/P2Packet.cs
Normal file
@ -0,0 +1,8 @@
|
||||
namespace Steamworks.Data
|
||||
{
|
||||
public struct P2Packet
|
||||
{
|
||||
public SteamId SteamId;
|
||||
public byte[] Data;
|
||||
}
|
||||
}
|
@ -58,6 +58,7 @@ internal static string Expose( string name )
|
||||
if ( name == "UgcType" ) return "public";
|
||||
if ( name == "InventoryItemId" ) return "public";
|
||||
if ( name == "InventoryDefId" ) return "public";
|
||||
if ( name == "P2PSend" ) return "public";
|
||||
|
||||
return "internal";
|
||||
}
|
||||
|
@ -60,6 +60,9 @@ public virtual bool IsVector
|
||||
{
|
||||
get
|
||||
{
|
||||
if ( Func == "ReadP2PPacket" ) return false;
|
||||
if ( Func == "SendP2PPacket" ) return false;
|
||||
|
||||
if ( VarName == "pOut" ) return false;
|
||||
if ( VarName == "pOutBuffer" ) return false;
|
||||
if ( VarName == "pubRGB" ) return false;
|
||||
|
Loading…
Reference in New Issue
Block a user