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Skip SteamNetworkingQuickConnectionStatus
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parent
14ff61e59b
commit
77081c52b7
@ -192,27 +192,6 @@ namespace Steamworks.Data
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct SteamNetworkingQuickConnectionStatus
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{
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internal ConnectionState State; // m_eState ESteamNetworkingConnectionState
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internal int Ping; // m_nPing int
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internal float ConnectionQualityLocal; // m_flConnectionQualityLocal float
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internal float ConnectionQualityRemote; // m_flConnectionQualityRemote float
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internal float OutPacketsPerSec; // m_flOutPacketsPerSec float
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internal float OutBytesPerSec; // m_flOutBytesPerSec float
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internal float InPacketsPerSec; // m_flInPacketsPerSec float
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internal float InBytesPerSec; // m_flInBytesPerSec float
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internal int SendRateBytesPerSecond; // m_nSendRateBytesPerSecond int
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internal int CbPendingUnreliable; // m_cbPendingUnreliable int
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internal int CbPendingReliable; // m_cbPendingReliable int
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internal int CbSentUnackedReliable; // m_cbSentUnackedReliable int
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internal long EcQueueTime; // m_usecQueueTime SteamNetworkingMicroseconds
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[MarshalAs(UnmanagedType.ByValArray, SizeConst = 16, ArraySubType = UnmanagedType.U4)]
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internal uint[] Reserved; // reserved uint32 [16]
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}
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[StructLayout( LayoutKind.Sequential, Pack = Platform.StructPlatformPackSize )]
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internal struct PingLocation
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{
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@ -75,6 +75,7 @@ public static class Cleanup
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if ( type == "ConnectionInfo" ) return false;
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if ( type == "SteamNetworkingIPAddr" ) return false;
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if ( type == "NetIdentity" ) return false;
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if ( type == "SteamNetworkingQuickConnectionStatus" ) return false;
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return true;
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}
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