Skip SteamNetworkingQuickConnectionStatus

This commit is contained in:
Garry Newman 2020-02-12 16:01:46 +00:00
parent 14ff61e59b
commit 77081c52b7
2 changed files with 1 additions and 21 deletions

View File

@ -192,27 +192,6 @@ namespace Steamworks.Data
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct SteamNetworkingQuickConnectionStatus
{
internal ConnectionState State; // m_eState ESteamNetworkingConnectionState
internal int Ping; // m_nPing int
internal float ConnectionQualityLocal; // m_flConnectionQualityLocal float
internal float ConnectionQualityRemote; // m_flConnectionQualityRemote float
internal float OutPacketsPerSec; // m_flOutPacketsPerSec float
internal float OutBytesPerSec; // m_flOutBytesPerSec float
internal float InPacketsPerSec; // m_flInPacketsPerSec float
internal float InBytesPerSec; // m_flInBytesPerSec float
internal int SendRateBytesPerSecond; // m_nSendRateBytesPerSecond int
internal int CbPendingUnreliable; // m_cbPendingUnreliable int
internal int CbPendingReliable; // m_cbPendingReliable int
internal int CbSentUnackedReliable; // m_cbSentUnackedReliable int
internal long EcQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16, ArraySubType = UnmanagedType.U4)]
internal uint[] Reserved; // reserved uint32 [16]
}
[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
internal struct PingLocation
{

View File

@ -75,6 +75,7 @@ public static class Cleanup
if ( type == "ConnectionInfo" ) return false;
if ( type == "SteamNetworkingIPAddr" ) return false;
if ( type == "NetIdentity" ) return false;
if ( type == "SteamNetworkingQuickConnectionStatus" ) return false;
return true;
}